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This beatmap was submitted using in-game submission on 01 October 2017 at 01:21:23

Artist: positive MAD-crew
Title: Mynarco Addiction
Source: pop'n music Sunny Park
Tags: jubeat saucer plus Android jukebeat KONAMI music pack 31 original soundtrack vol.1 Disc 1 ニアちゃんのうたのひと ちっひ nia-chan no Uta no Hito DRUM'N COREDUST Marathon MakkuruP Osamu Migitera 右寺修 BEMANI Des-ROW
BPM: 181
Filesize: 8267kb
Play Time: 05:18
Difficulties Available:
  • EX (7.52 stars, 1643 notes)

Download: positive MAD-crew - Mynarco Addiction
Information: Scores/Beatmap Listing
---------------
For rank.

redl as of 01/10/2017 because of new difficulty name
Last edited by -Faded- on , edited 46 times in total.
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Spinner Sage
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mod coming soon my dude
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Rhythm Incarnate
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-GriM- wrote:
mod coming soon my dude
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Star Shooter
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Hey, here to return the M4M

oh god cs7

amazing streams


ImageMelancholy



Good luck with this! There are a lot of cool patterns and aesthetic choices
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Rhythm Incarnate
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Jakomo73 wrote:
Hey, here to return the M4M

oh god cs7

amazing streams


ImageMelancholy

  • 00:13:681 (6,7,8,1) - spacing should be decreased between 6, 7, 8 or increased on 1 for emphasis Ok, I decreased the spacing.
  • 00:18:487 (6) - broken stack Not too sure what you mean by this, the stack looks fine to me.
  • 00:25:946 (8,10) - this is really cool Thanks!
  • 00:27:603 (1,2) - should be a slider like 00:30:255 (5) - Didn't use a slider, but I changed the pattern to give the notes proper emphasis.
  • 00:36:554 (4,6) - it looks kind of bad to have the bodies overlapping this much but not blanketing each other. Maybe something like this? Hmm, nah. I think it looks nice as it is, since a blanket wasn't my intention.
  • 01:17:493 (3,4,5) - the spacing of 3 > 4 > 5 doesn't really emphasize the "dun dun dun" of 4, 5, 6 which makes the rhythm slightly confusing since I would think the "dun dun dun" started on 3 instead. If you don't want to mess with spacing, maybe NC 4 for the distinction of noises (same at 02:00:090 (6) - if you decide to change) I won't change. This is because I want to give equal emphasis to the high pitch "dun" sounds, whilst ignoring everything else. I think they're all emphasised enough from the jump streams.
  • 02:24:620 (1,2,3,4,5,6) - I don't really like the way this plays, since the 90 degree snapping is difficult by itself but the adding a change in rotation makes it even harder. I think this is fine because the jump pattern emphasises a new vocal every two notes. It personally plays smooth for me.
  • 02:53:460 (1) - Inconsistent NC (01:17:990 (6) - ) Added the NC at 02:53:460 (8) - .
  • 04:34:233 (5,6) - fix to make stream consistently circular (along with 04:42:521 (1,2,3,4) - and 05:09:869 (3,4,5) - )Fixed all the ones you linked.
  • 05:11:775 (1) - silence the spinner's end since there's nothing there, and should add some green lines with decreasing volume along the spinner's duration I agree, done.


Good luck with this! There are a lot of cool patterns and aesthetic choices


Thanks for modding ~
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IRC :D
Code:
05:39 -Space-: make ur map cs4
05:39 -Space-: 00:04:067 (1) - ctrl+a delete
05:39 -Space-: kudos
05:41 -Faded-: ok done
05:42 -Space-: 00:16:996 (1) - 
05:42 -Space-: you should make them slower to reflect the lack of ambience alongside the 1/1
05:42 -Space-: 00:22:880 (5) - 
05:45 -Faded-: hmm alright done both
05:51 -Space-: First I think the volume should be a bit louder before this so there isnt much contrast and also move it to the right one for the blanket
05:52 -Space-: 00:25:283 (5) - NC, you nc'ed something similar at00:22:963 (1) so it would play more consistently imo
05:52 -Space-: 00:29:924 (3) - ^, at 00:27:272 (1) was also NC
05:57 -Space-: 00:48:487 (3,4) , and 00:53:791 (5,6) - these are the same type of music in the song, like a repeat in pitch ect. so I think you should either do an anti-jump or remove the previous antijump
05:57 -Space-: 01:02:907 (3) - ctrl+g for circular flow
05:59 -Space-: 01:26:195 (9,1) - 
06:04 -Space-: 01:43:929 (6) - this note makes the circular come off too straight too quick, the cursor feels forced to suddenly straighten out here, I think you should make the curve more subtle here and continue to follow the circle trail of the stream
06:06 -Space-: 01:49:979 (6) - 
06:06 -Space-: ctrl+g this slider then move it to the left for the cursor flow
06:06 -Space-: 01:50:642 (3) - matches this slider design
06:07 -Space-: 01:57:769 (4,5,6,7,1) - love this
06:09 -Space-: 02:13:184 (2) - 
06:09 -Space-: 02:13:681 (4,2) - stack these?
06:13 -Space-: 03:05:891 (2,3) - 
06:15 -Space-: 03:36:554 (3) - missing an important vocal at 03:36:719 ?
06:16 -Space-: 03:47:659 (5) - flow feels too disjointed here,
06:20 -Space-: 04:43:847 (1,2,3,4,5,6,7,8) - 
06:20 -Space-: 04:44:344 (7,8,1,2,3,4,5,6,7,8,9) - 
06:21 -Space-: 9


We discussed the majority of these changes on discord vc.
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Spinner Sage
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Melancholy

General


Is CS 7 so important w_w ? I don't know if I can be that sceptic about it, tho. But at the end of the day I can't imagine a player, who would get full fun of this map. The patterns in general are amazing and the flow is on point, and all of this (for me) is getting ruined by this overpriced circle size. Decreasing it to 5.5 already brings the new feel and potential for this map. For now, every single setting in this mapset I'm cool with, except for this CS. Imo this is "2010 theme" with huge CS'es, so it could gain more stars. Idk... If your statement for this CS is pretty strong, so what can I do about it ? Right - just cry into my pillow at night. That's it...

Mapping

00:04:233(2,3) - Since this a 7 star map, I think, that placement like this would fit
collapsed text
Image


00:07:880 - Maybe 4 "pixels" lower ?
00:20:642 - I personally would prefer this pattern
collapsed text
Image


01:22:633(5) - Feels kinda off in stream
01:43:598(2) - ^. Moving (1) a bit lower must do the trick
04:38:874(1) - ^
01:55:946(2) - You can move this 3 pixels down, so it makes a perfect blanket
03:15:007(1) - Mb move 1 pixel down ? Better flow imo

As I said above - for me the most things in the map feels great. Nothing to say about it. You've done a very good job in process of making this map.
Please, pay attention for my opinion about CS. I think, that it's very important thing. Thank you
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Rhythm Incarnate
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bezbashn wrote:
Melancholy

General


Is CS 7 so important w_w ? I don't know if I can be that sceptic about it, tho. But at the end of the day I can't imagine a player, who would get full fun of this map. The patterns in general are amazing and the flow is on point, and all of this (for me) is getting ruined by this overpriced circle size. Decreasing it to 5.5 already brings the new feel and potential for this map. For now, every single setting in this mapset I'm cool with, except for this CS. Imo this is "2010 theme" with huge CS'es, so it could gain more stars. Idk... If your statement for this CS is pretty strong, so what can I do about it ? Right - just cry into my pillow at night. That's it... I will not be reducing the cs. Firstly, there are lots of players who enjoy small cs sizes, such as myself and many others. I appreciate you complimenting my flow and patterns, but you cannot say that they've been "ruined" by the cs since I mapped the entire thing from cs7 - if anything, reducing the cs would ruin the entire map. Changing the cs would be defeating the entire purpose and theme of the map, so the answer is no.

Mapping


00:04:233(2,3) - Since this a 7 star map, I think, that placement like this would fit I like the current placement more as it lets out the circular flow better.
collapsed text
Image


00:07:880 - Maybe 4 "pixels" lower ? Why? It looks fine as it is.
00:20:642 - I personally would prefer this pattern done
collapsed text
Image


01:22:633(5) - Feels kinda off in stream It's to emphasise the second beat.
01:43:598(2) - ^. Moving (1) a bit lower must do the trick Moved a bit lower.
04:38:874(1) - ^ This is fine
01:55:946(2) - You can move this 3 pixels down, so it makes a perfect blanket I want to keep the three sliderheads equidistant, so no change.
03:15:007(1) - Mb move 1 pixel down ? Better flow imo Okay.

As I said above - for me the most things in the map feels great. Nothing to say about it. You've done a very good job in process of making this map.
Please, pay attention for my opinion about CS. I think, that it's very important thing. Thank you


Thanks for modding.
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what the fuck

this shit cray
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Spinner Sage
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General

have fun with your cs7
maybe chill with your OD9

Melancholy

00:53:128(1,2,3,4) - why is this pattern so big, I barely hear any important sounds here. Possibly make this pattern smaller.
01:03:736(1,2,3) - ^
01:05:725(1,2,3,4) - ^
01:06:719(5,1) - The distance you have to travel to hit the note is a bit far. Maybe shorten it
01:17:161(2,1) - ^
01:41:195(1,2,3,4) - refer to problem 1
01:59:675(2,3) - refer to problem 4
03:13:018(1,2,3,4) - too big imo
04:01:747 - this would of been a nice place for a stream, but if you're going to keep the jumps y r they so hoog.

good map, plays really well and designed near flawlessly, although, theres a lot of things here to tone down the diff. Keeping in mind that this is cs7.
lol have fun dealing with QAT's if they confront you about cs7.
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Hi, from modreqs

Damn, when I saw a CS7 7.5* AR9 OD9 I expected cancer, but this looks really fun.
Unable to playtest atm so will just be looking in editor - I may add some stuff when I play it, it looks tons of fun
might need to check in with Sotarks, think hes patented the 'Melancholy' difficulty name :^)

Melancholy
CS7 is fucking mental, but I guess if this is your style then I can't complain, it makes it unique, I like it
AR9 is a little harsh though, be lenient and make it ar9.3
00:04:399 (3,4) - kinda ugly overlap
00:07:880 (5) - blanket head with 4
00:18:487 (6) - out of play area?
00:13:681 (6,7,8) - reduce sv a little?
00:24:620 (3,4) - ^
00:26:940 (7,8,1,2,1,2) - make this neat
00:27:272 (1,1) - dunno if NC's are necessary
00:29:095 (7) - could pull the red anchor down a bit to make the shape more noticeable?
00:31:747 (3) - isn't quite overlapped properly with 00:31:747 (3)
00:37:051 (6) - change sv, not sure if it will work better slow or faster but I think it needs changing
00:44:178 (3) - stack properly
00:46:996 (3) - could overlap tail with one of the notes in the stream
00:48:487 (3,4) - not a fan of stack here
00:50:808 (1,1,1) - could remove nc?
00:51:802 (1,3,5) - i think making these symmetrical would look nicer
00:54:454 (2,4,6) - these look too janky, neaten them up a bit
00:56:775 (3,4) - move closer to the center so equal gap between all four slider tails
00:57:106 (1,5) - same as before, maybe symmetrical
01:02:907 (3) - ctrl+g ?
01:05:725 (1,2,3,4) - that's a bit op, reduce spacing a tad
01:43:847 (5,6,7,8,9) - curve this down a bit https://i.gyazo.com/aa54fec9a63ac2cf255 ... 3894bd.png and make the first 6 a perfect circle
01:54:786 (5,6) - this is awk to aim compared to the previous jumps, keep consistent angles
01:57:769 (4,5,6,7) - could space it so it perfectly covers the slider and stack 7 on the tail properly
02:21:305 (9,10,11,12,13,14,15,16) - space this out a little more, it's doesn't encapsulate the intensity enough imo
02:26:609 (1,2,3,4,5,6,7,8) - eh not a fan of this
03:01:664 (9,1) - too intense of a jump i think
03:14:344 (9,10,11,12,13,14,15,16) - same as before, space these out a bit
03:22:631 (5,1) - nah. flow is non existent looks really awkward, change this up pls
03:50:808 (1,2,3,4,5,6,7,8,9) - neaten this up, maybe an S shape
03:55:614 (1) - stack on 3
04:01:416 (1,2,1,2,3,1,2,3) - reduce spacing a little
04:12:686 (9,10,11,12,13,14,15,16) - same again
04:17:327 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - YES LIKE THIS, do this for the other 3 times i mentioned
04:21:968 (9,10,11,12,13,14,15,16)
04:27:935 (1,2,3,4,5,6,7,8) - make that curve a bit more gently, angle too sharp
04:28:515 (8,1,2,3,4,1) - make it a perfect circle
04:38:543 (6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4) - not a huge fan of this stream, looks really hard to hit, I'll have to see though, and NC on first note (6)
04:42:852 (5,6,7,8,9,10,11) - perfect circle
04:43:764 (16,1,2,3,4) - angle looks a bit too sharp
04:53:626 (2) - overlap tail properly
04:54:703 (4,5,6,7,8,1,2,3,4) - perfect circle
05:00:753 (1) - remove nc
05:07:714 (1,2,3,4) - move this a tad closer to 05:08:045 (1) - looks a bit awk to aim
05:09:040 (1,2,3,4,5,6,7,8) - more circular
05:10:034 (5,6,7,8,1) - do this but with maybe 6 or 7 notes, the loop is a bit too small
05:11:029 (1,2,3,4,5,6,7,8,9) - i reckon something like this works a bit better https://i.gyazo.com/253a2dc1207d27fc5a3 ... 48dabd.png (just make sure the circle part is perfect)

I gotta say this is a damn fantastic map, can't wait to play it, really hope you go far with it, looks brilliant. Imma drop you a fav and a few stars too :D
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Rhythm Incarnate
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rEEEE

someone using something other than CS 3 - 5. Burn them at the stake.
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Rainbow- wrote:
General

have fun with your cs7
maybe chill with your OD9

Melancholy

00:53:128(1,2,3,4) - why is this pattern so big, I barely hear any important sounds here. Possibly make this pattern smaller. I made the pattern big here to emphasise the melody, shouldn't be too much of a problem.
01:03:736(1,2,3) - ^ ^
01:05:725(1,2,3,4) - ^ Shrunk them a bit.
01:06:719(5,1) - The distance you have to travel to hit the note is a bit far. Maybe shorten it It's fine, the cursor makes a jerky motion to get to the next note which is intentional, so the high spacing is good.
01:17:161(2,1) - ^ ^
01:41:195(1,2,3,4) - refer to problem 1 No, I like this pattern because it individually emphasises the two synth sounds.
01:59:675(2,3) - refer to problem 4 No, for the same reason as I had stated.
03:13:018(1,2,3,4) - too big imo It's fine.
04:01:747 - this would of been a nice place for a stream, but if you're going to keep the jumps y r they so hoog. This is where the total build up reaches it's complete peak, so I use large jumps here to emphasise it. It shouldn't be hard considering what the player has previously had to do.

good map, plays really well and designed near flawlessly, although, theres a lot of things here to tone down the diff. Keeping in mind that this is cs7.
lol have fun dealing with QAT's if they confront you about cs7. I doubt this will be a problem xd


rockstarrzz wrote:
Hi, from modreqs

Damn, when I saw a CS7 7.5* AR9 OD9 I expected cancer, but this looks really fun.
Unable to playtest atm so will just be looking in editor - I may add some stuff when I play it, it looks tons of fun
might need to check in with Sotarks, think hes patented the 'Melancholy' difficulty name :^) haha, I chose the diffname "Melancholy" because of Nia's personality in the source content. If it's that much of a meme though then I might change it.

CS7 is fucking mental, but I guess if this is your style then I can't complain, it makes it unique, I like it cS7 is ABsOlUtElY mAD
AR9 is a little harsh though, be lenient and make it ar9.3 Increased to ar9.2.
00:04:399 (3,4) - kinda ugly overlap Made the angle smoother.
00:07:880 (5) - blanket head with 4 It's already blanketed? Moved it down one grid though.
00:18:487 (6) - out of play area? It doesn't come out on my screen, but I moved it up to be safe.
00:13:681 (6,7,8) - reduce sv a little? No, because I am mapping to the drums in the background here.
00:24:620 (3,4) - ^
00:26:940 (7,8,1,2,1,2) - make this neat What's wrong with it? It's an oval shape formed with circles, with a flow change at 00:27:603 (1,2) -to emphasise the change in pitch. I like the look of this pattern, so I won't change it.
00:27:272 (1,1) - dunno if NC's are necessary I think the pattern based comboing is fine.
00:29:095 (7) - could pull the red anchor down a bit to make the shape more noticeable? eh, looking for something subtle here. The screech sound that causes this shape isn't that prominent in the music, hence why it's only a subtle shape.
00:31:747 (3) - isn't quite overlapped properly with 00:31:747 (3) I'm just going by the osu! auto stacking, I'm not quite sure what defines a "proper" stack because it looks completely fine to me.
00:37:051 (6) - change sv, not sure if it will work better slow or faster but I think it needs changing Made the sv slower due to the ambience.
00:44:178 (3) - stack properly Done
00:46:996 (3) - could overlap tail with one of the notes in the stream Not really necessary because the stream is gone by the time the note appears.
00:48:487 (3,4) - not a fan of stack here Hmm, yeah. I changed it to be more consistent.
00:50:808 (1,1,1) - could remove nc? Again, I think the pattern based combos are nice.
00:51:802 (1,3,5) - i think making these symmetrical would look nicer No, I like the pattern and symmetry isn't needed. It forms a nice claw shape which I am quite proud of.
00:54:454 (2,4,6) - these look too janky, neaten them up a bit I don't think this is an issue at all. It looks nice.
00:56:775 (3,4) - move closer to the center so equal gap between all four slider tails Ok done, should look and play nicer now.
00:57:106 (1,5) - same as before, maybe symmetrical. Again, not really needed. It adds variety in the aesthetic.
01:02:907 (3) - ctrl+g ? I like this because although the flow is rough, it reflects on the repetitive sound of the melody here by the use of a repetitive motion.
01:05:725 (1,2,3,4) - that's a bit op, reduce spacing a tad Done.
01:43:847 (5,6,7,8,9) - curve this down a bit https://i.gyazo.com/aa54fec9a63ac2cf255 ... 3894bd.png and make the first 6 a perfect circle Done
01:54:786 (5,6) - this is awk to aim compared to the previous jumps, keep consistent angles I'll keep this as it is, the obtuse angle allows the player to fluidly enter the stream at 01:55:117 (7) -
01:57:769 (4,5,6,7) - could space it so it perfectly covers the slider and stack 7 on the tail properly Fixed
02:21:305 (9,10,11,12,13,14,15,16) - space this out a little more, it's doesn't encapsulate the intensity enough imo I agree, spaced them a bit.
02:26:609 (1,2,3,4,5,6,7,8) - eh not a fan of this Same, changing it to be consistent with my other stream designs.
03:01:664 (9,1) - too intense of a jump i think Nah, I think the song calls for it fine.
03:14:344 (9,10,11,12,13,14,15,16) - same as before, space these out a bit Done
03:22:631 (5,1) - nah. flow is non existent looks really awkward, change this up pls It's not meant to flow; the flowbreak encapsulates the singer's change in vocal.
03:50:808 (1,2,3,4,5,6,7,8,9) - neaten this up, maybe an S shape Made the curve smoother but I think the general shape is fine.
03:55:614 (1) - stack on 3 Not needed, the note doesn't come up until the player realises that the note isn't another 1/2.
04:01:416 (1,2,1,2,3,1,2,3) - reduce spacing a little I think this is fine because it is easily the most intense part of the song, with a lot of build up leading into it.
04:12:686 (9,10,11,12,13,14,15,16) - same again Not going to do it here because the piano doesn't kick in.
04:17:327 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - YES LIKE THIS, do this for the other 3 times i mentioned
04:21:968 (9,10,11,12,13,14,15,16) Hm? If you meant to tell me that I should have increased the spacing, then I won't because again, the piano doesn't raise in intensity.
04:27:935 (1,2,3,4,5,6,7,8) - make that curve a bit more gently, angle too sharpMade smoother
04:28:515 (8,1,2,3,4,1) - make it a perfect circle Done
04:38:543 (6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4) - not a huge fan of this stream, looks really hard to hit, I'll have to see though, and NC on first note (6) Added an NC and made the curve smoother at 04:38:874 (1) - so it flows better.
04:42:852 (5,6,7,8,9,10,11) - perfect circle Done
04:43:764 (16,1,2,3,4) - angle looks a bit too sharp Hm, it looks fine to me.
04:53:626 (2) - overlap tail properly Fixed (I think)
04:54:703 (4,5,6,7,8,1,2,3,4) - perfect circle Done
05:00:753 (1) - remove nc NC is there because the distance snap changes.
05:07:714 (1,2,3,4) - move this a tad closer to 05:08:045 (1) - looks a bit awk to aim I want to keep the consistent pattern I have going.
However, I adjusted the curve of the stream so the entry is smoother.

05:09:040 (1,2,3,4,5,6,7,8) - more circular Hmm, not really aiming for a circle here. This looks fine.
05:10:034 (5,6,7,8,1) - do this but with maybe 6 or 7 notes, the loop is a bit too small It's fine to have small loops, they play well and look nice aesthetically.
05:11:029 (1,2,3,4,5,6,7,8,9) - i reckon something like this works a bit better https://i.gyazo.com/253a2dc1207d27fc5a3 ... 48dabd.png (just make sure the circle part is perfect) Think it would flow better with an upwards motion, it goes with the music more as well. No change.

I gotta say this is a damn fantastic map, can't wait to play it, really hope you go far with it, looks brilliant. Imma drop you a fav and a few stars too :D Thanks!


Thanks for modding you two, fixed a lot of stuff! <3
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uh... why is it cs7? does it have any cool concept that only works with cs7? doesn't look like that... it would perfectly work with CS5 or 4... it seem's like u just did CS7 cuz u thought it's funny lol... normaly when u use cs7 u use it cuz u want to put much more stuff in one side of the screen for certain parts of a song for example but this is just silly... other then that it would be fine for the most part i think...

Pishifat did a good video about it yesterday ^^



Well eh... good luck with your map anyways
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Moge-ko wrote:
uh... why is it cs7? does it have any cool concept that only works with cs7? doesn't look like that... it would perfectly work with CS5 or 4... it seem's like u just did CS7 cuz u thought it's funny lol... normaly when u use cs7 u use it cuz u want to put much more stuff in one side of the screen for certain parts of a song for example but this is just silly... other then that it would be fine for the most part i think...

Well eh... good luck with your map anyways


Well on this map one of the core concepts I employed was the usage of stream loops (with 02:15:670 (5,6,7,8,1,2,3,4,5) - being the first one). CS4 would struggle to get this concept across because it is much easier to follow the streams. I also think CS7 is good because it enforces the idea that it is an aim orientated map, and it increases the difficulty in a way which is appropriate for intensity of the song.
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