forum

EGOIST - The Everlasting Guilty Crown

posted
Total Posts
30
Topic Starter
Xinying
This beatmap was submitted using in-game submission on Sunday, 12 March 2017 at 1:37:29 PM

Artist: EGOIST
Title: The Everlasting Guilty Crown
Source: ギルティクラウン
Tags: chelly ryo supercell opening full Chocox
BPM: 172
Filesize: 21127kb
Play Time: 05:17
Difficulties Available:
  1. Desire (4.56 stars, 1072 notes)
Download: EGOIST - The Everlasting Guilty Crown
Information: Scores/Beatmap Listing
---------------



Even if everyone calls you a liar,
even if you hate yourself,
I'll be by your side.
tatemae
yo from my qe
LOL Monstata's triangle click
▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼

▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼

▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► Sorry I dropped my bag of Chocox maps ▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼

▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼

▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►

00:00:661 (1,2) - a 1/2 slider instead since it fits the vocals and instruments a lot better
00:03:451 (1,2) - ^
00:41:649 (3,4,5,6,7) - cntrl+g ?
00:47:230 (3,4,5,6,7,1,2) - floret :3
00:52:463 (1,5) - stack, you staсked earlier.
01:42:695 (6,3) - bad overlap imo
02:15:835 (1,1,1,1,1,1,2) - Unnecessary NC
02:29:265 (1) - ^
03:50:893 (4) - nc
03:53:684 (4) - ^
04:17:405 (2,3,4) - Illuminati:on
05:13:385 (3) - nc
Good luck, lol.
Topic Starter
Xinying
SherryCherry

SherryCherry wrote:

yo from my qe
LOL Monstata's triangle click
▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼

▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼

▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► Sorry I dropped my bag of Chocox maps ▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼

▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼

▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►

00:00:661 (1,2) - a 1/2 slider instead since it fits the vocals and instruments a lot better I think it fits the vocals well.
00:03:451 (1,2) - ^ ^
00:41:649 (3,4,5,6,7) - cntrl+g ? It plays fine now imo.
00:47:230 (3,4,5,6,7,1,2) - floret :3
00:52:463 (1,5) - stack, you staсked earlier. 00:52:463 (1) - is stack to 00:50:893 (1) - , if you want me to stack 00:53:509 (5) - on the tail of that it will be an uneven hexagon.
01:42:695 (6,3) - bad overlap imo I think it is okay, might be wrong, need confirmation because imo it is ok.
02:15:835 (1,1,1,1,1,1,2) - Unnecessary NC I use the NCs for combo colour effect.
02:29:265 (1) - ^ I use the repeated NC's to emphasise the violin in the background.
03:50:893 (4) - nc Previously I NC'ed every bar, but for this part it is slow so I NC'ed every vocal line.
03:53:684 (4) - ^ ^
04:17:405 (2,3,4) - Illuminati:on :P

05:13:385 (3) - nc Oooo I missed this, NC'ed!
Good luck, lol. Lol thank you xd

Thanks for modding :3
iYiyo
Hey! here's the m4m we agreed in-game :)

*Before starting, I don't know what happened but maybe u updated or the NC swaped somehow, but there're some points I mention about NC that are just wrong, my bad, but i'm too lazy to recheck all of them and change them.


  • [General]
  1. Not an issue but you could try to use another BG since it's the same from captin1 mapset.
  2. The hitsounding from 00:28:567 - is a little bit crowded of claps. I highly suggest you to add claps in the 2 & 4 white ticks. Try it! :)
  3. nice piano hitsounds c:

    [Desire]
  4. 00:01:881 (2,3) - blanket with the same distance u did 00:01:358 (1,2) - here.
  5. 00:06:242 (1,3) - blanket better.
  6. 00:07:637 (5) - Add NC there and del 00:08:335 (1) - this? also for the next sections.
  7. 00:07:637 (5,6) - For this part you could make this into a mini jump to emphasize de music and this beat 00:07:812 -
  8. 00:13:393 (6) - From the previous but you weren't doing a slider for this, so I recommend you to make this a circle or make the previous sections also a sliders. This also repeat a few more times.
  9. 00:22:899 (4,1) - blanket better.
  10. 00:39:033 (1,2,3) - maybe try to do this a a reverse arrow just like the previous ones. I kinda feel this section 00:39:294 (2,3) - a bit weird since I don't hear a triplet here.
  11. 00:49:498 (1,1,1,1) - This part is a bit weird imo, because the SV change is too slow, you're going from 0,7 to 0,8 then 0,9 to 1,0. In-game you cannot see a clearly difference, so I suggest you 1) to increase it in x0,2 per change 2) 00:49:498 (1,1) - make those & 00:50:195 (1,1) - those have the same SV but with more difference between them or 3) not change the SV for any slider since the music is not that strong and the vocals are more intuitive to follow.
  12. 00:52:463 (1,5) - stack?
  13. 01:00:661 (1,2,3) - since here you're using the same distance, I recommend you to do the same for 01:01:183 (4,5,6,7) - this and therefore stack 5 where the 2 is.
  14. 01:07:637 (1,2,3) - here you use some big DS but then you suddenly make 01:09:033 (1,2) - this low spaced transition, so i recommend you to add more distance between those.
  15. 01:11:823 (1) - Just my opinion, but you could make a slow slider from 01:11:823 - to 01:12:434 - & then add a new slider with x1,2 or so 01:12:521 - here. Would fit better imo.
  16. 01:13:219 - for the next 2 kiais you don't use green in the combo colours, so I suggest you to not use it here either.
  17. 01:20:719 (4,5) - maybe rearrange the pattern a bit and make this a triplet?
  18. 01:26:126 (2) - if you start this with a circle and then a slider would fit better imo.
  19. 01:51:416 (3,4) - maybe try this with a slider? just like what you did 01:48:626 (3) - here.
  20. 01:55:777 (3) - why NC?
  21. Since the previous stream was purple, maybe swap 01:58:219 (1,1) - the NC from those, so it's not confusing going from light purple to light blue~
  22. 02:09:033 (1) - make into 1/2 slider + circle?
  23. 02:11:649 (1,1,1,1,1,1) - All this section seem to have inconsistence in NC, since it goes from dark grey to red and then suddenly purple? Maybe try to alternate dark grey & red, or just pure dark grey.
  24. 02:20:195 (1) - why green NC for this section? Do the same NC colours you did 00:28:567 - here instead.
  25. 03:08:684 (4,5) - stack?
  26. 03:38:161 (1) - maybe it would fit better if you make this to start with a circle and then a slider/sliderreverse or whatever. the same goes for the next ones~
  27. 04:26:126 (1) - make this SV change higher? I mean it would give a lot more emphasis. maybe try with x1,4~x1,5. it would fit great imo.
  28. 04:53:684 (1,1) - why single circles? maybe making them 1/2 slider would be better.
  29. 05:10:642 (2) - since you're changing the bpm u should add a NC here too.

Okay, that's all from me! Hope it helped :) Good luck!
Topic Starter
Xinying
iYiyo

iYiyo wrote:

Hey! here's the m4m we agreed in-game :)

*Before starting, I don't know what happened but maybe u updated or the NC swaped somehow, but there're some points I mention about NC that are just wrong, my bad, but i'm too lazy to recheck all of them and change them. Hmm it's okay I'll take note.


  • [General]
  1. Not an issue but you could try to use another BG since it's the same from captin1 mapset. Yes, I'll let Del - the person who might SB my map decide on the BG, thanks for pointing that out :>.
  2. The hitsounding from 00:28:567 - is a little bit crowded of claps. I highly suggest you to add claps in the 2 & 4 white ticks. Try it! :) I think it is already added?
  3. nice piano hitsounds c: Thank you c:

    [Desire]
  4. 00:01:881 (2,3) - blanket with the same distance u did 00:01:358 (1,2) - here. Fixed!
  5. 00:06:242 (1,3) - blanket better. Fixed!
  6. 00:07:637 (5) - Add NC there and del 00:08:335 (1) - this? also for the next sections. I think my NCs are fine like these. They change when the melody change. No fix for now.
  7. 00:07:637 (5,6) - For this part you could make this into a mini jump to emphasize de music and this beat 00:07:812 - It plays fine for now imo, no fix.
  8. 00:13:393 (6) - From the previous but you weren't doing a slider for this, so I recommend you to make this a circle or make the previous sections also a sliders. This also repeat a few more times. I think it is better to have a variety of rhythm because it might be very boring with just circles. No fix.
  9. 00:22:899 (4,1) - blanket better. Should be better.
  10. 00:39:033 (1,2,3) - maybe try to do this a a reverse arrow just like the previous ones. I kinda feel this section 00:39:294 (2,3) - a bit weird since I don't hear a triplet here. I think it is fine. It follows a sound - maybe piano? - and I think it is fine.
  11. 00:49:498 (1,1,1,1) - This part is a bit weird imo, because the SV change is too slow, you're going from 0,7 to 0,8 then 0,9 to 1,0. In-game you cannot see a clearly difference, so I suggest you 1) to increase it in x0,2 per change 2) 00:49:498 (1,1) - make those & 00:50:195 (1,1) - those have the same SV but with more difference between them or 3) not change the SV for any slider since the music is not that strong and the vocals are more intuitive to follow. Isn't that how the music is getting more intensed? I feel that it is the right speed for all 4 sliders as the music get more to the climax.
  12. 00:52:463 (1,5) - stack? I didn't stack it because if I do 00:52:463 (1,2,3,4,5,1,2,3) - will be a distorted hexagon.
  13. 01:00:661 (1,2,3) - since here you're using the same distance, I recommend you to do the same for 01:01:183 (4,5,6,7) - this and therefore stack 5 where the 2 is. I like the flow now + I don't understand why stack 5 to 2, it breaks the flow and gives an unnecessary jump.
  14. 01:07:637 (1,2,3) - here you use some big DS but then you suddenly make 01:09:033 (1,2) - this low spaced transition, so i recommend you to add more distance between those. Stuck between a rock and a hard place. I have no idea how I can change this pattern, I will reconsider it when someone gives me a more suitable pattern.
  15. 01:11:823 (1) - Just my opinion, but you could make a slow slider from 01:11:823 - to 01:12:434 - & then add a new slider with x1,2 or so 01:12:521 - here. Would fit better imo. I like slider arts D:
  16. 01:13:219 - for the next 2 kiais you don't use green in the combo colours, so I suggest you to not use it here either. I did.
  17. 01:20:719 (4,5) - maybe rearrange the pattern a bit and make this a triplet? Sorry, I don't hear a triplet here.
  18. 01:26:126 (2) - if you start this with a circle and then a slider would fit better imo. Well, actually I'm following the melody in the background instead of the vocal. Sorry :p
  19. 01:51:416 (3,4) - maybe try this with a slider? just like what you did 01:48:626 (3) - here. 01:48:626 (3) - For this slider there is a sound in the song to follow but for these two notes 01:51:416 (3,4) - it isn't the same sound, hence I'd prefer using circles here.
  20. 01:55:777 (3) - why NC? Aesthetic purposes. If it's unrankable I'll change it. If not, keep.
  21. Since the previous stream was purple, maybe swap 01:58:219 (1,1) - the NC from those, so it's not confusing going from light purple to light blue~ Probably the NC issue you were talking about earlier? No fix.
  22. 02:09:033 (1) - make into 1/2 slider + circle? 02:09:207 - There really isn't a sound here for me to follow, so if I do that I might be overmapping.
  23. 02:11:649 (1,1,1,1,1,1) - All this section seem to have inconsistence in NC, since it goes from dark grey to red and then suddenly purple? Maybe try to alternate dark grey & red, or just pure dark grey. I already fixed this earlier. Well not fixed but it is already this from the start :p
  24. 02:20:195 (1) - why green NC for this section? Do the same NC colours you did 00:28:567 - here instead. -
  25. 03:08:684 (4,5) - stack? If I stacked those notes, the hexagon will be distorted.
  26. 03:38:161 (1) - maybe it would fit better if you make this to start with a circle and then a slider/sliderreverse or whatever. the same goes for the next ones~ No change for now, this part of the song is super calm - and sad - and it serves as a 'break' to the players, so sliders are easier as it doersn't ruin their accuracy or combo.
  27. 04:26:126 (1) - make this SV change higher? I mean it would give a lot more emphasis. maybe try with x1,4~x1,5. it would fit great imo. This part of the song is reaching it's climax, and to put the SV at 1.5 is overkill.
  28. 04:53:684 (1,1) - why single circles? maybe making them 1/2 slider would be better. I'm emphasising the climax of the song.
  29. 05:10:642 (2) - since you're changing the bpm u should add a NC here too. I think it is fine, it really isn't a huge NC change and no point repeating NCs there. :p

Okay, that's all from me! Hope it helped :) Good luck! Thank you!

Thank you for your mod! Thank you really much!!! Even though, I declined a lot... haiz.. ;_;
Lokidoki
Sorry, this map is just too good to mod from my perspective,
So take my kudosu~
Topic Starter
Xinying

Lokidoki wrote:

Sorry, this map is just too good to mod from my perspective,
So take my kudosu~
Thanks for your star and support c:
PhantomHunt3r
NM from my queue, i see you stumbled apon one of my favorite songs <3 hope this helps

Desire
02:51:940 (4,5,1,2,3,4,5,6) - great jump section material (wouldnt recomend changing it though)
03:54:207 (6,1) - maybe blanket these 2
05:17:642 (1) - matbe add a slider from here to 05:22:195 -

this map is to good for my modding skillz, take 15 stars :3
Topic Starter
Xinying

PhantomHunt3r wrote:

NM from my queue, i see you stumbled apon one of my favorite songs <3 hope this helps

Desire
02:51:940 (4,5,1,2,3,4,5,6) - great jump section material (wouldnt recomend changing it though) I placed 02:53:335 (7) - on top of 02:52:463 (2) - cause I felt it plays better.
03:54:207 (6,1) - maybe blanket these 2 Fixed!
05:17:642 (1) - matbe add a slider from here to 05:22:195 - Slider art-style you mean? Hmm actually it sounds like a good idea to remove that spinner and add one slider art there. However, I think I'll do it only if the SB supports the slider, or whenever I can think of a lovely shape to put there. Thanks for the advice C:

this map is to good for my modding skillz, take 15 stars :3 Wow... Thank you so much for the stars D: , I will try to look for a BN if possible to further improve the map... and hopefully rank it in time to come :D
nanda2009
Hi from M4M

Really good map lol, it's been so long that I saw 5 min map without being an expert diff

  1. normal-sliderslide14 is not used at all.
  2. I'm not good at it, but I notice that some of this piano hitsounds are a bit delayed, from RC

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
    I'm sure normal-hitwhistle10.wav and normal-hitwhistle5.wav are delayed, but I'm not that sure, you should check other hitsounds as well!
  3. 00:49:847 (1) - Slider end unsnapped
  4. 02:06:765 (4) - offscreen, maybe you can stack it to 2 and make it blanket towards 5?
  5. 01:11:823 (1) - God that looks ugly, if you want to make a slider art, you can do something with wiggles on slider instead of this, you can do better like 03:03:451 (1)
  6. 01:13:567 (2,3,4) - Tbh it'll play better if this moves outwards the center like 1. So you can do this http://imgur.com/AFzbWx7 looks nice doesnt it?
  7. 05:10:570 - after this section, the timing seems off, you might want to check again
  8. 05:10:428 (1) - sliderend supposed to be at 05:10:570, in fact, maybe you can just change it to a circle at 05:10:570 instead.
Sorry for the short mod, you can further improve the map of course but this pretty good, really fun to play. I'm a bit dissapointed that you only put piano hitsounds at refrain, there are some places that are good like 04:03:800 - 04:24:207.

GL
Topic Starter
Xinying
nanda2009

nanda2009 wrote:

Hi from M4M

Really good map lol, it's been so long that I saw 5 min map without being an expert diff

  1. normal-sliderslide14 is not used at all. Deleted.
  2. I'm not good at it, but I notice that some of this piano hitsounds are a bit delayed, from RC They don't feel delayed to me, but I'll ask someone good at hitsound to double check :3

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
    I'm sure normal-hitwhistle10.wav and normal-hitwhistle5.wav are delayed, but I'm not that sure, you should check other hitsounds as well!
  3. 00:49:847 (1) - Slider end unsnapped Opps totally missed that, nice catch though!
  4. 02:06:765 (4) - offscreen, maybe you can stack it to 2 and make it blanket towards 5? I shifted the whole section up - keeping the blanket as original - and fixed some placements thereafter.
  5. 01:11:823 (1) - God that looks ugly, if you want to make a slider art, you can do something with wiggles on slider instead of this, you can do better like 03:03:451 (1) No, the point of this slider art is it changes flow when the vocal's pitch changes. Because it's nice and the primary aim is that, no change at all.
  6. 01:13:567 (2,3,4) - Tbh it'll play better if this moves outwards the center like 1. So you can do this http://imgur.com/AFzbWx7 looks nice doesnt it? Nope. I can't really confirm, but personally I want to all to be 3 of those sliders to be facing towards the middle - because that was somehow my natural instinct to map that part. The flow is generally ok too, so no change.
  7. 05:10:570 - after this section, the timing seems off, you might want to check again Good catch. That means the timing for the ranked version is wrong, because I stole the timing points there D: Personally I'm not blessed with timing abilities, so I'll ask a good timer to check it :P Thanks for pointing that out
  8. 05:10:428 (1) - sliderend supposed to be at 05:10:570, in fact, maybe you can just change it to a circle at 05:10:570 instead. Nope, I playback'ed it a few times and it's suppose to end at the point it is now. However, I changed 05:11:817 (5) - to a 1/8 snap because it is the right snap but not sure if it affects playability - atleast it doesn't affect mine.
Sorry for the short mod, you can further improve the map of course but this pretty good, really fun to play. I'm a bit dissapointed that you only put piano hitsounds at refrain, there are some places that are good like 04:03:800 - 04:24:207. Actually I want to hitsound that part too, but I can't transcrip the whole song myself. And furthermore, nobody has uploaded the full version of this song on youtube or anywhere else. And yes, the chords in the kiai are all improvised by myself. I hope it sounds good now, I'm open to hitsound suggestions!

GL

Thanks for your mod :D
1Computer
Here's your m4m!

SPOILER

General

  1. Woah this is beautifully mapped.

Mod

  1. 00:06:242 (1,3) - Blanket.
  2. 00:22:637 (3,1) - Blanket.
  3. 00:36:940 (3,1) - Blanket D:
  4. 00:39:730 (1) - If you move this up a bit it would look better imo.
  5. 01:18:451 (6) - Angle this upwards so it goes with the direction of 5 to 6.
  6. 01:25:602 (5,2) - Fix the stack on those two, it's a little off.
  7. 01:49:847 (3,5) - I think blanketing the three sliders would make it look nicer.
  8. 02:14:440 - Are all of these NCs necessary?
  9. 02:47:230 (4,1) - I feel that there's an opportunity for a blanket but I'm not sure how without messing up the next notes.
  10. 02:50:893 (1) - Curve this upwards, I think it would look nice.
  11. 02:53:335 (7) - Perhaps move the red point to the center?
  12. 03:03:451 (1) - Should put the 3rd red point right on the tick.
  13. 03:13:742 (4,7) - Blanket.
  14. 03:17:754 (2,3) - Blanket pls.
  15. 04:56:474 (1,4) - This one too, blanket.

Sorry that I can't say much more, it's very well mapped :D
Topic Starter
Xinying

1Computer wrote:

Here's your m4m!

SPOILER

General

  1. Woah this is beautifully mapped. Thank you C:

Mod

  1. 00:06:242 (1,3) - Blanket. Fixed
  2. 00:22:637 (3,1) - Blanket. Fixed
  3. 00:36:940 (3,1) - Blanket D: Fixed
  4. 00:39:730 (1) - If you move this up a bit it would look better imo. I get what you mean, the flow should be better now. Fixed!
  5. 01:18:451 (6) - Angle this upwards so it goes with the direction of 5 to 6. I don't understand what you mean. Right now the linear flow seems fine to play, so I'll keep it.
  6. 01:25:602 (5,2) - Fix the stack on those two, it's a little off. Lol ok fixed.
  7. 01:49:847 (3,5) - I think blanketing the three sliders would make it look nicer. If I do, I ruined the whole hexagon pattern. However, I tweeked it abit, and stack 01:50:719 (1) - on 01:52:463 (2) .
  8. 02:14:440 - Are all of these NCs necessary? Yes, they are for the combo colour effect, and eventually I think SB effect too.
  9. 02:47:230 (4,1) - I feel that there's an opportunity for a blanket but I'm not sure how without messing up the next notes. Nah, I'll keep the hexagon. That blanket isn't important.
  10. 02:50:893 (1) - Curve this upwards, I think it would look nice. Nope. However, that stream caught my attention and eventually I decided to curve that stream more.
  11. 02:53:335 (7) - Perhaps move the red point to the center? I made it flow well to 02:53:684 (1) , so technically fixed.
  12. 03:03:451 (1) - Should put the 3rd red point right on the tick. Huh?
  13. 03:13:742 (4,7) - Blanket. Fixed
  14. 03:17:754 (2,3) - Blanket pls. Fixed
  15. 04:56:474 (1,4) - This one too, blanket. Fixed

Sorry that I can't say much more, it's very well mapped :D
Thanks for your mod C:
Luel Roseline



I can't find any problem...
[ThE DiFF]
00:17:056 (3,4) - Ctrl + G (Not bad for play)
Topic Starter
Xinying
S A V E R Y

S A V E R Y wrote:




I can't find any problem...
[ThE DiFF]
00:17:056 (3,4) - Ctrl + G (Not bad for play) I like the flow now, as there's a jump here 00:17:230 (4,1) - which emphasises the beat. Sorry but... no fix ;w;

Thanks for your mod C:
Wishkey
Heyo!

small mod since I saw this on pending and its egoist

Desire
  1. 00:07:288 (4) - 1.3ds
  2. 00:16:881 (2,3) - whistles for the bass like 00:19:672 (2,3) - or just remove them from 00:19:672 (2,3) - since theyre weaker then the others?
  3. 01:01:533 (6) - could stack this with the end of 00:59:788 (3) - and place it in your grid while keeping the flow similar, since its one of the few combos that isn't grid placed in the map
  4. 01:20:370 (2,5) - would avoid this overlap since its kinda out of place with how clean the rest of the kiai is, maybe use 1.8 and 2.1 ds instead of 1.7/2.0 or something to avoid it
  5. 01:54:381 (1) - could NC this if you want for a bit better readability for the change in direction for this pattern
  6. 01:57:870 (10) - finish (+whisle)
  7. 03:08:335 (3,4) - ayy fck it nazi stack a bit off
  8. 03:26:823 (3,4,1) -linear flow for that build down to (1) doesn't really make it stand out imo why not place it something like 108/356 so you have a sharper turn and it fits with the previous pattern
  9. 04:18:626 (5) - can put this bit more up left to make that V line for this combo
  10. 04:38:335 (1,2,3,4) - bit weird to make (4) instead of (1) the different shape when 2,3,4 all have the same piano and 1 is the odd one out, but plays fine tho
Really clean map, awesome piano tuning gl with ranked!
Topic Starter
Xinying
Wishkey

Wishkey wrote:

Heyo!

small mod since I saw this on pending and its egoist Egoist :3

Desire
  1. 00:07:288 (4) - 1.3ds I probably missed this as I blanket the previous slider, fixed now!
  2. 00:16:881 (2,3) - whistles for the bass like 00:19:672 (2,3) - or just remove them from 00:19:672 (2,3) - since theyre weaker then the others? Actually, there is a certain sound in the background that I'm hitsounding this whistle too, not sure if you meant that 'bass'. But the ones here 00:19:672 (2,3) - are more distinct than the ones here 00:16:881 (2,3) , so I skipped that. Furthermore, as I'm mapping to the melody, I skipped this beat 00:16:533 , so whistling just 00:16:881 (2) - will make the whole hitsound seem very awkward.
  3. 01:01:533 (6) - could stack this with the end of 00:59:788 (3) - and place it in your grid while keeping the flow similar, since its one of the few combos that isn't grid placed in the map I don't get your explanation, but I like the flow you suggests. There is a jump 01:01:533 (6,7) - to represent the high pitch melody. Thank you for pointing that out, and changed!
  4. 01:20:370 (2,5) - would avoid this overlap since its kinda out of place with how clean the rest of the kiai is, maybe use 1.8 and 2.1 ds instead of 1.7/2.0 or something to avoid it This one is a hard one. I tried various ways to change this pattern, because I noticed the ugly overlap too. One notable one is making 01:20:370 (2,3,4,5) - a square flow, but it will look very awkward. No change for now, but I would need suggestions to fix it in the future.
  5. 01:54:381 (1) - could NC this if you want for a bit better readability for the change in direction for this pattern Readability wise, I get your point, however suddenly shifting to NC in the middle of 2 crotchet beats would seem very weird and inconsistent. I'd prefer keeping the NCs consistent for now. No fix.
  6. 01:57:870 (10) - finish (+whisle) Oh wow I totally missed that, fixed and thank you for pointing that out!
  7. 03:08:335 (3,4) - ayy fck it nazi stack a bit off I'm not really sure what you meant. Assuming you meant this 03:09:905 (5) - , well I want to keep the hexagon pattern, and if I stack it to the slider end, it would be distorted.
  8. 03:26:823 (3,4,1) -linear flow for that build down to (1) doesn't really make it stand out imo why not place it something like 108/356 so you have a sharper turn and it fits with the previous pattern True. I played around with the rotation function and I made a new pattern. Hope it's better. C:
  9. 04:18:626 (5) - can put this bit more up left to make that V line for this combo I don't really see the 'V line', but I shifted it up as I find the jump suits the piano.
  10. 04:38:335 (1,2,3,4) - bit weird to make (4) instead of (1) the different shape when 2,3,4 all have the same piano and 1 is the odd one out, but plays fine tho Didn't thought for the odd one out shape before, but I think it is fine like you said, so no change for now.
Really clean map, awesome piano tuning gl with ranked! Thank you for checking this map C:

Thank you for the mod!! C:
_IxApplePie_
M4M from ur queue! :D
Since your map is already so nice *_* these are just some suggestions to make it better!

Desire


  1. 00:06:242 (1,3) - blanket it so it looks nicer
  2. 00:07:288 (4,5,6) - how about making this into a triangle shape with the slider end? would look much better
  3. 00:58:044 (1,2) - eee why these two smaller distance than 00:56:998 (4,5,6) - ?
  4. 01:10:777 (2) - maybe put this at x : 256 l y : 76 for more equal distance between 01:10:428 (1,1) - as you know, the beats are all 1/4? No reason to put it much further/nearer
  5. 01:35:370 (6) - would be much better if these were clickable >_<!!
  6. 01:47:579 (5,1,2,3) - using it on red tick is quite weird imo, as your white tick has the sounds (hs) and it's most encourage to be clickable on the sounding part...
  7. 02:11:649 (1) - idk why this is here... cause you didn't map the music here at the front of this kickslider from 02:10:777 till 02:11:474 so this is quite uncatch-able, and it's weirder since you used the kickslider a lot from this point onwards
  8. 02:39:033 (3,4) - not going to make these clickable? The sound is really tempting to click on
  9. 05:07:986 (2,1) - why are these two so close tgt? ._.
  10. Okay so now let's get on with the blankets (B) ok. :P Some are nazi so beware!
  11. 00:12:347 (3,4) - B
  12. 00:29:963 (1,3) - B
  13. 00:31:881 (3,1) - B
  14. 00:37:637 (1) - B the reverse arrow there
  15. 00:45:486 (2,4) - B
  16. 01:25:427 (4,1) - B
  17. 01:36:591 (4,6) - B
  18. 01:39:905 (6,1) - B
  19. I'm just gonna stop here about the blankets xP

Really reaaaly nice map!
Shooting a star onto this! SB was bae too!! <3

Good luck! :) Looking forward for this. :P
Topic Starter
Xinying
_IxApplePie_

_IxApplePie_ wrote:

M4M from ur queue! :D
Since your map is already so nice *_* these are just some suggestions to make it better!

Desire


  1. 00:06:242 (1,3) - blanket it so it looks nicer I think it is already blanket, but I shifted it and it should be better.
  2. 00:07:288 (4,5,6) - how about making this into a triangle shape with the slider end? would look much better I had to shift the whole first portion to make this. It wasn't a triangle with the slider end because I had to blanket the first slider you told me to, but now it should be fixed.
  3. 00:58:044 (1,2) - eee why these two smaller distance than 00:56:998 (4,5,6) - ? I originally wanted to stack 00:58:393 (2) - on 00:55:428 (3) , but now it is higher DS. C:
  4. 01:10:777 (2) - maybe put this at x : 256 l y : 76 for more equal distance between 01:10:428 (1,1) - as you know, the beats are all 1/4? No reason to put it much further/nearer Okay!
  5. 01:35:370 (6) - would be much better if these were clickable >_<!! Actually I think a kickslider works here, it was the first thing I thought of when mapping this part. No fix for now.
  6. 01:47:579 (5,1,2,3) - using it on red tick is quite weird imo, as your white tick has the sounds (hs) and it's most encourage to be clickable on the sounding part... I understand your point of view, I felt it too, but I wanted to map to the melody in the background.
  7. 02:11:649 (1) - idk why this is here... cause you didn't map the music here at the front of this kickslider from 02:10:777 till 02:11:474 so this is quite uncatch-able, and it's weirder since you used the kickslider a lot from this point onwards They were really soft drums from 02:10:777 , so I decided to skip them. However at 02:11:649 (1) , the drum sound was so distinct that I think a kickslider would work here. The repeated usage of kicksliders is to emphasise the effect of switching the combo colors from the 'black and white' theme back to color again. It is consistently only mapped to drums, and is red until 02:17:230 (1) - because they are all in the same bar.
  8. 02:39:033 (3,4) - not going to make these clickable? The sound is really tempting to click on Well I wanted to now that I think of it, but I kinda stuck at how I can go about doing it. Oh well, I'll try to think about it - which will probably take me a few days - but for now I'll keep it.
  9. 05:07:986 (2,1) - why are these two so close tgt? ._. It is a direct copy paste from the first 2 rebound sliders. Cx
  10. Okay so now let's get on with the blankets (B) ok. :P Some are nazi so beware!
  11. 00:12:347 (3,4) - B Fixed.
  12. 00:29:963 (1,3) - B Fixed.
  13. 00:31:881 (3,1) - B Fixed.
  14. 00:37:637 (1) - B the reverse arrow there Fixed.
  15. 00:45:486 (2,4) - B Fixed.
  16. 01:25:427 (4,1) - B Fixed.
  17. 01:36:591 (4,6) - B Fixed.
  18. 01:39:905 (6,1) - B Fixed.
  19. I'm just gonna stop here about the blankets xP Oh well, I must say I wasn't focusing so much on blanket, but thank you for pointing them out. I think it is enough like they are. I'm sure most are not 'perfected' blankets, but I'm satisfied with it.

Really reaaaly nice map!
Shooting a star onto this! SB was bae too!! <3 Thank you C:

Good luck! :) Looking forward for this. :P

Thank you for modding and you star! C:
O-Moei
Hello !, 💑 M4M from your Queue. I hope I'm helpful !



✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !

General :
Can reduce the Filesize ?

Desire :
✨ 00:18:800 (5,6,1,2) - Won't you make (1,2) at least stacked with (5,6) ? Doesn't feels solid with patterns before imo
✨ 00:32:579 (5) - NC, and remove NC here 00:32:754 (1) - (The rhythm changed there)
✨ 00:57:695 (6) - NC, and remove NC here 00:58:044 (1) - ^
✨ 01:03:277 (5) - NC, and remove NC here 01:03:626 (1) - ^ then remove 01:04:672 (1) - NC and start NC 01:04:847 (3) - . Don't forget to arrange the combo colors :)
✨ 01:10:777 (2) - A little change, but how about position x:246 y:84 ?
✨ 01:48:626 (3) - The slidertail has a sound. Better make it clickable
✨ 02:17:230 (1,1,1) - Whoa, cool !. But I prefer making the slider like these before same as here now to create variety. If you agree, 02:14:440 (1) - is purple and 02:15:835 (1) - is green
💧 03:56:474 (1) - Why NC this Clap Note ? meanwhile you didn't do the same as before here03:50:893 (4,4) -
✨ 05:06:067 (1) - Remove NC, and start NC here 05:06:242 (3) -

Awesome map, Chocox ! XD/. Good luck ! :)

My ultra acc on first try lol
show more
Please sign in to reply.

New reply