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Aigio Vono - Savanna (demo cut)

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Topic Starter
Sooslick
This beatmap was submitted using in-game submission on 11 мая 2023 г. at 21:53:59

Artist: Aigio Vono
Title: Savanna (demo cut)
Tags: House Trance Electronic Progressive
BPM: 125,99
Filesize: 1784kb
Play Time: 01:01
Difficulties Available:
  1. Hard (2,65 stars, 131 notes)
  2. Insane (3,35 stars, 140 notes)
  3. Normal (1,79 stars, 84 notes)
Download: Aigio Vono - Savanna (demo cut)
Information: Scores/Beatmap Listing
---------------
1 minute long demo of progressive house, composed by Aigio Vono (aka Igor Portnov). Sadly, composer lost his project files, so he will never finish it.
Thyicecreamman
General
  1. You have a bit of symmetry in you maps which isn't much of a problem since it doesn't seem to affect your spacing, but it does give it the feel of an older map.
  2. This song has rather difficult rhythm to follow so a lot of the comments I make will be about sticking to the rhythm.
Normal
  1. Overall it looks good, the spacing is consistent, and there aren't any glaring issues. I noticed a couple things that took me a while to understand rhythmically.
  2. The first is that you have sliders with half beats between them at 00:04:860 (2,3) 00:12:479 (2,3) 00:20:098 (2,3) 00:27:718 (2,3) 00:35:337 (2,3) 00:42:957 (2,3) 00:50:576 (2,3) and 00:58:196 (2,3). While they do seem to go with the song, it was confusing to me at first so I thought I would point that out.
  3. Another thing is the groups of three notes at 00:10:574 (2,3,4) 00:25:813 (2,3,4) and 00:44:862 (2,3,4). They don't seem to particularly go with the song, and while it seems simple, may confuse a new player.
Hard
  1. CS 5 and HP 7 seems a little high for a two star map.
  2. The sliders seem to be the main thing in this map. I would avoid trying to make symmetrical sliders, or ones that are perfectly vertical or horizontal, or are just abnormally shaped for whatever reason.
  3. 00:07:717 (1) This slider looks a little weird, it's symmetrical and I don't see how its shape fits the song.
  4. 00:22:956 (1) Oddly shaped slider.
  5. 00:24:861 (1,2) There are a few things I don't like about these sliders. Aside from being perfectly horizontal, which isn't really that bad, they overlap. A lot of people really don't like overlapping sliders because It makes it more difficult to see where you need to go. In addition, the player has to make a large jump, between the sliders, breaking the spacing that the map had so far. There wasn't anything I could hear in the song that let the player know this, either.
  6. 00:27:956 (3,1) More overlapping sliders.
  7. 00:35:575 (3,1) These notes are one and a half beats apart, but they're right next to each other, which I think is a little confusing.
  8. 00:47:719 (1) Oddly shaped slider.
  9. 00:48:671 (3) Oddly shaped slider.
Insane
  1. Make sure you're not overmapping. For example at 00:03:431 there's a slider that, while it's not difficult to follow, doesn't particularly go with the song. Same thing with the three notes at 00:04:622 and the other times you have those patterns in the map.
  2. CS 5 still seems a little high for this many stars, and HP 8 is high even for very high star maps.
  3. 00:11:527 (1,2,3) All of these notes overlap in some way, but they are not evenly spaced, so to me it seems confusing.
  4. 00:25:813 (5,6,7,1,2,3) Overlapping and not evenly spaced.
  5. 00:31:528 (1,2,3,4,1,2,3,4) This is a pretty hard section for a rather mellow part of the song.
  6. 00:34:385 (1,2,3,4,1) Overlapping and not evenly spaced.
  7. 00:36:290 (1,2,3,4,5,6,7) The jumps from 2 - 3 and 6 - 7 are not the same distance as the rest of the jumps.
  8. 00:45:338 (7,8) There isn't anything in the song suggesting a jump from 7 - 8.
  9. 00:50:100 (2) Oddly shaped slider.
  10. 00:55:338 (1,2,3) These notes kind of overlap.
Sorry about the formatting I'm still pretty new to this.
Hope I wasn't too harsh! :?
Lumario
Normal diff:

Did not find anything noteworthy, Sorry

Hard diff:

Add a circle in between 00:04:622 (2) - and 00:05:098 (3) - so it fits the song better
Same here add circles in between 00:06:526 (2) - 00:07:003 (3) - and 00:07:479 (4)

[You actually made this multiple times I think I know what you tried to do there but I think you should keep orientating the map after the same sounds in the music [otherwise you end up switching every few moments in between them which could be confusing]]

Insane diff:
00:03:431 (6) - Make this slider shorter [otherwise it kinda sounds weird]
Add another circle before this one 00:21:051 (1) - [otherwise there's a beat missing]
Same as above 00:27:242 (2)
Try to sync these combos up with the "foreground" of the song ( 00:31:528 (1) - 00:31:766 (2) - 00:32:004 (3) - 00:32:242 (4) - 00:32:480 (1) - 00:32:718 (2) - 00:32:956 (3) - 00:33:194 (4) ) I think it would fit better, than syncing it up with the "background" of it
Just an idea of mine: from this 00:53:433 (1) - point onwards I would make the map again follow the "foreground" of the music as the song is winding down, to have a more "relaxed" ending

I hope this is helping you to improve your map :3
Luma
Topic Starter
Sooslick
Thyicecreamman,
SPOILER
>This song has rather difficult rhythm to follow so a lot of the comments I make will be about sticking to the rhythm.
Fixed hitsounds on all diffs. This may improve readability of track's rhythm.


Normal
I didn't touch anything (exclude hitsounds - they improves the understanding of rhythm).


Hard
>CS 5 and HP 7 seems a little high for a two star map.
Reduced HP and AR. I Didn't touch the CS

>This slider looks a little weird, it's symmetrical and I don't see how its shape fits the song.
mmm fixed???

>Oddly shaped slider.
Fixed. All three times.

>Aside from being perfectly horizontal, which isn't really that bad, they overlap...
Fixed

>More overlapping sliders.
Particulary fixed.
???

>These notes are one and a half beats apart, but they're right next to each other, which I think is a little confusing.
New hitsounds bla-bla-bla
Also I added one note by analogy with patterns from beginning


Insane
>overmapping
>at 00:03:431 there's a slider
mmm... not fixed, but I changed a few beats

>Same thing with the three notes at 00:04:622
All's okay

>CS 5 still seems a little high for this many stars, and HP 8 is high even for very high star maps
mmm,,, I Didn't touch this parameters, but I changed AR )))

>All of these notes overlap in some way, but they are not evenly spaced, so to me it seems confusing.
Spacing fixed

>Overlapping and not evenly spaced.
Fixed. Twice

>This is a pretty hard section for a rather mellow part of the song.
All's okay

>The jumps from 2 - 3 and 6 - 7 are not the same distance as the rest of the jumps.
3 pixels. Okay. Okaay. Fixed )))

>There isn't anything in the song suggesting a jump from 7 - 8.
Reduced (= fixed???)

>Oddly shaped slider.
Fixed

>These notes kind of overlap.
I fix it at last bar before spinner. Now all's okay



Luma,
SPOILER
Hard
>Add a circle in between 00:04:622 (2) - and 00:05:098 (3) - so it fits the song better
I added hitsounds. This may improve readability of track's rhythm without adding extra notes


Insane
>Make this slider shorter
Ok!

>Add another circle before this one 00:21:051 (1) - [otherwise there's a beat missing]
Ok!
Also i added this note earlier in similar pattern...


>Same as above 00:27:242 (2)
...but not here

>Try to sync these combos up with the "foreground" of the song...
I didn't understand it (((

>Just an idea of mine...
It would be possible with beginning of drums. Unfortunately, track was end.
Buuut it's looks good.
makisokk
Привет, это щит мод от меня
[Hard]
  • 00:02:004 (1,2,3,4) - Сделай больше спейсинг, так кажется что они стоят 3/4 друг к другу
    00:05:100 (3) - ^
    00:08:671 (4) - Считаю этот слайдер нужно сделать округленным
    00:10:100 (2) - ^
    00:14:148 (2,3,4,5) - Слишком большой спейсинг с по сравнению с 00:10:576 (3,4,5,6) -
    00:19:862 (2) - Сделать спэйсинг побольше, как тут 00:18:910 (4) -
    00:23:434 (2,3) - Нажми ctrl+shift+R И закрути на минус 18 градусов
    00:24:386 (5) - Тогда тут получается овералп, сделай этот слайдер дальше
    00:26:767 (1) - Сделай такой же спейсинг как и тут 00:25:815 (3,4,5,6) -
    00:27:720 (2) - Ноту передвинь на x367 y80
    00:28:672 (1) - Думаю лучше отодвинуть влево
    00:29:387 (2,3,4,5,6) - Про спейсинг я тебе уже говорил
    00:35:101 (2,3,4) - Тут довольно сложный момент, я бы поставил между ними ноты, а то так при первой игре кажется что нужно нажимать на этом тике 00:35:339 (3) - , а там нету ноты= мисс
    00:35:339 (3,4) - Воу воу полечге с спейсингом, 00:35:815 (5) - и тут ноту пропустил
    00:41:054 (3,4,5,6) - ^
    00:44:387 (2,3,4,5,6,7) - ^
    00:50:578 (3,5) - Пропускаешь ноты
    00:52:245 (2,3,4,5,6) - Тут уже сделанно получше, но все же нужно уменьшить спэйс
[Insane]
  • Предлагаю назвать light Insane
    00:03:433 (6) - WHY?
    00:13:433 (1,2,3,4,5,6,7) - Вот тут уже перебор с спэйсом
    00:18:672 (6) - 2 WHY?
    00:20:815 (6,1) - Стак ровнее
    00:27:720 (3) - Вместо этого просто 2 ноты на белый и красный тик
    00:34:387 (1,2,3,4) - очень странное решение, ремап в со спэйсингом
    00:38:673 (2) - Так же 2 ноты
Ладно, помог чем смог, удачи с картой
Topic Starter
Sooslick
makisokk,

> 00:02:004 (1,2,3,4) - Сделай больше спейсинг, так кажется что они стоят 3/4 друг к другу
> 00:05:100 (3) - ^
ok

> 00:08:671 (4) - Считаю этот слайдер нужно сделать округленным
> 00:10:100 (2) - ^
а тут не ok

> 00:14:148 (2,3,4,5) - Слишком большой спейсинг с по сравнению с 00:10:576 (3,4,5,6) -
ok

> 00:19:862 (2) - Сделать спэйсинг побольше, как тут 00:18:910 (4) -
не очень понял, но что-то поправил

> 00:23:434 (2,3) - Нажми ctrl+shift+R И закрути на минус 18 градусов
не понравился результат, переделал вручную. ok

> 00:24:386 (5) - Тогда тут получается овералп, сделай этот слайдер дальше
т.к. переделал вручную, оверлапа не было

> 00:26:767 (1) - Сделай такой же спейсинг как и тут 00:25:815 (3,4,5,6) -
вроде ok и пофиксил, но уже не помню, что там было

> 00:27:720 (2) - Ноту передвинь на x367 y80
тут мне нужен скачок в 1.5х, поэтому я просто подвинул ноту вверх

> 00:28:672 (1) - Думаю лучше отодвинуть влево
ok

> 00:29:387 (2,3,4,5,6) - Про спейсинг я тебе уже говорил
ok

> 00:35:101 (2,3,4) - Тут довольно сложный момент, я бы поставил между ними ноты, а то так при первой игре кажется что нужно нажимать на этом тике 00:35:339 (3) - , а там нету ноты= мисс
ритмический рисунок повторяется, в первой половине таких моментов было аж два

> 00:35:339 (3,4) - Воу воу полечге с спейсингом, 00:35:815 (5) - и тут ноту пропустил
со спейсингом была бы бяда, если бы вставил ноту. Так тут все ok

> 00:41:054 (3,4,5,6) - ^
пофиксил безумную ноту 5, остальное оставил как есть (музыка затухает, расстояние наращивается)

> 00:44:387 (2,3,4,5,6,7) - ^
ok

> 00:50:578 (3,5) - Пропускаешь ноты
пропускаю умышленно. В музыке режут частоты -> не слышно последнего бита -> нет и последней ноты

> 00:52:245 (2,3,4,5,6) - Тут уже сделанно получше, но все же нужно уменьшить спэйс
оставил как есть (музыка затухает, расстояние наращивается)
немного выровнял спейсинг




> 00:03:433 (6) - WHY?
сам хз. Если еще раз кто-нибудь про это место спросит - сменю, пока не имею ни малейшего понятия, чем

> 00:13:433 (1,2,3,4,5,6,7) - Вот тут уже перебор с спэйсом
Тут все нормально (1.6х), включая скачок на триплет (2.0х)

> 00:18:672 (6) - 2 WHY?
Повторяется лейтмотив - повторяется и ритмический рисунок

> 00:20:815 (6,1) - Стак ровнее
ok

> 00:27:720 (3) - Вместо этого просто 2 ноты на белый и красный тик
ok
Исправил по-другому: привел в соответствие с ритмическим рисунком 15 секунд назад


> 00:34:387 (1,2,3,4) - очень странное решение, ремап в со спэйсингом
ok

> 00:38:673 (2) - Так же 2 ноты
ok

> Предлагаю назвать light Insane
Я пытался... Скажем так, заинсанить эту карту, но в итоге ограничился стремными экспериментами с лютыми скачками.
Теперь я не могу пройти свою карту сам :D
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