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This beatmap was submitted using in-game submission on 14 novembre 2017 at 22:55:16

Artist: T-ara
Title: Cry Cry
Tags: Tiara Black Eyes K-pop Girl Group W h i t e W_h_i_t_e Collab Collaboration Veus Pachiru
BPM: 115
Filesize: 17901kb
Play Time: 03:13
Difficulties Available:
  • Easy (1,45 stars, 145 notes)
  • Hard (2,73 stars, 321 notes)
  • Normal (2,1 stars, 237 notes)

Download: T-ara - Cry Cry
Download: T-ara - Cry Cry (no video)
Information: Scores/Beatmap Listing
---------------
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Last edited by Gabe on , edited 7 times in total.
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update!

Code:
osu file format v14

[General]
AudioFilename: T-ara - Cry Cry.mp3
AudioLeadIn: 0
PreviewTime: 51682
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 25203,52334,83638,127464,135812,165029
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Cry Cry
TitleUnicode:Cry Cry
Artist:T-ara
ArtistUnicode:티아라
Creator:Gabe
Version:Easy
Source:
Tags:Tiara Black Eyes K-pop Girl Group W h i t e W_h_i_t_e Collab Collaboration Veus Pachiru
BeatmapID:1406768
BeatmapSetID:664712

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"T-ara bg.jpg",0,0
Video,-590,"T-ara vid.avi"
//Break Periods
2,83838,89899
2,127664,134372
2,144360,146247
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
16856,521.739130434783,4,2,0,50,1,0
52334,-100,4,2,0,50,0,1
68899,-100,4,2,0,50,0,0
69029,-100,4,2,0,50,0,1
69160,-100,4,2,0,50,0,0
81551,-100,4,2,0,40,0,0
83638,-100,4,2,0,10,0,0
91203,-100,4,2,0,40,0,0
95116,-100,4,2,0,50,0,0
95638,-100,4,2,0,60,0,0
96160,-100,4,2,0,50,0,0
110769,-100,4,2,0,50,0,1
127334,-100,4,2,0,50,0,0
127464,-100,4,2,0,50,0,1
127595,-100,4,2,0,50,0,0
148334,-100,4,2,0,50,0,1
164899,-100,4,2,0,50,0,0
165029,-100,4,2,0,50,0,1
181595,-100,4,2,0,50,0,0
181725,-100,4,2,0,50,0,1
181856,-100,4,2,0,50,0,0


[Colours]
Combo1 : 222,206,95
Combo2 : 107,0,215

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Rhythm Incarnate
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m4m my map https://osu.ppy.sh/s/663704


easy
01:31:464 (1) - maybe u'd like to do something like that, it will ignore less important beats and it'll still be intuitive with easy diff https://puu.sh/xtkY2/a758e8aa57.png
02:15:812 (1) - u could map that part with no problems, leaving it on a break feels so empty and it will make the players bored. just use some 2/1 sliders and 1/1 after it and it'll be mapped fine.


normal
ur stack leniency must be high enough for 1/1 objects stack
01:39:551 (7,1) - improve blanket
01:41:638 (2) - add a note here would be a gud idea for vocals 00:43:203 (2) - same here
01:42:421 (4,5,1) - i feel like it is too empty for the song, there are more dominant beats there asking for to be mapped! 00:43:986 (4,5,1) - same here
02:24:160 (4) - i feel like it would be interesting if u move the spinner to this place, where there are sounds which fits more on a spin, and then map the beginning of the kiai, since it is the last kiai coulde use some variation from previous one considering you CTRL C CTRL V it for the third time XD
02:46:073 (2,3,4) - only time u used this pattern was here, for sure it will confuse newbies, better change it


hard
00:48:160 (1,2,3,4) - this pattern could use more emphasys, move it farther from slider (4). like that > https://puu.sh/xtlfd/ebac85bd32.png plays much better
00:50:247 (1,1,2) - spinner recovery time must be at least 1 beat in hard difficulties, sounds too hard like that, delete 00:52:073 (1). SAME here 01:48:682 (1,1,2).
01:06:682 (2,3,4,5,1) - i get u are following vocals but i dont think it is really intuitive representing it like that. it's quite tricky since it can be easily misunderstood with the intrumentals. SAME here 02:05:377 (3,4,5,1) and for all the other parts u did that.
01:21:029 (1,2) - swap NCs
02:48:682 (4) - maybe you'd like to ctrl+g this slider to give more emphasys to beats.


good luck ^^
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Rhythm Incarnate
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Earned 1 kudosu.
Image
ImageImageImage

Hi Gabe ^^ im here for your request!




    NormalImage

  • 00:57:551 (3,4,5,6) - try to pick only one for stack rhythm on low diff like easy or normal. ofc 00:33:551 (1,2) - they are fine since much far. but that (5)and(6) its really hard to get right rhythm because of stack with other term. if i were you, ill make (5)to slider. this is rhythm on timeline >>https://osu.ppy.sh/ss/9039325 *ignore patterns* / if you want to keep your current rhythm, i think better to make like your 2nd kiai one. (01:55:986 (3,4,5,6) -
  • 02:46:073 (2,3,4,5) - this placement. is really hard to read for normal diff flow in my opinion xD..



Image
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MkGuh wrote:
m4m my map https://osu.ppy.sh/s/663704

normal
01:41:638 (2) - add a note here would be a gud idea for vocals 00:43:203 (2) - same here I prefer following the suggestion below
01:42:421 (4,5,1) - i feel like it is too empty for the song, there are more dominant beats there asking for to be mapped! 00:43:986 (4,5,1) - same here
02:24:160 (4) - i feel like it would be interesting if u move the spinner to this place, where there are sounds which fits more on a spin, and then map the beginning of the kiai, since it is the last kiai coulde use some variation from previous one considering you CTRL C CTRL V it for the third time XD I only copied the rhythm ;_; , also, I prefer leaving the spinner there as it makes a suspense during this time.
02:46:073 (2,3,4) - only time u used this pattern was here, for sure it will confuse newbies, better change it I'm gonna keep this idea,
but I decided to move them a little bit



hard
01:06:682 (2,3,4,5,1) - i get u are following vocals but i dont think it is really intuitive representing it like that. it's quite tricky since it can be easily misunderstood with the intrumentals. SAME here 02:05:377 (3,4,5,1) and for all the other parts u did that. As you said, I was mostly following the vocals, I will try to remap this part, but I won't be rushing it as it's not a major issue
02:48:682 (4) - maybe you'd like to ctrl+g this slider to give more emphasys to beats. it makes an incomfortable jump :<


good luck ^^

thank you!

Euny wrote:
Image
ImageImageImage

Hi Gabe ^^ im here for your request!


    NormalImage

  • 00:57:551 (3,4,5,6) - try to pick only one for stack rhythm on low diff like easy or normal. ofc 00:33:551 (1,2) - they are fine since much far. but that (5)and(6) its really hard to get right rhythm because of stack with other term. if i were you, ill make (5)to slider. this is rhythm on timeline >>https://osu.ppy.sh/ss/9039325 *ignore patterns* / if you want to keep your current rhythm, i think better to make like your 2nd kiai one. (01:55:986 (3,4,5,6) - I'll keep my idea for now, but I gotta say that yours is not bad neither
  • 02:46:073 (2,3,4,5) - this placement. is really hard to read for normal diff flow in my opinion xD.. replied on MkGuh's mod


    HardImage


  • 00:36:942 - if you mapped for vocal sound like 00:37:464 (5) -, then also you should put note on here. or just remove that (5). (5)
    sounds more dominant than the other place you've mentioned

Image

Thank you so much!

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ModdingV2 is now enabled for this beatmap.

You can join the discussion over here!
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Rhythm Incarnate
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Earned 1 kudosu.
sup
i will give it a try

edit: assuming that other people's suggestions will be mixed up with mines because of the timeline thing, i felt that i had to copy and paste the whole explaination rather than just saying the usual "same as above" or "same as (timestamp)" so it will be easier to understand the mentioned issues in the future.
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pimpG wrote:
sup
i will give it a try

edit: assuming that other people's suggestions will be mixed up with mines because of the timeline thing, i felt that i had to copy and paste the whole explaination rather than just saying the usual "same as above" or "same as (timestamp)" so it will be easier to understand the mentioned issues in the future.

Gave you the kudos for your suggestions! Thank you :)
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Rhythm Incarnate
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don't forget to check the other diff's

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Image
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don't worry, Ive checked both Hard and Normal. Im waiting on Pachirus reply on his diff!
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Did some suggestions through v2. Sadly the system doesn't work with kd so for now here I am
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Rhythm Incarnate
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Totally forgot that it had some mods on the thread! I'll apply it tonight, while applying other mods in modV2! :)
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Rhythm Incarnate
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Hi, M4M requested by Pachiru
You mod this map back :3
https://osu.ppy.sh/s/677768


General
Difficulties end time is not consistent:
03:13:730 - Easy
03:13:729 - Normal
03:14:121 - Hard

End of break can be at 01:29:643 -


Easy
00:36:165 (1) - Try this
01:31:469 (1) - Same
02:07:469 (7) - NC?
02:24:165 (4) - ^
03:13:730 (3) - Try this


Normal
00:30:426 (2) - You followed vocal from 00:25:208 - to 00:29:904 - but you skip the vocal here. Try to keep consistency?
01:31:991 (3) - NC?
02:24:165 (4) - Add finish sound?


Hard
00:50:252 (1) - You can end the spinner at 00:51:556 - then add a circle at 00:51:817 -
01:03:817 (1,2,3) - Why not make a perfect circle?
01:31:208 (1,2) - You make a jump here, but not at 01:34:339 (4,5) - , even though they sound pretty much the same?
01:40:339 (1,2) - Adjust blanket just a little bit
02:30:165 (1) - Make this a jump to keep consistency with 00:54:165 (1) - 01:52:600 (1) -
02:44:774 (6) - Make this 2 circles please

That's all from me. GL :3
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Suggested just a very little handful things ~
This map is so perfect already...
osu needs more gabe kpop =w=
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