19:40 Valeze: yeah ^^
19:40 Valeze: sorry i was on overwatch eheh :/
19:40 Valeze: still here too ?
19:40 Fursum: ye
19:40 *Fursum is playing [https://osu.ppy.sh/b/1360789 Helblinde - Call of the void [Lost in the void]] -NoFail
19:41 Valeze: some feedbacks ? ^^
19:41 Fursum: im gonna play it first
19:42 Valeze: yay
19:42 Fursum: you are supposed to spec now
19:42 Valeze: it's my first map, so be rude with me >.<
19:47 Fursum: first of all, you need a higher od
19:47 Valeze: od ?
19:47 Fursum: overall diff
19:48 Valeze: oh ok !
19:48 Valeze: yeah i know, i go up this
19:48 Fursum: 00:29:556 - dont make those kinds of streams
19:48 Fursum: they look bad and play bad as well
19:49 Fursum: also try to keep the stream numbers odd
19:49 Fursum: like 1,3,5,7 etc
19:49 Fursum: so the players end with the same finger they start
19:49 Fursum: unless the rythm really suggests otherwise
19:49 Valeze: oh didnt't know that O.O
19:50 Fursum: 00:31:605 (1) - when mapping long sliders
19:50 Fursum: make sure there are no other sounds in the slider body
19:50 Fursum: for example this skips over two important sounds
19:50 Fursum: 00:31:933 - 00:32:261 -
19:50 Fursum: also theres a wub 00:32:097 -
19:51 Valeze: oh, just wanted to make this my beatmap easier
19:51 Valeze: but yeah, you are right
19:51 Fursum: if you are going to map a marathon theres no point in doing that
19:52 Valeze: i'm going to make a marathon x)
19:52 Fursum: 01:19:556 (1,2,3,4) - dont do this
19:52 Fursum: they play like normal circles
19:53 Valeze: oki ^^
19:53 Valeze: thanks a lot helping and taking your time for me :s
19:53 Fursum: the rythm is almost fine if you move them forwards but dont do the spacing like that
19:53 Fursum: im not done yet
19:53 Valeze: post a message here, i'll giv you a kudosu
19:53 Valeze:
t/61906919:54 Valeze: eheh ^^"
19:54 Fursum: so you need to change your mindset about the object placement
19:55 Fursum: for example
19:55 Fursum: 02:16:523 (7,8) - these two objects appear partially under the slider
19:55 Fursum: because of that, they look bad
19:55 Fursum: same idea goes for slider to sliders
19:55 Fursum: 02:23:081 (5,7) -
19:55 Valeze: right, i change this
19:56 Fursum: 02:27:507 (3,4,5,6,7) - dont break the burst shapes like this
19:56 Fursum: most of them should be simple
19:56 Fursum: 02:30:130 (4,5,6,7,8) - same thing
19:56 Fursum: you can keep the idea but tone it down
19:56 Fursum: this makes the stream harder because the movement is more strict
19:57 Valeze: i'll make it closer ^^
19:58 Fursum: 03:21:769 (7,1) -
19:58 Fursum: the pattern needs to change 03:22:097 -
19:58 Fursum: if you are doing these kinds of things
19:58 Fursum: change the patterns at strong notes
19:58 Fursum: also most of the section here 03:21:933 - is offbeat
19:59 Valeze: i put slider on piano notes.. :S
19:59 Fursum: but heads fall into weak notes
19:59 Fursum: ends fall into strong notes
19:59 Fursum: when making slider art
20:00 Fursum: 03:35:704 (4) - put a red anchor before every curve
20:00 Fursum: to make it look smoother
20:00 Valeze: a red anchor ?
20:00 Fursum: if you double click while placing an anchor
20:01 Fursum: it becomes red and it makes the edge sharp
20:01 Valeze: oh ok
20:01 Fursum: if you put one before and after every curve
20:01 Fursum: the curves will look smoother and be easier to adjust
20:02 Valeze: roger that
20:03 Valeze: i have a lot of work XD
20:03 Fursum:
https://osu.ppy.sh/ss/866495720:03 Fursum: small example
20:03 Valeze: enjoying that
20:04 Valeze: oh, yeah it's really better like this :O
20:05 Valeze: 02:10:000 -> 02:20:000
20:05 Valeze: this part is good ? i make some "slider arts " xD
20:06 Fursum: hmm
20:06 Fursum: did you put a circle slider under that while making it
20:06 Fursum: also there are ways to create perfect circles with many anchors
20:07 Fursum: they are the best in the map only because you used red anchors lol
20:07 Valeze: like a shape ? good idea !
20:07 Fursum: they can be better though
20:07 Fursum: 02:13:900 (6) - like this ones head and end stands out
20:07 Valeze: i take it from the osu forum xD i'm not an artist :S
20:08 Fursum: 02:17:835 (1) - dont use these kinds of shapes
20:09 Fursum: only use simple curves as a start
20:10 Valeze: alright
20:10 Fursum: also there are problems with note density
20:10 Fursum: 02:47:999 - like here
20:10 Fursum: the music is more intense
20:10 Fursum: but you used way less notes
20:11 Valeze: yeah, this is stupid :/
20:11 Fursum: 03:50:950 - same with here
20:11 Fursum: you have many gaps that could have notes
20:11 Fursum: since this is a kiai
20:12 Fursum: dont even have 1/1 gaps
20:12 Fursum: unless the music like stops
20:12 Valeze: i dont understand... sorry my english suck
20:13 Fursum: 03:50:950 (1,2) - you have empty space here
20:13 Fursum: and many other places
20:13 Fursum: this is bad for kiai
20:13 Fursum: or like here 03:54:884 (6,7) -
20:13 Fursum: this is a 1,5 beat space
20:14 Valeze: Oh, i understand ^^
20:14 Valeze: i know my job :3
20:14 Fursum: also
20:14 Fursum: your spacing is very low on 1/2 notes
20:15 Fursum: 04:25:868 (5,6,7,8,9) - its mostly like this
20:15 Fursum: no reason to have small spacing
20:15 Valeze: maybe i have to work more with "distance snapping"
20:16 Fursum: not really
20:16 Fursum: ill draw something one moment
20:16 Valeze: take your time ^^
20:17 Valeze: i can not thank you enough ! you are taking a lot of your time for me ^^
20:17 Fursum: no problem
20:19 Fursum: so i want to show you something about visual spacing
20:19 Fursum:
https://puu.sh/wR5b4/d635d40d84.png20:19 Fursum: you have something like this
20:20 Fursum: see how 6 and 8 are very close to each other
20:20 Fursum: try avoiding that if you have no reason
20:21 Fursum: this applies to every other pattern
20:21 Fursum: try having the same distance between every object in a pattern unless you have like big spacing for strong notes
20:22 Valeze: hum, i see, i have to make this "symetrical" in the same pattern
20:22 Fursum: you dont have to make it symmetrical
20:22 Fursum: just dont have random space between objects
20:22 Fursum: heres another example
20:22 Fursum: 04:11:113 (1,2,3,4) -
20:22 Fursum: 1 and 2 is close and 3-4 is far
20:23 Valeze: oh ok, i understand what you means
20:23 Fursum: 04:27:999 - these objects are very close to each other
20:23 Fursum: doesnt look good
20:24 Fursum: also do you know about blanketing
20:25 Valeze: no :/
20:25 Valeze: i know nothing (jon snow)
20:25 Valeze: :S
20:26 Fursum: so you have this
https://puu.sh/wR5sm/b250128802.png20:26 Fursum: and you could do this to make it look better
https://puu.sh/wR5sm/b250128802.png20:27 Fursum: the second one is called blanket
20:27 Valeze: meh, its the same image xD
20:27 Fursum: oops
20:27 Valeze: xD
20:27 Fursum:
https://puu.sh/wR5qY/0459ceda76.png20:27 Fursum: this is your placement
20:27 Fursum: 02:07:015 - here
20:29 Fursum: same thing can be done with sliders
https://puu.sh/wR5wV/fb7bee44e8.png20:29 Valeze: uhm
20:30 Fursum:
https://puu.sh/wR5zI/4c99b50e95.jpg20:30 Fursum: heres a different shape
20:30 Fursum: you basically make the distance same on every part of the objects
20:30 Fursum: [https://puu.sh/wR5zI/4c99b50e95.jpg if the link is broken]
20:31 Fursum: i have to go sorry
20:31 Valeze: np np ^^