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KANA-BOON - Baton Road [Osu|OsuMania]

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Total Posts
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Topic Starter
Firebool
This beatmap was submitted using in-game submission on 31 декабря 2017 г. at 5:38:36

Artist: KANA-BOON
Title: Baton Road
Source: BORUTO-ボルト- -NARUTO NEXT GENERATIONS-
Tags: Boruto Next generation Naruto OneRing Cappu
BPM: 162
Filesize: 16159kb
Play Time: 01:29
Difficulties Available:
  1. Academy (4,75 stars, 483 notes)
  2. Cappu's Normal (2,15 stars, 205 notes)
  3. Easy (1,4 stars, 71 notes)
  4. Ez - 4Key (1,49 stars, 349 notes)
  5. Hard (3,5 stars, 313 notes)
  6. Light Insane (4,17 stars, 387 notes)
  7. OneRing's HD - 4Key (3,09 stars, 776 notes)
  8. OneRing's NM - 4Key (2,08 stars, 554 notes)
Download: KANA-BOON - Baton Road
Download: KANA-BOON - Baton Road (no video)
Information: Scores/Beatmap Listing
---------------
#1 For Rank
9.07.17 - mp3 changed, so redownload
OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3 OneRing <3
Cappu
irc mod
23:09 DarkFire: чекнешь мапку новую?
23:09 Silver_Cr0w: Кинь
23:09 Silver_Cr0w: Скоро посмотрю
23:09 *DarkFire is listening to [https://osu.ppy.sh/b/1324434 Kana Boon - Ki oon]
23:12 Silver_Cr0w: О
23:12 Silver_Cr0w: Кана бун
23:12 DarkFire: =)
23:12 DarkFire: по моему норм вышло
23:30 Silver_Cr0w: 00:55:400 (6) - сразу триггерюсь на этот слайдер
23:30 Silver_Cr0w: Ну они же некрасивые..
23:30 DarkFire: ну я таких много видел
23:32 Silver_Cr0w: 00:20:215 (1) - ну тут оверлап
23:33 DarkFire: спецом
23:33 Silver_Cr0w: Но он некрасивый
23:33 Silver_Cr0w: Какая уж разница, специально или нет
23:33 Silver_Cr0w: Ты использовал такой оверлап всего 2 раза за мапу
23:33 Silver_Cr0w: Как бы объяснить
23:34 Silver_Cr0w: Этот оверлап можно сделать красивым, но даже если ты его сделаешь красивым в данной дифе, то это не есть хорошо, потому что ты используешь его всего пару раз
23:34 Silver_Cr0w: Он слишком выделяется из всего прочего
23:35 DarkFire: окай
23:35 Silver_Cr0w: Капец ты намапал конечно, в плане флоу. Вери неудобно
23:36 Silver_Cr0w: Хотя это норм тут
23:36 Silver_Cr0w: Потому что у тебя везде вери неудобно
23:36 DarkFire: я так и расчитывал
23:37 DarkFire: я и хотел сделать 4.8* неудобную мапу
23:37 DarkFire: но мне нравится
23:37 Silver_Cr0w: 00:23:178 (1,3,4,5) - сделай тут как раньше делал 00:17:807 (3,4,5,7) -
23:37 DarkFire: хотя моя харуна луна мне больше нравится
23:37 Silver_Cr0w: 00:27:530 - мисс бит
23:38 Silver_Cr0w: 00:35:678 - 2 сильных бита мисаешь
23:39 Silver_Cr0w: 00:53:918 (9) - ну тут понятно
23:39 DarkFire: могу там 5ку сделать с белого
23:39 Silver_Cr0w: Не надо
23:39 Silver_Cr0w: Делай просто триплы
23:40 Silver_Cr0w: Пятерок я там не услышал
23:40 Silver_Cr0w: 00:39:104 - вот тут сильная пятерка, которыю ты мисснул
23:40 DarkFire: имеешь в виду 2ку после слайдера?
23:40 Silver_Cr0w: Даже если специально, она все-равно сильная
23:40 Silver_Cr0w: Да
23:41 DarkFire: я просто по басу шел
23:41 Silver_Cr0w: 00:41:326 (3,4,5,6,7,8,9,10,11) - 00:44:289 (3,4,5,6,7,8,9,10,11,12,13,14) - разный спейсинг
23:41 DarkFire: вот и не увидел 5ку
23:42 Silver_Cr0w: Не понял почему
23:42 Silver_Cr0w: 00:57:252 (1) - слишком маленький спейсинг по отношению к прошлому объекту
23:43 Silver_Cr0w: На такой ебанутый БА в вокале
23:43 DarkFire: а если ноту между?
23:43 Silver_Cr0w: Между чем?
23:44 DarkFire: слайдерами
23:44 DarkFire: https://osu.ppy.sh/s/628178
23:44 DarkFire: бля
23:44 DarkFire: 00:56:881 (7,1) -
23:44 Silver_Cr0w: Тогда может прокатить
23:44 Silver_Cr0w: Стакни с (1)
23:44 Silver_Cr0w: Ноту
23:44 Silver_Cr0w: И все
23:45 DarkFire: так и сделал
23:45 Silver_Cr0w: 01:06:696 (3,4,5,6) - вот это тоже очень странно
23:45 DarkFire: 3ка в таком виде?
23:45 DarkFire: 5ка
23:45 Silver_Cr0w: 01:13:548 (1,2,3) - здесь ок, можно понять увеличение спейсинга
23:45 Silver_Cr0w: 01:14:104 (1,2,3,4,5) - но здесь хз
23:46 Silver_Cr0w: А если ты его увеличил настолько сильно, то 01:14:659 (6) - тут спейсинг слишком маленький
23:47 Silver_Cr0w: Аналогично в похожих моментах
23:48 Silver_Cr0w: 01:20:955 (1) - предлагаю на 129:52
23:48 Silver_Cr0w: 01:21:511 (3) - ну и тут оверлап неоченб
23:48 Silver_Cr0w: Ну вот вроде, пробежался
23:49 DarkFire: спс бро
Stack
Random passing by mod as you helped me when I just started

Academy

00:01:326 (2,3) - It makes no sense to put these close together as 00:01:511 (3) - is quite loud and needs spacing emphasis to show this

00:02:067 (5,6,1) - This should not be spaced this much as you gave an intenser part of the song less sapcing for the same kind of pattern at 00:10:955 (8,9,1) - and 00:11:696 (3,4,1) -

00:03:548 (4,5) - lower spacing cause timing gap also halved

00:05:400 (1,2) - The spacing used here in the slow part for the sliders is way too high and should be lowered quite a bit as this isn't nearly as intense as the other parts of the map

00:07:807 (6) - Why does the spacing increase start here, it should start at 00:07:993 (7) - as the guitar kicks in on this beat

00:07:993 (7,8,9,1,2) - up sapcing here, these sounds are all pretty loud

00:08:733 (3,4) - flipping the positions of these 2 and using ctrl+g on them would make for some nicer linear flow and not this semi zigzag pattern that started at 00:07:993 (7) -

00:13:918 (5,1) - Why lower spacing the reverse is super loud and different from the rest

00:16:141 (3) - the flow from hereon out is weird, I can't see it wanting to be consistent for more than like 2 seconds, it just goes wherever

00:26:141 (1,2,3) - patterns liek this aren't necessarily bad but play bad

00:30:955 (2) - special slider is not needed, you are making it look important but it's actually just the same as all the other sounds

00:40:770 (2,3) - transition from a really slow 1/1 slider to a stream is unexpected so maybe place some reverses or 1/4 sliders so players now that a 1/4 rhythm is coming

00:45:400 (1,2,3,1) - doesn't flow that well, you have to stop for the stack but the angle is also really wide

00:47:993 (7,8) - Don't increase the sapcing towards these 2, they are really similar to 00:46:881 (1,2,3,4,5,6) -

00:48:178 (8,1) - triple?, I hear a sound on the blue tick

00:48:455 (2,4) - these 2 blue ticks don't need to be mapped, I can't hear them, and if they are there than theyu are so quiet you don't need to map them

00:54:844 (3,4) - No need for a speed increase here, the song is consistent in it's intesity and there are definetly no weird 1/4 sounds that warrant patterns this fast

01:00:215 (1,1,1,1) - looks cool but beacause of the heavily lowered object density it doesn't really work perfectly

01:04:659 (1,3,4,5,6,7) - Make these blanket eachother more nicely

01:06:973 (5) - don't hear anyhting on this one

01:14:381 (4) - ^

01:17:252 (6,7,8,9,10,11,12,13,1) - why is there a steam here on a part with prominent vocals, just map those as I don't hear a 1/4 drum or anything like that

01:26:141 (1,2,3,4,1,2,3,4,1) - You make streams on places without 1/4 -_-

01:26:881 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is a bit too much compared to the other parts of your map so nerf the spacing here or buff the rest

Closing thoughts: The map has some really weird streams and wasn't sure about some of them havcing 1/4 sounds or not but check those to see if there maybe are any other which are also overmapped.
But the biggest problem is the flow and spacing consistency, I can't see either used in the map, especially flow which this maps lacks.
You don't need the map to be super predictable with circular flow everywhere but it doesn't hurt to take a look at it as it also makes your map play like 10x better
Gl with the map :)
Topic Starter
Firebool
Wow maaaaaaan, thanks a lot. Fixed mostly all of this

gottagof4ast wrote:

Random passing by mod as you helped me when I just started

Academy

00:01:326 (2,3) - It makes no sense to put these close together as 00:01:511 (3) - is quite loud and needs spacing emphasis to show this

00:02:067 (5,6,1) - This should not be spaced this much as you gave an intenser part of the song less sapcing for the same kind of pattern at 00:10:955 (8,9,1) - and 00:11:696 (3,4,1) -

00:03:548 (4,5) - lower spacing cause timing gap also halved

00:05:400 (1,2) - The spacing used here in the slow part for the sliders is way too high and should be lowered quite a bit as this isn't nearly as intense as the other parts of the map

00:07:807 (6) - Why does the spacing increase start here, it should start at 00:07:993 (7) - as the guitar kicks in on this beat

00:07:993 (7,8,9,1,2) - up sapcing here, these sounds are all pretty loud

00:08:733 (3,4) - flipping the positions of these 2 and using ctrl+g on them would make for some nicer linear flow and not this semi zigzag pattern that started at 00:07:993 (7) -

00:13:918 (5,1) - Why lower spacing the reverse is super loud and different from the rest

00:16:141 (3) - the flow from hereon out is weird, I can't see it wanting to be consistent for more than like 2 seconds, it just goes wherever

00:26:141 (1,2,3) - patterns liek this aren't necessarily bad but play bad

00:30:955 (2) - special slider is not needed, you are making it look important but it's actually just the same as all the other sounds

00:40:770 (2,3) - transition from a really slow 1/1 slider to a stream is unexpected so maybe place some reverses or 1/4 sliders so players now that a 1/4 rhythm is coming

00:45:400 (1,2,3,1) - doesn't flow that well, you have to stop for the stack but the angle is also really wide

00:47:993 (7,8) - Don't increase the sapcing towards these 2, they are really similar to 00:46:881 (1,2,3,4,5,6) -

00:48:178 (8,1) - triple?, I hear a sound on the blue tick

00:48:455 (2,4) - these 2 blue ticks don't need to be mapped, I can't hear them, and if they are there than theyu are so quiet you don't need to map them

00:54:844 (3,4) - No need for a speed increase here, the song is consistent in it's intesity and there are definetly no weird 1/4 sounds that warrant patterns this fast

01:00:215 (1,1,1,1) - looks cool but beacause of the heavily lowered object density it doesn't really work perfectly

01:04:659 (1,3,4,5,6,7) - Make these blanket eachother more nicely

01:06:973 (5) - don't hear anyhting on this one

01:14:381 (4) - ^

01:17:252 (6,7,8,9,10,11,12,13,1) - why is there a steam here on a part with prominent vocals, just map those as I don't hear a 1/4 drum or anything like that

01:26:141 (1,2,3,4,1,2,3,4,1) - You make streams on places without 1/4 -_-

01:26:881 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is a bit too much compared to the other parts of your map so nerf the spacing here or buff the rest

Closing thoughts: The map has some really weird streams and wasn't sure about some of them havcing 1/4 sounds or not but check those to see if there maybe are any other which are also overmapped.
But the biggest problem is the flow and spacing consistency, I can't see either used in the map, especially flow which this maps lacks.
You don't need the map to be super predictable with circular flow everywhere but it doesn't hurt to take a look at it as it also makes your map play like 10x better
Gl with the map :)
Toumoko
hi , audio quality is too high , raise it down to 192kbps should be fine . video have a sound . change it to avi or anything to make it silent . no need sound for that . combo colour plz
[Academy]
  1. i would prefer this 00:29:474 (2,3,4) - have a same pattern with 00:25:030 (2,3,4) -
  2. bad flow imo 00:54:659 (2,3) -
  3. 01:16:696 (3,4) - different flow with 01:19:474 (1,2,3,4,1,2,3,4) -
[OneRing's Hard]
  1. 00:43:178 - add 1 more note for consistent with 00:40:215 - ?
greats map ! good luck with the set ya :)
[Ping]
Hi from my mania mod queue

edited: there's some unsnapped notes on the mania diff (ctrl+shift+a and check where to snap the notes)

General
The audio volume is kinda low despite me raising my volume up by a lot, find a way to boost the volume you said it's the highest volume you can found, so ok

OneRing's Hard
It's a pretty boring map, nothing much to say, just hoping to have more variety in it (maybe play more LN on guitar)

00:14:289 unneccessary triple, double is enough
00:40:215 ^

00:14:659 should be double

00:15:307 there's a sound here, recommend to play it
OneRing

Toumoko wrote:

[OneRing's Hard]
  1. 00:43:178 - add 1 more note for consistent with 00:40:215 - ?
Fixed

greats map ! good luck with the set ya :)
Thank you!
OneRing

TheNewBungping wrote:

OneRing's Hard
It's a pretty boring map, nothing much to say, just hoping to have more variety in it (maybe play more LN on guitar)

00:14:289 unneccessary triple, double is enough
00:40:215 ^

00:14:659 should be double

00:15:307 there's a sound here, recommend to play it
redid the map, ty!
Topic Starter
Firebool
audio/video fixed

Toumoko wrote:

hi , audio quality is too high , raise it down to 192kbps should be fine . video have a sound . change it to avi or anything to make it silent . no need sound for that . combo colour plz
[Academy]
  1. i would prefer this 00:29:474 (2,3,4) - have a same pattern with 00:25:030 (2,3,4) - fixed
  2. bad flow imo 00:54:659 (2,3) - fixed
  3. 01:16:696 (3,4) - different flow with 01:19:474 (1,2,3,4,1,2,3,4) - not the same parts in the song so no
TheKingHenry
Hello mod from my queue~
Academy
  1. Customize combo colors
  2. 00:09:474 (5) - with drastic curves like this (especially as it is positioned on downbeat) you should NC it
  3. 00:23:178 (1,3,4,5) - this overlapping pattern doesn't kinda line up with the practice you've used so far, would just get rid of it, same with 00:44:659 (2,4) -
  4. 00:45:307 (7,1) - I see you've done few of these, but this kinda looks like messed up normal one instead of what you are intending. Perhaps rearrange it a little?
  5. 00:57:252 (1,7) - stack these if that's what they are supposed to do
  6. 01:02:437 (1,2,3,4,5,6,7,8) - first of all what I said earlier about the change in the stream and NCing. But also this one has kinda questionable formating as the larger spacing begins from 4 to 5 instead of from 5 onwards where it is in the music. Perhaps change it?
  7. 01:06:696 (3,4) - Give 'em some space, these kickslider patterns were already spaced out like at 00:19:289 (4,5) -
  8. 01:11:326 (1,2,3,4,5,6,7,8) - similar to what I said earlier
Good luck!
Pok0555
Hi, I'm from my Std NM thread, I'm not an experienced modder, but I've done a lot of research to mod, if you find anything wrong with my mod, tell me
And I"m also not very good at English, so... sorry :cry:
Anyway, I hope you don't have to use google translate
Okay, let's begin
00:01:326 (2,3) - I would place these at the bottom instead to help with the flow
00:02:344 (6) - This isn't a strong beat, I don't recommend using jump here
00:02:668 (2) - You missed a beat here, change the beat snap divisor to 1/8 and place one here, I would reccomend stacking this with 00:02:807 (3), and place these 2 in the bottom isntead to help with the flow
00:02:807 (3,4,5) - Are very close together, make the distance between then larger
00:03:826 (7,1) - I think you should switch these 2 beats, sliders shouldn't end on a loud vocal beat, also make a jumo at 00:03:826 (7,1) after changing it if you want to
00:04:567 (4,1) - Also switch these 2
00:06:881 (1) - This is a strong beat, I would make a jump here
00:06:511 (1,2,3,4,1) - I suggest making this stream go down instead of going up, your map was going clockwise at first, don't make it anti-clockwise so quickly
00:11:326 (1) - This is a loud beat, I think you should make a jump here
00:15:400 (4,5,6,7,1) - I don't like this stream since 00:15:585 (6) is a vocal, you should consider spacing 00:15:585 (6,7,1) from 00:15:400 (4,5) and change the combo color of 00:15:585 (6) so that it remains the same combo color as00:15:770 (1)
00:16:141 (3) - Don't end it with a vocal if you start with a sound
00:16:881 (7) - Same ^
00:18:178 (6,7) - This flow isn't good in my opinion, try spacing 00:18:363 (7) and 00:17:992 (5)
00:18:363 (7) - I would make this slider into circles
00:19:289 (4) - - You switched clock rotation again, try not to do this until you reach kiai mode or a slower section of the song or something along the line basically a special section like at 00:12:437 (3) where you switched into clockwise from counter-clockwise for example which I personally think is a good part to switch clock rotation since it switched from a vocal and sound section to a full sound section
00:19:474 (5,6) - I prefer these 2 to be combined as a slider, it would match both the vocal and the sounds
00:19:844 (7) - Turn these into circles, or you could turn 00:19:474 (5,6) into a reverse slider which will covers this beat 00:19:844 (7), then make 00:20:030 (8) a new combo (which will remain the same color as 00:20:215 (1)) and make it a jump if possible, it's a strong sound
00:21:604 (8) - Make a new combo, remain the same color as 00:21:696 (1)
00:22:807 (6) - Don't end it with a vocal if you start with a sound
00:25:030 (2) - Same ^
00:28:733 (7) - Same ^
00:30:955 (2) - Same ^
00:31:696 (6) - Same ^
00:42:067 (3) - I would jump here
00:43:548 (1) - Don't put a circle in the end of a slider if the circle comes first, it's very hard to see
00:48:178 (8,9,1) - This stack is very awkward, don't stack these circles
00:52:251 (7) - Make a new combo here, I would also like a jump if possible
00:53:548 (6,7,8) - try putting some space with 00:53:363 (4,5) since it's a vocal and 00:53:363 (4,5) isn't also change the combo color of 00:53:548 (6)
00:55:214 (7) - Change the combo color and make a jump
00:58:177 (7) - Same ^
01:04:103 (7) - Same ^
00:58:548 (9) - I would make this a jump, it's a strong sound and I would recommend changing the combo color, make sure it's the same as 00:58:733 (1)
01:00:215 (1,1,1,1,1) - Um... don't make sliders so close to each other, it's hard to see :?
01:02:437 (1,2,3,4) - Try putting some distances between these, it's very awkward to change from two different streams with different offset
01:11:326 (1,2,3,4) - Same ^
01:05:400 (5,6,7) - Make a new combo at 01:05:400 (5) and put some distances between 01:05:215 (3,4) it switched from sound to vocal
01:10:029 (7) - make a jump and a new combo
01:16:881 (4,5) - Switch these 2 places, the flow is not good here, don't make back and forth jumps
01:22:252 (9) - New combo here
01:26:141 (1,2,3,4,1,2,3,4) - I'm not sure how to explain this but the flow isn't good, make it like this instead
I think that's is as much as a noob like me could cover
Remember, tell me if there's anything wrong!
Good luck :P
And plz give me kudosu I'm suffering from crippling depression...
Topic Starter
Firebool
Most of your arguments are suitable mostly for Easy or Normal diffs. In Insane more "space" for flow, space etc.
You can follow not only vocal, but by drums or guitar etc. (as i did)
Well. i fixed some things with your help, for which I thank you.

Pok0555 wrote:

mod
Hi, I'm from my Std NM thread, I'm not an experienced modder, but I've done a lot of research to mod, if you find anything wrong with my mod, tell me
And I"m also not very good at English, so... sorry :cry:
Anyway, I hope you don't have to use google translate
Okay, let's begin
00:01:326 (2,3) - I would place these at the bottom instead to help with the flow
00:02:344 (6) - This isn't a strong beat, I don't recommend using jump here
00:02:668 (2) - You missed a beat here, change the beat snap divisor to 1/8 and place one here, I would reccomend stacking this with 00:02:807 (3), and place these 2 in the bottom isntead to help with the flow
00:02:807 (3,4,5) - Are very close together, make the distance between then larger
00:03:826 (7,1) - I think you should switch these 2 beats, sliders shouldn't end on a loud vocal beat, also make a jumo at 00:03:826 (7,1) after changing it if you want to
00:04:567 (4,1) - Also switch these 2
00:06:881 (1) - This is a strong beat, I would make a jump here
00:06:511 (1,2,3,4,1) - I suggest making this stream go down instead of going up, your map was going clockwise at first, don't make it anti-clockwise so quickly
00:11:326 (1) - This is a loud beat, I think you should make a jump here
00:15:400 (4,5,6,7,1) - I don't like this stream since 00:15:585 (6) is a vocal, you should consider spacing 00:15:585 (6,7,1) from 00:15:400 (4,5) and change the combo color of 00:15:585 (6) so that it remains the same combo color as00:15:770 (1)
00:16:141 (3) - Don't end it with a vocal if you start with a sound
00:16:881 (7) - Same ^
00:18:178 (6,7) - This flow isn't good in my opinion, try spacing 00:18:363 (7) and 00:17:992 (5)
00:18:363 (7) - I would make this slider into circles
00:19:289 (4) - - You switched clock rotation again, try not to do this until you reach kiai mode or a slower section of the song or something along the line basically a special section like at 00:12:437 (3) where you switched into clockwise from counter-clockwise for example which I personally think is a good part to switch clock rotation since it switched from a vocal and sound section to a full sound section
00:19:474 (5,6) - I prefer these 2 to be combined as a slider, it would match both the vocal and the sounds
00:19:844 (7) - Turn these into circles, or you could turn 00:19:474 (5,6) into a reverse slider which will covers this beat 00:19:844 (7), then make 00:20:030 (8) a new combo (which will remain the same color as 00:20:215 (1)) and make it a jump if possible, it's a strong sound
00:21:604 (8) - Make a new combo, remain the same color as 00:21:696 (1)
00:22:807 (6) - Don't end it with a vocal if you start with a sound
00:25:030 (2) - Same ^
00:28:733 (7) - Same ^
00:30:955 (2) - Same ^
00:31:696 (6) - Same ^
00:42:067 (3) - I would jump here
00:43:548 (1) - Don't put a circle in the end of a slider if the circle comes first, it's very hard to see
00:48:178 (8,9,1) - This stack is very awkward, don't stack these circles
00:52:251 (7) - Make a new combo here, I would also like a jump if possible
00:53:548 (6,7,8) - try putting some space with 00:53:363 (4,5) since it's a vocal and 00:53:363 (4,5) isn't also change the combo color of 00:53:548 (6)
00:55:214 (7) - Change the combo color and make a jump
00:58:177 (7) - Same ^
01:04:103 (7) - Same ^
00:58:548 (9) - I would make this a jump, it's a strong sound and I would recommend changing the combo color, make sure it's the same as 00:58:733 (1)
01:00:215 (1,1,1,1,1) - Um... don't make sliders so close to each other, it's hard to see :?
01:02:437 (1,2,3,4) - Try putting some distances between these, it's very awkward to change from two different streams with different offset
01:11:326 (1,2,3,4) - Same ^
01:05:400 (5,6,7) - Make a new combo at 01:05:400 (5) and put some distances between 01:05:215 (3,4) it switched from sound to vocal
01:10:029 (7) - make a jump and a new combo
01:16:881 (4,5) - Switch these 2 places, the flow is not good here, don't make back and forth jumps
01:22:252 (9) - New combo here
01:26:141 (1,2,3,4,1,2,3,4) - I'm not sure how to explain this but the flow isn't good, make it like this instead
I think that's is as much as a noob like me could cover
Remember, tell me if there's anything wrong!
Good luck :P
And plz give me kudosu I'm suffering from crippling depression...
Topic Starter
Firebool

TheKingHenry wrote:

Hello mod from my queue~
Academy
  1. Customize combo colors fixed
  2. 00:09:474 (5) - with drastic curves like this (especially as it is positioned on downbeat) you should NC it fixed
  3. 00:23:178 (1,3,4,5) - this overlapping pattern doesn't kinda line up with the practice you've used so far, would just get rid of it, same with 00:44:659 (2,4) -
    fixed
  4. 00:45:307 (7,1) - I see you've done few of these, but this kinda looks like messed up normal one instead of what you are intending. Perhaps rearrange it a little? fixed
  5. 00:57:252 (1,7) - stack these if that's what they are supposed to do fixed
  6. 01:02:437 (1,2,3,4,5,6,7,8) - first of all what I said earlier about the change in the stream and NCing. But also this one has kinda questionable formating as the larger spacing begins from 4 to 5 instead of from 5 onwards where it is in the music. Perhaps change it? fixed
  7. 01:06:696 (3,4) - Give 'em some space, these kickslider patterns were already spaced out like at 00:19:289 (4,5) - fixed
  8. 01:11:326 (1,2,3,4,5,6,7,8) - similar to what I said earlier fixed
Good luck!
- Pika
I tried my best, and couldn't find anything wrong! Have kudos stars :3
Topic Starter
Firebool

-AsrieLx- wrote:

I tried my best, and couldn't find anything wrong! Have kudos stars :3
Thanks a lot man ~~~
Blan_C
Hello, from my mod queue

This is well-mapped

  1. 00:39:474 (1,2,1,2) - I suggest you to mute sounds on sliderends here - you have strongly hearable sampleset and there is no such strong sound on slidertails. Also you can extend them a bit from 1/8 to 1/6 like that http://puu.sh/wDAxR/63f5897d1e.jpg as player have not much time to click them on time
  2. 00:42:437 (1,2,1,2) - Same here
  3. 01:13:548 (1,2,3,4,1,2,3) - This is difficult to play because movement of the hand is unnatural + 01:13:178 (6,1,2,3) - this is a bit confusing to me
I liked this, Good luck!
Topic Starter
Firebool
Fixed all of this, exept last. Thats cause the sound is special + my vision of this pattern.
Thx for the mod

Blan_C wrote:

Hello, from my mod queue

This is well-mapped

  1. 00:39:474 (1,2,1,2) - I suggest you to mute sounds on sliderends here - you have strongly hearable sampleset and there is no such strong sound on slidertails. Also you can extend them a bit from 1/8 to 1/6 like that http://puu.sh/wDAxR/63f5897d1e.jpg as player have not much time to click them on time
  2. 00:42:437 (1,2,1,2) - Same here
  3. 01:13:548 (1,2,3,4,1,2,3) - This is difficult to play because movement of the hand is unnatural + 01:13:178 (6,1,2,3) - this is a bit confusing to me
I liked this, Good luck!
newton-
from q

[ insane]
  1. 00:13:923 (1) - downbeat shoyuld be clickable, it's pretty important
  2. 00:35:219 (4,5) - i think this works better as just an extended slider into 6
  3. 00:38:923 (6,7,8,9,1) - you don't need to space this, i think that the fact that visually this goes in the opposite direction + it's a kickslider is emphasis enough
  4. 00:39:849 (1,2) - make these parallel or sth
  5. 00:40:404 (1,2) - underemphasized imo
  6. //same deal with 00:42:256 (1,2,1,2,1,2) -
  7. 00:55:219 (8,1) - uncomfy aaaaaa
good luck!
RevenKz
DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Academy
Metadata:
• The correct title would be "バトンロード" (then Romanized title is "Baton Road") according to the wiki page of the song, also your audio file has the same japanese title on it
General:
• It's just a 4,7* so i don't think that AR 9,2 fits really good here, I suggest you to reduce it to 9
Objects:
• 00:01:700 (4,5) - Reducing spacing here makes no sense, maybe you could add a bit between both notes (a similar spacing with this 00:01:886 (5,6) - wouldn't be bad)
• 00:02:256 (1,2,3,4) - We can emphasize this better, something like this wont be bad.
What i did is that i reduced spacing on the first three notes making a triangle with them and then i added almost the x2 of the spacing and broke the flow (changed the flow into the other side), so that would emphasize notes with the song in a good way
• 00:05:589 (2) - I think that making this a curvy slider instead of a straigh one would fit better
• 00:07:626 (6,7,1,2) - Why different spacing?
• 00:17:441 (2) - Moving this a bit to the right would be better imo, it would fit with the followpoint between this two 00:17:071 (1,2) -

--NOTE: Be careful about the spacing you use in your triples, i've seen that you used different spacing on different triples, and it would be better to be consistent wiith it. Examples: 00:23:552 (3,4,5) - and 00:26:515 (4,5,6) -

• 00:37:997 (2) - This would fit a lot better like this
• 00:38:923 (6,7,8,9) - This shape should be reversed so it flows correctly
• 00:39:200 (9,1) - Spacing tho
• 00:39:293 (1,2,1,2) - This is edgy, also not even snapped at all, i think that it would be better if these are circles and not sliders
• 00:42:256 (1,2,1,2) - Same here
• 00:45:126 (7,1) - huh

I would get repetitive if i mod the kiai, you actually have to check spacing issues through the whole map but care about flow issues on your kiai. I'd send you a guide to learn flow but i think you know perfectly what it is so ill trust in you on finding these issues (that are pretty clear **cough 00:57:441 (2,3,4,5,6,7) - cough**)
Thats all from me
I hope it helped you and again, sorry for being late
Crumpey
Whats this? Im not keeping people waiting for weeks? this is a good change :3

As requested in Crumpey's Mod Queue!

General
Add kiai time! grrrr
be sure to check ai mod (Control+Shift+A)

OneRing's Hard
00:00:589 - beats start here

00:00:960 (960|0,1330|1,1700|0) - ghost notes?

00:02:441 (2441|1,2812|3,3182|3,3923|2,4293|0,4663|1,5404|1,5774|1,6886|2) - more ghost notes

00:09:849 (9849|1,10034|3) - these are louder than 00:10:404 (10404|1,10404|0) - so why is that a double?

00:10:960 (10960|0) - ghost note

00:12:441 (12441|3) - ghost

00:14:663 (14663|2) - ghost

00:16:886 (16886|3) - ghost

00:19:108 (19108|3) - ghost

00:20:589 (20589|2,20682|1) - move one col to the left

00:33:923 (33923|0,34015|1) - move one col to the right OR delete this ln 00:34:108 (34108|0) -

00:34:108 (34108|0) - missed a beat

00:39:663 - missed a beat

00:40:404 (40404|3) - why is this only a single note

00:40:774 - missed a beat

00:42:626 - missed a beat

00:43:737 - again

00:45:404 (45404|1,45774|2) - delete these 2

00:46:700 (46700|0,46700|3,46700|1) - delete one of these

00:51:700 (51700|3,53182|3,53182|3,54663|0,55404|3,56145|2,56330|1,56330|0) - ghost notes

00:56:978 - missed a beat

00:57:626 (57626|3,58367|0,59108|0,60589|1,61330|0) - ghost notes

01:01:886 (61886|2) - move to col 2

01:04:386 - missed a beat

01:03:552 (63552|0,65034|3) - ghosts

01:05:034 (65034|3,65126|2,65219|0,65219|1,65404|2) - this part is way out of time

01:05:867 - missed a beat

01:06:515 (66515|0) - ghost

01:07:349 - missed a beat

01:06:886 (66886|1,67071|0,67071|2,67256|1,67441|2,67441|0,67626|1) - very repetitive pattern

01:08:089 - ghost note

01:08:737 (68737|2,69478|0,72441|0,73182|3,73923|3,74663|2) - ghost notes

01:14:108 - col 1 is very empty, move the notes around to utilize the column

01:15:404 (75404|0,75589|2,75589|3) - try to avoid copy pasting notes, thats how simple errors like this occur

01:16:145 (76145|1,77626|0,78367|3,79108|2) - ghost notes

01:18:552 - col 1 and 4 are pretty empty, move the notes around again

01:19:108 (79108|2,79849|3,80589|0,81330|0,84293|0,85034|3,87997|1) - ghost notes

Alot of work is needed but theres no reason this couldnt be a great map!


Good luck in the future buddy <3
Antlia-
nm for one diff from my queue

Academy

00:08:552 (3,4) make these kicks apart of the stream
00:10:219 (4,5,6) stack these (and every other triplet spaced like this)
00:39:293 (1,2) make these circles (and every jump with kicks like this)
01:00:34 (1,1,1,1,1) This isn't a wub map so this many slider velocity's isn't necessary
01:19:293 (1,2,3) reduce the spacing bc this is a diff spike



GL on rank <3
Topic Starter
Firebool
Thx for the mod, sorry for late reply.
Fixed most of all as u advised

RevengeZ wrote:

DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Academy
Metadata:
• The correct title would be "バトンロード" (then Romanized title is "Baton Road") according to the wiki page of the song, also your audio file has the same japanese title on it
General:
• It's just a 4,7* so i don't think that AR 9,2 fits really good here, I suggest you to reduce it to 9
Objects:
• 00:01:700 (4,5) - Reducing spacing here makes no sense, maybe you could add a bit between both notes (a similar spacing with this 00:01:886 (5,6) - wouldn't be bad)
• 00:02:256 (1,2,3,4) - We can emphasize this better, something like this wont be bad.
What i did is that i reduced spacing on the first three notes making a triangle with them and then i added almost the x2 of the spacing and broke the flow (changed the flow into the other side), so that would emphasize notes with the song in a good way
• 00:05:589 (2) - I think that making this a curvy slider instead of a straigh one would fit better
• 00:07:626 (6,7,1,2) - Why different spacing?
• 00:17:441 (2) - Moving this a bit to the right would be better imo, it would fit with the followpoint between this two 00:17:071 (1,2) -

--NOTE: Be careful about the spacing you use in your triples, i've seen that you used different spacing on different triples, and it would be better to be consistent wiith it. Examples: 00:23:552 (3,4,5) - and 00:26:515 (4,5,6) -

• 00:37:997 (2) - This would fit a lot better like this
• 00:38:923 (6,7,8,9) - This shape should be reversed so it flows correctly
• 00:39:200 (9,1) - Spacing tho
• 00:39:293 (1,2,1,2) - This is edgy, also not even snapped at all, i think that it would be better if these are circles and not sliders
• 00:42:256 (1,2,1,2) - Same here
• 00:45:126 (7,1) - huh

I would get repetitive if i mod the kiai, you actually have to check spacing issues through the whole map but care about flow issues on your kiai. I'd send you a guide to learn flow but i think you know perfectly what it is so ill trust in you on finding these issues (that are pretty clear **cough 00:57:441 (2,3,4,5,6,7) - cough**)
Thats all from me
I hope it helped you and again, sorry for being late
Topic Starter
Firebool
Fixed some things, thx for mod, sorry for late reply.

Antlia- wrote:

nm for one diff from my queue

Academy

00:08:552 (3,4) make these kicks apart of the stream
00:10:219 (4,5,6) stack these (and every other triplet spaced like this)
00:39:293 (1,2) make these circles (and every jump with kicks like this)
01:00:34 (1,1,1,1,1) This isn't a wub map so this many slider velocity's isn't necessary
01:19:293 (1,2,3) reduce the spacing bc this is a diff spike



GL on rank <3
OneRing

CrumpetFiddler wrote:

OneRing's Hard
00:00:589 - beats start here

00:00:960 (960|0,1330|1,1700|0) - ghost notes?

00:02:441 (2441|1,2812|3,3182|3,3923|2,4293|0,4663|1,5404|1,5774|1,6886|2) - more ghost notes

00:09:849 (9849|1,10034|3) - these are louder than 00:10:404 (10404|1,10404|0) - so why is that a double?

00:10:960 (10960|0) - ghost note

00:12:441 (12441|3) - ghost

00:14:663 (14663|2) - ghost

00:16:886 (16886|3) - ghost

00:19:108 (19108|3) - ghost

00:20:589 (20589|2,20682|1) - move one col to the left

00:33:923 (33923|0,34015|1) - move one col to the right OR delete this ln 00:34:108 (34108|0) -

00:34:108 (34108|0) - missed a beat

00:39:663 - missed a beat

00:40:404 (40404|3) - why is this only a single note

00:40:774 - missed a beat

00:42:626 - missed a beat

00:43:737 - again

00:45:404 (45404|1,45774|2) - delete these 2

00:46:700 (46700|0,46700|3,46700|1) - delete one of these

00:51:700 (51700|3,53182|3,53182|3,54663|0,55404|3,56145|2,56330|1,56330|0) - ghost notes

00:56:978 - missed a beat

00:57:626 (57626|3,58367|0,59108|0,60589|1,61330|0) - ghost notes

01:01:886 (61886|2) - move to col 2

01:04:386 - missed a beat

01:03:552 (63552|0,65034|3) - ghosts

01:05:034 (65034|3,65126|2,65219|0,65219|1,65404|2) - this part is way out of time

01:05:867 - missed a beat

01:06:515 (66515|0) - ghost

01:07:349 - missed a beat

01:06:886 (66886|1,67071|0,67071|2,67256|1,67441|2,67441|0,67626|1) - very repetitive pattern

01:08:089 - ghost note

01:08:737 (68737|2,69478|0,72441|0,73182|3,73923|3,74663|2) - ghost notes

01:14:108 - col 1 is very empty, move the notes around to utilize the column

01:15:404 (75404|0,75589|2,75589|3) - try to avoid copy pasting notes, thats how simple errors like this occur

01:16:145 (76145|1,77626|0,78367|3,79108|2) - ghost notes

01:18:552 - col 1 and 4 are pretty empty, move the notes around again

01:19:108 (79108|2,79849|3,80589|0,81330|0,84293|0,85034|3,87997|1) - ghost notes

Alot of work is needed but theres no reason this couldnt be a great map!


Good luck in the future buddy <3
Many ghostly notes were under vocal, so I left them as is, otherwise very useful mod, thanks!
Topic Starter
Firebool
thx for the mod, fixed some things
sorry for late reply

newton- wrote:

from q

[ insane]
  1. 00:13:923 (1) - downbeat shoyuld be clickable, it's pretty important
  2. 00:35:219 (4,5) - i think this works better as just an extended slider into 6
  3. 00:38:923 (6,7,8,9,1) - you don't need to space this, i think that the fact that visually this goes in the opposite direction + it's a kickslider is emphasis enough
  4. 00:39:849 (1,2) - make these parallel or sth
  5. 00:40:404 (1,2) - underemphasized imo
  6. //same deal with 00:42:256 (1,2,1,2,1,2) -
  7. 00:55:219 (8,1) - uncomfy aaaaaa
good luck!
Asherz007
Hiiiiiiiiiiiii! :)

Modding queue stuff from waaaaaaaaaay back when. (Mania)

[General]
Note: I know the spread for standard isn't done just yet, but I'm going to remind you that no guest mapper should have more difficulties than the mapset creator. This means that you're going to need to have at least one more difficulty created by you.

Hitsounds: Someone do them eventually. Also, I was checking through the folder and the hitnormal and the hitclap have the same sound.

mp3 file feels incredibly quiet. Maybe it's just me.

The video is fine, but it doesn't appear in any of the difficulties. (Select it the same way as a background image) Make sure the offset is correct for this in relation to the audio, as I don't really have a way of checking for you.

(Just a little thing on the standard map: HP 7 might be a little too cruel given the note density throughout the map. Consider reducing to 6.)

Everything below is mania-specific.

0|1|2|3

Reduce the hitsound volume to around 40%; slightly too loud as it is.

Okay, so as to not conflict with the (eventual) names of the standard set and cause confusion, I suggest changing to the usual mania format. That means Normal becomes NM and Hard becomes HD.

I see you're kinda new to mania, seeing the number of posts you've made on the forum, so I suppose I'll be introducing and explaining some concepts to you, rather than going into specifics. (Otherwise, you'll just be doing things that I tell you to and you won't understand why.) Prepare for a crash course because there's quite a bit to get through.

Mania General (read first)
First thing's first. Going off of the mod response you gave to the previous mod, I'm going to say mapping notes to vocals is strongly discouraged and should be avoided. There's nothing technically wrong with it, but with following sounds for mania (what you should be doing, might I add), it can get a little cluttered and following vocals is the first thing to be dropped.

Going off of that, unlike standard, there are no filler notes in mania. That means that, if there aren't any sounds about, there shouldn't be anything there. Vocals aren't really considered as sounds for this as they're not as clear-cut as something like percussion. If there are notes where there aren't sounds, then those are ghost notes. Avoid "anti-ghosting" as well, which is not mapping something that should be. For example, something like a snare sound shouldn't be missed.

The thing to come after this is consistency, which is essentially mapping the same sound with exactly the same number of notes, well, consistently. A common thing would be to map bass kicks (like 00:17:071 and 00:17:256) as doubles, and this would be the same throughout the rest of the map. Occasionally this can be broken, but there needs to be a very good reason as to why.

As the two difficulties stand right now, they don't really follow any of this.

"Variety is the spice of life", as they say. Remains true for this too, you know. There's a reason why the comment from earlier said the map was boring because, quite frankly, it is. It's not "wrong" per se, but it's not interesting because there's no variety. Plenty of repetitive patterns (can't be helped mostly, but definitely can be more variety than this). Also, what's with every trill being [12][34]? Use [13][24] and [14][23] patterns every now and then to keep things interesting.

Another important factor is playability. Essentially, it's trying to ensure that the patterns you map are somewhat comfortable. Of course, you can go against this, but you're going to need a reason to the tons of modders who will point it out. It's important to playtest your map often and think about the players it will be aimed for. (The most common way most people do this is through spreading the notes out across all of the columns evenly.)

Lastly, progression. Easier difficulties should essentially be more basic version of harder difficulties, rather than a different entity altogether. Simply, there shouldn't be anything in an Easy or Normal that would be absent in a Hard or an Insane, for example. (tl;dr, you're probably going to have adapt/remap the Normal difficulty)

If anything, practice will improve your mapping skills, as it does anyone. But knowing about these will certainly help, as it has for me. :)

Of course, if there's anything here that you don't understand, feel free to PM me somewhere.

There's a few other things that I couldn't generalise or I can show examples for which I'll list below.

OneRing's Normal
  1. 00:00:589 (589|0,960|0) - Something like this might be a little awkward particularly for a Normal difficulty; perhaps move the second note into a different column.
  2. 00:02:071 - Map the sound for consistency, as you did at 00:00:589? A simple long note (LN) would do.
  3. 00:03:552 - ^
  4. 00:04:293 - ^
  5. 00:05:034 - ^
  6. 00:20:219 (20219|2,20589|2,20960|2,21330|2) - Try to avoid longish stacks in one column like this, since it will put an unnecessary strain in one column, which isn't the most comfortable thing.
  7. 00:23:182 (23182|1,23552|1,23923|1,24293|1,24663|1,25034|1,25404|1,25774|1,26145|1) - Definitely avoid stacks this long though.
  8. 00:27:441 - Cymbal crashes like this will definitely need more than one note.
  9. 01:02:534 (62534|2,62626|0,62719|2,62812|1,62904|3,62997|1) - This kind of pattern is extremely awkward for this difficulty. If you ctrl + H'd 01:02:719 (62719|2,62812|1) it would be better.
  10. 01:23:367 (83367|2,83552|2,83737|2) - Not the most playable thing to map of this point. Might want to give this a little rearranging.

OneRing's Hard
I'd increase the HP to 7.5.

  1. 00:00:775 (775|2,1330|0) - This LN pattern is inconsistent with Normal and later in this difficulty.
  2. 00:01:145 (1145|3,1515|3,1886|3,2256|3,2626|3,2812|3,3182|3,3552|3) - Use column 2 to alleviate the strain in column 3.
  3. 00:07:997 (7997|1,8182|1,8367|1) - The jacks are a little unbalanced here. After the triple can be rearranged slightly to be more comfortable.
  4. 00:12:997 (12997|1,12997|0,13367|1,13367|0,13737|0,13737|1,14108|0,14108|1,14478|0,14478|1) - There's a little lack of variety here.
  5. 00:39:663 (39663|0,39663|3) - The sound here's not that strong, so one of them should be removed imo, like a little later.
  6. 00:40:034 (40034|3,40034|2,40034|0) - This sound's no different compared to those before it, so this should be a double, right?
  7. I mean, other than that, it's simply a lack of variation with a few missing notes. Have a look through and repattern some.

Hope this helps and best of luck with the set. :)
Topic Starter
Firebool

Asherz007 wrote:

Hiiiiiiiiiiiii! :)

Modding queue stuff from waaaaaaaaaay back when. (Mania)

[General]
Note: I know the spread for standard isn't done just yet, but I'm going to remind you that no guest mapper should have more difficulties than the mapset creator. This means that you're going to need to have at least one more difficulty created by you. I know, in progress

Hitsounds: Someone do them eventually. Also, I was checking through the folder and the hitnormal and the hitclap have the same sound. Not the same, clap is louder. U can hear it in editor

mp3 file feels incredibly quiet. Maybe it's just me. The most loud of all of them

The video is fine, but it doesn't appear in any of the difficulties. (Select it the same way as a background image) Make sure the offset is correct for this in relation to the audio, as I don't really have a way of checking for you. Its ok
Litharrale
nm from queue

1|2|3|4

Current spread is unrankable for two reasons.

1. GDer has more diffs than the actual mapper (i saw asher mentioned this already)

2. Mania spreads MUST have a difficulty below two stars which you do not.

hitclap and hitnormal are the same. "one is louder". Yeah they're still the same, swap it out because it's basically unrankable.

NM
00:02:441 (2441|2) - What is this note meant to represent in this section? it feels so out place especially considering there's a prominent drum roll right before it. This repeats for every note like this.

00:05:404 (5404|3) - There is a TONNE of ghost notes in this diff, this is just one, fix ALL of them. Like seriously if i linked all of them this mod would be pages long.

00:08:923 (8923|1) - maybe double the loud vocal

00:09:293 (9293|2,9386|1) - shift to 3|4 so the pattern plays better

00:15:589 (15589|0) - Don't forget this is 4k, not 3k

00:24:478 (24478|3,25219|0) - If these are meant to be the vocals then they are mistimed. You cant have the second LN before the second syllable if you dont map the first

00:29:293 (29293|0) - having the snares be singles and the bass 00:29:663 (29663|0,29663|1) - be doubles is weird and breaks the theme you set up earlier in the song

00:37:997 (37997|2,38182|1,38182|0) - same sound, ones a double and one isnt

00:38:923 (38923|0,39015|3,39108|1,39200|2,39293|0,39293|1) - This is a bad pattern for a NM (too hard)

00:39:293 (39293|0,39478|3) - why LNs here and not for the next vocals?

kiai in general is very uninspired. it's just basic 1-2-1-2 mapping the whole way when there's potential for much more

GL, fix those ghost notes
11dvaN00lya
Mania, OneRing's HD.
На 00:00:960 - и 00:01:330 - неплохо было бы добавить ноты.
00:02:256 (2256|2,2256|3) - эти ноты я бы заменил на один холд до 00:02:441 - и поставил бы ноту в конце холда на другом ряду, так же поступил бы с 00:02:626 (2626|3) - , а эти ноты 00:02:997 (2997|3,3367|3) - заменил бы на один длинный холд.
Промежуток с 00:15:774 - до 00:24:478 - выглядит слишком однообразно, из-за чего кажется затянутым.
00:39:293 (39293|2,39293|3) - эта двойка, как по мне, должна отличаться от предыдущих и не сливаться с предыдущим паттерном, ибо там уже начинается ритмичный вокал.
Mania, OneRing's NM.
00:34:108 (34108|3) - Не вижу смысла в таком длинном холде, так же, как и здесь 00:34:849 (34849|1) -
Считаю, что акцент в виде двойки надо было поставить сюда 00:34:849 (34849|1) - , а не сюда 00:34:849 (34849|1,54849|0,54849|1) - , следовательно, заменить эту двойку ( 00:34:849 (34849|1,54849|0,54849|1) - ) на одиночную ноту.
00:34:849 (34849|1,54849|0,54849|1,62256|0) - с этого красного тика и вместо ноты выше, я бы поставил холд до коцна длинного холда.

В остальном карты хороши и достойны быть ранкнутыми. 8-)
Himari Kino
Hi OneRing~

NM Req from Chochoa's Queue

Feel Free to Reject My Mods
1|2|3|4


Mod Mania
NM

00:03:923 (3923|3,4663|0) - delete ,for concistency
and you can add note here 00:03:552 - & 00:04:293 - & 00:05:034 - or,
you can just make layering
00:15:126 - maybe like this
00:18:367 (18367|1) - delete? i dn't hear any sound there
00:24:663 (24663|1,25034|1,25404|1,25774|1) - avoid something like this, re arrange
00:39:849 (39849|3,39849|2,40034|1,40034|0) - ctrl+h
01:08:552 (68552|0,68923|0,69293|0,69663|0) - re arrange

HD

00:01:145 (1145|3,1515|3,1886|3,2256|3,2626|3,2997|3,3367|3,3737|3,4108|3) - to heavy on right hand re arrange
00:03:923 (3923|0,4663|1) - delete , for concistency
00:10:774 (10774|3) - move to col 1
00:11:052 (11052|1) - maybe delete , just follow guitar sound from 00:10:774 - to 00:11:145 -
00:13:737 (13737|2) - move to col 2
00:13:645 (13645|1) - move to 3
00:14:849 (14849|3) - move to 3
01:15:774 (75774|2,76145|2,76515|2,76886|2) - try another pattern, avoid that anchor
01:29:478 (89478|0) - delete

GL, sorry for short mods :(
OneRing

ChochoaLatte- wrote:

Hi OneRing~

NM Req from Chochoa's Queue

Feel Free to Reject My Mods
1|2|3|4


Mod Mania
NM

00:03:923 (3923|3,4663|0) - delete ,for concistency fixed
and you can add note here 00:03:552 - & 00:04:293 - & 00:05:034 - or,
you can just make layering done
00:15:126 - maybe like this And it was, but one nasty Firebool remade this
00:18:367 (18367|1) - delete? i dn't hear any sound there There is an illogical pause without notes on blue tics, so I'll leave
00:24:663 (24663|1,25034|1,25404|1,25774|1) - avoid something like this, re arrange Fixed
00:39:849 (39849|3,39849|2,40034|1,40034|0) - ctrl+h No, it's intended
01:08:552 (68552|0,68923|0,69293|0,69663|0) - re arrange Fixed

HD

00:01:145 (1145|3,1515|3,1886|3,2256|3,2626|3,2997|3,3367|3,3737|3,4108|3) - to heavy on right hand re arrange Fixed
00:03:923 (3923|0,4663|1) - delete , for concistency Remade this moment
00:10:774 (10774|3) - move to col 1 why? Partially changed
00:11:052 (11052|1) - maybe delete , just follow guitar sound from 00:10:774 - to 00:11:145 Added by LN,but leave a note
00:13:737 (13737|2) - move to col 2 why? Partially changed
00:13:645 (13645|1) - move to 3 I will not add jacks
00:14:849 (14849|3) - move to 3 why?
01:15:774 (75774|2,76145|2,76515|2,76886|2) - try another pattern, avoid that anchor Fixed
01:29:478 (89478|0) - delete In fact the song does not change on the final chord, but still I'll leave it as it is, because it highlights the pitching of the song

GL, sorry for short mods :(
thanks for the mod, I appreciate it)
OneRing

Asherz007 wrote:

Hiiiiiiiiiiiii! :)

Modding queue stuff from waaaaaaaaaay back when. (Mania)

[General]
Note: I know the spread for standard isn't done just yet, but I'm going to remind you that no guest mapper should have more difficulties than the mapset creator. This means that you're going to need to have at least one more difficulty created by you.

Hitsounds: Someone do them eventually. Also, I was checking through the folder and the hitnormal and the hitclap have the same sound.

mp3 file feels incredibly quiet. Maybe it's just me.

The video is fine, but it doesn't appear in any of the difficulties. (Select it the same way as a background image) Make sure the offset is correct for this in relation to the audio, as I don't really have a way of checking for you.

(Just a little thing on the standard map: HP 7 might be a little too cruel given the note density throughout the map. Consider reducing to 6.)

Everything below is mania-specific.

0|1|2|3

Reduce the hitsound volume to around 40%; slightly too loud as it is.

Okay, so as to not conflict with the (eventual) names of the standard set and cause confusion, I suggest changing to the usual mania format. That means Normal becomes NM and Hard becomes HD.

I see you're kinda new to mania, seeing the number of posts you've made on the forum, so I suppose I'll be introducing and explaining some concepts to you, rather than going into specifics. (Otherwise, you'll just be doing things that I tell you to and you won't understand why.) Prepare for a crash course because there's quite a bit to get through.

Mania General (read first)
First thing's first. Going off of the mod response you gave to the previous mod, I'm going to say mapping notes to vocals is strongly discouraged and should be avoided. There's nothing technically wrong with it, but with following sounds for mania (what you should be doing, might I add), it can get a little cluttered and following vocals is the first thing to be dropped.

Going off of that, unlike standard, there are no filler notes in mania. That means that, if there aren't any sounds about, there shouldn't be anything there. Vocals aren't really considered as sounds for this as they're not as clear-cut as something like percussion. If there are notes where there aren't sounds, then those are ghost notes. Avoid "anti-ghosting" as well, which is not mapping something that should be. For example, something like a snare sound shouldn't be missed.

The thing to come after this is consistency, which is essentially mapping the same sound with exactly the same number of notes, well, consistently. A common thing would be to map bass kicks (like 00:17:071 and 00:17:256) as doubles, and this would be the same throughout the rest of the map. Occasionally this can be broken, but there needs to be a very good reason as to why.

As the two difficulties stand right now, they don't really follow any of this.

"Variety is the spice of life", as they say. Remains true for this too, you know. There's a reason why the comment from earlier said the map was boring because, quite frankly, it is. It's not "wrong" per se, but it's not interesting because there's no variety. Plenty of repetitive patterns (can't be helped mostly, but definitely can be more variety than this). Also, what's with every trill being [12][34]? Use [13][24] and [14][23] patterns every now and then to keep things interesting.

Another important factor is playability. Essentially, it's trying to ensure that the patterns you map are somewhat comfortable. Of course, you can go against this, but you're going to need a reason to the tons of modders who will point it out. It's important to playtest your map often and think about the players it will be aimed for. (The most common way most people do this is through spreading the notes out across all of the columns evenly.)

Lastly, progression. Easier difficulties should essentially be more basic version of harder difficulties, rather than a different entity altogether. Simply, there shouldn't be anything in an Easy or Normal that would be absent in a Hard or an Insane, for example. (tl;dr, you're probably going to have adapt/remap the Normal difficulty)

If anything, practice will improve your mapping skills, as it does anyone. But knowing about these will certainly help, as it has for me. :)

Of course, if there's anything here that you don't understand, feel free to PM me somewhere.

There's a few other things that I couldn't generalise or I can show examples for which I'll list below.

OneRing's Normal
  1. 00:00:589 (589|0,960|0) - Something like this might be a little awkward particularly for a Normal difficulty; perhaps move the second note into a different column.
  2. 00:02:071 - Map the sound for consistency, as you did at 00:00:589? A simple long note (LN) would do.
  3. 00:03:552 - ^
  4. 00:04:293 - ^
  5. 00:05:034 - ^
  6. 00:20:219 (20219|2,20589|2,20960|2,21330|2) - Try to avoid longish stacks in one column like this, since it will put an unnecessary strain in one column, which isn't the most comfortable thing.
  7. 00:23:182 (23182|1,23552|1,23923|1,24293|1,24663|1,25034|1,25404|1,25774|1,26145|1) - Definitely avoid stacks this long though.
  8. 00:27:441 - Cymbal crashes like this will definitely need more than one note.
  9. 01:02:534 (62534|2,62626|0,62719|2,62812|1,62904|3,62997|1) - This kind of pattern is extremely awkward for this difficulty. If you ctrl + H'd 01:02:719 (62719|2,62812|1) it would be better.
  10. 01:23:367 (83367|2,83552|2,83737|2) - Not the most playable thing to map of this point. Might want to give this a little rearranging.

OneRing's Hard
I'd increase the HP to 7.5.

  1. 00:00:775 (775|2,1330|0) - This LN pattern is inconsistent with Normal and later in this difficulty.
  2. 00:01:145 (1145|3,1515|3,1886|3,2256|3,2626|3,2812|3,3182|3,3552|3) - Use column 2 to alleviate the strain in column 3.
  3. 00:07:997 (7997|1,8182|1,8367|1) - The jacks are a little unbalanced here. After the triple can be rearranged slightly to be more comfortable.
  4. 00:12:997 (12997|1,12997|0,13367|1,13367|0,13737|0,13737|1,14108|0,14108|1,14478|0,14478|1) - There's a little lack of variety here.
  5. 00:39:663 (39663|0,39663|3) - The sound here's not that strong, so one of them should be removed imo, like a little later.
  6. 00:40:034 (40034|3,40034|2,40034|0) - This sound's no different compared to those before it, so this should be a double, right?
  7. I mean, other than that, it's simply a lack of variation with a few missing notes. Have a look through and repattern some.

Hope this helps and best of luck with the set. :)
I did not focus on what I corrected, corrected a lot. Thanks for the mod!
OneRing

Taikonator 3000 wrote:

nm from queue

1|2|3|4

Current spread is unrankable for two reasons.

1. GDer has more diffs than the actual mapper (i saw asher mentioned this already)

2. Mania spreads MUST have a difficulty below two stars which you do not.

hitclap and hitnormal are the same. "one is louder". Yeah they're still the same, swap it out because it's basically unrankable.

NM
00:02:441 (2441|2) - What is this note meant to represent in this section? it feels so out place especially considering there's a prominent drum roll right before it. This repeats for every note like this.

00:05:404 (5404|3) - There is a TONNE of ghost notes in this diff, this is just one, fix ALL of them. Like seriously if i linked all of them this mod would be pages long.

00:08:923 (8923|1) - maybe double the loud vocal

00:09:293 (9293|2,9386|1) - shift to 3|4 so the pattern plays better

00:15:589 (15589|0) - Don't forget this is 4k, not 3k

00:24:478 (24478|3,25219|0) - If these are meant to be the vocals then they are mistimed. You cant have the second LN before the second syllable if you dont map the first

00:29:293 (29293|0) - having the snares be singles and the bass 00:29:663 (29663|0,29663|1) - be doubles is weird and breaks the theme you set up earlier in the song

00:37:997 (37997|2,38182|1,38182|0) - same sound, ones a double and one isnt

00:38:923 (38923|0,39015|3,39108|1,39200|2,39293|0,39293|1) - This is a bad pattern for a NM (too hard)

00:39:293 (39293|0,39478|3) - why LNs here and not for the next vocals?

kiai in general is very uninspired. it's just basic 1-2-1-2 mapping the whole way when there's potential for much more

GL, fix those ghost notes
Fixed ghost notes, and almost everything else, thanks for the mod!
Botan

started: 2:05pm columns 1|2|3|4
  1. For this to be ranked don't you need to have a an E N H for STD as well?

EZ
Could not detect any problems.

OneRing's NM
00:45:404 (45404|1) - This note isn't mapped to any sound.
Not much else to say with this one either, could not find much, sorry. :(
finished: 2:48pm
Bursthammy
You need a standard difficulty under 2.00* for this mapset to be rankable.
Topic Starter
Firebool
Easy std diff is done now
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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