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himmel feat. YooSanHyakurei - Seraphim

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Topic Starter
ailv
This beatmap was submitted using in-game submission on Monday, January 1, 2018 at 12:36:39 PM

Artist: himmel feat. YooSanHyakurei
Title: Seraphim
Tags: himmeltengoku yonder voice empyrean musync attack the music
BPM: 175
Filesize: 23496kb
Play Time: 05:08
Difficulties Available:
  1. Lapis Lazuli (5.3 stars, 1082 notes)
Download: himmel feat. YooSanHyakurei - Seraphim
Information: Scores/Beatmap Listing
---------------
~ Dream of the Endless Sky ~



Please play with the storyboard on at least once! Thank you!

Thanks to Sytarno for SB help o/
Anxient
test
Topic Starter
ailv

Anxient wrote:

test
hiya
Alfarai
Timepiece


00:17:663 (3) - why did you make this spaced? i dont hear any other changes in the song for that change, especially when the rhythm is nearly the same as the others

00:27:435 (1) - curve this properly so it blankets sliderend of (2) neatly. You can see it if you ctrl+g on 00:27:949 (2) -

00:33:948 (3) - slider ends on a rather strong beat, you can do something like this

01:18:863 (3) - nc cuz of the 1-2 pattern you're doing

01:33:263 (1) - same as 00:27:435 (1)

01:54:863 (3) - make this spaced just like on 01:53:835 (1,2,3,4)

02:17:834 (1) - move it up a bit cuz too close to slider

02:18:520 (1) - blanket properly to make it neat

03:01:035 (1,2) - this part feels empty. you can make it go like this.

03:46:977 (1) - same as 02:17:834 (1)

03:47:663 (1) - blanket properly to make it neat

03:49:035 (1,2,3,4) - this is mapped differently than 02:19:892 (1,2,3,4,5,6) when its the same rhythm

04:09:435 (4,5) - make these spaced as the rest cuz intensity

04:09:691 (1,1) - you REALLY should map this section. I do think this part kinda turns players off

04:56:577 (2,3) - maybe copy paste 04:56:234 (1) - instead to keep that consistent slider shape

04:58:977 (1) - maybe you can give this more emphasis by making it a bit more spaced?

Please for the love of god, push this to rank. Have a star for such an amazing map to an epic song :D
Topic Starter
ailv

Alfarai wrote:

Timepiece


00:17:663 (3) - why did you make this spaced? i dont hear any other changes in the song for that change, especially when the rhythm is nearly the same as the others it's higher intenstiy

00:27:435 (1) - curve this properly so it blankets sliderend of (2) neatly. You can see it if you ctrl+g on 00:27:949 (2) - this is not supposed to be blanketed

00:33:948 (3) - slider ends on a rather strong beat, you can do something like this nah it's not strong enough for a clickable, it'll weaken the white tick string hit

01:18:863 (3) - nc cuz of the 1-2 pattern you're doing its not a 1-2 pattern

01:33:263 (1) - same as 00:27:435 (1) no

01:54:863 (3) - make this spaced just like on 01:53:835 (1,2,3,4) yeh

02:17:834 (1) - move it up a bit cuz too close to slider its fine

02:18:520 (1) - blanket properly to make it neat already blanketed

03:01:035 (1,2) - this part feels empty. you can make it go like this. supposed to be empty to transition to the calm part, this part has no kick or snare or melody or vocal except for the choral hit i mapped

03:46:977 (1) - same as 02:17:834 (1) ^

03:47:663 (1) - blanket properly to make it neat ^

03:49:035 (1,2,3,4) - this is mapped differently than 02:19:892 (1,2,3,4,5,6) when its the same rhythm fixed

04:09:435 (4,5) - make these spaced as the rest cuz intensity 04:09:606 (5) - is not intense

04:09:691 (1,1) - you REALLY should map this section. I do think this part kinda turns players off nah i'd prefer to not map it at all

04:56:577 (2,3) - maybe copy paste 04:56:234 (1) - instead to keep that consistent slider shape yeh

04:58:977 (1) - maybe you can give this more emphasis by making it a bit more spaced? just a bit yeh

Please for the love of god, push this to rank. Have a star for such an amazing map to an epic song :D hopefully! Thanks for modding!
polka


[Timepiece:]
  1. 00:03:263 (4,1) - Why do you choose to represent gaps in time through adjacent placement here, but then stack in other instances like 00:06:006 (5,1,1) - ? Please keep consistency and pick a way to map these gaps so players can get a better feel for the map.
  2. 00:07:720 (1) - You start mapping the synth here, and then start ignoring it at 00:09:777 - , and then mapping it again 00:10:463 (1,2,3) - . Please map to the synth at 00:08:920 (1,2,3,4) -, because the synth is clearly the main melody, and to map a sub melody while a main melody is present and then switch to the main melody later isn't the best line of action.
  3. 00:40:292 (7,8) - Spacing should be bigger here to keep the feel of the map. It doesn't feel right as is.
    1. 00:57:263 (5,1) - Here as well
  4. 00:54:178 (3) - I don't like the idea of using a slider to map these two main beats. Please substitute for circles; they do a much better job.
    1. 01:57:606 (5) - Even though this section is quieter, two circles would do better here too. Just make them closer together. Having a slider represent two big sounds on the head and tail isn't a good idea.
  5. 01:34:634 (5) - Please shorten the slider to better capture the vocals you skipped over. I thought maybe you were mapping to the bass synth, but at 01:40:120 (4,1) - , it makes it clear you are not.
  6. 01:45:948 (2) - Missing a snare?
  7. 01:56:920 (2) - Lands on a vocal that should be clickable considering this section as a whole, please adjust this.
    1. 02:02:406 (2) - Here too
    2. 03:33:606 (4) - ^
    3. 03:42:692 (2) - ^
  8. 02:51:348 - A triplet here would be so cool.
  9. 03:01:034 - I get you are trying to quiet it down for the slow part, but you ignore literally everything here. At least work with circles that decrese in spacing or sliders that decrease in speed, because this doesn't feel good to play at all.
  10. 03:02:406 - If it's anything you change, get rid of the slider art. Please. This maps absolutely nothing and while I get you're trying to represent the drop in song pace, this just doesn't work. All of these vocals you're skipping over. Especially with the wing sliders, the second one starts literally at random. This map has amazing quality so I would hope you don't decide to keep this.
  11. 03:31:720 (3,4) - Switch the position of these two on the time line so the slider plays on the vocal properly.
  12. 03:34:635 (1,2,3,4) - Decrease spacing slightly more because the vocalist does calm down here considerably and I'm not feeling this in this pattern as much as I should.
There are some instances where you pick the drum beat over the main melody, but I felt it worked for the most part. I enjoyed how the choruses felt but I can't help feeling that the anime background is kind of purposeless and that adding some combo colours would really help personalize your map!

Here's my map for the m4m: t/650452/start=15
Topic Starter
ailv

Veridian wrote:



[Timepiece:]
  1. 00:03:263 (4,1) - Why do you choose to represent gaps in time through adjacent placement here, but then stack in other instances like 00:06:006 (5,1,1) - ? Please keep consistency and pick a way to map these gaps so players can get a better feel for the map. fixed this instance, the rest are easily readable
  2. 00:07:720 (1) - You start mapping the synth here, and then start ignoring it at 00:09:777 - , and then mapping it again 00:10:463 (1,2,3) - . Please map to the synth at 00:08:920 (1,2,3,4) -, because the synth is clearly the main melody, and to map a sub melody while a main melody is present and then switch to the main melody later isn't the best line of action. i am following the main melody, although im pretty sure i changed this
  3. 00:40:292 (7,8) - Spacing should be bigger here to keep the feel of the map. It doesn't feel right as is. ok
    1. 00:57:263 (5,1) - Here as well
    okay changed
  4. 00:54:178 (3) - I don't like the idea of using a slider to map these two main beats. Please substitute for circles; they do a much better job.
    1. 01:57:606 (5) - Even though this section is quieter, two circles would do better here too. Just make them closer together. Having a slider represent two big sounds on the head and tail isn't a good idea.
    no
  5. 01:34:634 (5) - Please shorten the slider to better capture the vocals you skipped over. I thought maybe you were mapping to the bass synth, but at 01:40:120 (4,1) - , it makes it clear you are not. i am, just trying to catch vocals as well
  6. 01:45:948 (2) - Missing a snare? yep
  7. 01:56:920 (2) - Lands on a vocal that should be clickable considering this section as a whole, please adjust this. same as below
    1. 02:02:406 (2) - Here too that rhythm choice doesn't fit with what i've intended for this section, it's too dense and active, and it doens't follow the bg synth
    2. 03:33:606 (4) - ^ ok
    3. 03:42:692 (2) - ^
    following drums here
  8. 02:51:348 - A triplet here would be so cool. yeh ok
  9. 03:01:034 - I get you are trying to quiet it down for the slow part, but you ignore literally everything here. At least work with circles that decrese in spacing or sliders that decrease in speed, because this doesn't feel good to play at all. its fine for me, i'd really like to keep this, if i map to the music exactly here it's too dense imo
  10. 03:02:406 - If it's anything you change, get rid of the slider art. Please. This maps absolutely nothing and while I get you're trying to represent the drop in song pace, this just doesn't work. All of these vocals you're skipping over. Especially with the wing sliders, the second one starts literally at random. This map has amazing quality so I would hope you don't decide to keep this.
  11. 03:31:720 (3,4) - Switch the position of these two on the time line so the slider plays on the vocal properly.[/color] yep
  12. 03:34:635 (1,2,3,4) - Decrease spacing slightly more because the vocalist does calm down here considerably and I'm not feeling this in this pattern as much as I should.
ok

There are some instances where you pick the drum beat over the main melody, but I felt it worked for the most part. I enjoyed how the choruses felt but I can't help feeling that the anime background is kind of purposeless and that adding some combo colours would really help personalize your map! finishing up the sb rn, will add both after it's doen

Here's my map for the m4m: t/650452/start=15
Arutsuki
hi im late xd m4m

Timepiece
•00:50:063 (3) - 00:51:435 (4,5) - 00:52:806 (3,4,3,4) - all are same sounds so you should keep the way you map them the same, imo the stack would work the best cuz it makes the gameplay a bit more interesting and works well to emphasise it's the same two sounds
•00:56:920 (3,4) - and the above is the reason why i think this stack doesnt really work, plus the song doesn't really suggest two sounds there. the rhythm from 00:54:863 - is weird in a way that I can't properly tell which sounds you're mapping to and which not, try putting in something like this to see if it sounds better to you
•00:59:663 (1,2,3,4,1,2) - no need to overmap to make a map interesting :<
•from here on the same rhythm issue repeats, you seem to skip between the melody and the beat randomly which only gets confusing. 01:00:349 (1,2,3,4,5,1,2,3,4,5) - here you follow the beat with clickable objects but then in half of the next measure you decide to go with the melody 01:04:634 (2,3,4,5) - . it's good to put variety in rhythm where the song is really repetitive, like here, but you need to keep it somewhat consistent in what changes you make to the rhythm and when you make them (for example switch between the beat and the melody every big white tick or each two or smth). same goes for the rest of the map
•01:20:235 (3,2,2) - unintentional overlap? the rest of the map seems to be following mostly just stacking perfectly when it can so it's kinda weird and inconsistent to have these overlaps here and there. if you just kept one or the other it would improve the structure by a lot, wouldn't seem as lazy. some other examples: 01:51:263 (2,5) - 01:57:435 (4,1) - 02:07:206 (4,2) - etc. for most of these it wouldnt hurt at all to just perfectly stack them like in the rest of the map imo. same goes for the rest here too
•01:43:377 (1,2,3,4,5,1) - could make these jumps gradually lower their spacing to match what the song's doing
•01:53:835 (1,2,3,4,1,2,3,4) - I like what you did here with the type of flow for drums/vocals, but the bit that maps the vocals could start of as low spacing and then gradually rise wih each jump, that would make it cooler imo http://puu.sh/yvNj4/b367c72261.jpg
•02:20:920 (6) - you could put a 3/4 slider with 0.5x sv here to better emphasise that stretched sound. http://puu.sh/yvNnG/3d58f81105.jpg 03:50:063 (6) - same here
•02:22:634 (1,2) - shouldn't ignore these 1/6s :<
•02:23:663 (3,4) - maybe you could lower the spacing of these two a bit more so there's an apparent difference from 02:23:320 (1,2) - since the second pair maps only the vocals without drums
•mostly just repeating issues so look through the whole map if you decide to fix any of these xd

good luck~
Topic Starter
ailv

Arutsuki wrote:

hi im late xd m4m

Timepiece
•00:50:063 (3) - 00:51:435 (4,5) - 00:52:806 (3,4,3,4) - all are same sounds so you should keep the way you map them the same, imo the stack would work the best cuz it makes the gameplay a bit more interesting and works well to emphasise it's the same two sounds yeh
•00:56:920 (3,4) - and the above is the reason why i think this stack doesnt really work, plus the song doesn't really suggest two sounds there. the rhythm from 00:54:863 - is weird in a way that I can't properly tell which sounds you're mapping to and which not, try putting in something like this should workthis to see if it sounds better to you
•00:59:663 (1,2,3,4,1,2) - no need to overmap to make a map interesting :< theres no overmap
•from here on the same rhythm issue repeats, you seem to skip between the melody and the beat randomly which only gets confusing. 01:00:349 (1,2,3,4,5,1,2,3,4,5) - here you follow the beat with clickable objects but then in half of the next measure you decide to go with the melody 01:04:634 (2,3,4,5) - . it's good to put variety in rhythm where the song is really repetitive, like here, but you need to keep it somewhat consistent in what changes you make to the rhythm and when you make them (for example switch between the beat and the melody every big white tick or each two or smth). same goes for the rest of the map this part is prolly the only real concerning part i pretty much just map to the vocals eveywhere else.
•01:20:235 (3,2,2) - unintentional overlap? the rest of the map seems to be following mostly just stacking perfectly when it can so it's kinda weird and inconsistent to have these overlaps here and there. if you just kept one or the other it would improve the structure by a lot, wouldn't seem as lazy. some other examples: 01:51:263 (2,5) - 01:57:435 (4,1) - 02:07:206 (4,2) - etc. for most of these it wouldnt hurt at all to just perfectly stack them like in the rest of the map imo. same goes for the rest here too frankly most of these aren't even visible so i'm not really going to stack em, i use plenty of overlaps 02:00:006 (3,1) - intentionall 02:07:206 (4,2) - , it's just a aesetchic preference of mine.
•01:43:377 (1,2,3,4,5,1) - could make these jumps gradually lower their spacing to match what the song's doing okay a bit
•01:53:835 (1,2,3,4,1,2,3,4) - I like what you did here with the type of flow for drums/vocals, but the bit that maps the vocals could start of as low spacing and then gradually rise wih each jump, that would make it cooler imo http://puu.sh/yvNj4/b367c72261.jpg personally im not really a fan of these changing spacing jumps, sorry, i prefer to map them to the overall intensity, cases like 04:03:434 (1,2,3,4) - where within the jump i use spacing to emphasize are ok tho
•02:20:920 (6) - you could put a 3/4 slider with 0.5x sv here to better emphasise that stretched sound. http://puu.sh/yvNnG/3d58f81105.jpg 03:50:063 (6) - same here as mentioned before in the other mod, in this part i feel the song is taking a breath, i beleive the best way to map is no player input whatsoever
•02:22:634 (1,2) - shouldn't ignore these 1/6s :< im ignoring them, i don't feel like they're enough obvious to map, i never even recognized them as being distinct, it sounds all slurred
•02:23:663 (3,4) - maybe you could lower the spacing of these two a bit more so there's an apparent difference from 02:23:320 (1,2) - since the second pair maps only the vocals without drums yeh ok a bit
•mostly just repeating issues so look through the whole map if you decide to fix any of these xd

good luck~
thanks for modding
Sotarks
IRC
20:58 ailv: heyo
20:58 ailv: can i m4m with u on ur crossing field set
20:58 ailv: i'd like a placeholder on
20:58 *ailv is listening to [https://osu.ppy.sh/b/1469103 himmel feat. YooSanHyakurei - Seraphim]
20:59 ailv: for after i respond to sinnoh's mod later today
20:59 ailv: i was gonna post in ur queue and you posted in my queue first sooo
20:59 ailv: that was kinda awkward ;x
20:59 Sotarks: i thught u do nm
20:59 Sotarks: x
21:00 ailv: yeh but i was gonna post in ur thread
21:00 ailv: up to you
21:00 ailv: ill do nm if u don't want to
21:00 Sotarks: lemme see your map
21:01 Sotarks: :NP
21:01 *Sotarks is playing [https://osu.ppy.sh/b/1469103 himmel feat. YooSanHyakurei - Seraphim [Timepiece]] +Hidden
21:06 Sotarks: ew
21:06 ailv: wot
21:07 Sotarks: song is boring
21:07 Sotarks: x)
21:07 ailv: ;x
21:07 ailv: i like it
21:07 ailv: it's long so i guess i see what u mean
21:07 Sotarks: i can IRC with u right now
21:07 Sotarks: and u mod my map
21:07 Sotarks: after ok
21:07 Sotarks: ?
21:07 ailv: sure that works
21:08 *Sotarks is editing [https://osu.ppy.sh/b/1469103 himmel feat. YooSanHyakurei - Seraphim [Timepiece]]
21:08 Sotarks: you see that whole begining part
21:08 Sotarks: with the piano
21:08 ailv: yeh
21:08 Sotarks: i won't tell you to remap it because it's good enough imo but
21:08 Sotarks: i think you could play with spacing according with the piano volume
21:08 Sotarks: 00:02:748 (1,2,3,4) - exemple :
21:09 Sotarks: https://imgur-archive.ppy.sh/C1pETOP.png
21:09 Sotarks: you see what i mean?
21:09 ailv: yeh
21:09 Sotarks: 00:04:120 (1,2,3,4,5) - other exemple
21:09 Sotarks: this one is good
21:09 ailv: yeh sinnoh pointed that one out too
21:09 Sotarks: 00:06:691 (1,2,3,4,5) - this one not
21:09 ailv: yeh i feel u
21:10 Sotarks: okok no need to show
21:10 Sotarks: https://imgur-archive.ppy.sh/5zpuvVw.png
21:10 Sotarks: u more exemple ?.
21:10 Sotarks: x)
21:10 ailv: nah i gotchu
21:10 Sotarks: ok now i'll post stuff
21:10 Sotarks: and you can fix after or meanwhile
21:10 ailv: yeh works for me
21:10 Sotarks: but you don't need to reply to everything
21:10 Sotarks: ok?
21:10 Sotarks: i don't mind if u don't fix
21:10 Sotarks: 00:27:435 (1,2) - this can be blanketed ;)
21:10 Sotarks: 00:29:835 (8) - u can silence those slider ends
21:11 Sotarks: do this to every sider that ends on blue tic
21:11 ailv: yeh
21:11 Sotarks: 00:36:177 (2,3) - this overlap triggers me
21:11 ailv: ;x
21:11 Sotarks: 00:38:578 (2) - wrong rhythm just ctrl g 00:38:406 (1,2) - this
21:11 ailv: i really like that overlap get ready to see more i think
21:12 Sotarks: no need to reply dude ^^
21:12 Sotarks: i'll ask for reply if i see this is real issue
21:12 Sotarks: like this rhythm issue
21:12 Sotarks: i highly suggest that u fix
21:12 ailv: okk
21:12 ailv: yeh i will
21:12 ailv: i hear it
21:13 Sotarks: 00:56:235 (1,2,3,4,5) - i expect smth more like https://imgur-archive.ppy.sh/HBsZ3Uu.png
21:13 Sotarks: 01:00:349 (1,2) - ewwwwwwwwwwwwww
21:14 ailv: agreed need to change rhyhtm there
21:14 Sotarks: 01:15:348 (6) - i don't hear anything here
21:14 Sotarks: but u can keep
21:14 Sotarks: i'm just not so familiar with overmapped 1/4
21:14 ailv: no it shouldn't be there
21:14 Sotarks: 01:21:605 (5,1,2,1) - nice :D
21:14 ailv: :D
21:15 Sotarks: 01:34:634 (5) - skip vocal makes me sad :C
21:15 Sotarks: (issue)
21:15 ailv: oh maybe im deaf
21:15 ailv: yeh ill fix that
21:15 Sotarks: 02:02:063 (1,2,3,4) - this rhythm is rly bad x) lemme do smth for ya
21:16 Sotarks: https://imgur-archive.ppy.sh/nZ9nb8k.png
21:17 ailv: ic
21:17 ailv: yeh that works
21:17 Sotarks: also man hitsounding is really poorly made
21:17 Sotarks: but i'm lazy to hitsound mod
21:17 Sotarks: x)
21:18 ailv: fuk
21:18 ailv: i can't hitsound for the life of me ill get anxient to do it
21:18 Sotarks: 02:18:520 (1) - try smth like 02:21:263 (1,2) - rhythm wise
21:18 Sotarks: easy way to hitsound
21:18 Sotarks: sotarks approves :
21:18 Sotarks: clap for claps
21:18 Sotarks: normal-hitnormal for kicks
21:18 Sotarks: whistle for vocals
21:19 Sotarks: finish for cymbals
21:19 Sotarks: drum for snares
21:19 ailv: o
21:19 ailv: ok thanks thats useful af actually
21:20 Sotarks: 02:56:920 (1,2,1,2) - this parts make me sad
21:20 Sotarks: looks undermapped
21:20 Sotarks: 03:01:035 (1,2) - same
21:20 Sotarks: 03:26:748 (5) - 2 circles pls
21:21 Sotarks: 03:29:491 (4,5,6,7,1) - move this more on right
21:21 Sotarks: 03:33:949 (1,2,3,4,1,2,3,4) - nice jump
21:21 Sotarks: 03:42:692 (2,3) - ctrl g rhythm
21:22 Sotarks: ok thats all!
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