User avatar
Spinner Sage
136 posts
Offline
Dntm8kmeeatu wrote:
...

So the score calculation and outcome is "Correct" but it counts the specifics of what notes you "hit" and displays them incorrectly?

I'd assume that's the case at this point.
User avatar
Cymbal Sounder
31 posts
Offline
This Problem is well known as far as i know

Before that:
When hitting a note it will display a 300hit 100hit or miss or 300bighit or 100bighit
when hitting a big hit osu will wait for a second hit after the first but already display the hit after the first hit
btw the acc of a big hit is evalued from the first hit not the middle of them

The problem:

I noticed this too but its as someone else said just an animation or more like a logical error since if you hit the note it will display the hit but hitting big notes also registers the second hit and when the second hit is like 10ms(which depending on OD i think still counts as hit) after the first hit of the big don, it will already have displayed the hit and cant display another hit where you hit the second time

So basically:
The Hit displays incorrectly due to timing issues
but it still counts mostly(depending on how far the hits are apart)

The hit will be displayed right if you hit both hits in the same frame

How i found out about it:
I enabled the score meter(bottom middle) and set it to as big as possible
then i tried hitting a few big Notes with different timing like perfect so it will actually display and the hits were probably closer than 2ms and ones that didnt display correctly with aove 5ms i got the points from both big dons (double points)

Conclusion:

This is an issue that cant be fixed since it would refrain the game from displaying hits correctly at all(it would mean displaying the hits 30 ms(or idk the time span for a big dons after you actually hit them)
Last edited by animexamera on , edited 1 time in total.
User avatar
Slider Savant
91 posts
Online
Dntm8kmeeatu wrote:
So the score calculation and outcome is "Correct" but it counts the specifics of what notes you "hit" and displays them incorrectly?

Yea, that is my understanding of the issue.

Also, animexamera, thanks for that detailed explanation of the issue. I appreciate your input!
User avatar
Cymbal Sounder
31 posts
Offline
Sleepteiner wrote:
Dntm8kmeeatu wrote:
So the score calculation and outcome is "Correct" but it counts the specifics of what notes you "hit" and displays them incorrectly?

Yea, that is my understanding of the issue.

Also, animexamera, thanks for that detailed explanation of the issue. I appreciate your input!


You are Welcome, this is a major problem we all have to deal with earlier or later. :D
As well i am sorry for the bad english xD
User avatar
Global Moderator
2,778 posts
Offline
Surprisingly enough, but after getting a mechanical numpad I became able to hit more big notes compared to laptop keyboard. Like, sometimes i get 10-20 big notes hit properly where i could get 1 or 2 max with laptop keyboard and ~300 fps. And I doubt that USB numpad would have something like 60hz refresh rate, since I don't have any timing issues with it while playing standard mode.
User avatar
Cymbal Sounder
31 posts
Offline
Kyubey wrote:
Surprisingly enough, but after getting a mechanical numpad I became able to hit more big notes compared to laptop keyboard. Like, sometimes i get 20-30 big notes hit properly where i could get 1 or 2 max with laptop keyboard and ~300 fps. And I doubt that USB numpad would have something like 60hz refresh rate, since I don't have any timing issues with it while playing standard mode.


You might just be better on your mechanical
Try enabling scoremeter and set it to bottom mid and max size
It will show you pretty much how exactly you hit the notes (orange is miss, green is 100 and blue is 300)
You will also notive that the hand you hit with first is the one that counts for acc(wirh big notes) and you can experiment with how far off you need to hit the second time for it not to be a successful hit (or at least not a displayed one)

Other than that it might be osu is running smoother or idk sothat it displays all successful big hits not only the ones that you saw during gameplay (i have this issue)
User avatar
Support Team
2,406 posts
Offline
:thinking:

curse you archiving
User avatar
Slider Savant
91 posts
Online
Dntm8kmeeatu wrote:
:thinking:

curse you archiving

Oh shoot, I didn't realize that assigned threads could be archived, my bad. I'll make sure to bump the thread if it gets close to being archived again without being confirmed.
User avatar
Slider Savant
91 posts
Online
Anti-archiving bump.
Last edited by Dntm8kmeeatu on , edited 1 time in total.
Just gonna changed to Confirmed and keep it stickied here.
Reply 39 posts jump | prev  1, 2, 3

Users browsing this forum: Nikosbks


Jump to: