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gmtn. vs. kozato (fw. LUZE) - squartatrice

posted
Total Posts
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Topic Starter
Dailycare
This beatmap was submitted using in-game submission on 2018년 3월 16일 금요일 at 오후 11:53:50

Artist: gmtn. vs. kozato (fw. LUZE)
Title: squartatrice
Source: BMS
Tags: HARD RENAISSAYAKA Extended Version [_halloween_] halloween Reol Down skystar amamiya yuko Enon Beomsan Dailycare
BPM: 180
Filesize: 24199kb
Play Time: 04:46
Difficulties Available:
  1. Another (4.97 stars, 1166 notes)
  2. Collab Hyper (3.71 stars, 853 notes)
  3. Easy (1.48 stars, 264 notes)
  4. Hard (3.09 stars, 627 notes)
  5. HLW's Ascension Extra (5.63 stars, 1529 notes)
  6. Normal (1.91 stars, 398 notes)
  7. Skystar's Descent (6.22 stars, 1576 notes)
Download: gmtn. vs. kozato (fw. LUZE) - squartatrice
Information: Scores/Beatmap Listing
---------------
https://osu.ppy.sh/s/395524

-

collab hyper
~ 00:22:768 - daily
~ 00:54:767 - beom
~ 01:10:767 - enon
~ 01:25:599 - daily
~ 01:45:431 - enon
~ 02:06:764 - daily
~ 02:27:098 - enon
~ the rest - daily
Beomsan
충성충성
Enon
^^7
Reol
감샤합니다!

All mods here https://osu.ppy.sh/forum/t/398926 (skystar's diff and my diff)
Topic Starter
Dailycare

Reol wrote:

감샤합니다!

All mods here https://osu.ppy.sh/forum/t/398926 (skystar's diff and my diff)
ㅠㅠㅠ 남은 군생활 열심히하세욥 화이팅!!!!!!!!!!!!!!
Left
ee 이거 랭 가능한가요?
schoolboy
!!
Reol

Left wrote:

ee 이거 랭 가능한가요?
노래 길이가 단 몇초 부족하다는 이유로 디랭먹었던 맵이라서요
퀄리티로는 솔직히 그 어떤 맵에도 안밀린다고 자신하고 언랭요소도 업다고 기억합니당
Enon
그 분만 안 오면 될 것 같네요 ^^
Skystar
handsome ex
i can retire
Topic Starter
Dailycare
No descent plz
Left

Enon wrote:

그 분만 안 오면 될 것 같네요 ^^
Haruru
lets goooo
Topic Starter
Dailycare
2kds
sahuang
Please rank it??? if you find enough mods call me for bubble
Topic Starter
Dailycare
Sure i will rank this before going to navy
scanter
ㅎㅇㅎㅇ

Easy

  1. 슬라 끝쪽에 강한 음이 많이 들어가있는데, 제가 븐이 아니라 괜찮은지 어떤지 확신이 안 서네요. 쾃 같은 사람들한테 물어보시는게 좋을듯.
  2. 01:45:431 (3) - 뉴콤
  3. 02:15:431 (2) - 이런 박자는 어떠심?
  4. 04:21:430 (1) - 담요?

Normal

  1. 00:54:767 (1) - 슬라 끝에 서클 2개 겹치는 거 플레이하기 힘들다고 하던데. 차라리 간격 떨어뜨리시는 게 어떨까요?
  2. 01:02:601 (6,1) - 여기도
  3. 01:45:431 (1) - 흐름이 째끔 안 좋아 보이네요. 걍 위로 올리는게 나아보임
  4. 03:19:597 (2,3) - ㄹㅇ
  5. 04:16:097 (1) - 띠용

Insane

  1. 00:39:434 (1,2) - 서로 바꾸는게 더 플레이하기는 편해보여요
  2. 01:41:682 - 개인적으로는 서클 하나 추가해도 그렇게 어려워지지는 않을 것 같음
  3. 01:44:598 (1) - 01:44:848 - 01:44:931 - 요 두 군데에 소리가 있어서 그런가 슬라이더만으로 처리하기에는 약간 어색한 느낌이 있네요. 다르게 바꿔보셔도 괜찮아질듯
  4. 02:06:431 (1) - 3/4박으로 줄이고 끝자리에 서클 하나 놓으시는건 어때요?
  5. 02:27:764 (9,13) - 02:27:764 - 여기부터 음 패턴이 바끼는데 저 부분에 각각 뉴콤 쳐보는 건 어떨까요?

Skystar's Descent

  1. 01:45:098 (7,8,9,1) - before you did high jumps, but here seems too short. what about to extend like this?
제 실력으로는 이게 한계. 맵 다 찍고 뭐 더 필요하심 말하셈. good luck 8-)
Moa
늦었으니 별도 5개 박고감 ㅎ

Easy
딱봐도 잡을거 별로 없어보이지만 함 보겠음 근데 이지에서 1/2박자 써도됨?
00:24:101 (2) - 이지에선 깔끔하게 5틱 S자 만드는게 나아보임 가운데 빨간점 있는거 ㅋㅋ
02:38:431 (1) - 이거 1/1슬라랑 서클하나로 나누는게 더 나아보임 02:39:098 - 이박자 살리기위해서
03:57:430 - ^

Normal
이것도 잡을거 업어보임 ㅎ;;
http://puu.sh/zl0tl/9ae016c1a0.png zzz
https://puu.sh/zl0uH/533e9d38b7.png ㅋㅋㅋ
나머진 깔끔하네용

Hard
피아노 다 잡아줫으니 00:20:018 - 여기도 잡아주는게 나아보임
02:08:431 - 차임(확실한 소리)은 여기서 울리는데 서클이 02:08:598 - 여기있으니 헷갈림
02:49:764 (1,1) - 더 강조해줄 수 있지않음? 노말보다 강조가 안되는거같음
04:18:764 (1,1) - 마찬가지

Collab Hyper
01:18:682 - 여기도 서클 넣는편이 나아보임 01:20:682 (4) - 여기도 넣었으니 다른곳은 다 넣으셧네용
02:27:098 (2,3,4,5,1,1) - 이거 너무 복잡해보임 ㄹㅇ;; 02:27:431 (1) - 이건 하이퍼 하는 랭킹대의 친구들이라면 100퍼 틀릴듯

Insane
일단 키아이 스냅 해주시구
02:27:431 - 하이퍼에선 이런소리 1/8슬라로 잡아주셧는데 인세인도 잡아주시는게 어떠신지
04:06:930 (3,1) - 여긴 DS 더 넓혀서 강조해줘도 괜찮을듯
04:18:430 (4,1) - 이건 DS 더 넓혀서 강조해주는게 나을듯


전체적으로 무난하네용 잡을게업음^^
Cubby
Insane: 00:09:268 (1,2,3) - these should be stacked properly
00:14:934 (2) - this is overlapping 1
02:51:264 (1,2,1,2,3,4) - make this more comfortable
01:16:766 (1,2,3) - 1/8 reverse slider here would have been better
Eir_DELETED
you make this map be ranked plz!
so i just drop my sh*t suggestions so ye

General
- unused files(prob):
sb
sb\bg.jpg
sb\burst.png
sb\Flare.png
sb\highlight.png
sb\spotlight.png

Easy
- 00:22:768 - ~ 00:54:434 - RC Guideline is noted "Avoid slider-only sections".
- 01:21:265 (5) - it would work properly to be 1/1 slider tbh 01:25:265 (5) - same
- 01:39:765 - remove finish? it should be on 01:39:599 - imo
- 01:44:098 (2) - off screen ;; 04:12:097 (3) - same
- 02:47:264 (1) - wat happen lol 03:45:514 (1) - same

Normal
- od4 would make the spread sense. (easy is 2 and hard is 6)
- 01:39:099 (2) - i prefer to replace circle instead
- 03:17:764 (1) - idk the reason why you put nc here cuz you dont nc each 1 measure 04:28:097 (1) - same

Hard
- 01:10:866 - is this unsnapped green line intentional?
- 01:38:432 (2,1) - overlap slightly... i hate im meticulous LOL
- 02:25:848 (2) - it's kinda weird for me to start kick slider on blue tick in hard diff. why dont you replace 1/1 slider + circle?
- 02:31:098 (1) - off screen
- 02:47:097 (1) - eh it's weird you ignore 02:47:931 - despite you catch it in lower diffs zz 04:05:430 (1) - same
- 03:57:764 (1,2) - stack ero
- 04:25:430 (1) - can you end this repeat slider on 04:26:264 - ? i feel it's kinda unplayable for new players to extend it on 1/6 interval

Collab Hyper
- od is decreased to 7? it's kinda weird it is same as Insane
- 01:09:767 (7) - i would prefer to add nc here since to be more visible
- 01:37:682 (5) - it's likely overmap? i couldnt listen anything on here
- 02:51:764 (1,1) - also stack ero

Insane
- 01:26:432 (1) - remove nc? it feels kinda nc spamming since singularity is nothing here
- 02:13:598 - why would you ignore this sound? in your rhythm pattern, i wonder u would make it sense to beat imo

i wont mod two extra diffs cuz they archived to gather much mods on the previous form.
but i suggest only one suggestion that the last spinner(04:51:264 (1) - ) is unnesesarry. this mapset is surely DQ by QAT due to add the spinner is ineffectual i know.

i hope i could be help your map. Good Luck Everybody!!!
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