Hello, from the xmas queue. Not sure if you're still continuing this but I'd like to help you push it forward.
[General]
- All hitsounds used.
- The spread between the Easies to Normals seems to be a bit of a problem. The normal diffs use 1/2 jumpstreams with a few 1/4 triplets scattered around,
but the easy diffs only use 1/2 five times, and there are only two jumps present at 00:58:285 - 00:58:761 - in the 6K easy only. What I would suggest is to use jumps for the main melody (which is most of what you have now) and add a 1/1 rhythm that plays on top of it to represent the constant 1/2 in the harmony. - Both Normal diffs have a double hitsound at 00:06:856 - . To reduce the sudden loudness in volume here, divide the samples into two notes with 12% on one and 13% on another, or fill it in with another note to make an incomplete chord.
[4K Normal]
00:16:142 (16142|2,16380|2,16618|1,16856|1) - Because the sound is alternating back and forth between two different pitches in each measure, I would avoid stacking these as the player might assume they're the same pitch when they're not. Maybe moving the first jump in the measure to be [14] would help, like this
https://osu.ppy.sh/ss/981442400:43:285 (43285|2,43523|0) - To avoid a stack here, I would move to 1 and 2 respectively. Also serves to emphasize the high pitched bells on each downbeat if they have nothing leading into them which would make the sound seem isolated.
01:04:951 (64951|2,64951|0,65428|2,65428|0) - I would make these jumps different since they're all different pitched. Something like this would work better imo for pitch relevancy
https://osu.ppy.sh/ss/981443701:38:761 - Beginning here, I'd start to gradually lower the hitsound volume since the song also fades out towards the end, and it doesn't end on the same starting chord as it began. This makes it sound incomplete with the last chord at 01:41:618 - because the player will be expecting a more final tone to end.
The only thing to really look out for in this diff are the stacks that are placed in an unpredictable manner. I would try to make the way they're placed consistent (like maybe every other downbeat?) so that the player won't be offput by trying to predict when the next one will land.
[Playin's 6K Normal]
00:01:618 (1618|3,1618|0) - For pitch relevancy, might be cool to stack one of the notes in the jump with 00:01:142 (1142|4,1142|5) - for pitch relevancy, like this
https://osu.ppy.sh/ss/981445700:12:094 - to 00:18:285 - Might just be me, but I feel like there's a slight left hand bias due to all the movement being put them (lots of 1-3-2 type stuff). Might consider moving a bit of the 1/2 notes onto the right hand too to avoid having the left hand feel like it's doing most of the playing.
00:52:094 (52094|3,52094|0) - I'd make this [36] to match 00:51:618 (51618|2,51618|5) - for PR, and then just move 00:52:332 (52332|2) - to 1 or something to avoid a 1/2 stack with the jump preceding it.
00:58:285 (58285|4,58285|1,58285|5,58761|5,58761|4,58761|0) - This is really the only time you've used a triple/hand in the chart, and only used once more at 01:09:713 (69713|4,69713|0,69713|5,70189|5,70189|4,70189|1) - , so I would just reduce this to a jump to be consistent with the chord layering in the rest of the diff.
01:03:999 (63999|2,64237|3) - I'd suggest putting these in the same column for pitch relevancy tho
01:26:380 (86380|3,86856|1) - ^
Will wait for the spread issue to be fixed before modding the easy. Call me back when changes have been applied tho =w=)b