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In the Last Man Standing (LMS) format, each slot in the lobby has a set number of lives (based on the best-of), and after each map, the slot whose player earned the lowest score will lose a life. A match ends when a team runs out of slots.
- This is an international osu!standard tournament consisting of 64 teams, 32 teams per bracket.
- This is a 2v2 Last Man Standing double elimination tournament with qualifiers at the beginning of the tournament.
- This tournament will be played with ScoreV1 and Team Vs.
- The pick and ban format has been tweaked! Please refer to the full changes here.
- The rank range for the upper division is 1,000 - 10,000 BWS.
- The rank range for the lower division is 10,000 - 50,000 BWS (extended).
- Pending badges will count towards your BWS rank.
- The BWS formula used is a modified version of the original (Please refer below).
- Players are allowed to leave the rank range to any degree after registration closes.
- To participate, players will sign up in teams of 3 - 4 players.
- Teams will be seeded by the average BWS rank of the top 2 members on the team.
- To qualify for the tournament, a team that signed up must make the top 40 teams sorted by seeding.
- After registration closes, the top 64 teams will participate in a qualifier round where the top 32 teams advance to the bracket stage.
- Teams that place 33rd - 40th will be put on a waitlist in case of a team drop-out.
- The Grand Finals will be played with a bracket reset if applicable.
- All players will be required to join the Discord Server in order to verify registrations.
- No staff members are allowed to play other than streamers, commentators, and graphics designers.
- Match schedules and mappools will be released on the Monday before those matches are to be played.
- All match times are in UTC.
Qualifiers
- Failure to show up within 10 minutes after the scheduled time will result in a forfeit.
- There will be no warm-ups in Qualifiers.
- The mappool will have 4 NM, 2 HD/HR/DT.
- Once the lobby starts 2 players from each team will play through the entire mappool with the ability to swap players in between maps as desired.
- The mappool will only be played once per lobby.
- Scoring is based on combined team score.
- Failed scores will count during qualifiers.
- Qualifiers will last one week.
- During Qualifiers, the top 32 teams will advance to the bracket.
- Teams that place 33rd - 40th will be placed in a waitlist in case of a team drop out.
Round of 32 and Round of 16
- Matches will be played in Last Man Standing format. (Please refer above!)
- Matches will be Best of 9; slot 1 will start with 3 lives and slot 2 will start with 2 lives.
- Failure to show up within 10 minutes after the scheduled time will result in a forfeit.
- The mappool will have 6 NM, 3 HD/HR/DT/FM and 3 TB.
- There will be warm-ups, with a maximum drain time of 5 minutes.
- Each team will have two bans. Please refer to the pick/ban format here.
- There are no restrictions on map bans or picks - any available map may be selected regardless of mod.
- Teams are given 2 minutes to ban; failure to ban a map in the allotted time will result in the ban being skipped.
- Teams are given 2 minutes to pick; failure to pick will result in forfeiting the pick to the opposing team. This does not change the pick order whatsoever.
- Teams are given 2 minutes to ready up after the map is selected; if players are not ready in time, the referee will start the map via an !mp start 15 with whoever is present in the lobby.
- If a player fails a map and cannot revive by the end, their score will not count.
- On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy, Flashlight or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. EZ scores will be doubled.
- Both rounds will last one week each.
- In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker.
- For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message.
- If both teams ban different maps, the remaining map will be played.
- If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.
Quarter Finals and Semi Finals
- Matches will be played in Last Man Standing format. (Please refer above!)
- Matches will be Best of 11; slot 1 will start with 3 lives and slot 2 will start with 3 lives.
- Failure to show up within 10 minutes after the scheduled time will result in a forfeit.
- The mappool will have 6 NM, 3 HD/HR/DT/FM and 3 TB.
- There will be warm-ups, with a maximum drain time of 5 minutes.
- Each team will have two bans. Please refer to the pick/ban format here.
- There are no restrictions on map bans or picks - any available map may be selected regardless of mod.
- Teams are given 2 minutes to ban; failure to ban a map in the allotted time will result in the ban being skipped.
- Teams are given 2 minutes to pick; failure to pick will result in forfeiting the pick to the opposing team. This does not change the pick order whatsoever.
- Teams are given 2 minutes to ready up after the map is selected; if players are not ready in time, the referee will start the map via an !mp start 15 with whoever is present in the lobby.
- If a player fails a map and cannot revive by the end, their score will not count.
- On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy, Flashlight or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. EZ scores will be doubled.
- Both rounds will last one week each.
- In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker.
- For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message.
- If both teams ban different maps, the remaining map will be played.
- If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.
Finals and Grand Finals
- Matches will be played in Last Man Standing format. (Please refer above!)
- Matches will be Best of 13; slot 1 will start with 4 lives and slot 2 will start with 3 lives.
- Failure to show up within 10 minutes after the scheduled time will result in a forfeit.
- The mappool will have 6 NM, 4 HD/HR/DT/FM and 3 TB.
- There will be warm-ups, with a maximum drain time of 5 minutes.
- Each team will have three bans. Please refer to the pick/ban format here.
- There are no restrictions on map bans or picks - any available map may be selected regardless of mod.
- Teams are given 2 minutes to ban; failure to ban a map in the allotted time will result in the ban being skipped.
- Teams are given 2 minutes to pick; failure to pick will result in forfeiting the pick to the opposing team. This does not change the pick order whatsoever.
- Teams are given 2 minutes to ready up after the map is selected; if players are not ready in time, the referee will start the map via an !mp start 15 with whoever is present in the lobby.
- If a player fails a map and cannot revive by the end, their score will not count.
- On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy, Flashlight or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. EZ scores will be doubled.
- Both rounds will last one week each.
- In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker.
- For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message.
- If both teams ban different maps, the remaining map will be played.
- If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.
- REGISTRATION: May 12th - June 9th
- QUALIFIERS: June 22nd - June 23rd
- ROUND OF 32: June 29th - June 30th | Best of 9
- ROUND OF 16: July 6th - July 7th | Best of 9
- QUARTER FINALS: July 13th - July 14th | Best of 11
- SEMI FINALS: July 20th - July 21st | Best of 11
- FINALS: July 27th - July 28th | Best of 13
- GRAND FINALS: August 3rd - August 4th | Best of 13
Organizers:
Alden
Megatron is bad
this1neguy
Graphics:
Cieu
Spreadsheet:
Megatron is bad
this1neguy
Mappool:
Alden
trevrasher
not very smart
Exarch
Cyndere
Referees:
Alden
Megatron is bad
this1neguy
Exarch
trevrasher
zelda101
Lefafel
Yazzehh
Kezanub
silverlightcs
Raoul
Cindelluna
Icerite
Graphics:
Spreadsheet:
Mappool:
Referees: