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Hanatan - glow

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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Tuesday, June 13, 2017 at 7:38:35 PM

Artist: Hanatan
Title: glow
Tags: utaite yurica
BPM: 85
Filesize: 6416kb
Play Time: 02:35
Difficulties Available:
  1. Hard (2.74 stars, 297 notes)
  2. Insane (4.42 stars, 435 notes)
  3. Normal (1.58 stars, 172 notes)
Download: Hanatan - glow
Information: Scores/Beatmap Listing
---------------
https://osu.ppy.sh/s/565219
den0saur
Hanatan 😍

Are you planning to make more diffs?
Topic Starter
Milan-
i think soon enough
yes
-Atri-
placehold m4m so i can get 2 kds anytime
timemon
Hello from my queue

[Insane]
Overall This difficult needs its HP reduced. 01:16:179 (2,1,2,3,4,5,6,1,1,2,3,4,5,6,7,8,1,1) - at this part the HP drain won't stop draining I barely survived and if you even miss once you're dead. Also the final spinner is quite cruel (If you do not have full HP bar for the spinner, you're dead.) https://osu.ppy.sh/ss/8268083

I suggest HP6 or HP6.5 (Or you will see the tears of HR players)

00:59:414 (2,3,1) - The triplet stands out because it's not going in the same direction as the slider. I notice this when playing and it looks a little weird. Make it follow the slider track maybe?
01:13:355 (8) - The vocal gets a little bit more intense here, should be 2 circles to emphasize that.
01:29:061 (4) - you're ignoring the vocal and the bass on the white tick. maybe make it 1/2 slider and a circle

[Hard]
I suggest OD6 for this one.

01:46:973 - triplet? the sound is pretty loud

I cannot judge this difficulty and Normal yet

Very clean mapset, good luck with your map!
Sidetail
[insane]
0 stack leniency :thinking:
00:20:061 (1) - i die a little inside when objects goes so far down under accuracy bar
00:33:826 (8,9) - can be further since it's bit too close from average distance from what i see
01:09:473 (5) - ctrl + g?
02:23:061 (5,6,7) - particularly not fan of this sort of flow especially on songs like this but ok

[hard]
00:23:414 (2,3) - barely overlaps like this sort of bothers me 00:17:767 (2,3) - looks better
00:25:179 (6) - not sure why this is so far away from previous objects unlike anything else
01:10:179 (4,5) - :l

[normal]
00:48:120 - why don't you add a note like 00:57:826 (2,3) - there is obvious snare there :c
00:53:767 - ^

00:47:944 - and 00:53:591 - needs note more :c
01:29:061 (7) - sampleset normal on slider head?
eh, i would get rid of greenlines if not used tbh like clustered at 01:23:591

lmao all those nitpicks cuz can't find much. :p
Topic Starter
Milan-

timemon wrote:

Hello from my queue

[Insane]
Overall This difficult needs its HP reduced. 01:16:179 (2,1,2,3,4,5,6,1,1,2,3,4,5,6,7,8,1,1) - at this part the HP drain won't stop draining I barely survived and if you even miss once you're dead. Also the final spinner is quite cruel (If you do not have full HP bar for the spinner, you're dead.) https://osu.ppy.sh/ss/8268083

I suggest HP6 or HP6.5 (Or you will see the tears of HR players) did 6.3 xd

00:59:414 (2,3,1) - The triplet stands out because it's not going in the same direction as the slider. I notice this when playing and it looks a little weird. Make it follow the slider track maybe? just stacked for now
01:13:355 (8) - The vocal gets a little bit more intense here, should be 2 circles to emphasize that. did
01:29:061 (4) - you're ignoring the vocal and the bass on the white tick. maybe make it 1/2 slider and a circle did

[Hard]
I suggest OD6 for this one. did 5.5 for spread

01:46:973 - triplet? the sound is pretty loud uhm (5) already ignore all the 1/4 so it'd be kinda wierd to add just a triple i think

I cannot judge this difficulty and Normal yet

Very clean mapset, good luck with your map!

Sidetail wrote:

[insane]
0 stack leniency :thinking: xd
00:20:061 (1) - i die a little inside when objects goes so far down under accuracy bar cant do much without breaking the ~structure~
00:33:826 (8,9) - can be further since it's bit too close from average distance from what i see ok
01:09:473 (5) - ctrl + g? want to keep the counter flow here xd
02:23:061 (5,6,7) - particularly not fan of this sort of flow especially on songs like this but ok i realized that it was kinda random, so did ctrl g

[hard]
00:23:414 (2,3) - barely overlaps like this sort of bothers me 00:17:767 (2,3) - looks better tried
00:25:179 (6) - not sure why this is so far away from previous objects unlike anything else wanted to emphasize a bit more, i had spaced objects before too
01:10:179 (4,5) - :l xd

[normal]
00:48:120 - why don't you add a note like 00:57:826 (2,3) - there is obvious snare there :c
00:53:767 - ^

00:47:944 - and 00:53:591 - needs note more :c 00:57:826 (2,3) - is different from the rest. i wanted to make the rest of the sectoin easier so there's a difference in the spreed. i may add notes later if needed uhmm
01:29:061 (7) - sampleset normal on slider head? ok
eh, i would get rid of greenlines if not used tbh like clustered at 01:23:591 deleted these, but too lazy to do the rest tbh xd

lmao all those nitpicks cuz can't find much. :p
Thank you! <3
-Atri-
m4m

[General]
  1. Why there's no tags lol, at least add "Hatsune Miku" "keeno" "vocaloid" "cover" or something like that
  2. Disable widescreen support as there's no Storyboard

[Hard]
  1. 00:15:826 (4,6) - (nazi) Parallel
  2. 00:30:649 (6) - ^
[Insane]
  1. I think AR 8 works better when it's a quite a slow song and it will make this more DT farmable
  2. 00:28:532 (1,2) - I think this will make the flow more circular
  3. 00:59:414 (2,3,1) - imo you can space them out like 00:58:708 (1,2,3) - , for aesthetics
  4. 01:07:002 (6,7) - I think the DS can be consistent with 01:00:826 (4,5) -
  5. 02:06:473 (1,2,3) - The direction of the triples doesn't really flow well compared to other triples imo, it can be more directional

Pretty neat map

Good luck
pishifat
normal
00:17:944 (2,3) - 02:10:885 (2,3) - i feel bad for copy pasting rc but this i wrote this part of it so
the alternative

hard
01:21:826 (2,1) - shouldnt have spacing so much higher than sv on a hard :( use ez spacing
01:13:708 (1,2,3,4) - dont do the same spacing for 1/1 and 1/2 back to back like this. more confusing than it should be. go with like higher spacing for 1->2 and its ok https://i.gyazo.com/8056bccb66e82db3305 ... 8469f8.jpg
01:32:061 (1) - 01:26:414 (1) - 01:37:708 (5) - comboing stuff. dunno if you wanted to be consistent iwth 2 measures everywhere or do 1 measures for these overlappy things only

insane
02:26:414 (1,2,3) - 01:41:238 (7,8,9) - pixels off from having linear follow points (very important concern (it's not))

i bub
Topic Starter
Milan-

Firis Mistlud wrote:

m4m

[General]
  1. Why there's no tags lol, at least add "Hatsune Miku" "keeno" "vocaloid" "cover" or something like that added some
  2. Disable widescreen support as there's no Storyboard there's no sb so there's no need to do so xd

[Hard]
  1. 00:15:826 (4,6) - (nazi) Parallel tried both
  2. 00:30:649 (6) - ^
[Insane]
  1. I think AR 8 works better when it's a quite a slow song and it will make this more DT farmable tested, but doesnt seem the appropiate ar for the people i aim this map to uhm
  2. 00:28:532 (1,2) - I think this will make the flow more circular isee what you mean, but it'll kinda destroy the aesthetics with 00:27:120 (5) - and also doesnt play that bad i tihnk
  3. 00:59:414 (2,3,1) - imo you can space them out like 00:58:708 (1,2,3) - , for aesthetics spaced a bit more
  4. 01:07:002 (6,7) - I think the DS can be consistent with 01:00:826 (4,5) - but they're mapping to different things
  5. 02:06:473 (1,2,3) - The direction of the triples doesn't really flow well compared to other triples imo, it can be more directional uhm it's not taht bad i think, you can just stop the motion and still hit the triple

Pretty neat map

Good luck
pishi ok
pishifat
glow
Rieri
srry late not too much that i noticed anyways

Hello~ M4M from in-game

Normal
  1. 00:36:120 (4) - there's a loud snare on 00:36:296 - you should map 00:36:120 - with a circle and then a slider
  2. 01:27:473 (4,5) - don't think theres a need to overlap, same for 01:48:649 (2,3) -

Hard
  1. The map itself is pretty nice to play but I dislike some of the spacing that you used. Like 00:17:944 (3,4) - this, I don't know why these have to be spaced out like this. If it's for the snare, you should have done it on 3 too. I'm guessing you didn't do it for 3 because you were breaking flow there
    but in that case, 00:22:002 (5,6) - this gives extra distance and breaks flow. I think distance snap should be used more on a hard because I see many parts with higher spacing.
  2. 01:27:120 (7,8) - so here its separated by 1/4 but 01:29:591 (5,6) - the same pattern has 1/2. could be confusing

Insane
  1. 00:37:002 (1,2,3) - for calm sections like these, i really think it would be nice to have same distances to keep things stable. right now for me, it doesn't seem very stable.
  2. the kiai doesn't feel too different from the first section of the song
Pentori
helloo
[Insane]
00:22:355 (8,9) - spacing + wide angle puts way too much emphasis on 9, but theres nothing worth being emphasised :(
00:41:591 (5) - 00:52:885 (6) - would be nice to have these extend to the 1/8, you do so in your hard
00:47:767 (9) - dont think this needs to be clicked, takes away from the rest in the music. could be mapped to a slider end or just ignored imo

[Hard]
01:18:296 (1,1,1,1,1,1,2,1) - idk about this lol, just looks really messy with the nc spams + short sliders. also 01:20:767 (1,1,1) - is a recipe for disaster since u have different rhythms in such a confined pattern

[Normal]
00:36:120 (4) - triplet from the blue leads into 00:36:296 - so its pretty awkward to be skipping that stronger beat
00:39:826 (1) - i guess u could consider ncs every 2 measures for this part, since density is so low. also kinda strange that ur kiai has the ncs every two measures but elsewhere one
01:09:473 (1) - dont need the nc here
01:35:414 (8) - same thing about skipping 01:35:591

neat, call me back
Topic Starter
Milan-

ProEzreal wrote:

srry late not too much that i noticed anyways

Hello~ M4M from in-game

Normal
  1. 00:36:120 (4) - there's a loud snare on 00:36:296 - you should map 00:36:120 - with a circle and then a slider did
  2. 01:27:473 (4,5) - don't think theres a need to overlap, same for 01:48:649 (2,3) - what's wrong with having them in first place ;;

Hard
  1. The map itself is pretty nice to play but I dislike some of the spacing that you used. Like 00:17:944 (3,4) - this, I don't know why these have to be spaced out like this. If it's for the snare, you should have done it on 3 too. I'm guessing you didn't do it for 3 because you were breaking flow there
    but in that case, 00:22:002 (5,6) - this gives extra distance and breaks flow. I think distance snap should be used more on a hard because I see many parts with higher spacing. uh not all the hards have to be distance snapped, the distance varies cuz momentum as the verse gets more intense.
    changed 1 pattern that was p hard after looking to them tho
  2. 01:27:120 (7,8) - so here its separated by 1/4 but 01:29:591 (5,6) - the same pattern has 1/2. could be confusing i dont think hard players arent used to the approach circles for thjem to miss tbh

Insane
  1. 00:37:002 (1,2,3) - for calm sections like these, i really think it would be nice to have same distances to keep things stable. right now for me, it doesn't seem very stable. the difference is very diminutive, it's just for the aesthetics mostly
  2. the kiai doesn't feel too different from the first section of the song uhm music isnt too different either, but i tried to stand out the kiai using different sv and hs

Pentori wrote:

helloo
[Insane]
00:22:355 (8,9) - spacing + wide angle puts way too much emphasis on 9, but theres nothing worth being emphasised :( moved 8 down
00:41:591 (5) - 00:52:885 (6) - would be nice to have these extend to the 1/8, you do so in your hard i dont think it'll fit too well with the map itself, on hard is ok cuz i use them on others places as well
00:47:767 (9) - dont think this needs to be clicked, takes away from the rest in the music. could be mapped to a slider end or just ignored imo did the slider

[Hard]
01:18:296 (1,1,1,1,1,1,2,1) - idk about this lol, just looks really messy with the nc spams + short sliders. also 01:20:767 (1,1,1) - is a recipe for disaster since u have different rhythms in such a confined pattern cleaned nc and spaced th 1/2 stack

[Normal]
00:36:120 (4) - triplet from the blue leads into 00:36:296 - so its pretty awkward to be skipping that stronger beat d
00:39:826 (1) - i guess u could consider ncs every 2 measures for this part, since density is so low. also kinda strange that ur kiai has the ncs every two measures but elsewhere one a
01:09:473 (1) - dont need the nc here y
01:35:414 (8) - same thing about skipping 01:35:591 this one is a bit trickier i think. the snare of 01:35:767 - is more important than the other one, but cant really map both without using hard rhythms uh i prefer current rhythm here

neat, call me back
thank you both of you <3
Pentori
q
Rizen
for tags, perhaps you could add 'FLOWER' and 'keeno'

FLOWER is the name of the album this song was released on by Hanatan http://www.animate-onlineshop.jp/pd/1195323/ (I can't find a better source sorry...)

keeno is the producer of the vocaloid original (for music and lyrics)
Gaia
milan-nyan x hanatan aaaaaa cute
gratz w
Topic Starter
Milan-
thank you >w<

and tags can be added online i think so yes xd
Haruto
o you're fast owo

Congrats Milannn
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