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NicolArmarfi - Three Stars [Osu|CatchTheBeat]

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Topic Starter
Shana Aisaka
This beatmap was submitted using in-game submission on Tuesday, 11 October, 2016 at 1:48:06 PM

Artist: NicolArmarfi
Title: Three Stars
Source: かたわ少女
Tags: - Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios Katawa Shoujo Lily Satou Emi Ibarazaki Hanako Ikezawa
BPM: 85.8
Filesize: 4419kb
Play Time: 00:51
Difficulties Available:
  1. Collab (2.31 stars, 112 notes)
  2. Easy (0.94 stars, 48 notes)
  3. MBomb's Salad (1.68 stars, 79 notes)
  4. Normal (1.66 stars, 87 notes)
Download: NicolArmarfi - Three Stars
Information: Scores/Beatmap Listing
---------------

Katawa Shoujo Shizune's Route ~ >w<"

PLEASE RE-DOWNLOAD NEW GD ADDED&HITSOUND 09/6/2015

All Diff are done. Ready for mod .. I map this for fun! :3

Easy - by me.
Normal - by me.
Collab - by me & MerryNightmare
MBomb's Salad - by - Magic Bomb -

P/S A big thanks to cmn_891127! Help me a lot with my map! :oops:

10/6/2015 - Timing change
09/6/2015 - add new guest diff
08/6/2015 - change source,add hitsound thx to cmn_891127 :)
2/4/2013 - add hit sound
7/2/2013 - add video back
26/7/2012 - add SB
19/2/2012 - change the mp3 quality . 128kbps to 192kbps .
17/2/2012 - change video thx to cmn_891127 :D
11/2/2012 - add Normal diff
28/1/2012 - delete/change everything that useless thing
25/1/2012 - change artis & title name

People who mod my map! :D
  1. Miya :arrow: Timing help also the name of this mp3
  2. [CSGA]Ar3sgice
  3. arien666
  4. Kawayi Rika
  5. athiota33
  6. kosiga
  7. Byakugan249
  8. Sure@ykcarrot :arrow: Help Timing and Mod
  9. ikari_kyon <3
  10. cmn_891127 :arrow: IRC MOD :D <3
  11. Asgard :arrow: IRC MOD :) <3
  12. Frostmourne
  13. l1106188
  14. hillaryzx <3
  15. LaceWingfield <3
  16. Niva
  17. BeatofIke
  18. JoJo <3 Help Timing + Mod
  19. Cilvery
  20. Flower@iroseka
  21. kusano
  22. Ayu
  23. kurohana
  24. Tari@Taris
  25. Kirino Kousaka <3
  26. smallboat
  27. Natsu
  28. newtoniorock8
  29. Lanturn
  30. RandomEffect
  31. -Neptune- CTB's Mod
  32. [ Evil ]
  33. BoberOfDarkness CTB's Mod
  34. -Hakurei-
  35. TicClick Timing Help :)
  36. afk98 CTB's Mod
  37. JBHyperion
  38. DragonSlayer96 CTB's Mod
Thanks for your mod!! :D
Miya
Hi. Timing assistance here from #modreqs :)

BPM 86
Offset 2172 (i'm not very confident about this thought, it seems it will be miss +- 5-10ms)

Also this is a waltz song. So the time signature is 3/4.



Ok, that's all for the timing. Keep the good work, and good luck :)
Topic Starter
Shana Aisaka
Miya wrote this!!

Miya wrote:

Hi. Timing assistance here from #modreqs :)

BPM 86
Offset 2172 (i'm not very confident about this thought, it seems it will be miss +- 5-10ms)

Also this is a waltz song. So the time signature is 3/4.



Ok, that's all for the timing. Keep the good work, and good luck :)


Geez, Thanks a lot :D
[CSGA]Ar3sgice
Hi, from my queue

well it's short song, not much I can mod, give a star

Easy

  1. 00:11:241 (2) - 1 grid up
  2. 00:38:451 (2) - http://up.ppy.sh/files/screenshot166-3.jpg make this slider like this
Collab

  1. 00:44:032 (7) - why whistle ? finish better ?
  2. 00:46:823 (7) - ^
that's all

Good luck~
Topic Starter
Shana Aisaka
Someone wrote this!!

[CSGA]Ar3sgice wrote:

Hi, from my queue

well it's short song, not much I can mod, give a star

Easy

  1. 00:11:241 (2) - 1 grid up
  2. 00:38:451 (2) - http://up.ppy.sh/files/screenshot166-3.jpg make this slider like this
Collab

  1. 00:44:032 (7) - why whistle ? finish better ?
  2. 00:46:823 (7) - ^
that's all

Good luck~

Thanks for your mod and star! >///<"
Miya
btw, where did you get this song?
I'm not confident about the artist name and the tittle name. It seems wrong.

Edit:
I have found the original artist of the song and the tittle too. It's true that your tittle and artist name is wrong.
Artist NicolArmarfi
Tittle Three Stars

I got it from downloading the original soundtrack of that vn in vn development blog : http://katawashoujo.blogspot.com/2012/0 ... p-for.html.
Topic Starter
Shana Aisaka
Miya Wrote this AGAIN!!

Miya wrote:

btw, where did you get this song? I got it from somewhere... xD
I'm not confident about the artist name and the tittle name. It seems wrong. yeah, i know that @w@"

Edit:
I have found the original artist of the song and the tittle too. It's true that your tittle and artist name is wrong.
Artist NicolArmarfi
Tittle Three Stars

I got it from downloading the original soundtrack of that vn in vn development blog : http://katawashoujo.blogspot.com/2012/0 ... p-for.html.


Geez..! Thanks Again..! >///<"
You really helps a lot :D

Edit: Seems like i can't change the title & artist on this map. @w@" Can't upload since i got 2 maps(Pending) already. =///='
Miya
You can change the title & artist name via full submit o.o
just be sure web menu on editor is available or your map will be duplicated.
Future reference please read this : viewtopic.php?f=56&t=24443
Topic Starter
Shana Aisaka
Miya Wrote this AGAIN & AGAIN!!

Miya wrote:

You can change the title & artist name via full submit o.o
just be sure web menu on editor is available or your map will be duplicated.
Future reference please read this : viewtopic.php?f=56&t=24443

lol... Really, Thanks a lot ! again... >///<"
Miya
you're welcome . It was nice to help you. :)
Topic Starter
Shana Aisaka

Miya wrote:

you're welcome . It was nice to help you. :)

>///<" makes me feel so happy ~ <3
Miya
oh don't forget to change the title of this thread. Your title is still an old one :)
arien666
[General]
Actually, BPM seems little fast so some beats on last part are out-beat'd. So, why don't you adjust BPM into 85.87 :3?

[Easy]
00:44:096 (4) - [Suggestion] Nothing wrong about general thing but could you make it more spacing between peaks?
00:49:685 (2) - Route reverse into previous slider's way might be little hard on [Easy] orz

[Collab]
Actually, some spacing things are not same which are not seem like jump ;___; If possible, why don't you adjust spacing things on them?



meow :3
Kawayi Rika
Hi ~ Shana Aisaka ~ :)

Mod time for PM - In game ~


Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Remove video sound pls.
  2. You need make normal diff,Because of the difficulty of unbalanced.

[Collab]


  1. 00:28:334 (4) - 1 grid up.

That's all ~

Good luck ~ ;)
Topic Starter
Shana Aisaka
arien666 wrote this~

arien666 wrote:

[General]
Actually, BPM seems little fast so some beats on last part are out-beat'd. So, why don't you adjust BPM into 85.87 :3?

[Easy]
00:44:096 (4) - [Suggestion] Nothing wrong about general thing but could you make it more spacing between peaks?
00:49:685 (2) - Route reverse into previous slider's way might be little hard on [Easy] orz

[Collab]
Actually, some spacing things are not same which are not seem like jump ;___; If possible, why don't you adjust spacing things on them?



meow :3

Thanks for mod... :D

Kawayi Rika wrote this~

Kawayi Rika wrote:

Hi ~ Shana Aisaka ~ :)

Mod time for PM - In game ~


Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Remove video sound pls.
  2. You need make normal diff,Because of the difficulty of unbalanced.

[Collab]


  1. 00:28:334 (4) - 1 grid up.

That's all ~

Good luck ~ ;)

Thanks for mod ~ I will fix it later.. :) (if i got time.. @w@")
athiota33
Hi! :D

[General]

I think this map need more than 1 BPM,but I'm not sure.
I suggest you to make 1 more diff,since this song length only 00:57:391

[Easy]

00:16:125 (1) - Maybe add whistle?
00:21:009 (1) - RNC?
00:21:706 (2) - NC?
00:24:497 (4) - ^
00:26:590 (1) - RNC?
00:27:288 (1) - NC?
00:38:451 (2) - I think this long slider doesn't really fit the song
00:41:939 - Decreas the volume? It's too noisy
00:42:637 (3) - NC?
00:44:032 (4) - Same as 00:38:451
00:49:613 (2) - Overlapped with (1)

[Collab]

00:27:288 (1) - Add whistle?
00:29:730 (6) - Remove whistle?
00:30:078 (7) - Add whistle?
00:41:939 - Same as easy
00:44:032 (7) - Really,normal-finish hitsound doesn't really fit the song
00:46:125 (5) - Add whistle?
00:46:823 (7) - Same as 00:44:032
00:47:520 (1,2,3,4,5,6,7,8) - I think,anti-jump is fit more for this part. Since this part is slow.

That's all!~
Good luck :D
kosiga
hi~ Shana Aisaka :)

from my m4m queue ~

here my mod ~

[General]
  1. I think that a difference of star rating is too big :( . maybe Collab diff is Hard diff ? so need Normal diff. ><;
  2. Song Setup - Colors - color of combo color 1 and 2 is too near :? Please change the order of the colors. maybe ↓ is better.
    Combo1 : 255,128,255
    Combo2 : 45,88,228
    Combo3 : 128,64,0
    Combo4 : 0,128,255
[Easy]
  1. 00:02:171 (1,2) - Why does only here different in DS ? Use change DS 0.8x
  2. 00:11:939 (1) - remove NC and 00:12:637 (2) - add NC
  3. 00:19:613 (4) - add NC and 00:21:009 (1) - remove NC
  4. 00:22:404 (3) - add NC
  5. 00:24:497 (5) - add NC and 00:26:590 (1) - remove NC
  6. 00:36:358 (5) - add NC and 00:37:055 (1) - remove NC and 00:38:451 (2) - add NC
  7. 00:38:451 (2) - more beautiful curve ↓try
    208,216,38451,2,0,B|106:216|63:139|100:51|188:15|264:57|264:159,1,400,0|4
  8. 00:42:637 (3) - add NC
  9. 00:44:032 (4) - slider start 00:44:730 and 00:44:032 - add note is better. ( because it is not good that there is KIAI time end&start in a slider )
  10. 00:49:613 (2) - not overlap. map of the overlap is not good for beginners >:(
[Collab]
  1. 00:09:846 (1) - remove NC
  2. 00:15:078 (1,2,3,4,5,6) - Please align the DS. http://puu.sh/fkLY ↓code
    SPOILER
    440,192,15078,5,0
    368,288,15427,1,0
    296,192,15776,1,0
    224,288,16125,1,0
    152,192,16474,1,0
    224,96,16823,1,0
  3. 00:18:567 (3) - Suggestion: Ctrl+R
  4. 00:19:265 (4) - add NC
  5. 00:29:381 (6) - add NC and 00:30:427 (1) - remove NC
  6. 00:46:823 (7) - add NC ?
I think that some offset or BPM do not match >:( But I can not check it. sorry... :(

Good luck Nyan~ :)
YTYuyu
Yo modding this map because of ur in-game request :)

General:
CLEAR!

Easy:
00:02:172(1,2) - itd flow nice if u can make these sliders curve like this?
00:05:660(2) - same as above but i think that ull get the idea
00:24:497(1) - since this is a calm and slow song, the finish is too loud. suggest that u reduce the finish to 10% or 20%. either will work.
00:38:451(2) - ^
00:44:032(2) - move it above the end of (1). i dont like how theyre overlapping.
00:48:218(1) - same as 00:05:660

Normal:
00:17:520(8,9) - make these curved sliders like this. it looks a lot nicer and fun IMO
00:29:381(1) - make this a curved slider to form a blanket around (2)
00:41:939(1) - the finish is too loud. reduce it to 20% like u did on the 1st finish.
00:44:730(1) - ^

Collab:
00:35:311(5) - make this a curved slider so that it can form a blanket around (6)
00:44:381(1) - again with the finish. its too loud. reduce it to 20%

this is the best i can do. Star and GL :D
Topic Starter
Shana Aisaka
Forgot to wrote Fix All! Thanks! :D
Sure
[General]
  1. Timing off. BPM 85.850 / Offset 1 : 2172 (same as current), Offset 2 : 30826 (for fix metronome). And metronome should be 4/4
  2. Kawayi Rika already pointed it out. You should remove audio from the video.
  3. I suggest using muted soft-sliderslide.wav

[Collab]
AR 8 in BPM 86? Come on, it's not funny. I recommend AR-1 highly.
00:04:613 (2) - No reason to add circle here due to you silenced it. Just remove it. Hitting silenced circle = meh. Or You'd better make a slider from previous note.
00:09:148 (4) - ^ yeah same.
00:41:939 (1) - Too loud! Decrease volume by 30 points.
00:44:032 (7) - I'm really suprised at this looooud normal hitfinish. Would you please change the sampleset and volume?
00:46:823 (1) - ^


[Normal]
You have unnecessary timing points.
00:23:451 - Delete
00:40:718 - ^
00:41:241 - ^

00:04:613 (5) - Start from next white tick
00:44:032 (5) - Same opinion with Collab diff. It's normal whistle but whatever.
00:46:823 (5) - ^


[Easy]
00:42:637 (1,2) - Spacing. Also slider overlapping is ugly with big circle. You'd better find other position. Example http://osu.ppy.sh/ss/243563


I believe you can improve your map, specially formation of notes.
Good luck anyway. ;3
Topic Starter
Shana Aisaka

ykcarrot wrote:

[General]
  1. Timing off. BPM 85.850 / Offset 1 : 2172 (same as current), Offset 2 : 30826 (for fix metronome). And metronome should be 4/4 Fix ~
  2. Kawayi Rika already pointed it out. You should remove audio from the video. eh?? why? I want to keep it. =="
  3. I suggest using muted soft-sliderslide.wav what? I dunno about this . T.T

[Collab]
AR 8 in BPM 86? Come on, it's not funny. I recommend AR-1 highly. Fix ~
00:04:613 (2) - No reason to add circle here due to you silenced it. Just remove it. Hitting silenced circle = meh. Or You'd better make a slider from previous note. Fix ~
00:09:148 (4) - ^ yeah same. Fix ~
00:41:939 (1) - Too loud! Decrease volume by 30 points. Fix ~
00:44:032 (7) - I'm really suprised at this looooud normal hitfinish. Would you please change the sampleset and volume? gomen ~ Fix ~
00:46:823 (1) - ^ ^


[Normal]
You have unnecessary timing points.
00:23:451 - Delete fix ~
00:40:718 - ^ ^
00:41:241 - ^ ^

00:04:613 (5) - Start from next white tick fix~
00:44:032 (5) - Same opinion with Collab diff. It's normal whistle but whatever. I want to put whistle here ~ so no ~
00:46:823 (5) - ^ ^


[Easy]
00:42:637 (1,2) - Spacing. Also slider overlapping is ugly with big circle. You'd better find other position. Example http://osu.ppy.sh/ss/243563 Fix ~


I believe you can improve your map, specially formation of notes. okay~
Good luck anyway. ;3 Arigatou ^^

Thanks for your Mod!!

UPDATE!! :D
jossieP
>3</

[Easy]

- please, think about this seriously. Increase the distance snap, your objects are overlaping on a bad way >: I know is an [Easy] diff but be honest, overlaped objects are moar confusing for newbies. Distance snap x1,0 is good enough, since your slider velocity is 0.8, now let me explain why use x1,0.
The distance snap is a multiplier of slider velocity. If you have 0.8 slider velocity, the current distance multiply by x0,8 then we have this overlaped objects.

00:02:171 (1) - whistle instead finish on start of slider is moar soft for ears >_<
00:03:567 (2) - this must be copy paste > ctrl+j, ctrl+h of 00:02:171 (1).
00:07:055 (3) - whistle on repeat
and suddenly there is no whistles o.o
00:09:846 (1) - whistle on end of slider
00:12:637 (2) - whistle on repeat of slider
00:28:683 (3) - whistle on start of slider, the whistle on end of slider feels lonely >:
00:38:500 (2) - improve slider shape? o: ↓↓↓
SPOILER
screen:

200,204,38500,2,0,B|96:192|72:92|116:20|216:12|272:48|256:156,1,400,0|4
00:43:732 (2) - overlaped by previous slider start, no finish on end of slider
00:47:570 (3) - whistle >v<

[Normal]

- now the objects are not so overlaped because of highest slider velocity, comparated from [Easy]

00:07:753 (4) - bad overlap with (2,3)
00:09:148 (1,2) - overlap >3<
00:26:241 (6) - start and end of slider are so close D:
00:44:081 (5) - xD please remove the whistle
00:46:872 (5) - ↑

[Collab]

00:02:869 (4) - why this object is here <_< it should be stacked with 00:02:520 (2,3)
00:44:081 (7) - please no whistle .w.
00:46:872 (1) - ↑ at star of slider
Topic Starter
Shana Aisaka

ikari_kyon wrote:

>3</ Ikarin ~ XD

[Easy]

- please, think about this seriously. Increase the distance snap, your objects are overlaping on a bad way >: I know is an [Easy] diff but be honest, overlaped objects are moar confusing for newbies. Distance snap x1,0 is good enough, since your slider velocity is 0.8, now let me explain why use x1,0. Fix ~
The distance snap is a multiplier of slider velocity. If you have 0.8 slider velocity, the current distance multiply by x0,8 then we have this overlaped objects.

00:02:171 (1) - whistle instead finish on start of slider is moar soft for ears >_< Fix~
00:03:567 (2) - this must be copy paste > ctrl+j, ctrl+h of 00:02:171 (1). err.. I never known that notes can copy.. @w@"
00:07:055 (3) - whistle on repeat Fix ~
and suddenly there is no whistles o.o ahaha.. Gomen >.<"
00:09:846 (1) - whistle on end of slider Fix ~
00:12:637 (2) - whistle on repeat of slider Fix ~
00:28:683 (3) - whistle on start of slider, the whistle on end of slider feels lonely >: Fix ~ >.<"
00:38:500 (2) - improve slider shape? o: ↓↓↓ Gomen.. I dunno which one is the code for that note .. ;_;
SPOILER
screen:

200,204,38500,2,0,B|96:192|72:92|116:20|216:12|272:48|256:156,1,400,0|4
00:43:732 (2) - overlaped by previous slider start, no finish on end of slider Fix? ><"
00:47:570 (3) - whistle >v< Fix~

[Normal]

- now the objects are not so overlaped because of highest slider velocity, comparated from [Easy] o.o"

00:07:753 (4) - bad overlap with (2,3) What??? I dunno overlap.. gomen.. ;_;
00:09:148 (1,2) - overlap >3< ^
00:26:241 (6) - start and end of slider are so close D: Fix ~
00:44:081 (5) - xD please remove the whistle Fix ~ =w=''
00:46:872 (5) - ↑ ^

[Collab]

00:02:869 (4) - why this object is here <_< it should be stacked with 00:02:520 (2,3) Fix ~
00:44:081 (7) - please no whistle .w. Fix ~ =w=''
00:46:872 (1) - ↑ at star of slider Fix ~ =w=''
Arigatou! Ikarin ~ XD Also for the Star!! >.<"

UPDATE!! :D
cmn_891127
so beautiful song~

IRC-mod
14:29 <cmn_891127> : hi~
14:29 *cmn_891127 is listening to (NicolArmarfi - Three Stars)[http://osu.ppy.sh/s/43530]
something about video,skip~
14:45 <cmn_891127> : normal is veryyyyyy good...
14:46 <cmn_891127> : collab
14:46 <cmn_891127> : 00:22:055 (2,3,4,5) -
14:46 <Shana Aisaka> : o.o''
14:46 <cmn_891127> : the hitsound is so small
14:46 <cmn_891127> : maybe it is unrankable
14:46 <Shana Aisaka> : should i change? ><?
14:47 <cmn_891127> : i am not sure, you need to ask some m/bat
14:47 <Shana Aisaka> : o.o''
14:48 <Shana Aisaka> : okay >.<"
14:49 <cmn_891127> : 00:44:430 (1) - the tail of the slider is too loud for me
14:50 <cmn_891127> : 00:51:232 (3) - I think remove it will be better
14:51 <Shana Aisaka> : okay~
14:51 <cmn_891127> : that's all~
14:51 <cmn_891127> : I really loooooooooooooove this song~~

GO!GO! Bubble it~
Topic Starter
Shana Aisaka

cmn_891127 wrote:

so beautiful song~

IRC-mod
14:29 <cmn_891127> : hi~
14:29 *cmn_891127 is listening to (NicolArmarfi - Three Stars)[http://osu.ppy.sh/s/43530]
something about video,skip~
14:45 <cmn_891127> : normal is veryyyyyy good...
14:46 <cmn_891127> : collab
14:46 <cmn_891127> : 00:22:055 (2,3,4,5) -
14:46 <Shana Aisaka> : o.o''
14:46 <cmn_891127> : the hitsound is so small
14:46 <cmn_891127> : maybe it is unrankable
14:46 <Shana Aisaka> : should i change? ><?
14:47 <cmn_891127> : i am not sure, you need to ask some m/bat
14:47 <Shana Aisaka> : o.o''
14:48 <Shana Aisaka> : okay >.<"
14:49 <cmn_891127> : 00:44:430 (1) - the tail of the slider is too loud for me
14:50 <cmn_891127> : 00:51:232 (3) - I think remove it will be better
14:51 <Shana Aisaka> : okay~
14:51 <cmn_891127> : that's all~
14:51 <cmn_891127> : I really loooooooooooooove this song~~

GO!GO! Bubble it~
Arigatou ~ cmn_891127 >w<" also for the star :)
Asgard
okay
IRC mod
SPOILER
15:49 <Asgard> : do you have time?
15:50 <Asgard> : o.o?
15:50 <Shana Aisaka> : o.o! sure :3
15:51 <Asgard> : hm.. IRC mod ok?
15:51 <Shana Aisaka> : lol.. >w<" Okay ~ ^^
15:51 <Shana Aisaka> : ah.. In Collab right now I'm editing >.<"
15:52 <Asgard> : hm.. easy first >,<
15:52 <Shana Aisaka> : okay ~ ><"
15:52 <Asgard> : 00:11:939 (1) -
15:52 <Asgard> : remove NC
15:52 <Asgard> : and
15:52 <Asgard> : 00:14:730 (3) -
15:52 <Asgard> : here NC
15:52 <Asgard> : 00:16:125 (1) - remove NC
15:52 <Shana Aisaka> : Okay ~
15:53 <Asgard> : 00:17:520 (3) -
15:53 <Asgard> : NC
15:53 <Asgard> : 00:19:613 (1) - remove NC
15:54 <Asgard> : 00:21:009 (6) - NC
15:54 <Asgard> : 00:21:706 (1) - removeNC
15:55 <Asgard> : 00:30:078 (4) - move 148,264
15:55 <Asgard> : 00:30:826 (1) - 204,328
15:55 <Asgard> : 00:32:221 (2) - 344,260
15:56 <Asgard> : hm.. wait
15:56 <Shana Aisaka> : Okay~
15:57 <Asgard> : 00:33:617 (3) -
15:57 <Asgard> : remove
15:57 <Asgard> : and
15:57 <Asgard> : 00:32:221 (2) - 1 repeat
15:57 <Asgard> : 00:34:314 (3) - move 388,192
15:57 <Asgard> : 00:35:012 (4) -
15:57 <Asgard> : first slider point : 412,116
15:57 <Asgard> : 2th : 392,68
15:58 <Asgard> : 3th : 412,116
15:58 <Asgard> : i think this is more better
15:59 <Shana Aisaka> : @w@''
15:59 <Asgard> : 00:38:500 (2) - ugly slider :(
15:59 <Asgard> : wait i fixing
15:59 <Shana Aisaka> : lol >.<"
16:05 <Asgard> : ok
16:06 <Asgard> : 1th 156,136
16:06 <Asgard> : 135,99
16:06 <Asgard> : no
16:06 <Asgard> : wait.
16:06 <Shana Aisaka> : lol.. ><"
16:07 <Asgard> : 212,256
16:07 <Asgard> : 176,236
16:07 <Asgard> : 144,176
16:07 <Asgard> : 176,116
16:07 <Asgard> : 256,80
16:07 <Asgard> : 336,116
16:07 <Asgard> : 368,176
16:08 <Asgard> : 336,236
16:08 <Shana Aisaka> : wow.. so many? @@?
16:08 <Asgard> : 330,256
16:08 <Asgard> : and reverse
16:08 <Asgard> : rotate -90
16:08 <Shana Aisaka> : I think i can't understand ;_;
16:09 <Shana Aisaka> : could you show it to me? >w<?
16:09 <Asgard> : wait
16:09 <Asgard> : i'll give code
16:10 <Shana Aisaka> : o.o''
16:10 <Asgard> : 168,228,38500,2,0,B|60:212|8:124|68:44|172:36|256:60|224:196|224:196,1,400,0|4
16:10 <Asgard> : http://puu.sh/heD7
16:11 <Shana Aisaka> : hmm... how did you know that is the code? o.o?
16:11 <Asgard> : open osu file
16:11 <Asgard> : and.. find offset
16:11 <Asgard> : 38500
16:13 <Asgard> : hm..
16:13 <Asgard> : fix this?
16:13 <Shana Aisaka> : wait..
16:13 <Asgard> : hm..
16:13 <Asgard> : follow me
16:13 <Asgard> : just make slider
16:13 <Asgard> : anywhere
16:14 <Asgard> : and move fist slider point : 156,136
16:14 <Asgard> : and ctrl+click in slider line
16:14 <Shana Aisaka> : I think i found the code.. (lol)
16:14 <Asgard> : hm.
16:14 <Asgard> : okay
16:15 <Shana Aisaka> : i have replace it but still look the same @w@"
16:15 <Asgard> : hm..
16:16 <Asgard> : exit edit
16:16 <Asgard> : but still open osu file
16:16 <Asgard> : and save
16:16 <Asgard> : so maybe it will be change
16:18 <Shana Aisaka> : o.o''
16:19 <Asgard> : fixed?
16:19 <Shana Aisaka> : wait.
16:20 <Shana Aisaka> : hmm...
16:20 <Asgard> : slider length missed.
16:20 <Asgard> : wait
16:21 <Shana Aisaka> : o.o
16:22 <Asgard> : ok
16:22 <Asgard> : i'll give X and Y
16:22 <Asgard> : so just follow
16:22 <Shana Aisaka> : o.o''
16:22 <Shana Aisaka> : wakatta ><"
16:23 <Asgard> : first slider point : 156,136
16:23 <Asgard> : 2th 136,96
16:23 <Asgard> : 3th 68,68
16:23 <Asgard> : 4th 0,96
16:23 <Asgard> : 5th -32,180
16:23 <Asgard> : 6th 0,264
16:23 <Asgard> : 7th 68,292
16:23 <Asgard> : 8th 136,264
16:23 <Asgard> : 9th 156,224
16:25 <Asgard> : not yet?
16:26 <Shana Aisaka> : hmm.. should i remake it? >.<?
16:26 <Asgard> : hm..
16:26 <Asgard> : ok
16:26 <Asgard> : so.. skip easy?
16:29 <Asgard> : ??
16:29 <Shana Aisaka> : okay i just upload it ~
16:29 <Shana Aisaka> : the easy's slider >.<"
16:30 <Asgard> : hmm....
16:30 <Shana Aisaka> : still ugly? XD
16:31 <Shana Aisaka> : >.<"
16:31 <Asgard> : actually something is starnge
16:31 <Shana Aisaka> : strange* XD
16:31 <Asgard> : oh missed
16:31 <Asgard> : hm.. okay
16:31 <Shana Aisaka> : >w<''
16:31 <Asgard> : so next normal
16:32 <Shana Aisaka> : so it's good? XD
16:32 <Shana Aisaka> : okay then ~
16:32 <Asgard> : 00:06:009 (1) -
16:32 <Asgard> : so far
16:32 <Shana Aisaka> : owh.. yeah ><"
16:33 <Asgard> : don't forgot fix distance next note
16:33 <Asgard> : 00:07:055 (2,3,4) - like this
16:33 <Shana Aisaka> : okay
16:34 <Shana Aisaka> : done :3
16:34 <Asgard> : 00:16:474 (7) -
16:34 <Asgard> : NC?
16:35 <Shana Aisaka> : okay ~
16:35 <Asgard> : 00:24:497 (1,2,3,4,5) - anti jump hard for beginner
16:35 <Shana Aisaka> : no good?
16:35 <Asgard> : yes
16:36 <Shana Aisaka> : I have already use distance snap >.<" still dame kana? ><"
16:37 <Asgard> : no that's good
16:37 <Asgard> : but you don't used copy and paste
16:37 <Shana Aisaka> : o.o??
16:37 <Asgard> : i always use symmetry because i can't make shape very well
16:37 <Shana Aisaka> : do i really need it? ><"
16:37 <Asgard> : if you can't make shape and pettern
16:37 <Asgard> : just use symmetry
16:38 <Asgard> : yes
16:38 <Asgard> : hmm wait
16:38 <Shana Aisaka> : o.O
16:38 *Asgard is listening to (Tainaka Sachi - Unmeibito)[http://osu.ppy.sh/s/43011]
16:38 <Asgard> : look this map
16:38 <Asgard> : there are very very many symmetry
16:38 <Shana Aisaka> : lol >.<"
16:40 <Asgard> : if you can use symmetry very well, you will be good mapper
16:40 <Asgard> : okay so.. keep going
16:41 <Shana Aisaka> : hmmm @@"
16:41 <Asgard> : hm..
16:41 <Shana Aisaka> : i will try >.<"
16:42 <Asgard> : i think you don't need KIAI time
16:42 <Shana Aisaka> : for my map? ;_;
16:42 <Asgard> : yes..
16:42 <Shana Aisaka> : i want it >.<"
16:42 <Shana Aisaka> : cause it looks great XD
16:43 <Asgard> : hm..
16:43 <Shana Aisaka> : o.o?
16:43 <Asgard> : i think rhythm is very good
16:44 <Shana Aisaka> : thanks >w<"
16:44 <Asgard> : but note pattern is some strange :<
16:45 <Shana Aisaka> : O.o
16:45 <Asgard> : 00:39:372 - i think break time is not good
16:46 <Shana Aisaka> : okay then ;_;
16:46 <Asgard> : http://puu.sh/heKG
16:47 <Shana Aisaka> : o.o''
16:48 <Asgard> : ok collob
16:48 <Shana Aisaka> : okay ~
16:48 <Asgard> : try use symmetry when you make next beatmap
16:49 <Asgard> : 00:02:695 (3) - remove and
16:49 <Asgard> : add here 00:03:406
16:49 <Asgard> : 00:03:406 -
16:49 <Asgard> : 00:09:846 (1) -
16:49 <Asgard> : overlap
16:50 <Shana Aisaka> : what is overlap ;_;
16:50 <Asgard> : side
16:51 <Shana Aisaka> : side? o.o?
16:51 <Asgard> : try this
16:51 <Asgard> : http://puu.sh/heLG
16:51 <Asgard> : 00:09:846 (1) - 168 216
16:51 <Asgard> : and 1 repeat
16:53 <Shana Aisaka> : o.o
16:53 <Asgard> : 00:10:892 (1) - 148 344
16:53 <Asgard> : 00:11:241 (2) - 256 27
16:53 <Asgard> : 276*
16:53 <Asgard> : 00:11:590 (3) - 364 344
16:53 <Asgard> : 00:11:939 (4) - 344 216
16:53 <Asgard> : 00:12:288 (1) - 256 124
16:53 <Asgard> : 00:12:637 (2) - 168 216
16:53 <Asgard> : 00:12:985 (3) - 344 216
16:53 <Asgard> : 00:13:334 (4) - 256 276
16:53 <Asgard> : i think this is more better
16:56 <Asgard> : 00:26:067 (5) - remove and
16:56 <Asgard> : 00:26:765 - add here
16:57 <Asgard> : 00:42:337 (2,3,4,5,1,2,3,4,5,6,7) - not good pattern
16:59 <Shana Aisaka> : everything is change accept ^
16:59 <Shana Aisaka> : so how should i do? o.o?
17:00 <Asgard> : hmm..
17:00 <Asgard> : well.. i can say 1 thing. just use symmetry
17:00 <Asgard> : um
17:01 <Shana Aisaka> : O.o''
17:02 <Shana Aisaka> : wait.
17:02 <Shana Aisaka> : I update first and try to look that pattern >.<"
17:03 <Shana Aisaka> : okay ~
17:03 <Shana Aisaka> : Update >w<"
17:05 <Asgard> : hmm..
17:05 <Shana Aisaka> : yes? ><?
17:05 <Shana Aisaka> : still dame ne? >.<"
17:06 <Asgard> : 00:42:337 (2,3,4,5,1,2,3,4,5,6,7) - note good too :(
17:06 <Asgard> : like this
17:06 <Asgard> : http://puu.sh/heOE
17:07 <Asgard> : make people can move easier
17:07 <Shana Aisaka> : lol
17:08 <Shana Aisaka> : okay ~
17:10 <Asgard> : maybe that's all
17:11 <Asgard> : oh and
17:11 <Asgard> : delete .osb file
17:11 <Asgard> : and full submit
17:11 <Shana Aisaka> : o.o''
17:11 <Shana Aisaka> : okay ~
17:11 <Asgard> : song setup - storyboarding - retterbox during breaks
17:11 <Asgard> : uncheck it
Topic Starter
Shana Aisaka

Asgard wrote:

okay
IRC mod
SPOILER
15:49 <Asgard> : do you have time?
15:50 <Asgard> : o.o?
15:50 <Shana Aisaka> : o.o! sure :3
15:51 <Asgard> : hm.. IRC mod ok?
15:51 <Shana Aisaka> : lol.. >w<" Okay ~ ^^
15:51 <Shana Aisaka> : ah.. In Collab right now I'm editing >.<"
15:52 <Asgard> : hm.. easy first >,<
15:52 <Shana Aisaka> : okay ~ ><"
15:52 <Asgard> : 00:11:939 (1) -
15:52 <Asgard> : remove NC
15:52 <Asgard> : and
15:52 <Asgard> : 00:14:730 (3) -
15:52 <Asgard> : here NC
15:52 <Asgard> : 00:16:125 (1) - remove NC
15:52 <Shana Aisaka> : Okay ~
15:53 <Asgard> : 00:17:520 (3) -
15:53 <Asgard> : NC
15:53 <Asgard> : 00:19:613 (1) - remove NC
15:54 <Asgard> : 00:21:009 (6) - NC
15:54 <Asgard> : 00:21:706 (1) - removeNC
15:55 <Asgard> : 00:30:078 (4) - move 148,264
15:55 <Asgard> : 00:30:826 (1) - 204,328
15:55 <Asgard> : 00:32:221 (2) - 344,260
15:56 <Asgard> : hm.. wait
15:56 <Shana Aisaka> : Okay~
15:57 <Asgard> : 00:33:617 (3) -
15:57 <Asgard> : remove
15:57 <Asgard> : and
15:57 <Asgard> : 00:32:221 (2) - 1 repeat
15:57 <Asgard> : 00:34:314 (3) - move 388,192
15:57 <Asgard> : 00:35:012 (4) -
15:57 <Asgard> : first slider point : 412,116
15:57 <Asgard> : 2th : 392,68
15:58 <Asgard> : 3th : 412,116
15:58 <Asgard> : i think this is more better
15:59 <Shana Aisaka> : @w@''
15:59 <Asgard> : 00:38:500 (2) - ugly slider :(
15:59 <Asgard> : wait i fixing
15:59 <Shana Aisaka> : lol >.<"
16:05 <Asgard> : ok
16:06 <Asgard> : 1th 156,136
16:06 <Asgard> : 135,99
16:06 <Asgard> : no
16:06 <Asgard> : wait.
16:06 <Shana Aisaka> : lol.. ><"
16:07 <Asgard> : 212,256
16:07 <Asgard> : 176,236
16:07 <Asgard> : 144,176
16:07 <Asgard> : 176,116
16:07 <Asgard> : 256,80
16:07 <Asgard> : 336,116
16:07 <Asgard> : 368,176
16:08 <Asgard> : 336,236
16:08 <Shana Aisaka> : wow.. so many? @@?
16:08 <Asgard> : 330,256
16:08 <Asgard> : and reverse
16:08 <Asgard> : rotate -90
16:08 <Shana Aisaka> : I think i can't understand ;_;
16:09 <Shana Aisaka> : could you show it to me? >w<?
16:09 <Asgard> : wait
16:09 <Asgard> : i'll give code
16:10 <Shana Aisaka> : o.o''
16:10 <Asgard> : 168,228,38500,2,0,B|60:212|8:124|68:44|172:36|256:60|224:196|224:196,1,400,0|4
16:10 <Asgard> : http://puu.sh/heD7
16:11 <Shana Aisaka> : hmm... how did you know that is the code? o.o?
16:11 <Asgard> : open osu file
16:11 <Asgard> : and.. find offset
16:11 <Asgard> : 38500
16:13 <Asgard> : hm..
16:13 <Asgard> : fix this?
16:13 <Shana Aisaka> : wait..
16:13 <Asgard> : hm..
16:13 <Asgard> : follow me
16:13 <Asgard> : just make slider
16:13 <Asgard> : anywhere
16:14 <Asgard> : and move fist slider point : 156,136
16:14 <Asgard> : and ctrl+click in slider line
16:14 <Shana Aisaka> : I think i found the code.. (lol)
16:14 <Asgard> : hm.
16:14 <Asgard> : okay
16:15 <Shana Aisaka> : i have replace it but still look the same @w@"
16:15 <Asgard> : hm..
16:16 <Asgard> : exit edit
16:16 <Asgard> : but still open osu file
16:16 <Asgard> : and save
16:16 <Asgard> : so maybe it will be change
16:18 <Shana Aisaka> : o.o''
16:19 <Asgard> : fixed?
16:19 <Shana Aisaka> : wait.
16:20 <Shana Aisaka> : hmm...
16:20 <Asgard> : slider length missed.
16:20 <Asgard> : wait
16:21 <Shana Aisaka> : o.o
16:22 <Asgard> : ok
16:22 <Asgard> : i'll give X and Y
16:22 <Asgard> : so just follow
16:22 <Shana Aisaka> : o.o''
16:22 <Shana Aisaka> : wakatta ><"
16:23 <Asgard> : first slider point : 156,136
16:23 <Asgard> : 2th 136,96
16:23 <Asgard> : 3th 68,68
16:23 <Asgard> : 4th 0,96
16:23 <Asgard> : 5th -32,180
16:23 <Asgard> : 6th 0,264
16:23 <Asgard> : 7th 68,292
16:23 <Asgard> : 8th 136,264
16:23 <Asgard> : 9th 156,224
16:25 <Asgard> : not yet?
16:26 <Shana Aisaka> : hmm.. should i remake it? >.<?
16:26 <Asgard> : hm..
16:26 <Asgard> : ok
16:26 <Asgard> : so.. skip easy?
16:29 <Asgard> : ??
16:29 <Shana Aisaka> : okay i just upload it ~
16:29 <Shana Aisaka> : the easy's slider >.<"
16:30 <Asgard> : hmm....
16:30 <Shana Aisaka> : still ugly? XD
16:31 <Shana Aisaka> : >.<"
16:31 <Asgard> : actually something is starnge
16:31 <Shana Aisaka> : strange* XD
16:31 <Asgard> : oh missed
16:31 <Asgard> : hm.. okay
16:31 <Shana Aisaka> : >w<''
16:31 <Asgard> : so next normal
16:32 <Shana Aisaka> : so it's good? XD
16:32 <Shana Aisaka> : okay then ~
16:32 <Asgard> : 00:06:009 (1) -
16:32 <Asgard> : so far
16:32 <Shana Aisaka> : owh.. yeah ><"
16:33 <Asgard> : don't forgot fix distance next note
16:33 <Asgard> : 00:07:055 (2,3,4) - like this
16:33 <Shana Aisaka> : okay
16:34 <Shana Aisaka> : done :3
16:34 <Asgard> : 00:16:474 (7) -
16:34 <Asgard> : NC?
16:35 <Shana Aisaka> : okay ~
16:35 <Asgard> : 00:24:497 (1,2,3,4,5) - anti jump hard for beginner
16:35 <Shana Aisaka> : no good?
16:35 <Asgard> : yes
16:36 <Shana Aisaka> : I have already use distance snap >.<" still dame kana? ><"
16:37 <Asgard> : no that's good
16:37 <Asgard> : but you don't used copy and paste
16:37 <Shana Aisaka> : o.o??
16:37 <Asgard> : i always use symmetry because i can't make shape very well
16:37 <Shana Aisaka> : do i really need it? ><"
16:37 <Asgard> : if you can't make shape and pettern
16:37 <Asgard> : just use symmetry
16:38 <Asgard> : yes
16:38 <Asgard> : hmm wait
16:38 <Shana Aisaka> : o.O
16:38 *Asgard is listening to (Tainaka Sachi - Unmeibito)[http://osu.ppy.sh/s/43011]
16:38 <Asgard> : look this map
16:38 <Asgard> : there are very very many symmetry
16:38 <Shana Aisaka> : lol >.<"
16:40 <Asgard> : if you can use symmetry very well, you will be good mapper
16:40 <Asgard> : okay so.. keep going
16:41 <Shana Aisaka> : hmmm @@"
16:41 <Asgard> : hm..
16:41 <Shana Aisaka> : i will try >.<"
16:42 <Asgard> : i think you don't need KIAI time
16:42 <Shana Aisaka> : for my map? ;_;
16:42 <Asgard> : yes..
16:42 <Shana Aisaka> : i want it >.<"
16:42 <Shana Aisaka> : cause it looks great XD
16:43 <Asgard> : hm..
16:43 <Shana Aisaka> : o.o?
16:43 <Asgard> : i think rhythm is very good
16:44 <Shana Aisaka> : thanks >w<"
16:44 <Asgard> : but note pattern is some strange :<
16:45 <Shana Aisaka> : O.o
16:45 <Asgard> : 00:39:372 - i think break time is not good
16:46 <Shana Aisaka> : okay then ;_;
16:46 <Asgard> : http://puu.sh/heKG
16:47 <Shana Aisaka> : o.o''
16:48 <Asgard> : ok collob
16:48 <Shana Aisaka> : okay ~
16:48 <Asgard> : try use symmetry when you make next beatmap
16:49 <Asgard> : 00:02:695 (3) - remove and
16:49 <Asgard> : add here 00:03:406
16:49 <Asgard> : 00:03:406 -
16:49 <Asgard> : 00:09:846 (1) -
16:49 <Asgard> : overlap
16:50 <Shana Aisaka> : what is overlap ;_;
16:50 <Asgard> : side
16:51 <Shana Aisaka> : side? o.o?
16:51 <Asgard> : try this
16:51 <Asgard> : http://puu.sh/heLG
16:51 <Asgard> : 00:09:846 (1) - 168 216
16:51 <Asgard> : and 1 repeat
16:53 <Shana Aisaka> : o.o
16:53 <Asgard> : 00:10:892 (1) - 148 344
16:53 <Asgard> : 00:11:241 (2) - 256 27
16:53 <Asgard> : 276*
16:53 <Asgard> : 00:11:590 (3) - 364 344
16:53 <Asgard> : 00:11:939 (4) - 344 216
16:53 <Asgard> : 00:12:288 (1) - 256 124
16:53 <Asgard> : 00:12:637 (2) - 168 216
16:53 <Asgard> : 00:12:985 (3) - 344 216
16:53 <Asgard> : 00:13:334 (4) - 256 276
16:53 <Asgard> : i think this is more better
16:56 <Asgard> : 00:26:067 (5) - remove and
16:56 <Asgard> : 00:26:765 - add here
16:57 <Asgard> : 00:42:337 (2,3,4,5,1,2,3,4,5,6,7) - not good pattern
16:59 <Shana Aisaka> : everything is change accept ^
16:59 <Shana Aisaka> : so how should i do? o.o?
17:00 <Asgard> : hmm..
17:00 <Asgard> : well.. i can say 1 thing. just use symmetry
17:00 <Asgard> : um
17:01 <Shana Aisaka> : O.o''
17:02 <Shana Aisaka> : wait.
17:02 <Shana Aisaka> : I update first and try to look that pattern >.<"
17:03 <Shana Aisaka> : okay ~
17:03 <Shana Aisaka> : Update >w<"
17:05 <Asgard> : hmm..
17:05 <Shana Aisaka> : yes? ><?
17:05 <Shana Aisaka> : still dame ne? >.<"
17:06 <Asgard> : 00:42:337 (2,3,4,5,1,2,3,4,5,6,7) - note good too :(
17:06 <Asgard> : like this
17:06 <Asgard> : http://puu.sh/heOE
17:07 <Asgard> : make people can move easier
17:07 <Shana Aisaka> : lol
17:08 <Shana Aisaka> : okay ~
17:10 <Asgard> : maybe that's all
17:11 <Asgard> : oh and
17:11 <Asgard> : delete .osb file
17:11 <Asgard> : and full submit
17:11 <Shana Aisaka> : o.o''
17:11 <Shana Aisaka> : okay ~
17:11 <Asgard> : song setup - storyboarding - retterbox during breaks
17:11 <Asgard> : uncheck it
Arigatou Asgard!! >w<"

Okay ! After all the discussion about my map, and all is FIXED!! >w<"
UPDATE!! :D
Frostmourne
Hi :D

Easy
00:21:009 (4) - new combo?
00:27:288 (1) - move to x:104 y:36 ? I think overlap with 00:24:497 (1) - is not good may be :(
00:27:288 (1) - remove new combo ?
00:30:826 (1,2,3,4) - try using same slider and use ctlr+< and ctrl+r I think it's better :)
00:36:407 (5) - spacing
00:41:988 (3) - you should new combo at the start of kiai time :)
00:42:686 (1) - remove new combo it if you did ^


Normal
I think you should add more whistle on single note , it can make better sound ;)
for example : 00:03:218 (2,3,4) - , 00:03:218 (2,3,4) - at the start of the slider , 00:15:427 (4,6) - , 00:18:916 (1) - , around this :3
00:31:523 (1) - new combo here


Collab
00:08:102 (2) - up 1 grid look better :D
00:09:497 (4) - left 3 grid ^
00:19:265 (1) - not overlap with 3 is better :3
00:44:430 (1) - in my opinion , this is very near the last note :?


good luck :D
Loneight
Here are just suggestion ~OAO
If you do not like , you can skip it .

[General]
I think that sliders can pull much pretty , you can refer other's map .

[Normal]
00:30:826 (3) - add NC ?!
00:33:267 (1,2) - (1) remove NC and (2) add NC ?!
00:37:453 (5,6,1) - (5) 1 grid left , 1 grid up , (6) 1 grid left , add NC and removed (1) NC !? like this http://puu.sh/hfK7
452,96,37453,1,0
400,60,37802,5,2

[Collab]
00:23:451 (6,1) - (6) add NC and remove (1) NC ?!
00:36:058 (6) - add NC ?!
00:43:384 (8) - add NC ?!
00:50:012 (9,1) - (9) remove NC and (1) add NC ?!

sorry to my poor English
good song~ :)
and expect it to be ranked.
[Easy] I think it is ok beacaus I can't find any suggestion
Topic Starter
Shana Aisaka
Frostmourne wrote this ~

Frostmourne wrote:

Hi :D Hi ~ >w<"

Easy
00:21:009 (4) - new combo? Fix ~
00:27:288 (1) - move to x:104 y:36 ? I think overlap with 00:24:497 (1) - is not good may be :( Fix?
00:27:288 (1) - remove new combo ? Fix ~
00:30:826 (1,2,3,4) - try using same slider and use ctlr+< and ctrl+r I think it's better :) hmm.. Fix??
00:36:407 (5) - spacing Fix ~
00:41:988 (3) - you should new combo at the start of kiai time :) Okay ~ Fix ~
00:42:686 (1) - remove new combo it if you did ^ Fix ~


Normal
I think you should add more whistle on single note , it can make better sound ;)
for example : 00:03:218 (2,3,4) - , 00:03:218 (2,3,4) - at the start of the slider , 00:15:427 (4,6) - , 00:18:916 (1) - , around this :3
00:31:523 (1) - new combo here Fix ~


Collab
00:08:102 (2) - up 1 grid look better :D Fix ~
00:09:497 (4) - left 3 grid ^ Fix ~
00:19:265 (1) - not overlap with 3 is better :3 okay ~ Fix~
00:44:430 (1) - in my opinion , this is very near the last note :? Yeah, Fix ~


good luck :D Thanks. ;)

Thank you !! >w<"

l1106188 wrote this ~

l1106188 wrote:

Here are just suggestion ~OAO
If you do not like , you can skip it . This mod is helpful ~ >w<"

[General]
I think that sliders can pull much pretty , you can refer other's map . @w@"

[Normal]
00:30:826 (3) - add NC ?! Okay ~
00:33:267 (1,2) - (1) remove NC and (2) add NC ?! Fix ~
00:37:453 (5,6,1) - (5) 1 grid left , 1 grid up , (6) 1 grid left , add NC and removed (1) NC !? like this http://puu.sh/hfK7 Fix ~
452,96,37453,1,0
400,60,37802,5,2

[Collab]
00:23:451 (6,1) - (6) add NC and remove (1) NC ?! Fix ~
00:36:058 (6) - add NC ?! Fix ~
00:43:384 (8) - add NC ?! Fix ~
00:50:012 (9,1) - (9) remove NC and (1) add NC ?! Fix ~

sorry to my poor English
good song~ :)
and expect it to be ranked. Thanks ! >w<"
[Easy] I think it is ok beacaus I can't find any suggestion

Arigatou! :)

Okay! All is Fixed!!

UPDATE!! :D
hillaryzx
Hi~ my mod for this map~(but short... T.T)
Nyan.... :3

General

- disabke letterbox in break to all diff....

Easy

AR -1

Normal

00:23:799 - add a circle here?
00:40:244 - add a note here..

Collab

Seems good... :D


Now, I'll give star and take my leave....
Topic Starter
Shana Aisaka

hillaryzx wrote:

Hi~ my mod for this map~(but short... T.T)
Nyan.... :3 Nyaan !! >w<"

General

- disabke letterbox in break to all diff.... Opps ~ I forgot about that . >.<" Fix ~

Easy

AR -1 okay ~

Normal

00:23:799 - add a circle here? Nice idea~
00:40:244 - add a note here.. okay ~ >w<"

Collab

Seems good... :D Arigatou :)


Now, I'll give star and take my leave....
Arigatou hillaryzx-kun ~ and for the star as well >w<"

Alright! Fixed!!

UPDATE!! :D
LaceWingfield
hi ~
mod request via in-game PM~

[Easy]
00:12:637 (4): 1 grid up seems better?
00:16:823 (4,1): 1 grid right?
00:32:221 (2): 1 grid left?
00:35:112 (4,5): 1 grid right?

[Normal]
00:07:753 (4): 1 grid left?

[Collab]
00:03:218 (4~6): spacing is different from the earlier notes.
00:13:382 (4): like this? http://osu.ppy.sh/ss/246280
00:25:544 (4): spacing
00:27:985 (3): 2 grid up, 1 grid right?
00:32:570 (6): 1 grid down?
00:36:058 (1): spacing
00:50:709 (3): 1 grid right

nice map overall!
have star >w<~
Niva
Hi, Shana Aisaka~
I'm here for mod4mod again, if you don't mind >_<

[General]

-> I wonder, the song is only 00:57, and downloading with the video only costs ~3MB, so why not use a 192kbps audio instead (if any)? It won't greatly affect file size, but greatly affect sound quality :3
-> As this song is actually a sad-paced one, you might want to add a silver (or gold) slider border. Open the .osu file manually, and add these codes below "Combo4 : 0,128,255":
Silver:
SliderBorder : 211,211,211

Gold:
SliderBorder : 254,239,114
This is fully optional, though.
-> Another thing worth mentioning is a new timing section should be placed on 00:14:730 with 85.90 BPM. Yep, the piano gets slower there, and keep using 86.00 there will result in an incorrect timing.
-> Oh, and Nicol Armarfi to the tags, just in case.

[Easy]

  1. 00:02:171 (1,2,1,2,3) - I don't quite get your whistle pattern here, although they sounds fine. The piano hits high note every 2/1, so in my opinion, it's better to keep the whistling consistent at 2/1 here
  2. 00:07:055 (3) - Definitely moved way too up imo. Move it ~5 grids down and right, and it will flow better with the previous (2) (:
  3. 00:12:637 (4,1,2,3) - (optional) Although it's not a thing you must do, but it's better to arrange them in an arc like below, to build up more flow and avoid (2) touching the next (4):
  4. 00:21:009 (1) - (optional) This one also, consider moving this few grids up to prevent touching 00:20:311 (3)
  5. 00:24:497 (1,3) - Woah, ugly overlap imo. Just be creative with your slider shapes though - this won't be hard to fix xD
    Also whistle on (1)'s end, if you want to (:
  6. 00:32:221 (2) - (optional) You could easily make a blanket pattern as you did on 00:33:616 (3,4) with (2)'s end being stacked to (6) though, it will play more beautiful imo :3
  7. 00:46:174 (4) - Whistle here on slider's start. I highly recommend this, the piano here needs a hitsound companion :3
  8. 00:48:267 (1,2) - Is it intentional you curve the slider this way? Because this is a 2/1 slider, the red waypoint is much better if placed on the second slider tick, for example:
  9. 00:51:756 (3) - (optional) Stack below (2) better for the ending imo
[Normal]

  1. 00:04:962 (5,1) - It would fit the piano more if (5) is extended by 1/2 while (1) is shortened by 1/2
  2. 00:09:148 (1) - Hmm, is this note really required? It doesn't follow anything in the music as I can hear. Also, this is just a Normal diff, don't let here be too hectic >_<
  3. 00:14:381 (3) - Whistle on slider's end to keep your whistle pattern here?
  4. 00:15:427 (4,5,6,1) - Sudden 90° linear slider here breaks your flow imo. The simplest thing you can do here, without altering your slider too much but still flowy, perhaps:
  5. 00:24:497 (1,2,3,4,5) - Why no whistle at all >_< At least one whistle should be here imo, either it's in (3) or (5) - I suggest (3) more though, because it's the downbeat
  6. 00:35:360 (5,1) - Sudden spacing change here. Is it intentional?
  7. 00:38:500 (3) - (optional) Curve it to the opposite direction (downward) to avoid touching (5)? (slider wave also plays beautiful here)
  8. 00:44:081 (5) - Normal hitfinish feels too explosive for the song imo. What's more, if you want to keep the normal hitfinish, they should've been placed in the downbeat instead.
  9. 00:46:872 (5) - Same as above
  10. 00:49:663 (4) - Rigid linear slider like this is very unfitting for the ending. Why not a bezier curve instead? At the picture below, you can see that (5)'s approachcircle could be used to guide you here:
[Collab]

  1. 00:03:218 (4,5,6) - I highly recommend to add whistle on either 4 or 6, else it will be too empty here
  2. 00:05:485 (2,4) - (optional) You can move (2) downward and (4) upward so this part won't be too linear and to increase the flow
  3. 00:09:497 (4) - Already tested, there's a note 1/8 after this from the music. Not something you have to add, though :3
  4. 00:09:846 (1) - Do you really need the new combo here? Also, (optional) make this encircle (4)?
  5. 00:13:683 (5) - To avoid such overlapping with (2), I suggest to arrange (5) like below:
  6. 00:23:799 (2) - (optional) Encircle (5)? Plays better than just a straight slider imo
  7. 00:24:497 (3,4) - Unexpected spacing change (well, I bet it's unintentional though)
  8. 00:32:221 (5,6,7) - I think it's better if you keep with symmetry here to make this part looks less random, for example:
  9. 00:42:337 (2,3,4,5,6,7,1,2,3,4,5) - 1/4 stream spam in a relaxing piano song orz... Do you really need this much >_< - Triples are okay to use in this song imo, but this one... orz
  10. 00:46:872 (1) - Same as [Normal], normal hitfinish is too explosive imo. (also those downbeat stuff)
  11. 00:50:709 (3,4) - (optional) I think it would be nice if there's a little jump on the ending, for example:
Oh, and one more stuff, you don't need awkward kiai position like that (although it's usable), short kiais plays better imo here.

Much neater and better than your Aoi Hana map~
My map's link is at your queue. Star ^^
KuronumaSawako

Niva wrote:

SPOILER
Hi, Shana Aisaka~
I'm here for mod4mod again, if you don't mind >_<

[General]

-> I wonder, the song is only 00:57, and downloading with the video only costs ~3MB, so why not use a 192kbps audio instead (if any)? It won't greatly affect file size, but greatly affect sound quality :3
-> As this song is actually a sad-paced one, you might want to add a silver (or gold) slider border. Open the .osu file manually, and add these codes below "Combo4 : 0,128,255":
Silver:
SliderBorder : 211,211,211

Gold:
SliderBorder : 254,239,114
This is fully optional, though.
-> Another thing worth mentioning is a new timing section should be placed on 00:14:730 with 85.90 BPM. Yep, the piano gets slower there, and keep using 86.00 there will result in an incorrect timing.
-> Oh, and Nicol Armarfi to the tags, just in case.

[Easy]

  1. 00:02:171 (1,2,1,2,3) - I don't quite get your whistle pattern here, although they sounds fine. The piano hits high note every 2/1, so in my opinion, it's better to keep the whistling consistent at 2/1 here
  2. 00:07:055 (3) - Definitely moved way too up imo. Move it ~5 grids down and right, and it will flow better with the previous (2) (:
  3. 00:12:637 (4,1,2,3) - (optional) Although it's not a thing you must do, but it's better to arrange them in an arc like below, to build up more flow and avoid (2) touching the next (4):
  4. 00:21:009 (1) - (optional) This one also, consider moving this few grids up to prevent touching 00:20:311 (3)
  5. 00:24:497 (1,3) - Woah, ugly overlap imo. Just be creative with your slider shapes though - this won't be hard to fix xD

    Also whistle on (1)'s end, if you want to (:
  6. 00:32:221 (2) - (optional) You could easily make a blanket pattern as you did on 00:33:616 (3,4) with (2)'s end being stacked to (6) though, it will play more beautiful imo :3
  7. 00:46:174 (4) - Whistle here on slider's start. I highly recommend this, the piano here needs a hitsound companion :3
  8. 00:48:267 (1,2) - Is it intentional you curve the slider this way? Because this is a 2/1 slider, the red waypoint is much better if placed on the second slider tick, for example:
  9. 00:51:756 (3) - (optional) Stack below (2) better for the ending imo
[Normal]

  1. 00:04:962 (5,1) - It would fit the piano more if (5) is extended by 1/2 while (1) is shortened by 1/2
  2. 00:09:148 (1) - Hmm, is this note really required? It doesn't follow anything in the music as I can hear. Also, this is just a Normal diff, don't let here be too hectic >_<
  3. 00:14:381 (3) - Whistle on slider's end to keep your whistle pattern here?
  4. 00:15:427 (4,5,6,1) - Sudden 90° linear slider here breaks your flow imo. The simplest thing you can do here, without altering your slider too much but still flowy, perhaps:
  5. 00:24:497 (1,2,3,4,5) - Why no whistle at all >_< At least one whistle should be here imo, either it's in (3) or (5) - I suggest (3) more though, because it's the downbeat
  6. 00:35:360 (5,1) - Sudden spacing change here. Is it intentional?
  7. 00:38:500 (3) - (optional) Curve it to the opposite direction (downward) to avoid touching (5)? (slider wave also plays beautiful here)
  8. 00:44:081 (5) - Normal hitfinish feels too explosive for the song imo. What's more, if you want to keep the normal hitfinish, they should've been placed in the downbeat instead.
  9. 00:46:872 (5) - Same as above
  10. 00:49:663 (4) - Rigid linear slider like this is very unfitting for the ending. Why not a bezier curve instead? At the picture below, you can see that (5)'s approachcircle could be used to guide you here:
[Collab]

  1. 00:03:218 (4,5,6) - I highly recommend to add whistle on either 4 or 6, else it will be too empty here
  2. 00:05:485 (2,4) - (optional) You can move (2) downward and (4) upward so this part won't be too linear and to increase the flow
  3. 00:09:497 (4) - Already tested, there's a note 1/8 after this from the music. Not something you have to add, though :3
  4. 00:09:846 (1) - Do you really need the new combo here? Also, (optional) make this encircle (4)?
  5. 00:13:683 (5) - To avoid such overlapping with (2), I suggest to arrange (5) like below:
  6. 00:23:799 (2) - (optional) Encircle (5)? Plays better than just a straight slider imo
  7. 00:24:497 (3,4) - Unexpected spacing change (well, I bet it's unintentional though)
  8. 00:32:221 (5,6,7) - I think it's better if you keep with symmetry here to make this part looks less random, for example:
  9. 00:42:337 (2,3,4,5,6,7,1,2,3,4,5) - 1/4 stream spam in a relaxing piano song orz... Do you really need this much >_< - Triples are okay to use in this song imo, but this one... orz
  10. 00:46:872 (1) - Same as [Normal], normal hitfinish is too explosive imo. (also those downbeat stuff)
  11. 00:50:709 (3,4) - (optional) I think it would be nice if there's a little jump on the ending, for example:
Oh, and one more stuff, you don't need awkward kiai position like that (although it's usable), short kiais plays better imo here.

Much neater and better than your Aoi Hana map~
My map's link is at your queue. Star ^^
Niva mod so pro :o
Topic Starter
Shana Aisaka

KuronumaSawako wrote:

Niva mod so pro :o

lol ~ yeah >.<"
I'll do my best ! :)


Edit :

LaceWingfield wrote this ~

LaceWingfield wrote:

hi ~
mod request via in-game PM~

[Easy]
00:12:637 (4): 1 grid up seems better?
00:16:823 (4,1): 1 grid right?
00:32:221 (2): 1 grid left?
00:35:112 (4,5): 1 grid right?

[Normal]
00:07:753 (4): 1 grid left? ok ~

[Collab]
00:03:218 (4~6): spacing is different from the earlier notes. fix ~
00:13:382 (4): like this? http://osu.ppy.sh/ss/246280
00:25:544 (4): spacing Fix~
00:27:985 (3): 2 grid up, 1 grid right?
00:32:570 (6): 1 grid down?
00:36:058 (1): spacing Fix ~
00:50:709 (3): 1 grid right

nice map overall! Arigatou! :D
have star >w<~

Thank you Lace!! >w<" also for the star!!

Niva wrote this ~

Niva wrote:

Hi, Shana Aisaka~
I'm here for mod4mod again, if you don't mind >_<

[General]

-> I wonder, the song is only 00:57, and downloading with the video only costs ~3MB, so why not use a 192kbps audio instead (if any)? It won't greatly affect file size, but greatly affect sound quality :3
-> As this song is actually a sad-paced one, you might want to add a silver (or gold) slider border. Open the .osu file manually, and add these codes below "Combo4 : 0,128,255": Sorry but I'm not agreed with this.
Silver:
SliderBorder : 211,211,211

Gold:
SliderBorder : 254,239,114
This is fully optional, though.
-> Another thing worth mentioning is a new timing section should be placed on 00:14:730 with 85.90 BPM. Yep, the piano gets slower there, and keep using 86.00 there will result in an incorrect timing.
-> Oh, and Nicol Armarfi to the tags, just in case.

[Easy]

  1. 00:02:171 (1,2,1,2,3) - I don't quite get your whistle pattern here, although they sounds fine. The piano hits high note every 2/1, so in my opinion, it's better to keep the whistling consistent at 2/1 here
  2. 00:07:055 (3) - Definitely moved way too up imo. Move it ~5 grids down and right, and it will flow better with the previous (2) (:
  3. 00:12:637 (4,1,2,3) - (optional) Although it's not a thing you must do, but it's better to arrange them in an arc like below, to build up more flow and avoid (2) touching the next (4):
  4. 00:21:009 (1) - (optional) This one also, consider moving this few grids up to prevent touching 00:20:311 (3)
  5. 00:24:497 (1,3) - Woah, ugly overlap imo. Just be creative with your slider shapes though - this won't be hard to fix xD
    Also whistle on (1)'s end, if you want to (:
  6. 00:32:221 (2) - (optional) You could easily make a blanket pattern as you did on 00:33:616 (3,4) with (2)'s end being stacked to (6) though, it will play more beautiful imo :3
  7. 00:46:174 (4) - Whistle here on slider's start. I highly recommend this, the piano here needs a hitsound companion :3
  8. 00:48:267 (1,2) - Is it intentional you curve the slider this way? Because this is a 2/1 slider, the red waypoint is much better if placed on the second slider tick, for example:
  9. 00:51:756 (3) - (optional) Stack below (2) better for the ending imo
[Normal]

  1. 00:04:962 (5,1) - It would fit the piano more if (5) is extended by 1/2 while (1) is shortened by 1/2
  2. 00:09:148 (1) - Hmm, is this note really required? It doesn't follow anything in the music as I can hear. Also, this is just a Normal diff, don't let here be too hectic >_<
  3. 00:14:381 (3) - Whistle on slider's end to keep your whistle pattern here?
  4. 00:15:427 (4,5,6,1) - Sudden 90° linear slider here breaks your flow imo. The simplest thing you can do here, without altering your slider too much but still flowy, perhaps:
  5. 00:24:497 (1,2,3,4,5) - Why no whistle at all >_< At least one whistle should be here imo, either it's in (3) or (5) - I suggest (3) more though, because it's the downbeat
  6. 00:35:360 (5,1) - Sudden spacing change here. Is it intentional?
  7. 00:38:500 (3) - (optional) Curve it to the opposite direction (downward) to avoid touching (5)? (slider wave also plays beautiful here)
  8. 00:44:081 (5) - Normal hitfinish feels too explosive for the song imo. What's more, if you want to keep the normal hitfinish, they should've been placed in the downbeat instead.
  9. 00:46:872 (5) - Same as above
  10. 00:49:663 (4) - Rigid linear slider like this is very unfitting for the ending. Why not a bezier curve instead? At the picture below, you can see that (5)'s approachcircle could be used to guide you here:
[Collab]

  1. 00:03:218 (4,5,6) - I highly recommend to add whistle on either 4 or 6, else it will be too empty here
  2. 00:05:485 (2,4) - (optional) You can move (2) downward and (4) upward so this part won't be too linear and to increase the flow
  3. 00:09:497 (4) - Already tested, there's a note 1/8 after this from the music. Not something you have to add, though :3
  4. 00:09:846 (1) - Do you really need the new combo here? Also, (optional) make this encircle (4)?
  5. 00:13:683 (5) - To avoid such overlapping with (2), I suggest to arrange (5) like below:
  6. 00:23:799 (2) - (optional) Encircle (5)? Plays better than just a straight slider imo
  7. 00:24:497 (3,4) - Unexpected spacing change (well, I bet it's unintentional though)
  8. 00:32:221 (5,6,7) - I think it's better if you keep with symmetry here to make this part looks less random, for example:
  9. 00:42:337 (2,3,4,5,6,7,1,2,3,4,5) - 1/4 stream spam in a relaxing piano song orz... Do you really need this much >_< - Triples are okay to use in this song imo, but this one... orz
  10. 00:46:872 (1) - Same as [Normal], normal hitfinish is too explosive imo. (also those downbeat stuff)
  11. 00:50:709 (3,4) - (optional) I think it would be nice if there's a little jump on the ending, for example:
Oh, and one more stuff, you don't need awkward kiai position like that (although it's usable), short kiais plays better imo here.

Much neater and better than your Aoi Hana map~ lol thanks! >w<"
My map's link is at your queue. Star ^^

Thank you for your star and mod ! :)

Too many mod so won't be write too many~
Topic Starter
Shana Aisaka
Alright! It's Fixed!!

UPDATE!! :D
BeatofIke

KuronumaSawako wrote:

Niva mod so pro :o
This^^ I would love a mod from him in my map.

Anyway on topic, here's your request from my modding queue. :|

[General]
-Remove OSB file. There's no storyboard in your map.
-Your video file has audio in it. Remove the audio off of the video.

[Easy]
-00:30:084 (6) - Make this hit circle blanklet with slider 5.

[Normal]
-Good

[Collab]
-Good

Beautiful map indeed. Just work on your blanklets.
BeatofIke
Thanks for the kudosu! STAR~
Topic Starter
Shana Aisaka

BeatofIke wrote:

Thanks for the kudosu! STAR~
Arigatou :3
JoJo
Hi meimeichan!
Sorry for delay >_<

Prepare to mod but..... Your timing is off completely.........
Try this:

1.BPM 85.800 OFFSET 2172

Yes only 1 timing point. I will ask kanpakyin to recheck the timing.
After fixing feel free to call me back at anytime and I'll do full mod!

Star for now! >A</
Topic Starter
Shana Aisaka

JoJo wrote:

Hi meimeichan!
Sorry for delay >_<

Prepare to mod but..... Your timing is off completely.........
Try this:

1.BPM 85.800 OFFSET 2172

Yes only 1 timing point. I will ask kanpakyin to recheck the timing.
After fixing feel free to call me back at anytime and I'll do full mod!

Star for now! >A</
lol thanks XD will fix when i got time =w=''
Topic Starter
Shana Aisaka
Fix Timing already ~


UPDATE!!! :3
JoJo
Hi meimei-chan again :>
OK~ Don't kudosu this since I have already get 2 from last post.

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. Reset your timing section according to this image.↓
    Select 4/4 common and add another timing section on 00:30:843 (4/4) to fix the downbeat for all diffs. Offset has no change so do not need resnapping.
  2. Volume setting is too low. Sometimes players determine whether they have caught the notes on beat by hitsound so.
  3. By the way add a mute sliderslide hitsound since this song is quiet but ruined by noisy sliderslide.
  4. I don't know why you have set fountain effect on 00:44:829, not really fit the music.
  5. Add storyboard of mapper's ID for different parts. Just suggestion.
[Collab]
  1. 00:06:813 (0) - Delete useless timing section.
  2. 00:13:360 (4) - New combo I guess.
  3. 00:29:444 (1,2) - Switch new combo.
  4. 00:38:185 (1,4) - ^ For map reading and downbeat. Then remove new combo on 00:40:283 (1).
[Normal]
  1. 0.8x spacing looks not good for gameplay. All notes are end to end. (Just comment.)
  2. 00:04:969 (5,1) - Switch new combo.
  3. 00:07:766 (4,1) - I prefer switching new combo here. Then looks you have to fix the spacing between them.
  4. 00:16:507 (1,2) - Little spacing issue I guess.
[Easy]
  1. Same to Normal. 1.0x DS is much better than 0.8.
  2. 00:24:497 (0) - Delete useless timing section.
  3. 00:32:241 (2,3) - Fix the spacing here (Try move slider 3 some grids left).
  4. 00:33:640 (3,4) - Try to avoid overlap.
  5. 00:37:137 (1,2) - ^ Same, looks not good, try something like this↓
    SPOILER
    ATTACH[$2A$9G)68DBL00`}O~VX{AP.jpg]
That's it~ Good luck and I'm looking forward to your 1st ranked map! Go go go~


Topic Starter
Shana Aisaka
Fan-kun wrote ~

JoJo wrote:

Hi meimei-chan again :>
OK~ Don't kudosu this since I have already get 2 from last post.

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. Reset your timing section according to this image.↓
    [attachment=1:523a7]{Y9_512FSK@5[3SC4TE4VIH.jpg[/attachment:523a7]Select 4/4 common and add another timing section on 00:30:843 (4/4) to fix the downbeat for all diffs. Offset has no change so do not need resnapping.
  2. Volume setting is too low. Sometimes players determine whether they have caught the notes on beat by hitsound so.
  3. By the way add a mute sliderslide hitsound since this song is quiet but ruined by noisy sliderslide.
  4. I don't know why you have set fountain effect on 00:44:829, not really fit the music.
  5. Add storyboard of mapper's ID for different parts. Just suggestion.
[Collab]
  1. 00:06:813 (0) - Delete useless timing section.
  2. 00:13:360 (4) - New combo I guess.
  3. 00:29:444 (1,2) - Switch new combo.
  4. 00:38:185 (1,4) - ^ For map reading and downbeat. Then remove new combo on 00:40:283 (1).
[Normal]
  1. 0.8x spacing looks not good for gameplay. All notes are end to end. (Just comment.)
  2. 00:04:969 (5,1) - Switch new combo.
  3. 00:07:766 (4,1) - I prefer switching new combo here. Then looks you have to fix the spacing between them.
  4. 00:16:507 (1,2) - Little spacing issue I guess.
[Easy]
  1. Same to Normal. 1.0x DS is much better than 0.8.
  2. 00:24:497 (0) - Delete useless timing section.
  3. 00:32:241 (2,3) - Fix the spacing here (Try move slider 3 some grids left).
  4. 00:33:640 (3,4) - Try to avoid overlap.
  5. 00:37:137 (1,2) - ^ Same, looks not good, try something like this↓
    SPOILER
    [attachment=0:523a7]$2A$9G)68DBL00`}O~VX{AP.jpg[/attachment:523a7]
That's it~ Good luck and I'm looking forward to your 1st ranked map! Go go go~

Done Fixing something but still got some problem in general.. =A='' send u message already.. :3

UPDATE some part ~ XD
Cilvery
Hi~ <request from my queue>

[Easy]
00:06:367 - add whistle

00:11:262 - ^

00:36:437 - ^

00:37:137 - remove whistle

00:37:836 - add whistle

[Normal]
00:09:514 - add whistle

[Collab]
00:10:913 - add finish or whistle

00:11:262 - ^

00:11:612 - ^

00:11:962 - add whistle

00:13:011 - ^
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck~
Topic Starter
Shana Aisaka
Cilvery-san's mod

Cilvery wrote:

Hi~ <request from my queue>

[Easy]
00:06:367 - add whistle

00:11:262 - ^

00:36:437 - ^

00:37:137 - remove whistle

00:37:836 - add whistle

[Normal]
00:09:514 - add whistle

[Collab]
00:10:913 - add finish or whistle

00:11:262 - ^

00:11:612 - ^

00:11:962 - add whistle

00:13:011 - ^
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck~


Wow.. Arigatou!! All diff add hitsound. :3
UPDATE!! >A<"
Flower
iroseka's modding from tha queue
Hi, this song is quite slow for me, so I am not going to check your rhythm (not good at it XD)

[Easy]
00:09:165 (4) - Just delete it?
00:22:451 (3) - Sayings that this silent slider at silent time is unrankable.
00:28:745 (5,6) - Check the slider shape and note arrangement. suggestion
00:42:731 (2,3,4,5) - The shape here is no good XD

[Normal]
00:09:514 (1) - DS
00:22:102 (1) - Shape

[Hard]
00:22:102 (2,3,4,5) - Slient unrankable notes
Naichatta
From my queue.

[General]
Collab
Normal
Green line resnap please~

[Easy]

00:35:738 (5,1) - switch NC
00:47:626 (5) - as in Collab

[Normal]

00:07:766 (5) - add NC. and ↓ like this
00:16:158 (6) - ↓ like this
00:31:542 (1) - remove NC
00:47:626 (1) - as in Collab

[Collab]

00:03:395 (5) - remove this note, it's better imo
00:06:018 (4) - ↓ like this
00:13:360 (4) - add NC
00:23:500 (1,3) - switch NC
00:35:388 (5) - remove whistle at slider ends
00:36:088 (1) - add whistle at slider head
00:47:626 (1) - Volume 30% it's better imo

That's all.

nice song~ good luck :)
Topic Starter
Shana Aisaka
All Mod is very useful !! Thanks!! >w<" iroseka, kusano !! :3

UPDATE!! :D
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