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Customi Z - COOLEST

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Topic Starter
Timperjuncio
This beatmap was submitted using in-game submission on viernes, 30 de junio de 2017 at 13:29:40

Artist: Customi Z
Title: COOLEST
Source: さかもと です が
Tags: Customi Z Sakamoto Desu Ga Coolest Timperjuncio Jump Stream Rock
BPM: 188
Filesize: 2512kb
Play Time: 01:27
Difficulties Available:
  1. Extra (5,48 stars, 464 notes)
  2. Normal (2,23 stars, 138 notes)
  3. Sakamoto (6,32 stars, 498 notes)
Download: Customi Z - COOLEST
Information: Scores/Beatmap Listing
---------------
Looking for mods :D
Normal, Extra & Sakamoto COMPLETED
Working Easy, Hard & Insane!
Nedsing
00:05:058 (7) - I think it would be better if this slider was a circle instead
00:39:526 (1,2,3,4,1) - I really love this part! Tho, I don't know if it's allowed... :(
00:44:951 (3) - New combo
00:45:271 (5) - ^
00:49:260 (6) - ^
01:07:611 (1) - These timing points are on the exact same time!
01:10:643 (3,4,5,6,7) - This stream shape looks a bit weird, make it more smooth
01:13:037 (4) - New combo
01:18:462 (4) - ^
01:26:760 (1) - This slider should end on the blue tick

Very cool map actually! GOOD JOB!
Topic Starter
Timperjuncio

Nedsing wrote:

00:05:058 (7) - I think it would be better if this slider was a circle instead
00:39:526 (1,2,3,4,1) - I really love this part! Tho, I don't know if it's allowed... :(
00:44:951 (3) - New combo
00:45:271 (5) - ^
00:49:260 (6) - ^
01:07:611 (1) - These timing points are on the exact same time!
01:10:643 (3,4,5,6,7) - This stream shape looks a bit weird, make it more smooth
01:13:037 (4) - New combo
01:18:462 (4) - ^
01:26:760 (1) - This slider should end on the blue tick

Very cool map actually! GOOD JOB!

Thank you very much for your time!
A1caida
Hi! #modreqs
noob mode
SPOILER
00:17:984 (4) - maybe end this slider at 00:18:143 - ??
00:59:233 (3) - useless note
00:59:872 (6) - ^
01:02:744 (2,4,6,8) - ^
01:04:978 (7) - ^
01:06:893 (3) - ^
Good luck!
Smokeman
NM from my q

this gonna be short, i hope...

00:03:463 (1,2) - up tilll now all sliders were linear since you change the velocity here and its not imidiately apparent that the change happens before the slider is clicked you could indicate it by having more interesting slider shapes like 00:05:218 (2,3) - .
00:04:899 (6,1) - should eb more stresssed/spaced than 00:04:739 (5,6) - . The rektangular flow isnt really helping either since its commonly unnatural to play
00:05:457 - mute the slider-ends
00:05:218 (2,3) - you could move them closer together and/or 00:03:463 (1,2) - to indicate the extended slider (00:05:218 (2) - ) a bit better.
00:06:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - slowly increasing the distance of each object in the stream would emphasise the slow build-up of the drums in the music pretty well. Try it!
00:08:888 (1) - would put a single note instead as a break to the deathstream but also to highlight the melody a bit
00:09:367 (6) - bad choise imo. 00:09:526 - 00:09:606 - are 1/4 notes you would want to be atleast emphasised. Make the slider 1/2 beats long and start the stream at 00:09:606 - by putting a circle off-stacked on 00:09:686 - or something
00:10:005 - putting a long 1/2 or 1/1 slider would emphasise the guitar/melody since it's pushed to the foreground even though you have drums kicking 1/4 rythms (see 00:10:484 (5,6,7) - )
00:13:994 (1) - ctrl+j for better flow
The jumps are very cheap in general. Feels like a jump training map, not really following/representing the music with its intensity so i m just gonna leave them unremarked
00:23:888 (11,3) - usually grouping objects with even simple technics liek overlapping can improve the visual component of your map drasticly!
00:39:526 (1,2,3,4) - gud idea but you should try to line the heads/tails of the sliders or stack them or something, again grouping!
00:40:484 - its a bad idea to boost slider velo with arbitrary BPM inreases. x2 or x2.5 would be enough!
00:53:568 (1) - ctrl+g this and then adjust 00:53:888 (2) - . You should try to get the start of the chorus to feel appropriately rewarding to hit. Atm its just a low spaced slider transition : (


didnt proofread.. sorry in advance

mapping huge jumps on everythign is cheap and you dont learn much doing it when you start out.
Try looking at other ranked maps to get an idea of how to structure desnsity and difficulty of your maps.

have fun mapping!!!

cheers
Topic Starter
Timperjuncio

Smokeman wrote:

NM from my q

this gonna be short, i hope...

00:03:463 (1,2) - up tilll now all sliders were linear since you change the velocity here and its not imidiately apparent that the change happens before the slider is clicked you could indicate it by having more interesting slider shapes like 00:05:218 (2,3) - .
00:04:899 (6,1) - should eb more stresssed/spaced than 00:04:739 (5,6) - . The rektangular flow isnt really helping either since its commonly unnatural to play
00:05:457 - mute the slider-ends
00:05:218 (2,3) - you could move them closer together and/or 00:03:463 (1,2) - to indicate the extended slider (00:05:218 (2) - ) a bit better.
00:06:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - slowly increasing the distance of each object in the stream would emphasise the slow build-up of the drums in the music pretty well. Try it!
00:08:888 (1) - would put a single note instead as a break to the deathstream but also to highlight the melody a bit
00:09:367 (6) - bad choise imo. 00:09:526 - 00:09:606 - are 1/4 notes you would want to be atleast emphasised. Make the slider 1/2 beats long and start the stream at 00:09:606 - by putting a circle off-stacked on 00:09:686 - or something
00:10:005 - putting a long 1/2 or 1/1 slider would emphasise the guitar/melody since it's pushed to the foreground even though you have drums kicking 1/4 rythms (see 00:10:484 (5,6,7) - )
00:13:994 (1) - ctrl+j for better flow
The jumps are very cheap in general. Feels like a jump training map, not really following/representing the music with its intensity so i m just gonna leave them unremarked
00:23:888 (11,3) - usually grouping objects with even simple technics liek overlapping can improve the visual component of your map drasticly!
00:39:526 (1,2,3,4) - gud idea but you should try to line the heads/tails of the sliders or stack them or something, again grouping!
00:40:484 - its a bad idea to boost slider velo with arbitrary BPM inreases. x2 or x2.5 would be enough!
00:53:568 (1) - ctrl+g this and then adjust 00:53:888 (2) - . You should try to get the start of the chorus to feel appropriately rewarding to hit. Atm its just a low spaced slider transition : (


didnt proofread.. sorry in advance

mapping huge jumps on everythign is cheap and you dont learn much doing it when you start out.
Try looking at other ranked maps to get an idea of how to structure desnsity and difficulty of your maps.

have fun mapping!!!

cheers
Thank you very much for your time, it really helped me a lot ^^
Lavi
o/ here's your mod:

SPOILER
So it's kinda overmapped but I won't really question that, if that's what you were going for then it's fine ;)

Work on your blankets. An easy way to make them is placing a singletap like 1:4 beat earlier and wrap the slider around the approach circle. So you can fix all the stuff like https://osu.ppy.sh/ss/7865878 or https://osu.ppy.sh/ss/7865881

00:01:548 (2) - move to like x:322 y:129, or just move the slider afterwards as it's not aligned properly~
00:02:824 (6) - singletaps instead of this slider fit the song better
00:14:633 (4) - make it overlap completely
00:16:867 (1) - ^
00:15:431 (7) - stack it with sliderend like 00:16:468 (3) ?
00:17:186 (1,2,3) - http://imgur.com/xR4x4WK
00:25:165 (4,5,1) - get some pattern going for these 1:4 singles. It's hard to read
00:52:292 (1,2) - weird angles
01:06:015 (7,8) - make (8)'s ds. 1,45x too

That'd be it, mainly the blankets need fixing and be more consistent with your 1:4 overlaps so they're easier to predict :)
Shishou
hi
Coolest
00:03:463 (1,2) - end this slider here? 00:03:702
00:05:218 (2,3,1) - fix overlap
00:13:675 (7,1) - fix blanket
00:15:909 (1) - remove nc
00:21:494 (3) - overlap it at the end of this slider 00:21:654 (1) -
00:25:324 (5,1) - fix blanket
00:30:431 (6) - improve this slider then blanket it with 00:30:111 (4) -
00:34:739 (1) - remove nc
00:52:611 (2) - why not copy paste this slider 00:52:292 (1) - to make it more clean

that's all
good luck
Djulus
from #modreqs
Coolest
00:13:994 (1) - don't nc
00:16:468 (1) - nc
00:16:548 (1) - remove nc
00:16:468 (1) - nc
00:16:867 (4) and 00:17:186 (1) - remove nc
00:19:101 (1) - ^
00:28:835 (2,3,4) - this slider's too hard dude, change this pattern or stack
00:55:324 (2,3,4,5) - ^
00:54:366 (2,3,4) - ^ lol
01:13:037 (1,2,3,4,5,6,7,8) - pretty shit stream,change
00:19:420 (1,2,3,4,5,6,7,1,2,1,2,1,2,3) - over jumps
01:10:962 (1) - nc
01:26:999 (3) - remove
_________________________________________________________________
good luck :)
Syph
snfjosif
19:52 Timperjuncio: hi, would you be up today to mod the map I told you yesterday?
19:52 Syph: i can irc it yeah
19:53 Timperjuncio: ok
19:53 *Timperjuncio is listening to [https://osu.ppy.sh/b/1273204 Customi Z - COOLEST]
19:53 Timperjuncio: here it is
19:54 Syph: 00:04:260 (4,6,2) - this looks pretty messy to me
19:54 Syph: better to just stack them all
19:55 Syph: or do something like this https://sy.phic.al/i/fxgsjsn.png
19:56 Syph: 00:08:250 (1) - would strongly suggest not doing more than one reverse on things like this in high level difficulties as they really throw people off
19:56 Syph: 00:09:127 (1,4) - swap nc's so you have nc's on similar sounds instead of random places
19:56 Syph: 00:10:005 (6,1) - ^
19:57 Syph: 00:11:122 (6) - could nc this to indicate sv change
19:58 Syph: 00:12:239 (1,3) - switch nc's
19:58 Syph: idk you need to rework your nc's for sure
19:58 Syph: nc on downbeats
19:58 Syph: no need to really nc anywhere else unless it's like a hard to read thing
19:58 Syph: then nc's would help to indicate it
19:58 Syph: sv changes for example
19:59 Timperjuncio: understood
19:59 Syph: 00:15:909 (1,2) - you could consider doing higher sv here to emphasize the vocals
19:59 Syph: but not neccesary
19:59 Syph: 00:19:420 (2,1,2,1,2,1,2,1,2,1,2,1,2,3) - if this map is serious for rank and stuff
19:59 Syph: dont do this
19:59 Syph: we both know this doesnt fit the song whatsoever
20:00 Syph: 00:34:101 (1,2,3) - would like more spacing here, and unstacking 2 and 3
20:00 Syph: cuz vocal is really strong here
20:01 Syph: 00:58:515 (2,1) - idk i think this is kinda weird since you dont do stuff like this before in the song
20:01 Syph: if you're gonna do weird stuff introduce people to it as early as possible
20:01 Syph: not 70% into the song
20:02 Syph: 01:00:749 (4,5,6) - stuff like this needs to follow something
20:02 Syph: if there's no 1/4 sounds just use hitcircles
20:02 Syph: that's all really
20:02 Syph: just look around the map for everything i mentioned
20:02 Syph: because everything repeats itself pretty often
20:03 Syph: but i won't point every single thing out
20:06 Timperjuncio: alright
Estopa
Nice map, I hope you get far with it. I have sent you a gd, use it if you like it C:
Twiggles
from my nm q

the coolest diff<sparkle>
00:02:824 (6,7,8) - is different than the other sliders' stacking, consider revising this
00:08:250 (1) - add a clap like the rest of the stream
00:08:569 (1) - why is this nc? it's different from the stream
00:10:484 (5,6) - these blankets are too close
00:13:675 (7,1) - ^^ but even worse
00:18:463 (3) - put this on the same line as 00:17:505 (7) -
00:18:782 (4,1) - blanket
00:21:175 (1) - stack on 00:20:537 (2) -
00:21:654 (1) - stack on 00:20:856 (3) -
00:23:569 (5,6) - make these two sliders similar or completely different, looks unpleasing
00:23:888 (6,1) - blanket
00:23:888 (6,1) - stack
00:31:149 (3) - you're funny, this should be either between the two sliders or non-existent
00:31:867 (1,4) - make this look better
00:33:143 (3,4,5) - copy the 3 and turn it -90 degrees and make it the 4
00:34:899 (5,6,7) - should be same as 00:34:260 (2,3) -
00:38:729 (4) - stack on 00:38:090 (1) -
00:39:526 (1,1,1,1) - make this section look better
00:43:914 (1) - remove nc
00:46:388 (3) - stack or move away from 00:45:590 (1) -
00:52:611 (2) - ^^ 00:51:972 (3) -
00:55:005 (2,1) - blanket
00:55:324 (1) - touching 00:54:367 (2,4) - careful
00:58:356 (1,2,3,4) - revise this so it doesn't touch the 00:58:037 (1) -
01:02:505 (1,5) - sliders are different
01:07:292 (3) - stack on 01:06:494 (2) - or move 01:07:452 (4) - slightly away from 01:06:654 (3) -
01:12:079 (1) - move a little to the right, it's clipping the 9
01:16:228 (7,1) - blanket, not a very good one too lol
01:16:866 (2,3,2,3) - should be jumps or different
01:20:058 (6,1) - blanket
01:20:696 (1,2,3,4,5,6,7,8,9) - move it or sit it on 01:20:537 (2) -
01:21:654 (1) - put this somewhere else
01:21:973 - should have notes in here somewhere
01:23:409 (4) - make this a slider
01:23:728 (1) - weird slider and not with the beat, also blanket
01:24:845 (1,2,3,4,5,6,7,8) - overlap 01:24:207 (1) -
01:27:159 - i think a note here would be better or remove 01:26:999 (3) - and make the phrase jumps

also emphasize your kiai more, it seem's stale throughout the song and doesn't feel 6* ish
you also need an easy/normal diff for ranked
Topic Starter
Timperjuncio

kookoo11 wrote:

from my nm q

the coolest diff<sparkle>
00:02:824 (6,7,8) - is different than the other sliders' stacking, consider revising this
00:08:250 (1) - add a clap like the rest of the stream
00:08:569 (1) - why is this nc? it's different from the stream
00:10:484 (5,6) - these blankets are too close
00:13:675 (7,1) - ^^ but even worse
00:18:463 (3) - put this on the same line as 00:17:505 (7) -
00:18:782 (4,1) - blanket
00:21:175 (1) - stack on 00:20:537 (2) -
00:21:654 (1) - stack on 00:20:856 (3) -
00:23:569 (5,6) - make these two sliders similar or completely different, looks unpleasing
00:23:888 (6,1) - blanket
00:23:888 (6,1) - stack
00:31:149 (3) - you're funny, this should be either between the two sliders or non-existent
00:31:867 (1,4) - make this look better
00:33:143 (3,4,5) - copy the 3 and turn it -90 degrees and make it the 4
00:34:899 (5,6,7) - should be same as 00:34:260 (2,3) -
00:38:729 (4) - stack on 00:38:090 (1) -
00:39:526 (1,1,1,1) - make this section look better
00:43:914 (1) - remove nc
00:46:388 (3) - stack or move away from 00:45:590 (1) -
00:52:611 (2) - ^^ 00:51:972 (3) -
00:55:005 (2,1) - blanket
00:55:324 (1) - touching 00:54:367 (2,4) - careful
00:58:356 (1,2,3,4) - revise this so it doesn't touch the 00:58:037 (1) -
01:02:505 (1,5) - sliders are different
01:07:292 (3) - stack on 01:06:494 (2) - or move 01:07:452 (4) - slightly away from 01:06:654 (3) -
01:12:079 (1) - move a little to the right, it's clipping the 9
01:16:228 (7,1) - blanket, not a very good one too lol
01:16:866 (2,3,2,3) - should be jumps or different
01:20:058 (6,1) - blanket
01:20:696 (1,2,3,4,5,6,7,8,9) - move it or sit it on 01:20:537 (2) -
01:21:654 (1) - put this somewhere else
01:21:973 - should have notes in here somewhere
01:23:409 (4) - make this a slider
01:23:728 (1) - weird slider and not with the beat, also blanket
01:24:845 (1,2,3,4,5,6,7,8) - overlap 01:24:207 (1) -
01:27:159 - i think a note here would be better or remove 01:26:999 (3) - and make the phrase jumps

also emphasize your kiai more, it seem's stale throughout the song and doesn't feel 6* ish
you also need an easy/normal diff for ranked
Thanks for your modding, it was very helpful. About blankets, how much should i separate the slider from the circle?
Twiggles

Timperjuncio wrote:

kookoo11 wrote:

from my nm q

the coolest diff<sparkle>
00:02:824 (6,7,8) - is different than the other sliders' stacking, consider revising this
00:08:250 (1) - add a clap like the rest of the stream
00:08:569 (1) - why is this nc? it's different from the stream
00:10:484 (5,6) - these blankets are too close
00:13:675 (7,1) - ^^ but even worse
00:18:463 (3) - put this on the same line as 00:17:505 (7) -
00:18:782 (4,1) - blanket
00:21:175 (1) - stack on 00:20:537 (2) -
00:21:654 (1) - stack on 00:20:856 (3) -
00:23:569 (5,6) - make these two sliders similar or completely different, looks unpleasing
00:23:888 (6,1) - blanket
00:23:888 (6,1) - stack
00:31:149 (3) - you're funny, this should be either between the two sliders or non-existent
00:31:867 (1,4) - make this look better
00:33:143 (3,4,5) - copy the 3 and turn it -90 degrees and make it the 4
00:34:899 (5,6,7) - should be same as 00:34:260 (2,3) -
00:38:729 (4) - stack on 00:38:090 (1) -
00:39:526 (1,1,1,1) - make this section look better
00:43:914 (1) - remove nc
00:46:388 (3) - stack or move away from 00:45:590 (1) -
00:52:611 (2) - ^^ 00:51:972 (3) -
00:55:005 (2,1) - blanket
00:55:324 (1) - touching 00:54:367 (2,4) - careful
00:58:356 (1,2,3,4) - revise this so it doesn't touch the 00:58:037 (1) -
01:02:505 (1,5) - sliders are different
01:07:292 (3) - stack on 01:06:494 (2) - or move 01:07:452 (4) - slightly away from 01:06:654 (3) -
01:12:079 (1) - move a little to the right, it's clipping the 9
01:16:228 (7,1) - blanket, not a very good one too lol
01:16:866 (2,3,2,3) - should be jumps or different
01:20:058 (6,1) - blanket
01:20:696 (1,2,3,4,5,6,7,8,9) - move it or sit it on 01:20:537 (2) -
01:21:654 (1) - put this somewhere else
01:21:973 - should have notes in here somewhere
01:23:409 (4) - make this a slider
01:23:728 (1) - weird slider and not with the beat, also blanket
01:24:845 (1,2,3,4,5,6,7,8) - overlap 01:24:207 (1) -
01:27:159 - i think a note here would be better or remove 01:26:999 (3) - and make the phrase jumps

also emphasize your kiai more, it seem's stale throughout the song and doesn't feel 6* ish
you also need an easy/normal diff for ranked
Thanks for your modding, it was very helpful. About blankets, how much should i separate the slider from the circle?
From the previous circle's approach circle

Or the note after's approach circle hitting the outline of the slider. I think there was a link somewhere but I don't have it rn :/
(Nvm found it t/208596)
Fursum
From my mod queue.

Watched coolest on auto a couple times and slowed down in editor, but couldn't really find anything.

[Cooler]

00:05:856 (1,3) - Found this a bit hard to read, but I guess its okay with AR9

00:15:431 (2,4) - ^

[Yoshi's Cool]

00:31:867 (1,2,1) - Blanket is a little off center.
_sponez
Hello!

  • [Cooler]
  1. 00:00:590 (1,2,3,4,5,6,7,8) - 2,3,4 look angular, make it smoother.
  2. 00:04:739 (7,2) - Overlay - it's look bad.
  3. 00:05:537 (3,2) - https://osu.ppy.sh/ss/7909705.
  4. 00:12:399 (6,1,2) - https://osu.ppy.sh/ss/7909711.
  5. 00:49:260 (6) - NC.

    [Coolest]
  6. 00:10:244 (2,3,4,5) - It's look bad.
  7. 00:20:537 (2,3) - Align.
  8. 00:21:494 (3,1) - Overlay - it's look bad.
  9. 00:59:633 (3,1) - Align.
Good luck!
Topic Starter
Timperjuncio

_sponez wrote:

Hello!

  • [Cooler]
  1. 00:00:590 (1,2,3,4,5,6,7,8) - 2,3,4 look angular, make it smoother.
  2. 00:04:739 (7,2) - Overlay - it's look bad.
  3. 00:05:537 (3,2) - https://osu.ppy.sh/ss/7909705.
  4. 00:12:399 (6,1,2) - https://osu.ppy.sh/ss/7909711.
  5. 00:49:260 (6) - NC.

    [Coolest]
  6. 00:10:244 (2,3,4,5) - It's look bad.
  7. 00:20:537 (2,3) - Align.
  8. 00:21:494 (3,1) - Overlay - it's look bad.
  9. 00:59:633 (3,1) - Align.
Good luck!
Thanks for your help! :D
Ward74
Seregon's Normal

[*] Check aimod they are a lot of fail distance snap
00:11:122 (3) - Try to put a circle here it's better
00:27:080 (2) - Put this under the slider
00:53:569 (1) - It's a high velocity for a normal diff
01:24:207 (1,2,1,2,1,2) - It's weird

Yoshi's Cool

00:01:229 (1,2) - Blanked ?
00:26:441 (4,1,2,3) - All Nc ?
00:40:803 (1,2) - Move this under this 00:40:165 (3) -
00:42:718 (5,3) - Too

Cooler and Coolest

Good
DykkyLieS
Helloo

sakamoto
00:17:984 (1) - I really feel here, a simple 1/2 slider would be better
00:20:537 (2) - ^
00:51:016 (1,2,3,4,1,2,3,4) - I feel the gap is a little bit too big there while playing, but it's up to you.
01:18:462 (1) - I would insert a note before this one to not break the rhythm pattern.
00:58:994 (3) - ^
01:00:431 (3) - I'll extend the slider the the red stick, and then put two 1/4's
01:05:537 (3) - Maybe shorten this one and add 1/4?
overall i feel the kiai time lacks sensation
01:21:654 (1) - Insert note before? but not essential, up to you.




Coolest
00:09:367 (5,6,7,1,2) - The rhythm selection here is pretty weird for me. I would go: reverse 5 (so delete 6), transform 2 (the slider) into 2 notes, or only one (on red stick).
00:17:984 (1) - I would make this end on beat, and not over extend it.
00:20:537 (3) - ^
00:22:771 (1) - However this one I feel ok ahha
01:08:888 (1) - why you wanted to reverse this one?
01:18:782 (4) - I would use a note to not saturate the sound
01:24:686 (4) - I wouldnt reserve but expend; eventually lower the the velocity to not make it too long
01:25:324 (9) - i would go slider and replace 01:25:324 (9,10,1) -

Yoshi's cooler
00:10:484 (3,4,5) - feel kinda weird, maybe delete 3,4 and put de slider, replace 5 by a note?
00:17:824 (1,2,3,4) - Rhythm wise i would put 4 before 1 (a note before sliders). But it's a choice
01:03:303 (4,5,1,2) - you wanted to do something different here? xD I would go as normal. switch 1 and 2 (slider length) :P
01:21:494 (1,2) - I would delete these two

This map is not my style, but again it's the mappers choice

The easy diff seems ok for me xD
but for all diffs, the hitsounds are toooo loud..
_Crow
Hi, from queue still open lol 1 slot

[Normal]

00:08:888 (1,2,1,2,1,2) - 1/4 rhythm in normals is NOT recommended

00:13:675 (3) - drastic sv manipulation isn't recommended either, like in this case too 00:49:420 (1,2,3,4,5) -

There are a lot more cases like this, so i'm not gonna link them all, but basically if you want to go for ranked you'll need to remap it
(Also sv is way too high for a normal)

[Coolest]

I don't really like the spacing you use up until 00:05:058 -, the song is not very intense there, so there shouldn't be too much high spacing

00:10:005 (1) - this slider is overmapped, there's no sound on 00:10:085 -

In the second part, the spacing feels a bit random, i mean, you use large spacing like 00:19:420 (1,2,1,2,1) - without any apparent reason, and small spacing on hype-building sections like 00:40:803 (1,2,1,2,1,2,1,2) -, or again large spacing with no reason here 00:56:601 (1,2,3,4,5,6,7,1,2,1) -, and small spacing outta nowhere here 01:00:909 (2,3,1,2,1,2,3,1) -. Spacing should reflect the song's intensity, so it's not a good idea to change spacing too much in a section where intensity is pretty much equal

00:26:122 (1,2) - Skipping some 1/4s here

[Sakamoto]

Pretty much same spacing problem as Coolest diff, however in this diff you handle it a bit better. Like here 00:49:739 (1,2,3,4,5,6,7,8,9,1) -, increasing spacing fits well here. Or around the beginning, here 00:06:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -, I really really like the way you increase the spacing in the stream

00:26:122 (4) - Skipping 1/4s here too

That's all, good luck!
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