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Sakakibara Yui - 100Nyan Power de Yumegokoti [Taiko|Osu]

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Topic Starter
_handholding
This map has been deleted on the request of its creator. It is no longer available.
BoatKrab
Hi! from my queue ~


[General]
  1. Add more combo colour
  2. Missing hitsound?
[Easy]
  1. 00:03:175 (2) - 00:06:926 (4) - Remove NC
  2. 00:25:207 - Add circle between slider - slider
  3. 00:50:051 (1) - I think this spinner should end at 00:53:801 -
  4. 01:05:051 (1) - I think newbie player will confused about this so try this
  5. 01:06:926 (3) - Add clap at the end of slider
  6. 01:18:176 (3) - Add clap at reverse arrow
  7. 01:21:691 (1) - It's too short try to place slider instead
[Normal]
  1. 00:03:176 (1,2,1) - Try this
  2. 00:19:113 (2,3,1) - It's a agee triangle
  3. 00:25:676 (4) - NC here
  4. 00:48:176 (3) - Move to x:20 y:176 for blanket with 00:47:238 (2) -
  5. 01:10:441 (3) - Move to x:60 y:292 for more flow
  6. 01:35:051 (1,2) - Make them blanket
[Hard]
  1. 00:22:863 (3,4,5) - It's a agee triangle
  2. 00:25:676 (1,2) - Blanket?
  3. 00:38:566 (2) - Move to x:140 y:276
  4. 00:43:254 (2) - Move to x:384 y:268
[Insane]
  1. 00:32:941 (1) - Try to Ctrl+G
  2. 00:46:066 (6,1,2,3) - Try this
Finish! nice mapset
Good luck :D
wajinshu
[General]
Widesreen uncheck
Add to tag Chocola, Vanilla and others...
[Easy]
01:05:051 (1) - really don't like the form this slider
01:21:691 (1) - delete spinner and mapping this part because need 4 beats after a spinner
[Normal]
00:35:051 (1,2) - blanket
00:50:988 (2) - make this the same to 00:50:051 (1) -
00:57:551 (1,2) - blanket
-------------------------------------
I see that the map is very well, gl for rank and sorry for the short mod ;;
Okoratu

Nathan Kiss wrote:

Tags: NEKO WORKs Nekopara eroge VN galgame visual novel sun ending Okotaru
Okotaru
Okotaru
Okotaru
Okotaru
Topic Starter
_handholding
wajinshu

wajinshu wrote:

[General]
Widesreen uncheck Since it doesnt have a video its k plus I'm adding a SB and I'm too lazy to switch off if Im going to turn it back on again
Add to tag Chocola, Vanilla and others... I dont want to cluster up the tags like this :(
[Easy]
01:05:051 (1) - really don't like the form this slider Changed
01:21:691 (1) - delete spinner and mapping this part because need 4 beats after a spinner Deleted
[Normal]
00:35:051 (1,2) - blanket fixed
00:50:988 (2) - make this the same to 00:50:051 (1) - done
00:57:551 (1,2) - blanket fixed
-------------------------------------
I see that the map is very well, gl for rank and sorry for the short mod ;;



BoatKrab

BoatKrab wrote:

Hi! from my queue ~


[General]
  1. Add more combo colour dont want to, I like the style of of it and I'm pretty sure its not unrankable
  2. Missing hitsound? youre right... I made this so quick I forgot to add the hitsounds
[Easy]
  1. 00:03:175 (2) - 00:06:926 (4) - Remove NC done
  2. 00:25:207 - Add circle between slider - slider decided against it. I would have done this if the overall difficulty of the diff was higher though
  3. 00:50:051 (1) - I think this spinner should end at 00:53:801 - dont agree, I want clickable objects to be there. If there are any problems with thsi spinner placement I will just delete it instead
  4. 01:05:051 (1) - I think newbie player will confused about this so try this fixed
  5. 01:06:926 (3) - Add clap at the end of slider
  6. 01:18:176 (3) - Add clap at reverse arrow
  7. 01:21:691 (1) - It's too short try to place slider insteadyoure right, fixed
[Normal]
  1. 00:03:176 (1,2,1) - Try this done, ty
  2. 00:19:113 (2,3,1) - It's a agee triangle I dont know what this means :/
  3. 00:25:676 (4) - NC here added
  4. 00:48:176 (3) - Move to x:20 y:176 for blanket with 00:47:238 (2) - done
  5. 01:10:441 (3) - Move to x:60 y:292 for more flow moved somewhere similar
  6. 01:35:051 (1,2) - Make them blanket done
[Hard]
  1. 00:22:863 (3,4,5) - It's a agee triangle
  2. 00:25:676 (1,2) - Blanket?It is, isnt it?
  3. 00:38:566 (2) - Move to x:140 y:276 I like where you suggested but I decreased the DS a bit
  4. 00:43:254 (2) - Move to x:384 y:268moved somewhere similar
[Insane]
  1. 00:32:941 (1) - Try to Ctrl+G You are right in the way that this would flow better because of all the object placements after it I think I'm better off remapping this part slightly
  2. 00:46:066 (6,1,2,3) - Try this I'm gonna remap this part slightly since there should be a stream before (1)
Finish! nice mapset
Good luck :D

thnx for the mod u2 :)

Okoratu wrote:

Nathan Kiss wrote:

Tags: NEKO WORKs Nekopara eroge VN galgame visual novel sun ending Okotaru
Okotaru
Okotaru
Okotaru
Okotaru
Nice, you got a name change just to troll me Keepo

Changed
MokouSmoke
from #modreqs
[Insane]
  1. could you make the combo colors more distinct? The two purples are pretty similar to each other, maybe try a purplish blue instead.
  2. 00:08:332 - some feedback here would still be nice, maybe use a soft hitsound instead of muting?
  3. 00:19:699 - I still hear a faint instrument sound, so no need to mute the sliderend. same thing at 01:34:699 -
  4. 00:35:051 (1) - maybe rotate this -30 degrees and keep blanket. I feel 00:35:051 (1,2,3) - could use more emphasis than previous rhythms since the vocal intensity increases here
  5. 00:38:801 (1) - I think you could add another hitsound in this section to follow the bass drum and only use the normal hitsound to follow the drums. The current hitsounding is a little bland.
  6. 00:52:394 (2) - end this at 00:52:629 - and make 00:52:394 (2,1) - a bigger spacing for emphasis. there's no sound at the blue tick and it just plays strange
  7. add claps in to offbeats in your kiai section? same thing with hard (you did it with easy and normal though)
  8. 01:00:363 (3) - make this a kickslider to capture drum sound? same thing at 01:15:363 (3) -
[Hard]
  1. 00:05:988 (5,1) - blanket is a little tight, would prefer 1.6 DS instead
  2. 00:15:363 (3,1) - repeat makes me think that 00:16:301 (1) - should be on the left side of the map. Maybe break into 3 notes instead to represent the 3 instrument sounds?
  3. 00:25:441 (4) - move to [269,266]? flow is rough compared to 00:28:957 (2,3,1) -
  4. 00:34:582 (3,4,1) - make this angle flatter so it flows nicer into (1) ?
  5. 00:36:926 (1) - ctrl+j? flow between 00:36:691 (3,1) - is pretty rough compared to your previous patterns
  6. 00:41:730 (3) - starting 1/4 sliders on blue ticks isn't a good idea for a hard diff. I would recommend a simpler rhythm http://puu.sh/nucGK/07f4e8cd3d.jpg . same thing at 00:45:480 (3) -
  7. 00:42:551 (1,2) - can you adjust these so 00:43:254 (2) - is a ctrl+j, ctrl+g from 00:42:551 (1) - ? would look better
  8. 01:11:613 (6) - stack on slidertail of 01:09:738 (2) - ? I don't think DS is as important here since the strange angle between 01:11:144 (5,6) - adds emphasis
[Normal]
  1. 00:48:176 (3) - 00:52:160 (4) - add NC?
  2. looks fine
[Easy]
  1. 00:12:082 (4) - maybe move to [348,169] so flowbreak is on the downbeat at 00:12:551 (1) - instead of at (4)
  2. 00:16:301 (1,2) - just make these parallel, also helps improve flow to 00:18:176 (3) - http://puu.sh/nudli/56dc1a3603.jpg (just adjust (2) and reposition (3) a little)
Good luck!
Okoratu
one of my first times modding standard~!!!
just kidding lol.


Romanised Title: 100Nyan Power de Yumegokoti
(wtf romanisation)
"榊原ゆい Sinitiro Yamashita Team-OZ"goes to tags

get more bgs
and a better mp3 (xd)

[general]
any spinners should start in 00:00:363 - imo, i don't hear a sound on the red tick
hitsounding is overall very poor, actually only like 20 objects are hitsounded at all, you know you have whistles and like drumclaps or custom hitsounds are also possible,,,,? current hitsounding is like 95% of objects play the default hitsounds and then a rather unfitting whistle on the last circle like what the hell

[Insane]
00:00:129 (1) - would leave 1/1 after the spinner, might feel better with hitting the next object
00:10:676 (1,2) - the player will expect a hold for this, because the next one 00:11:144 (3) - is a hold and maps the same sounds
i think for an insane 00:08:801 (1,2,3,4) - and the likes are better off with rhythms like http://puu.sh/nuCyY/c2803ad9c3.jpg the current rhythms seem to simple / dull for this level of difficulty (i'm not saying spam this exact rhythm a lot, you can variate i guess)
00:11:613 - same
00:19:699 - seems pretty random to mute this, actually makes audio feedback on its end feel rather odd in combination with clicking that circle
00:20:754 (3,4) - could be circles for buildup purposes
00:24:738 (3) - transitions like this are really odd because normally you'd just expect this slider to face upwards due to how 1,2 are positioned
00:25:441 (1) - i have beef with these because they skip the main drumline
overall layering of vocals is really weird in this part, like 00:25:441 (1) - ignores everything for vocals, 00:26:613 (2) - puts it on a sliderend 00:31:301 (1) - in the middle of a slider and sliderend,
like decide on what you want to follow either instruments or vocals in that section lmao, mixing both like this seems pretty arbitrary even though it's somewhat consequent.
if you follow vocals, you should have sliders starting in 00:26:847 - 00:28:019 - 00:29:894 - 00:34:347 - 00:36:222 - 00:36:691 -
if you don't i don't actually have a clue what you're doing lol
00:42:082 (5) - a 3.0 jump is a bit big for a calm part like this isn't it
00:49:113 (4) - should be a triplet or else 00:50:285 - seems really random
i just wished you mapped vocals like 00:55:090 -
the rest is repeating stuff i already said so mentioning more of them doens't fix the general problems i ~have~ with this
Topic Starter
_handholding

MokouSmoke wrote:

from #modreqs
[Hard]
  1. 00:05:988 (5,1) - blanket is a little tight, would prefer 1.6 DS instead done
  2. 00:15:363 (3,1) - repeat makes me think that 00:16:301 (1) - should be on the left side of the map. Maybe break into 3 notes instead to represent the 3 instrument sounds? Breaking it into 3 notes could work I guess but I ended up just changed the position of the reverse slider
  3. 00:25:441 (4) - move to [269,266]? flow is rough compared to 00:28:957 (2,3,1) - Changed the patterns for the verse, this time focusing more on the flow
  4. 00:34:582 (3,4,1) - make this angle flatter so it flows nicer into (1) ?
  5. 00:36:926 (1) - ctrl+j? flow between 00:36:691 (3,1) - is pretty rough compared to your previous patterns
  6. 00:41:730 (3) - starting 1/4 sliders on blue ticks isn't a good idea for a hard diff. I would recommend a simpler rhythm http://puu.sh/nucGK/07f4e8cd3d.jpg . same thing at 00:45:480 (3) - I like your idea, ty
  7. 00:42:551 (1,2) - can you adjust these so 00:43:254 (2) - is a ctrl+j, ctrl+g from 00:42:551 (1) - ? would look better I like the way it looks now
  8. 01:11:613 (6) - stack on slidertail of 01:09:738 (2) - ? I don't think DS is as important here since the strange angle between 01:11:144 (5,6) - adds emphasis done
[Normal]
  1. 00:48:176 (3) - 00:52:160 (4) - add NC? added
  2. looks fine
[Easy]
  1. 00:12:082 (4) - maybe move to [348,169] so flowbreak is on the downbeat at 00:12:551 (1) - instead of at (4) Nicely spotted! I moved it but to different cooridnates
  2. 00:16:301 (1,2) - just make these parallel, also helps improve flow to 00:18:176 (3) - http://puu.sh/nudli/56dc1a3603.jpg (just adjust (2) and reposition (3) a little) didnt want to because reasons
Good luck!
thnx for the mod

@MokouSmoke and Okoratu my Insane does need quite a bit a changes as stated in your mods. I figured a quick remap of certain parts would be the most ideal fix so I'll reply to the Insane mods when I've done it
Topic Starter
_handholding
MokouSmoke

MokouSmoke wrote:

from #modreqs
[Insane]
  1. could you make the combo colors more distinct? The two purples are pretty similar to each other, maybe try a purplish blue instead. done
  2. 00:08:332 - some feedback here would still be nice, maybe use a soft hitsound instead of muting? umuted
  3. 00:19:699 - I still hear a faint instrument sound, so no need to mute the sliderend. same thing at 01:34:699 -
  4. 00:35:051 (1) - maybe rotate this -30 degrees and keep blanket. I feel 00:35:051 (1,2,3) - could use more emphasis than previous rhythms since the vocal intensity increases here This part got remapped
  5. 00:38:801 (1) - I think you could add another hitsound in this section to follow the bass drum and only use the normal hitsound to follow the drums. The current hitsounding is a little bland. Nice suggestion, I will do so when I can find a good one
  6. 00:52:394 (2) - end this at 00:52:629 - and make 00:52:394 (2,1) - a bigger spacing for emphasis. there's no sound at the blue tick and it just plays strange Done, though I think i think to rework the rhythm here
  7. add claps in to offbeats in your kiai section? same thing with hard (you did it with easy and normal though) hitsounds - coming soon tm
  8. 01:00:363 (3) - make this a kickslider to capture drum sound? same thing at 01:15:363 (3) - I am going to remap my kiai time , so I'll consider this.
Good luck!

Okoratu

Okoratu wrote:

one of my first times modding standard~!!!
just kidding lol.


Romanised Title: 100Nyan Power de Yumegokoti done, I couldnt read the second part and I didnt think I could get away with just de yume so I tried the ultimate cheat and dropping the whole thing xD
(wtf romanisation)
"榊原ゆい Sinitiro Yamashita Team-OZ"goes to tags done

get more bgs I have one for every diff. That should be enough.. shoudlnt it..?
and a better mp3 (xd) I tried looking again and still couldnt find a better one :(

[general]
any spinners should start in 00:00:363 - imo, i don't hear a sound on the red tick yh, moved. and hitsounds - coming soon tm. Alright not gonna lie I am the laziest person when it comes to hitsounding and I really tried to pass this off without hitsounds. Time to add them I guess
hitsounding is overall very poor, actually only like 20 objects are hitsounded at all, you know you have whistles and like drumclaps or custom hitsounds are also possible,,,,? current hitsounding is like 95% of objects play the default hitsounds and then a rather unfitting whistle on the last circle like what the hell

[Insane]
00:00:129 (1) - would leave 1/1 after the spinner, might feel better with hitting the next object Done
00:10:676 (1,2) - the player will expect a hold for this, because the next one 00:11:144 (3) - is a hold and maps the same sounds Changed to a 1/2 slider
i think for an insane 00:08:801 (1,2,3,4) - and the likes are better off with rhythms like http://puu.sh/nuCyY/c2803ad9c3.jpg the current rhythms seem to simple / dull for this level of difficulty (i'm not saying spam this exact rhythm a lot, you can variate i guess)
00:11:613 - same
00:19:699 - seems pretty random to mute this, actually makes audio feedback on its end feel rather odd in combination with clicking that circle
00:20:754 (3,4) - could be circles for buildup purposes didnt want to at first. Maybe if someone else suggests it I might change it
00:24:738 (3) - transitions like this are really odd because normally you'd just expect this slider to face upwards due to how 1,2 are positioned
00:25:441 (1) - i have beef with these because they skip the main drumline
overall layering of vocals is really weird in this part, like 00:25:441 (1) - ignores everything for vocals, 00:26:613 (2) - puts it on a sliderend 00:31:301 (1) - in the middle of a slider and sliderend,
like decide on what you want to follow either instruments or vocals in that section lmao, mixing both like this seems pretty arbitrary even though it's somewhat consequent.
if you follow vocals, you should have sliders starting in 00:26:847 - 00:28:019 - 00:29:894 - 00:34:347 - 00:36:222 - 00:36:691 -
if you don't i don't actually have a clue what you're doing lol I remapped the entire thing to just follow the drumms
00:42:082 (5) - a 3.0 jump is a bit big for a calm part like this isn't it reduced DS
00:49:113 (4) - should be a triplet or else 00:50:285 - seems really random I dont really think so, the latter is a lot more audible as the piano hits it aswell also having making the first one a triplet makes it flow weird imo
i just wished you mapped vocals like 00:55:090 - I think I might remap the kiai time with adding triplets to the vocal patterns
the rest is repeating stuff i already said so mentioning more of them doens't fix the general problems i ~have~ with this

I still need to sort out the hitsounds + mp3. I also might remap the kiai time with different blue tick patterns as stated in my reply to okoratu's mod.
Thnx for the mods. They were really helpful
Skeuddy
Hey

Muzukashii
  1. 00:20:519 - Some note
  2. 01:23:683 - ^
  3. 00:55:207 (5) to 00:55:090
  4. 00:58:957 (16) to 00:58:840
  5. 01:10:207 (5) to 01:10:090
  6. 01:13:957 (16) to 01:13:840
olo's Oni
  • All look good
Topic Starter
_handholding

Skeuddy wrote:

Hey

Muzukashii
  1. 00:20:519 - Some note done
  2. 01:23:683 - ^ Not really needed, and this would be too hard for a muzukashii wouldnt it..? Well it would certainly be pusshing it
  3. 00:55:207 (5) to 00:55:090 Done, Also changed some things around with the patterns
  4. 00:58:957 (16) to 00:58:840 ^
  5. 01:10:207 (5) to 01:10:090 ^
  6. 01:13:957 (16) to 01:13:840 ^
Thnx a lot for the mod
Diasios
[General]

♦ Offset is off, try 1323. (don't forget to resnap everything)


[Easy]

♦ 00:03:175 (2) - This is the only diff without a new combo here, add it for consistency.
♦ 00:49:113 (4) - Rotate this slider for a better flow:
♦ 00:50:051 (1) - What about ending this spinner at 00:52:394?


[Normal]

♦ 00:07:863 (2) - Rotate this slider 15°/20° for a better flow: (and maybe curve this slider 00:06:926 (1) a bit)
♦ 01:09:738 (2) - Flip this slider horizontally and rotate it a little for a better flow:


[Hard]

♦ 00:30:832 (3,4,1) - You could improve this pattern rotating the slider and moving it a bit up:
♦ 00:32:707 (3,4,1) - ^
♦ 00:56:613 (3) - Try to curve this slider downwards and see if you like it or not, I personally do:


[Haitenai]

♦ Why did you call this diff Haitenai? I'd just call it Insane, if you really want something different then what about "Nyansane" or "Nynsane"? These sucks as well honestly but at least they let you understand which diff you are playing.
♦ I'd reduce AR a bit, 8 seems fine imo.
♦ 00:07:863 (2) - Flip this slider horizontally for a better flow:


[Muzukashii]

♦ 00:39:972 (4,5) - both k
♦ 00:43:957 (19) - k
♦ 01:08:097 (50) -


[oko's Oni]

♦ 00:20:519 (84,86) - 84 d and 86 k
♦ 00:39:855 (x) - Add d
♦ 00:41:496 (x) - ^
♦ 00:43:605 (x) - ^
Okoratu

Diasios wrote:

[oko's Oni]

♦ 00:20:519 (84,86) - 84 d and 86 k did this differently by making 87 a k as well
♦ 00:39:855 (x) - Add d why lol nothing significant is there
♦ 00:41:496 (x) - ^
♦ 00:43:605 (x) - ^
Topic Starter
_handholding

Diasios wrote:

[General]

♦ Offset is off, try 1323. (don't forget to resnap everything)


[Easy]

♦ 00:03:175 (2) - This is the only diff without a new combo here, add it for consistency. fixed
♦ 00:49:113 (4) - Rotate this slider for a better flow: I like it my way, its more my style. Though I will admit your suggetsion makes more a lotsense. I'm being stubborn
♦ 00:50:051 (1) - What about ending this spinner at 00:52:394? sounds good


[Normal]

♦ 00:07:863 (2) - Rotate this slider 15°/20° for a better flow: (and maybe curve this slider 00:06:926 (1) a bit) looks nice, ty

♦ 01:09:738 (2) - Flip this slider horizontally and rotate it a little for a better flow: Very nice! It's so simple yet it works so much better than what I had originally


[Hard]

♦ 00:30:832 (3,4,1) - You could improve this pattern rotating the slider and moving it a bit up:
♦ 00:32:707 (3,4,1) - ^
♦ 00:56:613 (3) - Try to curve this slider downwards and see if you like it or not, I personally do: I kidna prefer it the old way


[Haitenai]

♦ Why did you call this diff Haitenai? I'd just call it Insane, if you really want something different then what about "Nyansane" or "Nynsane"? These sucks as well honestly but at least they let you understand which diff you are playing. I like haitenai. Ok so maybe adding Nyan or just keeping it as insane would probs be better but I wanna try my luck with haitenai, because, reasons
♦ I'd reduce AR a bit, 8 seems fine imo. 8.5 plays better imo
♦ 00:07:863 (2) - Flip this slider horizontally for a better flow: Nice ty


[Muzukashii]

♦ 00:39:972 (4,5) - both k I dunno if I want a kdd type of triplet but I am definitely considering it. I am trying to re arrange the patterns in this section to make this part easier but if not I'll go with this
♦ 00:43:957 (19) - k ^
♦ 01:08:097 (50) - ?
Thnx for the mod !
Lami
[General]

just let you know.

Inconsistency in combo colours:

[Easy]

00:50:051 (1,1) - too short recovery time after spinner.
please wait to put circle until finish spinner.
example)
#1) 00:53:332 (1) - remove this
#2) 00:50:051 (1) - change to slider
#3) 00:53:332 (1) - move to center but im not sure whether this way is safe or not.

[Normal]

00:20:988 (2,3,1) - make better DS
00:28:957 (3,1) - ^

01:02:941 - inconsistent rhythm in same music
compare with 00:55:441 (3) - and etc

01:38:801 (1) - not highly recommend like hard diff. but it's better rhythm imo.

[Hard]

00:20:051 (1) - as 00:20:051 (1) - cool sound

01:34:933 (1) - ^

00:38:215 (1,2) - swap rhythm. it's more comfortable for playingggg

01:22:863 (3,4,5,6,7,8) - well, this partten is extreamly harder than other partten.
consider to make easily..

01:38:801 (1) - recommend to use rhythm in highest diff.

[Haitenai]

really recommend to reduce to AR 8~8.2
not reach in 4 stars. and below 130 bpms song.

00:15:480 - fill up this rhythm? as drum sound like 00:11:613 (3,4) -

01:30:363 (3) - similar above issue

00:38:097 (4,5,6) - aa.. it's kinda uncomfortable for playing imo.
since other partten is really clear, except this...
swap this rhythm? 00:38:215 (5,6) -

00:52:980 (2,3) - increase DS as 00:53:332 (3) - is very very emphasis sound in this song.

01:37:863 (3) - add NC?

========================

enough good flow and placement in my eyes.
Topic Starter
_handholding

Lami wrote:

[General]

just let you know.

Inconsistency in combo colours:

[Easy]

00:50:051 (1,1) - too short recovery time after spinner. I moved the spinner
please wait to put circle until finish spinner.
example)
#1) 00:53:332 (1) - remove this
#2) 00:50:051 (1) - change to slider
#3) 00:53:332 (1) - move to center but im not sure whether this way is safe or not.

[Normal]

00:20:988 (2,3,1) - make better DS fixed
00:28:957 (3,1) - ^ fixed

01:02:941 - inconsistent rhythm in same music
compare with 00:55:441 (3) - and etc Thnx for spotting, fixed

01:38:801 (1) - not highly recommend like hard diff. but it's better rhythm imo. sorry but I don't know what you're trying to tell me

[Hard]

00:20:051 (1) - as 00:20:051 (1) - cool sound ok

01:34:933 (1) - ^ ^

00:38:215 (1,2) - swap rhythm. it's more comfortable for playingggg I disagree

01:22:863 (3,4,5,6,7,8) - well, this partten is extreamly harder than other partten.
consider to make easily.. This is intended as I do think the drum fill should be have a harder rhythm just like in the haitenai diff. However I have considered this and if someone else mentions it I will change 01:22:863 (3,4,5) into a reverse slider

1:38:801 (1) - recommend to use rhythm in highest diff. sure

[Haitenai]

really recommend to reduce to AR 8~8.2 reduced to 8.2
not reach in 4 stars. and below 130 bpms song.

00:15:480 - fill up this rhythm? as drum sound like 00:11:613 (3,4) - hmm I dunno, I'll think about this one

01:30:363 (3) - similar above issue ^

00:38:097 (4,5,6) - aa.. it's kinda uncomfortable for playing imo.
since other partten is really clear, except this...
swap this rhythm? 00:38:215 (5,6) - sure

00:52:980 (2,3) - increase DS as 00:53:332 (3) - is very very emphasis sound in this song. Increased DS

01:37:863 (3) - add NC? I didnt add it here to be conistent with 00:22:863 (3) , though the spinner maybe it would be a good idea to add a bit of hp for the players just before the final spinner. Something I'll ask a few other ppl

========================

enough good flow and placement in my eyes
thnx for the mod
Lully
For M4M! ~
Will be a short mod.. ah, sorry. D:

[Normal]
00:07:863 (2) - Change the slider that it looks like this
00:39:504 (2) - Try it like this http://puu.sh/nAqab.jpg

~

[Hard]
Try to fix this.

00:03:176 (1,2,3) - Ah, dat Overlap. I like this but you should change it. ;;

[Haitenai]
00:09:738 (3,4) - http://puu.sh/nAqsc.jpg How about that? Feels better while playing
00:10:676 (1,2) - http://puu.sh/nAqyW.jpg ^
00:12:551 (1,2,3,4) - 1,2 http://puu.sh/nAqCI.jpg 3,4 http://puu.sh/nAqDM.jpg
01:01:301 (1) - Make it a bit more curvy

Meh, i hope this was helpful. -poofs-
Topic Starter
_handholding

CookieKivi wrote:

For M4M! ~
Will be a short mod.. ah, sorry. D:

[Normal]
00:07:863 (2) - Change the slider that it looks like this This sldier has been suggested for change so many times xD Anyways I changed it a different way
00:39:504 (2) - Try it like this http://puu.sh/nAqab.jpg

~

[Hard]
Try to fix this. A Hard diff can doesnt need to be DS the same for the whole map, the different DS are intentional

00:03:176 (1,2,3) - Ah, dat Overlap. I like this but you should change it. ;; I dont see why it needs to be changed

[Haitenai]
00:09:738 (3,4) - http://puu.sh/nAqsc.jpg How about that? Feels better while playing sure
00:10:676 (1,2) - http://puu.sh/nAqyW.jpg ^ ok
00:12:551 (1,2,3,4) - 1,2 http://puu.sh/nAqCI.jpg 3,4 http://puu.sh/nAqDM.jpg no change
01:01:301 (1) - Make it a bit more curvy no change

Meh, i hope this was helpful. -poofs-
thnx for the mod
Intelli


Muzu:
  1. 00:19:113 (31) - Change to d kd kd (the 2nd kd starting on the red tick) or d kd kkd

  2. 00:29:894 (14) - Move to 00:29:777

  3. 00:40:910 (8) - Add d and change 00:41:144 to k

  4. 00:44:660 (22) - Same as ^

  5. 00:46:301 (1) - The music is at almost the same density but this part gets suddenly easy? I get that it forms a buildup to the kiai, but add some notes

  6. 01:20:285 (40) - Add k and ctrl+g 01:20:754 and 01:20:871

  7. 01:21:926 (47) - MAYBE move to 01:21:808. Either way is fine imo

  8. 01:23:801 (1) - Do all the same things from the beginning
Nice diff, just be careful to keep the difficulty and style(specifically which part of the music you focus on most) consistent, as any inconsistency in these ares will DESTROY any quality or playability, for a Muzu diff especially.

Oko's Oni:
  1. 00:05:051 (4) - d kkdkd

  2. 00:10:676 (21) - d

  3. 00:14:894 (38) - ^

  4. 00:18:176 (53) - ^

  5. 00:55:207 (184) - ^

  6. 00:57:082 (194) - ^

  7. 00:57:551 (195) - k (combo broken :o )

  8. 00:58:488 (200) - dk kd

  9. 01:02:238 (218) - dkkdk? It's fine either way

  10. 01:04:816 (232) - Add dk to make a dkd pattern (keeping this as a break is also fine)

  11. 01:11:613 (266) - dk kk k ddk d dk kd k

  12. 01:25:676 (335) - Same as Muzu

  13. 01:29:894 (352) - ^

  14. 01:33:176 (367) - ^
lol don't be afraid of the wall of text, it's all very minor pattern stuff

Oko's Inner Oni:
  1. 00:06:691 (11) - ctrl+g with next note

  2. 00:53:801 (228) - k or K

  3. 00:57:551 (249) - ^ (but this one should probably be just k)
dank
Topic Starter
_handholding

IntelliTroodon wrote:



Muzu:
  1. 00:19:113 (31) - Change to d kd kd (the 2nd kd starting on the red tick) or d kd kkd done, I actually did this when I first mapped this because reasons xD

  2. 00:29:894 (14) - Move to 00:29:777 done, I've also moved all the other notes. Nice ears I didnt know it was on the blue tick at all

  3. 00:40:910 (8) - Add d and change 00:41:144 to k ok

  4. 00:44:660 (22) - Same as ^ same

  5. 00:46:301 (1) - The music is at almost the same density but this part gets suddenly easy? I get that it forms a buildup to the kiai, but add some notes I get waht you mean, I'll try to come up with a better rhythm

  6. 01:20:285 (40) - Add k and ctrl+g 01:20:754 and 01:20:871 I'll do this for now but I'll come up with my own change later as the flow seems a little awkard

  7. 01:21:926 (47) - MAYBE move to 01:21:808. Either way is fine imo Yh I think its best left alone as it is on the downbeat and the next part transfers over to the drums

  8. 01:23:801 (1) - Do all the same things from the beginning done
Nice diff, just be careful to keep the difficulty and style(specifically which part of the music you focus on most) consistent, as any inconsistency in these ares will DESTROY any quality or playability, for a Muzu diff especially. I'll try
Thnx for the mod
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