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joeyclassic - seal.mp4

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Total Posts
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Topic Starter
Nakano Itsuki
This beatmap was submitted using in-game submission on Thursday, January 07, 2016 at 12:09:11 PM

Artist: joeyclassic
Title: seal.mp4
Tags: seal adorable snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BPM: 163.92
Filesize: 7293kb
Play Time: 00:40
Difficulties Available:
  1. Easy (1.22 stars, 33 notes)
  2. Normal (1.88 stars, 59 notes)
  3. Seal (2.3 stars, 91 notes)
Download: joeyclassic - seal.mp4
Download: joeyclassic - seal.mp4 (no video)
Information: Scores/Beatmap Listing
---------------
#1!
All diffs by me
Timing/mp3/tags taken from this set
Thanks to IntelliTroodon for introducing this adorable song :D
Huge thanks to JBHyperion for letting me use his video as well :)
DreaM117er
.mp4沒去掉 :?

起床再摸圖
Topic Starter
Nakano Itsuki
問題是這首歌的太鼓ranked ver就是seal.mp4啊 :?
Ben
Hi we did IRC mod, log is posted below:
ChatLog
20:11 StarrStyx: mod pls Kappa
20:11 *StarrStyx is listening to [https://osu.ppy.sh/b/843227 joeyclassic - seal.mp4]
20:11 Ben: LOL
20:12 StarrStyx: seriously Im ranking it
20:12 StarrStyx: yoloed the whole set in 2 hours
20:12 *StarrStyx is listening to [https://osu.ppy.sh/b/795096 penoreri - Preserved Valkyria]
20:12 StarrStyx: this mapset tho
20:15 Ben: 00:29:510 (5,1) - was this ds?
20:16 StarrStyx: which diff
20:16 Ben: easy
20:16 Ben: i would personally let it curve downwards
20:19 StarrStyx: geez thx for the check
20:19 StarrStyx: fixed the ds at the end
20:19 Ben: npnp
20:21 Ben: for the seal diff
20:21 Ben: 00:03:888 (3) - i would just do what you did with the slider before and after
20:21 StarrStyx: nothing in normal?
20:21 Ben: it looks fine to me
20:21 StarrStyx: good
20:22 StarrStyx: ....hvick online at this time of the day
20:22 Ben: o.o
20:22 Ben: he is fighting rafis so hard
20:22 StarrStyx: ya lol
20:23 Ben: 00:09:744 (1,3,5) - have you tried reducing sv here and making the sliders end on whites?
20:24 Ben: 00:33:170 (1) - same with this, maybe ending on whites sounds better i dunno
20:28 StarrStyx: idk either lol
20:28 StarrStyx: thought 1/3 would be okay
20:28 Ben: what do you think sounds better? i feel like ending on the white sounded nicer
20:28 Ben: but you got the experience
20:29 StarrStyx: changed the one at 00:33:170 (1) -
20:29 Ben: ya that one is much better now
20:30 Ben: maybe http://puu.sh/lKxNp/2fcaede930.jpg
20:31 Ben: at the 9.7 s part, but diff would prolly be in consistent
20:31 StarrStyx: ok the 1/3s at the first point are just circles not
20:31 StarrStyx: *now
20:31 Ben: good shout
20:31 StarrStyx: http://puu.sh/lKxR1/6e577ad676.jpg
20:31 StarrStyx: wrong puush
20:31 Ben: lol
20:32 StarrStyx: but same idea basically
20:32 StarrStyx: http://puu.sh/lKxSO/0407600733.jpg
20:32 Ben: yeah i see what you mean
20:32 Ben: much better, you got good diffs o.o
20:32 Ben: i like
20:33 StarrStyx: so that's it is it?
20:33 Ben: yup
20:33 Ben: thats all i can see atm, looks really good
20:33 StarrStyx: :D
Ascendance
Nathan
classic
Topic Starter
Nakano Itsuki
thx dad
Hollow Wings
m4m

General

  1. idk if the title's correct but seems like there's ranked version of it: https://osu.ppy.sh/s/329268
  2. 全diff没有音效,没音效是unrankble的,加上吧。
  3. 各种tag也加进去。

Seal

  1. 00:07:548 (5) - nc。建议你全图nc过一遍,在downbeat处下nc就行,目前这个样子nc非常乱。
  2. 00:13:404 (6) - 这个应该是1/1滑条才对吧。。。
  3. 00:15:235 (2,3,4,5,6,7,8) - 这里太空了,建议加几个滑条或者note。。。00:33:780 (2,3,4,5,6,7,8) - 同理。
  4. 00:24:141 (3,4,5) - 莫名的大间距,建议改小或者换梗。
  5. 00:24:751 (1,2) - 这里1/2跳居然这么小,明明刚才1/6间距都那么大的说,建议改大。
  6. 00:31:340 (6) - 这个ds太近了,建议放到117,78那种位置,打起来顺手点。
  7. 00:37:563 (5,6) - 这种1/4又跳的大的不行,建议别这么搞233.。。
  8. 间距控制还要好好琢磨一下。

Normal

  1. 00:03:156 top diff从这里开始map的,所以下面diff也需如此。
  2. 00:16:333 (3,4) - 不包吗?
  3. 00:26:582 (1,2,3,4,1,2,3,4) - 不要在低难度里放那么多连续note。
  4. 00:31:706 (5) - 掰弯?

Easy

  1. 全图nc过一遍,比如00:20:725 (3) - 就能nc了,别连太长combo count。
这bg和曲子。。。略zz噗。。。

good luck
Karen
As request

沒音效啊啊啊

[General]
  1. 00:40:491 - 轉盤可以5% volume
[Easy]
  1. 這麼簡單的Easy,個人覺得sv有點大
  2. 沒什麼問題但是有些需要注意的地方,以後可以用到
  3. 00:17:797 (1,2,3,4) - 盡量避免這樣的小範圍繞圈
  4. 00:21:457 (4,5) - 盡量避免這樣逆向的flow
[Normal]
  1. 00:26:582 (1,2,3,4,1,2,3,4) - 雖然音樂是這樣的但是單點太多了不適合出現在Normal里
[Seal]
  1. 沒有什麼大問題但是一些距離的細節沒有處理好,這個diff應該只是普通hard的級別所以不應該出現不必要的讀圖梗。
  2. 00:04:986 (5,6) - 看這個距離和00:05:352 (7,1) - 這個距離,再對應看一下時間軸上的距離,你就知道我想說什麼了,這種diff里總體上空間距離和時間距離成正比,除了少數的讀圖梗以外。
  3. 00:19:261 (5,6,7) - ^
  4. 00:36:830 (3,4) - ^
  5. 00:24:141 (3,4,5) - 這是整個diff里唯一一個難梗,這樣就讓diff的整體難度不平均,而且這裡的音樂也不特別,不支持這麼放。

目前來看還是有待提高。
Topic Starter
Nakano Itsuki
thx for mod
all fixed
Intelli


tfw I don't get credited for timing/mp4/tags :(
Topic Starter
Nakano Itsuki
oh sorry I can add them back :P
Ascendance
sadseal.jpg
Pereira006
[Easy]

Gameplay:

  1. 00:19:261 (2) - why don't use same shape in 00:21:457 (2)?
  2. 00:23:653 (1) - could improve curve better ? like in 00:25:849 (3)?

[Normal]

Hitsound:

  1. 00:29:510 (1) - missing add clap in end

Gameplay:

  1. 00:03:156 (1) - the end point, could move down little to better align with 00:03:888 (2), just for good flow
  2. 00:05:352 (1) - could remove NC, the song is "continue"
  3. 00:04:620 (3,1) - the spacing could keep 1.20x, is don't make sense because there no song low or something, the song is keep high 1.20x still better
  4. 00:10:476 (3,4) - my view the blanket is off
  5. 00:20:725 (1,2) - could use same shape then fix DS and flow like this http://puu.sh/lP6L7/1dfc3b627f.jpg this could improve gameplay

[Hard]

Gameplay:

  1. 00:19:627 (6) - could use same shape in 00:18:895 (4), then fix DS 1.80x like other parts
  2. 00:21:091 (3,4,5) - this could make jump because vocal high then next object 00:22:067 (6,7), vocal stop the song back to normal, you did other parts, you make jump when vocal is high like in 00:09:378 (3,4) and many more, this part need change IMO
[]
That all I think, good luck!
Topic Starter
Nakano Itsuki
reply
Normal
00:04:620 (3,1) - uh, what?
Hard
00:19:627 (6) - I think it's fine
00:21:091 (3,4,5) - song doesnt call for such a jump, plus it's pointless to increase this spacing imo

others fixed
thx for mod
Chibi Maruko
Hai! M4M

[Easy]
  • 00:29:114 - You miss something here
[Normal]
  • 00:10:110 - Add circle/note
    00:17:797 (1) - Add finish/whistle
    00:35:366 (1) - Blanket if u want
[Seal]
  • 00:06:084 (1) - Add finish/Whistle
    00:29:510 (5) - NC
    00:32:316 - Add circle/note
Ok, bai seal and good sleep
09kami
Hai! M4M

看到这么送的M4M我就来了233

My map : https://osu.ppy.sh/s/388036

[General]

音效感觉可以加些轻快点的

[Seal]

00:04:620 (4,5) - 这个地方为什么拖出来?叠起来怎么样

00:17:797 (1) - 这里也加个Finish怎么样

00:19:627 (6) - NC 这里00:18:895 (4,5,6) - 的间距相同 但中间空了2拍 这种就算打的时候没问题 但感觉还是会被人挑出来

00:30:852 (4) - 这里不需要这个Circle 你把这个滑条00:30:974 (5) - 向前移一拍试试



[Normal]

恩 这个难度好像没有什么好摸的

[Easy]

恩 这个难度好像也没有什么好摸的


好水的摸啊...射颗星得了 祝早RANK
Topic Starter
Nakano Itsuki
09kami
00:19:627 (6) - 這裡先不改,因為主要節奏在00:20:603 (1) - 開始,應該沒問題
00:17:797 (1) - 我覺得沒需要用finish啊...
chibi maruko
Easy
00:29:114 - since this is an easy diff, Im just gonna let this as it is.

Normal
00:10:110 - I think leaving it blank works as well

Seal
00:06:084 (1) - dont see the need to
00:32:316 - ^

thx for mods
BeatofIke
[Easy]
  1. 00:21:457 (2) - Inconsistent clap. Try adding clap at the start of this slider and delete clap at the end of this slider.
[Normal]
  1. Maybe increase the HP Drain rate. Seems to low for this difficulty + this map is too short anyways.
  2. 00:10:110 - Maybe add an extra note here (stacking at with the end of 00:09:012 (1).
  3. 00:20:725 (1,2) - Personally, I would make these sliders linear and parallel to each other for better flow.
[Seal]
  1. 00:03:156 (1,2) - Where are you hearing the 1/3? Personally, I would just use a 1/1 slider. Same applies with 00:04:620 (4,5).
  2. 00:09:256 (2) - Ghost note.
  3. 00:19:261 (5,6) - What's with the short spacing between these notes?
  4. 00:30:974 (5) - I would just replace this slider with a note lol
Good luck!
Electoz
Hi, from my modding queue~

[General]

  1. Widescreen Support conflicts.
  2. I'm not sure if this song even needs kiai lol. I mean, I couldn't feel the difference in any part of the song.
  3. Everything looks pretty good, so I'll focus on tweaking slider's tail to improve the flow lol.
[Easy]

  1. 00:30:242 (1) - A very minor fix, I would tweak up the tail a bit to make the flow even better.
[Normal]

  1. 00:05:352 (4) - I would tweak the tail down a bit.
[Seal]

  1. Nothing found in particular.
I don't even know what I'm doing here, so I don't mind if it's no kds because I haven't done anything much lol.
Good luck~ speedrank mode activated
Topic Starter
Nakano Itsuki
all fixed in Ike's mod
@Electroz, didnt fix apart from the widescreen option, since I think the other bits are fine

thx for mods!
Rizia
[Seal]
  1. 00:05:352 (4,1) - 個人覺得有點遠
  2. 00:06:084 (1,2,3) - 建議不要stack在一起 可能讀錯成連著的
  3. 00:07:548 (6) - 可以提早1/3開始 然後00:07:914 - 加circle 現在的節奏好像被白線限制著的 不夠自然
  4. 00:13:404 (6) - ^
  5. 00:21:457 (5) - ^
  6. 00:33:170 (3) - ^
  7. 00:19:993 (7,1,2) - 這個節奏看起來會比較好
  8. 00:24:751 (4) - 提早1/3停下來 讓滑條尾跟到00:24:995 - 然後00:25:117 - 加一個note 不會比只放1/1沉悶
  9. 00:31:706 (7) - 感覺可以擺得豐富一點
  10. 00:37:196 (6,7) - 間距突然好小啊 雖然音樂聲漸小 但我覺得沒必要ds也跟著小
整體覺得間距控制方面可以進步一些 舉個例子有的地方節奏上可以會有差別 但它們的間距卻是差不多的 最初testplay的第一感覺就是這樣
另外應該可以加一些whistle
除此之外都很不錯了

[Normal]
  1. 00:10:110 (3) - 漏clap
Topic Starter
Nakano Itsuki
remapped Hard, so all fixed
Rizia
looks all fine
bubbled
Chaoslitz
[General]
  1. Add finish in 00:06:084 in all diffs
[Normal]
  1. 00:15:601 (2) - Try to place it lower, the current angle between head and tail is too sharp, something like 00:20:725 (1,2) will be good
[Seal]
  1. 00:05:718 (6) - Ctrl+g this will be nice. the current distance is too far in my opinion

Call me back
Topic Starter
Nakano Itsuki
all fixed
Chaoslitz
Qualified!
Topic Starter
Nakano Itsuki
多謝柚子
and非常超市的超市
Warpyc
This map has been reported for penguin abuse [insert Kappa here]

Gratz on qualify 8-)
meii18
Congratz on your first qualify Starr!
Gumpy
RIP plans to make amazing waifu filled mod just for starr

Congrats anyhow Starr
Topic Starter
Nakano Itsuki
Thanks Simon and byby :D
And gumps :D
Electoz
Gratz~
-Mo-
About time you got something of your own ranked \o/
Mao
Hey StarrStyx,

I decided to take this down in order to discuss the following issues:

[General]
  1. The ARs are too high in all the difficulties due to the rather low density. I recommend you to reduce it by one in each difficutlies.
[Normal]
  1. There is no consistent concept behind the stacks like 00:06:450 (2,3) - and 00:08:646 (6,1) - for instance which makes them feel quite random. Moreover there are so many stacks at the beginning while there are no at the end even though the song barely changes.
Additionally I would like to mention that 00:30:974 (5,6) - is the only spot in Hard where you have used the same spacing you have used at 1/3 for a 2/3 gap.
In case you disagree, I'm sure we can find a compromise. Good luck!
hent2222
NOOOOOOO XD
Warpyc
That was quick LOL
Ned
.
tochiii
My SS is gone ;w;
semaphore
destroyed
Topic Starter
Nakano Itsuki
Good points made.
I'll change them soon
Rizia
Konomi_old_1

Rizia wrote:

filled with oranges
-Atri-
HKers leaderboard HYPE
Intelli
Sorry, but I don't think you guys are gonna top Italy in terms of blowing up leaderboards.



EDIT: post #420 BLAIZ IT
Topic Starter
Nakano Itsuki
I think its more like that it's already rare hk can even get ppl to blow up leaderboards when most of the time ppl are ded lmao
-Atri-
rank咗佢然後港人全部炸佢
Topic Starter
Nakano Itsuki
What I've changed so far:
- lowered AR
- removed stacks
- spacing issue in Seal
- added THE mp4

thanks Mao :D
Rizia
rebubbled
Chaoslitz
Rechecked dq issues
Qualified
show more
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