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M2U & NICODE feat. Guriri & Lucy - Myosotis [Osu|OsuMania|Ca

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Topic Starter
Dstorv
This beatmap was submitted using in-game submission on Wednesday, March 9, 2016 at 5:39:40 PM

Artist: M2U & NICODE feat. Guriri & Lucy
Title: Myosotis
Source: Deemo
Tags: piano symphonic dubstep rayark alice magnolia newtoniorock8 ghostshipcrowie lidahapi [-chocola-] chocola bank78952 AlisceaSparku Professor Gila
BPM: 160
Filesize: 9918kb
Play Time: 02:10
Difficulties Available:
  1. Advanced (3.09 stars, 261 notes)
  2. Aliscea's 7K HD - 7Key (2.71 stars, 759 notes)
  3. Aliscea's 4K HD - 4Key (2.45 stars, 690 notes)
  4. Aliscea's 7K MX - 7Key (4.18 stars, 1107 notes)
  5. Another (5.44 stars, 542 notes)
  6. Beginner (1.13 stars, 94 notes)
  7. Choc's Extra (5.3 stars, 559 notes)
  8. Crowie's Hard (3.41 stars, 331 notes)
  9. Insane (4.17 stars, 392 notes)
  10. NTR8's Myosotis (5.39 stars, 555 notes)
  11. Prof G. Light Myosotis (2.68 stars, 174 notes)
  12. Standard (1.91 stars, 162 notes)
  13. Yuri's Taiko Oni (4.25 stars, 659 notes)
Download: M2U & NICODE feat. Guriri & Lucy - Myosotis
Information: Scores/Beatmap Listing
---------------
Opening GD
Only Taiko Muzu pls...
Guest Diff
Crowie's Hard by ghostshipCrowie
Choc's Extra by -Chocola-
Yuri's Taiko Oni by bank78952
Prof G. Light Myosotis by Professor Gila (previously known as lidahapi)
NTR8's Myosotis by Newtoniorock8
Aliscea's 4K & 7K by AlisceaSparku
Changelog
  1. 16/01 submit beatmap
  2. 17/01 Added "Beginner", "Standard", "Hyper" diff
  3. 18/01 Added "Advanced" diff
  4. 23/01 Added NTR8's Myosotis" and "Hyper" renamed to Insane
  5. 24/01 Added changelog
  6. 26/01 Added "Crowie's Hard"
  7. 31/01 "Another" remapped
  8. 05/02 Added "Choc's Extra" , "lidahapi's very light myosotis"
  9. 08/02 Added "Yuri's Taiko Oni", "Another" Hitsounded, changed BG
  10. 14/02 "Beginner" and "Standard" hitsounded
  11. 06/03 "Advanced" Hitsounded, Added "Aliscea's HD"
  12. 09/03 "Insane" Hitsounded, Added "Aliscea's 7K HD", "Aliscea's 7K MX", Renamed "Aliscea's 4K HD", "Prof G. Light Myosotis"
Modder
Thanks to :
Shyotamaze
AnTracius
Zaven
wajinshu
hyouri
Derp007
MadaoX
Shyotamaze
Hi, from #modreqs

General
  1. Disable countdown and widescreen support
Hyper
  1. 00:07:125 (4,5) - Maybe make them symmetrical
  2. 00:25:875 (4) - 00:26:625 (6) - ^
  3. 00:28:500 (5) - Maybe add a shape to this slider for a better flow
  4. 00:34:312 (6) - Rotate by -15° or push it down a bit
  5. 00:35:062 (7,8,1) - Overlap better with 00:34:312 (6) -
  6. 00:36:750 (5,6) - idk if intended but it's not making a straight line
  7. 00:38:250 (9,10) - You can do a better blanket imo
  8. 00:38:625 (10) - Cut it in the middle a put a circle here 00:39:000 - instead
  9. 00:42:375 (3) - 00:43:125 (5) - a bit more symmetrical? (nazi)
  10. 00:46:500 (1) - 00:47:250 (3) - ^
  11. 00:48:562 (1,2,3) - Weird note placement for 1 and 2
  12. 00:53:250 (11,12,1) - You can do a better blanket imo
  13. 01:00:000 (7) - 01:00:750 (9) - ^ (but up to you for this one)
  14. 01:12:750 (4,5) - More symmetrical
  15. 01:14:718 (2,3,4) - Hmm a bit weird but why not
  16. 01:33:937 (5,6) - Symmetrical? :?
  17. 01:39:375 (1,2,3,4) - idk if it's necessary in a Hyper diff it may be too hard but up to you
  18. 01:42:750 (7,1) - Better blanket
Another
  1. 00:18:750 (1,2,3,4,5,6,7,8,9,10,11,12) - Wow that may be too fast what about some kicksliders?
  2. 00:40:750 (2,3,4) - That note placement is a bit weird some people could misread it
  3. 01:06:000 (1) - Blanket or overlap with 01:05:250 (1) -
  4. 01:11:249 (7) - 01:11:625 (9) - Better blanket
  5. 01:23:250 (1,2,3,4) - Stuff like this is really hard to hit/read why not add some fast sliders instead?
  6. 01:31:031 (3,1,2,3) - Change it into a diagonal or something because a straight vertical line like this is almost impossible to hit after this slider
  7. 01:43:125 (8,1) - Better blanket
  8. 01:53:250 (3) - 01:53:625 (1) - Collides, try to move the sliderend a bit to the right
Nice map/song overall, good luck! ;)
Topic Starter
Dstorv

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Disable countdown and widescreen support
Hyper
  1. 00:07:125 (4,5) - Maybe make them symmetrical fixed
  2. 00:25:875 (4) - 00:26:625 (6) - ^ ^
  3. 00:28:500 (5) - Maybe add a shape to this slider for a better flow I made it to a curve now
  4. 00:34:312 (6) - Rotate by -15° or push it down a bit push it down
  5. 00:35:062 (7,8,1) - Overlap better with 00:34:312 (6) - hope its fixed now
  6. 00:36:750 (5,6) - idk if intended but it's not making a straight line is it straight now?
  7. 00:38:250 (9,10) - You can do a better blanket imo I adjust the blanketting a bit
  8. 00:38:625 (10) - Cut it in the middle a put a circle here 00:39:000 - instead fixed
  9. 00:42:375 (3) - 00:43:125 (5) - a bit more symmetrical? (nazi) not sure what the nazi mean .-. , but I adjust 00:43:125 (5)
  10. 00:46:500 (1) - 00:47:250 (3) - ^ hopefully its fixed now
  11. 00:48:562 (1,2,3) - Weird note placement for 1 and 2 changed to 00:48:562 (6)
  12. 00:53:250 (11,12,1) - You can do a better blanket imo its a jump tho :\
  13. 01:00:000 (7) - 01:00:750 (9) - ^ (but up to you for this one) I adjust it a bit but not gonna rotate it
  14. 01:12:750 (4,5) - More symmetrical fixed
  15. 01:14:718 (2,3,4) - Hmm a bit weird but why not idk it look fine for me
  16. 01:33:937 (5,6) - Symmetrical? :? fixed
  17. 01:39:375 (1,2,3,4) - idk if it's necessary in a Hyper diff it may be too hard but up to you I change it to kickslider
  18. 01:42:750 (7,1) - Better blanket I think its fine, but im gonna adjust it a bit
Another
  1. 00:18:750 (1,2,3,4,5,6,7,8,9,10,11,12) - Wow that may be too fast what about some kicksliders? I tried using kickslider, it doesnt end good :\ (its 1/6 stream so i think its fine :? )
  2. 00:40:750 (2,3,4) - That note placement is a bit weird some people could misread it I adjust it a bit
  3. 01:06:000 (1) - Blanket or overlap with 01:05:250 (1) - I prefer blanket
  4. 01:11:249 (7) - 01:11:625 (9) - Better blanket fixed
  5. 01:23:250 (1,2,3,4) - Stuff like this is really hard to hit/read why not add some fast sliders instead? I figured this sounds weird with circles, hopefully the slider will look good
  6. 01:31:031 (3,1,2,3) - Change it into a diagonal or something because a straight vertical line like this is almost impossible to hit after this slider hopefully i dont make it worse
  7. 01:43:125 (8,1) - Better blanket this feel familliar ;)
  8. 01:53:250 (3) - 01:53:625 (1) - Collides, try to move the sliderend a bit to the right oh, i didnt see that. fixed
Nice map/song overall, good luck! ;)
Thank you for the mod :)
WishyMishy
Hey there! I'm from #modreq :)

Beginner
  • 01:12:000 (1,2,3,4) - It's not advisable to put two Kiai times close with such little gap. This part of the song, in my opinion, is not really that climatic. The next Kiai time is more suited for it.
    02:04:500 (1,2,3,4,1) - This part of the song isn't very "Kiai" so to speak, haha. Kiai time is used for climatic or exciting parts of the song.
    The most common term for Kiai Time when editing beatmaps is the "strongest part of the song" this is normally the chorus of the song, however some songs don't have a chorus, but they do have a strong part for you that feels cool, so you could insert Kiai Time in that section. Be advised however that spamming kiai start sections will cause a spam in kiai fountains. That is unrankable, and mostly hated by players because of the lag it may cause. -From osu!wiki
    But it's up to you.
This is all for Beginner :)

Standard

  • 00:12:750 (3,1) - A spinner in this break would be fun :D Maybe a few seconds before the 00:19:500 (1) note.
    01:02:625 (1) - This one note disrupts the connecting melody of the song by touching the previous slider.
    01:03:000 (2) - This slider after 01:02:625 (1) will be better off a little bit down there once you move the previous note from under that slider. In combination with the previous note, this will make a smooth "slanting line" like a staircase, which adds to the feel of the beatmap :)
    01:12:000 (1,2,3,4,5,1) - Like in the Beginner diff, the Kiai here doesn't suit this section of the song :/
    02:04:500 (1,2,3,4,5,6,1) - Like in the Beginner diff (again), the Kiai here doesn't suit this part of the awesome song.
    02:07:500 (6) - This slider sounds off. I suggest you make it a little longer to match the long vocal part of the song OR you can shorten it to 02:07:875 to keep the incoming spinner and to keep the whole thing nice and on-beat :)
That's about it for the Standard difficulty. Everything else feels right and on-beat. I'll edit this if I find anything else :D

~AnTracius
WishyMishy
Please delete this :3
Topic Starter
Dstorv

AnTracius wrote:

Please delete this :3
I thought only you can delete the post (beside mod), and I heard post in beatmap cant be deleted

Anyway, since you have already made the mod, i might as well see to it

AnTracius wrote:

Hey there! I'm from #modreq :)

Beginner
  • 01:12:000 (1,2,3,4) - It's not advisable to put two Kiai times close with such little gap. This part of the song, in my opinion, is not really that climatic. The next Kiai time is more suited for it. I actually think this part is climatic enough (I'll see to it when everyone say i have to changed it). also for the gap, I know it will cause some distraction (especially taiko), but i think its fine. Its not like i put the kiai gap in 1 tick
    02:04:500 (1,2,3,4,1) - This part of the song isn't very "Kiai" so to speak, haha. Kiai time is used for climatic or exciting parts of the song.
    The most common term for Kiai Time when editing beatmaps is the "strongest part of the song" this is normally the chorus of the song, however some songs don't have a chorus, but they do have a strong part for you that feels cool, so you could insert Kiai Time in that section. Be advised however that spamming kiai start sections will cause a spam in kiai fountains. That is unrankable, and mostly hated by players because of the lag it may cause. -From osu!wiki
    But it's up to you.^
This is all for Beginner :)

Standard

  • 00:12:750 (3,1) - A spinner in this break would be fun :D Maybe a few seconds before the 00:19:500 (1) note. A long spinner would be too much for normal, i think
    01:02:625 (1) - This one note disrupts the connecting melody of the song by touching the previous slider. fixed
    01:03:000 (2) - This slider after 01:02:625 (1) will be better off a little bit down there once you move the previous note from under that slider. In combination with the previous note, this will make a smooth "slanting line" like a staircase, which adds to the feel of the beatmap :) ^
    01:12:000 (1,2,3,4,5,1) - Like in the Beginner diff, the Kiai here doesn't suit this section of the song :/ see the beginner mod
    02:04:500 (1,2,3,4,5,6,1) - Like in the Beginner diff (again), the Kiai here doesn't suit this part of the awesome song. ^
    02:07:500 (6) - This slider sounds off. I suggest you make it a little longer to match the long vocal part of the song OR you can shorten it to 02:07:875 to keep the incoming spinner and to keep the whole thing nice and on-beat :) have to agree with this one
That's about it for the Standard difficulty. Everything else feels right and on-beat. I'll edit this if I find anything else :D

~AnTracius
Thank you :)
WishyMishy
[list]00:12:750 (3,1) - A spinner in this break would be fun :D Maybe a few seconds before the 00:19:500 (1) note. A long spinner would be too much for normal, i think
I'm not talking about a long spinner, haha. A short one could do it :) Anything to feel that long empty gap between sections since it's very playable, actually. But I'll leave you to your choice :D
Topic Starter
Dstorv

AnTracius wrote:

[list]00:12:750 (3,1) - A spinner in this break would be fun :D Maybe a few seconds before the 00:19:500 (1) note. A long spinner would be too much for normal, i think
I'm not talking about a long spinner, haha. A short one could do it :) Anything to feel that long empty gap between sections since it's very playable, actually. But I'll leave you to your choice :D
I think i'll leave it empty
Crowie
hii I'll take a GD for Hard diff :D

Edit: I think you should rename your Hyper diff to Insane or Hard, it seems more like an insane map than hyper..
I'll be making my diff easier than this one if you don't mind :3
Topic Starter
Dstorv

ghostshipCrowie wrote:

hii I'll take a GD for Hard diff :D

Edit: I think you should rename your Hyper diff to Insane or Hard, it seems more like an insane map than hyper..
I'll be making my diff easier than this one if you don't mind :3
Ok, I'll be waiting for the Hard diff then :D

Also, actually some map named their insane diff with Hyper (This one for example, https://osu.ppy.sh/b/369868&m=0), so I guess this is one of them...
Crowie

sullywally wrote:

ghostshipCrowie wrote:

hii I'll take a GD for Hard diff :D

Edit: I think you should rename your Hyper diff to Insane or Hard, it seems more like an insane map than hyper..
I'll be making my diff easier than this one if you don't mind :3
Ok, I'll be waiting for the Hard diff then :D

Also, actually some map named their insane diff with Hyper (This one for example, https://osu.ppy.sh/b/369868&m=0), so I guess this is one of them...
still, since you want both a hard diff and insane, and I'm going to make the GD easier than Hyper diff, I suggest you to change the name :)
Topic Starter
Dstorv

ghostshipCrowie wrote:

still, since you want both a hard diff and insane, and I'm going to make the GD easier than Hyper diff, I suggest you to change the name :)
Now that actually make sense, ok.. I'll fix the diffname after I could submit it because right now, BSS is just... BS
XinCrin
Current background doesn't fit song (at least lyrics)
Topic Starter
Dstorv

XinCrin wrote:

Current background doesn't fit song (at least lyrics)
I would be happy if you could provide me with one that is better, but for now i think ill keep it...
xLolicore-
Can I make an Extra GD? o:
Topic Starter
Dstorv

xLolicore- wrote:

Can I make an Extra GD? o:
Since its extra diff, I'll make an exception.. so yeah you can
Zaven
This is my first mod and I don't have a ranked map yet, so take what I say with a grain of salt.
I saw your message on #modreq and decided to give it a shot!
Feel free to message me if you need me to clarify anything.

The majority of the issues I found were during the main Kiai section, mostly having to due with making it more intuitive to read.

Another:
SPOILER
00:38:125 (2) - The timing here caught me off guard, maybe a slider replacing the two notes would make this more intuitive?
00:45:750 (1) - Personally I feel that a slider speed change should only be used if there is something in the music that indicates it. Some ranked maps that I've seen do this though, so I'm not sure. (on second thought it might be the tone of her voice)
00:55:375 (4) - The second note in the combo matches the music, but the 4th one feels unnecessary
01:01:125 (1) - The spacing on the notes in this stream is shorter than the stream just before it, I think those two should have the same.
01:24:375 (2) - The sound that this is following begins before the slider does
01:26:531 (4) - There are three beats in the music but only two here
01:30:937 (1) - I feel like this being a slider, and the slider right after being replaced with a normal note would match the music better
01:40:031 (1) - This part is cool but the music doesn't seem to indicate the jumps
01:49:500 (1) - I feel like the curve on this slider should curve around the previous note. Maybe move it down and to the right a little and increase the depth of the curve.
01:45:250 (3) - Maybe using some sliders at this part will make it more intuitive. Or just a triplet, since (check next comment)
01:53:531 (4) - This has the same violin sound as the previous comment but uses a different timing pattern. I prefer this one.
02:04:500 (1) - The piano starts playing before (2) and (3) come to match it, perhaps this one should be similar to those
02:05:250 (4) - Same as above comment
Insane:
SPOILER
00:04:125 (3) - Perhaps move this out from underneath the previous note so it's a little easier to read.
00:06:000 (2) - Same thing as previous here.
00:12:750 (1) - Maybe move this to the left to keep spacing consistent.
00:22:125 (5) - I think that the spacing of (5) and (6) should be increased a bit for consistency.
00:54:375 (2) - This and the next few notes don't seem to match the rhythm of the music. I'm not sure why 1/12 time was used here.
01:14:718 (2) - Use a consistent distance snap for this stream. (Maybe turn off grid snap for it if that caused the problem?)
01:18:750 (1) - I think this should be sped up to be the same as the next few notes.
01:20:250 (2) - The music has a beat on the red tick inside this slider. Maybe shorten the slider and add something so it matches better.
01:22:875 (3) - Maybe replace this with two small sliders instead of one. I feel that it would match the music better.
01:24:187 (7) - My guess is that you're trying to match the roar-like sound that plays here, but the slider starts before the sound does. Perhaps shorten it and have it start on the following blue tick.
01:25:500 (5) - The previous note makes it sound like it's trying to match the high pitched sound in the music, but this doesn't match that. Perhaps shortening the slider and having it start on the next blue tick would sound better.
01:26:250 (9) - The previous two sliders match the drum beat, but this suddenly doesn't. Maybe replace it with two smaller sliders.
01:28:031 (4) - I'm not sure how to describe what I mean exactly but this part doesn't seem to match with the music well, in my opinion.
01:31:500 (5) - I think this slider should be shortened and begin on the next blue tick.
01:32:250 (9) - This would be a nice spot for a mini stream instead of a slider.
01:36:375 (7) - I think that this should start half a beat earlier, and then add a note on the red tick after it.
01:36:750 (1) - I think this should be removed and the two sliders following it should be moved up to it's place. (then a bit of shuffling with the next few notes to go with the change)
Crowie's Hard:
SPOILER
01:23:062 (8) - Perhaps move this out from underneath the previous note for ease of reading.
01:25:593 (8) - This should have consistent spacing with the previous mini stream. Also, consider removing the note before it, moving this slider up by a tick and then increasing the reverses by one.
01:26:250 (10) - Perhaps remove this note, move the slider next to it forward by a tick and increasing the reverses by one.
01:27:187 (14) - Maybe move this out from under the previous for ease of reading.
01:31:125 (4) - I'm not sure how to describe it but this little section before the bigger slider feels off.
01:32:250 (10) - Perhaps remove this note, and move the slider after it up by one tick. Then, make it reverse once more.
Advanced:
SPOILER
00:55:875 (2) - I think this should be moved just slightly closer to the previous note for consistency.
00:57:000 (6) - The curve on this slider should be deepened slightly so it curves around the previous note.
01:23:625 (10) - Maybe replace this with a slider half as big, and then add a note after to match the beat a bit better.
01:24:281 (1) - I'm not sure what to recommend for this part. I feel like this slider should be made a bit bigger so that it starts with the timing of the 'roar' like sound, but that would mean that the timing might be tough to read.
01:36:375 (2) - Same as previous comment.
Standard:
SPOILER
01:15:000 (1) - The start of this should be spaced farther away from (5) for consistency. I'm not the best with slider art myself, but see if you can play with it a bit to make it look neater. Maybe something like this?
Beginner:
SPOILER
00:25:500 (1) - I think that the curve on this slider could be adjusted slightly so that it curves around the previous note.
00:39:750 (1) - Consider adjusting the shape of this slider a bit so that it curves around the next note
00:46:500 (3) - The shape of this slider can be adjusted a little bit too so that it curves evenly with the next note.
00:54:000 (5) - Rotate this to the right by around 10 degrees.
Topic Starter
Dstorv

Zaven wrote:

This is my first mod and I don't have a ranked map yet, so take what I say with a grain of salt.
I saw your message on #modreq and decided to give it a shot!
Feel free to message me if you need me to clarify anything.

The majority of the issues I found were during the main Kiai section, mostly having to due with making it more intuitive to read.

Another:
SPOILER
00:38:125 (2) - The timing here caught me off guard, maybe a slider replacing the two notes would make this more intuitive? will not change to slider, but i adjust it so its easier to read, also the DS would probably make it obv. its 1/6
00:45:750 (1) - Personally I feel that a slider speed change should only be used if there is something in the music that indicates it. Some ranked maps that I've seen do this though, so I'm not sure. (on second thought it might be the tone of her voice) you already state the reason
00:55:375 (4) - The second note in the combo matches the music, but the 4th one feels unnecessary there's actually 1/6 beat in it (infact 00:55:062 and 00:55:437 also have a beat, but i decide to not add it, to avoid overmap)
01:01:125 (1) - The spacing on the notes in this stream is shorter than the stream just before it, I think those two should have the same.
01:24:375 (2) - The sound that this is following begins before the slider doesfixed
01:26:531 (4) - There are three beats in the music but only two hereI wont be following the beat on the background for this pattern
01:30:937 (1) - I feel like this being a slider, and the slider right after being replaced with a normal note would match the music betterfixed
01:40:031 (1) - This part is cool but the music doesn't seem to indicate the jumpswill keep this part, it fits imo
01:49:500 (1) - I feel like the curve on this slider should curve around the previous note. Maybe move it down and to the right a little and increase the depth of the curve.I guess what you mean is blanket (?), if so fixed
01:45:250 (3) - Maybe using some sliders at this part will make it more intuitive. Or just a triplet, since (check next comment) change the 1/6 beat to 1/4 beat, but
01:53:531 (4) - This has the same violin sound as the previous comment but uses a different timing pattern. I prefer this one.this and above are not the same
02:04:500 (1) - The piano starts playing before (2) and (3) come to match it, perhaps this one should be similar to those actually 02:04:500 (1,2,3,4) doesnt follow the piano (listen carefully)
02:05:250 (4) - Same as above comment^
Insane:
SPOILER
00:04:125 (3) - Perhaps move this out from underneath the previous note so it's a little easier to read.adjusting it a bit
00:06:000 (2) - Same thing as previous here.^
00:12:750 (1) - Maybe move this to the left to keep spacing consistent.I made it overlap instead, since its actually wasnt meant to be a jump
00:22:125 (5) - I think that the spacing of (5) and (6) should be increased a bit for consistency.fixed, i think...
00:54:375 (2) - This and the next few notes don't seem to match the rhythm of the music. I'm not sure why 1/12 time was used here.I dont know what im thinking when i made this XP
01:14:718 (2) - Use a consistent distance snap for this stream. (Maybe turn off grid snap for it if that caused the problem?) this actually was to made it easier to read(theres never a stream moving to a spinner i think), but since you point it a bit weird, I'll correct the distance
01:18:750 (1) - I think this should be sped up to be the same as the next few notes.think of it as the start of the dubstep part
01:20:250 (2) - The music has a beat on the red tick inside this slider. Maybe shorten the slider and add something so it matches better.i dont want an insane to have every beat mapped, its also to make it same with previous slider that have 3/4 length
01:22:875 (3) - Maybe replace this with two small sliders instead of one. I feel that it would match the music better.adjust everything so the kickslider could land into the stream
01:24:187 (7) - My guess is that you're trying to match the roar-like sound that plays here, but the slider starts before the sound does. Perhaps shorten it and have it start on the following blue tick.fixed
01:25:500 (5) - The previous note makes it sound like it's trying to match the high pitched sound in the music, but this doesn't match that. Perhaps shortening the slider and having it start on the next blue tick would sound better.fixed
01:26:250 (9) - The previous two sliders match the drum beat, but this suddenly doesn't. Maybe replace it with two smaller sliders.changed it and the beat doesnt follow the drum (it never was intended, actually)
01:28:031 (4) - I'm not sure how to describe what I mean exactly but this part doesn't seem to match with the music well, in my opinion.well.. I think i forget to change this one, fixed
01:31:500 (5) - I think this slider should be shortened and begin on the next blue tick.i shorten the slider, but the beat still start in white tick
01:32:250 (9) - This would be a nice spot for a mini stream instead of a slider.fixed
01:36:375 (7) - I think that this should start half a beat earlier, and then add a note on the red tick after it.imo it start in blue tick, but thanks for pointing it out
01:36:750 (1) - I think this should be removed and the two sliders following it should be moved up to it's place. (then a bit of shuffling with the next few notes to go with the change)i only change the 2 slider, and remove the circle
Advanced:
SPOILER
00:55:875 (2) - I think this should be moved just slightly closer to the previous note for consistency.fixed, along with the other note
00:57:000 (6) - The curve on this slider should be deepened slightly so it curves around the previous note.fixed
01:23:625 (10) - Maybe replace this with a slider half as big, and then add a note after to match the beat a bit better.i think i'll keep this
01:24:281 (1) - I'm not sure what to recommend for this part. I feel like this slider should be made a bit bigger so that it starts with the timing of the 'roar' like sound, but that would mean that the timing might be tough to read.this made me think for a bit, for now i'll keep it in the blue tick, and adjust the spacing, but if anyone complain, I'll probably put it in white tick again
01:36:375 (2) - Same as previous comment.^
Standard:
SPOILER
01:15:000 (1) - The start of this should be spaced farther away from (5) for consistency. I'm not the best with slider art myself, but see if you can play with it a bit to make it look neater. Maybe something like this?
i've fixed it for the sake of consistency, and also avoiding the circle to collide with the slider, but i made the end of slider look awfully weird XD
Beginner:
SPOILER
00:25:500 (1) - I think that the curve on this slider could be adjusted slightly so that it curves around the previous note.i fixed the starting curve a bit, so it wont curve ugly
00:39:750 (1) - Consider adjusting the shape of this slider a bit so that it curves around the next noteI really want to but im afraid i couldnt change it
00:46:500 (3) - The shape of this slider can be adjusted a little bit too so that it curves evenly with the next note.^
00:54:000 (5) - Rotate this to the right by around 10 degrees.how does one rotate 10 degree (?) anyway hopefully this one suits better
Welp, that one quite long, thanks for the mod :)
Also, it help to mark all the note you mod instead of just the start of it( i got a bit confused esp. in the dubstep part :o )
Crowie

Zaven wrote:

This is my first mod and I don't have a ranked map yet, so take what I say with a grain of salt.
I saw your message on #modreq and decided to give it a shot!
Feel free to message me if you need me to clarify anything.

The majority of the issues I found were during the main Kiai section, mostly having to due with making it more intuitive to read.

Crowie's Hard:
SPOILER
01:23:062 (8) - Perhaps move this out from underneath the previous note for ease of reading. check.
01:25:593 (8) - This should have consistent spacing with the previous mini stream. Also, consider removing the note before it, moving this slider up by a tick and then increasing the reverses by one. check.
01:26:250 (10) - Perhaps remove this note, move the slider next to it forward by a tick and increasing the reverses by one. check.
01:27:187 (14) - Maybe move this out from under the previous for ease of reading. check.
01:31:125 (4) - I'm not sure how to describe it but this little section before the bigger slider feels off. not sure what you want me to do here but I did change it a little.
01:32:250 (10) - Perhaps remove this note, and move the slider after it up by one tick. Then, make it reverse once more. check.
Yay~ thanks for the mod :D
wajinshu
Random nazimod

  • General

  1. Uncheck widescreen supp
  • Easy

  1. 00:21:000 (2) - It can be more symmetrical X: 68 Y: 344 00:24:750 (5,1) - Blanket please
    00:36:000 (3,4) - overlap
    01:15:000 (4) - Symmetrical please
    01:15:000 (4,1) - Stack fix
    01:37:875 (4) - many repeat this begginer
  • Standard

  1. 00:08:625 (1) -Remove NC
    00:07:500 (6) - NC
    00:09:000 (2) - NC
    00:11:250 (1) - remove NC
    00:12:000 (2) - NC
    00:22:500 (5) - NC
    00:25:500 (10) - NC
    00:26:625 (1) - Remove NC
    00:28:500 (5) - NC
    00:29:250 (1) - Remove NC
    00:35:250 (5) - It make be 1/4 and circle on big white tick and NC
    00:39:750 (2,3) - 00:41:625 (4) - 00:44:625 (1) - Remove NC
    00:45:000 (2) - NC
    00:47:250 (5,6,7,8) - I'm not very sure about that 00:48:750 (9) - Remove repeat and put circle on bug white tick
    00:52:500 (5) - NC
    00:58:875 (6) - NC
  • Hard

  1. 00:01:500 (1,2) - lol that overlap
    00:27:000 (6,7) - Overlap and bad flow
    00:40:500 (7) - NC
    01:04:500 (8) - NC
    01:20:625 (3) - Weird slider
    01:33:000 (1) - ^
GL.
Topic Starter
Dstorv

wajinshu wrote:

Random nazimod

  • General

  1. Uncheck widescreen suppcheck, or uh... uncheck (:
  • Easy

  1. 00:21:000 (2) - It can be more symmetrical X: 68 Y: 344 its X:64, also fixed so white tick land on the curve00:24:750 (5,1) - Blanket pleasethis blanket are impossible without disrupting the DS D:
    00:36:000 (3,4) - overlap this is the only way i could ever think to overlap this
    01:15:000 (4) - Symmetrical please will probably do a rework on that
    01:15:000 (4,1) - Stack fix fix
    01:37:875 (4) - many repeat this begginer will be reworking on that a bit
  • Standard

  1. 00:08:625 (1) -Remove NC
    00:07:500 (6) - NC
    00:09:000 (2) - NC
    00:11:250 (1) - remove NC
    00:12:000 (2) - NC
    00:22:500 (5) - NC
    00:25:500 (10) - NC
    00:26:625 (1) - Remove NC
    00:28:500 (5) - NC
    00:29:250 (1) - Remove NC
    00:35:250 (5) - It make be 1/4 and circle on big white tick and NC (?) have no idea what you mean by that, also fixed the NC
    00:39:750 (2,3) - k then00:41:625 (4) - fixed with some slight adjustment00:44:625 (1) - Remove NC
    00:45:000 (2) - NC
    00:47:250 (5,6,7,8) - I'm not very sure about that fixed00:48:750 (9) - Remove repeat and put circle on bug white tick move 00:49:875 to 00:49:500
    00:52:500 (5) - NC
    00:58:875 (6) - NC I fixed all those NCwow im very sux at making NC XP
GL.
Thanks for the mod :)
hyouri
[Another]

  • 00:16:312 (5,1,2,3,4) - This is too early for a stream, should be piano singles. Basically remove (5) and (2), replace (1) with a slider to replace the removed (2)
    00:18:750 (1,2) - Replace with a slider
    02:04:500 (1) - Why is there Kiai here? xd
Topic Starter
Dstorv

hyouri wrote:

[Another]

  • 00:16:312 (5,1,2,3,4) - This is too early for a stream, should be piano singles. Basically remove (5) and (2), replace (1) with a slider to replace the removed (2)changed, not exactly what you say but i'll replace the stream
    00:18:750 (1,2) - Replace with a slider i think i'll keep th 1/6 stream
    02:04:500 (1) - Why is there Kiai here? xd I guess those high note wouldnt really make it kiai, unlike the first kiai .-.
Thanks for the mod :)
Crowie

wajinshu wrote:

Random nazimod
  • Hard

  1. 00:01:500 (1,2) - lol that overlap flipped the first slider vertically
    00:27:000 (6,7) - Overlap and bad flow changed that to a blanket
    00:40:500 (7) - NC ok
    01:04:500 (8) - NC ok
    01:20:625 (3) - Weird slider it's for the wubs :3
    01:33:000 (1) - ^ also a wub
Thanks for the mod :D
Derp007
wassup XD
Yes you have heard me fan-boying over the awesome game Deemo XD. Anyways back to the point, overall its a great map XD I'll be putting my mods here so :p

Advanced

1- 00:33:750 (3) - shorten the slider by half, and put a hitcircle on 00:34:125. This way, it will be following the lyrics better imo :D

2- 00:34:500 (6) - perhaps extending the slider to twice its length would sound better and catch the lyrics better :P

3- 00:36:562 (4) - this hitcircle isn't fit into any part of the song so i suggest u remove it :<

4- 00:37:125 (5) - replace this slider with 3 equally sapced hitcircles (exact distance) it seems to follwo the lyrics better :D

5- 00:37:687 (7) - this hitcircle also does not fit into any part of the song so...remove it XD

6- 00:40:125 (5) - shorten the slider by half its length

7- 00:40:500 - 00:41:437 - consider removing the whole part and maybe replacing them with 3 equal sliders (similar to the said length in [6]^) and equally spaced out. As you are focusing on the lyrics rather than the others, this will fit in better :D (make new combo too)

8- 00:41:625 (1) - maybe split up the slider into 2 hit circles <it sounds better imo>.

9- 00:42:000 (2,3) - on the other hand, make this into a slider XD

10- 00:54:375 (9) - this repeat is a bit confusing D: i suggest u make a V-shape-like slider rather than a repeat slider XD then it connects better with the upcoming (1,2)

11- 02:00:000 (4) - the distance spacing is not consistent XD maybe u shud shift it to x=136,y=52? and also move the respective distances for the future sliders and hitcircles XD

alright, i think thats enuf from me XD (I guess?) anyways good luck to ur map XD it has potential :D
Topic Starter
Dstorv

Derp007 wrote:

wassup XD
Yes you have heard me fan-boying over the awesome game Deemo XD. Anyways back to the point, overall its a great map XD I'll be putting my mods here so :p

Advanced

1- 00:33:750 (3) - shorten the slider by half, and put a hitcircle on 00:34:125. This way, it will be following the lyrics better imo :D fixed this , not what you would probably expected tho

2- 00:34:500 (6) - perhaps extending the slider to twice its length would sound better and catch the lyrics better :P

3- 00:36:562 (4) - this hitcircle isn't fit into any part of the song so i suggest u remove it :< this is to build the flow, should any other suggest to remove this, i'll change it

4- 00:37:125 (5) - replace this slider with 3 equally sapced hitcircles (exact distance) it seems to follwo the lyrics better :D I think i'll keep this

5- 00:37:687 (7) - this hitcircle also does not fit into any part of the song so...remove it XD same as 00:36:562 (4)

6- 00:40:125 (5) - shorten the slider by half its length

7- 00:40:500 - 00:41:437 - consider removing the whole part and maybe replacing them with 3 equal sliders (similar to the said length in [6]^) and equally spaced out. As you are focusing on the lyrics rather than the others, this will fit in better :D (make new combo too) this and above changed (:

8- 00:41:625 (1) - maybe split up the slider into 2 hit circles <it sounds better imo>. changed

9- 00:42:000 (2,3) - on the other hand, make this into a slider XD ^

10- 00:54:375 (9) - this repeat is a bit confusing D: i suggest u make a V-shape-like slider rather than a repeat slider XD then it connects better with the upcoming (1,2) changed but with stack, I'll need to hear other opinion on this .-.

11- 02:00:000 (4) - the distance spacing is not consistent XD maybe u shud shift it to x=136,y=52? and also move the respective distances for the future sliders and hitcircles XD This is meant to be overlap I guess I make the overlap look ugly XD

alright, i think thats enuf from me XD (I guess?) anyways good luck to ur map XD it has potential :D
Thanks for the mod :)
bank78952
lol that my favorite song
very short mod
[NTR8's Overdose]
  • Why not add hitsound add some hitsound please
    01:10:312 (8) move a bit closer for easy to catch (x:204)
Very Short mods no kuds
can i gd taiko diff D:
Avishay
I'd like to make an Extra difficulty if possible, though I have no guarantee on the star rating.
Topic Starter
Dstorv

Avishay wrote:

I'd like to make an Extra difficulty if possible, though I have no guarantee on the star rating.
k then, I'll be waiting for your diff :)
Lyawi
Another
• 00:30:000 - could do it here like this: click
• 01:01:031 - here is a sound :?
• 01:12:000 - why is the kiai here?
• 01:19:031 - why does the 2nd kiai begin here? (01:18:750 - better)
• 01:33:000 - huh?

nice, gl. :)
Topic Starter
Dstorv

Tati wrote:

Another
• 00:30:000 - could do it here like this: click fixed, along with every pattern that look like this
• 01:01:031 - here is a sound :? have to remapped the whole stream for this , changed
• 01:12:000 - why is the kiai here? removed since every1 ask for this .-.
• 01:19:031 - why does the 2nd kiai begin here? (01:18:750 - better) done
• 01:33:000 - huh? (?) imo looks fine

nice, gl. :)
Crowie
so many diffs! 'o'
dytedy
maybe you can change the BG and make more sense, here a picture
bank78952
Hi again
This is my taiko diff (idk it good enough)
Oni
osu file format v14

[General]
AudioFilename: Myosotis.mp3
AudioLeadIn: 0
PreviewTime: 72000
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19500,33000,55500,66562,87000,90750,117000
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Myosotis
TitleUnicode:Myosotis
Artist:M2U & NICODE feat. Guriri & Lucy
ArtistUnicode:M2U & NICODE feat. Guriri & Lucy
Creator:sullywally
Version:Yuri's Taiko Oni
Source:Deemo
Tags:piano symphonic dubstep rayark alice magnolia newtowniorock8 ghostshipcrowie lidahapi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,375,4,1,0,40,1,0
19500,-100,4,1,0,70,0,0
78000,-100,4,1,0,70,0,1
78750,-100,4,1,0,70,0,1
102000,-100,4,1,0,70,0,0
103500,-100,4,1,0,70,0,0
109500,-100,4,1,0,70,0,0
130500,-100,4,1,0,30,0,0


[Colours]
Combo1 : 193,0,68
Combo2 : 52,65,184

[HitObjects]
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256,192,2250,1,8,0:0:0:0:
256,192,3000,1,8,0:0:0:0:
256,192,3375,1,8,0:0:0:0:
256,192,3750,1,0,0:0:0:0:
256,192,4125,1,0,0:0:0:0:
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256,192,9750,1,8,0:0:0:0:
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Topic Starter
Dstorv

dytedy wrote:

maybe you can change the BG and make more sense, here a picture
I think I got the idea what keyword to use... (also that pic didnt match the res.)

bank78952 wrote:

Hi again
This is my taiko diff (idk it good enough)
Oni
osu file format v14

[General]
AudioFilename: Myosotis.mp3
AudioLeadIn: 0
PreviewTime: 72000
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19500,33000,55500,66562,87000,90750,117000
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Myosotis
TitleUnicode:Myosotis
Artist:M2U & NICODE feat. Guriri & Lucy
ArtistUnicode:M2U & NICODE feat. Guriri & Lucy
Creator:sullywally
Version:Yuri's Taiko Oni
Source:Deemo
Tags:piano symphonic dubstep rayark alice magnolia newtowniorock8 ghostshipcrowie lidahapi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,375,4,1,0,40,1,0
19500,-100,4,1,0,70,0,0
78000,-100,4,1,0,70,0,1
78750,-100,4,1,0,70,0,1
102000,-100,4,1,0,70,0,0
103500,-100,4,1,0,70,0,0
109500,-100,4,1,0,70,0,0
130500,-100,4,1,0,30,0,0


[Colours]
Combo1 : 193,0,68
Combo2 : 52,65,184

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320,224,123750,1,0,0:0:0:0:
352,256,123937,1,0,0:0:0:0:
352,256,124125,1,8,0:0:0:0:
352,256,124312,1,8,0:0:0:0:
352,256,124500,1,0,0:0:0:0:
352,256,124875,1,0,0:0:0:0:
352,256,125062,1,0,0:0:0:0:
352,256,125250,1,8,0:0:0:0:
352,256,125625,1,8,0:0:0:0:
288,224,126000,1,0,0:0:0:0:
288,224,126187,1,8,0:0:0:0:
288,224,126375,1,0,0:0:0:0:
288,224,126562,1,0,0:0:0:0:
288,224,126750,1,8,0:0:0:0:
288,224,127125,1,0,0:0:0:0:
288,224,127500,1,8,0:0:0:0:
288,224,128250,1,8,0:0:0:0:
288,224,128343,1,8,0:0:0:0:
288,224,128437,1,0,0:0:0:0:
288,224,128531,1,0,0:0:0:0:
288,224,128625,1,8,0:0:0:0:
288,224,128718,1,0,0:0:0:0:
320,224,128812,1,8,0:0:0:0:
288,224,129000,1,0,0:0:0:0:
256,192,129187,12,0,130312,0:0:0:0:
320,224,130500,5,0,0:0:0:0:
256,192,132000,1,0,0:0:0:0:
256,192,132750,1,8,0:0:0:0:
256,192,133500,1,0,0:0:0:0:
256,192,135750,1,0,0:0:0:0:
256,192,136125,1,8,0:0:0:0:
256,192,136500,1,0,0:0:0:0:
256,192,137250,1,8,0:0:0:0:
256,192,138000,1,0,0:0:0:0:
256,192,138750,1,8,0:0:0:0:
256,192,139500,1,0,0:0:0:0:
256,192,140812,1,0,0:0:0:0:
256,192,140875,1,0,0:0:0:0:
256,192,140937,1,0,0:0:0:0:
256,192,141000,1,8,0:0:0:0:
Thank you :)
Avishay
I'm really sorry, not sure if I can finish the diff in a reasonable time, I'm a bit tight on scheduly lately, I will keep on working it on my free time for myself, if this map will still be heading for rank I'll post it here, but for now please just head on without waiting for me.
AlisceaSparku
may I GD for a mania diff? :o
Topic Starter
Dstorv

AlisceaSparku wrote:

may I GD for a mania diff? :o
Yeah ofc, ill be waiting for your GD :)
Shocola
#dead?
Lefia
From NM queue

mod
[beginner]

00:22:500 - NC
00:25:500 - NC
00:27:750 (7,8) Blanket it correctly
00:28:500 - NC
00:59:250 (4,5) Move it into :
4 > x:208 y:176
5 > x:112 y:232
01:21:000 (1) Blanket (?)

[standard]

00:03:375 (2) Blanket it correctly
00:38:812 (7) matiin hitsound whistle nya

Maaf modnya sedikit,
Mulai ngantuk soalnya =_=

Good Luck~
Topic Starter
Dstorv

MadaoX wrote:

From NM queue

mod
[beginner]

00:22:500 - NC fix
00:25:500 - NC ^
00:27:750 (7,8) Blanket it correctly Might need some more suggestion, but fixed for now
00:28:500 - NC imo too much NC @.@
00:59:250 (4,5) Move it into :
4 > x:208 y:176 fix
5 > x:112 y:232 x:108 y:228, so its symmetrical with (3) (same x coord.), but thanks for pointing out
01:21:000 (1) Blanket (?) nope, anyway i dont see where to blanket .-.

[standard]

00:03:375 (2) Blanket it correctly Might need some more suggestion, fixed for now
00:38:812 (7) matiin hitsound whistle nyadone

Maaf modnya sedikit,
Mulai ngantuk soalnya =_=

Good Luck~
Thanks kk, buat modnya~ :)
Pizza
can i muzu? ;w;
Topic Starter
Dstorv

Pizza wrote:

can i muzu? ;w;
YES please :)
Ace3DF
super fun to play but Another:
00:18:750 (1,2,3,4,5,6,7,8,9,10,11,12) - :(((((( no fun

01:40:031 (1,2,3,4,5,6,7) - this also felt a little much compared to the other spacing going on before it
Eedow
Offset=1490
00:43:115 - Preview Point
02:10:490~02:21:365 - Why not map
AiMod finds some problems with Tags
Divine Cake
Reponding to the Professors M4M:

Gila's

generally through the song i feel you use a lot of vertical sliders with a lot of spacing between some of them. I don't feel like it fits, and many high intensity places are being played with low movement because of these sliders. now to the main mod.



00:03:000 (2) - this is almost a ctrl + c of 00:01:500 (1) - and is very boring. could you either increase the horizontal movement or curve it? maybe ctrl + h or something to increase the spacing too.
00:05:250 (1) - dont like this that straight. id move the slider body more towards the centre. 00:09:000 (3) - would increase the spacing between this and 00:08:250 (2) - for the strong vocal and piano sound.
00:21:000 (2,3,4) - your spacing implies that 00:22:125 (4) - is stronger than 00:21:750 (3) - ? i don't agree. in addition since theres almost no movement from 00:21:000 (2) - to 00:21:750 (3) - it would imply the note on 3 is weak.
00:22:500 (1) - increase spacing (something like X:296. tho that might change if you listen to me on the point above).
00:24:750 (3,4) - if anything 3 is stronger but the hyper is on 4. I dont feel like there should be a hyper here at all. Should save them for the most intense parts of the song.
00:27:750 (3,5) - low spacing on 3 and high on 5. why? you could add beats on 00:27:937 - and 00:27:000 (2) - too, tho it works as is too.
00:33:750 (2,3) - again with the abuse of hypers. i feel like the should be mainly used in the kiai and especialy strong notes outside
00:35:250 (1) - id change this with a 1/1 slider and add a new 1/1 slider on 00:36:000 - too. (and delite 00:36:375 (2) - duh)
00:39:750 (2,3) - no hyper please
00:42:375 (2,3) - not sure this should get a hyper either.
00:54:937 (3) - id change this to a 1/4 repeat and add a single beat on 00:55:312 - to match the song.
01:10:500 (1) - id add a slightly curved stream instead, the repeat slider becomes a bit repetetive by 01:11:156 -
01:12:000 - if theres gona be a kiai flash the spacing should be higher.
01:27:375 - no beat here but the song has a strong beat? dont repeat 01:27:000 (1) - and add a 1/2 slider 01:27:375 - insdead
01:28:312 - theres a beat here you havent mapped
01:28:500 (3,4) - this jump is both hard to hit and meets anti-flow in 4. (3 is almost a clean eage dash by moving it to X:320 it would be a hyper.). either make 4 move the same way as the jump or decrese the jump distance.
01:43:500 - 01:57:750 - i dont get this break or this spinner. id map this with beats instead.

NTR8's
00:03:000 (2,3) - there is no clear reason to end these sliders here. id have a repeat slider on 2 and delite 3 instead.
00:10:125 (4) - imo would not have this hyper.
00:13:875 (3,4,5,6,7,8,9,1,2,3,4,5,6,7) - section contains alot of simmilar notes so there should be a concistency in spacing between them i feel. drop the hypers in this section and hold a constant snap distance.
00:18:750 - 00:19:437 - should be a 1/6 stream.
00:29:906 - add a beat here.
00:37:875 (5,6,7,1) - remove 00:38:812 (1) - and move 00:38:062 (6,7) - 1/2 beat later. add a beat where you now have 00:38:062 (6) - 00:42:468 (4) - imo would not have this beat here.
00:55:031 (5,6) - would have single beats on the blue and white tick, no 1/8 slider.
01:02:625 (4) - this slider has a very high spacing considering song intensity.
01:13:125 (5,6) - bit too anti-flow i feel. could you ctrl + h and move the section to something like X: 368
01:15:750 (7) - this should be where the jump is not 01:15:843 (1) - (also 7 should be the NC not 1)
01:16:500 (8,1) - same as above.
01:17:531 (6,7) - pretty sure here too, as generaly there are stronger beats on white ticks than on blue ticks.
02:01:125 (3,4) - pixel jump? moving 4 from X: 384 to X:388 makes it a hyper
02:02:812 (4,5) - another pixel jump.
Professor Gila
First of all, thank you very much for the mod. I'll poke the owner of the map as soon as i can, as well as poke NTR8 for this...

RESERVED FOR MOD RESPONSE
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