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OxT (Masayoshi Oishi x Tom-H@ck) - Clattanoia

posted
Total Posts
14
Topic Starter
pacsu
This beatmap was submitted using in-game submission on dimanche 23 avril 2017 at 22:49:52

Artist: OxT (Masayoshi Oishi x Tom-H@ck)
Title: Clattanoia
Source: overlord
Tags: Overlord Opening TV Size -Helium-
BPM: 190
Filesize: 1652kb
Play Time: 01:28
Difficulties Available:
  1. Helium's Insane (4,25 stars, 263 notes)
  2. Extra (5,73 stars, 445 notes)
  3. Normal (2,43 stars, 173 notes)
Download: OxT (Masayoshi Oishi x Tom-H@ck) - Clattanoia
Information: Scores/Beatmap Listing
---------------
HE IS BAAAACK
FOR THE ULTIMATE REWORK OF HIS FIRST MAP !!!!!!!

go for ranked ? xD

guest : -Helium-

thanks to modders
-Helium-
my diff /o/

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17960,38012,47486,51749,71881,82065,86644,87196
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Clattanoia
TitleUnicode:Clattanoia
Artist:OxT
ArtistUnicode:OxT
Creator:pacsu
Version:Helium's Insane
Source:overlord
Tags:Clattanoia
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.4
ApproachRate:9
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"655515.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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82065,-66.6666666666667,4,1,0,40,0,1
87196,-66.6666666666667,4,1,0,40,0,0


[Colours]
Combo1 : 222,226,75
Combo2 : 235,32,10
Combo3 : 153,174,249
Combo4 : 94,233,86

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Topic Starter
pacsu
short mod

00:00:748 (2,3,4) - this moment is weird , maybe try to place the sliders an other way or use circles
00:07:302 (5,6) - one circle not 2 , i dont hear 2 sounds here
00:20:012 (1) - not an important sound , place it at the end of the slider
00:24:433 (3) - you miss the sound
00:24:907 (4) - same here
00:27:433 - maybe a circle here can be good
00:32:960 (1) - you made jumps after this , but all the circles of a jump is the same type of sound (i think) , so maybe remove this circle
00:58:065 (6) - yes ... i dont know maybe , a heart whis cancer , but a heart so ok ( dont forget to use the gride)
01:06:433 (5) - this reverse slider cover a voice sound and a music sound in the same time , it s weird when you play it
01:06:433 - voice ,,,,,,,,,,,,,,, 01:06:591 - voice ,,,,,,,,,,,,,,,,, 01:06:749 - music
01:27:118 - place a circle for the last sound and after you can spiner
-Helium-

pacsu wrote:

short mod

00:00:748 (2,3,4) - this moment is weird , maybe try to place the sliders an other way or use circles fix
00:07:302 (5,6) - one circle not 2 , i dont hear 2 sounds here fix
00:20:012 (1) - not an important sound , place it at the end of the slider fix
00:24:433 (3) - you miss the sound focus on the vocal there because it's feel better in the calm part
00:24:907 (4) - same here ^
00:27:433 - maybe a circle here can be good
00:32:960 (1) - you made jumps after this , but all the circles of a jump is the same type of sound (i think) , so maybe remove this circle fix
00:58:065 (6) - yes ... i dont know maybe , a heart whis cancer , but a heart so ok ( dont forget to use the gride) i don't know what i was thinking when i made that hearth but i fixed it xD
01:06:433 (5) - this reverse slider cover a voice sound and a music sound in the same time , it s weird when you play it fix
01:06:433 - voice ,,,,,,,,,,,,,,, 01:06:591 - voice ,,,,,,,,,,,,,,,,, 01:06:749 - music
01:27:118 - place a circle for the last sound and after you can spiner
fix
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17960,38012,47486,51749,71881,82065,86644,87196
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Clattanoia
TitleUnicode:Clattanoia
Artist:OxT
ArtistUnicode:OxT
Creator:pacsu
Version:Helium's Insane
Source:overlord
Tags:Clattanoia
BeatmapID:1257843
BeatmapSetID:476663

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.4
ApproachRate:9
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"655515.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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82065,-66.6666666666667,4,1,0,40,0,1
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Cris-
Hi, M4M from your queue (t/553701)

Remember mod my map: https://osu.ppy.sh/s/580549

METADATA
  1. Artist: OxT(オーイシマサヨシ × Tom-H@ck)
  2. Romanised Artist: OxT (Masayoshi Oishi x Tom-H@ck)
  3. Source: オーバーロード
  4. Tags: Remove "Clattanoia" and put "Overlord Opening TV Size -Helium-" (Cause make a GD)

General: 00:50:644 - Set this at preview view in timing section in all diffs

Helium's Insane

I suggest to up the vel.slider to 1,40 or 1,50 but is only a suggest, the map isn't not bad in 1,30

  1. 00:00:118 (1,2) - Stack
  2. 00:00:591 (1) - Remove NC
  3. 00:06:749 - Circle here
  4. 00:07:223 - ^
  5. 00:07:381 (5,6) - Can you make a blanket here
  6. 00:12:591 (3) - Ctrl+H and move it at final previous slider. Can you make a blanket here
  7. 00:20:170 - Circle here
  8. 00:21:275 - ^
  9. 00:21:591 (6) - NC
  10. 00:21:907 (7,9) - Make this blanket better
  11. 00:23:802 - Add slider here
  12. 00:32:802 - ^
  13. 00:34:854 - Circle
  14. 00:35:328 - ^
  15. 00:37:223 - ^
  16. 00:45:907 - ^
  17. 00:56:644 - ^
  18. 00:58:065 (6) - End this slider at 00:58:539
  19. 01:00:433 - Circle
  20. 01:00:591 (6) - NC
  21. 01:01:223 - Circle
  22. 01:10:696 (8) - Okay i can suggest a form to this part. Remove this reverse slider and add a slider ends at 01:10:854, next add slider here 01:11:012 ends here 01:11:644
  23. 01:13:696 (7,9) - Fix blanket
  24. 01:21:907 (9,1) - Stack this 2 notes
  25. 01:22:696 - Circle

Extra
  1. 00:09:433 (3) - Extend this to white tick
  2. 00:09:749 (4) - ^
  3. 00:10:065 (5) - ^ (In this case remove the circle of 00:10:223 and put NC in the next)
  4. 00:11:960 (1,2,3) - The same ^
  5. 00:13:065 (6) - Same
  6. 00:13:696 (4) - ^
  7. 00:16:854 (1,2,3,4,5,6,7,8,9) - Make this stream more circular
  8. 00:23:960 - Add a circle here
  9. 00:24:749 - ^
  10. 00:30:118 - Slider here sounds good to me
  11. 00:32:328 (6) - You can remove this kickslider and put a stream ends in 00:32:960
  12. 00:33:907 - Circle
  13. 00:40:854 (7) - This can ends in red tick, not blue
  14. 00:42:749 (9) - NC
  15. 00:47:486 (3,4,5,6) - Make this section more nicely and together [A perfect example is 01:19:381 (1,2,3,4,5)]
  16. 00:51:749 (1) - Ends this on white tick
  17. 00:53:644 - Circle
  18. 00:54:118 - ^
  19. 00:54:275 (3) - Ends in white
  20. 00:56:565 (2) - Move this to next white tick
  21. 00:57:828 (2) - ^
  22. 00:59:328 (7) - Replace this for a slider
  23. 01:01:854 (4) - End white
  24. 01:04:381 (1) - ^
  25. 01:12:118 - Circle with NC here

Good luck! ;)
-Helium-

Cris_1 wrote:

Hi, M4M from your queue (t/553701)

Remember mod my map: https://osu.ppy.sh/s/580549

METADATA
  1. Artist: OxT(オーイシマサヨシ × Tom-H@ck)
  2. Romanised Artist: OxT (Masayoshi Oishi x Tom-H@ck)
  3. Source: オーバーロード
  4. Tags: Remove "Clattanoia" and put "Overlord Opening TV Size -Helium-" (Cause make a GD)

General: 00:50:644 - Set this at preview view in timing section in all diffs

Helium's Insane

I suggest to up the vel.slider to 1,40 or 1,50 but is only a suggest, the map isn't not bad in 1,30

  1. 00:00:118 (1,2) - Stack fix
  2. 00:00:591 (1) - Remove NC fix
  3. 00:06:749 - Circle here fix
  4. 00:07:223 - ^ fix
  5. 00:07:381 (5,6) - Can you make a blanket here
  6. 00:12:591 (3) - Ctrl+H and move it at final previous slider. Can you make a blanket here what do you mean with blanket?
  7. 00:20:170 - Circle here fix
  8. 00:21:275 - ^ fix
  9. 00:21:591 (6) - NC fix
  10. 00:21:907 (7,9) - Make this blanket better what do you mean with blanket?
  11. 00:23:802 - Add slider here fix
  12. 00:32:802 - ^ fix
  13. 00:34:854 - Circle fix
  14. 00:35:328 - ^ fix
  15. 00:37:223 - ^ fix
  16. 00:45:907 - ^ fix
  17. 00:56:644 - ^ fix
  18. 00:58:065 (6) - End this slider at 00:58:539 fix
  19. 01:00:433 - Circle fix
  20. 01:00:591 (6) - NC fix
  21. 01:01:223 - Circle fix
  22. 01:10:696 (8) - Okay i can suggest a form to this part. Remove this reverse slider and add a slider ends at 01:10:854, next add slider here 01:11:012 ends here 01:11:644 nice idea :D
  23. 01:13:696 (7,9) - Fix blanket
  24. 01:21:907 (9,1) - Stack this 2 notes fix
  25. 01:22:696 - Circle fix

Good luck! ;)
Cris-

-Helium- wrote:

Cris_1 wrote:

Helium's Insane

I suggest to up the vel.slider to 1,40 or 1,50 but is only a suggest, the map isn't not bad in 1,30

  1. 00:00:118 (1,2) - Stack fix
  2. 00:00:591 (1) - Remove NC fix
  3. 00:06:749 - Circle here fix
  4. 00:07:223 - ^ fix
  5. 00:07:381 (5,6) - Can you make a blanket here
  6. 00:12:591 (3) - Ctrl+H and move it at final previous slider. Can you make a blanket here what do you mean with blanket?
  7. 00:20:170 - Circle here fix
  8. 00:21:275 - ^ fix
  9. 00:21:591 (6) - NC fix
  10. 00:21:907 (7,9) - Make this blanket better what do you mean with blanket?
  11. 00:23:802 - Add slider here fix
  12. 00:32:802 - ^ fix
  13. 00:34:854 - Circle fix
  14. 00:35:328 - ^ fix
  15. 00:37:223 - ^ fix
  16. 00:45:907 - ^ fix
  17. 00:56:644 - ^ fix
  18. 00:58:065 (6) - End this slider at 00:58:539 fix
  19. 01:00:433 - Circle fix
  20. 01:00:591 (6) - NC fix
  21. 01:01:223 - Circle fix
  22. 01:10:696 (8) - Okay i can suggest a form to this part. Remove this reverse slider and add a slider ends at 01:10:854, next add slider here 01:11:012 ends here 01:11:644 nice idea :D
  23. 01:13:696 (7,9) - Fix blanket
  24. 01:21:907 (9,1) - Stack this 2 notes fix
  25. 01:22:696 - Circle fix

Good luck! ;)
Examples:

  1. 00:12:591 (3) - Ctrl+H and move it at final previous slider. Can you make a blanket here what do you mean with blanket?:

  2. 00:21:907 (7,9) - Make this blanket better what do you mean with blanket?:
If you have questions you can send me a PM ;)

No kudosu for this
hohol454
M4M from your queue. mod this pls t/565245

Normal:
00:04:539 (1) - make it a 1/4 slider, fits well with the vocals and is consistent with 00:07:065 (1) -
00:08:802 (4) - would look better if it was higher or lower than the previous slider
00:12:591 (1,2,3) - maybe tilt them a bit?
00:17:644 (3,4) - would be less confusing if you made them into 1 slider
00:25:381 (2,3,4) - make the distance from each other the same
00:28:223 (4) - too close to 3 for a 3/4 gap
00:31:065 (10) - move to left
00:34:539 (4) - way too close to 3
00:51:749 (2,3,4) - again too 4 is too close to 3, makes it look like 1/4 rhythm
00:53:802 (1) - same
00:54:749 (3,4,5) - now the rhythm is consistent but the distances aren't
01:01:381 (1,2) - you can make it more spaced than previous doubles but this is too much, looks like 1/2
01:08:960 (1,2) - randomly these two are stacked

Use distance snap more, the song has a complex rhythm that's very hard to read with AR5.


Extra
00:00:118 (1,2,3,1,2) - doesn't flow well
00:02:486 (1,2) - should be mapped the same as 00:05:012 (4,5) -
00:10:065 (5) - make it different angle from previous 2 sliders like you did here 00:12:591 (3) -
00:16:854 (1,2,3,4,5,6,7,8,9) - bit ugly
00:17:960 (3,4,5,6,7) - how does this follow the song?
00:23:012 (1,2) - unclickable strong beats
00:32:328 (6) - the actual drumroll starts right after the repeat slider ends
00:33:118 (1,2,3,4,5,1,2,3,4,5) - could make them perfectly symmetrical
00:46:539 (4) - make it a pretty non-repeat slider instead
00:52:381 (4,1) - these start on nothing I think
00:54:749 (5,6,7) - not 100% sure but the triples sound overmapped
01:00:907 (4,5,6,7,8,9,1,2,3) - either map to drums and extend the stream or map to vocals and remove 3 to make impactful pause
01:21:591 (2) - make shorter or fill the gap after it with a circle
01:22:065 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4) - all sliders end on strong beats :o
Ekin
Hello, I am a new modder too so please forgive me if my mod isn't that helpful.


EXTRA


random issues
00:00:118 (1,2,3,1,2) - why not map the 1/4 sounds too?
00:48:749 (7,8,1,2) - using similar spacing in 7-8 and 1-2 makes it hard to read, when was first looking at the map i thought 1-2 were a 1/1 beat away.

The strong and weak beat issues (emphasis)

I have noticed plenty of strong beat emphasis mistakes, which means you sometimes mapped weak beats active and strong beats passive.
Active mapping means clickable objects. Passive mapping means holding a slider etc.
00:51:749 (1,2,3,4,5,6,1,2,3) - I recommend changing the notes to something like: (there should be a picture)

All white ticks are all active here. Unless (which you did a pretty good job on) vocals or some important sound calls for it, try not to map white ticks passively.
---
00:07:696 - needs a note
00:08:328 - also needs a note
00:08:960 - this guy too
00:10:223 (1,2,3,1,2,3,4,1,2,3,4) - i think you should be emphasizing the guitar sounds here. The stack makes it feel... weird. My cursor wants to move after all note 4's here.(and the first green 3)
00:21:433 (1,2,3,4,5,6,7,1,2,3,4) - white ticks are strong here. Consider mapping them actively.
00:23:012 (1,2,3,4) - ^
actually, there are a lot of strong-weak beat issues. I'm not gonna list them all. Try finding them yourself, I think it will be better for you to improve as a mapper.

A e s t h e t h i c - (I'm no expert sorry, listing some obvious issues)
00:16:854 (1,2,3,4,5,6,7,8,9) - doesnt it look a little ugly? Try using a better slider-converted stream.
01:05:170 (4,5) - this doesn't look that good. If you agree with me, try making it like 01:02:644 (1,2). There are lots of these like them. Would be great if you changed them all.

Good luck!

here is my map if you have the time to mod it! https://osu.ppy.sh/forum/t/527302
Topic Starter
pacsu
Cris_1

Cris_1 wrote:

Hi, M4M from your queue (https://osu.ppy.sh/forum/t/553701)

Remember mod my map: https://osu.ppy.sh/s/580549

METADATA
  1. Artist: OxT(オーイシマサヨシ × Tom-H@ck)
  2. Romanised Artist: OxT (Masayoshi Oishi x Tom-H@ck)
  3. Source: オーバーロード
  4. Tags: Remove "Clattanoia" and put "Overlord Opening TV Size -Helium-" (Cause make a GD) ok

General: 00:50:644 - Set this at preview view in timing section in all diffs ok

Extra
  1. 00:09:433 (3) - Extend this to white tick done
  2. 00:09:749 (4) - ^ same
  3. 00:10:065 (5) - ^ (In this case remove the circle of 00:10:223 and put NC in the next) same
  4. 00:11:960 (1,2,3) - The same ^ yep
  5. 00:13:065 (6) - Same i put a circle
  6. 00:13:696 (4) - ^ hsame
  7. 00:16:854 (1,2,3,4,5,6,7,8,9) - Make this stream more circular mutch better now
  8. 00:23:960 - Add a circle here there is no sounds here , and i folow the vocale
  9. 00:24:749 - ^ same
  10. 00:30:118 - Slider here sounds good to me done
  11. 00:32:328 (6) - You can remove this kickslider and put a stream ends in 00:32:960 done
  12. 00:33:907 - Circle i folow the voice
  13. 00:40:854 (7) - This can ends in red tick, not blue yes
  14. 00:42:749 (9) - NC ok
  15. 00:47:486 (3,4,5,6) - Make this section more nicely and together [A perfect example is 01:19:381 (1,2,3,4,5)] done
  16. 00:51:749 (1) - Ends this on white tick

    Ekin wrote:

    00:51:749 (1,2,3,4,5,6,1,2,3) - I recommend changing the notes to something like: (there should be a picture) i did like he said
    Image
  17. 00:53:644 - Circle ok
  18. 00:54:118 - ^ i made 2 sliders you will see
  19. 00:54:275 (3) - Ends in white ^
  20. 00:56:565 (2) - Move this to next white tick ok
  21. 00:57:828 (2) - ^ same
  22. 00:59:328 (7) - Replace this for a slider done
  23. 01:01:854 (4) - End white done
  24. 01:04:381 (1) - ^ same
  25. 01:12:118 - Circle with NC here no sounds, and better to no circle to make the 01:11:960 (6) - better

Good luck! ;)

hohol454

hohol454 wrote:

M4M from your queue. mod this pls t/565245
normal


00:04:539 (1) - make it a 1/4 slider, fits well with the vocals and is consistent with 00:07:065 (1) -
00:08:802 (4) - would look better if it was higher or lower than the previous slider
00:12:591 (1,2,3) - maybe tilt them a bit?
00:17:644 (3,4) - would be less confusing if you made them into 1 slider
00:25:381 (2,3,4) - make the distance from each other the same
00:28:223 (4) - too close to 3 for a 3/4 gap
00:31:065 (10) - move to left
00:34:539 (4) - way too close to 3
00:51:749 (2,3,4) - again too 4 is too close to 3, makes it look like 1/4 rhythm
00:53:802 (1) - same
00:54:749 (3,4,5) - now the rhythm is consistent but the distances aren't
01:01:381 (1,2) - you can make it more spaced than previous doubles but this is too much, looks like 1/2
01:08:960 (1,2) - randomly these two are stacked

Use distance snap more, the song has a complex rhythm that's very hard to read with AR5.
all done , it s my first normal map , sooo yes thanks for the advices , (AR6 now)
extra


00:00:118 (1,2,3,1,2) - doesn't flow well better now ?
00:02:486 (1,2) - should be mapped the same as 00:05:012 (4,5) - done
00:10:065 (5) - make it different angle from previous 2 sliders like you did here 00:12:591 (3) - done
00:16:854 (1,2,3,4,5,6,7,8,9) - bit ugly better now ?
00:17:960 (3,4,5,6,7) - how does this follow the song? i dn , i changed a bit , lets see
00:23:012 (1,2) - unclickable strong beats strongs sounds on white tic now
00:32:328 (6) - the actual drumroll starts right after the repeat slider ends i made a stream instead
00:33:118 (1,2,3,4,5,1,2,3,4,5) - could make them perfectly symmetrical yes
00:46:539 (4) - make it a pretty non-repeat slider instead
non-repeat slider
??????
00:52:381 (4,1) - these start on nothing I think better now ?
00:54:749 (5,6,7) - not 100% sure but the triples sound overmapped maybe but ... i think we can overmap whis a 3 stream if the sound is strong , and it s better whis a 3 stream
01:00:907 (4,5,6,7,8,9,1,2,3) - either map to drums and extend the stream or map to vocals and remove 3 to make impactful pause i map to drums , ... i think
01:21:591 (2) - make shorter or fill the gap after it with a circle i chose the second choice
01:22:065 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4) - all sliders end on strong beats :o yes but here i follow the guitar

Ekin

Ekin wrote:

Hello, I am a new modder too so please forgive me if my mod isn't that helpful. it s nice to start modding , very helpfull for you


EXTRA


random issues
00:00:118 (1,2,3,1,2) - why not map the 1/4 sounds too? what do you mean by 1/4 sounds
00:48:749 (7,8,1,2) - using similar spacing in 7-8 and 1-2 makes it hard to read, when was first looking at the map i thought 1-2 were a 1/1 beat away.i cant make more distances for the 7-8 so i reduce the distance ... i dn if it s better or worst xDDD

The strong and weak beat issues (emphasis)

I have noticed plenty of strong beat emphasis mistakes, which means you sometimes mapped weak beats active and strong beats passive.
Active mapping means clickable objects. Passive mapping means holding a slider etc.
00:51:749 (1,2,3,4,5,6,1,2,3) - I recommend changing the notes to something like: (there should be a picture)

All white ticks are all active here. Unless (which you did a pretty good job on) vocals or some important sound calls for it, try not to map white ticks passively.
--- done, you will see
00:07:696 - needs a note here i use specifics sliders , look ... when there should be a sound , the slider change the direction
00:08:328 - also needs a note same
00:08:960 - this guy too same
00:10:223 (1,2,3,1,2,3,4,1,2,3,4) - i think you should be emphasizing the guitar sounds here. The stack makes it feel... weird. My cursor wants no move after all note 4's here.(and the first green 3) it s a pathern who make more difficulty to the map , but yes maybe change it ... i will see
00:21:433 (1,2,3,4,5,6,7,1,2,3,4) - white ticks are strong here. Consider mapping them actively. yes i dont very take care of the strongs beats , and i should take care , soooo done
00:23:012 (1,2,3,4) - ^ same
actually, there are a lot of strong-weak beat issues. I'm not gonna list them all. Try finding them yourself, I think it will be better for you to improve as a mapper.

A e s t h e t h i c - (I'm no expert sorry, listing some obvious issues)
00:16:854 (1,2,3,4,5,6,7,8,9) - doesnt it look a little ugly? Try using a better slider-converted stream. done
01:05:170 (4,5) - this doesn't look that good. If you agree with me, try making it like 01:02:644 (1,2). There are lots of these like them. Would be great if you changed them all. done ^^

Good luck!

here is my map if you have the time to mod it! https://osu.ppy.sh/forum/t/527302
are you from a modding queue and i ask you to mod my map or -helium- ask you to mod our map , you should ask -helium- to mod your map , tell him i say that
THANKS ALL !!!!!!!!!!
CucumberCuc
Hi :3

It is NM, but if you can M4M, here is the link to my map: https://osu.ppy.sh/s/519993

if you can add Hard diff

Normal
Check Distance Snap on all circles
00:28:223 (4) NC
00:30:433 (8) ^
01:21:907 put circle

Insane
00:00:591 (3,4,5,6) To make as pictured:
00:05:486 (2) To make closer to the sliders
00:34:854 (4,5,6,7) to make a little easier
01:17:644 (8) not good overlap
01:21:749 put circle
01:26:644 (6,7,8,9) to make a little prettier

Extra
00:00:118 fix your stream
00:38:960 (3,4) fix this
Topic Starter
pacsu

CucumberCuc wrote:

Hi :3

It is NM, but if you can M4M, here is the link to my map: https://osu.ppy.sh/s/519993

if you can add Hard diff

Normal
Check Distance Snap on all circles done
00:28:223 (4) NC done
00:30:433 (8) ^done
01:21:907 put circle done


Insane
00:00:591 (3,4,5,6) To make as pictured:
00:05:486 (2) To make closer to the sliders
00:34:854 (4,5,6,7) to make a little easier
01:17:644 (8) not good overlap
01:21:749 put circle
01:26:644 (6,7,8,9) to make a little prettier i dn what he did , but he probabely did it . i see dat you want to improve yourself at moding ...lets see

Extra
00:00:118 fix your stream what do you mean by "fix" ?
00:38:960 (3,4) fix this what do you mean by "fix" . you have to say , what wrong ( the distance is too far , the flow is not good ? )
thanks for your mod ^^
masterdor
I love this map :D
Topic Starter
pacsu
omg :!: first time someone say that to my map :cry: :)
im so happy , THANKS !!!!!

dont forget to add in your favourite , it s nothing for you but it will help this map to be more popular
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