This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Beatmap Nominator
266 posts
Offline
This beatmap was submitted using in-game submission on Wednesday, August 30, 2017 at 3:05:44 PM

Artist: Morimori Atsushi
Title: MilK
Source: BMS
Tags: 大血戦 THE OF FIGHTERS ULTIMATE 参加作品 JACKET 出前 Future Bass Bofu2015 Lanota Noxy Games Chapter C Expansion
BPM: 150
Filesize: 3050kb
Play Time: 01:56
Difficulties Available:

Download: Morimori Atsushi - MilK
Information: Scores/Beatmap Listing
---------------
2nd mapset for rank... And wow! It's all by me!
Thank you to these cuties for modding
  • Jonawaga
  • JarHed
  • Nepuri
  • Dargin
  • strickluke
  • Stefan
  • Michiyo
  • Surono
  • qoot8123
  • Raiden
  • Nardoxyribonucleic


Image by Stefan
Image by Nardoxyribonucleic
Last edited by Taikocracy on , edited 46 times in total.
User avatar
Beatmap Nominator
816 posts
Offline
Earned 1 kudosu.
hola chico~

generalmente
  • la artista debe dicer "モリモリあつし", y romanized artist debe dicer "Morimori Atsushi"
  • el source debe dicer "bms" porque es sobre este juego
  • los tags debe inclue "大血戦 THE OF FIGHTERS ULTIMATE 参加作品 JACKET 出前 Future Bass Bofu2015"

kantan

futsuu

voy a asesorar las otras dificultad en juego
User avatar
Beat Clicker
58 posts
Offline
Earned 2 kudosu.
Kantan:

- I believe 00:08:097 (6,7,8) - should be the exact same as 00:01:697 (1,2,3) -
These are the same sounds and i believe it should have the same notes. It also sounds better for me. (Personal Opinion.)

- 00:14:497 (11) - Change this from a Kat to a Don
I believe this foreshadows the previous sounds in the song and matches up with the specific soundset.

- 00:59:297 (69) - Change to a Don - Sounds better in my Opinion.

01:34:497 (113) - I think this sounds better as a Don

Same as 01:47:297 (131) - Change to Don

Futsuu:

- I don't think there is much to change here, I liked the Difficulty. Good Job!

Muzukashii:

- From 00:01:697 (1) - to 00:14:497 (43) - It feels over mapped but it may just be me, I would delete some notes and create a build up in this section for more variety in the Muzukashii. This is my personal Opinion once again.

- Delete 00:21:097 (65) - I don't think there is a mappable sound here.

- Same as ^ 00:22:697 (72) -

- 00:39:297 (128,129,130) - I think this pattern suites this part more than the previous.

Shown Here: Image

- From 57s to 1m5s It is extremely over mapped. There are lots of notes placed with no actual sound behind them. (Personal Opinion)

- Make the Last 2 Khai times more intense, It seems to calm. (personal Opinion) What i mean by this is experiment with adding more notes in places you never thought you could add one, you might be surprised with the results!

Oni:

- 00:27:897 (117,118,119,120) - Remove this 1/6 and just keep it as a 1/4 Ex: D D K

-01:31:897 (435,436,437,438) - Same this as ^

I like the Oni a lot!
User avatar
Beatmap Nominator
266 posts
Offline
Jonawaga wrote:
hola chico~

generalmente
  • la artista debe dicer "モリモリあつし", y romanized artist debe dicer "Morimori Atsushi"
  • el source debe dicer "bms" porque es sobre este juego
  • los tags debe inclue "大血戦 THE OF FIGHTERS ULTIMATE 参加作品 JACKET 出前 Future Bass Bofu2015"

kantan

futsuu

voy a asesorar las otras dificultad en juego


I changed all this :)

JarHed wrote:
Kantan:

- I believe 00:08:097 (6,7,8) - should be the exact same as 00:01:697 (1,2,3) -
These are the same sounds and i believe it should have the same notes. It also sounds better for me. (Personal Opinion.)

- 00:14:497 (11) - Change this from a Kat to a Don
I believe this foreshadows the previous sounds in the song and matches up with the specific soundset.

- 00:59:297 (69) - Change to a Don - Sounds better in my Opinion.

01:34:497 (113) - I think this sounds better as a Don

Same as 01:47:297 (131) - Change to Don Disagree with this change and the one above.

Futsuu:

- I don't think there is much to change here, I liked the Difficulty. Good Job!

Muzukashii:

- From 00:01:697 (1) - to 00:14:497 (43) - It feels over mapped but it may just be me, I would delete some notes and create a build up in this section for more variety in the Muzukashii. This is my personal Opinion once again. Disagree, if this is overmapped then the Oni is way worse. Just gotta listen in to the clock's tick tock in the background.

- Delete 00:21:097 (65) - I don't think there is a mappable sound here. For triplet's sake, the pattern still works.

- Same as ^ 00:22:697 (72) - ^

- 00:39:297 (128,129,130) - I think this pattern suites this part more than the previous.

Shown Here: Image [color=#FF000]Nah, I like my patterns better.[/color]

- From 57s to 1m5s It is extremely over mapped. There are lots of notes placed with no actual sound behind them. (Personal Opinion) It's a callback to the similar (or actually congruent)
sounds in the beginning. They're quite okay-and again, their in the oni except more dense.


- Make the Last 2 Khai times more intense, It seems to calm. (personal Opinion) What i mean by this is experiment with adding more notes in places you never thought you could add one, you might be surprised with the results! Doing that would ruin consistency with these kiais and the first two.

Oni:

- 00:27:897 (117,118,119,120) - Remove this 1/6 and just keep it as a 1/4 Ex: D D K

-01:31:897 (435,436,437,438) - Same this as ^

I like the Oni a lot!
User avatar
Combo Commander
269 posts
Offline
Earned 1 kudosu.
Hai qt~ :3c

==> Something i find rather alarming
// Suggestion
-> Subjective Suggestion


Settings
Metadata as far as i can see is good!
AIMod doesnt complain!
Settings configured correctly!

Well, maybe put the OD on Oni to 5.5?
Its not really high BPM and not really very streamy.



Kantan

==> 00:14:497 - to 00:25:697 -
It Bugs me how the 2 halves of this section lack a difference in difficulty, especially when the build up only really starts around 00:20:497 -
My suggestion for this would be to atleast remove 00:18:497 (17) -, just to give a break and some seperation from the the actual buildup

-> 00:28:097 (30) - I understand the purpose of this finisher, yet i argue the sound was that subtle i thought it was a normal note, and thus does not really deserves a finisher. The Sliding sound behind the synth is too subtle.

// 00:34:497 (38) - contrary i think this does not deserve a finisher either because there is no sliding, big bass thump or the like to back the choice of making this a finisher. Consider unfinishing this note.

// 00:44:097 (52,53) - change these 2 notes to k d to emphasize the vocals AND keep consistent with what was mapped at 00:31:297 (35,36) - .

==> 00:52:897 to 01:05:697 -
I strongly advise you to design this buildup section similar to the one at ( 00:14:497 - to 00:25:697 -)

// 01:05:697 - to 01:24:897 -
I dont agree with your finisher placing here, its almost 50% finishers with little to no sounds in the music that make them deserve a finisher.
I suggest you change finishers like 01:07:297 (79,81) - & 01:20:097 (96,98) - & 01:13:697 (87,89) - to normal notes, but keep the finishers which have this kind of zip noise and a bass bang (01:12:097 (85) - ).
Also you forgot a finisher 01:24:897 (102) - here for the zip & bang noise i guess.

-> 01:32:097 (109) - See my suggestion for 00:28:097 (30)

-> 01:37:697 (117) - Try making this a finisher to emphasize the woosh and also to keep consistent with 00:33:697 (37) - ?
The same applies to 01:50:497 (135) -

-> 01:38:497 (118) - See my suggestion for 00:28:097 (30)

Could use a bit of work i guess...


Futsuu

==> 00:01:697 - to 00:14:497 - is a calm part of the music, but its mapped in almost the same intensity as the following part and the buildup, where you would suspect the buildup to be the densest part of them all.
Please decrease density in this section accordingly.

// 00:25:697 (52) - the snare is on the same pitch as note 53, i see no reason for this to be a don, change to kat?

==> 00:52:897 to 01:05:697 -
This buildup section is fundamentally different than the previous buildup. It is mapped less dense, even tho the extra background beat supports equal or more density, its framework has been changed drastically from what would work.
Please reconsider this section as so atleast the framework of the previous buildup stays intact. Variation is up to you i guess.

// 01:04:097 (129) - see suggestion for // 00:25:697 (52)

//01:24:497 (1,1,2,3,4,5,6,7,8,9) - why is this section finisher less, even though its the same sounds heard here as in the previous 3 mini-kiais?
I suggest you either finish some of these how you see fit, or adjust the finisher placement in the 3 mini-kiais.

The 2 Main kiais are on point, just not ready on the nonkiai parts.


1%Orange Juice Muzukashii

// 00:22:097 - You should put a d here, just to make the buildup beat more clear.

// 00:24:697 (80) - this don lies on a key sound in the buildup, color it k to make that key sound more clear?

// 01:00:497 - again add a don for the buildup beat thats appearing

// 01:11:697 - this ring sound sounds so bad when left unmapped
I suggest you move 01:11:497 (240) - to 01:11:697 to atleast acknowledge it, since its more prominent than background

// 01:13:997 (248,249) - ctrl+g because the stronger note lies on the d, and the softer note lies on the k, so i guess it should be switched.

// 01:24:497 - ring sound left out again :<
maybe move 01:24:297 (287) - to 01:24:497 and color k to acknowledge it atleast since its very prominent here?

==> 01:29:697 (304,305,306,307,308,309,310,311,1,2,3) - This combo is too ridiculous, it is difficult in too much ways to be justified in a muzukashii of this level.
It contains a fair amount of 1/4, which is a strong burst
There is a fairly long chain of notes leading onto it.
The 1/4 is MULTICOLORED, which is really hard

Something like https://puu.sh/vGDAv/0dc5375606.png would be more reasonable, and also what i would advise you to change to.

Apart from that pretty solid


2% Oni

==> The Difficultyspread between this diff and the Muzukashii is way too big, having light to medium 1/4 usage, where as this uses some quite challenging 1/4 and even some troublesome 1/6 PAIRED with 1/4 which are a problem, strictly because its too dense/complicated.
Some Notable examples here:

00:24:097 (94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110) - Nerf, its way too long.
00:27:897 (117,118,119,120) - replace by 1/4?
00:59:097 (249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290) - this entire build up is too dense, please tone it down for spreads sake.
01:29:897 (420,421,422,423,424,425,426,427,428,429,430,431,432,433) - way too complicated, please simplify
01:31:897 (435,436,437,438) - again replace by 1/4?

==> Another very alarming problem i found outside of the kiais is the lack of structure this diff has.
It becomes very clear that the focus of mapping seems to be very blurry here, especially in non-kiai parts.
For example:
00:01:697 (1,2,3,4,5,6) - according to melody, this should be d ddk dk or something similar.
according to other sounds this can also be k kkd kd
Neither of those 2 major mapping focuses are apparent here, making the focus unidentifiable.
Without going over details, i will pretty much recommend a Remap of most non-kiai section, and preferably while having the spread nerf suggestions in
mind.




Conclusion
This mapset is not ready just yet.
There needs to be work done on Muzukashii/Oni Spread, and the Oni itself.
Kantan & Futsuu seem to be mostly fine, only little details missing.


Sorry for cutting this mod kind of short at oni, but the spread problems are more relevant that mapping related ones.
I wish you the best of luck with this mapset!
User avatar
Beatmap Nominator
266 posts
Offline
Nepuri wrote:
Hai qt~ :3c

==> Something i find rather alarming
// Suggestion
-> Subjective Suggestion


Settings
Metadata as far as i can see is good!
AIMod doesnt complain!
Settings configured correctly!

Well, maybe put the OD on Oni to 5.5?
Its not really high BPM and not really very streamy.



Kantan

==> 00:14:497 - to 00:25:697 -
It Bugs me how the 2 halves of this section lack a difference in difficulty, especially when the build up only really starts around 00:20:497 -
My suggestion for this would be to atleast remove 00:18:497 (17) -, just to give a break and some seperation from the the actual buildup

-> 00:28:097 (30) - I understand the purpose of this finisher, yet i argue the sound was that subtle i thought it was a normal note, and thus does not really deserves a finisher. The Sliding sound behind the synth is too subtle.

// 00:34:497 (38) - contrary i think this does not deserve a finisher either because there is no sliding, big bass thump or the like to back the choice of making this a finisher. Consider unfinishing this note.

// 00:44:097 (52,53) - change these 2 notes to k d to emphasize the vocals AND keep consistent with what was mapped at 00:31:297 (35,36) - .

==> 00:52:897 to 01:05:697 -
I strongly advise you to design this buildup section similar to the one at ( 00:14:497 - to 00:25:697 -)

// 01:05:697 - to 01:24:897 -
I dont agree with your finisher placing here, its almost 50% finishers with little to no sounds in the music that make them deserve a finisher.
I suggest you change finishers like 01:07:297 (79,81) - & 01:20:097 (96,98) - & 01:13:697 (87,89) - to normal notes, but keep the finishers which have this kind of zip noise and a bass bang (01:12:097 (85) - ).
Also you forgot a finisher 01:24:897 (102) - here for the zip & bang noise i guess.

-> 01:32:097 (109) - See my suggestion for 00:28:097 (30)

-> 01:37:697 (117) - Try making this a finisher to emphasize the woosh and also to keep consistent with 00:33:697 (37) - ?
The same applies to 01:50:497 (135) -

-> 01:38:497 (118) - See my suggestion for 00:28:097 (30)

Could use a bit of work i guess...


Futsuu

==> 00:01:697 - to 00:14:497 - is a calm part of the music, but its mapped in almost the same intensity as the following part and the buildup, where you would suspect the buildup to be the densest part of them all.
Please decrease density in this section accordingly.

// 00:25:697 (52) - the snare is on the same pitch as note 53, i see no reason for this to be a don, change to kat? Nah, I'd rather keep them as monocolor 1/2.

==> 00:52:897 to 01:05:697 -
This buildup section is fundamentally different than the previous buildup. It is mapped less dense, even tho the extra background beat supports equal or more density, its framework has been changed drastically from what would work.
Please reconsider this section as so atleast the framework of the previous buildup stays intact. Variation is up to you i guess.

// 01:04:097 (129) - see suggestion for // 00:25:697 (52) Same as before.

//01:24:497 (1,1,2,3,4,5,6,7,8,9) - why is this section finisher less, even though its the same sounds heard here as in the previous 3 mini-kiais?
I suggest you either finish some of these how you see fit, or adjust the finisher placement in the 3 mini-kiais.

The 2 Main kiais are on point, just not ready on the nonkiai parts.


1%Orange Juice Muzukashii

// 00:22:097 - You should put a d here, just to make the buildup beat more clear. I prefer that 3/2 break I have there, it sounds a little better to me.

// 00:24:697 (80) - this don lies on a key sound in the buildup, color it k to make that key sound more clear?

// 01:00:497 - again add a don for the buildup beat thats appearing ^^

// 01:11:697 - this ring sound sounds so bad when left unmapped
I suggest you move 01:11:497 (240) - to 01:11:697 to atleast acknowledge it, since its more prominent than background The most obvious instrument sounds occur on the notes the way they appear now, I don't see any reason to change them.

// 01:13:997 (248,249) - ctrl+g because the stronger note lies on the d, and the softer note lies on the k, so i guess it should be switched.

// 01:24:497 - ring sound left out again :< Same response again
maybe move 01:24:297 (287) - to 01:24:497 and color k to acknowledge it atleast since its very prominent here?

==> 01:29:697 (304,305,306,307,308,309,310,311,1,2,3) - This combo is too ridiculous, it is difficult in too much ways to be justified in a muzukashii of this level.
It contains a fair amount of 1/4, which is a strong burst
There is a fairly long chain of notes leading onto it.
The 1/4 is MULTICOLORED, which is really hard Well, it's apparent in both higher ended diffs that this part it the hardest, so I'll keep it as is unless someone else notices the same thing.

Something like https://puu.sh/vGDAv/0dc5375606.png would be more reasonable, and also what i would advise you to change to.

Apart from that pretty solid


2% Oni

==> The Difficultyspread between this diff and the Muzukashii is way too big, having light to medium 1/4 usage, where as this uses some quite challenging 1/4 and even some troublesome 1/6 PAIRED with 1/4 which are a problem, strictly because its too dense/complicated.
Some Notable examples here:

00:24:097 (94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110) - Nerf, its way too long.
00:27:897 (117,118,119,120) - replace by 1/4?
00:59:097 (249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290) - this entire build up is too dense, please tone it down for spreads sake.
01:29:897 (420,421,422,423,424,425,426,427,428,429,430,431,432,433) - way too complicated, please simplify
01:31:897 (435,436,437,438) - again replace by 1/4?

==> Another very alarming problem i found outside of the kiais is the lack of structure this diff has.
It becomes very clear that the focus of mapping seems to be very blurry here, especially in non-kiai parts.
For example:
00:01:697 (1,2,3,4,5,6) - according to melody, this should be d ddk dk or something similar.
according to other sounds this can also be k kkd kd
Neither of those 2 major mapping focuses are apparent here, making the focus unidentifiable.
Without going over details, i will pretty much recommend a Remap of most non-kiai section, and preferably while having the spread nerf suggestions in
mind.




Conclusion
This mapset is not ready just yet.
There needs to be work done on Muzukashii/Oni Spread, and the Oni itself.
Kantan & Futsuu seem to be mostly fine, only little details missing.


Sorry for cutting this mod kind of short at oni, but the spread problems are more relevant that mapping related ones.
I wish you the best of luck with this mapset!
User avatar
Combo Commander
305 posts
Offline
No kudosu yet.
User avatar
Slider Savant
87 posts
Offline
Earned 2 kudosu.
Im new to modding don't kill me


2% Oni
00:19:897 (70) - Change to d because I think it matches the pitch of the instrument that is playing
00:32:897 (139,140,141) - I think this would follow the flow and sound better as a kdk
00:38:497 (161,162) - Change to k would sound and play better with the higher drum sound in the bg
00:49:697 (207,208,209,210,211) - I think this would follow the rhythm more if you change to a k k d d K
00:50:797 (212) - I think changing this to D would help flow with the above statement
01:16:697 (349,350,351) - Changing this to kdk would help with the consistency to the sound of the kicks that you later used k for
01:18:097 (356,357,358) - Change this to kdd for the same reason as above
01:36:897 (452,453,454) - Change to kdk for the same reason as 00:32:897 (139,140,141)
01:42:497 (474,475) - Change these to k for the same reason as 00:38:497 (161,162)
01:53:697 (520,521,522,523,524) - Change to k k d d K for the same reason as 00:49:697 (207,208,209,210,211)
01:54:797 (525) - change to D for same reason as 00:50:797 (212)


I love this song :D Good luck on map
User avatar
Beatmap Nominator
266 posts
Offline
Dargin wrote:
Im new to modding don't kill me


2% Oni
00:19:897 (70) - Change to d because I think it matches the pitch of the instrument that is playing Alright, looks good.
00:32:897 (139,140,141) - I think this would follow the flow and sound better as a kdk Notes 139 and 140 are almost exactly the same in pitch, changing one to kat would imply that one has a much different pitch than the other and needs to be emphasized, this is not the case here.
00:38:497 (161,162) - Change to k would sound and play better with the higher drum sound in the bg I like the way dons sound better than kats here.
00:49:697 (207,208,209,210,211) - I think this would follow the rhythm more if you change to a k k d d K Note 208 is greatly lower in pitch than 207 and should definitely NOT be a kat.209 and 210 are an increase in pitch from 208, and although 211 could be a finisher Kat, it still has a sound lower in pitch than 212 and 213.
00:50:797 (212) - I think changing this to D would help flow with the above statement Refer to above statement.
01:16:697 (349,350,351) - Changing this to kdk would help with the consistency to the sound of the kicks that you later used k for This section is to be consistent with 01:10:297 (316,317,318) - .
01:18:097 (356,357,358) - Change this to kdd for the same reason as above Roughly all the same pitch.
01:36:897 (452,453,454) - Change to kdk for the same reason as 00:32:897 (139,140,141) Same reason then.
01:42:497 (474,475) - Change these to k for the same reason as 00:38:497 (161,162) ^
01:53:697 (520,521,522,523,524) - Change to k k d d K for the same reason as 00:49:697 (207,208,209,210,211) ^
01:54:797 (525) - change to D for same reason as 00:50:797 (212) ^


I love this song :D Good luck on map
User avatar
Combo Commander
305 posts
Offline
No kudosu yet.
mmm! ho ho ! yes milk :D i love the milk it makes my BONES strong :) :D milk not almond milk >: ( milk fcomes from cow makes me happy and my bones strong and good! :D milk mmm delicious ! good refreshing drink milk : D hmmmm.... yes i love this drink! :idea: :idea: :idea: how about we drink some milk? :D not coconut milk -_ - no anime girl! bg :(
User avatar
Combo Commander
305 posts
Offline
Earned 1 kudosu.
Kantan:

00:36:897 (40) - maybe add a k here for consistency to this pattern 00:29:697 (31,32,33) - and lands on a strong note still. You could change the colors of that pattern if you accept this suggestion for consistency in rhythm but variation in color (for example, you could do k k d)
01:18:097 (16) - maybe change this to d so that a new player doesn't get overwhelmed by the finish notes. also, the sound isn't really important enough for a k imo


Futsuu:

01:56:097 (51) - make this a d because it's the same sound as 01:56:497 (52) - and it puts more emphasis on 01:56:897 (53) -


Muzukashii:

00:54:897 (177) - add a d here
01:29:897 (307,308,309,310) - imo make these both kk. i think it plays better
01:53:497 (71) - add a d here

Oni:

00:13:697 (42,43,44,45,46,47,48) - I think the sv changes are too severe for an Oni to read here. Maybe have the green lines change in increments of .02 or .03 instead of .05 to fix this


take the star priority you filthy animal
User avatar
Beatmap Nominator
266 posts
Offline
strickluke wrote:
Kantan:

00:36:897 (40) - maybe add a k here for consistency to this pattern 00:29:697 (31,32,33) - and lands on a strong note still. You could change the colors of that pattern if you accept this suggestion for consistency in rhythm but variation in color (for example, you could do k k d) I can agree.
01:18:097 (16) - maybe change this to d so that a new player doesn't get overwhelmed by the finish notes. also, the sound isn't really important enough for a k imo I just made it a regular kat as oppose to a don.


Futsuu:

01:56:097 (51) - make this a d because it's the same sound as 01:56:497 (52) - and it puts more emphasis on 01:56:897 (53) - True.


Muzukashii:

00:54:897 (177) - add a d here :ok_hand:
01:29:897 (307,308,309,310) - imo make these both kk. i think it plays better I made one set kk and the other dd.
01:53:497 (71) - add a d here Yeah I really don't think that's a needed note, as it stands place enough emphasis on those lit swooshy swoosh sounds.

Oni:

00:13:697 (42,43,44,45,46,47,48) - I think the sv changes are too severe for an Oni to read here. Maybe have the green lines change in increments of .02 or .03 instead of .05 to fix this I lowered it to 1.1x, any lower and you'll barely notice a difference tbh.


take the star priority you filthy animal fight me
User avatar
Global Moderator
9,739 posts
Offline
Earned 1 kudosu.
let's bring it on.


General
- But isn't lower % of fat better? so wouldn't it be "2% Muzukashii" and "1% Oni"? 🤔


Oni
00:05:897 (16) - From what I can see it'd make sense to your structure to have this note as kat note.
00:06:497 (18,19) - ^ to switch them.
00:11:097 (34) - I doubt you have to be inconsistent with the rhythm you mapped previously. :p change the note to kat.
00:12:897 (40,41) - wouldn't dd be better? for 00:11:697 (36,37,38,39) - you used the kat notes for the bling sounds which have a good point. 00:11:697 (36,39) - on the other hand are similar to 00:12:897 (40,41) - and don notes.
00:13:697 - 00:14:497 - You should do one of these options: 1.) change the SV increases to 0.03x per jump, here's the example: https://derpovic.s-ul.eu/51jWILWG.png that looks much smoother and more playable. 2.) is to have a much faster SV setup here, the effect of the huge SV increase due the silence from 00:13:097 - to 00:13:697 - fits well like that: https://derpovic.s-ul.eu/VVGHtznp.png
00:27:097 - put a 1.05x line here. Just for transistion improvement.
00:49:697 (207,208,209,210,211) - Personally I find this part could be completed with a triplet at 00:49:697 - 00:49:897 - , as dkk. And 00:50:297 - should become a don note, it rather goes to be a deeper sound, just comparing it with 00:50:097 - .
00:52:097 - 00:52:697 - Why are not using 0.02x jumps instead? It's weird enough that you've put a line at 00:52:097 - without any meaning but it could be 1.08x then, 00:52:297 - to 1.06x, 00:52:497 - to 1.04x and lastly 00:52:697 - to 1.02x.
01:05:697 - 01:08:497 - I personally don't really like the doublet usages here. I think it vary from player to player but I have my personal idea about this: https://derpovic.s-ul.eu/J4qwY5ie.png I don't tell you that you should change the part, it's more a feedback for this (and the next two kiais).
01:29:097 (410) - and 01:29:697 (414) - should be kat.
01:29:397 (412) - should be don. Reason for this and the previous point are the sound differences and tone level, while 01:29:097 (410) - is pretty light and 01:29:697 (414) - has a drum sound they should emphasized, 01:29:397 (412) - as countermeasure shouldn't stay on kat then.
01:31:097 - like 00:27:097 - .
01:53:697 (520,521,522,523,524) - like 00:49:697 (207,208,209,210,211) - .


Muzukashii
00:01:697 - I strongly recommend to not use SV decreases in that form. It's probably too sudden for the players of this level and may overrun them.
00:05:297 - 00:06:297 (15) - What about using a slightly easier pattern, and one that's different from Oni's part? https://derpovic.s-ul.eu/2s0nvCOT.png
00:10:497 - 00:13:097 - apply the same pattern what you've used before and the suggestions I've made previously.
00:16:497 (49,50,51,52,53,54) - I don't find at all that you have to skip 00:17:097 - when it gives a pretty obvious sound that shouldn't be ignored. I'd change the part to d dkkdk.
00:20:097 (62,63) - what about switching them?
00:22:097 - it sounds reeeeeeally strange to skip that beat with the current setup, put a don note here.
00:23:897 - another don note can be put here so it'd be consistent with 00:22:097 - and 00:22:297 - .
00:27:697 (92) - to provide longer break times I'd suggest to remove this note so you can be sure to have a full 1/1 break, before that you have some breaks like this https://derpovic.s-ul.eu/51Uh3M1Z.png (no idea how to call them) but it's not efficient enough to have them alone.
00:52:897 - 01:05:297 - I am too lazy to point out the same things again, I am sorry. _(:3」∠)_
01:29:697 - 01:31:697 - honestly saying, I think it'd be easier for the player to have don triplets instead of different doublets and a triplet afterwards, this is what I'd prefer much more: https://derpovic.s-ul.eu/DrLJ4evM.png


Futsuu
00:04:297 - I doubt it'll hurt if you add a don note here, that beat is quite present and imo not something it should be skipped.
00:10:697 - ya
00:14:897 (22,23) - It's still a sort of a buildup the song is playing so a lower density is probably the better decision here. Remove (22) and change (23) to don, so 00:16:097 (24) - is stronger then.
00:18:697 (31) - move the note to 00:18:297 - , kk d sounds much better here.
00:14:497 - 00:20:897 - so to summarize the whole section I'd design it like this: https://derpovic.s-ul.eu/KNlegpAw.png the dkd has a better usage if it's 1/2 earlier. And anything else is already explained above.
00:21:697 - 00:23:697 - https://derpovic.s-ul.eu/jBItj67I.png I'd say it's a better decision because the notes are more emphasized to the sounds the song has.
00:52:897 - 01:05:297 - ~

I am pretty uncapable to figure out alternatives to make sure the rest times are provided. So for now imo (and it may really just me) it feels like it lacks of rest times for the respective difficulty level it represents. I could look somewhen later again for that difficulty because I have my doubts for now.


Kantan
00:16:897 (14) - move the note to 00:18:097 - , the longer break fits better to the song and reduces the long ass break at 00:18:097 - .
00:23:297 (23,24,25,26,27) - change this to dkd dk, to stay consistent with ^ and to emphasize the drum at 00:25:697 - with kat.
00:38:497 (43) - Although it's kantan but it doesn't mean you're not allowed to use 1/2 rhythm, move the note to 00:38:297 - .
00:51:297 (61) - ^
01:42:497 (47) - ^
01:55:297 (66) - ^
00:51:297 (61) - 01:05:697 - ~

So in comparison to Futsuu, the Kantan difficulty feels almost too simple but again I find it okay the way it is. It's.. the Futsuu again. :^)

Overall I like the mapset, it really has potential and.. I may look for it later. However, please consult some more opinions of modders and if you believe you're ready, poke me.
User avatar
Beatmap Nominator
266 posts
Offline
Stefan wrote:
let's bring it on.


General
- But isn't lower % of fat better? so wouldn't it be "2% Muzukashii" and "1% Oni"? 🤔


Oni
00:05:897 (16) - From what I can see it'd make sense to your structure to have this note as kat note.
00:06:497 (18,19) - ^ to switch them.
00:11:097 (34) - I doubt you have to be inconsistent with the rhythm you mapped previously. :p change the note to kat.
00:12:897 (40,41) - wouldn't dd be better? for 00:11:697 (36,37,38,39) - you used the kat notes for the bling sounds which have a good point. 00:11:697 (36,39) - on the other hand are similar to 00:12:897 (40,41) - and don notes. Ehhh, I'll make it a d k because note 41 really does have a higher pitch than 40.
00:13:697 - 00:14:497 - You should do one of these options: 1.) change the SV increases to 0.03x per jump, here's the example: https://derpovic.s-ul.eu/51jWILWG.png that looks much smoother and more playable. 2.) is to have a much faster SV setup here, the effect of the huge SV increase due the silence from 00:13:097 - to 00:13:697 - fits well like that: https://derpovic.s-ul.eu/VVGHtznp.png
00:27:097 - put a 1.05x line here. Just for transistion improvement. I changed the SVs using a factor increase of .04 per inherted section.
00:49:697 (207,208,209,210,211) - Personally I find this part could be completed with a triplet at 00:49:697 - 00:49:897 - , as dkk. And 00:50:297 - should become a don note, it rather goes to be a deeper sound, just comparing it with 00:50:097 - . It's a cool suggestion, but I'll pass because I feel like the 1/1 notes are enough to emphasize these swooshy swoosh sounds.
00:52:097 - 00:52:697 - Why are not using 0.02x jumps instead? It's weird enough that you've put a line at 00:52:097 - without any meaning but it could be 1.08x then, 00:52:297 - to 1.06x, 00:52:497 - to 1.04x and lastly 00:52:697 - to 1.02x.
01:05:697 - 01:08:497 - I personally don't really like the doublet usages here. I think it vary from player to player but I have my personal idea about this: https://derpovic.s-ul.eu/J4qwY5ie.png I don't tell you that you should change the part, it's more a feedback for this (and the next two kiais). Hm..... I like them how they are now, although once again the suggestion is quite good. If this section brings about problems in the future, I will refer back to this structure.
01:29:097 (410) - and 01:29:697 (414) - should be kat.
01:29:397 (412) - should be don. Reason for this and the previous point are the sound differences and tone level, while 01:29:097 (410) - is pretty light and 01:29:697 (414) - has a drum sound they should emphasized, 01:29:397 (412) - as countermeasure shouldn't stay on kat then.
01:31:097 - like 00:27:097 - .
01:53:697 (520,521,522,523,524) - like 00:49:697 (207,208,209,210,211) - . Same response.


Muzukashii
00:01:697 - I strongly recommend to not use SV decreases in that form. It's probably too sudden for the players of this level and may overrun them.
00:05:297 - 00:06:297 (15) - What about using a slightly easier pattern, and one that's different from Oni's part? https://derpovic.s-ul.eu/2s0nvCOT.png
00:10:497 - 00:13:097 - apply the same pattern what you've used before and the suggestions I've made previously.
00:16:497 (49,50,51,52,53,54) - I don't find at all that you have to skip 00:17:097 - when it gives a pretty obvious sound that shouldn't be ignored. I'd change the part to d dkkdk.
00:20:097 (62,63) - what about switching them? Nah, because the structure of this triplet runs parallel with the one at 00:22:497.
00:22:097 - it sounds reeeeeeally strange to skip that beat with the current setup, put a don note here.
00:23:897 - another don note can be put here so it'd be consistent with 00:22:097 - and 00:22:297 - .
00:27:697 (92) - to provide longer break times I'd suggest to remove this note so you can be sure to have a full 1/1 break, before that you have some breaks like this https://derpovic.s-ul.eu/51Uh3M1Z.png (no idea how to call them) but it's not efficient enough to have them alone.
00:52:897 - 01:05:297 - I am too lazy to point out the same things again, I am sorry. _(:3」∠)_
01:29:697 - 01:31:697 - honestly saying, I think it'd be easier for the player to have don triplets instead of different doublets and a triplet afterwards, this is what I'd prefer much more: https://derpovic.s-ul.eu/DrLJ4evM.png


Futsuu
00:04:297 - I doubt it'll hurt if you add a don note here, that beat is quite present and imo not something it should be skipped.
00:10:697 - ya
00:14:897 (22,23) - It's still a sort of a buildup the song is playing so a lower density is probably the better decision here. Remove (22) and change (23) to don, so 00:16:097 (24) - is stronger then.
00:18:697 (31) - move the note to 00:18:297 - , kk d sounds much better here.
00:14:497 - 00:20:897 - so to summarize the whole section I'd design it like this: https://derpovic.s-ul.eu/KNlegpAw.png the dkd has a better usage if it's 1/2 earlier. And anything else is already explained above. Slight modification https://puu.sh/wlNQ3/36d31dd529.png
00:21:697 - 00:23:697 - https://derpovic.s-ul.eu/jBItj67I.png I'd say it's a better decision because the notes are more emphasized to the sounds the song has. I'm trying to emphasize those high pitched synth sounds here, adding that don on the 1/2 tick would emphasize the drum. (I know it's taiko but that's now what I'm going for :sweat_smile:
00:52:897 - 01:05:297 - ~

I am pretty uncapable to figure out alternatives to make sure the rest times are provided. So for now imo (and it may really just me) it feels like it lacks of rest times for the respective difficulty level it represents. I could look somewhen later again for that difficulty because I have my doubts for now.


Kantan
00:16:897 (14) - move the note to 00:18:097 - , the longer break fits better to the song and reduces the long ass break at 00:18:097 - .
00:23:297 (23,24,25,26,27) - change this to dkd dk, to stay consistent with ^ and to emphasize the drum at 00:25:697 - with kat.
00:38:497 (43) - Although it's kantan but it doesn't mean you're not allowed to use 1/2 rhythm, move the note to 00:38:297 - .
00:51:297 (61) - ^
01:42:497 (47) - ^
01:55:297 (66) - ^
00:51:297 (61) - 01:05:697 - ~

So in comparison to Futsuu, the Kantan difficulty feels almost too simple but again I find it okay the way it is. It's.. the Futsuu again. :^) I made extra changes to the futsuu along the way to make the futsuu not seem so complicated compared to the kantan... always the damn futsuu :^)

Overall I like the mapset, it really has potential and.. I may look for it later. However, please consult some more opinions of modders and if you believe you're ready, poke me.
User avatar
Cymbal Sounder
49 posts
Offline
Earned 1 kudosu.
M4M as agreed on in discord

IRC
20:59 Michiyo: alright
20:59 Michiyo: modding time now
21:03 Michiyo: for kantan, i'd raise HP to 8
21:03 Michiyo: since [https://osu.ppy.sh/ss/8390161 this is still a thing with HP7 currently]
21:04 Michiyo: 00:14:497 (11) - change volume to 90%, it feels a bit too loud here
21:06 Michiyo: 00:39:297 (44,45) - maybe ctrl+G since the first note feels a bit more energetic and higher pitched than the second
21:07 Michiyo: would also maybe break up the monotony of the kdkdkdkdk a bit during that section
21:08 Michiyo: 00:52:897 (63) - change volume to 90% here as well
21:09 Michiyo: 01:43:297 (48,49) - ctrl+g, same as before
21:09 Michiyo: that should be it for kantan
21:11 Michiyo: for futsuu
21:13 Michiyo: [https://osu.ppy.sh/ss/8390204 maybe raise HP to 6.5, up to you]
21:14 Michiyo: 00:14:497 (23) -
21:14 Michiyo: 00:52:897 (99) -
21:14 Michiyo: change volume to 90% as usual
21:17 Michiyo: 01:10:297 - maybe add a k to signify the ending of the rhythm here and to make the kiai section more consistent difficulty-wise with the others
21:18 Michiyo: 01:16:697 - same concept here
21:18 Michiyo: 01:23:097 - and here
21:18 Taikocracy: Seems abrupt and out of place compared to the rest of the kiai
21:19 Michiyo: yeah but it doesn't feel like a kiai otherwise since non-kiai parts have triples and this doesn't
21:20 Michiyo: plus it hits the horn synth thing, whatever it is
21:21 Taikocracy: The main rhythm for these kiais are the big hits, the only time where the emphasizion on the horn synth would be in a difficulty higher than this one
21:21 Taikocracy: Plus it needs to relate to the simplicity of the kantan kiais for spread
21:21 Michiyo: i see
21:22 Michiyo: even then adding the k's would only increase SR by 0.03 so spread would still be good imo
21:23 Michiyo: alright, on to muzukashii
21:23 Michiyo: 00:14:497 (41) -
21:23 Michiyo: 00:52:897 (170) -
21:24 Michiyo: change volume to 90% yada yada
21:24 Taikocracy: Fixed already
21:27 Michiyo: i can't really find anything on the muzu
21:27 Michiyo: nice job
21:27 Michiyo: now for oni
21:28 Michiyo: the beginning SV change looks rough and a bit too steep
21:28 Michiyo: i'd recommend something like
21:29 Michiyo: starting out at 0.85 and going in increments of .03 for the ddkdd
21:30 Michiyo: so in the end [https://nogaywadsallowed.s-ul.eu/WkEVqpgn it would look like this]
21:34 Michiyo: also i think this section starting here
21:34 Michiyo: 01:24:897 (392) -
21:34 Michiyo: could benefit from some SV changes
21:35 Michiyo: instead of just having the SV change happen the note before the kiai i think you could stretch it out to to this section
21:36 Taikocracy: I would agree if the SV changes were much more extreme
21:36 Taikocracy: But we're talking about an increase of .1, I don't think there's much to stretch out in that sense
21:36 Michiyo: true
21:38 Michiyo: i can't really find anything to comment on either with the oni
21:38 Michiyo: sorry this mod has kinda been like
21:38 Michiyo: bare lmao
21:39 Michiyo: also i think you can pull off "Reduced Fatsuu" :^)
21:40 Taikocracy: :^^)))
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 46 posts jump | 1, 2, 3, 4  next

Users browsing this forum: None


Jump to: