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Skytree - Duet

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Topic Starter
Deppyforce
This beatmap was submitted using in-game submission on 2 สิงหาคม 2559 at 14:12:32

Artist: Skytree
Title: Duet
Source: Hachi Hachi
Tags: 八八 rhythm game
BPM: 112
Filesize: 4624kb
Play Time: 02:05
Difficulties Available:
  1. Delightful Melody (3.94 stars, 341 notes)
  2. Easy (1.13 stars, 87 notes)
  3. Hard (2.76 stars, 282 notes)
  4. Normal (1.59 stars, 139 notes)
Download: Skytree - Duet
Information: Scores/Beatmap Listing
---------------




thanks fishipat for timing mod

Modders
Electoz
Naxess
Underforest
Lumin + Hidari
Kisses
kunkakunkakunkakunka
B r o k e n
FCL
Gaia
Lily Bread
- Frontier -
P A N
Lasse
eeezzzeee
Momochikun
pishifat
Kaitjuh
Squichu
HappyRocket88
rip old diffname
Electoz
[Easy]

  1. 00:38:157 - 00:40:124 - This part isn't worth sacrificing for a spinner imo, same goes for Normal.
  2. 00:40:124 (1,1,2) - Just a random suggestion but I think this way captures the vocal more properly, same goes for the next stanza if you're not worried about using a repetitive rhythm.
  3. 01:29:305 (1,2,3,4) - Ctrl+G the whole thing here?
  4. 01:39:387 (1) - Maybe the spinner isn't really needed, maybe map this part normally or put some sliderart there so you don't have to left those later beats empty.
Well ik it's wip and I modded it casually so don't take it srsly dude.

[Normal]

  1. 00:59:306 (4,5) - DS
  2. Lazy
[Hard]

  1. 00:14:987 (1) - Maybe either making this a 1/1 slider or a 1/2 repeat slider cuz the vocal didn't land on 00:15:522 (2) so it shouldn't be clickable.
  2. 00:35:206 (3,4) - This could be a 1/2 slider so you can make a pattern with 00:34:223 (1,2,5) .
  3. 00:36:190 (1) - 01:05:944 (1) - 01:39:387 (2) - 01:54:879 (1) - Idk if there's anything better than this but oh well, I can't think of anything cuz lazy so I'll leave those to the other mods!
No kds pls will mod seriously later on
My modding skills is pretty much weak when there's no hs.
Topic Starter
Deppyforce
why didnt i edit this post instead to reply

im dumb
Topic Starter
Deppyforce

Electoz wrote:

[Easy]

  1. 00:38:157 - 00:40:124 - This part isn't worth sacrificing for a spinner imo, same goes for Normal. u can repeat a slider only once in e/n diffs and these are on 1/4s .w. it'd feel weird af if i just add 2x 1/1s so no change
  2. 00:40:124 (1,1,2) - Just a random suggestion but I think this way captures the vocal more properly, same goes for the next stanza if you're not worried about using a repetitive rhythm. no imo since the there are vocals in this part so this'd cover more of the vocals
  3. 01:29:305 (1,2,3,4) - Ctrl+G the whole thing here? idk but will keep for now cuz it feels weird imo
  4. 01:39:387 (1) - Maybe the spinner isn't really needed, maybe map this part normally or put some sliderart there so you don't have to left those later beats empty. same reason as above but fixed 01:54:879 (1) - instead cuz double spinner in easy diff might be bad
Well ik it's wip and I modded it casually so don't take it srsly dude. dude

[Normal]

  1. 00:59:306 (4,5) - DS o shite how did this happen
  2. Lazy
[Hard]

  1. 00:14:987 (1) - Maybe either making this a 1/1 slider or a 1/2 repeat slider cuz the vocal didn't land on 00:15:522 (2) so it shouldn't be clickable. ok dood
  2. 00:35:206 (3,4) - This could be a 1/2 slider so you can make a pattern with 00:34:223 (1,2,5) . the instrument sounds there are obvious so no change
  3. 00:36:190 (1) - 01:05:944 (1) - 01:39:387 (2) - 01:54:879 (1) - Idk if there's anything better than this but oh well, I can't think of anything cuz lazy so I'll leave those to the other mods! it would be a nice merger btween normal -> hard -> insane imo, i added insane so it should make a bit more sense now
No kds pls will mod seriously later on
My modding skills is pretty much weak when there's no hs.
lol ok
thanks for modding!!
Neutral
M4M post
Insane
The circle at 00:16:996 seems like it's just not at the right spot. It sounds a lot better when placed here 00:16:951
I'm not sure if there is some bpm changes around this part of the map or not, but it just sounds like its off the way it is now. Kind of the same issue with the hard dif the slider just seems like it ends at the wrong time and maybe at 00:16:951

from 00:35:206 to 00:35:452 the two circles seem like it would fit better if it was just a slider
same deal from 01:53:895 to 01:54:141 the two circles seem like it should be just one slider

The volume of the hitsounds are always at 100% I was thinking that in the beginning of the song up until after the spinner you could have it at a lower % because the beginning isn't as powerful as the rest of the song.

I feel a bit bad for not being able to mod this as good as your mod but everything in your map seems clean and flows nicely and is fun to play
Topic Starter
Deppyforce

Neutral wrote:

M4M post
[Insane]The circle at 00:16:996 seems like it's just not at the right spot. It sounds a lot better when placed here 00:16:951
I'm not sure if there is some bpm changes around this part of the map or not, but it just sounds like its off the way it is now. Kind of the same issue with the hard dif the slider just seems like it ends at the wrong time and maybe at 00:16:951 try listen with 25% playback, its obviously already correct

from 00:35:206 to 00:35:452 the two circles seem like it would fit better if it was just a slider
same deal from 01:53:895 to 01:54:141 the two circles seem like it should be just one slider theres 1/2 strong instruments in the background there so ye

The volume of the hitsounds are always at 100% I was thinking that in the beginning of the song up until after the spinner you could have it at a lower % because the beginning isn't as powerful as the rest of the song.
pretty sure i did said hitsound is wip in the map desc, well its finished now

I feel a bit bad for not being able to mod this as good as your mod but everything in your map seems clean and flows nicely and is fun to play
thanks anyway
Topic Starter
Deppyforce
doubleposted
woops
Ayyri
a
General:

Nice song.
All diffs are really easy. ;; But It fits for such a calming song. Good job.

Easy:

This flows nicely.

Normal:

This also flows nicely.

Hard:

This also flows nicely.

Insane:

This also flows nicely.

Please go get this ranked.
Topic Starter
Deppyforce
i will get it ranked for sure dont worry
thanks
Naxess
From Queue

Easy
SPOILER
  1. 00:36:190 (1) - This spinner is both short and makes the next measure empty. Plus the map has enough spinners as it is. I'd suggest doing something like this:
    00:37:665

    01:39:387 (1) - This one sort of does the same thing.
  2. Compare 00:22:420 with 01:41:108 , the beginning of these sections are inconsistent, consider removing the spinner like my previous suggestion did.
  3. Very well mapped, I can see this getting ranked.

Normal
SPOILER
  1. Considering that you have an easy difficulty, you should try making the normal difficulty at a decent step between easy and hard. I'd suggest aiming for a SR of 1.95, since it's the middle of 1.14 and 2.76.
  2. 00:10:702 (1,2) - Bad flow. Generally only combos should have these kinds of flow changes. Plus it's offbeat so a sharp turn like this wouldn't be justified either way imo. At least not in normal or easy.
  3. 01:05:207 (3) - Inconsistency with previous combo 01:03:240 (3)
  4. 01:11:601 (5) - I think this part has a lot more potential than just being a repeating slider. Try something like this:

    01:15:535 (4) - ^
  5. 01:19:469 (4) - How about this (there's a lot of repeats around here, so this would add to variety):

    01:31:272 (4) - ^
  6. 01:11:109 (4) - Make 1/2 slider
    01:17:010 (5) - ^
    01:30:289 (2,3) - ^
    01:34:715 (2) - ^
    01:44:552 (4) - ^
  7. 01:13:076 (6,7,1) - I would not recommend stacking this much because it makes things very easy, since there's no need to move your mouse cursor. Spreading even one of them out will increase the difficulty and differentiate normal from easy better. Right now they're quite similar, difficulty-wise.
    01:18:978 (2,3,4) - ^
    01:28:814 (4,5,1) - ^
  8. 01:14:551 (2,3) - This part could be done like this:

    01:24:388 (6,7) - ^
    01:35:207 (3) - ^
  9. 01:25:863 (2) - Do it like 01:10:125 (2,3,4) for consistency (with the 1/2 slider as well).
  10. 01:39:388 (1) - Like mentioned in easy, these spinners shouldn't be here. They're both sudden and cause an empty measure.
    01:41:847 (1) - Here, for example, this measure begins offbeat because of the spinner. It would be a lot better if it were to begin on the downbeat, which the spinner currently ends on, instead.
    01:38:158 (3,4,5) - Also I feel like the part before the spinner could use some work. 01:38:649 - should be clickable for example. It'll be even easier to map when the spinner isn't there, I'm sure.

The normal difficulty could use some work in my opinion, but the mapset is definitely ranking material. Good luck! :)
Topic Starter
Deppyforce

Naxess wrote:

From Queue

Easy
SPOILER
  1. 00:36:190 (1) - This spinner is both short and makes the next measure empty. Plus the map has enough spinners as it is. I'd suggest doing something like this: i'd say spinner prioritize more in that area since the instruments part is obviously stronger than the upcoming part
    00:37:665

    01:39:387 (1) - This one sort of does the same thing. blank kiai sucks so nop
  2. Compare 00:22:420 with 01:41:108 , the beginning of these sections are inconsistent, consider removing the spinner like my previous suggestion did. same
  3. Very well mapped, I can see this getting ranked.

Normal
SPOILER
  1. Considering that you have an easy difficulty, you should try making the normal difficulty at a decent step between easy and hard. I'd suggest aiming for a SR of 1.95, since it's the middle of 1.14 and 2.76. i understand that the sr here should be bigger, but i think its currently fine. since the normal here is a nice merge from easy -> hard in terms of rhythm imo, (like easy use no 1/2s, normal use some 1/2s, and hard use 1/2s the whole map.
    if its really the issue though i will DELETE THE EASY DIFF. since the normal is below 2 star, i actually dont have to have the easy diff. i just added it after the normal diff bcuz i think its good thing to have more diffs, so i could delete the easy to fix the gaps difference issue
  2. 00:10:702 (1,2) - Bad flow. Generally only combos should have these kinds of flow changes. Plus it's offbeat so a sharp turn like this wouldn't be justified either way imo. At least not in normal or easy. lol its fine
  3. 01:05:207 (3) - Inconsistency with previous combo 01:03:240 (3) kinda fixed
  4. 01:11:601 (5) - I think this part has a lot more potential than just being a repeating slider. Try something like this: that thing is in hard diff and im merging between ez / nm / hd here

    01:15:535 (4) - ^
  5. 01:19:469 (4) - How about this (there's a lot of repeats around here, so this would add to variety): made 1/1 + 1/2 instead

    01:31:272 (4) - ^
  6. 01:11:109 (4) - Make 1/2 slider maybe will do these later, but will keep for now bcuz the 1/2 train might be too long if do so
    01:17:010 (5) - ^
    01:30:289 (2,3) - ^
    01:34:715 (2) - ^
    01:44:552 (4) - ^
  7. 01:13:076 (6,7,1) - I would not recommend stacking this much because it makes things very easy, since there's no need to move your mouse cursor. Spreading even one of them out will increase the difficulty and differentiate normal from easy better. Right now they're quite similar, difficulty-wise. but stacking before the slider is too hard also ;; that patterns for advanced+ diffs
    01:18:978 (2,3,4) - ^
    01:28:814 (4,5,1) - ^
  8. 01:14:551 (2,3) - This part could be done like this: will keep for now cuz that thing look like a diff spike

    01:24:388 (6,7) - ^
    01:35:207 (3) - ^
  9. 01:25:863 (2) - Do it like 01:10:125 (2,3,4) for consistency (with the 1/2 slider as well). okay
  10. 01:39:388 (1) - Like mentioned in easy, these spinners shouldn't be here. They're both sudden and cause an empty measure. since these things repeats on 1/4 and you can only curve those slider once in normal diff, spinner would be best imo
    01:41:847 (1) - Here, for example, this measure begins offbeat because of the spinner. It would be a lot better if it were to begin on the downbeat, which the spinner currently ends on, instead.
    01:38:158 (3,4,5) - Also I feel like the part before the spinner could use some work. 01:38:649 - should be clickable for example. It'll be even easier to map when the spinner isn't there, I'm sure. will keep anyways since beginners can follow vocals better than cues in the background

The normal difficulty could use some work in my opinion, but the mapset is definitely ranking material. Good luck! :)
thanks for modding!!
pretty nice mod imo
Underforest


Hi, M4M from my queue~
Reminder: https://osu.ppy.sh/s/438919

General
  • Nothing
Easy
  1. 01:43:075 (1,1) - Blanket?
Normal
  1. 00:17:264 (1) - Unspanned start spinner
  2. 00:26:108 - Note here?
  3. 00:41:846 - Circle here, so it follows the vocal (て)
  4. 00:55:616 - Same (ぼ)
Hard
  1. HP:5
  2. 00:36:190 (1) - Not nice. Try (slider) (slider) (circle)
  3. 01:05:944 (1) - Same
  4. 01:39:387 (2) - Same
  5. 01:54:879 (1) - Same
Insane
  1. HP:7
  2. Seems okay!

Very nice PP map! GL :)
Narcissu
nice song ><
Topic Starter
Deppyforce

Underforest wrote:



Hi, M4M from my queue~
Reminder: https://osu.ppy.sh/s/438919

General
  • Nothing
Easy
  1. 01:43:075 (1,1) - Blanket? ok
Normal
  1. 00:17:264 (1) - Unspanned start spinner it supposed to start on blue cuz the vocals actually starts there
  2. 00:26:108 - Note here? ok
  3. 00:41:846 - Circle here, so it follows the vocal (て) ok
  4. 00:55:616 - Same (ぼ) ok
Hard
  1. HP:5 made it 5.5
  2. 00:36:190 (1) - Not nice. Try (slider) (slider) (circle) no change cuz trying to make gap between normal -> hard small since normal has kinda low sr
  3. 01:05:944 (1) - Same
  4. 01:39:387 (2) - Same
  5. 01:54:879 (1) - Same
Insane
  1. HP:7 will keep for now cuz the pp
  2. Seems okay!

Very nice PP map! GL :)
thanks!!

Narcissu wrote:

nice song ><
yeah ikr ><
Lumin
Ok Hidari got me to make m4m for you, lets get started

[Easy]
  1. why are you adding timing points to those ticks in sliders to silence them by 10%, useless imo and takes a lot of time + it has snare in song so why does it have to be silenced ad btw you don't do it on the tick that's coming when slider goes back
  2. 00:30:288 (1,2) - Blanket is not perfect
  3. 00:40:124 (1) - This is the only slider in the entire map that has an angle with two anchors. Maybe think about replacing it or adding more simular sliders throughout the map
  4. 01:05:698 (1) - this just doesn't feel good. Doesn't fit imo, because song doesn't have anything strong in that beat
  5. 01:15:534 (3,4,1) - this spacing between these notes looks a bit unequal (1 and 4 has bigger jump), I think you should move 1 a bit
  6. 01:25:370 (1) - looks bad here imo, I'd move a bit left explanation why it looks bad imo
  7. 01:54:879 (1) - I'd make this point to other way, it does out of the screen pretty much and pls make it end to that beat where spinner starts, feels random and doesn't fit if it ends at that red tick
[Normal]
  1. This is almost a same than easy with just a bit smaller circles, you could have done it like 2 star map (spread 1.14 -> 1.6 -> 2.76 -> 3.96) 2 star normal would fit better
  2. 00:10:567 (1) - imperfect blanket, last anchor to x:312 y:160
  3. 00:12:845 (3) - imperfecteness aplies to this too
  4. 00:39:142 (1) - if you're following vocals here, it doesn't I don't like this placement, placing it one beat earlier and making it repeat feels better imo
  5. 01:05:206 (3,4) - these feels pretty random, you're following vocals through the whole map and then suddenly instruments for 1.6 star map it might be confusing to beginner
  6. 01:17:379 (1) - a bit imperfect blanket
  7. 01:38:158 (3,4,5) - 5 and 4 just doesn't flow with 3, adapt out of the slider badly imo, I'd atleast put 4 on the same y-coordinate as 2
  8. 01:50:698 - why no note?? It needs one (01:52:666 (4) - here is note)
  9. 01:54:879 (1) - same here at the sliderending
[Hard]
  1. I didn't like the stacking all the time in this map
  2. 00:03:201 (3,4,5,6) - 00:07:487 (3,4,5,6) - stacking feels laaameee, please do something even to another one
  3. 00:08:290 (6,1) - really small imperfecteness in blanket
  4. 00:11:237 (2) - flipping vertically would look imo
  5. 00:12:308 (4,5,1,2,3,4) - staaacks
  6. 00:16:594 (4) - most random sliderend ever, please make it last till spinner start and put spinner after it
  7. 00:27:338 (3,4,5,6) - stacks drains the interenst in this map
  8. 00:33:485 (5) - too low imo
  9. 00:36:190 (1) - why is this white-blue-red-blue-white it should be white-red-white-red-white, that just sounds so random
  10. 00:52:420 (3,4,5,6,7) - if you're trying to make a square, it failed. Make a proper one (00:53:157 (6) - prev 1.23x next 1.41x tells me enough that it's imperfect)
  11. 00:59:674 (1) - bit imperfect blanket
  12. 01:05:944 (1) - okay here it follows song in the right way
  13. 01:05:944 (1) - I like this map from here on :)
  14. 01:54:879 (1) - same here as here 00:36:190 (1) -
  15. and same at the ending 00:36:190 (1) - what is this note following?!
[Insane]
  1. 00:16:996 (1) - what's the story of this note? It doesn't follow anything (atleast anything strong enough to map)
  2. 01:56:969 (1) - here atleast you put that note in that beat
  3. OKay that's all its a really great map and it flows nicely and I had fun playing it points for that!
That's my mod, gonna shoot one kudosu because that mod on Insane was a bit short :)
Good luck getting rank!
Topic Starter
Deppyforce

Lumin wrote:

Ok Hidari got me to make m4m for you, lets get started

[Easy]
  1. why are you adding timing points to those ticks in sliders to silence them by 10%, useless imo and takes a lot of time + it has snare in song so why does it have to be silenced ad btw you don't do it on the tick that's coming when slider goes back its changing slidertick sounds to snare sounds u
  2. 00:30:288 (1,2) - Blanket is not perfect it is
  3. 00:40:124 (1) - This is the only slider in the entire map that has an angle with two anchors. Maybe think about replacing it or adding more simular sliders throughout the mapnot necessary
  4. 01:05:698 (1) - this just doesn't feel good. Doesn't fit imo, because song doesn't have anything strong in that beat downbeat + enhance spinner impact
  5. 01:15:534 (3,4,1) - this spacing between these notes looks a bit unequal (1 and 4 has bigger jump), I think you should move 1 a bit doesnt matter cuz i use ds
  6. 01:25:370 (1) - looks bad here imo, I'd move a bit left explanation why it looks bad imo its straight flow its fine
  7. 01:54:879 (1) - I'd make this point to other way, it does out of the screen pretty much and pls make it end to that beat where spinner starts, feels random and doesn't fit if it ends at that red tick i made it so the spinners impact doesnt feelempty before spinner also theres sound on red tick
[Normal]
  1. This is almost a same than easy with just a bit smaller circles, you could have done it like 2 star map (spread 1.14 -> 1.6 -> 2.76 -> 3.96) 2 star normal would fit better like i replyed before, i'd delete easy if i have to
  2. 00:10:567 (1) - imperfect blanket, last anchor to x:312 y:160 changed to something else
  3. 00:12:845 (3) - imperfecteness aplies to this too ^
  4. 00:39:142 (1) - if you're following vocals here, it doesn't I don't like this placement, placing it one beat earlier and making it repeat feels better imo need 2 beat recovery time in normal
  5. 01:05:206 (3,4) - these feels pretty random, you're following vocals through the whole map and then suddenly instruments for 1.6 star map it might be confusing to beginner dominant
  6. 01:17:379 (1) - a bit imperfect blanket k
  7. 01:38:158 (3,4,5) - 5 and 4 just doesn't flow with 3, adapt out of the slider badly imo, I'd atleast put 4 on the same y-coordinate as 2 not necessary but fine
  8. 01:50:698 - why no note?? It needs one (01:52:666 (4) - here is note) too long 1/2 train
  9. 01:54:879 (1) - same here at the sliderending zxz
[Hard]
  1. I didn't like the stacking all the time in this map
  2. 00:03:201 (3,4,5,6) - 00:07:487 (3,4,5,6) - stacking feels laaameee, please do something even to another one u just dont know how stacking rhythm works
  3. 00:08:290 (6,1) - really small imperfecteness in blanket k
  4. 00:11:237 (2) - flipping vertically would look imo intentional
  5. 00:12:308 (4,5,1,2,3,4) - staaacks u just dont get my intention here. 6 1/2 jumps in a row is hard for such slow part
  6. 00:16:594 (4) - most random sliderend ever, please make it last till spinner start and put spinner after it do u have ears cuz theres no note on downbeat
  7. 00:27:338 (3,4,5,6) - stacks drains the interenst in this map the simpler the better
  8. 00:33:485 (5) - too low imo same ds + paralleling
  9. 00:36:190 (1) - why is this white-blue-red-blue-white it should be white-red-white-red-white, that just sounds so random listen to the song carefully before complaining next time
  10. 00:52:420 (3,4,5,6,7) - if you're trying to make a square, it failed. Make a proper one (00:53:157 (6) - prev 1.23x next 1.41x tells me enough that it's imperfect) k
  11. 00:59:674 (1) - bit imperfect blanket its blanketing 6
  12. 01:05:944 (1) - okay here it follows song in the right way
  13. 01:05:944 (1) - I like this map from here on :)
  14. 01:54:879 (1) - same here as here 00:36:190 (1) - zxcx
  15. and same at the ending 00:36:190 (1) - what is this note following?! zxzxxz
[Insane]
  1. 00:16:996 (1) - what's the story of this note? It doesn't follow anything (atleast anything strong enough to map) how is this not strong enough
  2. 01:56:969 (1) - here atleast you put that note in that beat zxcxz
  3. OKay that's all its a really great map and it flows nicely and I had fun playing it points for that!
That's my mod, gonna shoot one kudosu because that mod on Insane was a bit short :)
Good luck getting rank!
zxzx
_handholding
hi m4m

Easy
00:30:288 (1,2) - a bit nazi but the blanket could do with a bit of tweaking
01:05:698 (1) - Shouldnt this have a hitsound on it? It's really really quiet, almost inaudible

Normal
00:33:731 (6,7,1) - I think these would look nicer and flow better if you had these in a curve http://puu.sh/oejVQ/2535903aef.jpg
00:46:027 (1,2) - Make these the same shape..? they are similar sounds after all
01:05:452 (4) - , I think its better to delete this note because the sound is very minor and these nothing coming after it
01:09:387 (2) - If youre mapping this note shouldnt you map the note at 01:08:895 as well? How about turning 01:08:650 (1) - into a 1/2 reverse slider
01:43:322 (3,4,5,1) - I feel like the curve could be made to look better. What do you think? ---> http://puu.sh/oekiI/a9a969dfc3.jpg

Hard
01:56:600 (2) - The hitsound is very quiet as well as the beat its on.
01:54:879 (1) - I think having this as long slider like on your easy and normal diff would still work as you've mapped the same sound with the rhythm with these sliders 01:52:911 (1,2,3,4) -

Insane
00:16:996 (1) - Isnt this really misleading?
00:27:338 (3) - This should be 2 circles imo especially since you've made 00:27:829 (4,5) 2 circles
01:39:141 (1) - I know its on the downbeat but I think its better to delete this NC

I hope this mod was useful in anyway. GL!
Topic Starter
Deppyforce

Kisses wrote:

hi m4m

Easy
00:30:288 (1,2) - a bit nazi but the blanket could do with a bit of tweaking too nazi but moved a bit
01:05:698 (1) - Shouldnt this have a hitsound on it? It's really really quiet, almost inaudible no? not strong enough to add any hitsounds imo

Normal
00:33:731 (6,7,1) - I think these would look nicer and flow better if you had these in a curve http://puu.sh/oejVQ/2535903aef.jpg okay
00:46:027 (1,2) - Make these the same shape..? they are similar sounds after all ok
01:05:452 (4) - , I think its better to delete this note because the sound is very minor and these nothing coming after it nuu feels empty to have bigger than 1/1 gap before spinner imo
01:09:387 (2) - If youre mapping this note shouldnt you map the note at 01:08:895 as well? How about turning 01:08:650 (1) - into a 1/2 reverse slider oki
01:43:322 (3,4,5,1) - I feel like the curve could be made to look better. What do you think? ---> http://puu.sh/oekiI/a9a969dfc3.jpg tried


Hard
01:56:600 (2) - The hitsound is very quiet as well as the beat its on. its quiet so it shouldnt be loud? lol
01:54:879 (1) - I think having this as long slider like on your easy and normal diff would still work as you've mapped the same sound with the rhythm with these sliders 01:52:911 (1,2,3,4) - nah imo this should be a bit more intense than those diffs

Insane
00:16:996 (1) - Isnt this really misleading? made spacing a lil bit bigger xd
00:27:338 (3) - This should be 2 circles imo especially since you've made 00:27:829 (4,5) 2 circles okay
01:39:141 (1) - I know its on the downbeat but I think its better to delete this NC deleted the one on red tick instead

I hope this mod was useful in anyway. GL!
thanks!
-Atri-
Hachi Hachi :o
Topic Starter
Deppyforce

KuranteMelodii wrote:

Hachi Hachi :o
:o :o :o :o
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