EasyThis is
really intense for an easy difficulty.
-Lower AR to 3
fixed-Turn down your SV. You will have to resnap all sliders, but as it is it's way too fast. I'd suggest 0.7 or 0.8.
maybe you are right, but it's not a unbearable problem,keep it until someone told me that I must lower them-You usually don't want to stack notes like this in an easy difficulty. Try to avoid stacking unless it's normal or above
okey, but I also think the minor defect makes map looks more spirituality-Fancy-ify your sliders! Right now they're a bit plain. Example from a mod on my beatmap:
https://osu.ppy.sh/ss/5308383 Easy difficulties lack notes so need some slider art to make up for it. Also, don't be afraid of blankets. Wrapping notes with sliders will make your beatmap more appealing to the eye.
00:51:868 (3,4) - Example of sliders you can blanket. Like this:
fixed00:05:034 (1,2) - Another example:
will, I cant put them so close because distance of this diff00:58:390 (6,7) - Things like this are a bit too difficult for an easy difficulty.
00:10:434 (4) - At the end of this slider you should use the Finish hitsound to soften the transition.
This difficulty overall needs quite a lot of work. You have a good start (love your hitsounding!), but you need to give the beatmap a flow, make the sliders more appealing to the eye, make the SV slower, and use things like blankets to make it look nicer. Also, try to make it easier overall - it's a bit too difficult as is. If you need help, give me a PM and I'll give you a hand.
thank care, but I relly fell if someone sooo cant leave blanket and pretty flow why they cant just to playing ohters map, that's relly not a few Normal00:14:694 (1,2,3) - Fill in some notes here! It's the build-up. Map it like you did your intro.
00:38:662 (3,4) - Not sure if notes this low are allowed, they need to be completely on screen.
no problem here00:39:803 (6) - ^
00:41:923 (6,7) - Change spacing here, looks like you're going for 1/2 instead of 1/1
fixed00:45:347 (1) - ? Just make this a single slider in one direction then extend it to be a full beat like this:
try a little bit overmap for fun 00:47:792 (4) - Pull this closer to end of previous slider.
fixed00:53:173 (9) - I'd put this under the end of the slider, it's a bit awkward where it is, inconsistent with previous notes.
uhhh00:55:129 (3,4,5) - Need to adjust slider 4. Move it over half a beat, move closer to 5 like this:
fixed00:59:368 (7,1) - Remove Clap hitsound at end of slider 7 and note 1.
fixed01:11:923 (6) - Could extend this slider to the next note. Make it a full beat.
01:30:999 (4) - I'd lengthen this slider to full beat so you can add the hitsound at the end.
fixed01:41:433 (3) - Don't make this a reverse slider, just one and lengthen for full beat. Get rid of hitsound at start of slider. Add a note. Look like this:
There is no improper cuz it's follow the voice03:02:303 (11) - NC
Your hitsounding is very good as usual on this diff, just a few mistakes!
Make sure some of your sliders make sense with the rhythm, hope I got them all.
HardGood job on the intro! Just one tweak:
00:10:434 (7) - Consider a slider here, reverse it so the rhythm isn't confusing to play.
fixed01:37:194 (9,10,1) - Restack this.
fixed02:10:129 (1) - NC
02:30:999 (1,2,3) - This is impossible unless you know the song
I suggest a reverse slider so players don't get confused.
will, that's the problem, why I must make a map that everyone can fullcombo it for the first play02:45:347 (1) - NC
fixed02:50:238 (7,8) - You need a NC here, but since it's on a slider you may have to do something like this:
fixedhttp://puu.sh/pgVTG/679008b589.jpg02:51:705 (5) - ^ NC and tweak
03:00:999 (1) - NC
fixedThis diff was pretty good! Nice job.
Insane00:08:634 (3) - Too low.
00:23:662 (4,5,6,7,8,9,10,11,12) - Get rid of 4, 5, 6, 7 and put the stream on top of the next upcoming slider. Then add jumps or sliders in between. Here's what I did:
fixed00:48:200 (2) - Move this over, mis-timed.
fixed00:48:933 (4,5) - Either shorten slider 4 or move them together.
00:58:716 (2) - Consider moving this closer so player can read it properly.
01:12:575 (10) - You need to cut this so you can start a NC.
fixed01:36:379 (2,3,4,5,6,7) - Consider sliders here, maybe...
01:41:433 (6,7,8) - Something doesn't feel right here, can't put my finger on what though. :/ try rearranging hitsounds?
Should have no problem here01:44:857 (8) - Too low.
01:47:955 (1) - Put slider end on the slider 12 before and move 2 a bit further.
but it was already stack 10, looks clear Both too low.
02:02:303 (8) - NC
02:10:129 (9) - NC
02:21:868 (3) - Too low
02:32:303 (1) - Too low
02:36:705 (7) - Too low
02:38:825 (7) - NC
02:41:433 (7) - NC
03:02:955 (9) - NC - in streams, start a new combo every 8 notes.
fixed03:07:520 (5) - NC
Overall, your beatmap does need quite a bit of tweaking but it's mostly minor issues. I'd strongly suggest scrapping your easy difficulty though and restarting, and give some of the methods/fixes I gave you earlier a try. Good luck!
Great song.