forum

Himeringo - Yotsuya-san ni Yoroshiku [OsuMania]

posted
Total Posts
27
Topic Starter
Nevertary
This beatmap was submitted using in-game submission on 08 Juni 2017 at 11:12:11

Artist: Himeringo
Title: Yotsuya-san ni Yoroshiku
Tags: vocaloid hatsune miku himeringo utaite
BPM: 220
Filesize: 5385kb
Play Time: 02:51
Difficulties Available:
  1. Die - 4Key (4,3 stars, 2098 notes)
  2. Hyper - 4Key (3,45 stars, 1488 notes)
  3. Medium - 4Key (2,13 stars, 906 notes)
Download: Himeringo - Yotsuya-san ni Yoroshiku
Information: Scores/Beatmap Listing
---------------
John Doe
Comming from my modding queue

Just to clarify this, if i say something about 1/2/3/4, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Generell
- Get a better audio
- Put some information in it (Source and tags)

Die
00:02:629 Would suggest mapping the intro with LN's
00:23:356 (23356|2,23492|2,23628|2,23765|2,23901|0,23901|1,24037|1,24037|0,24174|1,24174|0,24310|1,24310|0) Would only do 2 jacks and then switch do another key
00:25:674 Missing a note
00:29:560 ^^
00:33:446 There is no double
00:38:356 (38356|2,38356|3,38424|0,38424|1,38492|2,38492|3,38560|1,38628|0,38628|3,38628|2) There are no 1/8th notes
00:47:083 (47083|0,47083|2,47083|3,47151|1,47219|3,47219|2,47287|0,47356|2,47356|1,47356|3) ^^
00:53:015 Missing a note
01:00:174 (60174|0) A drum is not a good sound for a LN
01:19:060 (79060|1) Ghostnote
01:19:469 (79469|0) ^^
01:22:878 Missing a note

What i sayed in your mod applies to the rest of the song, too. Keep on mapping, i love the song!!!
Topic Starter
Nevertary

LordTimeWaste wrote:

Comming from my modding queue

Just to clarify this, if i say something about 1/2/3/4, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Generell
- Get a better audio
- Put some information in it (Source and tags)

Die
00:02:629 Would suggest mapping the intro with LN's
00:23:356 (23356|2,23492|2,23628|2,23765|2,23901|0,23901|1,24037|1,24037|0,24174|1,24174|0,24310|1,24310|0) Would only do 2 jacks and then switch do another key
00:25:674 Missing a note
00:29:560 ^^
00:33:446 There is no double
00:38:356 (38356|2,38356|3,38424|0,38424|1,38492|2,38492|3,38560|1,38628|0,38628|3,38628|2) There are no 1/8th notes
00:47:083 (47083|0,47083|2,47083|3,47151|1,47219|3,47219|2,47287|0,47356|2,47356|1,47356|3) ^^
00:53:015 Missing a note
01:00:174 (60174|0) A drum is not a good sound for a LN
01:19:060 (79060|1) Ghostnote
01:19:469 (79469|0) ^^
01:22:878 Missing a note

What i sayed in your mod applies to the rest of the song, too. Keep on mapping, i love the song!!!

it's a gr8 mod OwO
Thx LTW
but maybe will reject in 01:00:174 (60174|0)
Another Lie
A request from


Saran HP & OD All Diff
AiMod nyuruh diff 2* harus 7 HP & ODnya
Medium: HP & OD 7
Hyper: HP 7 & OD 7.5
Die: HP 8 & OD 8.5
Die
00:23:356 (23356|2,23492|2,23628|2,23765|2) - pindah ke col 1, suara ga keras jadi harus dipindah
00:51:856 - suara soft disini kedengeran, mungkin add note col 1?
00:53:901 - timing disini delete x0.98 ga ngaruh
00:56:356 - add note? snare sound
01:00:719 - ^
01:05:083 - ^
01:07:265 - ^
01:09:446 - ^
01:10:674 - add x0.60
01:11:083 - add x1.40
01:18:992 - end kiainya disarankan disini
01:26:628 - add x0.50
01:27:106 - add x1.50
01:27:174 - add x0.50
01:27:651 - add x1.50
01:27:719 - add x1.00
01:28:537 - add x0.50
01:28:742 - add x1.50
01:28:810 - add x1.00
01:42:174 - add note? snare sound
01:46:537 - ^
01:48:719 - ^ col 1
01:50:901 - ^ col 3 / 2
01:53:083 - ^
01:55:265 - ^
01:39:719 - timing delete
01:57:174 - ^
01:56:492 - add x1.50
02:05:628 - swap, jadiin x0.40
02:05:765 - dipindah ke 02:06:037 -
02:06:106 - add x1.00
02:07:810 - swap, jadiin x0.40
02:07:946 - dipindah ke 02:08:219 -
02:08:287 - add x1.00
02:21:174 - add x0.50
02:21:651 - x1.50
02:21:719 - x0.50
02:22:196 - x1.50
02:22:265 - x1.00
02:31:537 - swap, jadiin x0.40
02:31:674 - dipindah ke 02:31:946 -
02:32:015 - add x1.00
Itu SV udah dites, jadi jgn takut not playable.
Topic Starter
Nevertary

Another Lie wrote:

A request from


Saran HP & OD All Diff
AiMod nyuruh diff 2* harus 7 HP & ODnya
Medium: HP & OD 7
Hyper: HP 7 & OD 7.5
Die: HP 8 & OD 8.5
Die
00:23:356 (23356|2,23492|2,23628|2,23765|2) - pindah ke col 1, suara ga keras jadi harus dipindah
00:51:856 - suara soft disini kedengeran, mungkin add note col 1?
00:53:901 - timing disini delete x0.98 ga ngaruh
00:56:356 - add note? snare sound
01:00:719 - ^
01:05:083 - ^
01:07:265 - ^
01:09:446 - ^
01:10:674 - add x0.60
01:11:083 - add x1.40
01:18:992 - end kiainya disarankan disini
01:26:628 - add x0.50
01:27:106 - add x1.50
01:27:174 - add x0.50
01:27:651 - add x1.50
01:27:719 - add x1.00
01:28:537 - add x0.50
01:28:742 - add x1.50
01:28:810 - add x1.00
01:42:174 - add note? snare sound
01:46:537 - ^
01:48:719 - ^ col 1
01:50:901 - ^ col 3 / 2
01:53:083 - ^
01:55:265 - ^
01:39:719 - timing delete
01:57:174 - ^
01:56:492 - add x1.50
02:05:628 - swap, jadiin x0.40
02:05:765 - dipindah ke 02:06:037 -
02:06:106 - add x1.00
02:07:810 - swap, jadiin x0.40
02:07:946 - dipindah ke 02:08:219 -
02:08:287 - add x1.00
02:21:174 - add x0.50
02:21:651 - x1.50
02:21:719 - x0.50
02:22:196 - x1.50
02:22:265 - x1.00
02:31:537 - swap, jadiin x0.40
02:31:674 - dipindah ke 02:31:946 -
02:32:015 - add x1.00
Itu SV udah dites, jadi jgn takut not playable.
thx bang ほかの うそ
will update it soon

all applied
dkingo
Hallo a rough mod~

mod
[General]
Add source and tags

[Die]
00:15:719 - Add a note for the cymbal
00:17:901 - ^
00:20:083 - ^
00:22:401 - ^
00:22:546 - Add a LN for the ending of guitar?
00:25:265 - Add a note for the drum
00:27:583 - Since the kick isn't so strong, I think 2 notes are enough
00:27:924 - Add a note
00:29:492 - Map the guitar with LN, it would be a nice pattern
00:30:106 - Add a note
00:32:287 - ^
00:33:446 - Delete a note
00:52:810 - Same as above, I think 2 notes are enough for the kick
00:56:492 (56492|0,56765|0) - Add a note
00:58:946 - ^
00:59:219 (59219|1) - Ghost note?
01:01:810 - I can't hear anything special with 2 notes
01:02:219 - ^
01:03:310 - Add a note
01:03:583 - Ghost note?
01:05:492 - Add a note
01:05:765 - Ghost note? (Won't repeat that again, pleace check them by yourself)
01:13:537 - Add a note for the cymbal
01:20:083 - ^
01:25:674 - Delete a note

My mod will stop here, the pattern is overall nice but some detail improving is needed :) , pretty same idea for the rest of map
Good luck!
Topic Starter
Nevertary

dkingo wrote:

Hallo a rough mod~

mod
[General]
Add source and tags

[Die]
00:15:719 - Add a note for the cymbal
00:17:901 - ^
00:20:083 - ^
00:22:401 - ^
00:22:546 - Add a LN for the ending of guitar?
00:25:265 - Add a note for the drum
00:27:583 - Since the kick isn't so strong, I think 2 notes are enough
00:27:924 - Add a note
00:29:492 - Map the guitar with LN, it would be a nice pattern
00:30:106 - Add a note
00:32:287 - ^
00:33:446 - Delete a note
00:52:810 - Same as above, I think 2 notes are enough for the kick
00:56:492 (56492|0,56765|0) - Add a note
00:58:946 - ^
00:59:219 (59219|1) - Ghost note?
01:01:810 - I can't hear anything special with 2 notes
01:02:219 - ^
01:03:310 - Add a note
01:03:583 - Ghost note?
01:05:492 - Add a note
01:05:765 - Ghost note? (Won't repeat that again, pleace check them by yourself)
01:13:537 - Add a note for the cymbal
01:20:083 - ^
01:25:674 - Delete a note

My mod will stop here, the pattern is overall nice but some detail improving is needed :) , pretty same idea for the rest of map
Good luck!
thx \ 'v')/ dkingo
Already updated ~
ReZ_TB
halo Nevertary ('o')/
susah juga mapnya,tapi mantep dahh
ane newbie modder,sorry kalo modnya kurang bagus :oops:

MANIA COLUMN

|0|1|2|3|

GENERAL
--------------------------------
-uncheck widescreen support di Medium difficulty

MEDIUM

-----------------------------

SPOILER
01:39:719 (99719|3) - ada dua note di column yang sama, hapus aja yang single note, atau pindahin
00:29:356 (29356|3) - pindah ke column 2
00:29:628 (29628|2) - pindah ke column 3
00:29:901 (29901|3) - pindah ke column 2
00:33:719 (33719|2) - pindah ke column 3
00:38:083 (38083|1,38356|2) - Ctrl + G
01:27:174 - tambah note, rasanya beatnya kenceng
01:26:628 - ^
01:27:719 - ^
01:32:628 (92628|1,92901|2) - Ctrl + G
02:05:356 (125356|3) - pindah ke column 2
02:05:356 (125356|3) - tambah note, rasanya beatnya kenceng
02:05:356 (125356|3) - ^
02:26:765 (146765|2) - pindah ke column 3
02:26:901 (146901|0,147174|1,147446|2) - Ctrl + G
02:27:719 (147719|0) - pindah ke column 2
02:35:901 (155901|1,156174|2) - Ctrl + G
02:50:356 (170356|3,170492|2) - ^
02:51:037 (171037|2) - pindah ke column 3
02:51:037 (171037|3,171310|3) - pindah ke column 2
sorry cuma bisa mod yang Medium :?
Good Luck with the map,ganbatte :)
Surono
hmm.. seperti lagu NagaMaksa

bisa disebut, genre: wibu mental cadast
Cokii-
hey mod from my queue

General
make every kaiai the same

Medium
00:38:628 - add a note
00:42:992 - ^
00:47:356 - ^
00:52:810 - ^
00:53:219 - ^
00:53:628 - ^
01:13:537 - ^
01:15:719 - ^
01:17:901 - ^
01:18:992 - ^
01:22:265 - ^
01:24:446 - ^
01:28:810 - ^
01:33:174 - ^
01:38:628 - ^
01:39:037 - ^
01:39:719 - delete the stacked note on C3
02:01:537 - add a note
02:12:446 - ^
02:16:810 - ^
02:18:992 - ^
02:36:446 - ^
02:40:810 - ^

Hyper
00:36:037 (36037|0,36037|1) - consider deleting a note
00:36:310 (36310|2,36310|3) - ^
00:40:401 (40401|2,40401|3) - ^
00:40:674 (40674|1,40674|0) - ^
00:44:765 (44765|0,44765|2) - ^
00:45:037 (45037|3,45037|1) - ^
00:49:128 (49128|2,49128|3) - ^
00:49:401 (49401|1,49401|0) - ^
00:50:628 (50628|2,50628|0,50628|3) - delete a note or add notes at 00:49:810 (49810|3,49810|1) - ,00:50:083 (50083|0,50083|1) - ,00:50:356 (50356|0,50356|3) - ,00:50:901 (50901|0,50901|2) - ,00:51:174 (51174|2,51174|0) -
00:52:401 (52401|1) - add a note
01:01:946 (61946|2) - move this to C3 to make it more comfortable
01:06:583 (66583|0) - add a note
01:30:583 (90583|0,90583|1) - consider deleting a note
01:30:856 (90856|2,90856|3) - ^
01:34:946 (94946|2,94946|3) - ^
01:35:219 (95219|1,95219|0) - ^
01:43:674 (103674|2) - add a note
01:52:401 (112401|2) - ^
02:02:628 (122628|1,122628|0) - delete a note
02:02:901 (122901|3,122901|0) - ^
02:03:446 (123446|0,123446|3) - ^
02:08:901 (128901|1,128901|0) - ^
02:09:174 (129174|0,129174|3,129174|1) - ^
02:18:583 (138583|1) - add a note
02:31:537 (151537|0) - move to C3
02:33:856 (153856|0,153856|1) - delete a note
02:34:128 (154128|3,154128|2) - ^
02:38:219 (158219|3,158219|2) - ^
02:38:492 (158492|1,158492|0) - ^
02:42:992 (162992|2) - add a note
02:47:901 (167901|0) - ^

Die
00:23:356 (23356|2) - add a note on C2
00:23:492 (23492|2) - ^
00:36:310 (36310|1,36310|2) - delete a note
00:38:492 (38492|3,38492|2) - ^
00:40:674 (40674|2,40674|1) - ^
00:42:992 (42992|0,42992|1) - add a note on C3
00:45:037 (45037|2,45037|1) - delete a note
00:47:219 (47219|2,47219|3) - delete a note
00:47:287 (47287|0) - consider moving this to C1 and move the note on C1 at 00:47:356 (47356|1,47356|2,47356|3) - to C0
00:49:401 (49401|1,49401|2) - delete a note
00:50:765 (50765|2) - consider adding a note
00:51:310 (51310|2,51378|1,51446|3,51446|2,51515|1,51515|0,51583|2,51583|3,51651|1,51651|0,51719|3,51719|2) - crtl + H because the jumptrill starts on an low pitch sound and an on the same sound
00:52:401 (52401|1) - add a note
01:27:174 (87174|2,87174|3) - consider adding a note
01:30:856 (90856|1,90856|2) - delete a note
01:34:946 (94946|2,94946|1) - ^
01:35:219 (95219|1,95219|2) - ^
01:37:946 (97946|2) - add a note
01:48:446 (108446|3,108446|0,108446|2) - delete a note
01:58:128 (118128|1) - add a note
02:05:628 (125628|3,125628|2) - ^
02:14:628 (134628|1,134628|0) - ^
02:18:992 (138992|2,138992|3) - ^
02:34:128 (154128|1,154128|2) - delete a note
02:38:492 (158492|2,158492|1) - ^
02:40:810 (160810|0,160810|1) - add a note
02:42:992 (162992|2,162992|1) - ^
02:50:219 (170219|1) - ^

PM me if anything is unclear

good luck with your map :D
Topic Starter
Nevertary

ReZ_TB wrote:

halo Nevertary ('o')/
susah juga mapnya,tapi mantep dahh
ane newbie modder,sorry kalo modnya kurang bagus :oops:

MANIA COLUMN

|0|1|2|3|

GENERAL
--------------------------------
-uncheck widescreen support di Medium difficulty

MEDIUM

-----------------------------

SPOILER
01:39:719 (99719|3) - ada dua note di column yang sama, hapus aja yang single note, atau pindahin
00:29:356 (29356|3) - pindah ke column 2
00:29:628 (29628|2) - pindah ke column 3
00:29:901 (29901|3) - pindah ke column 2
00:33:719 (33719|2) - pindah ke column 3
00:38:083 (38083|1,38356|2) - Ctrl + G
01:27:174 - tambah note, rasanya beatnya kenceng
01:26:628 - ^
01:27:719 - ^
01:32:628 (92628|1,92901|2) - Ctrl + G
02:05:356 (125356|3) - pindah ke column 2
02:05:356 (125356|3) - tambah note, rasanya beatnya kenceng
02:05:356 (125356|3) - ^
02:26:765 (146765|2) - pindah ke column 3
02:26:901 (146901|0,147174|1,147446|2) - Ctrl + G
02:27:719 (147719|0) - pindah ke column 2
02:35:901 (155901|1,156174|2) - Ctrl + G
02:50:356 (170356|3,170492|2) - ^
02:51:037 (171037|2) - pindah ke column 3
02:51:037 (171037|3,171310|3) - pindah ke column 2
sorry cuma bisa mod yang Medium :?
Good Luck with the map,ganbatte :)
thx bro
btw yg ''pindah k column 3'' itu agak aneh soalnya dari awal emg udh di column 3 wkwk
Topic Starter
Nevertary

Cokiiplay wrote:

hey mod from my queue

General
make every kaiai the same ofc

Medium
00:38:628 - add a note
00:42:992 - ^
00:47:356 - ^
00:52:810 - ^
00:53:219 - ^
00:53:628 - ^
01:13:537 - ^
01:15:719 - ^
01:17:901 - ^
01:18:992 - ^
01:22:265 - ^
01:24:446 - ^
01:28:810 - ^
01:33:174 - ^
01:38:628 - ^
01:39:037 - ^
01:39:719 - delete the stacked note on C3
02:01:537 - add a note
02:12:446 - ^
02:16:810 - ^
02:18:992 - ^
02:36:446 - ^
02:40:810 - ^

Hyper
00:36:037 (36037|0,36037|1) - consider deleting a note
00:36:310 (36310|2,36310|3) - ^
00:40:401 (40401|2,40401|3) - ^
00:40:674 (40674|1,40674|0) - ^
00:44:765 (44765|0,44765|2) - ^
00:45:037 (45037|3,45037|1) - ^
00:49:128 (49128|2,49128|3) - ^
00:49:401 (49401|1,49401|0) - ^
00:50:628 (50628|2,50628|0,50628|3) - delete a note or add notes at 00:49:810 (49810|3,49810|1) - ,00:50:083 (50083|0,50083|1) - ,00:50:356 (50356|0,50356|3) - ,00:50:901 (50901|0,50901|2) - ,00:51:174 (51174|2,51174|0) -
00:52:401 (52401|1) - add a note
01:01:946 (61946|2) - move this to C3 to make it more comfortable
01:06:583 (66583|0) - add a note
01:30:583 (90583|0,90583|1) - consider deleting a note
01:30:856 (90856|2,90856|3) - ^
01:34:946 (94946|2,94946|3) - ^
01:35:219 (95219|1,95219|0) - ^
01:43:674 (103674|2) - add a note
01:52:401 (112401|2) - ^
02:02:628 (122628|1,122628|0) - delete a note
02:02:901 (122901|3,122901|0) - ^
02:03:446 (123446|0,123446|3) - ^
02:08:901 (128901|1,128901|0) - ^
02:09:174 (129174|0,129174|3,129174|1) - ^
02:18:583 (138583|1) - add a note
02:31:537 (151537|0) - move to C3
02:33:856 (153856|0,153856|1) - delete a note
02:34:128 (154128|3,154128|2) - ^
02:38:219 (158219|3,158219|2) - ^
02:38:492 (158492|1,158492|0) - ^
02:42:992 (162992|2) - add a note
02:47:901 (167901|0) - ^

Die
00:23:356 (23356|2) - add a note on C2
00:23:492 (23492|2) - ^
00:36:310 (36310|1,36310|2) - delete a note
00:38:492 (38492|3,38492|2) - ^
00:40:674 (40674|2,40674|1) - ^
00:42:992 (42992|0,42992|1) - add a note on C3
00:45:037 (45037|2,45037|1) - delete a note
00:47:219 (47219|2,47219|3) - delete a note
00:47:287 (47287|0) - consider moving this to C1 and move the note on C1 at 00:47:356 (47356|1,47356|2,47356|3) - to C0
00:49:401 (49401|1,49401|2) - delete a note
00:50:765 (50765|2) - consider adding a note
00:51:310 (51310|2,51378|1,51446|3,51446|2,51515|1,51515|0,51583|2,51583|3,51651|1,51651|0,51719|3,51719|2) - crtl + H because the jumptrill starts on an low pitch sound and an on the same sound
00:52:401 (52401|1) - add a note
01:27:174 (87174|2,87174|3) - consider adding a note
01:30:856 (90856|1,90856|2) - delete a note
01:34:946 (94946|2,94946|1) - ^
01:35:219 (95219|1,95219|2) - ^
01:37:946 (97946|2) - add a note
01:48:446 (108446|3,108446|0,108446|2) - delete a note
01:58:128 (118128|1) - add a note
02:05:628 (125628|3,125628|2) - ^
02:14:628 (134628|1,134628|0) - ^
02:18:992 (138992|2,138992|3) - ^
02:34:128 (154128|1,154128|2) - delete a note
02:38:492 (158492|2,158492|1) - ^
02:40:810 (160810|0,160810|1) - add a note
02:42:992 (162992|2,162992|1) - ^
02:50:219 (170219|1) - ^

PM me if anything is unclear

good luck with your map :D
thx 4 ur gr8 mods OwO)b
I'll update it soon
DustMoon
Hi~Nevertary from CanPoint modding queue[mania]
1|2|3|4|
Hyper
00:24:992 (24992|2) - move to 1 and 00:25:128 (25128|0) - move to 3
00:33:719 (33719|1) - move to 3
00:53:219 (53219|0) - move to 3 and 00:53:356 (53356|3,53492|2,53628|1,53628|0) - Ctrl9h
01:05:901 (65901|1) - move to 3
01:10:265 (70265|3,70265|0,70333|2,70401|1,70469|0,70537|1,70606|2,70674|0,70674|3) - ^
01:26:628 (86628|2) - move to 2 and 01:27:174 (87174|1) - move to 3 02:21:174 (141174|2) - move to 2 and 02:21:719 (141719|1) - move to 3
02:31:265 (151265|0) - move to 3
01:57:174 - ~02:05:628 - check more
02:08:628 (128628|0) - move to 2
02:51:446 (171446|0) - change to LN
Die
00:22:401 - https://puu.sh/uWTJm/20dd4f7790.jpg
00:23:628 (23628|2,23765|2,23901|0,23901|1,24037|1,24037|0,24174|0,24174|1,24310|0,24310|1,24446|2,24446|3,24446|0) - change to single notes
00:33:719 (33719|1,33719|0) - move to (3,4)
01:08:901 (68901|1,68901|0,69174|3,69174|2) - Strange
02:51:446 (171446|1) - move to 3
Good map&sound, shooting star :)
Topic Starter
Nevertary

DustMoon wrote:

Hi~Nevertary from CanPoint modding queue[mania]
1|2|3|4|
Hyper
00:24:992 (24992|2) - move to 1 and 00:25:128 (25128|0) - move to 3
00:33:719 (33719|1) - move to 3
00:53:219 (53219|0) - move to 3 and 00:53:356 (53356|3,53492|2,53628|1,53628|0) - Ctrl9h
01:05:901 (65901|1) - move to 3
01:10:265 (70265|3,70265|0,70333|2,70401|1,70469|0,70537|1,70606|2,70674|0,70674|3) - ^
01:26:628 (86628|2) - move to 2 and 01:27:174 (87174|1) - move to 3 02:21:174 (141174|2) - move to 2 and 02:21:719 (141719|1) - move to 3
02:31:265 (151265|0) - move to 3
01:57:174 - ~02:05:628 - check more
02:08:628 (128628|0) - move to 2
02:51:446 (171446|0) - change to LN
Die
00:22:401 - https://puu.sh/uWTJm/20dd4f7790.jpg
00:23:628 (23628|2,23765|2,23901|0,23901|1,24037|1,24037|0,24174|0,24174|1,24310|0,24310|1,24446|2,24446|3,24446|0) - change to single notes
00:33:719 (33719|1,33719|0) - move to (3,4)
01:08:901 (68901|1,68901|0,69174|3,69174|2) - Strange
02:51:446 (171446|1) - move to 3
Good map&sound, shooting star :)
thank u dustmoon :*
updated

all applied
AchsanLovers
astaga, ada juga org yg ngemap ini lagu . .

nih ambil star w :3

good luck ~~~ :)
Topic Starter
Nevertary

AchsanLovers wrote:

astaga, ada juga org yg ngemap ini lagu . .

nih ambil star w :3

good luck ~~~ :)
Arigathanks gozaimuch :*
AHHHHHHHHHHHHHH
Hi, I'm from the noobest modding q ever True
Let's start
0|1|2|3
Hyper
00:53:219 (53219|2) - Move to 3
01:12:856 (72856|2) - Remove this
01:15:446 (75446|2) - Add a note here
01:17:219 (77219|3) - Remove this
02:08:901 (128901|0) - Remove this
02:09:037 - Add a note somewhere here
02:11:765 (131765|0) - Remove this
02:18:719 (138719|3) - Add a note here
02:20:492 (140492|3) - Remove this
02:32:219 - You missed a note
My intention in this mod is to fix all of the stress of the drum sound.
Remember to check the AI mod. I saw 7 warnings in there
Great map :) GL for ranking
Topic Starter
Nevertary

[B A D] wrote:

Hi, I'm from the noobest modding q ever True
Let's start
0|1|2|3
Hyper
00:53:219 (53219|2) - Move to 3
01:12:856 (72856|2) - Remove this
01:15:446 (75446|2) - Add a note here
01:17:219 (77219|3) - Remove this
02:08:901 (128901|0) - Remove this
02:09:037 - Add a note somewhere here
02:11:765 (131765|0) - Remove this
02:18:719 (138719|3) - Add a note here
02:20:492 (140492|3) - Remove this
02:32:219 - You missed a note
My intention in this mod is to fix all of the stress of the drum sound.
Remember to check the AI mod. I saw 7 warnings in there
Great map :) GL for ranking
thx for mod [B A D] 'v')b
will update soon
Asherz007
Hey there! From the Maniac Modding Queue! (I had a lot of requests...) :)

General
Every mapset needs to have at least one difficulty that is less than 2 stars, to accommodate for newer players.

Obligatory hitsounding reminder... don't forget about them. :)
Note: Please don't mute hitnormal. Players need to have feedback on whether they've hit a note correctly. It was really offputting for me while I was trying to mod this map.

Some kiai toggles feel a little weird... For example, at 01:27:719 feels a little weird. Likewise at 02:22:265 and 02:48:446.

Strain checks (just so you know, because the pink bars aren't very helpful):
Die
Hyper
Medium

0|1|2|3

Medium
A very nice map; there's nothing really major that I can find in this diff.
  1. 00:33:174 (33174|2) - Move to col 0?
  2. 00:42:992 (42992|0) - This should be a double, right? An LN release doesn't really count and this needs the emphasis.
  3. 00:47:356 (47356|0) - Likewise.
  4. 00:52:810 (52810|3,53219|1) - I would probably extend these LNs to the start of the next one. As it is, it looks a little difficult for newer players.
  5. 01:01:537 (61537|3,61946|0) - Likewise here.
  6. 01:10:265 (70265|1) - And another one.
  7. Note at 01:27:037?
  8. 01:56:083 (116083|1) - Finish at start of next LN?
  9. Note at 02:28:128?
  10. 02:36:446 (156446|0) - Double?
  11. 02:40:810 (160810|0) - ^
  12. 02:40:946 (160946|1) - Personally not a fan of these short LNs. Perhaps think about changing this section into a 1/2 stream.
  13. 02:42:992 (162992|0) - Double?
  14. 02:45:174 (165174|0) - ^
  15. 02:50:356 (170356|3,170356|3,170492|2) - Move both one red tick earlier? (follow the drums and then the guitar pickup)

Hyper
Again, nicely done.
  1. How about switching the columns for 00:36:037 (36037|1,36174|2)? Since 00:36:037 (36037|1) and 00:36:310 (36310|2) are on the same music pitch, after all. Same kind of thing at 00:40:265 (40265|2,40265|3,40401|2,40537|1,40537|0,40674|1), and so on.
  2. 00:38:424 (38424|2,38560|0) - Ghost notes imo
  3. 00:47:151 (47151|2,47287|0) - ^
  4. 01:12:856 (72856|0,72856|2) - I don't understand why this is a double. You're not really following the vocals at this point, so why the emphasis? I reckon all the doubles here should be on the white ticks. Same at 01:17:219 (77219|3,77219|2).
  5. 01:19:810 (79810|3,79856|2,79901|0,79946|1,79992|3,80037|2) - I can understand the 1/6 snap, but I don't think it works here. I'd stick to the 1/4s.
  6. 01:24:242 (84242|2,84378|2) - Ghost notes?
  7. 01:26:424 (86424|2,86560|0) - ^ Copy the pattern like at 01:12:856.
  8. 01:32:969 (92969|2,93106|0) - Ghost notes?
  9. 01:54:719 (114719|0,114719|3,114719|1) - Reduce to double (too much emphasis)
  10. 02:09:515 (129515|2,129583|1,129651|0,129719|2,129787|1) - I can only hear things on the white tick here. Consider removing the others and make the white tick notes doubles.
  11. 02:18:787 (138787|1,138924|3) - Ghost notes?
  12. 02:20:901 (140901|3,140935|2,140969|1,141003|0,141037|3,141071|2,141106|1,141140|0) - Feel like this would be better as doubles/singles on the 1/4 instead rather than 1/8s.
  13. 02:41:560 (161560|1) - Ghost note?
  14. In general, in the second to last kiai section, there's nothing really happening on any blue ticks to warrant mapping anything on them in my opinion. Particularly, 02:46:946 (166946|0,166946|3,166992|1,167037|2,167083|0,167083|3) doesn't make sense at all.

Hope this helps and best of luck! :)
Topic Starter
Nevertary

Asherz007 wrote:

Hey there! From the Maniac Modding Queue! (I had a lot of requests...) :)

General
Every mapset needs to have at least one difficulty that is less than 2 stars, to accommodate for newer players.

Obligatory hitsounding reminder... don't forget about them. :)
Note: Please don't mute hitnormal. Players need to have feedback on whether they've hit a note correctly. It was really offputting for me while I was trying to mod this map.

Some kiai toggles feel a little weird... For example, at 01:27:719 feels a little weird. Likewise at 02:22:265 and 02:48:446.

Strain checks (just so you know, because the pink bars aren't very helpful):
Die
Hyper
Medium

0|1|2|3

Medium
A very nice map; there's nothing really major that I can find in this diff.
  1. 00:33:174 (33174|2) - Move to col 0?
  2. 00:42:992 (42992|0) - This should be a double, right? An LN release doesn't really count and this needs the emphasis.
  3. 00:47:356 (47356|0) - Likewise.
  4. 00:52:810 (52810|3,53219|1) - I would probably extend these LNs to the start of the next one. As it is, it looks a little difficult for newer players.
  5. 01:01:537 (61537|3,61946|0) - Likewise here.
  6. 01:10:265 (70265|1) - And another one.
  7. Note at 01:27:037?
  8. 01:56:083 (116083|1) - Finish at start of next LN?
  9. Note at 02:28:128?
  10. 02:36:446 (156446|0) - Double?
  11. 02:40:810 (160810|0) - ^
  12. 02:40:946 (160946|1) - Personally not a fan of these short LNs. Perhaps think about changing this section into a 1/2 stream.
  13. 02:42:992 (162992|0) - Double?
  14. 02:45:174 (165174|0) - ^
  15. 02:50:356 (170356|3,170356|3,170492|2) - Move both one red tick earlier? (follow the drums and then the guitar pickup)

Hyper
Again, nicely done.
  1. How about switching the columns for 00:36:037 (36037|1,36174|2)? Since 00:36:037 (36037|1) and 00:36:310 (36310|2) are on the same music pitch, after all. Same kind of thing at 00:40:265 (40265|2,40265|3,40401|2,40537|1,40537|0,40674|1), and so on.
  2. 00:38:424 (38424|2,38560|0) - Ghost notes imo
  3. 00:47:151 (47151|2,47287|0) - ^
  4. 01:12:856 (72856|0,72856|2) - I don't understand why this is a double. You're not really following the vocals at this point, so why the emphasis? I reckon all the doubles here should be on the white ticks. Same at 01:17:219 (77219|3,77219|2).
  5. 01:19:810 (79810|3,79856|2,79901|0,79946|1,79992|3,80037|2) - I can understand the 1/6 snap, but I don't think it works here. I'd stick to the 1/4s.
  6. 01:24:242 (84242|2,84378|2) - Ghost notes?
  7. 01:26:424 (86424|2,86560|0) - ^ Copy the pattern like at 01:12:856.
  8. 01:32:969 (92969|2,93106|0) - Ghost notes?
  9. 01:54:719 (114719|0,114719|3,114719|1) - Reduce to double (too much emphasis)
  10. 02:09:515 (129515|2,129583|1,129651|0,129719|2,129787|1) - I can only hear things on the white tick here. Consider removing the others and make the white tick notes doubles.
  11. 02:18:787 (138787|1,138924|3) - Ghost notes?
  12. 02:20:901 (140901|3,140935|2,140969|1,141003|0,141037|3,141071|2,141106|1,141140|0) - Feel like this would be better as doubles/singles on the 1/4 instead rather than 1/8s.
  13. 02:41:560 (161560|1) - Ghost note?
  14. In general, in the second to last kiai section, there's nothing really happening on any blue ticks to warrant mapping anything on them in my opinion. Particularly, 02:46:946 (166946|0,166946|3,166992|1,167037|2,167083|0,167083|3) doesn't make sense at all.

Hope this helps and best of luck! :)

thank you , asherz :^)
will update soon~
Moku_Hazushi
(From mod queue request)
Ok so this mod took me waaay longer than expected xD
Please even if the post order is Medium-Hyper-Die, go through the modding in the inverse order (Die-Hyper-Medium) because on the Hyper im referencing stuff about Die :c

Dont be afraid by the huge mod for the Die difficulty, its just i took time to also review the hitsouding.

Enjoy~


Legend is 0|1|2|3

Medium


00:02:629 - Same as Hard, is it a work in progress or you intend to keep it like this ?

Same as hard, I wont comment on the hitsound yet for obvious reasons x)

00:48:856 (48856|1) - Would put it a 2 because the guitar starts here so this note could belongs to the same guitar-mapping-stair

Small proposition that is just a feeling no real justification :
02:30:446 (150446|2) - At 3
02:30:583 (150583|3) - At 2
02:30:719 (150719|2) - At 0

02:32:356 (152356|1,152492|2,152628|3,152901|1,153037|2,153174|3) - Maybe CTRL+H them, at the beginning during the same music part you also had those left to right pattern, try to alternate

Sorry for the small mod for this difficulty but i really dont see what to say more and im getting tired :c. Clean dfficulty overall, i test-played it several time and i think the mapping emphasize the key point of the song well.

Hyper

Please see the insane modding for the comments about some SVs.

00:02:629 - It the intro still a work in progress ? I'm pretty sure that every difficulties should start and end at the same time if you want this to be ranked

Since there is no hitsound yet I wont comment anything about this and focus on the mapping

00:33:719 - Maybe a double here at 1 for a small jack going with the percussion

00:36:651 (36651|2) - Ok so I made plenty explanation of what i think about those notes so like i said in the insane difficulty i think for this one it could be interesting to remove it and use a LN

00:45:378 (45378|1) - Same comment as 00:36:651 (36651|2)

00:52:265 (52265|2,52265|3,52401|1,52537|2,52537|0) - Same as the insane, why not following the accelerating battery ?

01:47:356 - CTRL+H the whole following stair, the previous one started also on the left

02:01:128 (121128|0,121196|1,121265|3,121333|2,121401|1,121469|0) - I dont think this stairs are relevant, the battery does more of a jack-like pattern i think

02:13:537 - Maybe try to come with some different stairs pattern what about this one following. Sure it's really left to right oriented but i think it adds a good variation. Maybe you can come up with a better one, my point is to vary those right-left left-right stairs



02:22:265 - Same comment as above, maybe you can do the symetrical, up to you

02:30:106 (150106|1) - At 3 to have the right-left starting like before

Fun difficulty, some repeating stairs that i think could be improve, and be careful with the SVs again. Otherwise I like the good use of LNs during the kiai time and good difficulty balance overall.

Die


00:05:083 (5083|2,5356|3) - Maybe Ctrl+G this, you started from left to right already on the beginning

00:09:447 (9447|2,9719|3) - Same as above, basically for the 4 guitar phrases i'd make -left to right- -right to left- -left to right- -right to left-

00:23:901 (23901|1,24037|1,24174|1,24310|1) - I don't like those kind of jack but okay i wont complain it fits with the music ahah xD

00:25:537 (25537|3) - How about a finish hitsound here ?

00:30:174 (30174|2) - Maybe at 3
00:30:310 (30310|3) - And this at 2, to keep with the current great pattern you're using

00:33:310 (33310|3,33310|1,33446|2,33446|0,33583|3,33583|1,33719|2,33719|0) - Maybe one whistle per double, it emphasises that shit gonna be real soon

00:36:037 (36037|1) - Would add whistle here
00:36:310 (36310|2) - And here

00:36:651 (36651|1) - Not sure this is really necessary, I think its fine to have one full white beat of break, in fact I would even make 00:36:446 (36446|1) an LN until the next triple like the following. Just you know to make the player taking that short break holding the note aaand it restarts.



00:38:356 (38356|2) - Why clap and not whistle like the other following ?

00:40:401 (40401|2) - Same idea as above, maybe whistle here
00:40:674 (40674|2) - And here

00:42:719 (42719|1,42787|2,42856|1,42924|2) - Whistle not claps i think
00:42:992 (42992|1) - And maybe switch that whistle for a finish

00:44:765 (44765|2,45037|2) - Yeah same stuff, whistle

00:45:378 (45378|0) - And same comment than 00:36:651 (36651|1) so its up to you to see what you prefer between this or an ln, as you wish

00:47:083 (47083|2) - Will replace it for a whistle

00:49:128 (49128|2,49401|2) - Again same story for some whistle maybe (sorry for all the hitsound comments, dont woryr im keeping an eye on the actual mapping xD

00:51:446 (51446|2,51515|1,51583|2,51651|1) - Change this for whistle

00:52:265 (52265|2,52265|3,52401|1,52537|3,52537|2,52674|1) - Why not something following the accelerating battery ?

00:59:765 (59765|2) - Maybe at 3

01:02:628 (62628|1) - I feel like adding a finish gives a good effect here

01:08:083 (68083|2,68083|3) - 0-1 to make the symetric of 01:03:719 (63719|2,63719|3,63856|3,63856|2)

01:11:219 - I expected the SV here, the voice starts here and since this is the first sound we here we expect to hit on it

01:13:537 - Need a finish here we can here the cymbals on the battery

01:13:742 (73742|2) - Yeah maybe the same idea, tell what you think of removing this and adding a one white beat LN instead dunno, just a proposition

01:15:310 (75310|2) - At 1

01:19:810 (79810|3,79856|2,79901|0,79946|1,79992|3,80037|2) - Okay i did not even notice this was off-beat when i test-played it few times so i guess its okay, but im still curious how experienced modder deal with this kind of dump patterns

01:39:719 (99719|2) - Maybe one finish here, but debatable

01:43:128 (103128|2) - At 3

01:48:446 (108446|0) - If you decided to put a finish previously, you should put one here too

01:57:037 - Same as 01:11:219 so if you decided to changed it, you should change the sv here too

02:06:174 - This sv is way too confusing, the voice restarts on a solo at 02:05:765, i know you were SVing the battery but it just doesnt work here

02:08:628 (128628|3,128628|1,128765|2,128765|0) - Ctrl+G that, you already started from right just before

02:33:856 (153856|2,154128|2) - Would add whistle
02:38:219 (158219|2,158492|2) - Same

02:45:106 (165106|1) - I find this one weird, maybe remove it and add one just before at 02:44:969 (but i know that means moving some notes to make it works)

Great difficulty, very impressive mapping of the battery. Be careful with some SVs that i think should not be mapped on the battery. Also at first i thought the last kiai was too hard and i started modding some part to make it more simple, but on a second thought since its kinda quick, at the end and the most battery-intensive moment i think its alright, perfect challenge to close the map :)
Topic Starter
Nevertary

Moku_Hazushi wrote:

(From mod queue request)
Ok so this mod took me waaay longer than expected xD
Please even if the post order is Medium-Hyper-Die, go through the modding in the inverse order (Die-Hyper-Medium) because on the Hyper im referencing stuff about Die :c

Dont be afraid by the huge mod for the Die difficulty, its just i took time to also review the hitsouding.

Enjoy~


Legend is 0|1|2|3

Medium


00:02:629 - Same as Hard, is it a work in progress or you intend to keep it like this ?

Same as hard, I wont comment on the hitsound yet for obvious reasons x)

00:48:856 (48856|1) - Would put it a 2 because the guitar starts here so this note could belongs to the same guitar-mapping-stair

Small proposition that is just a feeling no real justification :
02:30:446 (150446|2) - At 3
02:30:583 (150583|3) - At 2
02:30:719 (150719|2) - At 0

02:32:356 (152356|1,152492|2,152628|3,152901|1,153037|2,153174|3) - Maybe CTRL+H them, at the beginning during the same music part you also had those left to right pattern, try to alternate

Sorry for the small mod for this difficulty but i really dont see what to say more and im getting tired :c. Clean dfficulty overall, i test-played it several time and i think the mapping emphasize the key point of the song well.

Hyper

Please see the insane modding for the comments about some SVs.

00:02:629 - It the intro still a work in progress ? I'm pretty sure that every difficulties should start and end at the same time if you want this to be ranked

Since there is no hitsound yet I wont comment anything about this and focus on the mapping

00:33:719 - Maybe a double here at 1 for a small jack going with the percussion

00:36:651 (36651|2) - Ok so I made plenty explanation of what i think about those notes so like i said in the insane difficulty i think for this one it could be interesting to remove it and use a LN

00:45:378 (45378|1) - Same comment as 00:36:651 (36651|2)

00:52:265 (52265|2,52265|3,52401|1,52537|2,52537|0) - Same as the insane, why not following the accelerating battery ?

01:47:356 - CTRL+H the whole following stair, the previous one started also on the left

02:01:128 (121128|0,121196|1,121265|3,121333|2,121401|1,121469|0) - I dont think this stairs are relevant, the battery does more of a jack-like pattern i think

02:13:537 - Maybe try to come with some different stairs pattern what about this one following. Sure it's really left to right oriented but i think it adds a good variation. Maybe you can come up with a better one, my point is to vary those right-left left-right stairs



02:22:265 - Same comment as above, maybe you can do the symetrical, up to you

02:30:106 (150106|1) - At 3 to have the right-left starting like before

Fun difficulty, some repeating stairs that i think could be improve, and be careful with the SVs again. Otherwise I like the good use of LNs during the kiai time and good difficulty balance overall.

Die


00:05:083 (5083|2,5356|3) - Maybe Ctrl+G this, you started from left to right already on the beginning

00:09:447 (9447|2,9719|3) - Same as above, basically for the 4 guitar phrases i'd make -left to right- -right to left- -left to right- -right to left-

00:23:901 (23901|1,24037|1,24174|1,24310|1) - I don't like those kind of jack but okay i wont complain it fits with the music ahah xD

00:25:537 (25537|3) - How about a finish hitsound here ?

00:30:174 (30174|2) - Maybe at 3
00:30:310 (30310|3) - And this at 2, to keep with the current great pattern you're using

00:33:310 (33310|3,33310|1,33446|2,33446|0,33583|3,33583|1,33719|2,33719|0) - Maybe one whistle per double, it emphasises that shit gonna be real soon

00:36:037 (36037|1) - Would add whistle here
00:36:310 (36310|2) - And here

00:36:651 (36651|1) - Not sure this is really necessary, I think its fine to have one full white beat of break, in fact I would even make 00:36:446 (36446|1) an LN until the next triple like the following. Just you know to make the player taking that short break holding the note aaand it restarts.



00:38:356 (38356|2) - Why clap and not whistle like the other following ?

00:40:401 (40401|2) - Same idea as above, maybe whistle here
00:40:674 (40674|2) - And here

00:42:719 (42719|1,42787|2,42856|1,42924|2) - Whistle not claps i think
00:42:992 (42992|1) - And maybe switch that whistle for a finish

00:44:765 (44765|2,45037|2) - Yeah same stuff, whistle

00:45:378 (45378|0) - And same comment than 00:36:651 (36651|1) so its up to you to see what you prefer between this or an ln, as you wish

00:47:083 (47083|2) - Will replace it for a whistle

00:49:128 (49128|2,49401|2) - Again same story for some whistle maybe (sorry for all the hitsound comments, dont woryr im keeping an eye on the actual mapping xD

00:51:446 (51446|2,51515|1,51583|2,51651|1) - Change this for whistle

00:52:265 (52265|2,52265|3,52401|1,52537|3,52537|2,52674|1) - Why not something following the accelerating battery ?

00:59:765 (59765|2) - Maybe at 3

01:02:628 (62628|1) - I feel like adding a finish gives a good effect here

01:08:083 (68083|2,68083|3) - 0-1 to make the symetric of 01:03:719 (63719|2,63719|3,63856|3,63856|2)

01:11:219 - I expected the SV here, the voice starts here and since this is the first sound we here we expect to hit on it

01:13:537 - Need a finish here we can here the cymbals on the battery

01:13:742 (73742|2) - Yeah maybe the same idea, tell what you think of removing this and adding a one white beat LN instead dunno, just a proposition

01:15:310 (75310|2) - At 1

01:19:810 (79810|3,79856|2,79901|0,79946|1,79992|3,80037|2) - Okay i did not even notice this was off-beat when i test-played it few times so i guess its okay, but im still curious how experienced modder deal with this kind of dump patterns

01:39:719 (99719|2) - Maybe one finish here, but debatable

01:43:128 (103128|2) - At 3

01:48:446 (108446|0) - If you decided to put a finish previously, you should put one here too

01:57:037 - Same as 01:11:219 so if you decided to changed it, you should change the sv here too

02:06:174 - This sv is way too confusing, the voice restarts on a solo at 02:05:765, i know you were SVing the battery but it just doesnt work here

02:08:628 (128628|3,128628|1,128765|2,128765|0) - Ctrl+G that, you already started from right just before

02:33:856 (153856|2,154128|2) - Would add whistle
02:38:219 (158219|2,158492|2) - Same

02:45:106 (165106|1) - I find this one weird, maybe remove it and add one just before at 02:44:969 (but i know that means moving some notes to make it works)

Great difficulty, very impressive mapping of the battery. Be careful with some SVs that i think should not be mapped on the battery. Also at first i thought the last kiai was too hard and i started modding some part to make it more simple, but on a second thought since its kinda quick, at the end and the most battery-intensive moment i think its alright, perfect challenge to close the map :)
Thx u so much Moku *o*
will update soon

all apply, exception for 00:33:310 (33310|3,33310|1,33446|2,33446|0,33583|3,33583|1,33719|2,33719|0)
Stug
Hey there, from your request on mine and vortex- modding queue :D
Die difficulty
00:21:682 (21682|0) - Feels like this note is a ghost note, watched it and listened to it on 25% speed and feels like the guitar sound is at 00:21:610 -

00:22:458 - Adding a note, if possible, to emphasize the symbal, doesn't feel like the guitar and symbal are in sync in the song though, might be why you skipped it :P

00:23:356 - Drums start here, shortening the slider and adding notes accordingly fixes this problem

00:29:560 - Adding a note here emphasizes the guitar sound, feels better when playing, something like this


00:33:446 - Remove one note here, the sound is not similar to that of other doubles

00:34:946 - Add a note here to make a double, you've done it at 00:36:037 - it emphasizes the drum sound

00:37:128 - 00:38:219 - Same here, add notes

00:38:356 - This part has no drums similar to that of the pattern, the hitsounds in the song are really good, but some people play without hitsounds which makes this part really confusing. I'd say if you want to change it, just add a single slider with a note at the start to emphasize the single drum hit > same goes for these parts 00:47:083 -

00:40:401 - No special drum sound here compared to the other drum sounds, removing a note fits the section better, same here 00:40:674 - I understand you might have mapped regarding the guitar strums in the background though > same goes for these parts 00:44:628 - 00:48:992 - 02:33:719 - 02:38:083 -

00:41:492 - Double should be here, not here 00:41:765 -

00:48:037 - 00:50:219 - Add notes to make a double

00:52:401 - Adding a note here also fits the background drum sound better

00:56:492 - Adding a note on the second column emphasizes the background drum, don't be afraid to add small jacks like this, you've done it right after ;)

01:00:856 - ^same here

01:01:537 - This part has two ghost notes > 01:01:537 - Removing them or remaking the part to look something similar to this works better imo


01:05:287 - Missing note

01:19:469 - Ghost note

01:19:810 (79810|3,79856|2,79901|0,79946|1,79992|3,80037|2) - Feel like these notes should be made jumps instead, regarding the drum sound in the background like this


01:21:310 - 01:21:378 - Missing notes at both these parts

01:21:924 - Missing note

01:36:037 - Add a note to emphasize the drum sound and remove a note here 01:36:310 - ¨

01:38:219 - Add a note, drum sound indicates a double

01:40:196 - 01:48:924 - Missing notes

02:31:265 - Remove one of the notes, sound indicates a single, just like in the part before

02:32:765 - 02:34:946 - 02:39:310 - Add a note to emphasize the drum sound on these parts and remove the note here 02:39:583 -

02:40:265 - Shouldn't this be a double? Might have missed some more parts like this, the sound is similar to that of other parts where doubles have been used

02:50:219 - Add a note to emphasize the drum sound

Overall the map is very well made, the hitsounds are amazing, but as stated before, some parts become confusing if you are playing without the maps hitsounds. Also, the SV's you've used could use a bit of polishing, some of them feel really choppy and unforgiving, not sightreadable at some parts.

GL with the map :)
Topic Starter
Nevertary

cpotfangirl wrote:

Hey there, from your request on mine and vortex- modding queue :D
Die difficulty
00:21:682 (21682|0) - Feels like this note is a ghost note, watched it and listened to it on 25% speed and feels like the guitar sound is at 00:21:610 - okay

00:22:458 - Adding a note, if possible, to emphasize the symbal, doesn't feel like the guitar and symbal are in sync in the song though, might be why you skipped it :P good idea but i have alternative

00:23:356 - Drums start here, shortening the slider and adding notes accordingly fixes this problem ok
00:29:560 - Adding a note here emphasizes the guitar sound, feels better when playing, something like this ofc


00:33:446 - Remove one note here, the sound is not similar to that of other doubles ok

00:34:946 - Add a note here to make a double, you've done it at 00:36:037 - it emphasizes the drum sound ok

00:37:128 - 00:38:219 - Same here, add notes ok

00:38:356 - This part has no drums similar to that of the pattern, the hitsounds in the song are really good, but some people play without hitsounds which makes this part really confusing. I'd say if you want to change it, just add a single slider with a note at the start to emphasize the single drum hit > same goes for these parts 00:47:083 - i think this comfort enough

00:40:401 - No special drum sound here compared to the other drum sounds, removing a note fits the section better, same here 00:40:674 - I understand you might have mapped regarding the guitar strums in the background though > same goes for these parts 00:44:628 - 00:48:992 - 02:33:719 - 02:38:083 - euhhhh no

00:41:492 - Double should be here, not here 00:41:765 - fixed

00:48:037 - 00:50:219 - Add notes to make a double fixed

00:52:401 - Adding a note here also fits the background drum sound better fixed

00:56:492 - Adding a note on the second column emphasizes the background drum, don't be afraid to add small jacks like this, you've done it right after ;)

01:00:856 - ^same here nooo, 2 note only for bass drum sound :'<

01:01:537 - This part has two ghost notes > 01:01:537 - Removing them or remaking the part to look something similar to this works better imo no h3h3h3


01:05:287 - Missing note i don't hear any sound :/

01:19:469 - Ghost note no

01:19:810 (79810|3,79856|2,79901|0,79946|1,79992|3,80037|2) - Feel like these notes should be made jumps instead, regarding the drum sound in the background like this hmmm okay


01:21:310 - 01:21:378 - Missing notes at both these parts not for 01:21:378 -

01:21:924 - Missing note nope

01:36:037 - Add a note to emphasize the drum sound and remove a note here 01:36:310 - ok

01:38:219 - Add a note, drum sound indicates a double ok

01:40:196 - 01:48:924 - Missing notes nope

02:31:265 - Remove one of the notes, sound indicates a single, just like in the part before ok

02:32:765 - 02:34:946 - 02:39:310 - Add a note to emphasize the drum sound on these parts and remove the note here 02:39:583 - oke

02:40:265 - Shouldn't this be a double? Might have missed some more parts like this, the sound is similar to that of other parts where doubles have been used nope

02:50:219 - Add a note to emphasize the drum sound

Overall the map is very well made, the hitsounds are amazing, but as stated before, some parts become confusing if you are playing without the maps hitsounds. Also, the SV's you've used could use a bit of polishing, some of them feel really choppy and unforgiving, not sightreadable at some parts.

GL with the map :)
thank you for mod, cpotfangirl :)
Litharrale
hi NM from my queue
1|2|3|4

a lot of your red lines are unneeded. Check RLCs version for correct timing points

I'm a fan of breaking kiai mid chorus but you've overdone it a bit. An extended syllable isn't a good reason to break kiai

turn hitsound vol down omg

untoggle memescreen support
Die
00:02:901 (2901|1) - I'm disappointed that you didn't map the intro to pitch
00:23:356 (23356|2,23492|2,23628|2) - all ghost notes
00:34:265 (34265|1,34265|3,34265|2,34265|0) - no quads pls
00:33:719 (33719|0) - The SVs here play really weird unless you know exactly what's going to happen
this diff is sorely overmapped, examples 00:48:856 (48856|1) - 00:41:492 (41492|1,41492|3) - 00:42:310 (42310|2) - 00:52:946 (52946|1) - 00:54:378 (54378|2) - 00:58:742 (58742|1) - 01:01:606 (61606|1,61674|2,61742|3,61810|1,61878|2,61946|0,61946|3,62015|1,62083|2,62151|3,62219|2,62287|1) - 01:10:333 (70333|2,70401|1,70469|0,70537|3,70606|2) - 01:11:356 (71356|0,71356|2,71356|1,71356|3) - 01:12:992 (72992|3) - (cant pull the vocal card because you've mapped purely percussion) 01:13:333 (73333|2) - 01:14:219 (74219|2,74219|3,74492|1) - 01:15:174 (75174|3) -
this is only scratching the surface, im not even at the halfway point yet. Don't map beyond what the song can handle.
Topic Starter
Nevertary

Litharrale wrote:

hi NM from my queue
1|2|3|4

a lot of your red lines are unneeded. Check RLCs version for correct timing points

I'm a fan of breaking kiai mid chorus but you've overdone it a bit. An extended syllable isn't a good reason to break kiai

turn hitsound vol down omg fixed

untoggle memescreen support fixed
Die
00:02:901 (2901|1) - I'm disappointed that you didn't map the intro to pitch Does that mean I have to add the notes?
00:23:356 (23356|2,23492|2,23628|2) - all ghost notes fixed
00:34:265 (34265|1,34265|3,34265|2,34265|0) - no quads pls but why?
00:33:719 (33719|0) - The SVs here play really weird unless you know exactly what's going to happen There is a louder guitar sound here, I think 1.6x is suitable: /
this diff is sorely overmapped, examples 00:48:856 (48856|1) - 00:41:492 (41492|1,41492|3) - 00:42:310 (42310|2) - 00:52:946 (52946|1) - 00:54:378 (54378|2) - 00:58:742 (58742|1) - 01:01:606 (61606|1,61674|2,61742|3,61810|1,61878|2,61946|0,61946|3,62015|1,62083|2,62151|3,62219|2,62287|1) - 01:10:333 (70333|2,70401|1,70469|0,70537|3,70606|2) - 01:11:356 (71356|0,71356|2,71356|1,71356|3) - 01:12:992 (72992|3) - (cant pull the vocal card because you've mapped purely percussion) 01:13:333 (73333|2) - 01:14:219 (74219|2,74219|3,74492|1) - 01:15:174 (75174|3) -
this is only scratching the surface, im not even at the halfway point yet. Don't map beyond what the song can handle. Okay, i'll remap this diff overall
Crumpey
As requested in Crumpey's Mod Queue!


Medium, Hyper
Medium (Mod)

Same as hyper with the lack of an intro

00:35:219 (35219|2) - col 4

00:35:356 (35356|3) - col 3

00:35:628 (35628|2) - col 4

The rest looks pretty good

Hyper (Mod)

i do hope that the beginning is intended to be mapped, it feels weird that its not mapped

move to col 4 00:37:674 (37674|2) -

01:02:356 - add a note of col 4 for emphasis

01:21:583 (81583|1) - move to col 1

01:21:719 (81719|2) - move to col 4

02:05:356 - try this https://osu.ppy.sh/ss/8307706

02:07:537 - Perhaps something similar to that ^

02:09:719 - same again or leave it (to mix it up)

this is some good shit right here ^^
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply