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fhana - RHAPSODY OF BLUE SKY

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17
Topic Starter
-Helix-
This beatmap was submitted using in-game submission on 2017년 5월 21일 일요일 at 오후 4:53:21

Artist: fhana
Title: RHAPSODY OF BLUE SKY
Source: 小林さんちのメイドラゴン
Tags: animation
BPM: 135
Filesize: 5633kb
Play Time: 04:29
Difficulties Available:
  1. dragon (5.84 stars, 930 notes)
Download: fhana - RHAPSODY OF BLUE SKY
Information: Scores/Beatmap Listing
---------------
long~~
Ellyu
Hi from my q.

Since this map have a lot of things to do and this can't reach the level of ranked map. so I will just give some general idea for it. don't worry everyone maps sth bad at the beggining. try to learn more about mapping before you decide to find modders.

[about 1/6]
you use a lot of 1/6 repeated sliders here but make sure you know why you use it. For example this 00:25:086 (8) - . obviously it snapped to nothing. a 1/4 repeated slider better always since most of the song are composed in 1/4 rhythm.

[about 1/8]
you use a lot of 1/8 repeated sliders too. yes it snapped to sth now. but remember 1/8 sliders usually use to emphasize sth with really strong beat. 01:07:863 (3,4,5,6,7,8,9) - at this pattern. you just throw 1/8 sliders everywhere but the song have nothing need to be emphasized. so it only give weird feedback.

[about cs3]
this is the biggest problem in ur map. tbh, mapping large circle need some experience. only some talented mappers can handle it so I recommend u to start mapping at cs4. what you did now is just overlap lots of objects and make the map very messy. and the general flow is also affected by the large circle.

[about spacing]
make 1/2 jump spacing larger plz. compare with those super fast sliders and some 1/4 burst, those 1/2 jumps are too small.
Topic Starter
-Helix-

Ellyu wrote:

Hi from my q.

Since this map have a lot of things to do and this can't reach the level of ranked map. so I will just give some general idea for it. don't worry everyone maps sth bad at the beggining. try to learn more about mapping before you decide to find modders.

[about 1/6]
you use a lot of 1/6 repeated sliders here but make sure you know why you use it. For example this 00:25:086 (8) - . obviously it snapped to nothing. a 1/4 repeated slider better always since most of the song are composed in 1/4 rhythm.

[about 1/8]
you use a lot of 1/8 repeated sliders too. yes it snapped to sth now. but remember 1/8 sliders usually use to emphasize sth with really strong beat. 01:07:863 (3,4,5,6,7,8,9) - at this pattern. you just throw 1/8 sliders everywhere but the song have nothing need to be emphasized. so it only give weird feedback.

[about cs3]
this is the biggest problem in ur map. tbh, mapping large circle need some experience. only some talented mappers can handle it so I recommend u to start mapping at cs4. what you did now is just overlap lots of objects and make the map very messy. and the general flow is also affected by the large circle.

[about spacing]
make 1/2 jump spacing larger plz. compare with those super fast sliders and some 1/4 burst, those 1/2 jumps are too small.
fix about 1/6
fix a slid about 1/8
fix cs4
Highlight jump fixed a little.
thanks a lot !!!
A s h e m u
Hi ~ from M4M

caution : i use google translate


Metadata

  • Only in the point to change
  1. Romanised Artist
    fhana
  2. Title
    青空のラプソディ
  3. Source
    小林さんちのメイドラゴン
  4. Add Tag
    kobayashi san chi no maidragon aozora no anime maid dragon


dragon
  1. I think that one offset is enough
    The offset makes 2640 . It is my opinion .

  2. You should set a combo color .
    When we do Ranked, let's wear it because it is a necessary condition .

  3. Volume is standardized in 100%. In this situation it is very noisy.
    Let's give a change to volume to a flow of the music.

  4. Let's confirm indication of AImod.

  5. 00:34:197 (1) - Place an object to the sound of the vocal .

  6. 00:42:085 (8,9,10,11) - Switch to a slider to the sound of the vocal

  7. 00:47:086 (7) - Add NC

  8. 00:54:086 (1) - There should be an object at time of 00:53:974 - if you want to put an object in 00:54:086 -

  9. 00:59:974 (5) - Do it in from this time if you accept the flow of the slider .
    It is too unnatural to begin at time of 01:00:085 (1) -

  10. 01:19:863 (12,1) - catch the rhythm of the vocal precisely
    for example
  11. 01:21:642 (1,2) - ^

Good luck ~ :3
Topic Starter
-Helix-

A s h e m u wrote:

Hi ~ from M4M

caution : i use google translate


Metadata

  • Only in the point to change
  1. Romanised Artist
    fhana
  2. Title
    青空のラプソディ
  3. Source
    小林さんちのメイドラゴン
  4. Add Tag
    kobayashi san chi no maidragon aozora no anime maid dragon


dragon
  1. I think that one offset is enough
    The offset makes 2640 . It is my opinion .
    fix
  2. You should set a combo color .
    When we do Ranked, let's wear it because it is a necessary condition .
    ok
  3. Volume is standardized in 100%. In this situation it is very noisy.
    Let's give a change to volume to a flow of the music.
    fix
  4. Let's confirm indication of AImod.

  5. 00:34:197 (1) - Place an object to the sound of the vocal .
    i did
  6. 00:42:085 (8,9,10,11) - Switch to a slider to the sound of the vocal
    fix
  7. 00:47:086 (7) - Add NC
    fix
  8. 00:54:086 (1) - There should be an object at time of 00:53:974 - if you want to put an object in 00:54:086 -
    fix
  9. 00:59:974 (5) - Do it in from this time if you accept the flow of the slider .
    It is too unnatural to begin at time of 01:00:085 (1) -
    fix
  10. 01:19:863 (12,1) - catch the rhythm of the vocal precisely
    for example
    umm I changed it a little differently.
  11. 01:21:642 (1,2) - ^

Good luck ~ :3
thanks a lot
Labiatae
안녕하세요? 늅늅이 모딩러 입니다 핳깔까ㅏㄹ깔깔까ㅏㄹ까

00:31:663 - 이부분에 4개노트 후에 슬라이더 나오는데, 이부분에서 3개노트로 바꾼후에 슬라이더를 넣는게 더 깔끔합니다 XD

01:02:268 - 여기는 마지막 4번노트 후에 수직 극점프인데 왼쪽보다 오른쪽으로 하는게 좋을거같에요 (슬라이드 안가리는 선에서) 극점프도 진행상 보기 안좋으므로 약간 줄이는 것도 좋을 거가태영 >_<

02:34:376 - 슬라이드 중간에 박자 어긋났어영~

04:04:084 - 왔다갔다하는 슬라말고 다른걸로 바꾸시는게 좋을거가태영

이정도면 깐깐한 나에겐 합 . 격 . 점 ! 꺄르륵깔ㄲ라깔깔까
Topic Starter
-Helix-

sm990212 wrote:

안녕하세요? 늅늅이 모딩러 입니다 핳깔까ㅏㄹ깔깔까ㅏㄹ까

00:31:663 - 이부분에 4개노트 후에 슬라이더 나오는데, 이부분에서 3개노트로 바꾼후에 슬라이더를 넣는게 더 깔끔합니다 XD
슬라이드 위치와 타이밍 바꿔서 고침
01:02:268 - 여기는 마지막 4번노트 후에 수직 극점프인데 왼쪽보다 오른쪽으로 하는게 좋을거같에요 (슬라이드 안가리는 선에서) 극점프도 진행상 보기 안좋으므로 약간 줄이는 것도 좋을 거가태영 >_<
고쳣음
02:34:376 - 슬라이드 중간에 박자 어긋났어영~
그곳 슬라이드 박자를 고치면 한번 갈아엎어야하기 때문에 고려는 해보겠습니다
04:04:084 - 왔다갔다하는 슬라말고 다른걸로 바꾸시는게 좋을거가태영
고쳣습니다
이정도면 깐깐한 나에겐 합 . 격 . 점 ! 꺄르륵깔ㄲ라깔깔까
Amos
hullo there, i come from your m4m request on my beatmap forum

[Dragon]
00:04:419 (3,4) - the spacing between these two not the same as circles before, also rip flow
00:04:642 (4,5,6,7) - add more curves maybe?
00:07:530 (1,2,3) - add more angle, 180° is not that comfortable to hit
00:11:086 (1,2,3) - ^
00:08:194 (4,5) - don't stack them
00:09:308 (1,2,3) - make these easier to follow, the flow is so weird in this one, also add curves if you want
00:11:530 (3,4,5,6) - too random spacing
00:13:308 (2,3) - at least make the slider look the same
00:14:642 (1) - add some curve...gaaaaaah
00:59:086 (8) - ^
01:01:753 (3) - ^^
01:14:642 (5,6) - ^^^
01:18:197 (5,6) - ^^^^
00:16:639 there's already a 1/4 sound on the spinner end
00:19:642 (3) - why not NC like the others?
00:21:308 (4,5) - why not make this like the jump before
00:23:530 (1,2,3,4) - inconsistent spacing
00:45:308 (1,2,3,4) - ^
01:13:753 (1,2,3,4) - ^^
01:25:308 (1,2,3,4,1,2,3) - ^^^
01:50:197 (1,2,3,4) - ^^^^
01:53:753 (1,2,3,4) - ^^^^^
00:25:307 (8,9) - don't stack
00:25:530 (9,10) - there's a vocal on blue tick between them, make it a triplet maybe
00:45:975 (4,5) - weird flow
00:49:197 (1,2,1,2) - why overlap?
00:49:974 (2,1) - add more space between these two
00:59:973 (1,2,3,4,5) - add more spacing, and change the slider direction to make the flow better
01:03:086 (1,2,3,4) - the spacing is too large
01:03:973 (5,6,2,4,6,8) - you made random sliders, try changing them to 2-3 shapes only, same goes for the other section like this
01:10:197 (1,2,3) - uncomfortable to hit
01:11:530 (6,1,2) - ^
01:33:642 (1,2,1,2,1,2) - ^^
01:43:086 (5,6) - ^^^
01:11:086 (4,5) - try to nerf the spacing a bit
01:13:308 (8) - unrankable slider
01:15:753 (2,3,4,2,3,4) - try to move the slider angle a bit to make a better flow, 01:17:530 (2,3,4) - is better but need to move it a little bit
01:19:528 (9,10,11) - don't overlap sliderend and 10, either stack it or something. Same goes for 01:21:306 (6,7,1,2) -
01:40:197 (2,3,4,5) - this is already fine, but i recommend to add more space between 01:40:308 (3) - and 01:40:530 (4,5) -
01:41:417 another missed vocal
01:42:197 (3) - at least make it the same like other slider and add curves
01:43:975 (7) - ^
01:47:308 (1,2) - bad overlap
01:47:419 (2,3,4,5,6,7,1,2,3,4,5,6,7) - ^
01:56:419 (1,2,3,4,5,1,2,3,4,5) - ^^
01:52:419 (4) - this one is curved but the others are straight
02:01:975 (1,2,3,4,5,6,7,8,9) - don't stack the triples
02:03:530 (1,2,1,2,1,2,1,2) - random placement
02:18:864 (5,1) - bad overlap
02:23:975 (7,8) - overspaced
02:28:419 (10) - NC
02:28:419 (10,11,12,13) - overspaced and random placement
02:37:307 (3,4,5,6) - add more spacing
02:39:086 (1,2) - add curves
02:49:751 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i know you want to increase the distance, just don't place it all over the place
03:12:864 (1,2,3,4,5,6,7) - add more spacing
03:19:975 (1,2,3,4,5,6,7) - ^
03:16:642 (1,2,3,4,5,6,7) - random placement
03:26:642 (3) - why don't make jump like previous section?
03:30:197 (6) - slider too long
03:34:864 (2,3,4,5,6,7,8,9,10) - another random placing
03:52:642 (4,5,6) - the distance change is too drastic
04:01:308 (1,2,3,4,5) - objects too far away to each other
04:12:419 (7) - i know i mention to curve the slider a lot but this is too much
04:29:753 (1) - you can make better slider than this circular slider
Topic Starter
-Helix-

Amos wrote:

hullo there, i come from your m4m request on my beatmap forum

[Dragon]
00:04:419 (3,4) - the spacing between these two not the same as circles before, also rip flow
ok i fix
00:04:642 (4,5,6,7) - add more curves maybe?
ok i fix little
00:07:530 (1,2,3) - add more angle, 180° is not that comfortable to hit
ok i fix
00:11:086 (1,2,3) - ^
ok
00:08:194 (4,5) - don't stack them
5 circle little rise
00:09:308 (1,2,3) - make these easier to follow, the flow is so weird in this one, also add curves if you want
ok i fix
00:11:530 (3,4,5,6) - too random spacing
fix little
00:13:308 (2,3) - at least make the slider look the same
ok i fix
00:14:642 (1) - add some curve...gaaaaaah
00:59:086 (8) - ^
01:01:753 (3) - ^^
01:14:642 (5,6) - ^^^
01:18:197 (5,6) - ^^^^
I will consider changing the straight line. i keep
00:16:639 there's already a 1/4 sound on the spinner end
Consideration will try
00:19:642 (3) - why not NC like the others?
oh i fix
00:21:308 (4,5) - why not make this like the jump before
I thought it was good to put the slide in the middle.
00:23:530 (1,2,3,4) - inconsistent spacing
00:45:308 (1,2,3,4) - ^
01:13:753 (1,2,3,4) - ^^
01:25:308 (1,2,3,4,1,2,3) - ^^^
01:50:197 (1,2,3,4) - ^^^^
01:53:753 (1,2,3,4) - ^^^^^
I think it is convenient to jump to the x. and kiai time jump This is because a pole jump is necessary. (i fix little
00:25:307 (8,9) - don't stack
fix
00:25:530 (9,10) - there's a vocal on blue tick between them, make it a triplet maybe
The control gets awkward.
00:45:975 (4,5) - weird flow
fix
00:49:197 (1,2,1,2) - why overlap?
It looked better.
00:49:974 (2,1) - add more space between these two
I can not. You have to change the overall jump.
00:59:973 (1,2,3,4,5) - add more spacing, and change the slider direction to make the flow better
I will consider and fix it enough.
01:03:086 (1,2,3,4) - the spacing is too large
The jump is proportional to the speed of the slide.
01:03:973 (5,6,2,4,6,8) - you made random sliders, try changing them to 2-3 shapes only, same goes for the other section like this
Is it like that in another kiai time? I will fix it later
01:10:197 (1,2,3) - uncomfortable to hit
i fix
01:11:530 (6,1,2) - ^
i keep
01:33:642 (1,2,1,2,1,2) - ^^
i keep
01:43:086 (5,6) - ^^^
i fix
01:11:086 (4,5) - try to nerf the spacing a bit
I changed direction
01:13:308 (8) - unrankable slider
fix
01:15:753 (2,3,4,2,3,4) - try to move the slider angle a bit to make a better flow, 01:17:530 (2,3,4) - is better but need to move it a little bit
little fix
01:19:528 (9,10,11) - don't overlap sliderend and 10, either stack it or something. Same goes for 01:21:306 (6,7,1,2) -
fix
01:40:197 (2,3,4,5) - this is already fine, but i recommend to add more space between 01:40:308 (3) - and 01:40:530 (4,5) -
i fix
01:41:417 another missed vocal
fix
01:42:197 (3) - at least make it the same like other slider and add curves
01:43:975 (7) - ^
rix
01:47:308 (1,2) - bad overlap
fix
01:47:419 (2,3,4,5,6,7,1,2,3,4,5,6,7) - ^
fix
01:56:419 (1,2,3,4,5,1,2,3,4,5) - ^^
fix
01:52:419 (4) - this one is curved but the others are straight
fix
02:01:975 (1,2,3,4,5,6,7,8,9) - don't stack the triples
I will consider it
02:03:530 (1,2,1,2,1,2,1,2) - random placement
fix
02:18:864 (5,1) - bad overlap
??
02:23:975 (7,8) - overspaced
fix
02:28:419 (10) - NC
fix
02:28:419 (10,11,12,13) - overspaced and random placement
i dont want fix jump but i keep
02:37:307 (3,4,5,6) - add more spacing
fix
02:39:086 (1,2) - add curves
fix
02:49:751 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i know you want to increase the distance, just don't place it all over the place
umm i keep
03:12:864 (1,2,3,4,5,6,7) - add more spacing
fix
03:19:975 (1,2,3,4,5,6,7) - ^
fix
03:16:642 (1,2,3,4,5,6,7) - random placement
little fix
03:26:642 (3) - why don't make jump like previous section?
oh thanks fix them
03:30:197 (6) - slider too long
It's an easy part and it's hard to put your notes in.
03:34:864 (2,3,4,5,6,7,8,9,10) - another random placing
Consider it
03:52:642 (4,5,6) - the distance change is too drastic
fix
04:01:308 (1,2,3,4,5) - objects too far away to each other
consider it.
04:12:419 (7) - i know i mention to curve the slider a lot but this is too much
fix
04:29:753 (1) - you can make better slider than this circular slider
consider it



Thank you for writing long.
-NeBu-
dragon:

00:04:419 (3) - sliders should start here, wrong rhythm currently
00:07:086 (11,2) - unnecessary overlap
00:08:197 (4,5) - ^
00:11:086 (1,3) - ^ (just round slider to the left)
00:19:975 (3) - overlap it on 00:19:642 (1) - and then ctrl+g it 00:20:642 (1,2) -
00:25:975 (1,2,3,4) - there overlaps are ugly and unnecessary, overall avoid them on your map
00:30:197 (2,3) - like this, it dont make sense and looks bad :p
00:37:753 (6) - ctrl+g
00:40:864 (4,5) - keep distance snap
01:08:419 (4) - NC
01:21:306 (6) - ctrl+h it and then 01:21:639 (7,1,2) - ctrl+h it
01:50:197 (1,2,3,4) - moments like this are overmapped so much, theres nothing in background that should make the jump that big
02:23:530 (6) - work on some cool sliders, this one is pretty... uh :p (I recommend CXu maps, Kroytz, Fort, Settia, Raikozen - they use some cool sliders, you can just copy them and put into your style, mix it, nothing wrong about it)
02:46:864 (2,3,4) - overlap

rest is pretty much the same, some overlaps you could avoid, some sliders that could be better, but overall work on your placement since rhythm is really cool, gl!

ps. add "A" in Romanised Artist - "fhana" not "fhna"
CucumberCuc
Hi :3

[dragon]
check AiMod (Ctrl+Shift+A) !
Why only big "Grind size"? use small or Tiny(Hotkey G)
00:04:639 NC?
00:05:528 (6) do like on picture?
00:08:639 NC?
00:09:306 remove NC
00:11:973 NC
00:12:862 remove NC
00:10:639 ctrl+g?
00:19:973 (3) slider end on next red tick and add circle on next white tick + NC this circle
00:21:195 - 00:21:417 - 00:25:639 - 00:26:973 - 00:27:195 - 00:27:417 etc put circles? I think that if you put the circles and other sounds in the song, except the current one - that could be even better
00:30:195 (2,3) overlap
00:36:639 (2,3) do close
00:38:195 NC
00:59:973 (1,2,3,4,5) make curve?
01:03:973 (5) more curve
01:04:417 (6) remove Finish sound on end
01:14:639 (5) make curve
01:19:084 NC
01:19:528 (9,10,11,1) different range
01:30:639 (5) move down
01:49:528 (4) move slightly down
02:12:417 (3,4,5) overlap
02:14:639 (3,4) stack with end slider
02:23:417 (5,6) stack
02:37:306 (3,4,5,6) make curve
03:41:306 (1) move up
04:00:084 (3,4) ctrl+g
04:15:084 end kiai
Topic Starter
-Helix-

-NeBu- wrote:

dragon:

00:04:419 (3) - sliders should start here, wrong rhythm currently
00:07:086 (11,2) - unnecessary overlap
00:08:197 (4,5) - ^
00:11:086 (1,3) - ^ (just round slider to the left)
00:19:975 (3) - overlap it on 00:19:642 (1) - and then ctrl+g it 00:20:642 (1,2) -
00:25:975 (1,2,3,4) - there overlaps are ugly and unnecessary, overall avoid them on your map
00:30:197 (2,3) - like this, it dont make sense and looks bad :p
00:37:753 (6) - ctrl+g
00:40:864 (4,5) - keep distance snap
01:08:419 (4) - NC
01:21:306 (6) - ctrl+h it and then 01:21:639 (7,1,2) - ctrl+h it
01:50:197 (1,2,3,4) - moments like this are overmapped so much, theres nothing in background that should make the jump that big
02:23:530 (6) - work on some cool sliders, this one is pretty... uh :p (I recommend CXu maps, Kroytz, Fort, Settia, Raikozen - they use some cool sliders, you can just copy them and put into your style, mix it, nothing wrong about it)
02:46:864 (2,3,4) - overlap

rest is pretty much the same, some overlaps you could avoid, some sliders that could be better, but overall work on your placement since rhythm is really cool, gl!

ps. add "A" in Romanised Artist - "fhana" not "fhna"

thanks a lot I reflected a lot of your opinions.
Topic Starter
-Helix-

CucumberCuc wrote:

Hi :3

[dragon]
check AiMod (Ctrl+Shift+A) !
Why only big "Grind size"? use small or Tiny(Hotkey G)
00:04:639 NC?
00:05:528 (6) do like on picture?
00:08:639 NC?
00:09:306 remove NC
00:11:973 NC
00:12:862 remove NC
00:10:639 ctrl+g?
00:19:973 (3) slider end on next red tick and add circle on next white tick + NC this circle
00:21:195 - 00:21:417 - 00:25:639 - 00:26:973 - 00:27:195 - 00:27:417 etc put circles? I think that if you put the circles and other sounds in the song, except the current one - that could be even better
00:30:195 (2,3) overlap
00:36:639 (2,3) do close
00:38:195 NC
00:59:973 (1,2,3,4,5) make curve?
01:03:973 (5) more curve
01:04:417 (6) remove Finish sound on end
01:14:639 (5) make curve
01:19:084 NC
01:19:528 (9,10,11,1) different range
01:30:639 (5) move down
01:49:528 (4) move slightly down
02:12:417 (3,4,5) overlap
02:14:639 (3,4) stack with end slider
02:23:417 (5,6) stack
02:37:306 (3,4,5,6) make curve
03:41:306 (1) move up
04:00:084 (3,4) ctrl+g
04:15:084 end kiai
Thank you for pointing out an important part.
Jabba
hey

general
meta is wrong, copy everything from the ranked set (excluding tags)

diff
why od7? for an almost 6* map you can use at least 8.5 or smth
00:04:417 (3,1) - swap NCs
00:05:973 (4,5) - spacing like this makes it extremely hard to read, try to use higher spacing on 1/2 beats, especially because you do 1/4 jumps later
also this whole section could use more 1/4 sliders - the music is not that calm
00:07:973 (3,1) - swap NCs
00:09:306 (5,6) - those two could be the same shape
00:11:528 (3,1) - ^^
00:15:306 (1) - uhh why? this doesn't fit in at all, just map it; also you skip that 1/4 double when the spinner ends
00:17:862 (1,2,1) - another spacing issue, looks like a triple
00:19:973 (1) - the last reverse isn't really fitting cause it's a strong beat, just put a circle there
yet again, why do you skip so many beats? the song calls for an alternating map with tons of 1/4, yet you just do 1/2 jumps (I suppose to follow the vocals) but still skip stuff like 00:21:195 -
00:22:862 (4,5) - spacing
00:23:528 (1,3) - swap NCs
00:24:417 (5,6) - why the sudden stack out of nowhere?
00:25:750 (10,1) - swap NCs
00:29:306 (5,1) - ^

k so I guess this is getting repetitive, so I'd rather sum everything up:
- spacing. you have tons of places where an 1/2 gap looks like 1/4 and vice versa cause of the spacing. try to somehow distinguish between them
- 1/4 jumps. the biggest difficulty spike in the whole map. it's true that those doubles are strong sounds etc, but when the whole verse is like 4* and then you have fullscreen 1/4 jumps - it's just too much. I'd recommend making the rest of the map a bit harder so that those sections won't stand out that much (they still should tho cause they're emphasized in the music)
- rhythm choices. in verses, you have a very simple rhythm that sometimes follows the music, sometimes the vocals, and it sounds really strange. as I said above, try to use more 1/4 rhythms - there's a ton of opportunities to do that - and try to stick to a consistent rhythm, e.g. similar sections in the music should use similar rhythms.
- NC. generally NCs are put at downbeats that are important sounds, and you have mostly shifted them by 1/1 or smth like that. go over the diff and change it
- visuals. first of all, really curved sliders 00:30:195 (2) - are kinda old-fashioned and don't look that good. try to organize the objects into patterns that reflect the music, cause right now it looks all sloppy and messy - the sliders are random, the circles are just jumps that sometimes flow good (and sometimes not)

good luck!
Annex
M4M thanks for modding my map!, here's mine

General:

-Your map sv is too high at the kiai.

-Please copy and paste sliders more, your slider is different each time and too much to mod 1 by 1.

SPOILER
00:14:640 (1) - I don't like this 1/1 slider, breaks intensity. Make it 1/2 with a circle in the white tick

00:32:417 (6) - NC?

00:34:195 (1) - Angle is weird, change with curved slider and move it away from the middle of the screen. (Try not to map a ot in the middle of the screen)

00:36:417 (1) - I don't see why you reduce the sv to 0.5 here. I would keep it 1.00 or at least only 0.75

00:49:528 (1,2) - Hard to read, don't overlap

00:51:306 (1,2,1,2) - same

00:53:862 - Whoa 2.00 sv 135bpm? Too fast isn't it? 1.2 is fine.

00:59:973 (1,2,3,4,5) - Increase spacing. Notice how your cursor would have to stop every slider, if you increase the spacing you would get a more fluent move

01:11:306 (5) - Don't stack on top of slider. Since you did this at 01:10:527 (2,3) - and 01:11:862 (1,2) - but for 1/4 beat.

01:18:640 (6) - Change to curved slider, weird angle

01:19:862 (4) - No need for this

01:21:639 (7) - same

01:42:195 (3) - Why not do this https://puu.sh/vWD5K/346209c0ec.png

01:47:640 (3,4) - Either dont stack this or stack this one instead 01:47:306 (1,2)

01:52:862 (5,6,1) - Weird angles

01:56:417 (1,2) - Change this into a 1/2 slider that ends on the red tick, then remove this 01:56:973 (4) - also don't stack with 01:57:084 (5) -

02:11:528 (7) - The path overlaps with the previous slider, looks bad imo

03:12:862 (1,2,3,4,5,6,7) - Make it move more like you did in 03:19:973 (1,2,3,4,5,6,7) -

03:33:306 (4) - Curved slider then blanket would be nice

03:34:194 (1) - No need for a buzz slider here (Buzz slider: Repeating 1/8 slider)

03:38:084 (4) - Space this more

04:18:195 (2) - No need for a buzz slider here (2)

04:21:751 (8) - Same

Yeah in short: Rhythm choice, spacing, structure and flow.

Spacing: Your spacing sometimes get mixed up, 1/2 spacing looks like 1/4 spacing, and vice versa. Sometimes 1/2 stack, sometimes 1/4 stack. It's confusing sometimes. Distance equality and all that.

Structure: Like i've said, don't map too much in the middle of the screen, copy and paste sliders (make 1 curved slider then use it for the rest of the map), blanketing.

Flow: Flow is heavily connected to spacing and structure. By having good structure and spacing you get good flow.

That's it good luck! Keep practicing!
Topic Starter
-Helix-

MadHypnofrog wrote:

hey

general
meta is wrong, copy everything from the ranked set (excluding tags)

diff
why od7? for an almost 6* map you can use at least 8.5 or smth
00:04:417 (3,1) - swap NCs
00:05:973 (4,5) - spacing like this makes it extremely hard to read, try to use higher spacing on 1/2 beats, especially because you do 1/4 jumps later
also this whole section could use more 1/4 sliders - the music is not that calm
00:07:973 (3,1) - swap NCs
00:09:306 (5,6) - those two could be the same shape
00:11:528 (3,1) - ^^
00:15:306 (1) - uhh why? this doesn't fit in at all, just map it; also you skip that 1/4 double when the spinner ends(I thought it would be difficult to prepare for a 1/4 jump if I placed a circle
00:17:862 (1,2,1) - another spacing issue, looks like a triple
00:19:973 (1) - the last reverse isn't really fitting cause it's a strong beat, just put a circle there
yet again, why do you skip so many beats? the song calls for an alternating map with tons of 1/4, yet you just do 1/2 jumps (I suppose to follow the vocals) but still skip stuff like 00:21:195 -
00:22:862 (4,5) - spacing
00:23:528 (1,3) - swap NCs
00:24:417 (5,6) - why the sudden stack out of nowhere?
00:25:750 (10,1) - swap NCs
00:29:306 (5,1) - ^

k so I guess this is getting repetitive, so I'd rather sum everything up:
- spacing. you have tons of places where an 1/2 gap looks like 1/4 and vice versa cause of the spacing. try to somehow distinguish between them
- 1/4 jumps. the biggest difficulty spike in the whole map. it's true that those doubles are strong sounds etc, but when the whole verse is like 4* and then you have fullscreen 1/4 jumps - it's just too much. I'd recommend making the rest of the map a bit harder so that those sections won't stand out that much (they still should tho cause they're emphasized in the music)
- rhythm choices. in verses, you have a very simple rhythm that sometimes follows the music, sometimes the vocals, and it sounds really strange. as I said above, try to use more 1/4 rhythms - there's a ton of opportunities to do that - and try to stick to a consistent rhythm, e.g. similar sections in the music should use similar rhythms.
- NC. generally NCs are put at downbeats that are important sounds, and you have mostly shifted them by 1/1 or smth like that. go over the diff and change it
- visuals. first of all, really curved sliders 00:30:195 (2) - are kinda old-fashioned and don't look that good. try to organize the objects into patterns that reflect the music, cause right now it looks all sloppy and messy - the sliders are random, the circles are just jumps that sometimes flow good (and sometimes not)

good luck!


I will fix the NC layout and the simple part.
Topic Starter
-Helix-

Agent_James wrote:

M4M thanks for modding my map!, here's mine

General:

-Your map sv is too high at the kiai.

-Please copy and paste sliders more, your slider is different each time and too much to mod 1 by 1.

SPOILER
00:14:640 (1) - I don't like this 1/1 slider, breaks intensity. Make it 1/2 with a circle in the white tick

00:32:417 (6) - NC?

00:34:195 (1) - Angle is weird, change with curved slider and move it away from the middle of the screen. (Try not to map a ot in the middle of the screen)

00:36:417 (1) - I don't see why you reduce the sv to 0.5 here. I would keep it 1.00 or at least only 0.75
I wanted to distinguish the break time.
00:49:528 (1,2) - Hard to read, don't overlap

00:51:306 (1,2,1,2) - same

00:53:862 - Whoa 2.00 sv 135bpm? Too fast isn't it? 1.2 is fine.
Since the jump is set to 2.0, i have to change the entire map if i do it at 1.2.
00:59:973 (1,2,3,4,5) - Increase spacing. Notice how your cursor would have to stop every slider, if you increase the spacing you would get a more fluent move
The slide misses too much.But I will increase it a little.
01:11:306 (5) - Don't stack on top of slider. Since you did this at 01:10:527 (2,3) - and 01:11:862 (1,2) - but for 1/4 beat.

01:18:640 (6) - Change to curved slider, weird angle

01:19:862 (4) - No need for this
I followed the music
01:21:639 (7) - same

01:42:195 (3) - Why not do this https://puu.sh/vWD5K/346209c0ec.png

01:47:640 (3,4) - Either dont stack this or stack this one instead 01:47:306 (1,2)

01:52:862 (5,6,1) - Weird angles

01:56:417 (1,2) - Change this into a 1/2 slider that ends on the red tick, then remove this 01:56:973 (4) - also don't stack with 01:57:084 (5) -

02:11:528 (7) - The path overlaps with the previous slider, looks bad imo

03:12:862 (1,2,3,4,5,6,7) - Make it move more like you did in 03:19:973 (1,2,3,4,5,6,7) -

03:33:306 (4) - Curved slider then blanket would be nice

03:34:194 (1) - No need for a buzz slider here (Buzz slider: Repeating 1/8 slider)
I put it for emphasis I will consider
03:38:084 (4) - Space this more

04:18:195 (2) - No need for a buzz slider here (2)

04:21:751 (8) - Same

Yeah in short: Rhythm choice, spacing, structure and flow.



Spacing: Your spacing sometimes get mixed up, 1/2 spacing looks like 1/4 spacing, and vice versa. Sometimes 1/2 stack, sometimes 1/4 stack. It's confusing sometimes. Distance equality and all that.

Structure: Like i've said, don't map too much in the middle of the screen, copy and paste sliders (make 1 curved slider then use it for the rest of the map), blanketing.

Flow: Flow is heavily connected to spacing and structure. By having good structure and spacing you get good flow.

That's it good luck! Keep practicing!


thanks a lot
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