This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Combo Commander
282 posts
Offline
This beatmap was submitted using in-game submission on samedi 3 février 2018 at 18:45:48

Artist: Brandon Blume
Title: Legacy of Grabbag
Source: Duke Nukem
Tags: 3D PC Megadeth Gigadeth Lee Jackson Atomic Edition Forever 2007 Teaser Theme Zero Hour Bonus Duke3D Metal Cover Medley Nintendo 64 Playstation
BPM: 175
Filesize: 20695kb
Play Time: 05:05
Difficulties Available:
  • 414 (5,54 stars, 1173 notes)

Download: Brandon Blume - Legacy of Grabbag
Information: Scores/Beatmap Listing
---------------
HAIL TO THE KING, BABY!

WARNING : EPILEPTIC STORYBOARD, MAYBE 16+ BECAUSE OF BLOOD! MATURE LANGAGE ON HITSOUNDS!!!! REDOWNLOAD IF DOWNLOADED BEFORE 05/12/2017 FOR A SURPRISE!

414 : 100%

Original video : https://www.youtube.com/watch?v=uu9vDTs0ciE

The beatmap become harder after Zero Hour's Theme!!!

Slider velocity faster at the last part of the song (after Duke Nukem President for people who play with SB)

This map is a bit my SB practice so the SB may be "strange" or "WTF is that??"

Thanks to :

Hareimu (big help)

Professor Gila (Mod)

LiousPL (Mod)

Sinnoh (Mod)

Rew0825 (Mod)

AJamez (Mod)

koliron (Mod)

-Luminate (Mod)

Rougoku (Mod & stars, thanks a lot :D)

Divine Cake (Mod and advices)
Last edited by Star Sapphire on , edited 22 times in total.
User avatar
Rhythm Incarnate
526 posts
Offline
No kudosu yet.
right, i choose this map to mod, but not sure if i'd like to, since looks like the mapset hasn't been finished yet '^'

hmmm poke me again if you have completed the mapset...
User avatar
Combo Commander
282 posts
Offline
Professor Gila wrote:
right, i choose this map to mod, but not sure if i'd like to, since looks like the mapset hasn't been finished yet '^'

hmmm poke me again if you have completed the mapset...


The others difficulties are going to be deleted, I Only have 414 dif for the final mapset ;)
User avatar
Rhythm Incarnate
526 posts
Offline
Earned 1 kudosu.
Mod incoming!

If you were me, i would like to:

-Maybe you'd like to change HP to 7, AR & OD to 9.3?

-00:03:006 (2,3) - maybe you want to drag these to the very left to make a hyper (very left but not to edges so drag them to x:104)

-00:03:863 (5) - should you drag it closer to 00:03:521 (4) to make it a hyper...

-00:06:606 (1,2,3,4,5) - guess drag these to the very left (to x:88) and don't forget to make new combo on 5 and drag 5 closer to 4 (at least drag 5 to x:112)

-00:11:492 (5) , 0011:835 (9) , and 00:12:178 (13) - make a new combo here (9 is 5 if 5 had made, and 13 is 5 if 9 had made a new combo)

-00:12:778 (2) - hmmm just drag this to the left to make 00:12:435 (1) a hyper

-00:25:464 (5) - make a new combo here

-00:19:464 (5) - maybe you'd like to reverse the selection by ctrl + g this? also make a new combo right there

-00:22:206 (5) - make a new combo here...

-00:25:464 (5) - same as above

-00:28:206 (5,9) - this also the same

-00:32:149 (5) - drag this to the left to make a hyper here

-00:32:664 (6) - make new combo right here...

That's all i can mod, like i said before, sorry if i couldn't mod all the parts ;w;
User avatar
Combo Commander
282 posts
Offline
Professor Gila wrote:
Mod incoming!

If you were me, i would like to:

-Maybe you'd like to change HP to 7, AR & OD to 9.3? Fixed

-00:03:006 (2,3) - maybe you want to drag these to the very left to make a hyper (very left but not to edges so drag them to x:104) Fixed

-00:03:863 (5) - should you drag it closer to 00:03:521 (4) to make it a hyper... Fixed

-00:06:606 (1,2,3,4,5) - guess drag these to the very left (to x:88) and don't forget to make new combo on 5 and drag 5 closer to 4 (at least drag 5 to x:112) Fixed, but someone else have told to me to put (5) closer to (6) for making (4) as an hyperdash, so I only have moved (1)-(4)

-00:11:492 (5) , 0011:835 (9) , and 00:12:178 (13) - make a new combo here (9 is 5 if 5 had made, and 13 is 5 if 9 had made a new combo) Fixed

-00:12:778 (2) - hmmm just drag this to the left to make 00:12:435 (1) a hyper Fixed

-00:25:464 (5) - make a new combo here Fixed

-00:19:464 (5) - maybe you'd like to reverse the selection by ctrl + g this? also make a new combo right there Fixed

-00:22:206 (5) - make a new combo here... Fixed

-00:25:464 (5) - same as above Fixed

-00:28:206 (5,9) - this also the same Fixed

-00:32:149 (5) - drag this to the left to make a hyper here Fixed

-00:32:664 (6) - make new combo right here... Fixed

That's all i can mod, like i said before, sorry if i couldn't mod all the parts ;w; FDon't worry, it's really helpfull, I will try to find mistakes on others parts by myself ;)
User avatar
Spinner Sage
179 posts
Offline
Earned 2 kudosu.
User avatar
Combo Commander
282 posts
Offline
nya :3

LiousPL wrote:


Thanks a lot for your mod :D
User avatar
Beatmap Nominator
1,493 posts
Offline
Earned 1 kudosu.
Had to disable storyboard and hitsounds, wtf is with these memes lol
but speaking of hitsounds, they should all be in .wav format, not mp3.

General
Turn off “Samples match playback rate”. If you listen to the song while playing DT or HT, you can hear why this is a bad idea.

Top diff
Your slider velocity is pretty low. Increase it to 1.7 or 1.8x. When doing a hyperdash to a slider, it's too easy to overshoot the slider tail. Increasing SV will improve flow significantly. It also makes general gameplay more interesting if there's more movement, just walking is not too fun to play.
00:26:664 (4,5) - Example of place which suffers from low SV. You had lots of fast movement in the previous section, but the low SV forces the player to slow down and walk, which kills momentum.
Lower HP drain, 7 is too high for this kind of map.

00:00:949 (1) - These are in 1/6 snap
00:01:121 (4) - There's a clear guitar sound on the 1/2, use a 1/2 instead of a 3/4 slider to follow the music's rhythm.
00:01:464 (5) - This downbeat should have a hyperdash to it for emphasis, bit under-emphasised currently.
00:01:978 (7,8,9) - The drums here are pretty passive in the music, mapping 8 & 9 with a slider tail or repeat slider will decrease the emphasis on these.
00:02:492 (1) - There is a strong sound in the middle of the slider, change this slider to be a circle + 1/2 slider and it will follow the guitar better. Putting strong sounds on slider heads / circles gives more emphasis than putting them on a slider tail.
Here's what your rhythm would look like if you applied all changes above. https://puu.sh/yfNo4/8082b9a046.png
Note that it does prioritise guitar above the snare drum when mapping the music, whereas you prioritised snare. I think it's better to choose guitar here, as it's more unique to the song, and has a lot more rhythm changes.

00:05:406 (5,7) - There's a finish on the tail of these sliders, they should have hyperdashes to them as they are prominent unique bits.
00:10:549 (3,4) - You used mostly 1/2 sliders here, but the song has a strong sound on each and every 1/2 for these sliders. Use a repeat slider, or circles to map the change in song by changing rhythm. This also lets you map 00:11:063 (4) - as a stronger beat with a hyperdash.
It's starting to get a bit repetitive with what I'm saying here. Based on the feedback, go through your map, find important and prominent sounds that you think are worth emphasising, and make sure they are on circles or slider heads. Putting them on slider ends decreases the emphasis on them, and the rhythm isn't very intuitive. I won't cover rhythm any further to help focus on other issues.

00:11:149 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - If you listen to the music a little slower, you'll notice that it's not just a long stream. Delete 00:11:149 (1,5,9) - There are breaks in the drum, applying this rhythm change follows the drum's rhythm better.
00:23:406 (1,2,3,4,5,1,2,3,4) - Placing objects on the other sides of the screen is a pretty large diff spike, even for a small increase in song pacing. Nerf the distances so they’re consistent with object spacing of the rest of the map.
00:25:378 (4,1) - The sound to emphasise here is 1, not 4. Change your pattern by moving 4 next to 3, this will change the pattern so there is a hyperdash to 1, which emphasises the most important sound.
00:27:864 (1) - Your NC pattern is following the sounds that should be prioritised, but your note placements are not D: The song is normally split into note groups of 2s and 4s. If you move 00:28:121 (4) - to the other side, you can see that the note groupings are 00:27:864 (1,2,3,4) - 00:28:206 (1,2) - 00:28:378 (3,4) - and 00:28:549 (1,2,3,4) - . Have a hyper on the end of each one to emphasise the start of the next one.
00:28:892 (1) - Add hyperdash for emphasis on the downbeat.
00:42:606 (1,2,3,4) - This was a fairly unexpected edge dash after the previous calm section, not much has changed in the music, so making it a bit easier or mapping consistently to the previous section works better.
00:45:349 (1,2,3) - This can almost be considered a hyper into edge dash, which is unrankable on all diffs. Nerf the jump of 2,3 a bit.
00:54:435 (6) - Antiflow is really weak here, it’s hard to decide whether to move backwards, or stand in place. Increase it’s movement in either direction so it’s clearer what to do.
00:57:349 (1,2,3,1) - On the previous jumps, all dashes were on the edge of the screen, so it would be natural to assume 00:58:378 (1) - would be on the edge. However, it’s in the middle. Ctrl-g so that it’s a bit easier to follow flow.
01:00:606 (3,1) - Same issue above, move 1 closer to the middle will be easier to read.
01:02:835 (1,2,3,4) - The contrast of spacing between this and 01:04:206 (1,2,3,4) - is too much. The first is unnaturally small spacing between objects, and the latter are almost edge-dashes. Decrease the distance change between them so it’s a bit easier to follow.
01:06:949 (5) - not a good idea to have downbeats on a slider tail. Use a ½ slider and place a circle at 01:07:292 (6) - on the left side to have a hyperdash.
01:18:949 (4,5) - Your distances between objects are really inconsistent in this area, which leads to edge dashes and inconsistent use of hypers. Watch this through the editor a couple times, and figure out where the edge dashes are.
01:41:406 (5,1) - Distance between these two objects is too small, add a hyperdash
01:58:721 (6) - you forgot to nc

I think the main things you need to do is testplay this a couple more. There are some issues that are pretty easy to find if you play the map and find parts that are too hard to FC. Those would be the areas that need to be changed to flow better.
User avatar
Combo Commander
282 posts
Offline
Sinnoh wrote:
Had to disable storyboard and hitsounds, wtf is with these memes lol all is from the original game, I wanted to add those hitsounds because it's looked good :3 For the SB, it's my first SB so~~ it can look bad ^^"
but speaking of hitsounds, they should all be in .wav format, not mp3. Fixed

General
Turn off “Samples match playback rate”. If you listen to the song while playing DT or HT, you can hear why this is a bad idea. Fixed, but I have turned it on for having the voices working good with DT and HT

Top diff
Your slider velocity is pretty low. Increase it to 1.7 or 1.8x. When doing a hyperdash to a slider, it's too easy to overshoot the slider tail. Increasing SV will improve flow significantly. It also makes general gameplay more interesting if there's more movement, just walking is not too fun to play.
00:26:664 (4,5) - Example of place which suffers from low SV. You had lots of fast movement in the previous section, but the low SV forces the player to slow down and walk, which kills momentum. Fixed
Lower HP drain, 7 is too high for this kind of map.I think the HP Drain isn't too high, I have already lowed it (it was 8 before)

00:00:949 (1) - These are in 1/6 snap yes :3
00:01:121 (4) - There's a clear guitar sound on the 1/2, use a 1/2 instead of a 3/4 slider to follow the music's rhythm. Fixed
00:01:464 (5) - This downbeat should have a hyperdash to it for emphasis, bit under-emphasised currently. Fixed
00:01:978 (7,8,9) - The drums here are pretty passive in the music, mapping 8 & 9 with a slider tail or repeat slider will decrease the emphasis on these. Fixed
00:02:492 (1) - There is a strong sound in the middle of the slider, change this slider to be a circle + 1/2 slider and it will follow the guitar better. Putting strong sounds on slider heads / circles gives more emphasis than putting them on a slider tail.
Here's what your rhythm would look like if you applied all changes above. https://puu.sh/yfNo4/8082b9a046.png
Note that it does prioritise guitar above the snare drum when mapping the music, whereas you prioritised snare. I think it's better to choose guitar here, as it's more unique to the song, and has a lot more rhythm changes. There's the same rhythm 4 times on the song (if I don't have mistaken my count ^^" ) so I have prefered to follow the drum on the begin and following the song on the other ;)

00:05:406 (5,7) - There's a finish on the tail of these sliders, they should have hyperdashes to them as they are prominent unique bits. Fixed
00:10:549 (3,4) - You used mostly 1/2 sliders here, but the song has a strong sound on each and every 1/2 for these sliders. Use a repeat slider, or circles to map the change in song by changing rhythm. This also lets you map 00:11:063 (4) - as a stronger beat with a hyperdash.
It's starting to get a bit repetitive with what I'm saying here. Based on the feedback, go through your map, find important and prominent sounds that you think are worth emphasising, and make sure they are on circles or slider heads. Putting them on slider ends decreases the emphasis on them, and the rhythm isn't very intuitive. I won't cover rhythm any further to help focus on other issues. ok, I think having understood, I wil see for the others parts of the song ;)

00:11:149 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - If you listen to the music a little slower, you'll notice that it's not just a long stream. Delete 00:11:149 (1,5,9) - There are breaks in the drum, applying this rhythm change follows the drum's rhythm better. Fixed
00:23:406 (1,2,3,4,5,1,2,3,4) - Placing objects on the other sides of the screen is a pretty large diff spike, even for a small increase in song pacing. Nerf the distances so they’re consistent with object spacing of the rest of the map. I will not change this part, sorry ;)
00:25:378 (4,1) - The sound to emphasise here is 1, not 4. Change your pattern by moving 4 next to 3, this will change the pattern so there is a hyperdash to 1, which emphasises the most important sound. Fixed
00:27:864 (1) - Your NC pattern is following the sounds that should be prioritised, but your note placements are not D: The song is normally split into note groups of 2s and 4s. If you move 00:28:121 (4) - to the other side, you can see that the note groupings are 00:27:864 (1,2,3,4) - 00:28:206 (1,2) - 00:28:378 (3,4) - and 00:28:549 (1,2,3,4) - . Have a hyper on the end of each one to emphasise the start of the next one. Fixed
00:28:892 (1) - Add hyperdash for emphasis on the downbeat. Fixed
00:42:606 (1,2,3,4) - This was a fairly unexpected edge dash after the previous calm section, not much has changed in the music, so making it a bit easier or mapping consistently to the previous section works better. Fixed
00:45:349 (1,2,3) - This can almost be considered a hyper into edge dash, which is unrankable on all diffs. Nerf the jump of 2,3 a bit. Fixed
00:54:435 (6) - Antiflow is really weak here, it’s hard to decide whether to move backwards, or stand in place. Increase it’s movement in either direction so it’s clearer what to do. Fixed
00:57:349 (1,2,3,1) - On the previous jumps, all dashes were on the edge of the screen, so it would be natural to assume 00:58:378 (1) - would be on the edge. However, it’s in the middle. Ctrl-g so that it’s a bit easier to follow flow. Fixed
01:00:606 (3,1) - Same issue above, move 1 closer to the middle will be easier to read. Fixed
01:02:835 (1,2,3,4) - The contrast of spacing between this and 01:04:206 (1,2,3,4) - is too much. The first is unnaturally small spacing between objects, and the latter are almost edge-dashes. Decrease the distance change between them so it’s a bit easier to follow. Fixed
01:06:949 (5) - not a good idea to have downbeats on a slider tail. Use a ½ slider and place a circle at 01:07:292 (6) - on the left side to have a hyperdash. Fixed
01:18:949 (4,5) - Your distances between objects are really inconsistent in this area, which leads to edge dashes and inconsistent use of hypers. Watch this through the editor a couple times, and figure out where the edge dashes are. Fixed
01:41:406 (5,1) - Distance between these two objects is too small, add a hyperdash Fixed
01:58:721 (6) - you forgot to nc ah, yeah, totally forgotten, sorry XD

I think the main things you need to do is testplay this a couple more. There are some issues that are pretty easy to find if you play the map and find parts that are too hard to FC. Those would be the areas that need to be changed to flow better.


Thanks a lot for you mod, I will do testplay for seeing the problems (or finding people who having the skill for FC overdoses)
User avatar
Rhythm Incarnate
805 posts
Offline
Earned 2 kudosu.
Hello from my modding queue! //Sorry for very late ;w;

Image 414


Hope it can help you. Good luck sorry again about very late TT.
User avatar
Combo Commander
282 posts
Offline
rew0825 wrote:
Hello from my modding queue! //Sorry for very late ;w; Don't worry, better late than never ;)

Image 414


Hope it can help you. Good luck sorry again about very late TT. It was really helpful and don't worry, better late than never ;)


Thanks a lot for your help :D
User avatar
Combo Commander
330 posts
Offline
Earned 2 kudosu.
halo from le Q

00:01:464 - u could hear the guitar sound here giving a new sound yet u didnt map it following on like what u did on 00:02:492 (1) - what i'd suggest is 00:01:121 (3) - shorten this slider to blue tick and move 00:01:464 (4) - to white tick and make it a repeat slider
00:05:235 - same issue here, the downbeat starts here yet it is mapped with a slidertail from the previous slider, 00:05:064 - add a circle here and make nessescary adjustments on the next objects after
00:12:349 (10,1) - feels weird when there's no hyper between these cus the slider gives a raelly strong sound and it's entering to a new section of the song, maybe move the slider to the right side instead perhaps ofr more comfy flow
00:18:264 (1,2,3,4,1,2,3,4,1,2,3,4) - this whole section really is too close with each other! give appropraite spacing for those plss really uncomfy to play
00:25:978 (5) - not sure about this note, it's hard to catch imo
00:45:178 (14,1) - missing hyper between these; the slider gives a strong cymbal sound
02:00:264 (1) - ds here is very bigg consider reducing it
02:27:521 (6,7,1) - ^ hArDD
02:32:835 (3,4) - should have hyper
02:35:235 (1,2) - ^
04:20:664 (1,2) - same issue as before, pls reduce the distance hereee
04:28:035 (6) - move this farther and make 5 a hyper since it's downbeat
04:30:435 (6,7) - lower the spacing here pls these are hard to catch coming from the slider
04:37:978 (3,4) - add hyper ple
05:03:092 (1) - spinner should be 1 beat from previous note, move this to white tick
User avatar
Combo Commander
282 posts
Offline
AJamez wrote:
halo from le Q

00:01:464 - u could hear the guitar sound here giving a new sound yet u didnt map it following on like what u did on 00:02:492 (1) - what i'd suggest is 00:01:121 (3) - shorten this slider to blue tick and move 00:01:464 (4) - to white tick and make it a repeat slider Fixed
00:05:235 - same issue here, the downbeat starts here yet it is mapped with a slidertail from the previous slider, 00:05:064 - add a circle here and make nessescary adjustments on the next objects after Fixed
00:12:349 (10,1) - feels weird when there's no hyper between these cus the slider gives a raelly strong sound and it's entering to a new section of the song, maybe move the slider to the right side instead perhaps ofr more comfy flow Fixed
00:18:264 (1,2,3,4,1,2,3,4,1,2,3,4) - this whole section really is too close with each other! give appropraite spacing for those plss really uncomfy to play Fixed
00:25:978 (5) - not sure about this note, it's hard to catch imo Added hyperdash
00:45:178 (14,1) - missing hyper between these; the slider gives a strong cymbal sound Fixed
02:00:264 (1) - ds here is very bigg consider reducing it Fixed
02:27:521 (6,7,1) - ^ hArDD Changed pattern
02:32:835 (3,4) - should have hyper Fixed
02:35:235 (1,2) - ^ Fixed
04:20:664 (1,2) - same issue as before, pls reduce the distance hereee Fixed
04:28:035 (6) - move this farther and make 5 a hyper since it's downbeat Fixed
04:30:435 (6,7) - lower the spacing here pls these are hard to catch coming from the slider Fixed
04:37:978 (3,4) - add hyper ple Fixed
05:03:092 (1) - spinner should be 1 beat from previous note, move this to white tick Fixed


Thanks a lot for your mod :D
User avatar
Rhythm Incarnate
759 posts
Offline
Earned 1 kudosu.
mod
Code:
2017-12-06 19:06 Star Sapphire: hi^^
2017-12-06 19:06 koliron: hi
2017-12-06 19:06 Star Sapphire: excuse me to disappoint you, but I have seen your name on the CTB modder list
2017-12-06 19:06 Star Sapphire: and I wanted to ask you a favor(if you want, of course ;) )
2017-12-06 19:07 koliron: thats my list :^)
2017-12-06 19:07 koliron: sure
2017-12-06 19:07 Star Sapphire: can you mod a map for me please ^^"
2017-12-06 19:08 koliron: sure!
2017-12-06 19:08 koliron: do you have time to a irdc mod?
2017-12-06 19:08 koliron: ACTION is playing [https://osu.ppy.sh/b/1414184 Brandon Blume - Legacy of Grabbag [414]] <CatchTheBeat>
2017-12-06 19:08 Star Sapphire: yes, of course :)
2017-12-06 19:09 Star Sapphire: I prefer IRC mods :)
2017-12-06 19:09 Star Sapphire: ye, it's this one^^
2017-12-06 19:10 koliron: lmao
2017-12-06 19:10 koliron: ACTION is editing [https://osu.ppy.sh/b/1414184 Brandon Blume - Legacy of Grabbag [414]]
2017-12-06 19:10 Star Sapphire: it's an overdose ;)
2017-12-06 19:11 koliron: 00:06:949 (1,2) - this movement feels pretty weird, i think there should be a little more distance here,
2017-12-06 19:11 koliron: moving 2 a little to the right would plays alot better!
2017-12-06 19:11 Star Sapphire: from 1 to 2?
2017-12-06 19:11 koliron: yes
2017-12-06 19:11 Star Sapphire: moved from 3 block to the right
2017-12-06 19:13 koliron: 00:12:435 (1,2) - there were strong jumps here and suddenly this slider )))): those notes are too close! consider to replace 2 with 4 circles and add more space between them the current ones
2017-12-06 19:13 Star Sapphire: CTRL+H for the slider is ok?
2017-12-06 19:14 koliron: mmmh well, maybe
2017-12-06 19:14 Star Sapphire: (and CTRL+H for (3)
2017-12-06 19:15 koliron: 00:21:178 (2,3,4,1,2,3) - looks a little repetitive to me, what about ctrl+G in 00:22:206 (1) -  then in  00:22:549 (2) - to make it a little more interesting
2017-12-06 19:16 Star Sapphire: CTRL+G for (2)?
2017-12-06 19:16 koliron: sure hwy not
2017-12-06 19:16 Star Sapphire: oki, so CTRL+G for (1) and (2)
2017-12-06 19:17 koliron: 00:39:692 (6,7) - too hard jump! pixel jumps in ctb are not that good xD its fine if you like them but try not to abuse!!! i'd put them a little more close OR make an hyper
2017-12-06 19:17 koliron: 00:56:321 - nice patterns! i loved them :D
2017-12-06 19:18 Star Sapphire: thanks :)
2017-12-06 19:18 Star Sapphire: (moved (7) for making a HDash)
2017-12-06 19:19 koliron: 02:10:206 (1,2) - same about this jump, feels too weird D: i'd move 02:10:464 (2,3,4) - a little to the left!
2017-12-06 19:20 Star Sapphire: 3 blocks from the left^^
2017-12-06 19:20 koliron: 02:28:378 (2,3) - mmmmh i dont think these hitsounds actually fits with the song :thinking:
2017-12-06 19:21 koliron: what about keep the first one and remove the second
2017-12-06 19:22 Star Sapphire: fixed, I have forgotten why I have putted these whistle here
2017-12-06 19:22 koliron: 03:00:264 (10,11) - 11 is pretty strong and is possible to walk and still catch it :C consider to add a dash or even a hyper TO it!
2017-12-06 19:23 Star Sapphire: it's a calm part
2017-12-06 19:23 koliron: then just a dash?
2017-12-06 19:23 Star Sapphire: oki^^
2017-12-06 19:23 Star Sapphire: I move 10 to left or 11 to right?
2017-12-06 19:24 koliron: good!
2017-12-06 19:24 Star Sapphire: (it was a question XD)
2017-12-06 19:24 koliron: 03:23:064 (1,1) - warning! there's a ctb rule which says you cant put a spinner 1/4 close to a note
2017-12-06 19:25 koliron: what about replace the spinner with a long slider? or move the spinner to 03:23:406 - 
2017-12-06 19:25 koliron: the rule is because the player has not enough time to catch the banana he/she wants xD
2017-12-06 19:26 koliron: like not even enough time to move lol
2017-12-06 19:26 Star Sapphire: I understand, I think put a slider for the hitsounds
2017-12-06 19:27 koliron: 04:01:464 (1,2,3,4) - a little repetitive in my opinion, what about something like this? https://osu.ppy.sh/ss/9705950
2017-12-06 19:27 Star Sapphire: I have replaced the spinner and the circle by a 1/1 slider
2017-12-06 19:28 Star Sapphire: ok, I will try to do that :)
2017-12-06 19:29 Star Sapphire: fixed^^
2017-12-06 19:29 koliron: 04:17:921 (1,2,3) - this pattern doesnt play bad but its not so aesthetic, aesthtic is so important! what about move 2 a little to the right? it wouldp lay the same but looks alot better
2017-12-06 19:30 Star Sapphire: 2 blocks to the right
2017-12-06 19:30 koliron: 04:41:064 (8,9) - maybe too close? this is the strongest kiai! consider to add some distance in that movement (for example with 9 to the right
2017-12-06 19:31 Star Sapphire: CTRL+H for the (9)
2017-12-06 19:31 koliron: 04:48:092 - i loved this pattern! buuut why 04:51:349 (8) - this one doesnt have an hyper like the rest?
2017-12-06 19:32 koliron: 04:53:321 (14,15,16,1) - consider to move this a LITTLE to the right, so it would play the same as 04:52:464 (4,5,6,7) - which is so nice!
2017-12-06 19:32 Star Sapphire: little mistake, fixed^^
2017-12-06 19:33 Star Sapphire: fixed^^
2017-12-06 19:33 koliron: about the song setup
2017-12-06 19:34 koliron: you can remove "Duke Nukem" from the tags since its unnecesary
2017-12-06 19:34 koliron: you can find it without that atag already, because its the source!
2017-12-06 19:34 Star Sapphire: yes, I have putted it for "Duke Nukem 3D"
2017-12-06 19:34 koliron: also, consider to reduce the HP to 6, 7 looks like too much in my opinion
2017-12-06 19:35 Star Sapphire: it were 8 before and someone else told to me to put 7
2017-12-06 19:35 Star Sapphire: but I'm not sure if 6 will not be too easy
2017-12-06 19:35 koliron: it was just a suggestion, if you dont think the same its fine xD
2017-12-06 19:35 koliron: thats all!
2017-12-06 19:36 Star Sapphire: oki x)
2017-12-06 19:36 Star Sapphire: I update^^
User avatar
Combo Commander
282 posts
Offline
koliron wrote:
mod
Code:
2017-12-06 19:06 Star Sapphire: hi^^
2017-12-06 19:06 koliron: hi
2017-12-06 19:06 Star Sapphire: excuse me to disappoint you, but I have seen your name on the CTB modder list
2017-12-06 19:06 Star Sapphire: and I wanted to ask you a favor(if you want, of course ;) )
2017-12-06 19:07 koliron: thats my list :^)
2017-12-06 19:07 koliron: sure
2017-12-06 19:07 Star Sapphire: can you mod a map for me please ^^"
2017-12-06 19:08 koliron: sure!
2017-12-06 19:08 koliron: do you have time to a irdc mod?
2017-12-06 19:08 koliron: ACTION is playing [https://osu.ppy.sh/b/1414184 Brandon Blume - Legacy of Grabbag [414]] <CatchTheBeat>
2017-12-06 19:08 Star Sapphire: yes, of course :)
2017-12-06 19:09 Star Sapphire: I prefer IRC mods :)
2017-12-06 19:09 Star Sapphire: ye, it's this one^^
2017-12-06 19:10 koliron: lmao
2017-12-06 19:10 koliron: ACTION is editing [https://osu.ppy.sh/b/1414184 Brandon Blume - Legacy of Grabbag [414]]
2017-12-06 19:10 Star Sapphire: it's an overdose ;)
2017-12-06 19:11 koliron: 00:06:949 (1,2) - this movement feels pretty weird, i think there should be a little more distance here,
2017-12-06 19:11 koliron: moving 2 a little to the right would plays alot better!
2017-12-06 19:11 Star Sapphire: from 1 to 2?
2017-12-06 19:11 koliron: yes
2017-12-06 19:11 Star Sapphire: moved from 3 block to the right
2017-12-06 19:13 koliron: 00:12:435 (1,2) - there were strong jumps here and suddenly this slider )))): those notes are too close! consider to replace 2 with 4 circles and add more space between them the current ones
2017-12-06 19:13 Star Sapphire: CTRL+H for the slider is ok?
2017-12-06 19:14 koliron: mmmh well, maybe
2017-12-06 19:14 Star Sapphire: (and CTRL+H for (3)
2017-12-06 19:15 koliron: 00:21:178 (2,3,4,1,2,3) - looks a little repetitive to me, what about ctrl+G in 00:22:206 (1) -  then in  00:22:549 (2) - to make it a little more interesting
2017-12-06 19:16 Star Sapphire: CTRL+G for (2)?
2017-12-06 19:16 koliron: sure hwy not
2017-12-06 19:16 Star Sapphire: oki, so CTRL+G for (1) and (2)
2017-12-06 19:17 koliron: 00:39:692 (6,7) - too hard jump! pixel jumps in ctb are not that good xD its fine if you like them but try not to abuse!!! i'd put them a little more close OR make an hyper
2017-12-06 19:17 koliron: 00:56:321 - nice patterns! i loved them :D
2017-12-06 19:18 Star Sapphire: thanks :)
2017-12-06 19:18 Star Sapphire: (moved (7) for making a HDash)
2017-12-06 19:19 koliron: 02:10:206 (1,2) - same about this jump, feels too weird D: i'd move 02:10:464 (2,3,4) - a little to the left!
2017-12-06 19:20 Star Sapphire: 3 blocks from the left^^
2017-12-06 19:20 koliron: 02:28:378 (2,3) - mmmmh i dont think these hitsounds actually fits with the song :thinking:
2017-12-06 19:21 koliron: what about keep the first one and remove the second
2017-12-06 19:22 Star Sapphire: fixed, I have forgotten why I have putted these whistle here
2017-12-06 19:22 koliron: 03:00:264 (10,11) - 11 is pretty strong and is possible to walk and still catch it :C consider to add a dash or even a hyper TO it!
2017-12-06 19:23 Star Sapphire: it's a calm part
2017-12-06 19:23 koliron: then just a dash?
2017-12-06 19:23 Star Sapphire: oki^^
2017-12-06 19:23 Star Sapphire: I move 10 to left or 11 to right?
2017-12-06 19:24 koliron: good!
2017-12-06 19:24 Star Sapphire: (it was a question XD)
2017-12-06 19:24 koliron: 03:23:064 (1,1) - warning! there's a ctb rule which says you cant put a spinner 1/4 close to a note
2017-12-06 19:25 koliron: what about replace the spinner with a long slider? or move the spinner to 03:23:406 - 
2017-12-06 19:25 koliron: the rule is because the player has not enough time to catch the banana he/she wants xD
2017-12-06 19:26 koliron: like not even enough time to move lol
2017-12-06 19:26 Star Sapphire: I understand, I think put a slider for the hitsounds
2017-12-06 19:27 koliron: 04:01:464 (1,2,3,4) - a little repetitive in my opinion, what about something like this? https://osu.ppy.sh/ss/9705950
2017-12-06 19:27 Star Sapphire: I have replaced the spinner and the circle by a 1/1 slider
2017-12-06 19:28 Star Sapphire: ok, I will try to do that :)
2017-12-06 19:29 Star Sapphire: fixed^^
2017-12-06 19:29 koliron: 04:17:921 (1,2,3) - this pattern doesnt play bad but its not so aesthetic, aesthtic is so important! what about move 2 a little to the right? it wouldp lay the same but looks alot better
2017-12-06 19:30 Star Sapphire: 2 blocks to the right
2017-12-06 19:30 koliron: 04:41:064 (8,9) - maybe too close? this is the strongest kiai! consider to add some distance in that movement (for example with 9 to the right
2017-12-06 19:31 Star Sapphire: CTRL+H for the (9)
2017-12-06 19:31 koliron: 04:48:092 - i loved this pattern! buuut why 04:51:349 (8) - this one doesnt have an hyper like the rest?
2017-12-06 19:32 koliron: 04:53:321 (14,15,16,1) - consider to move this a LITTLE to the right, so it would play the same as 04:52:464 (4,5,6,7) - which is so nice!
2017-12-06 19:32 Star Sapphire: little mistake, fixed^^
2017-12-06 19:33 Star Sapphire: fixed^^
2017-12-06 19:33 koliron: about the song setup
2017-12-06 19:34 koliron: you can remove "Duke Nukem" from the tags since its unnecesary
2017-12-06 19:34 koliron: you can find it without that atag already, because its the source!
2017-12-06 19:34 Star Sapphire: yes, I have putted it for "Duke Nukem 3D"
2017-12-06 19:34 koliron: also, consider to reduce the HP to 6, 7 looks like too much in my opinion
2017-12-06 19:35 Star Sapphire: it were 8 before and someone else told to me to put 7
2017-12-06 19:35 Star Sapphire: but I'm not sure if 6 will not be too easy
2017-12-06 19:35 koliron: it was just a suggestion, if you dont think the same its fine xD
2017-12-06 19:35 koliron: thats all!
2017-12-06 19:36 Star Sapphire: oki x)
2017-12-06 19:36 Star Sapphire: I update^^


Thanks a lot for your help :D
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 21 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: