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USAO - Night sky

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Total Posts
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Topic Starter
Nakano Itsuki
This beatmap was submitted using in-game submission on Monday, May 23, 2016 at 4:22:49 PM

Artist: USAO
Title: Night sky
Source: beatmania IIDX 22 PENDUAL
Tags: pumpcore bemani chaoslitz crystal little cloudsplash16 choikapo rizia kawaiwkyik
BPM: 192
Filesize: 4429kb
Play Time: 01:51
Difficulties Available:
  1. Atmospheric (6 stars, 533 notes)
  2. Chaoz's Beginner (1.92 stars, 164 notes)
  3. Crystal's Advanced (2.43 stars, 218 notes)
  4. kapo's Expert (5.47 stars, 462 notes)
  5. Little's Hyper (3.68 stars, 327 notes)
  6. wkyik's Another (4.86 stars, 450 notes)
Download: USAO - Night sky
Information: Scores/Beatmap Listing
---------------
#2 map (and no, Im not counting the fucking seals)

Beginner - Chaoslitz
Advanced - Crystal
Hyper - Little
Another - Rizia
Expert - [ Drop ]
Atmospheric - me

thx to Rizia for hitsounding
Girl
──────▄▌▐▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀​▀▀▀▀▀▀▀▀▀▌

───▄▄██▌█ BEEP!! BEEP!! MOD DELIVERY ▌

███████▌█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄​▄▄▄▄▄▄▄▄▄▌

▀(@)▀▀▀▀▀▀▀(@)(@)▀▀▀▀▀▀▀▀(@)▀▀▀▀▀​▀▀(@)▀▀▀▀▀▀(@) . . . . .

00:04:788 (2) - This slider would look better if it was just straight imo
00:14:788 (3,5) - You should blanket the circle into the slider
00:29:632 (2) - 00:30:257 (2) - There is no beat in the music playing during both sliderends. Should either extend both sliders to the blue line, or turn it into a circle on the first beat for both.
00:51:195 (1,2) - The blanket here needs to be slightly adjusted
01:03:538 (4,1) - and here
01:04:788 (3) - It's all just a preference, but I think this slider would look better if it were bent more
01:27:445 (1) - Not sure if this is an issue but this circle is at a random spot under the a slider, it could be moved.

These are all just personal suggestions from me, you don't need to implement them to your map :D
Very nice map overall, hope it gets ranked :)
Topic Starter
Nakano Itsuki
girl
00:51:195 (1,2) - wut blanket lol
01:03:538 (4,1) - dun wanna blanket
01:27:445 (1) - not really random lol, placed there due to flow

thx for mod, I'll be waiting for the others diffs lol
Marianna
M4M

Easy

  1. 00:15:570 (4,2) - This may confuse beginners
  2. 00:59:320 (1,4) - ^
  3. 01:20:570 (3) - Maybe NC
  4. 01:48:070 (3) - Snap Error

Normal

  1. AR: 5.8 is very high for a Normal, AR: 5 is acceptable
  2. 00:09:320 (1,2,3) - 00:10:413 - Remove Clap
  3. 00:38:148 - Inconsistant Break
  4. 00:57:757 (3,1,2,3,1,2,3,1,2) - intense session, remove something there to give a rest time for beginners

Hard

  1. 00:04:632 (2,3) - The Pause that you gave these two is a bit strange

k Extra

  1. 00:15:570 (1,2,3,4) - The sliders should have length 1/2 and circle on blue tick, would be more complex to read as the pace
  2. 00:30:179 (4,5) - That's too far to 1/3, could reduce?
  3. 00:58:070 (1) - this slider is 3/4, ie only lasts until now 00:58:304 - to follow the drop
  4. 01:11:507 (1) - It could be replaced by a stream 1/4
  5. 01:31:507 (4) - ^
  6. 01:17:757 (5,6,1) - this part is super confusing coz the drop and the vocal just follow the red tick and not white, try putting these notes 156 ms forward, will get better

GL ^^
09kami

09kami wrote:

M4M

[Atmospheric]

00:14:945 (4,5,6) - 这个地方的跳跃不是很流畅 虽然看着挺美观的 打着手感不是很好

00:29:632 (2) - nc

00:30:257 (2) - nc 像这种绿线变速的都要NC

00:51:507 (2) - nc

00:52:757 (3) - nc

00:56:507 (2) - nc

还有很多地方不一一列出来了 建议检查一遍

01:19:945 (1,2,3,4,1,2,3,4,1) - 这个地方建议稍微旋转一下 最好是正向旋转10°

01:30:257 (1,2,3,4,1) - 旋转-5° 然后摆成这样 貌似比现在的好看点 http://puu.sh/nH5bY/c035ecbc76.jpg

01:41:820 (1) - 从这里开始的kiai段 和前面的节奏比起简单了很多 反而让人觉得这段不是kiai段

[k's Extra]

和主难度一样NC的问题没解决 变速绿线一定要加个NC 要不会吃DQ

00:15:570 (1,2,3,4) - 这段为何是减速 这里的节奏明显是比前面快得多的节奏 不应该是加速吗?还有红线后面的蓝线部分是有个电音的

00:26:507 (5,6) - 这里应该是个滑条把 因为00:26:195 (3) - 00:26:351 (4) - 00:26:507 (5,6) - 这三段听着属于有个节奏点 感觉不应该把最后一个拆开

00:54:945 (1) - 既然这是个重音 而且还比后面的00:55:101 (2,3) - 突出 那为何这个间距00:54:320 (1,1) - 比00:54:945 (1,2,3) - 还小? 还有00:55:257 (3,4) - 这里的红白线也是比较突出的重音

01:39:320 (1,2,3) - 01:39:945 (1,2,3) - 这里容易误读成1/4

[wkyik's Insane]

00:21:195 (5,6) - 滑条从5开始拉 或者这里改成1/2折返滑条 要不然5中间空着音很难受

00:54:788 (1,2) - 这里的间距比00:54:945 (2,3) - 00:55:257 (4,5) - 还远 不会让玩家差生误读吗?

01:37:445 (3,4) - 这里可以稍微错开点位置 或者旋转下
Intelli
Mod from M4M queue :3

Easy:
  1. 00:28:070 (4) - Remove the middle white tick, it adds nothing to the slider

  2. 00:46:820 (1) - Having 4 circles in the middle of a buildup rather than the end seems strange. Maybe change it to 2 and a slider?

  3. 01:26:195 (5) - Same as 00:28:070

  4. 01:35:570 (3) - Same as above, but this could be understandable because it adds an easily noticeable curve to the slider. Maybe just increase this curve?

  5. 01:36:820 (1) - ^ (also the case with 4 and 5, but mostly with 1)

  6. 01:45:570 (3) - ^ (although I would just remove this one)
Normal:
  1. 00:19:945 (2) - This pattern is very awkward for Normal level players

  2. 00:53:695 (2) - I would change to circle + repeat slider because this is the only time a double repeat slider is used in the whole map

  3. 01:41:820 (1) - This blanket could be a little better (slider end to 235 323) (SUPER nazi suggestion lol)
Hard:
  1. 00:14:945 (3) - This pattern could be easily misread by a hard level player tbh, even though it does make sense for the map

  2. 00:53:695 (7) - This pattern to, but MUCH more difficult to read. STRONGLY suggesting a change here

  3. 01:11:585 (3) - I would make this stream more dense and straightforward. It's only a hard after all.
Insane:
  1. 00:26:195 (1) - This jump (2->3) feels cruel and kinda awkward to aim. Nerf?

  2. 01:36:820 (1) - This pattern feels way out of place as it is solely back and forth in a section where the flow has tended to be more circular
Don't feel comfortable with my modding skills to mod the top 2 diffs :o

GL with the set <3
[ Drop ]

Marianna wrote:

M4M
k Extra

  1. 00:15:570 (1,2,3,4) - The sliders should have length 1/2 and circle on blue tick, would be more complex to read as the pace Fixed
  2. 00:30:179 (4,5) - That's too far to 1/3, could reduce?Fixed
  3. 00:58:070 (1) - this slider is 3/4, ie only lasts until now 00:58:304 - to follow the dropFixed
  4. 01:11:507 (1) - It could be replaced by a stream 1/4Fixed
  5. 01:31:507 (4) - ^Fixed
  6. 01:17:757 (5,6,1) - this part is super confusing coz the drop and the vocal just follow the red tick and not white, try putting these notes 156 ms forward, will get betterFixed
GL ^^
Thanks for modding my diffs :3
_handholding
from your m4m queue

Chaoz's Easy
  1. 00:50:570 (4) - I think you should add more squiggles to this slider considering most of your other sliders of this sound do. Something like this? http://puu.sh/nDExT/f40502a535.jpg Not the best example but you get what I mean hopefully. Just make it like you did for 00:15:570 (4) and 00:20:570 (3)
Crystal's Normal
  1. 00:22:445 (2,3,1,2,3) - This pattern and stacking would be overly tricky for a normal diff imho. Its definitely one of the harder patterns to read as well as be tricky to play in terms of flow considering the rest of the map. Its mostly this part 00:23:382 (2,3,4,5) - which I consider overly difficult. The pattern at 01:24:945 (2) was done well so i think you should try to follow it as best as you can
  2. 01:33:695 (3,4,5) - I dont get why you have such a unique pattern here but didnt use it for 01:37:445 (3) . I mean that rhythm is used quite a bit and I can see why you would only want to use it near the end for difficulty purposes but to only use it once seems kinda pointless.
Little's Hard
  1. 00:02:445 - Maybe its just me but it feels like should be mapped considering you've mapped all the other sounds on this tick
  2. 00:04:632 (2) - I really think you should turn this into a 1/2 slider for better flow. You can even compliment the curve used for 00:04:945 (3) for a nice pattern.
  3. 00:05:335 (5) - Shouldnt this go to 00:05:491 ???
  4. 00:53:695 (7,1,2,3) - Wouldnt this be hard to read?
  5. 01:11:195 (2) - Any chance you could re-position the notes so the stream after it looks a bit like this http://puu.sh/nDFjR/efe9a93e4d.jpg ? I think the flow is more appropriate for a hard diff.
Wkyik's Insane

  • Amazing; looks perfect.
I cant mod extras sorry. GL!
Lefia
From NM Queue

mod
[Easy]

Where's the kiai mode?

00:19:945 (2,3) Make it blanket
00:44:320 - NC
00:51:826 (1) the circle isn't snapped
00:56:507 (5) move it into x:322 y:186
01:00:257 (2,3) make it blanket
01:34:320 (1) move it into x:205 y:230

[normal]

00:05:882 - add something in this white tick
00:20:413 - try smth like this and set NC here 00:20:570

00:53:695 (2) i think you should change it like 01:03:695
01:04:007 (3) use hitwhistle normal here , and remove the hitwhistle here 01:04:163
01:41:820 (1,2) bad flow

[hard]

00:00:570 add spinner here and end it here 00:01:663
00:15:413 (1) I recommend you to move it

[insane]

Where's the kiai mode?

00:00:570 add spinner here and end it here 00:01:663
00:04:163 (3) move it into x:388 y:364
00:21:195 (5) Use 1/6 slider (?) and end it here 00:21:507

Can't mood extra, but please add spinner here 00:00:570 and end it here 00:01:663

GL~
Little
Marianna

Marianna wrote:

Hard

  1. 00:04:632 (2,3) - The Pause that you gave these two is a bit strange I think it's fine.
IntelliTroodon

IntelliTroodon wrote:

Hard:
  1. 00:14:945 (3) - This pattern could be easily misread by a hard level player tbh, even though it does make sense for the map How?

  2. 00:53:695 (7) - This pattern to, but MUCH more difficult to read. STRONGLY suggesting a change here I don't think it's too hard.

  3. 01:11:585 (3) - I would make this stream more dense and straightforward. It's only a hard after all. Dense stream wouldn't match the feel of the music here.
Kisses

Kisses wrote:

Little's Hard
  1. 00:02:445 - Maybe its just me but it feels like should be mapped considering you've mapped all the other sounds on this tick Following vocals here.
  2. 00:04:632 (2) - I really think you should turn this into a 1/2 slider for better flow. You can even compliment the curve used for 00:04:945 (3) for a nice pattern. Circle fits better imo, since vocal ends here, and I can get better emphasis when the instrument comes in to show that transition to the player.
  3. 00:05:335 (5) - Shouldnt this go to 00:05:491 ??? Why?
  4. 00:53:695 (7,1,2,3) - Wouldnt this be hard to read? No.
  5. 01:11:195 (2) - Any chance you could re-position the notes so the stream after it looks a bit like this http://puu.sh/nDFjR/efe9a93e4d.jpg ? I think the flow is more appropriate for a hard diff. It doesn't go well with the feeling of the music there.
MadaoX

MadaoX wrote:

[hard]

00:00:570 add spinner here and end it here 00:01:663 No, that doesn't fit the music well imo.
00:15:413 (1) I recommend you to move it What do you think I should do with it?
Thanks. No changes to my diff yet, pending some explanations.
Len
ver yogd
DreaM117er
[k's Extra]
  1. 我不懂k是誰,如果是已經專用的ID我就無視,要不然光是看GDer跟k一點關係都沒有
    00:45:726 (2,3) - 這裡不用跳這麼遠,歌曲起伏有必要再跳遠,跟00:45:570 (1,2) - 間距一樣就好
    00:50:570 (1,2,3,4,5,6,7,8,9) - 我覺得這個好像違規了,頭尾讀不來,建議都Ctrl+G;00:51:195 (9) - 這裡貌似circle就好了,1/8短調建議有必要再放,要不然都毫無意義
    01:39:424 (2) - 這個我要吐槽,這裡怎麼聽都是跟鼓,所以我不知道這裡到底跟什麼,刪掉它
    01:51:820 - 滑條是不是沒拉好?? 沒有結尾的感覺
  2. 老實說,作的比星R好
[Atmospheric]

  • 00:17:132 (4,1,2,1,2,1,2,1,2,1,2,1,2) - 這裡少用點NC吧,NC用的不明讀起來也難 (整個難度都要修,我有點懶得幫你點出來,數量過於龐大)
    00:42:757 (2) - 同樣一個聲音用同樣的物件,circle吧。和這裡一樣00:42:132 (2) -
    00:43:851 (1,2,3) - ^
    00:45:570 (1,2,1,2,1,2,1,2) - 不知道是不是我聽錯,那個微弱的人聲是跟著鼓的。要不然我覺得這裡感覺好奇怪,因為我看得出來後面00:46:820 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 是個好梗。但就前面感覺沒有意義,就是跟的聲音不一樣
    01:10:257 (1) - NC去掉
    01:10:570 (3) - 這裡才要NC
    01:11:507 (1,2,3,4) - 間距可以再開點
    01:20:257 (1,2,3,4) - ^
    01:30:257 (1,2,3,4,1) - ^
    01:34:007 (5) - 五連打去哪裡了?
    01:37:757 (6) - 我覺得這些地方的五連打不做出來這圖就遜掉了,^
    01:44:007 (5,6) - ^

簡單摸 :)
Topic Starter
Nakano Itsuki
09
01:30:257 (1,2,3,4,1) - 不喜歡overlap

117
00:42:757 (2) - 這個pattern倒是想保留,因為音樂裡,比如00:41:820 (1,2,3) - 跟00:42:601 (1,2,3) - 不同,想用兩個不同節奏分開
00:45:570 (1,2,1,2,1,2,1,2) - 這個我聽上去跟00:49:320 (1,2,1,2,1,2,1,2) - 這部份差不多啊

thx
09啊 不介意的話可否我欠你ticket 我實在沒什麼時間上osu 如有不便對不起
Battle
i am here 4 m4m lol

[Easy]
00:46:820 (1,2,3,4) - when going thru it, it was kinda surprising since it was like a burst of 1/1 when the clicking beforehand was pretty like, slow :v
01:12:132 (2,3) - I dunno, the other patterns like this didn't get me as hard doing a quick run through it, but like, the shapes are similar so I almost mistook 3 as a repeat one, but ya know, that's just me, but I assume beginners might stumble on this pattern since it's similar sliders, but like, different rhythm-wise cuz repeat

[Normal]
00:08:695 (3,4) - Maybe manually stack on 00:07:445 (2) - since it looks kinda awk
00:13:695 (2,3) - Since the rhythm that goes like this doesn't last long at all, this just looks out of place since the last two were just repeat sliders, maybe change?
00:29:320 (1,2) - I dunno about switching it up with a little 1/3, since all other things so far have been 1/2 relative to the size of the slider
00:46:507 (3) - Maybe make it structured in consistency by making this a single tap on 00:46:507 - ? It gives a little break after all that stuff on 00:45:101 (4,5,1,2) - lol
00:53:070 (1,2) - Might be slightly confusing, since 1 was a single repeat while 2 is a double repeat, maybe find a way? lol after going through the map it's the only double repeat zzz
00:58:070 (1,2) - Feels weird, since last time the rhythm showed up it was expressed completely with ^ but then it's just long sliders

[Hard]
00:15:413 (1) - It's really awkward since you can hear 00:15:570 - very clearly, there's not even a slider tick to try to express it rip
00:15:257 (4,1) - Speaking of ^, I'm pretty sure it's easy to like, mistake it as like 1/4 or sth, cuz the stack is kinda hard to determine imo
00:46:820 (1,2,3,4,1,2,3,4) - I know that this contributes to the build up kinda, but it's less obvious when the same rhythm you were doing (00:44:320 (1,2,3,4) - ) is still going on, it feels empty with it being like this
00:55:726 (2) - It's like, real clear for 00:55:882 - zz
01:00:882 - . w/e I'll stop pointing them out (sliders that go over pretty loud beats) mostly cuz I know you can't really map all the things in the music since hard diff
tbh I kinda get confused on what you're following, because you have things like 01:45:570 (1,2,3,4) - where a person can clearly tell what's being followed, then it gets followed up by something like 01:46:820 (1,2) - where it's like mehhhh, and the vocals aren't very like loud either, so it may be following it but i dunno, it's pretty quiet

[Insane]
00:14:007 (5,1) - All the other downbeats are kinda given a bit more emphasis than this one does, so maybe increase spacing?
00:54:320 (6) - Maybe silence slider end?
00:59:320 (1) - ^
01:07:913 (1) - Kinda weird since I'm pretty sure this is the only downbeat you've gone over so far
01:21:195 (2,3) - Maybe make so 2's end is entirely in 3's body?
01:29:320 (1,2,3,4,1,2,3,4,1,2,3,4) - The stream is pretty intense compared to the rest of the streams on the map, therefore it might be pretty surprising, maybe tone down a bit?
01:36:820 (1,2,3,4) - I'm sure someone down the line may complain that it may be a little hard to read for an insane lol

I don't have much modding stamina orz



rip
Strategas
queue from, yes

[General]

there seems to be a huge diff gap between normal hard and insane. hard to insane kinda has similar gameplay so it's only star rating, but normal to hard spread seems like a more serious issue

Unused hitsounds:
soft-hitnormal9.wav

[Atmospheric]

00:04:788 (2) - this sounds so strange for me because there is actually the same beat at 00:04:710 - http://i.imgur.com/MdSS2N5.png somethning like this or circles instead of repeat sounds better, up to you

00:08:382 (1,2,1) - this flow really sux, because you go in the same direction but changed speed, make it more angled or same distance between those please

00:41:820 (1) - a lot of sliders in this part are overmapped I'd suggest you silence the slider ends of those that are overmapped

00:49:007 (2,2) - well those are right on top of each other, the later slider needs to be visible atleast somewhat

00:54:320 (1) - try polishing this shape a bit, mostly the ending part, don't keep it straight :(

00:54:945 (2) - nc, huge sv change. there's lot of those sliders that change sv but are not new combo's. I'd suggest you recheck all of them and nc where such thing happens, because indication is needed

01:02:445 (1) - shouldn't this end on red tick? this kind of applies to a lot of your stuff. to me it seems bunch of those sliders are extended for no real reason, you start ignoring drum hits and put the slider ends on weaker sounds

01:05:726 (2) - missing clap on slider end

01:22:601 (2) - 01:22:913 (2) - 01:25:413 (2) - etc. jumps like this feel forced and make stronger beats less impactfull also then you put snares so close 01:25:882 (1) - which is strange since it seems way more intense here than 01:26:507 (1,2) -

01:38:382 (3,4) - jump into the slider could flow better if you turn the slider upside down

I think flow, beat emphasis and some rhythms can be improved here a lot, but that's just from my perspective. cool diff nonetheless, has some interesting aspects ^^

[k's]

you have a lot of overlapping green lines

00:09:320
00:09:945
00:10:101
00:11:038
00:15:882
00:16:195
00:19:320
00:19:632
00:19:945
00:20:257
00:20:882
00:21:195
00:26:507
00:45:570
00:46:820
00:49:320
00:49:945
00:51:195
00:51:898
01:01:898
01:06:898
01:09:945
01:10:882
01:11:195
01:19:320
01:19:945
01:20:257
01:29:320
01:29:945
01:30:257
01:31:898
01:49:320
01:49:945
01:50:257
01:51:195
01:51:351
01:51:663

bugs me a bit that you use so many 1/4s in the intro and then use none at the part after, try converting some to repeats, atm it's too intense for an intro 00:02:757 (4,5,6,7) - etc this is barely audible if there is any 1/4s at all

00:51:195 (9,1) - a lot of people might mash throught those 1/8 sliders resulting in combo breaks on the 1, so might want to not overlap it

00:59:320 (1) - this is questionable for rankability as you don't really know which direction the slider will go, I highly suggest adjusting this slider

01:13:070 (5) - missing clap on slider end

01:17:757 (5) - missing clap

01:18:382 (1) - 01:24:632 (2) - 01:37:132 (2) - more missing claps on slider head here tho

01:39:320 (1,2,3,4) - this is close to impossible to tell it's 1/3 with the eye, I suggest using sliders from those

01:50:570 (1,2,3,4,5,6) - looks pretty nasty xd

01:51:507 (6) - slider should end at 01:51:820 -

[Rizia's Insane]

00:09:320 (1,2,3,4,5,1,2,3,4,5) - is it just me or those claps sound so out of place

00:54:320 (6) - extend this to the other blue tick? 00:54:866 - feels more natural as that 1/4 slider almost comes out of nowhere and is a bit overmapped

01:11:195 (1) - missed a whistle on the slider end

looks pretty clean to me

[Chaoz's Easy]

00:51:826 (1) - unsnapped


nice song good luck.
Crystal

Marianna wrote:

M4M

Normal

  1. AR: 5.8 is very high for a Normal, AR: 5 is acceptable changed to ar5.5
  2. 00:09:320 (1,2,3) - 00:10:413 - Remove Clap
  3. 00:38:148 - Inconsistant Break
  4. 00:57:757 (3,1,2,3,1,2,3,1,2) - intense session, remove something there to give a rest time for beginners this is normal+ to be exact, i see no problems here

GL ^^

Intelli wrote:

Mod from M4M queue :3

Normal:
  1. 00:19:945 (2) - This pattern is very awkward for Normal level players i don't think so

  2. 00:53:695 (2) - I would change to circle + repeat slider because this is the only time a double repeat slider is used in the whole map changed to 2 sliders

  3. 01:41:820 (1) - This blanket could be a little better (slider end to 235 323) (SUPER nazi suggestion lol)
GL with the set <3

Kisses wrote:

from your m4m queue

Crystal's Normal
  1. 00:22:445 (2,3,1,2,3) - This pattern and stacking would be overly tricky for a normal diff imho. Its definitely one of the harder patterns to read as well as be tricky to play in terms of flow considering the rest of the map. Its mostly this part 00:23:382 (2,3,4,5) - which I consider overly difficult. The pattern at 01:24:945 (2) was done well so i think you should try to follow it as best as you can that note behind can show up completely if the previous note is accurately clicked, i guess
  2. 01:33:695 (3,4,5) - I dont get why you have such a unique pattern here but didnt use it for 01:37:445 (3) . I mean that rhythm is used quite a bit and I can see why you would only want to use it near the end for difficulty purposes but to only use it once seems kinda pointless.
I cant mod extras sorry. GL!

MadaoX wrote:

From NM Queue
[normal]

00:05:882 - add something in this white tick why? there's no obvious sound here
00:20:413 - try smth like this and set NC here 00:20:570 wanna keep it

00:53:695 (2) i think you should change it like 01:03:695 changed to 2 sliders
01:04:007 (3) use hitwhistle normal here , and remove the hitwhistle here 01:04:163
01:41:820 (1,2) bad flow don't think so

GL~

Battle wrote:

i am here 4 m4m lol

[Normal]
00:08:695 (3,4) - Maybe manually stack on 00:07:445 (2) - since it looks kinda awk not so awk i guess
00:13:695 (2,3) - Since the rhythm that goes like this doesn't last long at all, this just looks out of place since the last two were just repeat sliders, maybe change? just wanna make patterns more interesting and less consistent :3
00:29:320 (1,2) - I dunno about switching it up with a little 1/3, since all other things so far have been 1/2 relative to the size of the slider follows exact sounds
00:46:507 (3) - Maybe make it structured in consistency by making this a single tap on 00:46:507 - ? It gives a little break after all that stuff on 00:45:101 (4,5,1,2) - lol
00:53:070 (1,2) - Might be slightly confusing, since 1 was a single repeat while 2 is a double repeat, maybe find a way? lol after going through the map it's the only double repeat zzz
00:58:070 (1,2) - Feels weird, since last time the rhythm showed up it was expressed completely with ^ but then it's just long sliders didn't get it lol, but i think it is fine



rip
no comment = fixed
thanks~
SnowNiNo_
From my queue

  • [k's Extra]
  1. well no test play (fail
  2. 00:05:257 (6,7,8,9) - sound same with 00:04:632 (1,2,3,4) - so the spacing should be the same
  3. 00:10:570 (1,1) - could be blanket better
  4. 00:14:945 (3,4,5,6,1) - make a better shat shape?
  5. 00:16:741 - there doesnt really got a beat here so i recommend to mute here
  6. 00:27:445 (4,5,6) - why this got larger spacing then others, emphasizing something?
  7. 00:28:695 (4,5,6) - ^
  8. 00:49:476 (2) - stick with 00:49:007 (6) - ot make the same spacing 00:49:007 (6,2,2) -
  9. 00:53:538 (2,3,1) - well i really need to say sth here since i failed here twice. first 00:53:695 (3) - this overlap really effect player which they need to play couple pc to read this well, second 00:53:695 (3,1) - why the spacing increasing so much? and this mapping doest fit the music imo, it should be 4 kickslider 00:53:695 (3,1,2,3) - with the same sapcing
  10. 00:58:070 (1) - make the red node stick with 00:57:757 (5) - sliderend
  11. 01:00:570 (1) - decrease the volume to 30% or map sth else, kinda overmap imo
  12. 01:13:070 (5) - NC
  13. 01:15:570 (5) - ^
  14. 01:16:507 (10) - stick with 01:16:038 (8) - sliderend would look nicer
  15. 01:44:320 (1,2) - look not nice.
  • [wkyik's Insane]
  1. 00:02:913 (1,2,3) - 這邊是1/1拍 所以不該跟前面00:01:820 (1,2,3) - 一樣有一樣的psacing, 容易搞混
  2. 00:24:945 - 怎不跟前面一樣map3連打?
  3. 01:11:820 - kiai
  4. 01:27:757 (4,2) - 有點不好看 試著stick在一起八
  5. 01:33:695 (3,4,5) - 這邊應該emphasize才對 不開用spacing小的straight jumps
GL~
[ Drop ]
;)

Strategas wrote:

queue from, yes

[General]

there seems to be a huge diff gap between normal hard and insane. hard to insane kinda has similar gameplay so it's only star rating, but normal to hard spread seems like a more serious issue

[k's]

you have a lot of overlapping green lines

00:09:320
00:09:945
00:10:101
00:11:038
00:15:882
00:16:195
00:19:320
00:19:632
00:19:945
00:20:257
00:20:882
00:21:195
00:26:507
00:45:570
00:46:820
00:49:320
00:49:945
00:51:195
00:51:898
01:01:898
01:06:898
01:09:945
01:10:882
01:11:195
01:19:320
01:19:945
01:20:257
01:29:320
01:29:945
01:30:257
01:31:898
01:49:320
01:49:945
01:50:257
01:51:195
01:51:351
01:51:663

bugs me a bit that you use so many 1/4s in the intro and then use none at the part after, try converting some to repeats, atm it's too intense for an intro 00:02:757 (4,5,6,7) - etc this is barely audible if there is any 1/4s at all

00:51:195 (9,1) - a lot of people might mash throught those 1/8 sliders resulting in combo breaks on the 1, so might want to not overlap it

00:59:320 (1) - this is questionable for rankability as you don't really know which direction the slider will go, I highly suggest adjusting this slider

01:13:070 (5) - missing clap on slider end

01:17:757 (5) - missing clap

01:18:382 (1) - 01:24:632 (2) - 01:37:132 (2) - more missing claps on slider head here tho

01:39:320 (1,2,3,4) - this is close to impossible to tell it's 1/3 with the eye, I suggest using sliders from those

01:50:570 (1,2,3,4,5,6) - looks pretty nasty xd

01:51:507 (6) - slider should end at 01:51:820 -

nice song good luck.
http://puu.sh/nPOOI/fa5fcfb2d4.rar THanks XD
[ Drop ]

SnowNiNo_ wrote:

From my queue

  • [k's Extra]
  1. well no test play (fail
  2. 00:05:257 (6,7,8,9) - sound same with 00:04:632 (1,2,3,4) - so the spacing should be the same
  3. 00:10:570 (1,1) - could be blanket better
  4. 00:14:945 (3,4,5,6,1) - make a better shat shape?
  5. 00:16:741 - there doesnt really got a beat here so i recommend to mute here
  6. 00:27:445 (4,5,6) - why this got larger spacing then others, emphasizing something?
  7. 00:28:695 (4,5,6) - ^
  8. 00:49:476 (2) - stick with 00:49:007 (6) - ot make the same spacing 00:49:007 (6,2,2) -
  9. 00:53:538 (2,3,1) - well i really need to say sth here since i failed here twice. first 00:53:695 (3) - this overlap really effect player which they need to play couple pc to read this well, second 00:53:695 (3,1) - why the spacing increasing so much? and this mapping doest fit the music imo, it should be 4 kickslider 00:53:695 (3,1,2,3) - with the same sapcing
  10. 00:58:070 (1) - make the red node stick with 00:57:757 (5) - sliderend
  11. 01:00:570 (1) - decrease the volume to 30% or map sth else, kinda overmap imo
  12. 01:13:070 (5) - NC I don't really know what does NC means.and you can use chinese lol
  13. 01:15:570 (5) - ^
  14. 01:16:507 (10) - stick with 01:16:038 (8) - sliderend would look nicer
  15. 01:44:320 (1,2) - look not nice.
Thanks for your mod :D
https://mega.nz/#!W0RgkIAB!UE5PJUJhp14v ... k2EKlojb4o
Topic Starter
Nakano Itsuki
Strategas
00:49:007 (2,2) - lol, the sliders overlapping is the main point of this whole pattern go play asymmetry
01:02:445 (1) - i know that point, but i want to keep this just to keep a better playability overall, since if i were to emphasize the drum hit instead, it might cause the players to hit the next slider earlier instinctively, as from the previous slider of the same length.
01:38:382 (3,4) -i dont think it impacts that much tbh whether it's upside down or not

others fixed
thx for mod
why no one mods my extra orz

atmospheric, chaos, kapo: updated
little: no changes
crystal: waiting for osz resend
rizia waiting
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