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Imperial Circus Dead Decadence - Gekiai no Yobi...

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Topic Starter
Gus
This beatmap was submitted using in-game submission on Monday, December 20, 2021 at 4:44:33 PM

Artist: Imperial Circus Dead Decadence
Title: Gekiai no Yobigoe ga Dekiai no Sakebigoe wo Kurau
Tags: japanese deathstream symphonic black metal icdd 狂おしく咲いた凄惨な骸は奏で、愛おしく裂いた少女は聖餐の詞を謳う。Kuruoshiku Saita Seisan Na Mukuro Wa Kanaderu, Itooshiku Saita Shoujo Wa Seisen Kotoba Utau
BPM: 210
Filesize: 9223kb
Play Time: 06:30
Difficulties Available:
  1. Hakai (7.57 stars, 2369 notes)
Download: Imperial Circus Dead Decadence - Gekiai no Yobigoe ga Dekiai no Sakebigoe wo Kurau
Information: Scores/Beatmap Listing
---------------
to do: re-map first 20s, then fix 50s and 2min50s (these sections do not tap well)
onislaughter
Genre: Symphonic / Melodic Death / Black Metal
Album: Kurooshiku Saita Seisan Na Mukuro Wa Kanaderu, Itooshiku Saita Shoujo Wa Seisen No Kotoba Wo Utau (uh, i think you should add it to tags)

fix some aimod issues too


01:41:211 (9) - 03:01:211 (17) - and etc. i think you should add nc to this notes like you did it here 01:12:068 (1) -

242702ms is better for the last timing point, i think

05:15:280 (5) - the end of this slider a little confusing

06:30:708 (9) - nc, please

nice streams. good luck!
no kudosu. my mod is useless
TheKingHenry
Hello! M4M from my queue~
Since it looks like onislaughter was here before me I'm gonna avoid saying things he said already.
General´
  1. Add the album to the tags in japanese as well (also while it probably doesn't matter that much in tags, note when adding the romaji album title that prepositions and such are not capitalized)
  2. I would add the project members names (both romaji and japanese), especially since many of them are mainly under other bands. Perhaps add these bands to the tags as well.
  3. If you want to drown in tags you can do the same thing to the guest members on this album.
  4. Add the japanese title, and use the current one as the romanised title.
  5. Other than that the metadata seems fine, though even tho I can read some japanese I would still re-check everything, especially the romanisation of things, with some metadata veteran such as IamKwan. (I think he has metadata queue for that).
  6. Source for information: ICDD official website. You can use this album page for more specific information about the album this song is from.
Hymn
  1. Cool bg just sayin
  2. Since there were a lot of parts that were rhythmically mapped wrong/under/over, I'll list em here. Overmapping should ofc be removed, and I really recommend you to add the undermapped parts. This is marathon map, hardest diff, supposed to be hella intense, just map everything there is to reasonably map. It will represent the music better and at the same time, make the map more spicy and interesting too. I see that at some points you had decided to map vocals instead, leading to not mapping something or mapping it differently as the instrumentical rhythm indicates. In map like this though, I would definitely go for more of an instrumental mapping since that's where all the rhythm game shit happens in these kind of songs.
  3. 00:26:783 (4,5,6) - there ain't triple here in the music. On the other hand, under 00:26:783 (4) - there is one
  4. 00:26:783 (4) - same here, it's where the slider 3 begins
  5. 00:30:069 (2,3) - triple not mapped
  6. 00:31:354 (3,4,5) - triple again not here, but 1/2 beat earlier, under the slider3
  7. 00:33:783 (7) - triple not mapped
  8. 00:36:069 (7,8) - triple not mapped
  9. 00:36:069 (7,8) - ^
  10. 00:39:640 (6,7) - ^
  11. 00:41:497 (2,3,4,5,6,7) - neither of these triples exist in the music, same with 00:42:354 (1,2,3) -
  12. 00:42:354 (1,2,3) - triple not mapped
  13. 00:44:069 (4,5,6) - triple not here but 1/2 beat later
  14. 00:44:926 (2,3,4,5,6,7) - again neither of these triples exist in the music
  15. 00:46:497 (5,6,7,8,9,1) - triples should start at the white ticks, 1/2 beat earlier. Actually, there are similar triples beginning at the white tick all the way till 00:48:069 (1) except during the last 2 beats there's 4th note too as you've mapped - 00:46:925 (1,2,3,4) - are undermapped anyways
  16. 00:48:354 (2) - triple not mapped
  17. 00:52:926 (2,3) - ^
  18. 00:53:783 (1,2,3) - there isn't triple here in the music
  19. 00:54:354 (4,5,6) - this triple should be 1/2 earlier, where the slider now begins
  20. 00:55:211 (3) - triple not mapped
  21. 00:56:069 (6,7,8) - there isn't triple here, in the middle of 00:56:497 (8) - there is one though
  22. 00:57:926 (4,5,6) - there isn't triple here
  23. 00:58:354 (1,2,3) - ^
  24. 00:58:783 (5,6,7) - this triple should being 1/2 beat later
  25. 00:59:640 (2,3,4) - ^
  26. 01:01:211 - triple almost completely not mapped
  27. 01:02:211 (5,6,7) - this should begin 1/2 beat earlier
  28. 01:03:497 - triple not mapped
  29. 01:03:783 (4,5,6,7,8) - overmapped
  30. 01:10:926 - there's 1/6 burst of 4 notes here, you have mapped 1/4 stream. It's true that it continues as such from that point on though. Also the 1/4 is mapped pretty spacingly considering the drumming is barely audible until the last 2 beats of the measure. I recommend mapping the burst in and then using kicksliders until the drumming kicks audibly in again.
  31. 01:15:497 - same here ^
  32. 01:20:069 - ^
  33. 01:22:354 (1) - nothing wrong with this but I cry inside when you have mapped the cool drum fill with spinner. Also add one 6/4 timing point here since the rhythm emphasis changes here as you can see. One only tho, and after the measure change back to 4/4.
  34. 01:25:783 (1) - you are clearly going for the vocals here but triple missed anyways
  35. 01:28:926 (4,5) - ^
  36. 01:30:354 (1) - ^
  37. 01:30:926 (4) - ^
  38. 01:32:211 (7,8,9,10,11,12,1) - overmapped
  39. 01:33:069 - triple not mapped
  40. 01:33:211 (2) - same in the last 1/2 of this slider
  41. 01:38:068 (2) - triple not mapped
  42. 01:39:497 (1) - ^
  43. 01:47:211 - ^
  44. 01:47:783 - ^
  45. 01:48:354 (5) - ^
  46. 01:48:926 (7) - ^
  47. 01:49:640 - ^
    Okay at this point you prob know what's the drill already. I'm gonna focus on bigger things now. Check all the triples yourself, using 50% speed and rotating between the map itself and timing window (so the hitsounds don't distract you) is a good way.
  48. 01:49:783 (1,2,3,4,5,6,7,8,9) - this stream should start 1/2 later. On the other hand it goes up till 01:50:926 (1) -
  49. 01:53:783 (2,3,4,5,6,7,8,9,1) - overmapped
  50. 02:03:211 (1,2) - you could execute this blanket better
  51. 02:16:640 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,1,1) - this whole section is overmapped, it's only 1/3. There is, however, drum 1/4 at some points and if you want you can spice the stream up with those.
  52. 02:28:640 (1,2,3,4,5,6,7,8,9) - from this onwards we can see the drum 1/4 as you've mapped them. Before this, and after the actual stream part, however, there is this random part 02:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - where you aren't mapping the guitar but neither are you mapping the drums fully.
  53. 02:31:211 (3,4,5,6) - this should be stream of 5 notes
  54. 03:00:069 - same deal as with these patterns before. Here in these ones you have like 4 times smaller spacing than in the first ones tho. If you won't use kickslider, atleast use lower spacing like this since the drum is relatively quiet.
  55. For the slow part beginning from 03:22:926 - use following timing
    Offset: 202 926ms BPM: 79,97
    Offset: 238 189ms BPM: 79,00
    Offset: 238 948ms BPM: 79,75
    The first timing is relevant for almost the whole section, but it slows down a bit during the couple last beats, therefore the second timing point. The 3rd one is for the beat where there is 03:58:948 (8) - this kickslider. It snaps the timing back to the original. With this timing, the sound ≈ kickslider that is 5 1/12 notes long (one 1/3 beat all together that is). Use 5/4 for the 3rd timing point if you want to snap it perfectly.
  56. 04:11:851 (1) - I wouldn't be using this many/long kicksliders since this is one of the most intense parts in the song. If you use kicksliders like this tho, try to blanket the streams with em or do something else visually appealing
  57. 04:30:137 (1) - insert the triples in the music for this section. Fits perfectly
  58. 04:41:566 - for 3rd time these sections. Same drill
  59. 05:12:994 - yes uta has this kind of section. Gekiai doesn't there is literally almost nothing in the music at this point.
  60. 05:30:137 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - be consistent. In this stream section you first decide to radically change the direction at vocal changes, then later with the same things you use smooth circular shapes.
  61. 05:54:137 - I would kiai this stream instead of the last jump section, but that might just be me.
  62. 06:10:137 - add the triples to this jump section as well. Triples work rly well in jump sections.
  63. I won't link anything for this, but just realized during the latter half of the map you had some pretty weird NC places at times, like beginning new combo 1/2 before white tick or continuing old combo over white tick even tho things changed. Check those.
Focused on rhythm this time since that's what caught my eye. Now that I checked Uta has pretty much stuff not mapped too hmmm...
Good luck!
can i gd if you get this forward at some point
Topic Starter
Gus
onislaughter

onislaughter wrote:

Genre: Symphonic / Melodic Death / Black Metal
Album: Kurooshiku Saita Seisan Na Mukuro Wa Kanaderu, Itooshiku Saita Shoujo Wa Seisen No Kotoba Wo Utau (uh, i think you should add it to tags)

fix some aimod issues too


cant believe i forgot to check aimod lol. fixed!

01:41:211 (9) - 03:01:211 (17) - and etc. i think you should add nc to this notes like you did it here 01:12:068 (1) -
fixed all


242702ms is better for the last timing point, i think

modder below you also commented on timing, ill prob end up fixing it all with his mod, thank you

realized he didnt comment on this, so edit: fixed!


05:15:280 (5) - the end of this slider a little confusing
unintentional, fixed!

06:30:708 (9) - nc, please
fixed

nice streams. good luck!
no kudosu. my mod is useless

no kds at your request, but everything in the mod helped, so if you want it, let me know! Thanks dude.


@TheKingHenry, damn you got a long mod and I feel like im going to end up spending a few hours looking at it and fixing it, so I'll reply in a couple days when I know I have the time to give your mod my full attention, I did however take a quick look and fix some serious, not up to interpretation issues, like the timing or some off beats. I'll hit you with a full reply in the coming week. I don't think I'll be adding many triples just due to the fact that I don't feel like all of the sounds are strong enough to be mapped (and other times im mapping specific instruments or just the vocals) but I may end up reworking the 2min stream section to 1/3 and fixing a few triples. I'll reply either later tonight or in this week.
Izzywing
I'm not too great at modding 7 stars, but I'll give it my best shot

00:03:497 (1) - I think there should be a NC here

00:05:926 (2) - I think this note would do better near the x180 y80 area, so that 00:05:640 (6,1,2) - isn't such a wide angle

00:10:069 (1,4) - Make these parallel?

00:19:497 (3,4) - and 00:20:354 (4,1) - have virtually the same visual spacing but they have different timeline gaps, might want to increase the spacing to 4

00:25:211 (1,2) - Something like this looks better - https://osu.ppy.sh/ss/6787181

00:27:354 - drum and vocal here you're skipping, I'd map this

00:28:640 (6) - This looks REALLY weird lol, mostly because of the loop

00:29:497 (8,1) - Fix blanket~

00:35:640 - this is an important drum in the rhythm and I recommend mapping it

00:40:783 (6) - should have way less spacing imo, its a very unimportant note in the music

00:43:211 (7,8,1,2) - im no pro player but this looks like it would be really awkward to play because of the angles

00:49:926 (1) - I can get why this is such a long slider, but it shouldn't skipping over the downbeat at the least

01:00:783 (1) - I appreciate the shape you're going for but you need more slider points, try something more like this - https://osu.ppy.sh/ss/6787212 (ignore timeline)

01:02:926 (1,2) - move so that 1 is stacked under 01:01:783 (4); looks like that was the intention but its messed up by the stack with 2

01:04:069 (1) - NC, and make the spacing between it and 01:04:641 (2) - more obvious by increasing it

01:06:354 (1) - this is skipping over some cool drum stuff :/

01:13:497 (2) - this loop shape is driving me nuts lol

01:14:925 (6,7,1) - again, increase spacing so the gap between 7 and 1 being 1/1 is more obvious

01:25:211 (5) - new line of vocals starts here, but it continues the circle pattern of 01:24:783 (2,3,4). I suggest starting a new pattern here

01:27:783 (7,1) - blanket?

01:31:783 - wouldn't skip this

01:41:211 (9) - NC, I think

01:45:782 (9) - kickslider should start here to match the previous stream and the vocals

01:45:782 (9) - vocal starts here, which is important because it seems you're following the vocals in this part

01:51:211 - wouldn't skip this

02:12:069 - should be mapped

02:28:926 (3,4,5,6) - could be a 5 note burst, there's a sound to support it

02:36:354 (6) - NC? makes 02:35:211 (1,2,3,4,5,1,2,3,4,5) - their own combos which is neat

02:42:211 (1,2,3,1) - akward to play because its linear circles with a big spacing disparity

02:53:783 (5) - NC and 02:54:640 (9) - NC I think.

02:59:640 (7,1) - like before, 1/1 gaps like these should be spaced appropriately.

Gonna pause, will edit with rest of the mod in a bit
Topic Starter
Gus
TheKingHenry

TheKingHenry wrote:

Hello! M4M from my queue~
Since it looks like onislaughter was here before me I'm gonna avoid saying things he said already.
General´
  1. Add the album to the tags in japanese as well (also while it probably doesn't matter that much in tags, note when adding the romaji album title that prepositions and such are not capitalized) done
  2. I would add the project members names (both romaji and japanese), especially since many of them are mainly under other bands. Perhaps add these bands to the tags as well. I'll add these to the description later as I continue to push this map. i think the tags are already going wild ahaha
  3. If you want to drown in tags you can do the same thing to the guest members on this album.
  4. Add the japanese title, and use the current one as the romanised title. uhh... you'd need to help me with that lmao
  5. Other than that the metadata seems fine, though even tho I can read some japanese I would still re-check everything, especially the romanisation of things, with some metadata veteran such as IamKwan. (I think he has metadata queue for that).
  6. Source for information: ICDD official website. You can use this album page for more specific information about the album this song is from. ill see what i can understand from this!

  1. Cool bg just sayin thanks
  2. Since there were a lot of parts that were rhythmically mapped wrong/under/over, I'll list em here. Overmapping should ofc be removed, and I really recommend you to add the undermapped parts. This is marathon map, hardest diff, supposed to be hella intense, just map everything there is to reasonably map. It will represent the music better and at the same time, make the map more spicy and interesting too. I see that at some points you had decided to map vocals instead, leading to not mapping something or mapping it differently as the instrumentical rhythm indicates. In map like this though, I would definitely go for more of an instrumental mapping since that's where all the rhythm game shit happens in these kind of songs.
  3. 00:26:783 (4,5,6) - there ain't triple here in the music. On the other hand, under 00:26:783 (4) - there is one I actually hear this just fine.
  4. 00:26:783 (4) - same here, it's where the slider 3 begins
  5. 00:30:069 (2,3) - triple not mapped
  6. 00:31:354 (3,4,5) - triple again not here, but 1/2 beat earlier, under the slider3 but the guitar sound has 3 distinct pitches here, which is what im emphasizing
  7. 00:33:783 (7) - triple not mapped
  8. 00:36:069 (7,8) - triple not mapped
  9. 00:36:069 (7,8) - ^ im emphasizing vocals here
  10. 00:39:640 (6,7) - ^ sound is too weak for me to break the 1/2 jumps for
  11. 00:41:497 (2,3,4,5,6,7) - neither of these triples exist in the music, same with 00:42:354 (1,2,3) - my bad. fixed! good catch.
  12. 00:42:354 (1,2,3) - triple not mapped uh what? you just said there's no triple, then said there should be? i think it sounds better as no triple
  13. 00:44:069 (4,5,6) - triple not here but 1/2 beat later i hear this
  14. 00:44:926 (2,3,4,5,6,7) - again neither of these triples exist in the music i hear this
  15. 00:46:497 (5,6,7,8,9,1) - triples should start at the white ticks, 1/2 beat earlier. Actually, there are similar triples beginning at the white tick all the way till 00:48:069 (1) except during the last 2 beats there's 4th note too as you've mapped - 00:46:925 (1,2,3,4) - are undermapped anyways fixed ty!
  16. 00:48:354 (2) - triple not mapped vocals
  17. 00:52:926 (2,3) - ^ ^
  18. 00:53:783 (1,2,3) - there isn't triple here in the music hear this one.. :/
  19. 00:54:354 (4,5,6) - this triple should be 1/2 earlier, where the slider now begins mapping to guitar..
  20. 00:55:211 (3) - triple not mapped vocal section
  21. 00:56:069 (6,7,8) - there isn't triple here, in the middle of 00:56:497 (8) - there is one though its still vocal section, the 8 slider represents that. as for the triple, its ghost noted for emphasis, but lll change this if its just simply too much.
  22. 00:57:926 (4,5,6) - there isn't triple here
  23. 00:58:354 (1,2,3) - ^ tried to map the screaming and the instruments, so thats why triples here, its to try to emphasize the entirity of the song at this point
  24. 00:58:783 (5,6,7) - this triple should being 1/2 beat later Fixed.
  25. 00:59:640 (2,3,4) - ^ vocal emphasis
  26. 01:01:211 - triple almost completely not mapped vocal emphasis
  27. 01:02:211 (5,6,7) - this should begin 1/2 beat earlier If I were emphasizing the instruments, maybe
  28. 01:03:497 - triple not mapped mang
  29. 01:03:783 (4,5,6,7,8) - overmapped does it not fit tho
  30. 01:10:926 - there's 1/6 burst of 4 notes here, you have mapped 1/4 stream. It's true that it continues as such from that point on though. Also the 1/4 is mapped pretty spacingly considering the drumming is barely audible until the last 2 beats of the measure. I recommend mapping the burst in and then using kicksliders until the drumming kicks audibly in again.
  31. 01:15:497 - same here ^
  32. 01:20:069 - ^ I'm actually going to have to investigate this on my own and get more opinions on the 1/6th sound, I don't really hear it, and it isnt audible enough to me to make a difference, the stream is fine for me, but i will see what players and mappers think, need more input here.
  33. 01:22:354 (1) - nothing wrong with this but I cry inside when you have mapped the cool drum fill with spinner. Also add one 6/4 timing point here since the rhythm emphasis changes here as you can see. One only tho, and after the measure change back to 4/4. you're going to have to be more clear what you mean exactly
  34. 01:25:783 (1) - you are clearly going for the vocals here but triple missed anyways
  35. 01:28:926 (4,5) - ^
  36. 01:30:354 (1) - ^
  37. 01:30:926 (4) - ^ vocals.. heh
  38. 01:32:211 (7,8,9,10,11,12,1) - overmapped fitting imo
  39. 01:33:069 - triple not mapped
  40. 01:33:211 (2) - same in the last 1/2 of this slider
  41. 01:38:068 (2) - triple not mapped
  42. 01:39:497 (1) - ^
  43. 01:47:211 - ^
  44. 01:47:783 - ^
  45. 01:48:354 (5) - ^
  46. 01:48:926 (7) - ^
  47. 01:49:640 - ^ surely you can tell what im emphasizing in all of these parts?
    Okay at this point you prob know what's the drill already. I'm gonna focus on bigger things now. Check all the triples yourself, using 50% speed and rotating between the map itself and timing window (so the hitsounds don't distract you) is a good way. I'll make sure my other triples in the map are on the correct beats, but I don't think I'll add many just bc of what I'm emphasizing.
  48. 01:49:783 (1,2,3,4,5,6,7,8,9) - this stream should start 1/2 later. On the other hand it goes up till 01:50:926 (1) - the jumps emphasize sound changes, the stream i think is fine where it starts? i will try my best to listen closely but it seems alright
  49. 01:53:783 (2,3,4,5,6,7,8,9,1) - overmapped i think its fine
  50. 02:03:211 (1,2) - you could execute this blanket betterit looks good to me as is
  51. 02:16:640 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,1,1) - this whole section is overmapped, it's only 1/3. There is, however, drum 1/4 at some points and if you want you can spice the stream up with those.
  52. 02:28:640 (1,2,3,4,5,6,7,8,9) - from this onwards we can see the drum 1/4 as you've mapped them. Before this, and after the actual stream part, however, there is this random part 02:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - where you aren't mapping the guitar but neither are you mapping the drums fully. definitely going to have to look at how to change this section. I'll listen carefully and see what to do.
  53. 02:31:211 (3,4,5,6) - this should be stream of 5 notes fixd
  54. 03:00:069 - same deal as with these patterns before. Here in these ones you have like 4 times smaller spacing than in the first ones tho. If you won't use kickslider, atleast use lower spacing like this since the drum is relatively quiet. may see some changes here eventually
  55. For the slow part beginning from 03:22:926 - use following timing
    Offset: 202 926ms BPM: 79,97
    Offset: 238 189ms BPM: 79,00
    Offset: 238 948ms BPM: 79,75
    The first timing is relevant for almost the whole section, but it slows down a bit during the couple last beats, therefore the second timing point. The 3rd one is for the beat where there is 03:58:948 (8) - this kickslider. It snaps the timing back to the original. With this timing, the sound ≈ kickslider that is 5 1/12 notes long (one 1/3 beat all together that is). Use 5/4 for the 3rd timing point if you want to snap it perfectly. Fixed, thank you.
  56. 04:11:851 (1) - I wouldn't be using this many/long kicksliders since this is one of the most intense parts in the song. If you use kicksliders like this tho, try to blanket the streams with em or do something else visually appealing emphasis, i think its already pretty appealing
  57. 04:30:137 (1) - insert the triples in the music for this section. Fits perfectly I think a 1/2 jump section captures the song better than if I were to add triples, the vocals are so strong.
  58. 04:41:566 - for 3rd time these sections. Same drill may see some changes here
  59. 05:12:994 - yes uta has this kind of section. Gekiai doesn't there is literally almost nothing in the music at this point. reworked it. it should sound more fitting, i did keep a few 1/3 stacks here, tho
  60. 05:30:137 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - be consistent. In this stream section you first decide to radically change the direction at vocal changes, then later with the same things you use smooth circular shapes. the first vocas are more overpoweringl
  61. 05:54:137 - I would kiai this stream instead of the last jump section, but that might just be me. y not both ;)
  62. 06:10:137 - add the triples to this jump section as well. Triples work rly well in jump sections. again i like the 1/2 emphasis here
  63. I won't link anything for this, but just realized during the latter half of the map you had some pretty weird NC places at times, like beginning new combo 1/2 before white tick or continuing old combo over white tick even tho things changed. Check those. went through and tried to fix
Focused on rhythm this time since that's what caught my eye. Now that I checked Uta has pretty much stuff not mapped too hmmm...
Good luck!
can i gd if you get this forward at some point

thanks a ton! as for GDing it, I don't think I want another standard GD on the map, just because of the modding process.. not sure.. you can pm me if you want to talk more about it, though. yes i undermapped the song at a lot of parts but it is mainly for the sake of emphasis, im going to probably rework that 1/3 section at around 2mins, though I hear 1/4 until around 2:21, at which point it seems to turn to 1/3, ill see what i have to do there.


will reply when u finish ur mod Hobbes, thanks guys!
onislaughter
you can give kudosu, if you think that i deserve kudosu
but seriously, i don't think that my mods are really helpful..
Topic Starter
Gus

onislaughter wrote:

you can give kudosu, if you think that i deserve kudosu
but seriously, i don't think that my mods are really helpful..
gave you it, it helped me with a few unintended inconsistencies, didnt reject a single thing in ur mod, plus i had no metadata beforehand
thanks dude!

Hobbes2

Hobbes2 wrote:

I'm not too great at modding 7 stars, but I'll give it my best shot

00:03:497 (1) - I think there should be a NC here There should be, for the downbeat, but it messes with my emphasis at this particular part. I don't think I absolutely need to NC.. do i tho?

00:05:926 (2) - I think this note would do better near the x180 y80 area, so that 00:05:640 (6,1,2) - isn't such a wide angle ayy nothin wrong with wide angles my dude

00:10:069 (1,4) - Make these parallel? would screw up snap too much

00:19:497 (3,4) - and 00:20:354 (4,1) - have virtually the same visual spacing but they have different timeline gaps, might want to increase the spacing to 4 its for the explosion effect that 1 produces, for emphasis sake

00:25:211 (1,2) - Something like this looks better - https://osu.ppy.sh/ss/6787181 I think fixed! Thanks dude

00:27:354 - drum and vocal here you're skipping, I'd map this eh.. but im not emphasizing either with the intended pattern... its a strong beat but I think the guitar is stronger here.

00:28:640 (6) - This looks REALLY weird lol, mostly because of the loop tried to patch it up?

00:29:497 (8,1) - Fix blanket~ I think fixed.

00:35:640 - this is an important drum in the rhythm and I recommend mapping it ehh... again with different emphasis, ill keep this one open, im fine changing it here if more ppl think it needs to be mapped

00:40:783 (6) - should have way less spacing imo, its a very unimportant note in the music keeping it this way for flow purposes and to help emphasize 7 & 8 better

00:43:211 (7,8,1,2) - im no pro player but this looks like it would be really awkward to play because of the angles its probably a challenging flow here, yeah I see it, but I think its fine

00:49:926 (1) - I can get why this is such a long slider, but it shouldn't skipping over the downbeat at the least will also leave this one open, its clear vocal emphasis but if it doesnt fit then it doesnt fit I guess, I think it is fine as is, though.

01:00:783 (1) - I appreciate the shape you're going for but you need more slider points, try something more like this - https://osu.ppy.sh/ss/6787212 (ignore timeline) tyty

01:02:926 (1,2) - move so that 1 is stacked under 01:01:783 (4); looks like that was the intention but its messed up by the stack with 2 uh I think fixed? didnt change anything here it just resnapped itself

01:04:069 (1) - NC, and make the spacing between it and 01:04:641 (2) - more obvious by increasing it NC'd, but no change to the spacing, trying to create a slowdown here

01:06:354 (1) - this is skipping over some cool drum stuff :/ fixed ;) testplayers were also having trouble with the slider shape unfortunately.

01:13:497 (2) - this loop shape is driving me nuts lol its so cool tho imo

01:14:925 (6,7,1) - again, increase spacing so the gap between 7 and 1 being 1/1 is more obvious i dont think its necessary here

01:25:211 (5) - new line of vocals starts here, but it continues the circle pattern of 01:24:783 (2,3,4). I suggest starting a new pattern here eh but... not necessary really at this point, they're similar pitch and intensity

01:27:783 (7,1) - blanket? wait are they not blanketed yo

01:31:783 - wouldn't skip this vocal emphasis my dude

01:41:211 (9) - NC, I think no reason to, not downbeat

01:45:782 (9) - kickslider should start here to match the previous stream and the vocals fixed, thanks!

01:45:782 (9) - vocal starts here, which is important because it seems you're following the vocals in this part fixed xd

01:51:211 - wouldn't skip this Again, vocal emphasis

02:12:069 - should be mapped im obvs goin for the guitar here, idk, will leave this open

02:28:926 (3,4,5,6) - could be a 5 note burst, there's a sound to support it fixed

02:36:354 (6) - NC? makes 02:35:211 (1,2,3,4,5,1,2,3,4,5) - their own combos which is neat kinda messes the NC up tho, i think its fine?

02:42:211 (1,2,3,1) - akward to play because its linear circles with a big spacing disparity emphasis purposes, but ill consider changing here if i get more feedback for it

02:53:783 (5) - NC and 02:54:640 (9) - NC I think. fiuxed

02:59:640 (7,1) - like before, 1/1 gaps like these should be spaced appropriately. pls boss but do they rly gotta be

Gonna pause, will edit with rest of the mod in a bit

also new: remapped guitar section at around 2mins due to the fact that its actually 1/3 NICE, i just didnt map it to the guitar 1/3 sounds and instead switched to the 1/4 drum once the 1/4 streaming stops in the song. also fixed up the 1/3 section at around 5min15s. Thanks hobbes! It's okay if you dont end up finishing, you helped quite a bit

EDIT: why am i so bad at color coding
Dreamtwolf

Please credit the artist of the background

  • Teardrop by NanoMortis
"YOU CAN USE MY ART FOR:wallpaper/facebook/tumblr/pinterest /...wherever the heck you want....

I really don't mind as long as you link back here."

Source of Background: http://nanomortis.deviantart.com/art/Teardrop-480623104

I'm going to warn people at least for this.
Topic Starter
Gus

Dreamtwolf wrote:


Please credit the artist of the background

  • Teardrop by NanoMortis
"YOU CAN USE MY ART FOR:wallpaper/facebook/tumblr/pinterest /...wherever the heck you want....

I really don't mind as long as you link back here."

Source of Background: http://nanomortis.deviantart.com/art/Teardrop-480623104

I'm going to warn people at least for this.
credited in desc, thank you very much
TheKingHenry
Now checking my mod looks like I was pretty tired or something it looks...interesting at parts. Gotta also love how I wasted like half of the space making comments about triples I would map while knowing you probably mapped vocals or something else lol. Anyways I'm gonna try to catch you in-game for the parts you didn't understand later. Might be hard cuz of time differences tho.
vrnl
i pmed u ingame just so u know who it is

00:41:497 (2) - i feel this and 00:41:926 (4) - and 00:42:354 (1) - are a little too close to the previous slider, the jumps before it were big and its still the same section of the song basically so it would make sense if these were similar distances apart

00:47:497 (6) - this stream is like in the hp drain bar idk if thats ok

01:04:641 (2) - think this stream beginning is too close to the previous slider, maybe move the whole stream to the left and rotate it slightly counterclockwise so it doesnt go off the map

01:31:497 (5) - snap this slider end to the next blue tick before the white tick like this
it goes with the vocals more which i think thats what u were goin for

01:45:783 (1) - id make this repeat slider until the next stream starts

01:51:069 (2) - maybe put a note somewhere on the white tick after this so it doesnt just stop the flow of movement in the middle of the music section

02:00:354 (2) - from here to the end of this slider 02:02:354 (7) - move them a little to the right, since the beginning note (the 2) is a little too close to the previous slider

02:02:926 (1) - start a new combo here making this 02:04:497 (6) - the last note of the combo

02:12:354 (1) - id have this end on the white tick right before the spinner, having it where u stopped it it kinda awkward

02:49:783 (1) - put a slider after this maybe under the end of it and pointing it towards the next slider, it feels awkward just stopping there

03:18:354 (1) - new combo, 03:18:783 (1) - new combo, 03:19:211 (1) - new combo, and maybe add some notes after it so it doesnt stop there just because the vocals stop

04:32:273 (1) - id make this the start for the next combo after it so that 04:33:416 (9) - ends on a 9 and this combo ends here 04:32:131 (7)

05:10:130 (9) - have this end with a 9 and the new combo start on the slider

05:10:416 (1) - and with the next combo have it end on this 05:11:844 (8) - then make it so these 6 notes 05:12:130 (1) - are a NC

05:28:987 (1) - NC

05:37:273 (1) - no NC here

05:41:273 (2) - it shouldnt just stop here like that after the slider somehow keep the rhythm going here

05:52:702 (2) - same here but this could easily be fixed by just putting a cirlce on the white tick after it

06:00:987 (4) - put a circle instead of a slider and move the spinner to the blue tick before the white tick it was previously on and extend it to the red tick it ended on previously

06:10:129 (8) - starting from here and maybe on the stream before it, the new combos start at weird spots so go back and mess around with a few of them so the new combos go with the rhythm

06:28:416 (1) - have a NC here and 06:29:559 (1) - here

ill go ahead and shoot ur map a kudosu since i rly like it so i hope at least some of this stuff wasnt too picky and helped u ;;
Rabbit Urabe
Hi hi~

01:07:783 Repeat Slider :P
01:12:354 Slider or Repeat Slider
01:47:354 Stream ?
01:52:426 Circle
02:07:426 Circle
02:14:354 - 02:16:354 Stream and sliders
02:35:211 Repeat slider
02:35:783 Repeat slider
02:50:354 Slider or Repeat slider
02:53:354 Circle
02:56:783 Slider or Repeat slider
02:59:926 Circle
02:59:997 Circle
03:01:283 Slider
03:19:569 Slider
04:20:844 Slider
04:37:059 Spin
04:38:130 Slider

:D
Bokkie
Hey!
Here's my little mod from #modreqs



Hymn
00:33:211 (5,7) - fix blanket
00:47:497 (6,7,8,9,10,11,12,13,1) - that stack needs to be moved (some people use bigger hp bars and it might be problematic), maybe try something like this?
00:49:926 (1) - even if you map to vocals, it feels kinda weird; how about something like that?
00:55:783 (5) - blanket?
01:00:640 (1,3) - you could make it a bit more curvy for sweet blanket
02:03:211 (1,2) - you're missing 2 notes here (how about that? 1, 2
02:25:640 - triple here
02:26:640 - 5 notes here
02:27:497 - 3 again
02:28:354 - 3
02:28:926 - 5
03:27:800 - I'd extend spinner untill that point
03:46:738 (1) - either remove that first circle or map that part 03:34:925 -, because that's where bridge starts (I'd recommend mapping it :D)
05:28:987 - make a timing point here for better nc(you'll know what to do after few combos)
05:28:987 (5) - nc
05:29:273 (5) - un- nc :/
05:30:558 (1) - un- nc
05:30:987 (1) - un- nc
05:31:273 (5) - nc
05:31:344 (1) - un- nc
05:31:629 (1) - un- nc

I hope you get the point now...(fix ncs :D)

05:40:416 (8) - fix blanket
05:54:130 - make another timing point for same purpose as earlier
06:03:559 (5,2) - fix blanket


Alright that's it. I hope that will help you improve your map (which is already really good imo).
Good luck and have a nice day(or night) :P
Topic Starter
Gus
Sharo

Sharo- wrote:

i pmed u ingame just so u know who it is

00:41:497 (2) - i feel this and 00:41:926 (4) - and 00:42:354 (1) - are a little too close to the previous slider, the jumps before it were big and its still the same section of the song basically so it would make sense if these were similar distances apart fixed

00:47:497 (6) - this stream is like in the hp drain bar idk if thats okfixed

01:04:641 (2) - think this stream beginning is too close to the previous slider, maybe move the whole stream to the left and rotate it slightly counterclockwise so it doesnt go off the map eh but i think its fine, theres a pause in the music so i dont want to emphasize it with too much distance imo

01:31:497 (5) - snap this slider end to the next blue tick before the white tick like this
it goes with the vocals more which i think thats what u were goin for going for vocals but theres also an instrument hit on the red tick which i think is too strong to not emphasize at this point

01:45:783 (1) - id make this repeat slider until the next stream starts vocal emphasis w the pause there

01:51:069 (2) - maybe put a note somewhere on the white tick after this so it doesnt just stop the flow of movement in the middle of the music section vocals bruhh

02:00:354 (2) - from here to the end of this slider 02:02:354 (7) - move them a little to the right, since the beginning note (the 2) is a little too close to the previous slider i dont think its too close tho

02:02:926 (1) - start a new combo here making this 02:04:497 (6) - the last note of the combo fixd

02:12:354 (1) - id have this end on the white tick right before the spinner, having it where u stopped it it kinda awkward red tick noise is stronger though

02:49:783 (1) - put a slider after this maybe under the end of it and pointing it towards the next slider, it feels awkward just stopping there vocals emphasisss boyo

03:18:354 (1) - new combo, 03:18:783 (1) - new combo, 03:19:211 (1) - new combo, and maybe add some notes after it so it doesnt stop there just because the vocals stop your NCs are off.. but i fixed the one that was actually off in the map, and nahh its vocal emphasis so it would end there

04:32:273 (1) - id make this the start for the next combo after it so that 04:33:416 (9) - ends on a 9 and this combo ends here 04:32:131 (7) but the downbeat isnt here?

05:10:130 (9) - have this end with a 9 and the new combo start on the slider uhh.. downbeat is not there

05:10:416 (1) - and with the next combo have it end on this 05:11:844 (8) - then make it so these 6 notes 05:12:130 (1) - are a NC ^

05:28:987 (1) - NC

05:37:273 (1) - no NC here idk if ur ncs were right but other modder helped me fix ncs in this area so

05:41:273 (2) - it shouldnt just stop here like that after the slider somehow keep the rhythm going here sure it should! vocal emphasis

05:52:702 (2) - same here but this could easily be fixed by just putting a cirlce on the white tick after it ^

06:00:987 (4) - put a circle instead of a slider and move the spinner to the blue tick before the white tick it was previously on and extend it to the red tick it ended on previously im confused as to why tho

06:10:129 (8) - starting from here and maybe on the stream before it, the new combos start at weird spots so go back and mess around with a few of them so the new combos go with the rhythm not sure whatchu mean but fixed???

06:28:416 (1) - have a NC here and 06:29:559 (1) - here ? ncs are accurate here

ill go ahead and shoot ur map a kudosu since i rly like it so i hope at least some of this stuff wasnt too picky and helped u ;;

uhh not sure what u were talkin bout with the NCs but fixed a few things, thanks for the hp bar issue didnt c that at all

TheKingHenry wrote:

Now checking my mod looks like I was pretty tired or something it looks...interesting at parts. Gotta also love how I wasted like half of the space making comments about triples I would map while knowing you probably mapped vocals or something else lol. Anyways I'm gonna try to catch you in-game for the parts you didn't understand later. Might be hard cuz of time differences tho.
sweet yeah see if you can pm me anytime

Rabbit Urabe

Rabbit Urabe wrote:

Hi hi~

[box=Rabbit]01:07:783 Repeat Slider :P ahh but emphasizing specific sounds here
01:12:354 Slider or Repeat Slider ^
01:47:354 Stream ? vocal emphhasis
01:52:426 Circle very specific emphasis here tbh
02:07:426 Circle fixed ty!
02:14:354 - 02:16:354 Stream and sliders no sounds here to support a stream, theres a slider there isnt there tho
02:35:211 Repeat slider here im emphasizing a very precise sound
02:35:783 Repeat slider ^
02:50:354 Slider or Repeat slider Actually may see some changes here coming, probably not, but this is more vocal emphasis again
02:53:354 Circle fairly weak sound imo
02:56:783 Slider or Repeat slider I think the circles better emphasize and prepare the player for a tense pause here
02:59:926 Circle v
02:59:997 Circle v
03:01:283 Slider ahh i like the pauses here tho! they make the explosions just so much more intense
03:19:569 Slider vocal emphasis here
04:20:844 Slider the sliders here go with a certain beat, so to put one there would mess up my emphasis
04:37:059 Spin nah i'd rather this be a pause, same with below
04:38:130 Slider

:Dthanks! in a lot of your mod im actually choosing to emphasize parts in different ways but i did fix one triple issue!

Catshy

Catshy

Catshy wrote:

Hey! hey ;)
Here's my little mod from #modreqs



[box=Hymn]00:33:211 (5,7) - fix blanketfixed!
00:47:497 (6,7,8,9,10,11,12,13,1) - that stack needs to be moved (some people use bigger hp bars and it might be problematic), maybe try something like this? fixed in Sharo's mod! ty though I decided to make it a little more linear to avoid any overlaps and keep flow going in a way
00:49:926 (1) - even if you map to vocals, it feels kinda weird; how about something like that? hmm.. good suggestion but no changes here, i think the way it functions doesnt necessarily warrant a change as of now
00:55:783 (5) - blanket? I think it fits better as the stack with 00:54:640 (6)
01:00:640 (1,3) - you could make it a bit more curvy for sweet blanket oh god I want to but idk how bro LOL like I cant fix this slider any better.. heLP
02:03:211 (1,2) - you're missing 2 notes here (how about that? 1, 2 not sure how i'd make this work, i think my current emphasis is fine here, but ill look back if i need more to change it
02:25:640 - triple here
02:26:640 - 5 notes here
02:27:497 - 3 again
02:28:354 - 3
02:28:926 - 5 fixed any and ALL timing issues in this section with my final remap here.
03:27:800 - I'd extend spinner untill that point changed, but in diff way, just extended it to the timing point, whjich is a strong sound to end it on
03:46:738 (1) - either remove that first circle or map that part 03:34:925 -, because that's where bridge starts (I'd recommend mapping it :D) uhh.. no change here for now but ill consider mapping the part, the first circle is there for the piano sound.. ill seriously consider mapping this part, though
05:28:987 - make a timing point here for better nc(you'll know what to do after few combos) fixed
05:28:987 (5) - nc
05:29:273 (5) - un- nc :/
05:30:558 (1) - un- nc
05:30:987 (1) - un- nc
05:31:273 (5) - nc
05:31:344 (1) - un- nc
05:31:629 (1) - un- nc fixed ALL THESE

I hope you get the point now...(fix ncs :D)

05:40:416 (8) - fix blanket
05:54:130 - make another timing point for same purpose as earlier fixed
06:03:559 (5,2) - fix blanket


Alright that's it. I hope that will help you improve your map (which is already really good imo).
Good luck and have a nice day(or night) :P
Thanks! it helped a bunch! I appreciate it dude, have a good one. Fixed almost everything on your mod, not sure if I want to map the bridge at 3:34, thats the only thing i left open from it. great mod bro :')

edit: forgot to fix a few blankets ill just fix em after the next modder

edit2: fixed
lazygirl
Hey for M4M from #modreqs :)

[General]

  1. Check AIMod, some kiai ends aren't snapped
  2. Combo colors look perfect
  3. Your set is barely above 10MB, I'd suggest getting a version of the mp3 >128 kbps, though not needed
  4. BG size is good
[Mapping]
  1. Your slider design is somewhat sloppy. Sliders like 00:45:497 (7) - and 00:53:926 (3) - are really good and should be used more often whereas your longer ones like 01:25:783 (1) - don't look good at all (imo). You should polish these shapes, make them look aesthetically pleasing (it's mainly this one that looks odd, most of the rest are ok). But even those that are aesthetically pleasing don't really fit with each other. You should on similar parts have similar slider design philosophies.
  2. You're missing a lot of blankets in the map. Many of your sliders look like they should blanket, but they don't, gonna list a few here: sliders like 02:40:354 (2,3) - , others like 03:17:211 (5,1) - , and mostly 03:54:238 (6,7) - these
  3. A few of your deathstream sections could have a bit more variety. Take 03:06:926 - this part. You really should try making it so that there's a kickslider every time the vocals come up, so you both stream and play the vocals at once. On the first part of that stream you could have a kickslider on 03:06:926 - 03:07:354 - and 03:07:783 - and streams in between, it'd play nicely, make the aiming of that stream more challenging and both fit the deathstream criteria and follow the vocals. Also it'd lead in well to the repeat sliders, indicating at what rhythm they should be played.
  4. 05:12:987 - Not sure this part is in 1/3, idk why you mapped repeat sliders or streams there either this part should really just be long sliders and low SV
  5. You don't use spinners correctly imo, mainly towards the end. On sections like 06:05:630 (1) - you should map stuff still as the intensity is way too high to disregard it. But I know you're following the vocals and that's why you did it, so what I suggest is just putting less clickable objects, more sliders so it feels less highlighted than the vocal parts. But definitely don't ignore these by putting spinners, spinners are for long drawn out sounds or rising sounds that can't be mapped with jumps or streams.
  6. 06:30:130 (1,2,3,4,5,6,7,8,1) - I know it's a 7* but this is a tac bit over the top I think :^) looks good tho
[Combo Patterns]
  1. Mostly perfect, but sometimes you end a stream but don't NC the last note, sometimes you do, compare 01:41:211 (9) - and 01:12:068 (1) - I suggest putting an NC on every last note of a stream personally
  2. You NC spammed a few times when you had a few repeat sliders in a row like 03:08:069 (1,1,1) - the NC is not needed I don't think
[Hitsounds]
  1. I like the choice of the hs a lot :) All along the song the hs fit
I like the map a lot, even though there's a lot of polish needed I feel ^^ Good luck continuing this ;)
Shiirn
pls stop abuse nanomortis
Topic Starter
Gus
lazyboy

lazyboy007 wrote:

Hey for M4M :)

[General]

  1. Check AIMod, some kiai ends aren't snapped ahh, 1 ms off with new timing point change in last mods...
  2. Combo colors look perfect ty!
  3. Your set is barely above 10MB, I'd suggest getting a version of the mp3 >128 kbps, though not needed if needed I'll do it tho
  4. BG size is goodyeee
[Mapping]
  1. Your slider design is somewhat sloppy. Sliders like 00:45:497 (7) - and 00:53:926 (3) - are really good and should be used more often whereas your longer ones like 01:25:783 (1) - don't look good at all (imo). You should polish these shapes, make them look aesthetically pleasing (it's mainly this one that looks odd, most of the rest are ok). But even those that are aesthetically pleasing don't really fit with each other. You should on similar parts have similar slider design philosophies. I agree at, but I actually changed the part at 53:926 because I felt like it was unfitting; it was the only place in the map I used that slider pattern.. so I mean, changed, but in a diff way here lol. I know you praised that slider but I felt like it was just too unfitting compared to some other patterns that I actually established and used throughout the map.

    01:25:783 (1) - I'm going to keep this just because I feel like it represents the vocals in a good way, the singer has a lot going on there, pitch-wise.
  2. You're missing a lot of blankets in the map. Many of your sliders look like they should blanket, but they don't, gonna list a few here: sliders like 02:40:354 (2,3)fixed - , others like 03:17:211 (5,1) no blanket intentional here, but I did change the slidershape so that the AR circle blankets #5 at its peak, so it at least looks a little better - , and mostly 03:54:238 (6,7) - these I think that particular part is fine as is, im not really going for perfect blanket here, just to have circle in between the notes
  3. A few of your deathstream sections could have a bit more variety. Take 03:06:926 - this part. You really should try making it so that there's a kickslider every time the vocals come up, so you both stream and play the vocals at once. On the first part of that stream you could have a kickslider on 03:06:926 - 03:07:354 - and 03:07:783 - and streams in between, it'd play nicely, make the aiming of that stream more challenging and both fit the deathstream criteria and follow the vocals. Also it'd lead in well to the repeat sliders, indicating at what rhythm they should be played. Hmm.. no changes here for now, I kind of like how it plays at this section, not sure the extra emphhasis is a necessity
  4. 05:12:987 - Not sure this part is in 1/3, idk why you mapped repeat sliders or streams there either this part should really just be long sliders and low SV ur right i shouldnt have overmapped it so much, fixed (kept a few repeat sliders but thats it)
  5. You don't use spinners correctly imo, mainly towards the end. On sections like 06:05:630 (1) - you should map stuff still as the intensity is way too high to disregard it. But I know you're following the vocals and that's why you did it, so what I suggest is just putting less clickable objects, more sliders so it feels less highlighted than the vocal parts. But definitely don't ignore these by putting spinners, spinners are for long drawn out sounds or rising sounds that can't be mapped with jumps or streams. hmm.. but are the vocals not drawn out sounds at this point that can be mapped with spinners? ill ask you about this ingame probably, but I'm thinking the spinners are fine on the grounds that the vocals are drawn out at this point..
  6. 06:30:130 (1,2,3,4,5,6,7,8,1) - I know it's a 7* but this is a tac bit over the top I think :^) looks good thohehe... no change, gotta have that last stream its looks so dope
[Combo Patterns]
  1. Mostly perfect, but sometimes you end a stream but don't NC the last note, sometimes you do, compare 01:41:211 (9) - and 01:12:068 (1) - I suggest putting an NC on every last note of a stream personally fixed at 1:41 just due to multiple requests.. too small of a change to neglect I guess
  2. You NC spammed a few times when you had a few repeat sliders in a row like 03:08:069 (1,1,1) - the NC is not needed I don't thinkfixed!
[Hitsounds]
  1. I like the choice of the hs a lot :) All along the song the hs fit thank you!
I like the map a lot, even though there's a lot of polish needed I feel ^^ Good luck continuing this ;) thank you!!it may seem like there's a lot of red in my reply but I did go through and change quite a bit bc of your mod, especially the part at 5:12 which I entirely remapped, thanks! i didnt think itd take this long to reply but ill probably end up modding you soon, about to go on a hike but when i get back ye


Shiirn wrote:

pls stop abuse nanomortis
background is so good tho : ^ )
Shiirn
pls stop nanomortis abuse, nanomortis belongs on wubby stuff
rock time
hi i am modding for modding (tthank)

mod
00:00:783 (3,4,5) the angle that 3 and 4 transition into 5 is kinda odd looking, tilting them upward to the left would make it look cleaner
00:12:497 (7,8,1) same here as above (i might be dumb and this is an aesthetic thing ur tryna do but i only see it show up twice in this section so idk)
00:20:354 (2) move it a little down and to the left to get a nicer looking blanket
00:46:926 (2,3,4,5) this pattern feels awkward to snap to, 90 degree angles are hard to use in sections like this
00:57:211 (1) this is the only note in the first minute of the song with a finish?
from 01:24:069 to 01:30:211 the spacing between single taps varies a lot with no real reason which can make it hard to snap to and flow with
02:28:926 (3,4,5,6,7) these straight line bursts dont look well with the rest of this section, and they feel weird playing since they kind of ruin flow
(there are more examples of those ^)
02:34:640 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) the songs intensity on all 3 of these bursts is mostly equal imo but the latter 2 bursts have much higher spacing than the first, maybe lower the last 2/raise the first to better portray the music
04:38:130 empty space feels weird, u could prob put a note right here
04:59:844 (1,2) wow spacing plz
overall
pretty good map. those were the biggest issues i saw.
work on consistency in patterns and spacing tho, and maybe rethink some of those anti-jumps, like 05:00:844 (8,1,2,3)
and keep aesthetics in mind as much as you can, this feels like the successor to Uta so it should be equally as beautiful
good luck ranking, and srry for bad mod ;;

:)
Topic Starter
Gus

FuruSatori wrote:

hi i am modding for modding (tthank)

mod
00:00:783 (3,4,5) the angle that 3 and 4 transition into 5 is kinda odd looking, tilting them upward to the left would make it look cleaner
00:12:497 (7,8,1) same here as above (i might be dumb and this is an aesthetic thing ur tryna do but i only see it show up twice in this section so idk) yeah, its intentional here
00:20:354 (2) move it a little down and to the left to get a nicer looking blanket fixd
00:46:926 (2,3,4,5) this pattern feels awkward to snap to, 90 degree angles are hard to use in sections like this no change for now. all testplayers hit this pretty fine
00:57:211 (1) this is the only note in the first minute of the song with a finish? added a few more
from 01:24:069 to 01:30:211 the spacing between single taps varies a lot with no real reason which can make it hard to snap to and flow with no changes, they represent vocal pitch
02:28:926 (3,4,5,6,7) these straight line bursts dont look well with the rest of this section, and they feel weird playing since they kind of ruin flow
(there are more examples of those ^) i dont think they ruin flow at all here actually
02:34:640 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) the songs intensity on all 3 of these bursts is mostly equal imo but the latter 2 bursts have much higher spacing than the first, maybe lower the last 2/raise the first to better portray the music i see where ur comin at here actually and i agree, but im not exactly sure how I would go about changing it here ngl.. so maybe you'll see a change coming here maybe not. i have it the way it is as sort of a transitional stream to go into the next section
04:38:130 empty space feels weird, u could prob put a note right here done
04:59:844 (1,2) wow spacing plz but his voice is decreasing in pitch/volume its cool this way
overall
pretty good map. those were the biggest issues i saw.
work on consistency in patterns and spacing tho, and maybe rethink some of those anti-jumps, like 05:00:844 (8,1,2,3) honestly im trying my best at this part to represent the change in his vocals and I think these "anti jumps" represent it best
and keep aesthetics in mind as much as you can, this feels like the successor to Uta so it should be equally as beautiful i try heh
good luck ranking, and srry for bad mod ;;

:)
thank 4 mod
emilia
seems like a pretty good copy from uta xd

lego

[Hymn]
  • super passionate about this band, so heres some metadata fix

    Title: 劇愛の呼声が溺哀の叫声を喰らう
    Romanised Title: Gekiai no Yobigoe ga Dekiai no Kyougoe wo Kurau
    Source: 狂おしく咲いた凄惨な骸は奏で、愛おしく裂いた少女は聖餐の詞を謳う。

    link to their store, 2nd track in the album

    the source here is basically the album name, but i'm not sure if you want to include this because i'm sure the title will go off the screen lol

    would suggest you use some other edgier diff name, like Uta's Himei (悲鳴, which translates to scream) or the other DoKito set's Kyouaku (凶悪, atrocity)


    im p sure the offset is changed in some places
  1. 01:24:069 - add red line here of same bpm (pls adjust the new combos accordingly)
  2. 03:24:237 - add red line here, bpm should be 160, i dont think 79.975 quite works
  3. 03:34:924 - add red line here, bpm should be 160 (same as before)
  4. 03:46:738 (1) - this note wont be necessary
  5. 04:54:702 - red line here of same bpm

    actual mod now sry

    there are just major overarching issue with your map that i'd just like to point out, most of the things arent exactly specific (other than rhythm section)


    something along the lines of inconsistency with intensity and jumps. understandably you want to have some distance variation, but at times it gets to a point where it de-intensifies your map where the hitcircles are not placed far enough to still retain its intensity. here are some examples:
  6. 00:02:069 (5,6,1,2) - compare 5,6 and 1,2, both are of similar intensity and yet 5,6 are way bigger jumps
  7. 00:04:354 (1,2,1,2) -
  8. 00:13:211 (6,7,1,2) -
  9. 03:15:497 (1,2,3,4) -

    the timeskip was huge, i might've missed out a few along the way but do do a recheck for your whole map on this


    the other bulk issue is rhythm choices, but these i will go in depth

  10. 00:18:354 (1,2,1) - genuinely dont hear a triplet here
  11. 00:24:069 (1,2,3,4,5,6,7,8,9,10) - any reason for the inconsistent rhythm compared to 00:28:640 (1,2,3) - ?
  12. 00:35:497 (1) - any reason for skipping out important drum beats? 00:35:640 - 00:35:783 -
  13. 00:49:926 (1,2,3,4,1,2,3,4,5,6) - imo too many skipped beats here, it plays rather uncomfortably
  14. 01:00:640 (1,2,3) - feels like you can incorporate a lot more beats here
  15. 01:02:926 (1,2,3,4,5,6,7,1,2) - similarly^
  16. 01:08:926 (2,5) - would suggest making these 2 1/2 sliders each instead, because both their slidertails contain an important beat which i feel should be clickable
  17. 01:10:497 (7) - ^
  18. 01:10:497 (7,2,5,7) - similarly^
  19. 01:17:783 (1,2,3) - any reason for the inconsistency with 01:18:926 (1,2,3) - ? they sound similar imo
  20. 01:21:497 (2) - it feels like this reverse slider doesnt really do the intensity of the song justice
  21. 01:22:354 (1) - ee the spinner really kills the intensity of this part as well
  22. 01:25:783 (1) - 01:28:069 (1) - personally feel like this is covering too many drums, though its still fine as it is so its up to you
  23. 01:30:926 (4) - similarly^
  24. 01:31:926 (8) - you should make both head and tail clickable imo, both have important vocals
  25. 01:46:926 (1,1,2,3,4,1,2,3) - transitions from drum to vocal here is very choppy imo, especially when they're basically of similar musical structure compared to 01:42:354 (1) - onwards. sidenote though, i really liked the reverse slider approach to mapping vocal
  26. 01:51:354 (1,2,3,1,2,3,4,1) - similarly^
  27. 01:54:926 (6) - ^
  28. 01:58:354 (2,3,4,1) - missing on drum beats imo
  29. 02:03:211 (1,2,3,4,1,1) - massive decrease in note density is quite disconcerting, would prefer it to be denser and harder
  30. 02:07:640 (7,1,2,3,1,2,3,4,1,2,1,2,3,1) - too many long notes here that miss drums as well
  31. 02:14:354 (1) - i think this spinner is placed very well, though its just kinda missing on a lot of beats that i would've preferred mapped instead, though you can still keep this
  32. 02:16:640 (1) - guitars here are all in 1/3, while drums from here 02:18:926 (1) - are 1/4 sooo thats quite the issue. although i can see that you're mapping drums mostly in the kiai, i would love for the spotlight to be given to guitars here with the unique 1/3 rhythm and the occasional 1/4 slur, but that might require a lot of listening to the song at 25%, so i leave it to you. though the first stream technically still maps to nothing.
  33. 02:45:211 (3,1,2,3) - missing drums
  34. 02:49:783 (3,1,2,1) - ^
  35. 02:58:069 (2,3,4,5,6,7) - ^
  36. 03:02:640 (2,3,4,5,6,7) - ^
  37. 03:13:211 (1) - ^
  38. 03:46:924 (1) - if u were to follow my timing some of these have notes from here on are emphasised wrongly
  39. 04:10:130 (2) - intensity of this stream way lower than 04:20:987 (1) - , because there are reverse sliders, would prefer if the second part had broken streams
  40. 04:39:273 (1,2,3,4,5,6,7) - missing drums
  41. 04:43:844 (1,2,3,4,5,6,7) - ^
  42. 04:53:059 (1) - i'd say this is bad placement for a spinner because you're missing important vocal and drums
  43. 05:02:130 (1,2,3,4,1,2) - missing drums
  44. 05:05:559 (1) - ^
  45. 05:08:416 (5,6,7,8,9) - any reason for inconsistency with 01:37:783 (1,2) - ?
  46. 05:12:987 (1) - i dont really hear a reason for reverse, why not just slider for vocal coverage?
  47. 05:21:273 (4,5,6) - dont hear a reason for these either, would prefer if 05:20:987 (3) - was just a slider/only hitcircle for vocal
  48. 05:38:130 (1,2,3) - missing drum
  49. 05:40:844 (3,4,5,6) - greatly decreased note density, quite disconcerting comparing with the intensity prior to this
  50. 06:01:273 (1) - might as well start it here instead 06:00:987 - , i also think the ending of the spinner does flow well into the rhythm choice of 06:02:702 (1) - , would prefer if you just mapped the spinner section instead
  51. 06:03:844 (7,1,2) - missing drum
  52. 06:05:630 (1,1,2) - ^, seems like you're just too lazy at this point xd
  53. 06:08:986 (1,2,3) - ^
  54. 06:21:844 (3,4) - i could be missing out a lot of potential triplets within this section, so you can check them to have more rhythmic variability instead of just jumps


    then theres the aesthetics thing which you can comply closer to Uta, i can point out some examples of stuff i might find ugly (completely subjective)

  55. 00:28:640 (1) - these type sliders i dont really like because the end node is too short or too squashed up
  56. 00:29:497 (3) - its clearer why i dont really like it here^ (multiple instances)
  57. 00:31:069 (2,3) - dont really like how this flows (multiple instances)
  58. 00:32:069 (1,2,3,4) - similarly^
  59. 00:49:926 (1,2,3,4) - ^
  60. 00:56:497 (3,4,1,2) - ^
  61. 01:09:783 (5) - would be prettier if it looked more like this, dont really like it when its too squashed up, especially the first node:
  62. 01:17:783 (1,2,3,4,5,1,2,3,4) - dont like the flow
  63. 01:25:783 (1) - dont like the shape tbh
  64. 01:34:926 (1) - looks a little wonky compared to 01:33:211 (2) -
  65. 01:46:926 (1,1,2,3,4,1,2,3) - the flow of sliders here i'd say is generally messier than what i'd normally see in your whole diff
  66. 01:53:069 (1) - this slider is faulty pls remake xd
  67. 01:59:497 (1) - dont really like this
  68. 02:04:640 (1,1) - just want to say the rhythm doesnt really permit the length, but the shapes are really pretty
  69. 02:10:926 (1) - dont like this
  70. 02:12:354 (1) - ^
  71. 05:03:844 (2,1) - blanket fix?
  72. 05:11:273 (1,2) - dont like the flow
  73. 05:40:130 (5,1,2,3,4) - ^
  74. 05:46:130 (1) - this section is passable but there are some parts that can do with a little more reworking
  75. also would just like to point out that i really liked your stream shapes, they were all really comfortable to track (i can't tap at this speed tho xd)


    lastly i'd say another issue is with the polygonal-linear jumps or the non-sharp angle hitcircles, i would say they're super anti-flow and slightly hard to play, but thats more of a personal preference i guess

  76. its stuff like 01:24:069 (1,2,3,4,1) - comfortable, 01:24:783 (2,3,4,5,6,7) - really uncomfortable type of transition that i dont really like
  77. 01:26:354 (2,3,4,5,1,2,3,4,5,6,7,8) - comfortable
  78. 01:28:640 (2,3,4,5,1,2,3,4,5,6,7,8) - , 02:39:354 (4,5,6) - mildly uncomfortable
  79. 02:51:783 (2,3,4,5,6,7) - , 05:06:130 (2,3,4,5) - really uncomfortable - i can be on-board with most things here, just feels uncomfortable for me to be playing it
thats it i guess, huuuuge mod gl
BounceBabe

(long song name is long)

drum-hitfinish.wav is an unused hitsound. remove it.

06:28:426 unsnapped timing line. fix this

Hymn

with 210 bpm i dont recommend such big 1/4 jumps 00:26:783 (4,5,6) - 00:37:497 (13,14) - 00:37:783 (1,2) - they will be very painful to play but do as you must. though i strongly recommend having the jump on first beats of a bar 00:37:711 (15,1) - as it will be much easier to discern when the jump has to be played

01:01:497 (3,1) - 01:01:783 (1,2) - avoid similar visual spacing for 1/4 and 1/2, it is highly confusing. reduce / increase spacing respectively.

01:04:069 (1,2) - 01:10:497 (7,1) - 01:15:068 (7,1) - etc ^ and thats a whole beat difference. avoid this. makes it even harder due to the fact that the whole map consists of jumps. this kind of placement / spacing makes flow break very easily. stack them or fix the spacing up for smoother gameplay and better readability. ( 01:19:497 (3,4,1) - is okay but 4 to 1 could still do with a bit more spacing) same 01:59:354 (4,1) - 01:59:497 (1,2) - 02:02:354 (1,2) - (could be stacked again) / 02:03:211 (1,2) - and 02:04:354 (3,4,1) -

^ 01:21:211 (1,2) - definitely stack those

01:56:926 (2,3,4,1) - http://puu.sh/t0UtM/db6d208ad1.jpg drums are still very much present at this point that should be mapped imo

02:12:354 (1) - a spinner at this point instead of where the spinner is now would represent the music better. instead, 02:14:354 - the spinner part has many more guitar sounds to map than the slider so the spinner should be mapped instead.

03:47:300 (4,5,6) - when looking at the rest of that sections, which is consistently spaced mapped, the jumps here dont make much sense. even more since this section is calm and doesnt provide any sound differences to support jumps or inconsistent spacing apart from the first bar of each measure.

03:54:238 (6) - nc

04:32:273 (1) - remove nc place here instead 04:32:416 (1) -

04:36:987 - would reflect the intense scream.. a lot http://puu.sh/t0UVQ/b67cae90be.jpg

tried to go through all of it but thats as far as i got. top players will enjoy this diff for sure
Topic Starter
Gus
thanks for the mods guys! out of town, so ill reply to em as soon as I get the chance to give em my full attention, I have a feeling ill be changing a bit hahah, I kds'd you guys for now, cheers and merry christmas
Topic Starter
Gus
Emillia

[ Emillia ] wrote:

seems like a pretty good copy from uta xd

lego

[Hymn]
  • super passionate about this band, so heres some metadata fix

    Title: 劇愛の呼声が溺哀の叫声を喰らう fixed
    Romanised Title: Gekiai no Yobigoe ga Dekiai no Kyougoe wo Kurau fixed
    Source: 狂おしく咲いた凄惨な骸は奏で、愛おしく裂いた少女は聖餐の詞を謳う。 fixed

    link to their store, 2nd track in the album

    the source here is basically the album name, but i'm not sure if you want to include this because i'm sure the title will go off the screen lol only one way to find out ;)

    would suggest you use some other edgier diff name, like Uta's Himei (悲鳴, which translates to scream) or the other DoKito set's Kyouaku (凶悪, atrocity) fixed, hakai, which translates to "destroy" ;)


    im p sure the offset is changed in some places
  1. 01:24:069 - add red line here of same bpm (pls adjust the new combos accordingly) fixed
  2. 03:24:237 - add red line here, bpm should be 160, i dont think 79.975 quite works fixed
  3. 03:34:924 - add red line here, bpm should be 160 (same as before) fixed
  4. 03:46:738 (1) - this note wont be necessary fixed ty
  5. 04:54:702 - red line here of same bpm fixed

    actual mod now sry

    there are just major overarching issue with your map that i'd just like to point out, most of the things arent exactly specific (other than rhythm section)


    something along the lines of inconsistency with intensity and jumps. understandably you want to have some distance variation, but at times it gets to a point where it de-intensifies your map where the hitcircles are not placed far enough to still retain its intensity. here are some examples:
  6. 00:02:069 (5,6,1,2) - compare 5,6 and 1,2, both are of similar intensity and yet 5,6 are way bigger jumps
  7. 00:04:354 (1,2,1,2) -
  8. 00:13:211 (6,7,1,2) - no changes here, 7 is as spaced as it is because combo consistency, 1 is as spaced as it is for emphasis on downbeat, 2 is as spaced as it is because im building intensity within the combo, this is applicable to everything in the first few minutes, but im responding backwards, so thats why I address it here as opposed to the above 2 instances.
  9. 03:15:497 (1,2,3,4) - fixed, ya rly fucked up here ngl

    the timeskip was huge, i might've missed out a few along the way but do do a recheck for your whole map on this


    the other bulk issue is rhythm choices, but these i will go in depth

  10. 00:18:354 (1,2,1) - genuinely dont hear a triplet here kinda sorta ghost noted it here lmao.. will change if need be but I think its smooth
  11. 00:24:069 (1,2,3,4,5,6,7,8,9,10) - any reason for the inconsistent rhythm compared to 00:28:640 (1,2,3) - ? yes, difference in vocal length
  12. 00:35:497 (1) - any reason for skipping out important drum beats? 00:35:640 - 00:35:783 - i dont know, i could definitely do it better here. fixed.
  13. 00:49:926 (1,2,3,4,1,2,3,4,5,6) - imo too many skipped beats here, it plays rather uncomfortably fixed, to an extent, just fixed the really ugly slider there... but the other remain for vocal emphasis
  14. 01:00:640 (1,2,3) - feels like you can incorporate a lot more beats here no changes, vocal emphasis here, clear and cut
  15. 01:02:926 (1,2,3,4,5,6,7,1,2) - similarly^ nah, at these parts im bringing the map to a less intensity and using vocal emphasis, the song is slowing in preparation for 01:07:497 (1,2). although the music is less intense here and there is a clear difference, i decided to map a little more here, though, just added a few notes.
  16. 01:08:926 (2,5) - would suggest making these 2 1/2 sliders each instead, because both their slidertails contain an important beat which i feel should be clickable
  17. 01:10:497 (7) - ^
  18. 01:10:497 (7,2,5,7) - similarly^ may look at this section as a whole and remap. not sure. so no changes for now, but your mod makes sense, i just need to think and implement and get more feedback on how to make it work.
  19. 01:17:783 (1,2,3) - any reason for the inconsistency with 01:18:926 (1,2,3) - ? they sound similar imo ^^
  20. 01:21:497 (2) - it feels like this reverse slider doesnt really do the intensity of the song justice agreed. fixed
  21. 01:22:354 (1) - ee the spinner really kills the intensity of this part as well agreed. fixed
  22. 01:25:783 (1) - 01:28:069 (1) - personally feel like this is covering too many drums, though its still fine as it is so its up to you
  23. 01:30:926 (4) - similarly^ nahhh no changes here, this is vocal section
  24. 01:31:926 (8) - you should make both head and tail clickable imo, both have important vocals no change for now, doesnt seem too necessary
  25. 01:46:926 (1,1,2,3,4,1,2,3) - transitions from drum to vocal here is very choppy imo, especially when they're basically of similar musical structure compared to 01:42:354 (1) - onwards. sidenote though, i really liked the reverse slider approach to mapping vocal here it's actually just unusual vocals im trying to emphasize
  26. 01:51:354 (1,2,3,1,2,3,4,1) - similarly^ fixed here tho w reverse sliders
  27. 01:54:926 (6) - ^ think its ok here though ngl
  28. 01:58:354 (2,3,4,1) - missing on drum beats imo no changes, not trying to emphasize it there
  29. 02:03:211 (1,2,3,4,1,1) - massive decrease in note density is quite disconcerting, would prefer it to be denser and harder unfortunately the guitar doesn't support such intensity at this place, which im emphasizizing bc its the strongest time
  30. 02:07:640 (7,1,2,3,1,2,3,4,1,2,1,2,3,1) - too many long notes here that miss drums as well ^
    though because of some advice i changed some sliders around here, just visually
  31. 02:14:354 (1) - i think this spinner is placed very well, though its just kinda missing on a lot of beats that i would've preferred mapped instead, though you can still keep this will keep then heh xd
  32. 02:16:640 (1) - guitars here are all in 1/3, while drums from here 02:18:926 (1) - are 1/4 sooo thats quite the issue. although i can see that you're mapping drums mostly in the kiai, i would love for the spotlight to be given to guitars here with the unique 1/3 rhythm and the occasional 1/4 slur, but that might require a lot of listening to the song at 25%, so i leave it to you. though the first stream technically still maps to nothing. i cant think of any way to chhange this, i think its fine as is
  33. 02:45:211 (3,1,2,3) - missing drums fixed :/
  34. 02:49:783 (3,1,2,1) - ^ remapped
  35. 02:58:069 (2,3,4,5,6,7) - ^ no changes here
  36. 03:02:640 (2,3,4,5,6,7) - ^ ^ if i change anything here it'd be changed throughout the map and may hhappen eventually but again nothin here I think its cool now
  37. 03:13:211 (1) - ^ fixed here
  38. 03:46:924 (1) - if u were to follow my timing some of these have notes from here on are emphasised wrongly yes, remapped section
  39. 04:10:130 (2) - intensity of this stream way lower than 04:20:987 (1) - , because there are reverse sliders, would prefer if the second part had broken streams not sure what you mean but i remapped a small part? i think fixed?
  40. 04:39:273 (1,2,3,4,5,6,7) - missing drums
  41. 04:43:844 (1,2,3,4,5,6,7) - ^ addressed earlier
  42. 04:53:059 (1) - i'd say this is bad placement for a spinner because you're missing important vocal and drums no changes
  43. 05:02:130 (1,2,3,4,1,2) - missing drums
  44. 05:05:559 (1) - ^ vocal mapping here
  45. 05:08:416 (5,6,7,8,9) - any reason for inconsistency with 01:37:783 (1,2) - ? no no particular reason, i just think this part is more intense and should be jumps because its closing in on the climax of the song
  46. 05:12:987 (1) - i dont really hear a reason for reverse, why not just slider for vocal coverage? leadin heh
  47. 05:21:273 (4,5,6) - dont hear a reason for these either, would prefer if 05:20:987 (3) - was just a slider/only hitcircle for vocal the instrumental in bg
  48. 05:38:130 (1,2,3) - missing drum not mapping to it
  49. 05:40:844 (3,4,5,6) - greatly decreased note density, quite disconcerting comparing with the intensity prior to this i was thinking about making it more intense, but honestly, i think itplays better how it is... the decreased density is for the incoming slower section, to adjust the player.. but perhaps im doing the music an injustice by mapping it like this so technically.. perhaps ill consider making this more intense.
  50. 06:01:273 (1) - might as well start it here instead 06:00:987 - , i also think the ending of the spinner does flow well into the rhythm choice of 06:02:702 (1) - , would prefer if you just mapped the spinner section instead confused here, i did start it thhere??
  51. 06:03:844 (7,1,2) - missing drum
  52. 06:05:630 (1,1,2) - ^, seems like you're just too lazy at this point xd here its a certain vocal emphasis im sure you're aware :P
  53. 06:08:986 (1,2,3) - ^
  54. 06:21:844 (3,4) - i could be missing out a lot of potential triplets within this section, so you can check them to have more rhythmic variability instead of just jumps fixed all triples in this area.


    then theres the aesthetics thing which you can comply closer to Uta, i can point out some examples of stuff i might find ugly (completely subjective)

  55. 00:28:640 (1) - these type sliders i dont really like because the end node is too short or too squashed up I like the look
  56. 00:29:497 (3) - its clearer why i dont really like it here^ (multiple instances)
  57. 00:31:069 (2,3) - dont really like how this flows (multiple instances)
  58. 00:32:069 (1,2,3,4) - similarly^
  59. 00:49:926 (1,2,3,4) - ^
  60. 00:56:497 (3,4,1,2) - ^ I think a lot of these issues were addressed with some of my remaps due to your earlier stuff.. I'm not too sure anymore, I changed a lot haha.. so ill go ahead and say fixed on most if not all?
  61. 01:09:783 (5) - would be prettier if it looked more like this, dont really like it when its too squashed up, especially the first node:
    no change here for now, personal preference and I think it looks better squashed for some odd reason actually lol
  62. 01:17:783 (1,2,3,4,5,1,2,3,4) - dont like the flow no change for now. if im going to change anything here its going to be because i decide to change the structure of this repeated sound fundamentally, whhich is very likely, sso you may see something new here eventually.
  63. 01:25:783 (1) - dont like the shape tbh No change, it captures the pitch well imo
  64. 01:34:926 (1) - looks a little wonky compared to 01:33:211 (2) - they're the same, just rotated
  65. 01:46:926 (1,1,2,3,4,1,2,3) - the flow of sliders here i'd say is generally messier than what i'd normally see in your whole diff the vocals seem to be messier to me here :P
  66. 01:53:069 (1) - this slider is faulty pls remake xd fixed em all
  67. 01:59:497 (1) - dont really like this oh but i do heh
  68. 02:04:640 (1,1) - just want to say the rhythm doesnt really permit the length, but the shapes are really pretty i try xd
  69. 02:10:926 (1) - dont like this fixed. they look cool now!
  70. 02:12:354 (1) - ^ fixed. they look cool now
  71. 05:03:844 (2,1) - blanket fix? tried to fix while maintaining shape
  72. 05:11:273 (1,2) - dont like the flow ive switched a lot of flow up bc of your mod, but here it just makes sense for it to be linear, music clearly supports it
  73. 05:40:130 (5,1,2,3,4) - ^ no change for now, any change here will come if i decide to remap the intensity of this part
  74. 05:46:130 (1) - this section is passable but there are some parts that can do with a little more reworking like hwat tho
  75. also would just like to point out that i really liked your stream shapes, they were all really comfortable to track (i can't tap at this speed tho xd) ty! thats good to hear


    lastly i'd say another issue is with the polygonal-linear jumps or the non-sharp angle hitcircles, i would say they're super anti-flow and slightly hard to play, but thats more of a personal preference i guess

  76. its stuff like 01:24:069 (1,2,3,4,1) - comfortable, 01:24:783 (2,3,4,5,6,7) - really uncomfortable type of transition that i dont really like its a good representation and isnt incredibly unplayable, though, here
  77. 01:26:354 (2,3,4,5,1,2,3,4,5,6,7,8) - comfortable
  78. 01:28:640 (2,3,4,5,1,2,3,4,5,6,7,8) yeah, I see the uncomfortability here but I'm not going to change because I feel it represents the song well and players of this level can probably hit it decently well after a couple of tries, its one of the easier patterns in here heh- , 02:39:354 (4,5,6) - mildly uncomfortable I don't think this is too paramount to playability or emphasis that I'd need to changeit
  79. 02:51:783 (2,3,4,5,6,7) - fixed , 05:06:130 (2,3,4,5) - fixedreally uncomfortable - i can be on-board with most things here, just feels uncomfortable for me to be playing it
thats it i guess, huuuuge mod gl

fixed a lot and toiled with intensity and flow. map should feel better now, playability, and visibility wise in a lot of areas. i'd love to hear your input if you give it another try. thanks so much for all this modding help, the map feels a lot better in my opinion now. <3


BounceBabe

BounceBabe wrote:


(long song name is long)

drum-hitfinish.wav is an unused hitsound. remove it. fixed i think

06:28:426 unsnapped timing line. fix this fixedd

Hymn

with 210 bpm i dont recommend such big 1/4 jumps 00:26:783 (4,5,6) - 00:37:497 (13,14) - 00:37:783 (1,2) - they will be very painful to play but do as you must. though i strongly recommend having the jump on first beats of a bar 00:37:711 (15,1) - as it will be much easier to discern when the jump has to be played

01:01:497 (3,1) - 01:01:783 (1,2) - avoid similar visual spacing for 1/4 and 1/2, it is highly confusing. reduce / increase spacing respectively. Fixed thank you

01:04:069 (1,2) fixed- 01:10:497 (7,1) addressed in other mod - 01:15:068 (7,1) - etc ^ and thats a whole beat difference. avoid this. makes it even harder due to the fact that the whole map consists of jumps. this kind of placement / spacing makes flow break very easily. stack them or fix the spacing up for smoother gameplay and better readability. ( 01:19:497 (3,4,1) - is okay but 4 to 1 could still do with a bit more spacing) same 01:59:354 (4,1) - 01:59:497 (1,2) - 02:02:354 (1,2) - (could be stacked again) / 02:03:211 (1,2) - and 02:04:354 (3,4,1) - Here's a different case though, I want the notes to flow in a way that they stop when the guitar stops and pick up when the guitar picks up, so its very intentional here, is this too big an issue, though?

^ 01:21:211 (1,2) - definitely stack those fixed in a different way from emillia's mod

01:56:926 (2,3,4,1) - http://puu.sh/t0UtM/db6d208ad1.jpg drums are still very much present at this point that should be mapped imo no change for now, i think the vocals are more important here

02:12:354 (1) - a spinner at this point instead of where the spinner is now would represent the music better. instead, 02:14:354 - the spinner part has many more guitar sounds to map than the slider so the spinner should be mapped instead. did remap this section a little but no change to the spinner, ill play around with this and see if i can make anything worth actually mapping out of these sounds, i dont want to use 1/3 for this guitar section, though.

03:47:300 (4,5,6) - when looking at the rest of that sections, which is consistently spaced mapped, the jumps here dont make much sense. even more since this section is calm and doesnt provide any sound differences to support jumps or inconsistent spacing apart from the first bar of each measure. fixed

03:54:238 (6) - nc fixed

04:32:273 (1) - remove nc place here instead 04:32:416 (1) - good catch

04:36:987 - would reflect the intense scream.. a lot http://puu.sh/t0UVQ/b67cae90be.jpg fixed

tried to go through all of it but thats as far as i got. top players will enjoy this diff for sure

thank you guys so much.

to future modders: pls look for any small hitsounding errors if you find them because i did have to remap a bit, and also, im open to suggestion for the repeating patterns found at 01:08:640 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - and onward, etc.

i rly appreciate it!
TheKingHenry
Album title isn't supposed to be as the source
Source: Where this song originate from. This field should generally only be included for Anime or Video Game songs, and occasionally for Novelty (Movies, TV, or Internet) songs. If the song is from an anime or video game, or is famous for its use as a TV or movie theme, the title of that source goes here. Rock and Pop songs should generally leave the field blank. This is not to be used for things like album titles.
Copied from osu!wiki
Include it in the tags if you wanna have it
Topic Starter
Gus

TheKingHenry wrote:

Album title isn't supposed to be as the source
Source: Where this song originate from. This field should generally only be included for Anime or Video Game songs, and occasionally for Novelty (Movies, TV, or Internet) songs. If the song is from an anime or video game, or is famous for its use as a TV or movie theme, the title of that source goes here. Rock and Pop songs should generally leave the field blank. This is not to be used for things like album titles.
Copied from osu!wiki
Include it in the tags if you wanna have it
ah thanks. did not know this for some reason, anyways now i have an overload of tags lmfao
GenDoNL
Heya~!

[Hakai]
You might want to decrease stack leniency (song setup->advanced), since a lot of overlaps look a bit weird with stacking enabled!
  1. 00:04:640 (1,2,3) - With stacking enabled this spacing looks pretty weird, the 1 is almost touching the 3. Might wanna make 1-2-3 a constant spaced triangle.
  2. 00:06:497 (6,7,8,1) - Reallyy awkward flow from 7-8-1. Might wanna change this up a bit.
  3. 00:10:783 (4,6,7,1) - Overlap is really off when stacking is enabled.
  4. 00:21:211 (4,5) - Almost looks like a 1/4 gap instead of a 1/2 gap. They're really close while the music is quite strong. Might want to increase spacing! For example look at 00:25:211 (1,2), it's higher spacing but a 1/4 jump instead!
  5. 00:29:497 (3) - This small bend looks really weird, might want to make that left part a bit bigger.
  6. 00:46:069 (3,4,5,6,7) - 4-5 has a sudden increase in spacing at quite an awkward angle.
  7. 01:37:354 (6,7,8) - Almost linear flow with high DS, even though the previous jumps were almost back and forths. Feel like this is too difficult to aim right now.
  8. 01:46:283 - There is a not here, you should start the stream here instead.
  9. 01:51:211 - Note heree, really shouldn't skip this!
  10. 02:02:783 - ^^
  11. 02:02:926 (1,2,1,2,1,2) - This part is actually really undermapped. I think you should add some 1/2 jumps instead. You're not capturing the strong guitar in the background.
  12. 02:08:354 (4,1) - Could make these 2 parallel too each other.
  13. 02:09:640 (4) - Weird overlap as well.
  14. 02:14:140 (1) - Spinneeer feels so undermapped.
  15. 03:19:640 - 03:19:926 I noticed that you're mapping to the vocals, but you really can't skip these strong instruments right here. Makes your map feel so much weaker!
  16. 03:51:237 (1) - This slider ends on a really strong sound, might want to move it to 03:51:424 instead and put a circle at 03:51:237
  17. 03:57:986 (5) - Think this slider should be at 03:57:799 (4) instead.
  18. 04:20:273 (6,7,8) - The song is sooo intensive and then you have this so close to the 5! Might want to move it a bit to the bottom left (x:304, y:350)
  19. 06:01:273 (1) - This really ruins the hypee you had going. You have so many strong instruments going on! Why would you map a spinner here?!
  20. 06:05:630 (1) - ^
  21. 06:10:272 (2,3,4,5,6,7,8,9) - Also long vocals, but you map jumps here instead. Way better imo!
  22. 06:29:273 (13,14,15) - Feels awkward, might want to increase the spacing between 13-14.
There are a lot of suggestions in here (and they're not really about unrankable things), so feel free to deny anything.
GL with rank!
Topic Starter
Gus

GenDoNL wrote:

Heya~!

[Hakai]
You might want to decrease stack leniency (song setup->advanced), since a lot of overlaps look a bit weird with stacking enabled!
  1. 00:04:640 (1,2,3) - With stacking enabled this spacing looks pretty weird, the 1 is almost touching the 3. Might wanna make 1-2-3 a constant spaced triangle. i like stacking enabled, and this pattern clearly doesnt touch, i think the emphasis is good and the appearance is tolerable here so no change
  2. 00:06:497 (6,7,8,1) - Reallyy awkward flow from 7-8-1. Might wanna change this up a bit. intentional for NC emphasis heh, nobody who has testplayed seems to have trouble here
  3. 00:10:783 (4,6,7,1) - Overlap is really off when stacking is enabled. im not going to change my leniency for this one pattern, i do see how this one could be an issue though.. no change for now but ill leave it open
  4. 00:21:211 (4,5) - Almost looks like a 1/4 gap instead of a 1/2 gap. They're really close while the music is quite strong. Might want to increase spacing! For example look at 00:25:211 (1,2), it's higher spacing but a 1/4 jump instead! in all honesty, I like how it is right now, its kind of an unexpected explosion of tensity because of how close it is, and a player who is just trying it won't expect it coming, i think it fits well and emphasizes the explosion well enough
  5. 00:29:497 (3) - This small bend looks really weird, might want to make that left part a bit bigger. ahh but i like it
  6. 00:46:069 (3,4,5,6,7) - 4-5 has a sudden increase in spacing at quite an awkward angle. its intentional antiflow here, i think thhe song warrants it because its a rhythm unseen anywhere else and its very obviously distinct (and kind of ugly, which is why its antiflow)
  7. 01:37:354 (6,7,8) - Almost linear flow with high DS, even though the previous jumps were almost back and forths. Feel like this is too difficult to aim right now. eh, anyone who I've had testplay it here has hit it fairly well, the whole section is filled with linear to angled or angled to linear switches, so players should be able to adjust to this type of aim
  8. 01:46:283 - There is a not here, you should start the stream here instead. its a blue tick so starting the stream there would be very unfavorable unfortunately
  9. 01:51:211 - Note heree, really shouldn't skip this! switching up my emphasis here so i think its ok
  10. 02:02:783 - ^^
  11. 02:02:926 (1,2,1,2,1,2) - This part is actually really undermapped. I think you should add some 1/2 jumps instead. You're not capturing the strong guitar in the background. agreed and fixed
  12. 02:08:354 (4,1) - Could make these 2 parallel too each other.fixed ty
  13. 02:09:640 (4) - Weird overlap as well. intentional here
  14. 02:14:140 (1) - Spinneeer feels so undermapped. agreed fixed
  15. 03:19:640 - 03:19:926 I noticed that you're mapping to the vocals, but you really can't skip these strong instruments right here. Makes your map feel so much weaker! disagree vocal emphasis is better here imo; played around and I like it now much better
  16. 03:51:237 (1) - This slider ends on a really strong sound, might want to move it to 03:51:424 instead and put a circle at 03:51:237 downbeat does not always mean the strongest sound, though, and the stronger sound is clearly on the red tick there
  17. 03:57:986 (5) - Think this slider should be at 03:57:799 (4) instead. good catch ty
  18. 04:20:273 (6,7,8) - The song is sooo intensive and then you have this so close to the 5! Might want to move it a bit to the bottom left (x:304, y:350) actually, fixed in a different, way more intense way
  19. 06:01:273 (1) - This really ruins the hypee you had going. You have so many strong instruments going on! Why would you map a spinner here?!
  20. 06:05:630 (1) - ^ fixed ty
  21. 06:10:272 (2,3,4,5,6,7,8,9) - Also long vocals, but you map jumps here instead. Way better imo! thanks
  22. 06:29:273 (13,14,15) - Feels awkward, might want to increase the spacing between 13-14.eh no directional change is difficult enough as is
There are a lot of suggestions in here (and they're not really about unrankable things), so feel free to deny anything.
GL with rank!
thanks dude. changed quite a bit bc of your mod honestly. helped bunch. the end is now the most tense its ever been and the guitar part is consistent with the map mostly
LwL
Hey, M4M from your queue.

osu! needs more ICDD
  1. so maybe I'm just deaf, but on a lot of triples I don't hear anything on the blue tick, while you skip some blue ticks that do have a prominent note. 00:06:069 (3,4,5) - , 00:11:354 (6,7,1) - ,00:12:497 (7,8,1) - ,00:12:997 (3) - (just that note, the last 3 are fine), even some short streams like 00:24:783 (5,6,7,8,9,10) - (there actually is a sound on 00:24:711 that isn't mapped) I all don't hear anything on. Some triples there's a faint guitar note, but all of the ones I mentioned and more don't have anything like that, and I can't hear drums either. 00:17:569 is another example of a skipped blue tick that does have a drum sound. I'd suggest looking into this in the entire map, both happen very frequently.
  2. Some of your jump patterns don't feel good to me, they're often very linear but slightly rotating and sometimes changing DS which imo is rather annoying to play if it comes up too often. I think it's fine in cases like 00:40:497 (4,5,6,7,8) - where it's just for a short while and serves for emphasis (which is also how kite's uta uses this), but if it goes on for too long it becomes a problem imo. Examples include but are not limited to 01:35:497 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -, 02:22:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -, 04:30:130 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - (these 3 are by far the worst though).

  3. 00:00:783 (3,4,5) - pls align the circles with the beginning of the slider, would look way better imo. Or just stack like you did with most of the other triples in the beginning.
  4. 00:12:497 (7,8,1) - ^
  5. 01:02:926 (1) -, 01:03:354 (3) - Make these 1/2 sliders maybe? Seems like a random rhythm change otherwise (I get you're following the vocals, but it would still fit and not skip over the drums). Obv change the pattern as well if you do this.
  6. 01:17:783 (1,2,3) - The spacing between all of these is the same, timing is different though. From what I hear 01:18:069 (2) should end on the red tick anyway, though I'd suggest you also place them farther apart as the guitar here is pretty intense.
  7. 05:38:130 (1,2,3) - ^ about the spacing/timing
  8. 01:23:354 (9,10,1) - sounds like 1/3 to me
  9. 01:57:211 (3,4,5) - Why skip over the 1/4 drums?
  10. 02:37:354 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,7,8) - The spacing here changes drastically even though the music is basically the same, some variety is fine but this is way too much of a difference since there's nothing to suggest it.
  11. 06:11:272 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - and the entire jump section at the end: Imo you should try to emphasize the guitar on the start of the new measures, be it just with higher DS or maybe a slider. Would also help break up the monotony of this section.
  12. 06:30:130 (1,2,3,4,5,6,7,8,1) - I see no reason for the spacing increase here, in the previous stream where you did this the vocals became more intense, but here the music doesn't really change.

Good luck, I think it still needs some work (esp on rhythm choice with the triples and stuff), but nevertheless it was enjoyable to play :)

EDIT: timestamp formatting, bleh.
Topic Starter
Gus
une mod

LawL4Ever wrote:

Hey, M4M from your queue.

  1. so maybe I'm just deaf, but on a lot of triples I don't hear anything on the blue tick, while you skip some blue ticks that do have a prominent note. 00:06:069 (3,4,5) i think a triple here is warranted - , 00:11:354 (6,7,1) fixed - ,00:12:497 (7,8,1) faint guitar fade warrants this- ,00:12:997 (3) - (just that note, the last 3 are fine), fixed! even some short streams like 00:24:783 (5,6,7,8,9,10) - (there actually is a sound on 00:24:711 that isn't mapped fixed) I all don't hear anything on. Some triples there's a faint guitar note, but all of the ones I mentioned and more don't have anything like that, and I can't hear drums either. 00:17:569 is another example of a skipped blue tick that does have a drum sound. I'd suggest looking into this in the entire map, both happen very frequently. actually, i know exactly where these parts are.. for most of them.. just in the first minute or so because i started mapping this and didnt understand the rhythm but then got the hang of it, so i went through and fixed most.
  2. Some of your jump patterns don't feel good to me, they're often very linear but slightly rotating and sometimes changing DS which imo is rather annoying to play if it comes up too often. I think it's fine in cases like 00:40:497 (4,5,6,7,8) - where it's just for a short while and serves for emphasis (which is also how kite's uta uses this), but if it goes on for too long it becomes a problem imo. Examples include but are not limited to 01:35:497 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -, 02:22:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -, 04:30:130 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - (these 3 are by far the worst though). no changes its all intentional to mirror the song. 4:30 the song is very ugly, so the patterns are somewhat ugly and uncomfortable, though everything here is playable if the player is not lazy and doesnt lose their grip; in other words, they're snapping patterns.

  3. 00:00:783 (3,4,5) - pls align the circles with the beginning of the slider, would look way better imo. Or just stack like you did with most of the other triples in the beginning.
  4. 00:12:497 (7,8,1) - ^ buT my visuals
  5. 01:02:926 (1) -, 01:03:354 (3) - Make these 1/2 sliders maybe? Seems like a random rhythm change otherwise (I get you're following the vocals, but it would still fit and not skip over the drums). Obv change the pattern as well if you do this. I think it fits over the drums :/
  6. 01:17:783 (1,2,3) - The spacing between all of these is the same, timing is different though. From what I hear 01:18:069 (2) should end on the red tick anyway, though I'd suggest you also place them farther apart as the guitar here is pretty intense. fixed. they end on red ticks
  7. 05:38:130 (1,2,3) - ^ about the spacing/timing
  8. 01:23:354 (9,10,1) - sounds like 1/3 to me there are separate rhythms here, 1/3 is not the one im following
  9. 01:57:211 (3,4,5) - Why skip over the 1/4 drums? because the vocals slow and they're very important here
  10. 02:37:354 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,7,8) - The spacing here changes drastically even though the music is basically the same, some variety is fine but this is way too much of a difference since there's nothing to suggest it. i dont think its so bad here
  11. 06:11:272 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - and the entire jump section at the end: Imo you should try to emphasize the guitar on the start of the new measures, be it just with higher DS or maybe a slider. Would also help break up the monotony of this section.DS would make it too hard, and sliders would ignore the rest of the rhythm. a 1/4 slider is out of the question and I'd want a 1/2 slider's tail/head to be clickable, see my predicament here?
  12. 06:30:130 (1,2,3,4,5,6,7,8,1) - I see no reason for the spacing increase here, in the previous stream where you did this the vocals became more intense, but here the music doesn't really change. this is the end, the peak, i see reason
Good luck, I think it still needs some work (esp on rhythm choice with the triples and stuff), but nevertheless it was enjoyable to play :)

EDIT: timestamp formatting, bleh.
heh ok i tried to fix some triple stuff so ty ty
Foxy Grandpa
02:16:640 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - guitar is 1/3, not 1./4.

no kds or anything, just bugged me
Topic Starter
Gus

FoxyGrandpa wrote:

02:16:640 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - guitar is 1/3, not 1./4.

no kds or anything, just bugged me
u kno when u try to ignore something wrong with a map but then u realize u actually wanna rank it so u gotta fix... :^)

fixed. no kds at req
Frost
from q

Hakai


  • 00:05:354 (5,6) - i don't really like how the ends of these sliders have more emphasis than their start :/
    00:09:497 (2) - i guess it's your choice, but shouldn't this be 2 separate sliders/notes?
    00:14:497 (5,7) - first thing again
    00:25:497 (2,3,4,5) - this might just be personal preference, but i like the play more when it goes circle --> slider instead of slider --> circle like it currently is, mainly because the slider puts more emphasis on the second sound, which is what the music suggests here
    00:36:497 (6,1,2,3,4,5,6,7,8,9) - the curve in the stream is kinda awkward because of the note preceeding it, should be more of a circular flow imo (rather than the square-ish shape that it currently forms) to flow better into the stream
    00:37:497 (13,14,15,1) - kicksliders are better when used to add emphasis to the note AFTER them, not the kickslider themselves, which makes this kinda weird. if you moved the kicksliders back two ticks, it would be much better.
    00:43:211 (6,7,1) - transition here is kinda weird. it's about a 100 degree angle, which is pretty anti-flow lol
    00:45:069 (4,7) - feels like too much emphasis on the slider ends again here. puting a circle where the slider began and a slider where it ended is better imo
    00:54:354 (5) - the slider head isn't really following anything in the song :s
    01:00:640 (1,2,3) - why is the spacing so low from (1) to (2) and higher from (2) to (3)? xd
    01:08:640 (1,2) - there should be a circle between these to be consistent with 01:09:497 (3,4,5) because it's like the exact same music
    01:13:211 (1,2) - ^
    01:23:211 (8,9,10,1) - this is a 1/3 stream, not a 1/2 gap to a triple. listen carefully to it on 25% playback
    01:31:926 (5) - the end has so much more emphasis aaa
    02:03:211 (1,2) - kinda undermapped lol
    02:16:640 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - this is 1/3, not 1/4. the streams after it are fine because the drums go at 1/4, but this has no drums
    02:36:640 (1,2,3,4,5,6,7,8,1) - this should also be 1/3
    02:57:783 (1,2) - this thing again
    03:02:354 (1,2) - ^
    03:10:353 (1,2,3,4,5) - kinda sharp for a curve
    03:11:211 (5,6,7,1) - there's no pause between these in the music (i think?)
    04:10:416 (1) - kickslider thing again (emphasis in music should be the note AFTER the kickslider)
    04:39:273 (1,2) - this again
    04:43:844 (1,2) - ^
    04:48:416 (1,2) - ^ oh god there's more
    05:01:702 (1,2,3,4,5,6,7) - i don't think (2) and (6) are in the music, should just be a circle --> triple --> slider
    05:02:130 (7) - this should end on the blue tick, not the white. i would recommend deleting the circle after it and making it a repeat slider, that's the best way to go about white tick --> blue tick --> red tick patterns imo
    05:10:702 (1,2,3,4,5,6) - there should be 2 notes at 1/4 speed after the first slider and then just a single between that and the next slider
    05:12:987 (1,2,3,1) - the repeat sliders should probably be closer to the notes after them because of the gap between them only being 1/3
    05:27:559 (2) - the emphasis on the end >: you could shorten it by 1 tick and add a circle where the end was to emphasize it more?
    05:41:273 (4,5,6) - why the huge gap? plenty to map to there
    05:50:416 (3) - make this a 1/2 slider and then add something (slider/another circle) where the end was
    05:52:702 (4) - you know why this triggers me by now lol
    05:52:702 (4,1,2,1) - the pauses here are pretty weird when they're leading up to a massive stream, the way you mapped it implies that the part before the stream is extremely calm b/c it has no density whatsoever, even though the stream isn't THAT much more intense
    05:59:844 (1,1,2,3) - imo you should just make the first slider a 1/2 and use the same hitsounding scheme to make the part after into jumps
    06:04:987 (4) - triggered at the end xd
    06:05:701 (5) - NC here? or at the big white tick if you fix the above thing
    06:29:273 (13) - this one was actually used pretty well, no problem here

WHEW.
Topic Starter
Gus

Frost wrote:

from q

Hakai


  • 00:05:354 (5,6) - i don't really like how the ends of these sliders have more emphasis than their start :/ I think the sliders give a good emphasis affect here, though the end notes are more tense than the sliderstarts, I agree, but I like how it plays here
    00:09:497 (2) - i guess it's your choice, but shouldn't this be 2 separate sliders/notes? I like how it is here
    00:14:497 (5,7) - first thing again ye
    00:25:497 (2,3,4,5) - this might just be personal preference, but i like the play more when it goes circle --> slider instead of slider --> circle like it currently is, mainly because the slider puts more emphasis on the second sound, which is what the music suggests here fixed
    00:36:497 (6,1,2,3,4,5,6,7,8,9) - the curve in the stream is kinda awkward because of the note preceeding it, should be more of a circular flow imo (rather than the square-ish shape that it currently forms) to flow better into the stream
    00:37:497 (13,14,15,1) - kicksliders are better when used to add emphasis to the note AFTER them, not the kickslider themselves, which makes this kinda weird. if you moved the kicksliders back two ticks, it would be much better. fixed both here
    00:43:211 (6,7,1) - transition here is kinda weird. it's about a 100 degree angle, which is pretty anti-flow lol theres quite a bit of antiflow in the map :P
    00:45:069 (4,7) - feels like too much emphasis on the slider ends again here. puting a circle where the slider began and a slider where it ended is better imo im following the "hold" guitar sounds, so I think slider fits here
    00:54:354 (5) - the slider head isn't really following anything in the song :s it is
    01:00:640 (1,2,3) - why is the spacing so low from (1) to (2) and higher from (2) to (3)? xd fixed
    01:08:640 (1,2) - there should be a circle between these to be consistent with 01:09:497 (3,4,5) because it's like the exact same music fixd
    01:13:211 (1,2) - ^ fixd
    01:23:211 (8,9,10,1) - this is a 1/3 stream, not a 1/2 gap to a triple. listen carefully to it on 25% playback fixed
    01:31:926 (5) - the end has so much more emphasis aaa following vocals here
    02:03:211 (1,2) - kinda undermapped lol for guitars, but i added more hitsounds to maybe help it seem more mapped lol
    02:16:640 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - this is 1/3, not 1/4. the streams after it are fine because the drums go at 1/4, but this has no drums fixed in foxy's comment
    02:36:640 (1,2,3,4,5,6,7,8,1) - this should also be 1/3 fixed

    Also I had a lot of complaints about spatial emphasis in this section so I just remapped it yolo

    02:57:783 (1,2) - this thing again fix
    03:02:354 (1,2) - ^ fix
    03:10:353 (1,2,3,4,5) - kinda sharp for a curve ye xdd
    03:11:211 (5,6,7,1) - there's no pause between these in the music (i think?) correct, but the blue tick sound is so incredibly weak and this helps to emphasize the red and white (vocal) tick much better than they'd be emphasized in a stream, I tried both ways.
    04:10:416 (1) - kickslider thing again (emphasis in music should be the note AFTER the kickslider) its impossible to tell on 25% but if you listen carefully its in this stream of 5 because of the slight "pianoish" sound idk what to even call that
    04:39:273 (1,2) - this again fix
    04:43:844 (1,2) - ^ fixd
    04:48:416 (1,2) - ^ oh god there's more fixd
    05:01:702 (1,2,3,4,5,6,7) - i don't think (2) and (6) are in the music, should just be a circle --> triple --> slider
    05:02:130 (7) - this should end on the blue tick, not the white. i would recommend deleting the circle after it and making it a repeat slider, that's the best way to go about white tick --> blue tick --> red tick patterns imo fixed in a diff way
    05:10:702 (1,2,3,4,5,6) - there should be 2 notes at 1/4 speed after the first slider and then just a single between that and the next slider fixed
    05:12:987 (1,2,3,1) - the repeat sliders should probably be closer to the notes after them because of the gap between them only being 1/3 eh, i think its fine here
    05:27:559 (2) - the emphasis on the end >: you could shorten it by 1 tick and add a circle where the end was to emphasize it more? sure why not
    05:41:273 (4,5,6) - why the huge gap? plenty to map to there fixd
    05:50:416 (3) - make this a 1/2 slider and then add something (slider/another circle) where the end was i think its fine ive done similar things in this section
    05:52:702 (4) - you know why this triggers me by now lol hey true..
    05:52:702 (4,1,2,1) - the pauses here are pretty weird when they're leading up to a massive stream, the way you mapped it implies that the part before the stream is extremely calm b/c it has no density whatsoever, even though the stream isn't THAT much more intense fixed
    05:59:844 (1,1,2,3) - imo you should just make the first slider a 1/2 and use the same hitsounding scheme to make the part after into jumps i think its fine but fixed unnoticed nc issue lol
    06:04:987 (4) - triggered at the end xd hehe, i didnt change most things like this bc I think they're honestly fine with theh music and specific vocal parts or hold sounds
    06:05:701 (5) - NC here? or at the big white tick if you fix the above thing nc'd there
    06:29:273 (13) - this one was actually used pretty well, no problem here

WHEW.
ok TY fantastic mod I feel like this is getting more and more polished
7ambda
06:10:272 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - How to make everyone fall asleep.
Topic Starter
Gus

F1r3tar wrote:

06:10:272 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - How to make everyone fall asleep.
how do change tho, the only real thing I can emphasize in here besides the drums would be the strong orchestral/guitar sounds but they are hold sounds that conflict with the very strong drums

also for anyone interested i added some new combo colors so it should look a lil spiffier up in here
Vell
ok I know I actually requested for nm but this is a pretty nice map so I just decided to look at it anyway

  1. 00:02:640 (3) - there is no emphasize on this strong drum cause the spacing is the same as the two previously low spaced notes. move it a bit further like this http://puu.sh/tgoDB/e5216d9a84.jpg
    I see this is a reoccuring theme, might still wanna consider that one since there is a noticably stronger drumsound on this
  2. 00:20:640 - from this point on your rhythm choices are pretty unclear to me
    1. 00:20:926 (1,2,3) - here you follow the drums, but then you go with the same vocalpart here 00:21:211 (4,5) - you ignored with the drums before and after that you go with the guitar ignoring the vocals again, so you try to emphasize like 3 different 'instruments' in such a short amount of time which is not really working out well. 00:21:211 (4,5) - You should reconsider these into emphasizing the guitar instead. The section after this is very good rhythmwise
  3. 00:36:640 (1,2,3,4,5,6,7,8) - why is this overmapped? it completely takes away emphasize on where the drumroll actually starts at 00:37:211 (9) -
  4. 00:44:069 (4,5,6) - you make a triple here where there actually is no sound at the blue tick but then ignore the actual triple a tick later lol
  5. 01:53:657 - add circle for better transition into the regular fast paced rhythm again, blanki with the slider will look cool
  6. 02:03:211 - I see you wanna emphasize the guitar but imo they suggest 1/2 slider much more than 1/1 and it wouldnt break the pacing so much
  7. 03:11:211 (5,6,7,1) - rhythm choice is pretty weird, 03:11:496 (1) - has 0 emphasize because of the triplet even though its the indicator for an entirely new section in the song and stopping the stream here 03:11:211 (5) - neither goes with the vocals since you decided to ignore it 03:10:926 - here nor with the drums, so what I suggest is you stop the stream at 03:10:926 (1) - and make jumps from here on + remove 03:11:426 - cause they go with both the vocals and the ever so slightly changing drum 1/2 pattern noticable here while at the same time providing better emphasize on 03:11:496 (1) - if you increase the spacing between 03:11:354 - and 03:11:496 (1) - in relation to the other jumps
  8. 03:19:497 (1) - whoa why the super sudden break here
  9. 03:53:862 (5) - triggered is not parallel to 03:53:299 (3) - on the y axis like you did with 03:52:362 (5,1) -
  10. 03:54:237 (1,3,1,3) - ^ if you decide to change maybe stay consistent with that on these too
  11. 04:20:416 (9) - lol that slider looks pretty wonky maybe clean its shape a bit like so https://osu.ppy.sh/ss/7014632
  12. 04:20:987 - that stream is a bit boring imo, you could maybe give it some more sharp angles on the NCs
  13. 04:41:559 - would be more epic if you emphasize the vocals with the streamshape, just an example: https://osu.ppy.sh/ss/7014831 same with the rest of those and the one other part before this
  14. 04:52:416 (2,3,1) - bruh this needs more spacing I want to fkcn smash those circles with these strong drums and vocals and thats only emphasizable with spacing, blanket 04:52:702 (3) - with 04:51:844 (1) - so it looks like this https://osu.ppy.sh/ss/7014847
Topic Starter
Gus

Vell wrote:

ok I know I actually requested for nm but this is a pretty nice map so I just decided to look at it anyway hey thanks its appreciated, ill definitely mod u sometime soon(busy school week now though)

  1. 00:02:640 (3) - there is no emphasize on this strong drum cause the spacing is the same as the two previously low spaced notes. move it a bit further like this http://puu.sh/tgoDB/e5216d9a84.jpg would be too inconsistent w what i have going
    I see this is a reoccuring theme, might still wanna consider that one since there is a noticably stronger drumsound on this
  2. 00:20:640 - from this point on your rhythm choices are pretty unclear to me
    1. 00:20:926 (1,2,3) - here you follow the drums, but then you go with the same vocalpart here 00:21:211 (4,5) - you ignored with the drums before and after that you go with the guitar ignoring the vocals again, so you try to emphasize like 3 different 'instruments' in such a short amount of time which is not really working out well. 00:21:211 (4,5) - You should reconsider these into emphasizing the guitar instead. The section after this is very good rhythmwise
    i think fixed
  3. 00:36:640 (1,2,3,4,5,6,7,8) - why is this overmapped? it completely takes away emphasize on where the drumroll actually starts at 00:37:211 (9) - ?? i hear sounds here
  4. 00:44:069 (4,5,6) - you make a triple here where there actually is no sound at the blue tick but then ignore the actual triple a tick later lolfixed
  5. 01:53:657 - add circle for better transition into the regular fast paced rhythm again, blanki with the slider will look cool fixed in better way xd
  6. 02:03:211 - I see you wanna emphasize the guitar but imo they suggest 1/2 slider much more than 1/1 and it wouldnt break the pacing so much fair, fixed
  7. 03:11:211 (5,6,7,1) - rhythm choice is pretty weird, 03:11:496 (1) - has 0 emphasize because of the triplet even though its the indicator for an entirely new section in the song and stopping the stream here 03:11:211 (5) - neither goes with the vocals since you decided to ignore it 03:10:926 - here nor with the drums, so what I suggest is you stop the stream at 03:10:926 (1) - and make jumps from here on + remove 03:11:426 - cause they go with both the vocals and the ever so slightly changing drum 1/2 pattern noticable here while at the same time providing better emphasize on 03:11:496 (1) - if you increase the spacing between 03:11:354 - and 03:11:496 (1) - in relation to the other jumps alright heres something im really on the fence about, I think the way I used anti flow here really helps to emphasize the downbeat and by skipping the blue tick after (5) in the stream it helps to also emphasize the red tick following that, I think my way of emphasize is a hella lot better. it also covers the vocals much better here.
  8. 03:19:497 (1) - whoa why the super sudden break here was vocal emphjasis but I previously hadd cleaned up similar sections so might as well clean it up here, fixed
  9. 03:53:862 (5) - triggered is not parallel to 03:53:299 (3) - on the y axis like you did with 03:52:362 (5,1) - oh good catch
  10. 03:54:237 (1,3,1,3) - ^ if you decide to change maybe stay consistent with that on these too eh here its a different pattern so its not as crucial
  11. 04:20:416 (9) - lol that slider looks pretty wonky maybe clean its shape a bit like so https://osu.ppy.sh/ss/7014632 hey, why not
  12. 04:20:987 - that stream is a bit boring imo, you could maybe give it some more sharp angles on the NCs ehh i like the way it flows here, plus you gotta remember its about 100 notes of 210bpm haha not the easiest thing to do
  13. 04:41:559 - would be more epic if you emphasize the vocals with the streamshape, just an example: https://osu.ppy.sh/ss/7014831 same with the rest of those and the one other part before this eh, I like how it is here tbh, plus I don't really consistently use spacing to emphasize vocals in streams like anywhere else
  14. 04:52:416 (2,3,1) - bruh this needs more spacing I want to fkcn smash those circles with these strong drums and vocals and thats only emphasizable with spacing, blanket 04:52:702 (3) - with 04:51:844 (1) - so it looks like this https://osu.ppy.sh/ss/7014847fixd ty
thanks dude I appreciate it, fixed most things
Aniviuh
I don't typically mod things that I can't play/that are too hard for me but I'll give it a shot.
00:03:783 (1,2,1,2,1,2) - I don't think that this deserves NC spam for, the music stands out but not that hard or significantly.
00:08:069 (1) - Remove NC
00:59:069 (7) - Does that slider NEED to fold on itself? (Don't change it you don't want to)
01:00:069 (5) - Check DS? Seems weird. (Not an expert don't yell at me)
01:14:925 (7,8) - Shouldn't these be like the triple notes before? It sounds better when I changed it. Move the short slider ahead and add a circle between 7 and 8.
01:18:926 (1,2) - Please don't make these striaght sliders, (I know they're not technicaly straight but move the second anchor points by 1 unit or so, using ctrl 1 preset.
01:28:069 (5) - This slider lasts for too long for the sound that it's representing.
01:56:069 (1,2,3,4,5,6,7,8,1) - Rotate by -4 degrees. From play selection center.
02:10:926 (1,3) - SO GOOD.
04:40:987 (7,8) - 01:14:925 (7,8) - Shouldn't these be like the triple notes before? It sounds better when I changed it. Move the short slider ahead and add a circle between 7 and 8.
04:45:558 (7,8) - ^
04:50:130 (7,8) - ^

I literally couldn't keep up with the map.
M4M: t/536476
llunaco
06:10:129 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - I know someone mentioned it, but it's really repetetive - perhaps you could make one or two of the triples repeaters? Just for variation if nothing else, though it'd also help keep stamina ready for the end stream.
06:29:273 (13) - I realise that this is probably intended, but it looks like it's a bit over the top of a stream jump to me, just my opinion

Really excited to see this song mapped, I can't wait until you get it ranked :)
Pronounta
Sorry for the late mod, but here it is.

[Hakai]

00:06:069 (3,4,5) - I don't really know how to feel about these triples and the triples at 00:07:211 (3,4,5) - . The others mostly make sense, but these two aren't necessary I think and aren't really mapped to any sound. This isn't anything you gotta change, but I thought I'd mention anyway.
01:02:926 (1,2,3) - Slowing the map down here feels a bit weird to me. Maybe try slider-circle-slider instead. You still emphasise the vocals that way while making the map flow better.
01:10:354 (7,8) - Maybe put 3 circles here instead, same with 01:14:925 (7,8) - to keep things more consistent.
01:27:783 (3) - Blanket
01:31:497 (2) - Blanket
02:28:354 (3,4,5) - Making the angle sharper here makes the movement more comfortable
02:36:354 (6,7,8,9,1) - Considering the snare drums here, I'd space this higher than 02:35:783 (1,2,3,4,5) - and 02:35:211 (1,2,3,4,5) -
02:45:211 (1,2,3,4,5,6,7,8) - Might wanna lower spacing here a bit, I don't think that that is the biggest jump in the map until then and it's a pretty chill section compared to other sections.
02:59:497 (7,8) - As before, I would put 3 circles here instead, just like here: 03:04:068 (7,8) -
04:11:844 (1) - ur giving me that sick scream here but start the stream with a long repeat slider :( pls start with circles because I really feel like mashing the shit outta my keyboard at the scream start there
04:20:416 (9) - I would keep SV at 1x here instead of increasing it to 1.5x. The slider being faster is kinda surprising and the jump to 04:20:987 (1) - to start the next stream is a bit too hard as well.
04:40:987 (7,8) - , 04:50:130 (7,8) - and 04:45:558 (7,8) - , as above.

Stacks that are like 1 pixel off that bug me
Nothing really too important in this section, just a few attempted stacks that are like 1 pixel off or a few things that you could stack

00:11:497 (1) - with 00:10:783 (4) -
00:24:069 (1) - with 00:23:211 (2) - (idk if you even wanted to stack this but I'll mention anyway)
00:28:069 (4) - with 00:27:211 (4) -
02:44:926 (7) - with 02:44:354 (3) -
03:18:354 (1) - with 03:17:211 (1) -
03:56:112 (2) - with 03:55:361 (5) -
04:56:416 (5) - with 04:55:702 (8) -
05:03:273 (3) - with 05:02:702 (1) -
05:04:559 (3) - with 05:03:844 (1) -
05:12:273 (3) - with 05:11:844 (1) -
06:00:844 (4) - with 06:00:273 (2) -

Really nice map, I can definitely see some Uta elements but ultimately there are a lot of differences. Good luck!
Topic Starter
Gus

ViolentBoo wrote:

I don't typically mod things that I can't play/that are too hard for me but I'll give it a shot.
00:03:783 (1,2,1,2,1,2) - I don't think that this deserves NC spam for, the music stands out but not that hard or significantly. its for readability with the stack there but I guess fixed ur right its inconsistent with anything else I've done in the map
00:08:069 (1) - Remove NC fixed in diff way to accentuate the pattern better
00:59:069 (7) - Does that slider NEED to fold on itself? (Don't change it you don't want to) no change I like it
01:00:069 (5) - Check DS? Seems weird. (Not an expert don't yell at me) it is
01:14:925 (7,8) - Shouldn't these be like the triple notes before? It sounds better when I changed it. Move the short slider ahead and add a circle between 7 and 8. fixed
01:18:926 (1,2) - Please don't make these striaght sliders, (I know they're not technicaly straight but move the second anchor points by 1 unit or so, using ctrl 1 preset. confused what you mean here; seems minor so no change
01:28:069 (5) - This slider lasts for too long for the sound that it's representing. vocals.. its fine
01:56:069 (1,2,3,4,5,6,7,8,1) - Rotate by -4 degrees. From play selection center. think its good as is
02:10:926 (1,3) - SO GOOD. aw shucks ty ty
04:40:987 (7,8) - 01:14:925 (7,8) - Shouldn't these be like the triple notes before? It sounds better when I changed it. Move the short slider ahead and add a circle between 7 and 8.
04:45:558 (7,8) - ^
04:50:130 (7,8) - ^ all fixed ty!

I literally couldn't keep up with the map.
M4M: t/536476

ur mod coming soon! fixed my osu!

Pronounta wrote:

Sorry for the late mod, but here it is. no biggie man!

[Hakai]

00:06:069 (3,4,5) - I don't really know how to feel about these triples and the triples at 00:07:211 (3,4,5) - . The others mostly make sense, but these two aren't necessary I think and aren't really mapped to any sound. This isn't anything you gotta change, but I thought I'd mention anyway.
01:02:926 (1,2,3) - Slowing the map down here feels a bit weird to me. Maybe try slider-circle-slider instead. You still emphasise the vocals that way while making the map flow better. eh I think its fine here, trying to slow it down for the first slow part
01:10:354 (7,8) - Maybe put 3 circles here instead, same with 01:14:925 (7,8) - to keep things more consistent. fixed by last modder
01:27:783 (3) - Blanket thats as blanketed as its going to get over there
01:31:497 (2) - Blanket fixed
02:28:354 (3,4,5) - Making the angle sharper here makes the movement more comfortable thats as sharp as its gonna get here tbh
02:36:354 (6,7,8,9,1) - Considering the snare drums here, I'd space this higher than 02:35:783 (1,2,3,4,5) - and 02:35:211 (1,2,3,4,5) - I think its fine as it is, too much tensity here would not play well as it leads into 1/3 and a new section
02:45:211 (1,2,3,4,5,6,7,8) - Might wanna lower spacing here a bit, I don't think that that is the biggest jump in the map until then and it's a pretty chill section compared to other sections. I think its soo tense here tho lmao help
02:59:497 (7,8) - As before, I would put 3 circles here instead, just like here: 03:04:068 (7,8) - fixd
04:11:844 (1) - ur giving me that sick scream here but start the stream with a long repeat slider :( pls start with circles because I really feel like mashing the shit outta my keyboard at the scream start there i actually really like this because as a player its like "oh sHIT listen to this scream what could possibly come next?"
04:20:416 (9) - I would keep SV at 1x here instead of increasing it to 1.5x. The slider being faster is kinda surprising and the jump to 04:20:987 (1) - to start the next stream is a bit too hard as well. fixed the jump distance by changing slider shape; no change to SV I think it fits so well with 1.5x
04:40:987 (7,8) - , 04:50:130 (7,8) - and 04:45:558 (7,8) - , as above. fixed

Stacks that are like 1 pixel off that bug me
Nothing really too important in this section, just a few attempted stacks that are like 1 pixel off or a few things that you could stack

00:11:497 (1) - with 00:10:783 (4) - fixed
00:24:069 (1) - with 00:23:211 (2) - (idk if you even wanted to stack this but I'll mention anyway) unintentional but why not. fixed
00:28:069 (4) - with 00:27:211 (4) - fixed ty
02:44:926 (7) - with 02:44:354 (3) - fixed
03:18:354 (1) - with 03:17:211 (1) - fixed
03:56:112 (2) - with 03:55:361 (5) - i think fixed? if not its not a big deal here
04:56:416 (5) - with 04:55:702 (8) - fixed ty
05:03:273 (3) - with 05:02:702 (1) - intentional here actually
05:04:559 (3) - with 05:03:844 (1) - ^
05:12:273 (3) - with 05:11:844 (1) - ^
06:00:844 (4) - with 06:00:273 (2) - fixed

Really nice map, I can definitely see some Uta elements but ultimately there are a lot of differences. Good luck!

Razuh wrote:

06:10:129 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - I know someone mentioned it, but it's really repetetive - perhaps you could make one or two of the triples repeaters? Just for variation if nothing else, though it'd also help keep stamina ready for the end stream. oh boy.. im not sure that'd help with the tensity though.. ill seriously think about what I can do here.. thanks for the suggestion ill keep it in mind!
06:29:273 (13) - I realise that this is probably intended, but it looks like it's a bit over the top of a stream jump to me, just my opinion hmm.. no change here for now but I see why playing this stream in particular would be really really hard bc of that last note; its for emphasis bc its just so intense.. but I'll see how more testplayers find it

Really excited to see this song mapped, I can't wait until you get it ranked :)
ty all for the mods! means a lot Razuh <3
llunaco
I've actually changed my opinion on that end stream after playtesting the map a couple of times, it's pretty reasonable to me now that I got a chance to warm up before playing it. If I can hit the whole stream multiple times, then so can anyone capable of getting high combos/FCing it. I guess it just looked super awkward at the time.
Topic Starter
Gus

Razuh wrote:

I've actually changed my opinion on that end stream after playtesting the map a couple of times, it's pretty reasonable to me now that I got a chance to warm up before playing it. If I can hit the whole stream multiple times, then so can anyone capable of getting high combos/FCing it. I guess it just looked super awkward at the time.
ahh thanks! ill add you to the testplayers whenever I end up updating that lmao

appreciate the feedback dude =)

to next modders if any1 has any idea of how i can spice up the 6min mark (or if they think i dont need to) that'd help ty ty
Monstrata
00:04:640 (1,2,3) - This placement could be more structured imo. You can also emphasize 3 for the drums.
00:05:926 (2,4) - Meanwhile this jump from 2>3 is quite large. Theres not a lot of justification for it compared to how you emphasize other notes.
00:24:926 (5,1) - Blanketting 5 with that slider would flow better.
00:37:497 (12,13,14) - Spacing change here isn't appropriate imo. Shift spacing after 00:37:783 (1) - since its a new measure,
01:00:640 (1) - This is quite undermapped honestly. I would do with a 1/1 slider instead of 3/2
01:02:926 (1) - Here too 1/2 slider instead. The song is very dense, don't change your rhythm to be less dense just for some variety. The section right after this is a stream so you need something difficult and dense to build up to it.
01:24:640 (5,6,7,8,1,2,3) - Man, use jumps here, spacing like this is really out of place imo...
01:29:926 (2,3,4,5) - Same as earlier. it makes the jumps here feel really out of place because of how big they become even tho theres no real shift in the music
03:10:353 (1,2,3,4,5) - Your stream shape here just looks rather wonky... it doesn't look smooth like your other streams.
03:20:069 (6,7) - Use 1/2 sliders, don't skimp on note density here :P
03:22:354 (1,2) - Here im okay with since it's not going into a dense section like streams etc..
04:20:416 (9) - More interesting slider? Like try something wavy maybe, or a spiral or something.
04:36:987 (1) - Position this more to the center/left for better angles. 256||357 is nice.
05:58:130 (9) - You could NC here to qualify the shape change, otherwise it looks a bit off in terms of transition angles.

[]

Generally, your streams are pretty solid. Jumps could use work, and you can use better patterning in slider/circle sections. More attention to overall structure and spacing would help!

Good luck!
Topic Starter
Gus

Monstrata wrote:

00:04:640 (1,2,3) - This placement could be more structured imo. You can also emphasize 3 for the drums.
made it consistent with vvv
00:05:926 (2,4) - Meanwhile this jump from 2>3 is quite large. Theres not a lot of justification for it compared to how you emphasize other notes.
00:24:926 (5,1) - Blanketting 5 with that slider would flow better. changed in a better way i think
00:37:497 (12,13,14) - Spacing change here isn't appropriate imo. Shift spacing after 00:37:783 (1) - since its a new measure, fix
01:00:640 (1) - This is quite undermapped honestly. I would do with a 1/1 slider instead of 3/2 vocal is 3/2 thooo
01:02:926 (1) - Here too 1/2 slider instead. The song is very dense, don't change your rhythm to be less dense just for some variety. The section right after this is a stream so you need something difficult and dense to build up to it. i think its fine here, leadin for the slowest part,
01:24:640 (5,6,7,8,1,2,3) - Man, use jumps here, spacing like this is really out of place imo... i actually really think it fits the vocals here
01:29:926 (2,3,4,5) - Same as earlier. it makes the jumps here feel really out of place because of how big they become even tho theres no real shift in the music in vocals theres a ton of pitch changes in this section tho
03:10:353 (1,2,3,4,5) - Your stream shape here just looks rather wonky... it doesn't look smooth like your other streams. fixed i guess. also fixed a emphasis and antiflow issue presented by a lot of modders w this fix
03:20:069 (6,7) - Use 1/2 sliders, don't skimp on note density here :P fixed
03:22:354 (1,2) - Here im okay with since it's not going into a dense section like streams etc..
04:20:416 (9) - More interesting slider? Like try something wavy maybe, or a spiral or something. i think the way it is reflects the scream well, but I changed it to make it a liil more curvy
04:36:987 (1) - Position this more to the center/left for better angles. 256||357 is nice. Minor thing, I think the way it is now plays consistently with a lot of the other jumps I set up throughout the map
05:58:130 (9) - You could NC here to qualify the shape change, otherwise it looks a bit off in terms of transition angles. fixed yh

[]

Generally, your streams are pretty solid. Jumps could use work, and you can use better patterning in slider/circle sections. More attention to overall structure and spacing would help!

Good luck!
ok tbh i went through and fixed a few jump patterns and their spacing(namely the wall @ around 3:10) and some stuff around 30-40s so ye.. ty monstrata
SCANDiO
I just write something, then go
00:47:997 (13) - lined a little bit to stream
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg)
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png)
05:28:987 (1) - clap+whistle
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :(
05:40:702 (2) - remove clap, cause stands out among other hitsounds
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai
00:19:426 (2) - delete note, cause does not fit


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
Topic Starter
Gus

SCANDiO wrote:

I just write something, then go
00:47:997 (13) - lined a little bit to stream intentional emphasis here!
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg) ill respond to all of these suggestions right here since they regard a similar set of pattenring; I think the way that I've emphasized it portrays the song in its strongest way right now. I could map to the notes you've suggested, and it would fit and not be overmapped, but I think the breaks help the player discern tensity, as these sections are clearly less tense than other sections with consistent drums and vocal intensity. Also, adding that sort of patterning would make the playability of the map a bit worse since these breaks at these sections also give players some downtime
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png) but my 1/3 sliders : ^ ( may see a change here in the future if its unrankable but i love how they sound/play!
05:28:987 (1) - clap+whistle added finish instead
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle its quiet in this stream intentionally to build momentum when the hitsounds actually begin at 05:33:558 (1), so no changes to all of these, but ty
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :( it is building momentum for what comes next hehe
05:40:702 (2) - remove clap, cause stands out among other hitsounds ok why not
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal its consistently hitsounded in this stream
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai dont think this part is intense enough for kiai compared to everything else i have as kiai; would be very inconsistent
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai agreed here and also added hitsounds to mirror the repetition of this part at 05:33:558 (1) -
00:19:426 (2) - delete note, cause does not fit ghost noted to emphasize the sliderstart


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
looked through your diff and saw a few cool things, so the map changed a lil! thanks for your mod dude!

also tried to update modders/testplayers box! pls let me know if i forgot u!!
SCANDiO

Gus wrote:

SCANDiO wrote:

I just write something, then go
00:47:997 (13) - lined a little bit to stream intentional emphasis here!
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg) ill respond to all of these suggestions right here since they regard a similar set of pattenring; I think the way that I've emphasized it portrays the song in its strongest way right now. I could map to the notes you've suggested, and it would fit and not be overmapped, but I think the breaks help the player discern tensity, as these sections are clearly less tense than other sections with consistent drums and vocal intensity. Also, adding that sort of patterning would make the playability of the map a bit worse since these breaks at these sections also give players some downtime
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png) but my 1/3 sliders : ^ ( may see a change here in the future if its unrankable but i love how they sound/play!
05:28:987 (1) - clap+whistle added finish instead
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle its quiet in this stream intentionally to build momentum when the hitsounds actually begin at 05:33:558 (1), so no changes to all of these, but ty
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :( it is building momentum for what comes next hehe
05:40:702 (2) - remove clap, cause stands out among other hitsounds ok why not
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal its consistently hitsounded in this stream
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai dont think this part is intense enough for kiai compared to everything else i have as kiai; would be very inconsistent
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai agreed here and also added hitsounds to mirror the repetition of this part at 05:33:558 (1) -
00:19:426 (2) - delete note, cause does not fit ghost noted to emphasize the sliderstart


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
looked through your diff and saw a few cool things, so the map changed a lil! thanks for your mod dude!

also tried to update modders/testplayers box! pls let me know if i forgot u!!
now i will go, take a star ;)
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