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Jin - Nihonbashi Koukashita R Keikaku

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Fumika
such a good map but need more work on Hit Sound :)
pandaikon
yo

regarding the hitsounds, i think the claps are used a bit too much.
you could remove all the claps and try something like this: http://puu.sh/q20x

hope this helps!
Topic Starter
Akareh

pandaikon wrote:

yo

regarding the hitsounds, i think the claps are used a bit too much.
you could remove all the claps and try something like this: http://puu.sh/q20x

hope this helps!
I'm a bit busy atm, but I'll look at all the hitsounds during this weekend. Thank's for the idea, panda.

---- Edit ----

Hitsounds changed
theramdans
Hey from mod queue, sorry for the late reply, kinda busy :D

General
Maybe put Jin in tags, since ShizennotekiP is his *her?? another name.

Easy
I dont mod easy :p

Normal
Wow this is already great ^^, but lack of hitsounds :(
Just a suggestion, maybe make HP drain and OD to 5 (+1), and AR to 5 or 6, since the song is not too long :)
Hard GD and Insane
Same as Normal

Sorry if you dont find anything helpful here since i am new at modding,, if so..dont kudos then. :D

Good luck, i will shoot star if possible~~

OMG new page
Topic Starter
Akareh

Rzax wrote:

Hey from mod queue, sorry for the late reply, kinda busy :D

General
Maybe put Jin in tags, since ShizennotekiP is his *her?? another name.

Easy
I dont mod easy :p

Normal
Wow this is already great ^^, but lack of hitsounds :(
Just a suggestion, maybe make HP drain and OD to 5 (+1), and AR to 5 or 6, since the song is not too long :)
Hard GD and Insane
Same as Normal

Sorry if you dont find anything helpful here since i am new at modding,, if so..dont kudos then. :D

Good luck, i will shoot star if possible~~

OMG new page
OMG new mod page

Yeah, I'll add Jin to the tags, why not.
I've made the changes in normal, except the AR, on Insane I've only added +1 to OD. About hitsounds, yeah, I seriosuly need someone to check those for me, I'm terrible with them D:
Thanks for checking!
SuperMoutarde
Hi, from my mod queue. These are all suggestions, feel free to disagree ^^

[Easy]

SPOILER
00:28:026 (1) - maybe make a nice shape with this, it's fairly long
00:31:718 (1) - ^
00:42:795 (1) - ^

00:37:718 (4) - I think this would look better with a curve like this:


00:50:641 (2) - check dist snap
00:54:795 (3) - Not a huge fan of this kind of slider, i would change it

[Normal]

SPOILER
00:19:256 (4) - maybe curve this just a bit
00:19:718 (5) - i would try to align it better with 00:20:410 (1), something like this:

[pandaikon's Hard]

SPOILER
00:38:871 (1) - I would curve this the other way (middle point around 432;232)
00:49:025 (1) - ^

[Insane]

SPOILER
No comment, nice map

Hope it will help, GL with this! :)
Topic Starter
Akareh

SuperMoutarde wrote:

Hi, from my mod queue. These are all suggestions, feel free to disagree ^^

[Easy]

SPOILER
00:28:026 (1) - maybe make a nice shape with this, it's fairly long like this? http://puu.sh/1R51C
00:31:718 (1) - ^ nah, this one is nice
00:42:795 (1) - ^ Made something similar to the one at 00:28:026

00:37:718 (4) - I think this would look better with a curve like this: let's make it like that, then


00:50:641 (2) - check dist snap woops, changed.
00:54:795 (3) - Not a huge fan of this kind of slider, i would change it I think that's fine as is, but why not, I'll make a little curve there

[Normal]

SPOILER
00:19:256 (4) - maybe curve this just a bit curved
00:19:718 (5) - i would try to align it better with 00:20:410 (1), something like this: actually this one is a fail, it WAS supposed to be aligned D:, fixed


[Insane]

SPOILER
No comment, nice map thanks!

Hope it will help, GL with this! :)
Okay, thanks for the mod, fixed things are in blue.
Pandaikon, I summon thee. lol jk :)
pandaikon
yo

i got summoned. cool.

SuperMoutarde wrote:

[pandaikon's Hard]

00:38:871 (1) - I would curve this the other way (middle point around 432;232) - no, i think it's ok as it is. but i made some slight changes to the sliders
00:49:025 (1) - ^ - same as above
played around a bit with the volumes of the hitsounds. now should sound a little bit better

will play around a bit more with my diff to make it better!

diff here
Irreversible
Hey!
Sorry i totally had NO time the last days, but i didn't forget this mod!

So let's start now.

General

You should really use grid size 4 o.o

Easy

I can't see anything wrong here, the only thing what could be better are the slider shapes (for example rounder).

Normal

00:03:564 (2) - why don't you move this to 256/208 ? o:
00:04:026 (3) - i'd place that straight under 2 (not stacking!)
00:18:333 (2,3,4,5,3) - don't really like this placing :O maybe place them a bit diferent xD
00:22:256 (5) - distance snap o,o
00:26:872 (5) - dunno if it's allowed, but move it that the end of 5 is stacked under the end of 4.
00:46:367 (3) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal)
00:48:333 (5) - ^
00:50:180 (3,5) - the way they touch them doesn't look really nice
00:53:872 (2) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal)

The main problem is the touching of the sliders, they doesn't look really nice o: Maybe go over the map, with gridsize 4 and fix it. :DD (no offence :) )

pandaikon's hard

00:32:641 (4,5,6) - maybe make a jump with that? =D
00:37:025 (2,3,4,5) - make a nice pattern with it
Well the rest is okay.. Sometimes i would place some sliders different, but that's just my opinion ^^
00:48:794 (4,1) - for example this, i would ctrl + h the slider xD (and move it back to the place)

Insane

When i played it, i figured out that you use "patterns" for the streams - i would avoid that, since it's a bit weird (only my opinion)

00:03:328 (5,6,7,8,9,1,2,3,4,5,6,7) - This is VERY confusing, why don't you go with the lyrics? Also it seems like the combos aren't right.. but i don't have a suggestion xD (I KNOW I'M OP xD)
00:08:521 (1,2,3,4,5) - avoid things like this, the spacing is weird
00:16:251 (2,3,4,5) - Something like this is hard to click - i recommend a full stream, or something different xD but not something mixed @@
Also avoid curvy-little-sliders
00:31:021 (10) - NC
00:59:636 (10) - ^
01:04:828 (4) - This shape looks a bit.. weird xD



But i like the map STAR! :) good luck and feel free to ask if you don't understand something~
Topic Starter
Akareh

Irreversible wrote:

Hey!
Sorry i totally had NO time the last days, but i didn't forget this mod!

So let's start now.

General

You should really use grid size 4 o.o

Easy

I can't see anything wrong here, the only thing what could be better are the slider shapes (for example rounder).

Normal

00:03:564 (2) - why don't you move this to 256/208 ? o: okay
00:04:026 (3) - i'd place that straight under 2 (not stacking!) ^
00:18:333 (2,3,4,5,3) - don't really like this placing :O maybe place them a bit diferent xD I think that's fine as it is
00:22:256 (5) - distance snap o,o that is snapped fine, o.o
00:26:872 (5) - dunno if it's allowed, but move it that the end of 5 is stacked under the end of 4.
00:46:367 (3) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal) blue ticks aren't a good idea in easy or normal, also, i don't like how that sounds there.
00:48:333 (5) - ^ Okay, that one sounds fine as you suggest, but I don't know.... blue ticks in normal D:
00:50:180 (3,5) - the way they touch them doesn't look really nice Okay, I know what you're saying. I like them as they are, but I'll think about chaning.
00:53:872 (2) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal) You know what? I'll change this one, and wait for other modders to say something.

The main problem is the touching of the sliders, they doesn't look really nice o: Maybe go over the map, with gridsize 4 and fix it. :DD (no offence :) ) My sliders touch perfectly fine if you now what i mean

Insane

When i played it, i figured out that you use "patterns" for the streams - i would avoid that, since it's a bit weird (only my opinion) Well, yeah, I'm not sure about what you're refering to, but I guess that's my mapping style? maybe? I dunno, I always try to make patterns, it's the only way of mapping I know

00:03:328 (5,6,7,8,9,1,2,3,4,5,6,7) - This is VERY confusing, why don't you go with the lyrics? Also it seems like the combos aren't right.. but i don't have a suggestion xD (I KNOW I'M OP xD) Okay, I'll do something else both here and at 00:09:328
00:08:521 (1,2,3,4,5) - avoid things like this, the spacing is weird Spaced that stream
00:16:251 (2,3,4,5) - Something like this is hard to click - i recommend a full stream, or something different xD but not something mixed @@ that's the fun with insanes!
Also avoid curvy-little-sliders i like them curvy sliders tho
00:31:021 (10) - NC Okay
00:59:636 (10) - ^ ^
01:04:828 (4) - This shape looks a bit.. weird xD let's unweirdify it, then (?)



But i like the map STAR! :) good luck and feel free to ask if you don't understand something~
Okay, thanks for the mod, hope mine helps ;D
pandaikon

Irreversible wrote:

pandaikon's hard

00:32:641 (4,5,6) - maybe make a jump with that? =D - nope, a jump there doesn't look good imo.
00:37:025 (2,3,4,5) - make a nice pattern with it - why? it looks ok as it is
Well the rest is okay.. Sometimes i would place some sliders different, but that's just my opinion ^^
00:48:794 (4,1) - for example this, i would ctrl + h the slider xD (and move it back to the place) - modified this a bit, though didn't ctrl+h it
also made some little changes

Akareh wrote:

00:53:872 (2) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal) You know what? I'll change this one, and wait for other modders to say something.
i'll say something. that kind of stuff, even if is allowed, will be too hard for normal players. so yeah.

update here!
Topic Starter
Akareh
Updated with panda's diff, and changed back the slider I moved to the blue tick
Sylith
Nice song

and nice placement :3

But at start, tapping and streaming was little bit confusing cuz slow ar D:
BounceBabe
Hi, M4M!

Hard

00:09:564 (1,2,3,4) - Spacing is broken, first the antijumps then normal spacing between 00:10:487 (3,4) - I advise you to not do this, either stack 1,2,3 or make the spacing normal between each so the spacing between 3 and 4 is more readable
00:15:905 (2) - Should be here soundwise 00:16:021 - , there is no really sound related to it
00:16:487 (5,1) - Big spacing mistake, move it further away please, its just unreadable that spacing
00:27:448 (7,1) - ^
00:28:025 (2,3) - Different spacing than normal, fix this
01:16:717 (5,1) - Unstack them for more visibility


Insane

00:04:021 (1,2,3,4,5,6,7) - First you have these antijump and then a stream, with exactly the same spacing, you should improve this because it is hard to know if its a stream now or not after that antijump
00:08:521 (1,2,3,4,5) - ^

00:18:790 (7) - NC so the combo isnt too long
00:21:790 (5) - Unstack to follow your own pattern
00:30:675 (9) - Should be here 00:30:790 - soundwise
00:43:482 (7) - NC here please for better playing and not too long combo
00:58:251 (6) - NC for antijump
01:02:175 (6,7) - Dont really suits soundwise, make something different
01:03:213 (10,11,12,13) - ^
01:09:559 (6) - NC for new vocal and not too long combo

Thats it, was really hard to map this huh? I think.. not really many beats but its well done!
pandaikon

BounceBabe wrote:

Hi, M4M!

Hard

00:09:564 (1,2,3,4) - Spacing is broken, first the antijumps then normal spacing between 00:10:487 (3,4) - I advise you to not do this, either stack 1,2,3 or make the spacing normal between each so the spacing between 3 and 4 is more readable - no. it looks pretty ok to me
00:15:905 (2) - Should be here soundwise 00:16:021 - , there is no really sound related to it - actually there is, and this sound starts at 00:15:905
00:16:487 (5,1) - Big spacing mistake, move it further away please, its just unreadable that spacing - it's actually pretty easy to read. it also stand for the small pause in the song, so i think it's good as it is
00:27:448 (7,1) - ^ -fixed
00:28:025 (2,3) - Different spacing than normal, fix this-done
01:16:717 (5,1) - Unstack them for more visibility -fine as it is
thanks for the mod :D
updated diff here~
Topic Starter
Akareh

BounceBabe wrote:

Hi, M4M!

Insane

00:04:021 (1,2,3,4,5,6,7) - First you have these antijump and then a stream, with exactly the same spacing, you should improve this because it is hard to know if its a stream now or not after that antijump. Okay, everyone points this. I think that's fine, I had some friends play this song to test that pattern, and they read without any problem.Also, this is supposed to be an Insane. However, if someone else points this again I'll cosinder changing it.
00:08:521 (1,2,3,4,5) - ^ This one is fine
00:18:790 (7) - NC so the combo isnt too long ok
00:21:790 (5) - Unstack to follow your own pattern ok
00:30:675 (9) - Should be here 00:30:790 - soundwise ^
00:43:482 (7) - NC here please for better playing and not too long combo ^
00:58:251 (6) - NC for antijump ^
01:02:175 (6,7) - Dont really suits soundwise, make something different I don't see problems here
01:03:213 (10,11,12,13) - ^ ^
01:09:559 (6) - NC for new vocal and not too long combo

Thats it, was really hard to map this huh? I think.. not really many beats but its well done!
Well, rhythm is kinda peculiar sometimes, but it wasn't that hard to map, really.
Thanks for the mod!, updated with panda's diff fixed.
(also, which map am I suppossed to do a M4M in? lol)
BounceBabe
Topic Starter
Akareh
I'll get to it during the week, I'm slow, though.

-- Edit --

M4M done. Back to waiting for mods D:
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
okay.
-Easy-
okay.
My replay

-finish-
-Normal-
okay.
My replay

-finish-
-Insane-
okay.
My replay

-finish-
-pandaikon's Hard-
okay.
My replay

-finish-
(Not play very well, sorry! >.<)
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
pandaikon
hi Miomio

that's an interesting approach on the modding process. i'll watch your replay and see if anything needs to be changed.

thanks for the mod :D
Topic Starter
Akareh
That's an interesting mod, lols.
Anyway, I watched your replays, I'll check those places where you fail and see if they need changes. Thanks a lot for your time.
StickyPicky
hi ~ :) #modreqs

*just a short mod for easy*

:arrow: Easy

from 00:03:564 (2) - to 00:14:636 remove all claps or else change the claps to whistle >.<
00:07:944 remove this "green line" (control point) ~
00:35:867 / 00:44:180 (2) - add finish ~
00:37:718 add whistle ~
01:13:021 (1) - extend this slider here 01:19:944 ~

*For Normal and Pandaikon's Hard please check the AiMod, many hitobject is unsnapped >.<*
SPOILER
Thats all ~ >.< Goodluck !
pandaikon
newtoniorock8 is right, the objects from my diff were unsnapped. fixed that.
it also says the kiai time is unsnapped, but i added a new kiai time and it remained unsnapped. most likely the kiai times are snapped.

@Akareh: please check all your diffs to see if the objects are snapped or not. also, after snapping them, don't forget to snap the sliders' ends throughout the diff! they usually pop out in AiMod

thanks for the mod, newtoniorock8!

uptaded diff here!
Topic Starter
Akareh

newtoniorock8 wrote:

hi ~ :) #modreqs

*just a short mod for easy*

:arrow: Easy

from 00:03:564 (2) - to 00:14:636 remove all claps or else change the claps to whistle >.< Is there a reason for this? I think they fit. No changing for now.
00:07:944 remove this "green line" (control point) ~ ok
00:35:867 / 00:44:180 (2) - add finish ~ ok
00:37:718 add whistle ~ ok
01:13:021 (1) - extend this slider here 01:19:944 ~ You mean the spinner? No change, sorry it sounds weird for me there.

*For Normal and Pandaikon's Hard please check the AiMod, many hitobject is unsnapped >.<*
SPOILER
Thats all ~ >.< Goodluck !
Yes, kiai times are bugged, I've tried deleting all them and re-adding them and AiMod still tells me they aren't snapped. Re-snapped everything on all diffs and fixed those things remarked on the easy difficulty, thanks for your mod.
Topic Starter
Akareh
Insane diff remapped because reasons.
pandaikon
the insane diff is pretty nice, good job. tweak it out a bit and try to submit this to ranking :D
Topic Starter
Akareh

pandaikon wrote:

the insane diff is pretty nice, good job. tweak it out a bit and try to submit this to ranking :D
I'll check it over tomorrow and the other diffs to see if they need remaps. Anything in mind to tweak?
pandaikon
yep. but please bear in mind that i didn't play or map in a very long time, so i could be/am full of bullshit.

the only issue i have is the way you do the streams in places like 00:11:867 (1,2,3,4) . 00:11:982 (2) - seems out of place a bit there, so it confused me when i was playing. same deal with 00:23:175 (1,2,3,4,5) - 00:23:521 (4) - doesn't cover any sound from the track, that's why i got confused.

but hey, it's not a major thing, and the map is really good as it is.

also, try testplaying it yourself or/and ask somebody else to do so, to see if the flow is good or not
Topic Starter
Akareh

pandaikon wrote:

yep. but please bear in mind that i didn't play or map in a very long time, so i could be/am full of bullshit.

the only issue i have is the way you do the streams in places like 00:11:867 (1,2,3,4) . 00:11:982 (2) - seems out of place a bit there, so it confused me when i was playing. same deal with 00:23:175 (1,2,3,4,5) - 00:23:521 (4) - doesn't cover any sound from the track, that's why i got confused.

but hey, it's not a major thing, and the map is really good as it is.

also, try testplaying it yourself or/and ask somebody else to do so, to see if the flow is good or not
Yeah, those two are there doing a bit of overmapping, but they're not so bad and I can change them if someone else points them. I testplayed it several times myself and I got some help from friends, but sometimes it's hard telling if your own beatmap flows well or not, at least for me.

Thanks for the feedback and let's wait for some mods :C
pandaikon

Akareh wrote:

let's wait for some mods :C
let's not. get into M4M's. if you want, you can let me do the mods, since i got a bit of free time now. also request on #modreqs and mod queues for mods.
Topic Starter
Akareh

pandaikon wrote:

Akareh wrote:

let's wait for some mods :C
let's not. get into M4M's. if you want, you can let me do the mods, since i got a bit of free time now. also request on #modreqs and mod queues for mods.
I always request on #modreqs or mod queues if I found anyone open. As for M4M I've done some, not much but I'll get to it.
kaizerlockhart
woohoo! :3 love this xD
Topic Starter
Akareh

kaizerlockhart wrote:

woohoo! :3 love this xD
Thanks! :D
ShinraEPC
Hi, really like the song. Hope it gets ranked soon considering how long you've been working on this. Here's what I think, just minor stuff mostly.

Easy: The ending spinner at 01:13:251 feels way too long. I think that at least half of what it currently is would be better. Other than that I think it's great.

Normal: The notes at 00:07:944 and 00:08:175 feels awkward. I think it needs to flow better. What I was thinking was align the first note of the combo with the previous slider to make it parallel. Then the 2nd note can move toward the 3rd note within the combo. Also, I'm not a fan of the clap and whistle there especially considering there are no other hitsounds anywhere else in all of the difficulties.

Once again I think the final spinner is too long.

pandaikon's Hard:
I think it's good, I have nothing to comment.

Insane:
Drain rate is too high, I noticed that there were quite a bit of parts where my lifebar dipped to half and even 3/4 if I got too many 50's or 100's in a row. I've never been a fan of high drain rates personally. I think 6 or at most 7 would be better.

I think approach rate should be changed to 9, imo, it would make it feel more insane.

Reverse slider at 00:22:021 would help make it flow better.

Parts that felt a bit awkward for me but may be ok for others:
Note at 00:05:175
Sliders at 00:26:636 and 00:27:098. I like the drop to 9 but then it just feels weird to move backwards then straight(I know you could just hold the slider since it's short enough but for a slow BPM I just move along the slider)
Slider at 01:16:367 and note at 01:16:713 (It's readable but I think there should be better placement)




Nice work and I hope this helps!
Topic Starter
Akareh

ShinraEPC wrote:

Hi, really like the song. Hope it gets ranked soon considering how long you've been working on this. Here's what I think, just minor stuff mostly. It's been way to long, yep.

Easy: The ending spinner at 01:13:251 feels way too long. I think that at least half of what it currently is would be better. Other than that I think it's great. The thing with that slider is that it exists to avoid the weird rhythm part at the end which I really don't want to map here or in Normal. I could even delete it and end the song at 01:13:251 but I wanted all diffs to end at the same spot. Having said that I don't really think cutting the spin at the half sounds good, so I'l leave this one.

Normal: The notes at 00:07:944 and 00:08:175 feels awkward. I think it needs to flow better. What I was thinking was align the first note of the combo with the previous slider to make it parallel. Then the 2nd note can move toward the 3rd note within the combo. Also, I'm not a fan of the clap and whistle there especially considering there are no other hitsounds anywhere else in all of the difficulties. Uhm... Could you show me an image of what you mean with aligning? Because I really don't understand what you mean, sorry. Deleted the clap and whistle, tho.

Once again I think the final spinner is too long. Same as before.

Insane:
Drain rate is too high, I noticed that there were quite a bit of parts where my lifebar dipped to half and even 3/4 if I got too many 50's or 100's in a row. I've never been a fan of high drain rates personally. I think 6 or at most 7 would be better.

I think approach rate should be changed to 9, imo, it would make it feel more insane. Fair enough, lowered DR to 7 and upped AR to 9 (though I think someone will tell me to change back AR to 8, lol)

Reverse slider at 00:22:021 would help make it flow better.Ok, but then I'll delete (5)

Parts that felt a bit awkward for me but may be ok for others:
Note at 00:05:175 Mmm... Can't see a problem here but I'll consider.
Sliders at 00:26:636 and 00:27:098. I like the drop to 9 but then it just feels weird to move backwards then straight(I know you could just hold the slider since it's short enough but for a slow BPM I just move along the slider) It's fine, you can hold the slider or follow it and make a little jump, eithe way it's doable and I like it.
Slider at 01:16:367 and note at 01:16:713 (It's readable but I think there should be better placement) No problems with this one, but I'll consider.




Nice work and I hope this helps!
Thanks!
Haya
Herrow! ~

[General]
Clear!

[Easy]
How about making the Clap pattern more consistent? It seems like you placed the Claps randomly.
00:09:559 (1,4) - Make them more symmetric (Y Axis).
00:13:251 (1,2,3,4,5) - Would be cool if you could shape them into a star shape.
00:16:944 (1) - Finish Hitsound at the head of the slider.
00:18:790 (3) - Move the first slider ankle point to x182 y339 and the second(red) one to x213 y244 for a smoother blanket.
00:26:175 (3) - Change the curve into a blanket. 00:41:405 - Add a circle here.
00:45:559 - Add a red Timing Point here (same BPM).
01:02:175 (3) - Slider Tail 2 grids up.
01:05:867 (4) - Use the same slider as 01:04:944 (3) -

[Normal]
00:06:790 (2) - Move it the x439 y200.
00:46:251 - Add a circle here.
00:48:098 - ^
00:49:944 - ^
00:59:405 (5) - There an ugly overlap with 00:58:482 (4) -
01:07:251 (7) - The spacing is off here.
01:07:713 (2,3) - Would be cool if they would be symmetric to the Y Axis.

[pandaikon's Hard]
00:42:097 (2,3,4) - The spacing here is quite difficult for Hard players.
00:49:482 - Add a circle here to keep the flow.
01:01:020 (4) - It seems better to play if the slider is placed like this: 01:04:021 - Why do you put so many jumps from this point onwards? This is a Hard map and not an Insane!

[Insane]
AR+1
00:19:251 (1,2,3,4) - How about keeping them in a straight line?
00:20:405 (7,8,1) - Connect them.
00:25:713 (5,6,7) - This one is spaced waaaay too much.
00:31:713 (1) - Quite an annoying anti-jump. Consider increasing the Distance.
00:32:982 (5) - Move this one to x246 y50.
00:36:328 (6,7,8,9,10) - Not a big fan of this pattern. It doesn't follow the music too much and it's hard to play.
00:38:405 (2,3,4) - Decrease the Spacing.
00:48:213 (4) - Move the Slider Tail to x105 y21.
00:53:405 (2) - This slider is a huge flow killer, consider reversing it.

That's it! Good luck ~
Topic Starter
Akareh

Haya wrote:

Herrow! ~

[General]
Clear!

[Easy]
How about making the Clap pattern more consistent? It seems like you placed the Claps randomly.
00:09:559 (1,4) - Make them more symmetric (Y Axis). I think you meant the X axis, fixed.
00:13:251 (1,2,3,4,5) - Would be cool if you could shape them into a star shape. It's kinda shaped like one, I can't move 5 too far from 4 to do a perfect one tho.
00:16:944 (1) - Finish Hitsound at the head of the slider. Fixed
00:18:790 (3) - Move the first slider ankle point to x182 y339 and the second(red) one to x213 y244 for a smoother blanket. Fixed
00:26:175 (3) - Change the curve into a blanket. Fixed
00:41:405 - Add a circle here. Fixed
00:45:559 - Add a red Timing Point here (same BPM). A red one? May I ask why?
01:02:175 (3) - Slider Tail 2 grids up. Fixed
01:05:867 (4) - Use the same slider as 01:04:944 (3) - Fixed

[Normal]
00:06:790 (2) - Move it the x439 y200. Fixed
00:46:251 - Add a circle here. Fixed
00:48:098 - ^
00:49:944 - ^
00:59:405 (5) - There an ugly overlap with 00:58:482 (4) - It's because of the DS, I guess I'll move it a little more.
01:07:251 (7) - The spacing is off here. Fixed
01:07:713 (2,3) - Would be cool if they would be symmetric to the Y Axis. Fixed

[Insane]
AR+1 AR 9? Seriously? Ok
00:19:251 (1,2,3,4) - How about keeping them in a straight line? Fixed in another way
00:20:405 (7,8,1) - Connect them. Ok I'll stack them over 1
00:25:713 (5,6,7) - This one is spaced waaaay too much. Was like that on purpose, but ok I'll fix them.
00:31:713 (1) - Quite an annoying anti-jump. Consider increasing the Distance. Fixed
00:32:982 (5) - Move this one to x246 y50. Fixed
00:36:328 (6,7,8,9,10) - Not a big fan of this pattern. It doesn't follow the music too much and it's hard to play. I like it, and it follows the music (background claps inbetween the sliders)
00:38:405 (2,3,4) - Decrease the Spacing. Fair enough
00:48:213 (4) - Move the Slider Tail to x105 y21. Fixed
00:53:405 (2) - This slider is a huge flow killer, consider reversing it. Fixed

That's it! Good luck ~
Thank you ~
pandaikon

Haya wrote:

[pandaikon's Hard]
00:42:097 (2,3,4) - The spacing here is quite difficult for Hard players. - even though i find this part not difficult at all, i might be wrong, so i'll change the spacing here if somebody else points this out. also i used such a spacing for aesthetics mostly.
00:49:482 - Add a circle here to keep the flow. - done
01:01:020 (4) - It seems better to play if the slider is placed like this: - it improves the flow, so done
01:04:021 - Why do you put so many jumps from this point onwards? This is a Hard map and not an Insane! - that doesn't mean a hard map can't have frequent jumps. they are not hard at all, and i used them since the song was reaching it's end and i thought it would've been cool to jump most of the end. also i think streams are harder than these jumps. lol.
thank you Haya for the mod!

diff attached here
Haya
That red Timing point should be placed on all Difficulties, since the beat pattern changes here. You can hear it clearly imo.
Topic Starter
Akareh
Timing point added and updated panda's diff.
imariL
From Lirami's M4M~

Easy
00:49:251 (5) - NC

Almost percet map!

Normal
00:47:405 (6) - NC
01:05:866 (5) - NC imo (Vocal's pitch is change at here)

pandaikon's Hard
00:15:675 (1,2,3,4,5) - This rhythm can be too hard in first play at Hard Difficulty. Consider to change this rhythm imo. (ex: add spin at here)
00:21:559 (6) - NC
01:18:212 (6) - ^

Insane
00:02:636 (2) - How about just 00:02:175 (1) - CTRL+J,H?
00:26:175 (8) - NC
00:33:559 - How about add spin at here. Hard and Insane diff don't have any spinner each other. Just my opinion.
00:36:328 (6) - NC?
00:56:635 (5) - ^

Good Luck! 8-)
Topic Starter
Akareh

Lirami wrote:

From Lirami's M4M~

Easy
00:49:251 (5) - NC

Almost percet map!
All fixed

Normal
00:47:405 (6) - NC
01:05:866 (5) - NC imo (Vocal's pitch is change at here)
All fixed

Insane
00:02:636 (2) - How about just 00:02:175 (1) - CTRL+J,H?
00:26:175 (8) - NC
00:33:559 - How about add spin at here. Hard and Insane diff don't have any spinner each other. Just my opinion.
00:36:328 (6) - NC?
00:56:635 (5) - ^
All fixed

Good Luck! 8-)
I'm not really sure about that spinner, but ok.

Thanks for checking!
smallboat
hi~ mod req

I do my better to help you to modify ..


[General]
OK


[Easy]

Ok, no problem.

[Normal]

00:08:636 (3) - add note + clap


[Hard]

00:07:713 (6) - Timing line's turn the volume whisper. "S"s whistle are feel good? Not"N".


[Insane]

00:07:944 (1) - As "Hard" ↑ 
00:08:636 (3) - this is ok? http://imgur.com/R7IAwwO
00:11:175 (4) - If the red point cancel,the slider"s shape looks nice.
00:15:559 (7) - ctrl+g


Ok,hope you ranked early!
Topic Starter
Akareh

smallboat wrote:

hi~ mod req

I do my better to help you to modify ..


[General]
OK


[Easy]

Ok, no problem.

[Normal]

00:08:636 (3) - add note + clap Mmm... ok


[Hard]

00:07:713 (6) - Timing line's turn the volume whisper. "S"s whistle are feel good? Not"N". I'll fix this, panda.


[Insane]

00:07:944 (1) - As "Hard" ↑ ok
00:08:636 (3) - this is ok? http://imgur.com/R7IAwwO I like the drop from 00:08:175 (2) to this slider, but I'll move the other one.
00:11:175 (4) - If the red point cancel,the slider"s shape looks nice. ok
00:15:559 (7) - ctrl+g ok


Ok,hope you ranked early!
Thanks for the mod!
Wakia_old
Hello.M4M req.

SPOILER
Easy
00:11:867 (4,1) - spacing
00:34:944 (1) - add circle&clap

This hitsound is not unified to timing.
insert clap(etc) to 1&3 time or 2&4 time.
I fixed on the 2 & 4 time to clap.


00:02:175 (1) - add whistle
00:04:482 (2) - remove clap
00:05:867 (3) - add whistle
00:07:713 (4) - remove whistle
00:08:636 (4) - ^
00:09:559 (1) - add whistle
00:11:867 (4) - removw clap
00:13:251 (1) - add whistle
00:16:944 (1) - ^
00:21:559 (1) - remove clap
00:24:328 (1) - add whistle
00:28:944 (1) - remove clap
00:35:405 (1) - ^
00:36:328 (2) - ^
00:36:790 (2) - add clap
00:37:251 (3) - remove clap
00:37:713 (4) - add clap
00:38:175 (4) - remove clap
00:38:636 (4) - add clap
00:39:098 (1) - add whistle
00:40:021 (1) - remove clap
00:41:405 (2) - add clap
00:41:867 (3) - remove clap

KIAI
00:46:482 (2) - remove clap
00:46:943 (2) - add clap
00:47:405 (3) - remove clap
00:48:328 (3) - ^
00:49:251 (1) - ^
00:50:174 (1) - ^
01:03:559 (4) - remove whistle
01:09:097 (2) - ^
01:12:328 (3) - ^

This music is very different the rhythm to me.
If you should Mod also above this difficulty, please send a PM.
I was not able to help.
I'm sorry...
Topic Starter
Akareh

Wakia wrote:

Hello.M4M req.

SPOILER
Easy
00:11:867 (4,1) - spacing ok
00:34:944 (1) - add circle&clap ^

This hitsound is not unified to timing.
insert clap(etc) to 1&3 time or 2&4 time.
I fixed on the 2 & 4 time to clap.


00:02:175 (1) - add whistle
00:04:482 (2) - remove clap
00:05:867 (3) - add whistle
00:07:713 (4) - remove whistle
00:08:636 (4) - ^
00:09:559 (1) - add whistle
00:11:867 (4) - removw clap
00:13:251 (1) - add whistle
00:16:944 (1) - ^
00:21:559 (1) - remove clap
00:24:328 (1) - add whistle
00:28:944 (1) - remove clap
00:35:405 (1) - ^
00:36:328 (2) - ^
00:36:790 (2) - add clap
00:37:251 (3) - remove clap
00:37:713 (4) - add clap
00:38:175 (4) - remove clap
00:38:636 (4) - add clap
00:39:098 (1) - add whistle
00:40:021 (1) - remove clap
00:41:405 (2) - add clap
00:41:867 (3) - remove clap

KIAI
00:46:482 (2) - remove clap
00:46:943 (2) - add clap
00:47:405 (3) - remove clap
00:48:328 (3) - ^
00:49:251 (1) - ^
00:50:174 (1) - ^
01:03:559 (4) - remove whistle
01:09:097 (2) - ^
01:12:328 (3) - ^


This music is very different the rhythm to me. Rhythm is following mostly the lyrics and the random crap on the background.
If you should Mod also above this difficulty, please send a PM.
I was not able to help.
I'm sorry...
Thanks! I fixed the hitsounds in other way, hope it's OK now.
Moway
Hi there.

[General]

You should probably change the artist to "Jin". Every ranked map by him names him "Jin" so you should probably do so as well.

[Easy]

00:02:175 (1,2) - make these blanket a bit better
00:07:944 - I think you should remove this green line. The normal-hitset doesn't really work that well in this difficulty IMO
00:10:482 (2) - whistle on the sliderend to match that little piano line?
00:22:482 (3,4,1) - the blankets here don't really work out so well. I suggest reshaping both (3) and (1) to make them blanket (4) better. Go to 00:23:290 to see.
00:25:713 (2,3,4) - move (2,4) to (111,107) and move (3) to (221,154). Reshape (3) so that it blankets (2,4). This way (3) can be blanketed better by 00:24:328 (1).
00:56:635 (1) - The flow to this slider isn't that great because 00:55:712 (4,5) - are pretty straight down. I suggest either adding a curve to 00:56:635 (1) - or move it to the left in order to form a curve with 00:55:712 (4,5).
01:02:174 (3) - maybe curve this a bit more in order to make a more complete blanket with the slider end of 01:01:251 (2)?
01:13:251 (1) - I would prefer for you to map the end. I know that it is a bit weird rhythmically, but it is possible for you to map this in a way that suits an easy. Having this super long spinner that doesn't match any part of the music doesn't feel right.

[Normal]

I would prefer your settings to be HP4, AR5, and OD4. It would match this diff a lot better I think. HP4 would work because there's enough objects to play, and since your SV is 1.6 I feel like AR5 would look nicer. OD4 for consistency.

00:02:175 (1) - Make this symmetrical across the y-axis, would look nicer I think
00:06:098 (1) - move this slider back to 00:05:867 - and increase the length to make it end at the same place. I think that guitar noise is really strong at 00:05:867 - and it would feel weird not to play something there.
00:26:867 (5,6,1) - I feel like this rhythm is really hard to hit for a normal diff. I suggest mapping it like this, which would eliminate the need to hit the circle on the blue line.
00:29:636 (4) - this slider is kind of awkward. Sure it ends at the right place, but the repeat doesn't really match anything in the music. Maybe try something like [url-http://puu.sh/4yog4.jpg]this[/url] which matches better with the music and at the same time isn't too hard.
00:42:328 (2) - end this slider at 00:42:790 so that it can end on that big drum hit and on that vocal word.
00:47:405 (1,3) - I think these would look nicer if you put a bit more bend on them so they are more S-like.
00:56:405 (1,2) - switch NCs here to put it on the downbeat, and also having the leadup to the slider all one combo looks better.
01:01:251 (2) - this overlap isn't so great because a lot of the slider body is obscured. If you rotate this 30 degrees and move it to around (315,23), you can have a fully visable slider which has a bit of a blanket around 00:59:405 (5) - as well which I think looks better (adjust everything after ofc)
01:05:866 (1) - remove NC for consistency
01:11:174 (1,2) - switch NCs
01:12:328 (4,5) - tidy up this blanket
01:13:251 (1) - same as a the Easy, and even more so. You can definitely map this ending for the Normal.

[pandaikon's Hard]

00:15:675 (1,2) - maybe make this into a slider. Right now, it is hard to time this since these are two blue tick circles, so making this into a slider would make it a bit easier to hit.
00:16:598 - add a circle here? There's a strong drum hit so I think it would make sense.
00:30:444 (1) - you can remove this circle, as it doesn't correspond with the drum part here.
00:32:636 (4) - NC here to accentuate these antijumps

sorry, got a bit tired so that's all from here.

[Insane]

AR-1, i saw that someone else suggested to AR9 this and I completely disagree. AR8 fits way better.

00:08:175 (2,3) - fix this stack a bit, or offset more if you wanted these to be offset.
00:09:098 (5) - Might be better to get rid of a repeat here and add a circle at 00:09:559? That way you can have 3 circles mapped to the "3,2,1" vocal.
00:36:328 (1,2,3) - Maybe stack 2 on the sliderhead of 3 instead? I think with that pattern it would flow better and I think it is a bit easier to read.
00:36:790 (3,4,5) - move 4 to sliderhead of 5 for the same reason
00:41:405 (5,6,7) - I suggest changing the BSD to 1/6 here and changing this to 4 circles instead of 3 to match the drums better. The triplet doesn't really match up with another part of the music so I think this change would suit you well.
00:46:251 (2,3,4,5) - I would prefer for these to have a more natural spacing instead of that jump from (3) to (4). I completely missed this in my testplay, and I think it would just feel and look better if the spacing was equal between (3,4,5).
00:54:789 (8) - NC here and remove the NC at 00:55:251 (1) so that you match the rest of your comboing.
00:57:559 (3) - make this parallel to 00:57:097 (2), right now it is a bit off.

Sorry, left this a bit incomplete but hope that it helps you out somewhat. Hopefully I wasn't too biased on my suggestions. Good luck!
pandaikon

Moway wrote:

[pandaikon's Hard]

00:15:675 (1,2) - maybe make this into a slider. Right now, it is hard to time this since these are two blue tick circles, so making this into a slider would make it a bit easier to hit. - changed that
00:16:598 - add a circle here? There's a strong drum hit so I think it would make sense. - added
00:30:444 (1) - you can remove this circle, as it doesn't correspond with the drum part here. - removed
00:32:636 (4) - NC here to accentuate these antijumps - done

thank you MooMoway for the mod. Much appreciated!

i forgot to put the link to the map D:

also thanks to other moders, changed the map following their suggestions as well~
Topic Starter
Akareh

Moway wrote:

Hi there.

[General]

You should probably change the artist to "Jin". Every ranked map by him names him "Jin" so you should probably do so as well. I guess.

[Easy]

00:02:175 (1,2) - make these blanket a bit better I think they're fine D:
00:07:944 - I think you should remove this green line. The normal-hitset doesn't really work that well in this difficulty IMO Hmm... Okay
00:10:482 (2) - whistle on the sliderend to match that little piano line? ^
00:22:482 (3,4,1) - the blankets here don't really work out so well. I suggest reshaping both (3) and (1) to make them blanket (4) better. Go to 00:23:290 to see. I don't actually see a problem with these blankets :o
00:25:713 (2,3,4) - move (2,4) to (111,107) and move (3) to (221,154). Reshape (3) so that it blankets (2,4). This way (3) can be blanketed better by 00:24:328 (1). Fixed
00:56:635 (1) - The flow to this slider isn't that great because 00:55:712 (4,5) - are pretty straight down. I suggest either adding a curve to 00:56:635 (1) - or move it to the left in order to form a curve with 00:55:712 (4,5). Moved to x:456, same x as in 00:55:712 (4), so should work.
01:02:174 (3) - maybe curve this a bit more in order to make a more complete blanket with the slider end of 01:01:251 (2)? Sure
01:13:251 (1) - I would prefer for you to map the end. I know that it is a bit weird rhythmically, but it is possible for you to map this in a way that suits an easy. Having this super long spinner that doesn't match any part of the music doesn't feel right. I... don't really want to map this on easy and normal, but yeah, that spinner IS weird. I guess I'll make something up.

[Normal]

I would prefer your settings to be HP4, AR5, and OD4. It would match this diff a lot better I think. HP4 would work because there's enough objects to play, and since your SV is 1.6 I feel like AR5 would look nicer. OD4 for consistency. Fixed, though I dunno about that OD...

00:02:175 (1) - Make this symmetrical across the y-axis, would look nicer I think I thought it was? Hope it's fixed now.
00:06:098 (1) - move this slider back to 00:05:867 - and increase the length to make it end at the same place. I think that guitar noise is really strong at 00:05:867 - and it would feel weird not to play something there. Fixed, but instead of doing the slider I placed a hitsound, i think that's best way to remark the guitar, leaving the slider to the beginning of the vocals.
00:26:867 (5,6,1) - I feel like this rhythm is really hard to hit for a normal diff. I suggest mapping it like this, which would eliminate the need to hit the circle on the blue line.Cool
00:29:636 (4) - this slider is kind of awkward. Sure it ends at the right place, but the repeat doesn't really match anything in the music. Maybe try something like [url-http://puu.sh/4yog4.jpg]this[/url] which matches better with the music and at the same time isn't too hard. Fixed like this instead, main reason is I don't really feel right with a huge gap between 00:29:636 (4,5), specially before 00:31:713 (1)
00:42:328 (2) - end this slider at 00:42:790 so that it can end on that big drum hit and on that vocal word. 'k
00:47:405 (1,3) - I think these would look nicer if you put a bit more bend on them so they are more S-like.I like them that way tho
00:56:405 (1,2) - switch NCs here to put it on the downbeat, and also having the leadup to the slider all one combo looks better.Okay
01:01:251 (2) - this overlap isn't so great because a lot of the slider body is obscured. If you rotate this 30 degrees and move it to around (315,23), you can have a fully visable slider which has a bit of a blanket around 00:59:405 (5) - as well which I think looks better (adjust everything after ofc) Sorry, I need a snapshot if possible. I've tried what you say, but I end up with a horrible pattern and an ugly overlap with 01:02:866 (5)
01:05:866 (1) - remove NC for consistency Ok
01:11:174 (1,2) - switch NCs^
01:12:328 (4,5) - tidy up this blanket Dunno what to tidy here, I guess I'll open the slider a bit more.
01:13:251 (1) - same as a the Easy, and even more so. You can definitely map this ending for the Normal. Hmm, I'll try.

Made some mapping for the end parts of Easy and Normal, kept the spinner there, since there's a part that's just so messy for me to map, at least right now with my crappy mapping skills.
[Insane]


AR-1, i saw that someone else suggested to AR9 this and I completely disagree. AR8 fits way better.Wasn't so sure either, glad someone else agrees.

00:08:175 (2,3) - fix this stack a bit, or offset more if you wanted these to be offset.Re-stacked
00:09:098 (5) - Might be better to get rid of a repeat here and add a circle at 00:09:559? That way you can have 3 circles mapped to the "3,2,1" vocal. Played a little bit with this, and it feels nice, so changed. Also fixed a little bit the jumps at 00:08:636 (3,4) so the pattern has a little bit more of sense.
00:36:328 (1,2,3) - Maybe stack 2 on the sliderhead of 3 instead? I think with that pattern it would flow better and I think it is a bit easier to read.
00:36:790 (3,4,5) - move 4 to sliderhead of 5 for the same reason Fair enough, fixed both
00:41:405 (5,6,7) - I suggest changing the BSD to 1/6 here and changing this to 4 circles instead of 3 to match the drums better. The triplet doesn't really match up with another part of the music so I think this change would suit you well. Thanks! I wanted to follow the drums, but that stack always felt off for me, thought it was something with timing, but gosh, the answer was so simple :(
00:46:251 (2,3,4,5) - I would prefer for these to have a more natural spacing instead of that jump from (3) to (4). I completely missed this in my testplay, and I think it would just feel and look better if the spacing was equal between (3,4,5). Hmm... I guess that jump was kinda random, fixed.
00:54:789 (8) - NC here and remove the NC at 00:55:251 (1) so that you match the rest of your comboing. Ok
00:57:559 (3) - make this parallel to 00:57:097 (2), right now it is a bit off. 1 grid up should do the trick, I think

Sorry, left this a bit incomplete but hope that it helps you out somewhat. Hopefully I wasn't too biased on my suggestions. Good luck!
Updated!

Moway, I love your mods :D Thanks a lot for checking!
luxoDeh
Hi! mod from my queue :3

EASY

00:12:328 (5) - move the middle point one grid down and then also the last point one grid down, so you'll blancket it good :3
00:22:482 (3) - delete this and copy/paste 00:20:636 (1) - than ctrl+H
00:40:944 (3) - what if you move it to x:408 y:248?
00:47:405 (4) - Add finish at the beginning
00:51:097 (5) - ^
00:53:866 (2) - ^
01:02:174 (3) - ^
01:11:405 (1) - what if you add a drum sound clap in this point? if you do remember to fix this also in other diffs
01:18:328 (4,5) - maybe it's easyer of you make a single slider from 01:18:328 - to 01:19:020 -

NORMAL

00:08:175 (2,3) - maybe replace them with a slider?
00:18:328 (2,3) - blancket better
00:26:867 (5,1,2) - ^
00:41:867 (1) - keep the spacing?
00:45:559 (2,3,4,5,1) - I think here the rhythm should be like this: anyway is ok also as you did.
00:47:174 (5) - add finish
00:50:866 (4) - ^
00:54:559 (3) - ^
01:01:943 (3) - ^
01:05:405 (4) - add finish at the end of the slider
00:51:789 (6) - follow the previous slider curve perfectly

INSANE

00:14:405 (4,6) - I think you can avoid this small overlap, just make the slider pass exactly in the middle of the 2 notes
00:19:713 (5,6) - stack perfectly
00:21:098 (2,3) - blancket better, maybe you need to make this curve wider
00:31:713 (1,2) - stack better
00:32:636 (4,5) - ^
00:46:828 (4) - delete clap, and add it here 00:46:943 (5) -
00:47:174 (1) - add finish?
00:50:866 (6) - ^
00:58:366 (5) - add a finish here?
01:01:943 (1) - add a finish at the beginning of the slider
01:05:635 (1) - ^
01:19:020 (1) - quite strange form :/

PANDAIKON'S HARD

00:08:867 (2,3) - I'd suggest to keep the specing between these 2, also don't stack them, because it can be too hard to read
00:59:982 - maybe you should add a note here too
00:45:559 (2) - add finish at the beginning
00:46:943 (5) - add finish at the end
00:49:020 (1) - finish at the end
00:50:405 (5) - ^
00:52:943 (2) - finish at the beginning
00:53:751 (4) - add finish
00:54:559 (6) - ^
00:58:366 (2) - finish at the beginning
01:00:328 (8) - ^
01:01:943 (1) - add finish
01:04:020 (1) - ^
01:05:635 (1) - ^
01:07:712 (2) - add finish at the beginning
01:03:097 (6) - delete this and add a note at 01:03:212 -
01:16:712 (5,1) - maybe don't stack them?

that's all, Good luck then! ;)
Topic Starter
Akareh

luxoDeh wrote:

Hi! mod from my queue :3

EASY

00:12:328 (5) - move the middle point one grid down and then also the last point one grid down, so you'll blancket it good :3 :3
00:22:482 (3) - delete this and copy/paste 00:20:636 (1) - than ctrl+H Uh, I thought I had done that. Well, fixed now.
00:40:944 (3) - what if you move it to x:408 y:248? Sure
00:47:405 (4) - Add finish at the beginning Hmm.. I guess?
00:51:097 (5) - ^ ^
00:53:866 (2) - ^ ^
01:02:174 (3) - ^ ^
01:11:405 (1) - what if you add a drum sound clap in this point? if you do remember to fix this also in other diffs That sounds cool :D
01:18:328 (4,5) - maybe it's easyer of you make a single slider from 01:18:328 - to 01:19:020 - yep

NORMAL

00:08:175 (2,3) - maybe replace them with a slider? Ok
00:18:328 (2,3) - blancket better Ok
00:26:867 (5,1,2) - ^I thought those were fine?
00:41:867 (1) - keep the spacing? Nah, I don't think it's that hard to read for newbies.
00:45:559 (2,3,4,5,1) - I think here the rhythm should be like this: anyway is ok also as you did. I prefer the rhythm I created, thanks though.
00:47:174 (5) - add finish Ok
00:50:866 (4) - ^ Ok
00:54:559 (3) - ^ Ok
01:01:943 (3) - ^ Ok
01:05:405 (4) - add finish at the end of the slider Ok
00:51:789 (6) - follow the previous slider curve perfectly I think I got it now

INSANE

00:14:405 (4,6) - I think you can avoid this small overlap, just make the slider pass exactly in the middle of the 2 notes I guess
00:19:713 (5,6) - stack perfectly Yup
00:21:098 (2,3) - blancket better, maybe you need to make this curve wider Fixed, I think
00:31:713 (1,2) - stack better Fixed
00:32:636 (4,5) - ^ ^
00:46:828 (4) - delete clap, and add it here 00:46:943 (5) - Sure
00:47:174 (1) - add finish? ^
00:50:866 (6) - ^ ^
00:58:366 (5) - add a finish here? ^
01:01:943 (1) - add a finish at the beginning of the slider ^
01:05:635 (1) - ^ ^
01:19:020 (1) - quite strange form :/ I wanted it to have a strange form, like 01:15:328 (1), weird rhythm, weird slider.


that's all, Good luck then! ;)
Thank you!
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