forum

Dream Theater - Wait for Sleep [CatchTheBeat]

posted
Total Posts
39
Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 29 May 2016 at 11:46:04

Artist: Dream Theater
Title: Wait for Sleep
Tags: Images and Words progressive piano Kevin Moore James LaBrie Atco Record
BPM: 108
Filesize: 4828kb
Play Time: 02:31
Difficulties Available:
  1. Cup (1.24 stars, 158 notes)
  2. Platter (2.68 stars, 296 notes)
  3. Rain (3.31 stars, 306 notes)
  4. Salad (1.95 stars, 238 notes)
Download: Dream Theater - Wait for Sleep
Information: Scores/Beatmap Listing
---------------
6th ranked (:

- - Magic Bomb -
- koliron

[WHAT'S THIS?]
Progressive Rock - Dream Theater
Images and Words (1992)

Wanted to try my hand at timing and mapping something a bit more complex - even though the song is really calm and relaxing, I feel there are some really interesting rhythms that make it unique and fun to play even for high-skill players. Be aware there are some weird snaps, and due to the amount of improvised metronome resets (the song is supposed to be mapped in 5/8+6/8), it sounds really weird with NC (:

[CURRENT STATUS]
Cup by me - 100%
Salad by me - 100%
Platter by me - 100%
Rain by me - 100%

[CHANGELOG]
24/11/15 - Submitted map with Cup-Rain difficulties 100% complete including hitsounds
13/02/16 - Timing fixed by Bonsai <3
08/03/16 - Applied mod by Absolute Zero
14/03/16 - Applied mod by Paranoid_Goomba
15/03/16 - Applied mods by MMBan and - Magic Bomb -
16/03/16 - Applied mod by WildOne94
19/03/16 - Applied mods by BoberOfDarkness and Ascendance
16/04/16 - Applied mod by alienflybot
24/04/16 - Applied mod by snowball112
09/05/16 - Applied 2nd mod by - Magic Bomb -
26/05/16 - TIMING FIXES D:
28/06/16 - Applied mod by koliron
29/05/16 - Applied recheck by koliron and mod by Yuii-, bubbled by - Magic Bomb - and qualified by koliron

LYRICS
Standing by the window
Eyes upon the moon
Hoping that the memory
will leave his spirit soon

She shuts the doors and lights
And lays her body on the bed
Where images and words are running deep
She has too much pride to pull
the sheets above her head
So quietly she lays and waits for sleep

She stares at the ceiling
And tries not to think
And pictures the chains
She's been trying to link again
But the feeling is gone

And water can't cover her memory
And ashes can't answer her pain
God give me the power to take breath from a breeze
And call life from a cold metal frame

In with the ashes
Or up with the smoke from the fire
With wings up in heaven
Or here, lying in bed
Palm of her hand to my head
Now and forever curled in my heart
And the heart of the world

SEXY MODDERS AND SUPPORTERS ;)
Bonsai - Timing +
Absolute Zero - Mod
Paranoid_Goomba - Mod +
MMBan - Mod
- Magic Bomb - - 2 Mods + 2 +
WildOne94 - Mod
BoberOfDarkness - Mod + 10
Ascendance - Mod
BOUYAAA -
alienflybot - Mod
snowball112 - Mod
koliron - 2 Mods +
DavidEd -
Yuii- - Mod
Bonsai
Yahoy, fixed the timing, most of it was already timed well but just generally off by around 8ms, and a few short sections, mostly vocals were a bit off~

that song <3 good luck! :D
Topic Starter
JBHyperion

Bonsai wrote:

Yahoy, fixed the timing, most of it was already timed well but just generally off by around 8ms, and a few short sections, mostly vocals were a bit off~

that song <3 good luck! :D
Thanks so much for the help, can finally start this moving (:

For record, paste of timing is here:
falala
[TimingPoints]
642,555.555555555556,4,2,1,50,1,0
1567,555.555555555556,3,2,1,40,1,0
2492,555.555555555556,3,2,1,40,1,0
3417,545.454545454546,3,2,1,50,1,0
4145,537.634408602151,4,2,1,40,1,0
5220,540.540540540541,4,2,1,40,1,0
8108,545.454545454546,3,2,1,45,1,0
9017,540.540540540541,3,2,1,45,1,0
9917,555.555555555556,3,2,1,45,1,0
10842,555.555555555556,3,2,1,55,1,0
11582,540.540540540541,4,2,1,45,1,0
14825,560.747663551402,3,2,1,50,1,0
15576,555.555555555556,3,2,1,60,1,0
16501,555.555555555556,3,2,1,60,1,0
17426,545.454545454546,3,2,1,60,1,0
18335,545.454545454546,3,2,1,65,1,0
19062,550.45871559633,4,2,1,60,1,0
23098,540.540540540541,3,2,1,60,1,0
23998,555.555555555556,3,2,1,60,1,0
24923,560.747663551402,3,2,1,60,1,0
25857,540.540540540541,3,2,1,50,1,0
26577,550.45871559633,4,2,1,60,1,0
29879,576.923076923077,4,2,1,65,1,0
30455,560.747663551402,4,2,1,65,1,0
31015,545.454545454546,4,2,1,70,1,1
31560,545.454545454546,4,2,1,70,1,1
32650,458.015267175573,4,2,1,70,1,1
32955,609.137055837563,4,2,1,70,1,1
33158,526.315789473684,4,2,1,70,1,1
34035,600,4,2,1,70,1,1
34253,540.540540540541,4,2,1,70,1,1
34793,535.714285714286,4,2,1,70,1,1
35328,540.540540540541,4,2,1,70,1,1
35868,487.80487804878,4,2,1,70,1,1
36193,576.923076923077,4,2,1,70,1,1
36385,555.555555555556,4,2,1,70,1,1
37033,625,4,2,1,70,1,1
37230,652.173913043478,4,2,1,70,1,1
37447,555.555555555556,4,2,1,70,1,1
38002,538.116591928251,4,2,1,70,1,1
38540,530.973451327434,4,2,1,70,1,1
39070,540.540540540541,4,2,1,70,1,1
39610,530.973451327434,4,2,1,70,1,1
40140,540.540540540541,4,2,1,70,1,1
41221,526.315789473684,4,2,1,70,1,1
41747,505.263157894737,4,2,1,60,1,1
42589,645.161290322581,4,2,1,60,1,1
42804,535.714285714286,4,2,1,65,1,1
43339,508.474576271186,4,2,1,70,1,1
43677,591.133004926108,4,2,1,70,1,1
43874,522.648083623693,4,2,1,70,1,1
44396,500,4,2,1,70,1,1
44907,535.714285714286,4,2,1,70,1,1
45442,454.545454545455,4,2,1,70,1,1
45746,535.714285714286,4,2,1,50,1,1
45924,540.540540540541,3,2,1,60,1,0
46824,550.45871559633,3,2,1,60,1,0
47741,550.45871559633,3,2,1,60,1,0
48658,545.454545454546,3,2,1,65,1,0
49385,540.540540540541,4,2,1,60,1,0
52634,588.235294117647,3,2,1,50,1,0
53026,517.241379310345,3,2,1,40,1,0
53370,539.568345323741,4,2,1,50,1,0
54449,533.333333333333,4,2,1,50,1,0
57649,550.45871559633,4,2,1,50,1,0
62052,538.116591928251,4,2,1,50,1,0
66356,550.45871559633,4,2,1,50,1,0
68557,558.139534883721,4,2,1,45,1,0
70789,538.116591928251,4,2,1,70,1,1
71327,566.037735849057,4,2,1,70,1,1
71893,533.333333333333,4,2,1,70,1,1
72959,533.333333333333,4,2,1,70,1,1
75093,533.333333333333,4,2,1,75,1,1
77226,512.820512820513,4,2,1,75,1,1
79277,535.714285714286,4,2,1,80,1,1
81419,521.739130434783,4,2,1,70,1,1
83505,533.333333333333,4,2,1,70,1,1
85636,552.995391705069,4,2,1,30,1,0
86741,571.428571428571,4,2,1,40,1,0
87312,535.714285714286,3,2,1,45,1,0
87847,560.747663551402,4,2,1,50,1,0
90089,552.995391705069,3,2,1,75,1,0
91194,526.315789473684,4,2,1,80,1,0
92246,560.747663551402,4,2,1,60,1,1
92806,625,4,2,1,60,1,0
93431,517.241379310345,4,2,1,40,1,0
93948,545.454545454546,4,2,1,50,1,0
94493,533.333333333333,4,2,1,60,1,0
96626,530.973451327434,4,2,1,55,1,0
98749,545.454545454546,3,2,1,70,1,0
99839,495.867768595041,4,2,1,80,1,0
100830,545.454545454546,4,2,1,80,1,1
103011,558.139534883721,4,2,1,60,1,0
107476,566.037735849057,4,2,1,60,1,0
109740,555.555555555556,4,2,1,60,1,0
111962,576.923076923077,4,2,1,60,1,0
113115,555.555555555556,3,2,1,60,1,0
113855,535.714285714286,3,2,1,60,1,0
114212,555.555555555556,4,2,1,50,1,0
116434,582.52427184466,4,2,1,50,1,0
117016,545.454545454546,4,2,1,50,1,0
117379,553.50553505535,4,2,1,50,1,0
118670,566.037735849057,4,2,1,40,1,0
119802,582.52427184466,4,2,1,45,1,0
120967,571.428571428571,4,2,1,50,1,0
122109,576.923076923077,4,2,1,55,1,0
123262,555.555555555556,3,2,1,60,1,0
124187,576.923076923077,3,2,1,60,1,0
125148,566.037735849057,3,2,1,60,1,0
126092,576.923076923077,3,2,1,70,1,0
126861,550.45871559633,4,2,1,50,1,0
129062,555.555555555556,3,2,1,60,1,0
130173,563.380281690141,3,2,1,55,1,0
130926,555.555555555556,3,2,1,60,1,0
131851,588.235294117647,3,2,1,60,1,0
132439,545.454545454546,3,2,1,60,1,0
132802,576.923076923077,3,2,1,60,1,0
133763,576.923076923077,3,2,1,70,1,0
134147,555.555555555556,4,2,1,50,1,0
134517,550.45871559633,4,2,1,60,1,0
135617,576.923076923077,4,2,1,60,1,0
136193,582.52427184466,3,2,1,60,1,0
136581,666.666666666667,3,2,1,60,1,0
136803,625.000000000001,4,2,1,55,1,0
137219,677.966101694915,4,2,1,55,1,0
137444,697.674418604651,4,2,1,50,1,0
137909,750,4,2,1,50,1,0
138159,800,4,2,1,45,1,0
138425,833.333333333333,4,2,1,45,1,0
138702,980.392156862745,4,2,1,45,1,0
139028,1142.85714285714,4,2,1,40,1,0
139408,1666.66666666667,4,2,1,35,1,0
139963,2095.70380719525,4,2,1,30,1,0
145202,1666.66666666667,4,2,1,75,1,0
Absolute Zero
S n i p e d

[Cup]
00:32:105 (2,1) - While the move is possible without dash, there's a lot of chance for errors. Lower distance.
00:45:746 (3) - Put slider end at x=180 to continue the back-forth movement trend here?
01:16:159 (2,1,2,3) - Movement is a little difficult here for a cup player?
01:35:915 (3,1) - Make this a 1/1 repeat slider starting where (3) starts? The phrasing indicates it's a triplet phrase so why not have a single slider?
01:53:115 (2) - Ctrl+G to make the flow smoother?

[Salad]
00:19:612 (3) - Make this at a 45-degree-angle instead to flow to (4).
00:21:814 (2,3) - I see what you're trying to accent here, but the larger gap and the movement back makes it a little uncomfortable for a salad player to reach (1) without dashing (possibly out of control).
00:36:193 - You follow the voice until here, where suddenly you don't hit "words". Add a hitcircle here?
00:40:140 (2) - (Trivial) Flip across the head of the slider? Although small, it might make it easier for the catcher, since it doesn't have to turn back to catch the next note on the slider, because then the player might miss the end of the slider by "jumping the gun".
00:44:729 (2) - Move to x=264? This should indicate the proximity more.
01:00:951 (5) - (5) does have a new highest note, but it's a little far to reach (1)- move it to around x=452?
01:17:048 (5) - move to x=264? It forms a simpler movement to (1) that is more comfortable for a salad player.
01:21:766 (2,3) - Salad players might miss the first droplets because they are still holding dash- move to around x=440?
01:31:194 (2) - (Style) NC here? The voice comes in, louder.
01:57:016 (2,3) - Define the dash slightly more here? (I know it's possible to reach this non-dash but it's a little strange that way).
01:59:802 (2,1,2,1) - I was expected a slight increase in distance between each slider as each note lead back to the music theme (the ascending scale adds more energy).
02:13:378 (2,3,4) - The movement to (4) is uncomfortable- I personally would switch the relative positioning of (3,4) so that the catcher only has to move in a straight line.

[Platter]
Overall - The spacing on some of these patterns feels unnatural to me, especially at the beginning.
00:09:017 (3) - Ctrl+G to continue the pattern that's established at the beginning and the combo before?
00:27:677 (5,6,7) - Movement here is a little awkward, especially with the dash back to (1). Simplify movements (move (8) to x=192?)
00:42:420 (3,4) - Ack, jump is unexpected! Lower the distance slightly.
01:21:940 (2,3,4) - Jump is a little too accented here, even though the voice goes high. I would suggest lowering the distance because it's kind of uncomfortable to play.
01:31:544 (3) - Move closer to (2,4)? The jump is a little too large to justify even this strong section.
01:49:362 (4,1) - Such a strong hyper is not as necessary--the music doesn't really call for an almost-screen dash?
01:56:156 (3,4) - Switch the positioning of (3,4)? The movement to (1) is a little uncomfortable because of
02:09:617 (4) - Move to x=204? More even movement.

[Rain]
00:03:047 (4) - Hitcircle here instead?
00:22:364 (1,2,1) - Screen jumps are quite strong for the transition. Reduce distance?
00:33:859 (3) - x=380 to even out spacing? Yeah, pretty trivial. :)
00:39:610 (1,2) - Awkward movement back and forth--you're making the catcher move back-forth from the edge of the screen in such a jump. I think you should reduce the distance to around x=256?
01:09:115 (2) - Ctrl+G? It flows a little easier to (3) but keeps the challenge from (1).
01:53:115 (3) - This slider is strange with the vertical part- I would make this a straight slider.
01:31:194 (2,3,4,1) - This pattern is uncomfortable to reach-- Why not reduce the distance between (2,3) and (4,1)?
01:39:839 (2,3,4,1) - ^
02:08:145 (6) - Move this hitcircle to x=448 because the jump is a little challenging.
Topic Starter
JBHyperion

Absolute Zero wrote:

S n i p e d

[Cup]
00:32:105 (2,1) - While the move is possible without dash, there's a lot of chance for errors. Lower distance. Done
00:45:746 (3) - Put slider end at x=180 to continue the back-forth movement trend here? Sliderend is already at x-180, I'd prefer no movement for such a small snap distance at this difficulty
01:16:159 (2,1,2,3) - Movement is a little difficult here for a cup player? Reduced spacing a little here
01:35:915 (3,1) - Make this a 1/1 repeat slider starting where (3) starts? The phrasing indicates it's a triplet phrase so why not have a single slider? 01:36:626 (1) - is too strong a sound to not add distance, dividing this up provides more emphasis there
01:53:115 (2) - Ctrl+G to make the flow smoother? Antiflow here is intentional for the pause in the vocals

[Salad]
00:19:612 (3) - Make this at a 45-degree-angle instead to flow to (4). Sharp movement is intentional here to bring more emphasis to the vocal sound
00:21:814 (2,3) - I see what you're trying to accent here, but the larger gap and the movement back makes it a little uncomfortable for a salad player to reach (1) without dashing (possibly out of control). I think it's pretty clear that 00:23:098 (1) requires dash tbh
00:36:193 - You follow the voice until here, where suddenly you don't hit "words". Add a hitcircle here? Done
00:40:140 (2) - (Trivial) Flip across the head of the slider? Although small, it might make it easier for the catcher, since it doesn't have to turn back to catch the next note on the slider, because then the player might miss the end of the slider by "jumping the gun". 00:40:140 (2,3) - 3/4 spacing should be enough time to prepare for this adequately
00:44:729 (2) - Move to x=264? This should indicate the proximity more. Done
01:00:951 (5) - (5) does have a new highest note, but it's a little far to reach (1)- move it to around x=452? Sure
01:17:048 (5) - move to x=264? It forms a simpler movement to (1) that is more comfortable for a salad player. Done
01:21:766 (2,3) - Salad players might miss the first droplets because they are still holding dash- move to around x=440? Nice idea, done
01:31:194 (2) - (Style) NC here? The voice comes in, louder. Done for all diffs
01:57:016 (2,3) - Define the dash slightly more here? (I know it's possible to reach this non-dash but it's a little strange that way). Oh crud yeah, made 01:56:434 (1) horizontal for more distance
01:59:802 (2,1,2,1) - I was expected a slight increase in distance between each slider as each note lead back to the music theme (the ascending scale adds more energy). There is an increase between each - 1.5x, 1.7x, 1.9x (:
02:13:378 (2,3,4) - The movement to (4) is uncomfortable- I personally would switch the relative positioning of (3,4) so that the catcher only has to move in a straight line. 2/4 should be ample reaction time here, though will change if others suggest the same

[Platter]
Overall - The spacing on some of these patterns feels unnatural to me, especially at the beginning.
00:09:017 (3) - Ctrl+G to continue the pattern that's established at the beginning and the combo before? I like the variety here for a building up effect, minor antiflow feels good to play for me
00:27:677 (5,6,7) - Movement here is a little awkward, especially with the dash back to (1). Simplify movements (move (8) to x=192?) Sorry, plays fine to me ._.
00:42:420 (3,4) - Ack, jump is unexpected! Lower the distance slightly. Played around with some stuff here
01:21:940 (2,3,4) - Jump is a little too accented here, even though the voice goes high. I would suggest lowering the distance because it's kind of uncomfortable to play. Made these more comfortable
01:31:544 (3) - Move closer to (2,4)? The jump is a little too large to justify even this strong section. Nerfed a little, also at 01:40:169 (2)
01:49:362 (4,1) - Such a strong hyper is not as necessary--the music doesn't really call for an almost-screen dash? Agreed, hyper removed
01:56:156 (3,4) - Switch the positioning of (3,4)? The movement to (1) is a little uncomfortable because of Because of what...? xD I can't swap this, or I lose the hyper here which is an important part of the flow leading into the climax of the verse section
02:09:617 (4) - Move to x=204? More even movement. But the jump has to be to (4), not (5)...

[Rain]
00:03:047 (4) - Hitcircle here instead? Piano sound is held here, slider is justified imo
00:22:364 (1,2,1) - Screen jumps are quite strong for the transition. Reduce distance? Agreed, moved 00:22:364 (1) further right
00:33:859 (3) - x=380 to even out spacing? Yeah, pretty trivial. :) Whoops, my bad
00:39:610 (1,2) - Awkward movement back and forth--you're making the catcher move back-forth from the edge of the screen in such a jump. I think you should reduce the distance to around x=256? Um this totally destroys the jump I need here, can only go to x-420 unfortunately
01:09:115 (2) - Ctrl+G? It flows a little easier to (3) but keeps the challenge from (1). Sorry, current pattern plays much better for me
01:53:115 (3) - This slider is strange with the vertical part- I would make this a straight slider. Fine, done
01:31:194 (2,3,4,1) - This pattern is uncomfortable to reach-- Why not reduce the distance between (2,3) and (4,1)? Reduced only a little, it's allowed to be a little tricky as a Rain I feel
01:39:839 (2,3,4,1) - ^ ^
02:08:145 (6) - Move this hitcircle to x=448 because the jump is a little challenging. It's meant to be a little challenging (:
Thanks for the mod!
wonjae
Me just noticing stuff from le map. Im new to this XD

CUP

01:01:410 (3) Dosent match the little piano thing the music has.


SALAD


01:12:870 (6,1) When the guy says memory, the -ory sounds a bit early, consider snapping 6,1 a lit later as when following the volcals, it sounds off.

01:15:981 (3) Slider gives 3 combo instead of 2. Is it intentional? because it goes out of pattern and hurts my eyes. Maybe snap it one tick earlier.

01:24:349 (3) Is he saying the word Corner or Quarter? anyway that slider is a bit too late if your going by vocals. snap 1 tick earlier

01:51:869 (1) I cant tell if your trying to sync with the music or vocals. If vocals then its a bit too late. If your going by music then your fine.


PLATTER

00:15:105 (2) Slightly earlier than the music.

01:48:608 (2) I feel like a note right here next to 2 would be nice.

RAIN

Diffuculty is pretty low.
As a person who tries to fc rains all the time, this map felt more of a light rain then a real rain.

02:19:408 (2) Maybe make that a HyperDash? or maybe 2 into 3 a hyperdash. Puts more emphasis on the ending.
Topic Starter
JBHyperion

Paranoid_Goomba wrote:

Me just noticing stuff from le map. Im new to this XD

CUP

01:01:410 (3) Dosent match the little piano thing the music has. This is at 01:01:502 (3) for the piano triplet. Not sure if it was there before or if I fixed it accidentally but it's fixed now xD


SALAD


01:12:870 (6,1) When the guy says memory, the -ory sounds a bit early, consider snapping 6,1 a lit later as when following the volcals, it sounds off. 01:12:693 (5,6) - is following vocals, 01:12:959 (1) is following piano. I had timing checked and I think this is okay (though I see your point, it is a little ambiguous). I'll see if anyone else mentions this before doing anything

01:15:981 (3) Slider gives 3 combo instead of 2. Is it intentional? because it goes out of pattern and hurts my eyes. Maybe snap it one tick earlier. Nice catch, this should be snapped to the 1/3. Fixed

01:24:349 (3) Is he saying the word Corner or Quarter? anyway that slider is a bit too late if your going by vocals. snap 1 tick earlier It's actually, "cold metal", though I always thought it was "corner" lol. Snapped the start of 01:24:304 (3) 1/6 earlier

01:51:869 (1) I cant tell if your trying to sync with the music or vocals. If vocals then its a bit too late. If your going by music then your fine. This is piano, vocal is too drawn out here to really get a definite "start" point so I took the easy option xD


PLATTER

00:15:105 (2) Slightly earlier than the music. Fixed in all diffs

01:48:608 (2) I feel like a note right here next to 2 would be nice. This would mix the instrument and vocal rhythms and I'd prefer to keep it simple in the calm section so I'll keep the current pattern

RAIN

Diffuculty is pretty low.
As a person who tries to fc rains all the time, this map felt more of a light rain then a real rain. A light Rain is still a Rain lol, it's better to map the song as it plays than force difficulty where it doesn't fit. Not every song calls for really hard diffs, just like it's harder to map easier diffs on really fast and intense songs

02:19:408 (2) Maybe make that a HyperDash? or maybe 2 into 3 a hyperdash. Puts more emphasis on the ending. Unfortunately the BPM decrease actually makes adding a hdash here impossible unless I force everything up against the wall, which feels uncomfortable. Sadly this strong dash is the best I can do
Thanks for the mod, you found quite a few timing errors that were really helpful! (:
MMBan
Still learning to mod so.. Not sure if it can be helpful or something. This what i have noticed.. well odd for my eye.

  • Cup

I didn't found anything here weird.... or still i need to learn more
  • Salad
  1. 00:45:924 - This circle feels weird.. not sure if its my pc but to catch it after slider i have to use dash.. maybe a little to left? Well just a suggestion its possible to catch without dash but.. hmm perfect timing. New players may lost their combo there easily.
  2. 01:12:870 - 01:12:959 - I don't know what is this.. for my ears a little doesn't fit... or i have just bad headset..
  • Platter
  1. 01:12:870 - Like on Salad
  • Rain
  1. 01:12:870 - Same like on platter and salad
Not sure if it helps or something and good luck with getting it ranked
MBomb
hey hey

[Cup]

00:19:062 (1) - Maybe try curving this slider a tiny bit more, whilst I know it's kinda difficult, I feel as though it doesn't give the curve feel it was supposed to.
00:31:015 (1) - Distance feels a tiny bit too strong, making it difficult for a cup player. Try x:408.
01:05:280 (2) - Try slightly bigger distance here for the strength of the piano, like x:76.
01:32:246 (1) - Bigger distance for the strong vocal here (you even used a kiai to emphasise it) would be nice, x:208.
01:37:687 (2) - Maybe weaken this a bit, so it doesn't feel as much of a cross-screen jump. Even though it's not hard to do without dashing, a newer player may be a bit surprised by the current distance, so x:48 would feel better.
01:40:830 (1) - Same as earlier, x:348 maybe?

Really nice cup.

[Salad]

00:19:612 (3) - Hmm, feels weird to have a dash here considering you haven't had dashes at previous spots similar, and this note really isn't that strong. Try x:136 instead.
00:22:731 (4) - Moving this to x:220 would be nice, it makes it more walkable from 3, and also makes the dash to the next note look more obvious to a newer player.
00:25:857 (3) - x:384 to make the dash more obvious.
00:29:879 (3) - More obvious dash please, like x:224.
00:36:385 (5) - x:128 makes the distances both to and from this more comfortable to play, as it stops them from being close to needing dash.
00:45:924 (5) - x:396, this can be a bit difficult to hit right now, so reducing would be better for a salad player.
00:57:471 (4) - x:328 would feel a lot better, the very small amount of movement here feels weird to play, and then the distance after is a bit too strong, so this could flow better.
01:05:818 (4) - Slight reduction on this considering it's just after a dash in the opposite direction would be nice, something like x:120.
01:25:460 (5,1) - Even at this bpm, I think a 1/3 distance between note and spinner is a bit too difficult, I'd start the spinner a tiny bit later just in case.
01:35:026 (2) - x:184 would make the movement here slightly more comfortable without dashing.
01:45:243 (1) - Idk why, but the vocal here feels like it should have a dash on, although it may just be my ears, idk. Either way, if you agree, x:72 would be nice placement.
01:48:042 (2) - Whilst I understand why you tried to have a dash to this, 1/6 dashes just seem too hard for a salad, even at this bpm. I'd try something like x:284 on this to make movement more comfortable.

Another really nice diff, although I feel the number of dashes could be toned down slightly.

[Platter]

00:19:062 (1) - Distance to this feels a tiny bit too strong, can be quite hard to dash to. Try reducing it to like x:376.
00:22:364 (1) - Hmm, maybe reduce this distance to x:240? I feel as though the distance to 2 should be more easily walkable, as the sound there isn't too strong.
01:05:280 (3) - x:64 would be nice, to give players a higher reaction time, considering that this jump may be too hard for platter players.
01:09:673 (3) - ^, x:296, especially considering the fact how this is just after movement in the opposite direction.
01:34:493 (1) - Jump to this feels a bit too strong for a normal dash in a platter, something like x:400 would feel nicer.
01:36:626 (1) - x:48? Just considering how this is after a dash in the opposite direction may be a tad bit too strong right now.
01:58:670 (1,2,3,4) - Feels like a bit of a waste to not even have any dashes here, in my opinion... these piano notes are quite strong.

[Rain]

Whilst it is of course optional, I think you could think of a nice custom name for this difficulty.

00:05:760 (6) - Might just be me, but I feel like it'd be nice to tilt this slider a tiny bit vertically, not much though.
00:23:098 (1) - Distance to this feels a tiny bit too strong for a normal dash, try reducing the distance to like x:68.
00:42:589 (4) - The left right pattern here feels a little hard, but I feel moving this note to x:176 feels nice (And also keeps the HDash to the next note).
01:02:052 (1) - Maybe move this to x:476? I'm not really a fan of how close this slider goes to the wall after the strength of the previous hyper, so I feel like this plays nicer.
01:09:673 (3) - This jump is a bit too strong, almost a HDash... I'd try x:296 instead, a lot more comfortable.
01:25:105 (4,1) - Again, even in a rain, really not sure about this 1/6 difference between note and spinner at this bpm, seems a bit too close...
01:31:544 (2) - This dash feels a tad bit too strong considering it goes in the opposite direction straight afterwards, maybe x:344 would be safer.
01:58:670 (1,2,3,4) - Same as in platter.
02:19:408 (2) - The distance to this is very strong, almost a HDash, again. Try x:376 instead.

Very nice rain.

Overall, I love this mapset, maybe get like 1 or 2 more mods and then call me back.
Topic Starter
JBHyperion

MMBan wrote:

Still learning to mod so.. Not sure if it can be helpful or something. This what i have noticed.. well odd for my eye.

  • Cup

I didn't found anything here weird.... or still i need to learn more I have a lot of practice mapping Cup diffs xD
  • Salad
  1. 00:45:924 - This circle feels weird.. not sure if its my pc but to catch it after slider i have to use dash.. maybe a little to left? Well just a suggestion its possible to catch without dash but.. hmm perfect timing. New players may lost their combo there easily. Agreed, I can afford to reduce this a bit
  2. 01:12:870 - 01:12:959 - I don't know what is this.. for my ears a little doesn't fit... or i have just bad headset.. It follows the "memory" vocal sounds, though I can see why you'd find it weird since normally this would be an even triplet, with (6) on the 1/4 tick. Sadly, this song is just weird, and 1/3+1/6 is the best way to snap this lol
  • Platter
  1. 01:12:870 - Like on Salad As before
  • Rain
  1. 01:12:870 - Same like on platter and salad As before
Not sure if it helps or something and good luck with getting it ranked I changed something so it was helpful, thanks ^^

- Magic Bomb - wrote:

hey hey

[Cup]

00:19:062 (1) - Maybe try curving this slider a tiny bit more, whilst I know it's kinda difficult, I feel as though it doesn't give the curve feel it was supposed to. Added 1.25 SV multiplier to curve this more
00:31:015 (1) - Distance feels a tiny bit too strong, making it difficult for a cup player. Try x:408. Done, also added SV multiplier like the above for similar effect
01:05:280 (2) - Try slightly bigger distance here for the strength of the piano, like x:76. Done
01:32:246 (1) - Bigger distance for the strong vocal here (you even used a kiai to emphasise it) would be nice, x:208. Good point, done
01:37:687 (2) - Maybe weaken this a bit, so it doesn't feel as much of a cross-screen jump. Even though it's not hard to do without dashing, a newer player may be a bit surprised by the current distance, so x:48 would feel better. x-56
01:40:830 (1) - Same as earlier, x:348 maybe? Moved 01:39:839 (1) to x-184 instead, but same effect

Really nice cup.

[Salad]

00:19:612 (3) - Hmm, feels weird to have a dash here considering you haven't had dashes at previous spots similar, and this note really isn't that strong. Try x:136 instead. Yeah this is really inconsistent, fixed
00:22:731 (4) - Moving this to x:220 would be nice, it makes it more walkable from 3, and also makes the dash to the next note look more obvious to a newer player. Nice idea, done
00:25:857 (3) - x:384 to make the dash more obvious. Done
00:29:879 (3) - More obvious dash please, like x:224. x-240
00:36:385 (5) - x:128 makes the distances both to and from this more comfortable to play, as it stops them from being close to needing dash. Done
00:45:924 (5) - x:396, this can be a bit difficult to hit right now, so reducing would be better for a salad player. Fixed with the previous mod
00:57:471 (4) - x:328 would feel a lot better, the very small amount of movement here feels weird to play, and then the distance after is a bit too strong, so this could flow better. Decided to remove the C-shape on 00:56:582 (3) as well to provide more distancing here
01:05:818 (4) - Slight reduction on this considering it's just after a dash in the opposite direction would be nice, something like x:120. x-116
01:25:460 (5,1) - Even at this bpm, I think a 1/3 distance between note and spinner is a bit too difficult, I'd start the spinner a tiny bit later just in case. Felt odd to me so I just removed 01:25:460 (5) instead, it's not particularly strong anyway
01:35:026 (2) - x:184 would make the movement here slightly more comfortable without dashing.
01:45:243 (1) - Idk why, but the vocal here feels like it should have a dash on, although it may just be my ears, idk. Either way, if you agree, x:72 would be nice placement. Alright
01:48:042 (2) - Whilst I understand why you tried to have a dash to this, 1/6 dashes just seem too hard for a salad, even at this bpm. I'd try something like x:284 on this to make movement more comfortable. It's only 1/3, but I get your point. Honestly wasn't happy with this flow at all so I rearranged some stuff to make it smoother

Another really nice diff, although I feel the number of dashes could be toned down slightly. I removed a couple more, but I'm reasonably happy with the spread in it's current state

[Platter]

00:19:062 (1) - Distance to this feels a tiny bit too strong, can be quite hard to dash to. Try reducing it to like x:376. Done
00:22:364 (1) - Hmm, maybe reduce this distance to x:240? I feel as though the distance to 2 should be more easily walkable, as the sound there isn't too strong. Did differently by changing curve on 00:21:814 (6)
01:05:280 (3) - x:64 would be nice, to give players a higher reaction time, considering that this jump may be too hard for platter players. Okay
01:09:673 (3) - ^, x:296, especially considering the fact how this is just after movement in the opposite direction. I think x-304 should be enough whilst still adding to the pre-kiai buildup
01:34:493 (1) - Jump to this feels a bit too strong for a normal dash in a platter, something like x:400 would feel nicer. Sure
01:36:626 (1) - x:48? Just considering how this is after a dash in the opposite direction may be a tad bit too strong right now. Gotta get back those 8 pixels
01:58:670 (1,2,3,4) - Feels like a bit of a waste to not even have any dashes here, in my opinion... these piano notes are quite strong. Had to flip a bunch of stuff around, but just about managed it. The slowdown makes this harder than you'd think

[Rain]

Whilst it is of course optional, I think you could think of a nice custom name for this difficulty.

00:05:760 (6) - Might just be me, but I feel like it'd be nice to tilt this slider a tiny bit vertically, not much though. You're the boss xD
00:23:098 (1) - Distance to this feels a tiny bit too strong for a normal dash, try reducing the distance to like x:68. Aight
00:42:589 (4) - The left right pattern here feels a little hard, but I feel moving this note to x:176 feels nice (And also keeps the HDash to the next note). Yeah it's a little excessive, done
01:02:052 (1) - Maybe move this to x:476? I'm not really a fan of how close this slider goes to the wall after the strength of the previous hyper, so I feel like this plays nicer. Consider yourself untriggered
01:09:673 (3) - This jump is a bit too strong, almost a HDash... I'd try x:296 instead, a lot more comfortable. Sho' nuff
01:25:105 (4,1) - Again, even in a rain, really not sure about this 1/6 difference between note and spinner at this bpm, seems a bit too close... It's 1/3 at 108.5 BPM, which is ~180ms - should be fine honestly
01:31:544 (2) - This dash feels a tad bit too strong considering it goes in the opposite direction straight afterwards, maybe x:344 would be safer. Ok
01:58:670 (1,2,3,4) - Same as in platter. Again, done the best I could with the BPM
02:19:408 (2) - The distance to this is very strong, almost a HDash, again. Try x:376 instead. I knew you'd complain at this, I buffed it way too much in the last mod. Considering the strength of this I think x-412 is more than fair, 376 is seriously underemphasized

Very nice rain.

Overall, I love this mapset, maybe get like 1 or 2 more mods and then call me back.
Will do, thanks very much!
WildOne94
God dammit more piano songs (^:
I trust all timing points are correct XD

General
Just a little idea. Remember we always used to tell people about how they can move the breaks to a tick of their free will ? Just thought it would be a cool idea.


Cup
Can't see much wrong so I will try be very picky and catch out little things.

00:33:684 (2) - imo it's kind of an awkward slider to play as it slows down the flow a bit a is neither too slanted nore too straight. Just thought the movement could be a bit more easier if slanted more or just straight up slider. Also will help for next circle note next to it.

00:45:746 (3) - Imo i don't think you need a small slider here. It would be best to just have a circle note on 00:45:924 - only instead due to how close the notes play in this cup diff.

01:35:293 (2) - What's this note playing on ? It's not even the start of when he says "Smoke" properly. Sound more around 01:35:381 -

01:48:891 (3) - same here ^ The vocal and piano noise sounds like on a 1/12 here 01:48:938 -

01:55:878 (2) - Should there be a note here?

Salad
00:12:122 (2) - Quite awkward here. Ctrl + G and reposition ?

00:13:203 (2) - ^

00:27:494 (3) - I found it weird how you were following the piano sounds and then this note is for the vocal. Consider removing ?

00:28:778 (1,2) - Whoa spacing please. Also positioning is kinda weird. This looked and felt much much better.


00:30:828 (1) - This section and a bit on feels way too overmapped. Maybe try some things like this instead.


00:33:859 (3) - DS is weird on this one. Just hold it so it DS's back to a nice straight pattern.

01:04:742 (2) - Will keep my mouth shut about these now :X

01:09:115 (2) - This would be so much better if Ctrl+G and slanted more to about x440 y320. Would also look nice with 01:08:007 (4) -

01:12:870 (6,1) - Ewwww ugly DS! please fix ;w;. Wait actually just get rid of 01:12:870 (6) - would be better

01:23:332 (5) - Note not playing on anything. Listen in 25% playback and i am sure you can find the right time for it on the vocals.

01:34:311 (4) - ^

01:58:117 (4) - ^ (sorry i should of mentioned these in general of in cup. Check all diffs with these)

02:07:961 (3) - Would be nice if this was Ctrl + G'ed to match a nice pattern with previous 02:06:861 (1) -

02:08:512 (4) - off piano note timing issue

02:10:548 (4) - Maybe just a wee bit off ^

Platter
Man this was quite a nice platter to play. Will not mention them timing points I found before in previous diffs.

00:00:642 (1,3) - Why not just slant these slider to fullest horizontal amount. That way they match and play smooth together.

00:28:778 (1,2) - Dunno about you but everytime i tried to catch these i always lost a droplet. Perhaps do the same as this ^ ?

01:12:870 (6) - When i played i was like "WTF?" with this note. So please remove XD. Off time and not necessary.

01:56:156 (3,4) - Wow very awkward looking hyper. I would move (4) closer to (3). If it were me too i would flip these around but still keep hyper.

Apart from that. Nice Platter

Rain
00:36:385 (5) - Although catchable i still think this is kinda an awkward slider that comes out of the blue.

01:04:742 (2) - Errm what.... I'm sorry but this slider is horrible ;w;! and pointless. Just have a straight one like this


01:12:870 (6) - Remove again like other diffs.

01:39:839 (1,2) - Just thought the jump was a bit unexpected and (2) should be move right a little bit more so it's not so much of an intense jump.

01:48:891 (3) - This can be moved further left as DS signals this.

02:19:028 (1,2) - Be nice for a final hyper jump here (Making (1) the hyper).

Good rain also. I think I can FC :O!!

All done buddy.
Hope this helped.
Best of luck :D!
Topic Starter
JBHyperion

WildOne94 wrote:

God dammit more piano songs (^:
I trust all timing points are correct XD me too xD

General
Just a little idea. Remember we always used to tell people about how they can move the breaks to a tick of their free will ? Just thought it would be a cool idea. I know this would be touching just like old times, but I prefer not to extend here, it fades out better with the 1/3 rhythm in this case


Cup
Can't see much wrong so I will try be very picky and catch out little things.

00:33:684 (2) - imo it's kind of an awkward slider to play as it slows down the flow a bit a is neither too slanted nore too straight. Just thought the movement could be a bit more easier if slanted more or just straight up slider. Also will help for next circle note next to it. Due to low SV this pretty much plays as a vertical slider anyway, so I don't see much change

00:45:746 (3) - Imo i don't think you need a small slider here. It would be best to just have a circle note on 00:45:924 - only instead due to how close the notes play in this cup diff. Yeah I actually like this, fits better with the previous simpler rhythm

01:35:293 (2) - What's this note playing on ? It's not even the start of when he says "Smoke" properly. Sound more around 01:35:381 - Yup good spot, fixed

01:48:891 (3) - same here ^ The vocal and piano noise sounds like on a 1/12 here 01:48:938 - Fixed

01:55:878 (2) - Should there be a note here? There's no piano sound or vocal here, so... no? xD

Salad
00:12:122 (2) - Quite awkward here. Ctrl + G and reposition ? Gotta disagree, it's just a small zigzag, plays fine, adds variety nothing too weird about it from my pov

00:13:203 (2) - ^ ^

00:27:494 (3) - I found it weird how you were following the piano sounds and then this note is for the vocal. Consider removing ? Nah, consistency with 00:20:162 (4,5,6) - which is mapping the vocals at the same point in the previous measure dictates I should do the same here where possible. It's not too abstract since the rhythms match up pretty well here anyway

00:28:778 (1,2) - Whoa spacing please. Also positioning is kinda weird. This looked and felt much much better. What's the issue here, it's clearly a dash to (1) and plays as a slow sliding wiggle. Your suggestion removes all emphasis on the low pitched vocal and piano sounds on (1) by removing the dash


00:30:828 (1) - This section and a bit on feels way too overmapped. Maybe try some things like this instead. This just plays awkwardly because I'd be mapping identical sounds in two completely different ways. The vocals are held, so the sliders are held. It's not overmapped at all


00:33:859 (3) - DS is weird on this one. Just hold it so it DS's back to a nice straight pattern. Made difficult by the timing reset on (4) but did my best

01:04:742 (2) - Will keep my mouth shut about these now :X No need to be so passive aggressive lol, but same reasoning as before, I feel these are fine

01:09:115 (2) - This would be so much better if Ctrl+G and slanted more to about x440 y320. Would also look nice with 01:08:007 (4) - Does play quite nicely, so sure

01:12:870 (6,1) - Ewwww ugly DS! please fix ;w;. Wait actually just get rid of 01:12:870 (6) - would be better Removed here to simplify the patter, but could you refrain from calling things "ugly"? It's demeaning and demotivating to mappers. Plus, you never even suggested a positioning to make it look "less ugly" lol

01:23:332 (5) - Note not playing on anything. Listen in 25% playback and i am sure you can find the right time for it on the vocals. This is clearly mapped to the "call" vocal sound

01:34:311 (4) - ^ "or" vocal sound

01:58:117 (4) - ^ (sorry i should of mentioned these in general of in cup. Check all diffs with these) "the" vocal sound... you really can't hear that? :/

02:07:961 (3) - Would be nice if this was Ctrl + G'ed to match a nice pattern with previous 02:06:861 (1) - Doesn't play well for me at all with the stuttered spacings and flow inversion, sorry

02:08:512 (4) - off piano note timing issue This is snapped correctly

02:10:548 (4) - Maybe just a wee bit off ^ Hmm, retimed 02:11:497 (2,3,4) as they were quite early

Platter
Man this was quite a nice platter to play. Will not mention them timing points I found before in previous diffs. Fixed in all diffs

00:00:642 (1,3) - Why not just slant these slider to fullest horizontal amount. That way they match and play smooth together. The sound is soft here in the intro, I want smoother rather than harsher movements

00:28:778 (1,2) - Dunno about you but everytime i tried to catch these i always lost a droplet. Perhaps do the same as this ^ ? Alright

01:12:870 (6) - When i played i was like "WTF?" with this note. So please remove XD. Off time and not necessary. It's not off time at all, it matches the second syllable of "memory". The vocal pattern is 1/3+1/6 rather than 2 1/4 because this is progressive music and James LaBrie is a weirdo

01:56:156 (3,4) - Wow very awkward looking hyper. I would move (4) closer to (3). If it were me too i would flip these around but still keep hyper. Done but kept the hyper

Apart from that. Nice Platter

Rain
00:36:385 (5) - Although catchable i still think this is kinda an awkward slider that comes out of the blue. Wobble coincides with the sharper vocal pattern, really not that ugly or difficult to catch and fits the theme of the map and song really well to me

01:04:742 (2) - Errm what.... I'm sorry but this slider is horrible ;w;! and pointless. Just have a straight one like this That creates an awkward tap dash with antiflow that's totally unfitting the music. The slider I use zig-zags slightly because that's what the vocal does on the first and last 1/6. Calling it "horrible" is your opinion, but I would never map anything unless I could justify its inclusion, so it's not pointless in any way


01:12:870 (6) - Remove again like other diffs. Explained in the Platter why I will keep this

01:39:839 (1,2) - Just thought the jump was a bit unexpected and (2) should be move right a little bit more so it's not so much of an intense jump. Done

01:48:891 (3) - This can be moved further left as DS signals this. Done

02:19:028 (1,2) - Be nice for a final hyper jump here (Making (1) the hyper). Adding a hyper here is impossible without making it a full screen border jump due to the reduction in BPM. Trust me, I've tried, and it plays much more awkwardly than the current pattern

Good rain also. I think I can FC :O!!

All done buddy.
Hope this helped.
Best of luck :D!
Thanks for the mod, but please try not suggest things to me (or anyone else) with backhanded remarks in future though. Saying something is "ugly" or "pointless" doesn't help or motivate the mapper to improve >.<


To next modder/BN:
I noticed weird 1/6 1/8 snap mixups for some reason. To the best of my knowledge everything should be in 1/2, 1/3 or 1/6 except 01:47:476 (1,2,3) - vocals are offset here by ~ 1/8. I tried to check as much as I could, but if you could keep an eye out as well it would be greatly appreciated.
Ascendance

JBHyperion wrote:

To next modder/BN:
I noticed weird 1/6 1/8 snap mixups for some reason. To the best of my knowledge everything should be in 1/2, 1/3 or 1/6 except 01:47:476 (1,2,3) - vocals are offset here by ~ 1/8. I tried to check as much as I could, but if you could keep an eye out as well it would be greatly appreciated.
fuck why does the next modder have to be me



placeholder

EDIT: DOUBLE PLACEHOLDER

sorry im so far behind on my work/mods zzzzzzz
WildOne94

JBHyperion wrote:

Thanks for the mod, but please try not suggest things to me (or anyone else) with backhanded remarks in future though. Saying something is "ugly" or "pointless" doesn't help or motivate the mapper to improve >.<
Dw i know. But i can say it to you can't I (^: ?
BoberOfDarkness
As promised

I was modding rain... then I saw that the 00:00:642 (1) - slider reverse is a bit off but both head and tail are well placed,
Then I change BPM of first point to 102,600 and with using 1/3 reverse slider whole slider is on good place

continued on rain...

00:04:682 (3) - I think that extending the slider 1/3 with reverse is good idea, since 00:05:041 - here is sound to map and with that reverse slider it is nice to play

00:05:760 (6) - maybe same as above here? hyper dash would be nice since 00:06:301 (1) - is pretty strong

00:15:576 (1) - this should be ended at 00:15:946 - (2/3 slider)

00:16:501 (3,4) - ctrl + h for some nice jumps?

00:18:698 (2) - Maybe place on x:292

00:23:998 (3) - I think that reverse for that weak vocal is not fine here

00:24:736 - this is better place to placing note, since vocal is strong here

00:28:778 (1,2,3) - maybe try something like This (curved sliders for better droplets shaping)

00:31:560 (2) - I feel that moving this to x:368 is good opportunity to two hyper dashes, notice that both 00:31:560 - 00:32:105 - are enough strong to trigger hyper

00:35:688 (2) - that note isn't on its placed, I suggest removing it and instead that note add reverse arrow to this slider 00:35:328 (1) -

00:36:385 (5) - should't be ended 00:36:940 - here since there is piano note?

01:09:673 (3) - try x:360, hyper at last note of pattern would be nice

JBHyperion wrote:

To next modder/BN:
I noticed weird 1/6 1/8 snap mixups for some reason. To the best of my knowledge everything should be in 1/2, 1/3 or 1/6 except 01:47:476 (1,2,3) - vocals are offset here by ~ 1/8. I tried to check as much as I could, but if you could keep an eye out as well it would be greatly appreciated.
Again I try 102.6 BPM here and simply 1/3 snaps are fine with that
Well, that is the best map of you, great job!

Ascendance wrote:

JBHyperion wrote:

To next modder/BN:
I noticed weird 1/6 1/8 snap mixups for some reason. To the best of my knowledge everything should be in 1/2, 1/3 or 1/6 except 01:47:476 (1,2,3) - vocals are offset here by ~ 1/8. I tried to check as much as I could, but if you could keep an eye out as well it would be greatly appreciated.
fuck why does the next modder have to be me



placeholder

EDIT: DOUBLE PLACEHOLDER

sorry im so far behind on my work/mods zzzzzzz
sorry Mike :^:
Ascendance
holy I had things already written out but bober posted sooooo

fuck it I won't make you wait anymore

General
Tags
  1. Gouda
Metadata
  1. yaaaaa
Spread/Other
  1. I think lowering the HP by 1 on each diff would be pretty nice. It's a slow song, and HP7 on the rain seems a bit overkill in my opinion. Lowering the HP on each difficulty should give players a bit more room for mistakes.
Hitsounds
  1. hitsound god

Cup

General



  1. 00:22:364 (2,3,1) - I think adding some distance in between 2 and 3 will make it not only less cramped, but give a little extra distance from 3-1 which can be heard in the music's emphasis.
  2. 00:40:140 (2) - Are you sure catching these droplets won't be too hard for a new player? I think straightening the slider out would be much more beneficial and easier to read/play for a new player rather than the curve.
  3. 01:11:893 (2,1) - I think having 1 to the right side of (2) would flow a bit better and play much nicer into the 01:13:492 (2,3) - pattern you have next (also out of the curve of the current slider). It's a fluid circular motion which is simple for newer players.
  4. 01:21:940 (2) - While this slider is a bit nicer, I think either straightening it or at least making it less curved would be easier to play in this scenario.
  5. 01:35:915 (3,1) - I suggest tilting (3) a bit more to the left. Not only does it make it play less vertically as a pattern altogether, but gives 01:36:626 (1) - some emphasis on the heavy piano note, which could be noted at this section.
  6. 01:57:379 (3,4) - Maybe it's just weird to me, but this slider, while emphasizing the vocal, plays weirdly due to the heavy piano note INSIDE of it. If there's a way you decide that you can emphasize both things, I think it could be really sounding a lot better. Perhaps a note on the first vocal downbeat and then a slider starting at where piano note is? I dunno.
  7. 02:19:963 (1,1) - errr... even though the bpm is low, I feel like this distance is REALLY low and you can clearly tell in game that it's a bit close.

Salad

General



  1. 00:14:284 (2,3) - To a newer player, I think the distance between these notes looks very walkable, and therefore can be a bit confusing since you mean to create a dash here. I suggest giving some more distance here so it can be clearly seen that you intend a dash. just make it wall 2 wall - ascendance 2016
  2. 00:15:576 (1,2,3,4) - These sliders could do with a bit more tilt to them. It could generally help the flow in this section here, rather than the vertical holds that you have now.
  3. 00:19:062 (1) - This has a whistle and a pretty heavy piano note on it. Are you sure you don't want this to be a dash? Making it one would probably help decrease the density on this left side area anyways.
  4. 00:23:098 (1,2) - Same as above with the tilt, if you decided on it.
  5. 00:43:593 (4,1) - This distance is pretty high for a salad. I think it could use a reduction to bring it down to size with the difficulty here. Considering (4) feels a bit close to (3), perhaps you could make it so you can catch 00:42:804 (3,4,1) - in a line by holding dash?
  6. 01:06:906 - You don't have the same repeating slider pattern as you do previously and following for the same exact noises. Any reason as to why you break the consistency at this specific moment?
  7. 02:19:963 (1,1) - Same as previously, I dunno about this distance.

Platter

General



  1. 00:53:370 (1,2,3) - The next two patterns are both different than this, though they follow the same rhythm. Is there a reason for this consistency break?
  2. 01:03:666 (5,1) - I think you can add a dash here as you did to the previous ones. There's no diminishing volume or otherwise to make this not follow the same ideals.
  3. 01:11:610 (3,4,5,6,1) - This rhythm feels really weird to me. Maybe it's just 01:12:693 (5,6,1) - , but I feel like the timeline could be modified here a bit. Unfortunately, it's late at night and have no good ideas ;w; Perhaps just remove (6)?
  4. 02:09:987 (6,1) - This distance is a bit on the edge and could potentially trip people up. I suggest a double dash, meaning a dash from 02:09:802 (5,6) - and then one again from 02:09:987 (6,1) - . It plays great and fixes the distance issue.
  5. 02:10:557 (2) - I think you can move this a bit to the left! Currently, it's cramped a bit against the (1) slider, which can make things awkward to play when you have more of the grid to use. I moved it to x:336.
  6. 02:10:557 (2,1) - If you wanna keep the hdash between the two notes (which I suggest you do) I rearranged the notes like this
  7. I tried so hard to make an hdash on the last two notes... it's impossible ;w;


After you apply bober's rain stuff re-re-re-re-repoke me and I'll finish this dark task
Topic Starter
JBHyperion
Bober

BoberOfDarkness wrote:

As promised

I was modding rain... then I saw that the 00:00:642 (1) - slider reverse is a bit off but both head and tail are well placed,
Then I change BPM of first point to 102,600 and with using 1/3 reverse slider whole slider is on good place If the head and tail are ok, but the reverse is not, then changing the BPM might fix the repeat but will throw off the tail. The repeat is reasonably close and mapped to a faint and somewhat ambiguous sound anyway, so I'll take my chances for now

continued on rain...

00:04:682 (3) - I think that extending the slider 1/3 with reverse is good idea, since 00:05:041 - here is sound to map and with that reverse slider it is nice to play Geez that sound is so faint I barely noticed it, but sure we'll give it a go

00:05:760 (6) - maybe same as above here? hyper dash would be nice since 00:06:301 (1) - is pretty strong Done

00:15:576 (1) - this should be ended at 00:15:946 - (2/3 slider) Yup, fixed

00:16:501 (3,4) - ctrl + h for some nice jumps? Sure, current spacing is a little awkward here

00:18:698 (2) - Maybe place on x:292 Why? This is a strong piano sound, the spacing is justified

00:23:998 (3) - I think that reverse for that weak vocal is not fine here Yet you suggested repeats for piano sound in the intro that were much weaker than this lol. I feel this is justifiable, will keep it

00:24:736 - this is better place to placing note, since vocal is strong here Added

00:28:778 (1,2,3) - maybe try something like This (curved sliders for better droplets shaping) I find these flow quite nicely when walked without dash already

00:31:560 (2) - I feel that moving this to x:368 is good opportunity to two hyper dashes, notice that both 00:31:560 - 00:32:105 - are enough strong to trigger hyper Surrounding vocal sounds are equally strong and I don't want to hyper all of them, so just the downbeats are fine here

00:35:688 (2) - that note isn't on its placed, I suggest removing it and instead that note add reverse arrow to this slider 00:35:328 (1) - Moved to 1/8 instead - 00:35:665

00:36:385 (5) - should't be ended 00:36:940 - here since there is piano note? Shit, forgot to split into slider + circle (Done in Platter also

01:09:673 (3) - try x:360, hyper at last note of pattern would be nice Done

Well, that is the best map of you, great job!
Thanks :3

Ascendance

Ascendance wrote:

holy I had things already written out but bober posted sooooo

fuck it I won't make you wait anymore

General
Tags
  1. Gouda
Metadata
  1. yaaaaa
Spread/Other
  1. I think lowering the HP by 1 on each diff would be pretty nice. It's a slow song, and HP7 on the rain seems a bit overkill in my opinion. Lowering the HP on each difficulty should give players a bit more room for mistakes. Fair enough
Hitsounds
  1. hitsound god

Cup

General



  1. 00:22:364 (2,3,1) - I think adding some distance in between 2 and 3 will make it not only less cramped, but give a little extra distance from 3-1 which can be heard in the music's emphasis. Alright, trying (3) at x-188
  2. 00:40:140 (2) - Are you sure catching these droplets won't be too hard for a new player? I think straightening the slider out would be much more beneficial and easier to read/play for a new player rather than the curve. Good point, made this less troll simpler
  3. 01:11:893 (2,1) - I think having 1 to the right side of (2) would flow a bit better and play much nicer into the 01:13:492 (2,3) - pattern you have next (also out of the curve of the current slider). It's a fluid circular motion which is simple for newer players. Agreed, done
  4. 01:21:940 (2) - While this slider is a bit nicer, I think either straightening it or at least making it less curved would be easier to play in this scenario. Fixed the same after your prev suggestion lol
  5. 01:35:915 (3,1) - I suggest tilting (3) a bit more to the left. Not only does it make it play less vertically as a pattern altogether, but gives 01:36:626 (1) - some emphasis on the heavy piano note, which could be noted at this section. Yup yup
  6. 01:57:379 (3,4) - Maybe it's just weird to me, but this slider, while emphasizing the vocal, plays weirdly due to the heavy piano note INSIDE of it. If there's a way you decide that you can emphasize both things, I think it could be really sounding a lot better. Perhaps a note on the first vocal downbeat and then a slider starting at where piano note is? I dunno. For simplicity I think I'll forgo this here, but circle+slider would fit nicely in higher diffs so will do that there
  7. 02:19:963 (1,1) - errr... even though the bpm is low, I feel like this distance is REALLY low and you can clearly tell in game that it's a bit close. Agreed, opted to start the spinner much later instead

Salad

General



  1. 00:14:284 (2,3) - To a newer player, I think the distance between these notes looks very walkable, and therefore can be a bit confusing since you mean to create a dash here. I suggest giving some more distance here so it can be clearly seen that you intend a dash. just make it wall 2 wall - ascendance 2016 Done Not done xddd
  2. 00:15:576 (1,2,3,4) - These sliders could do with a bit more tilt to them. It could generally help the flow in this section here, rather than the vertical holds that you have now. Done something I guess
  3. 00:19:062 (1) - This has a whistle and a pretty heavy piano note on it. Are you sure you don't want this to be a dash? Making it one would probably help decrease the density on this left side area anyways. Not sure why this wasn't a dash to begin with, fixed
  4. 00:23:098 (1,2) - Same as above with the tilt, if you decided on it. Done
  5. 00:43:593 (4,1) - This distance is pretty high for a salad. I think it could use a reduction to bring it down to size with the difficulty here. Considering (4) feels a bit close to (3), perhaps you could make it so you can catch 00:42:804 (3,4,1) - in a line by holding dash? Done-ish
  6. 01:06:906 - You don't have the same repeating slider pattern as you do previously and following for the same exact noises. Any reason as to why you break the consistency at this specific moment? Yeek, made a 1/3 slider for consistency or some shit
  7. 02:19:963 (1,1) - Same as previously, I dunno about this distance. Considering how low the BPM is here, I think this should be fine for a Salad

Platter

General



  1. 00:53:370 (1,2,3) - The next two patterns are both different than this, though they follow the same rhythm. Is there a reason for this consistency break? Not really lol, made it more consistent
  2. 01:03:666 (5,1) - I think you can add a dash here as you did to the previous ones. There's no diminishing volume or otherwise to make this not follow the same ideals. Done
  3. 01:11:610 (3,4,5,6,1) - This rhythm feels really weird to me. Maybe it's just 01:12:693 (5,6,1) - , but I feel like the timeline could be modified here a bit. Unfortunately, it's late at night and have no good ideas ;w; Perhaps just remove (6)? jashgdjasd it's not my fault the vocals are weird as shit ok D:
  4. 02:09:987 (6,1) - This distance is a bit on the edge and could potentially trip people up. I suggest a double dash, meaning a dash from 02:09:802 (5,6) - and then one again from 02:09:987 (6,1) - . It plays great and fixes the distance issue. Double dash feels a bit excesive here, I reduced the spacing of 02:10:173 (1,2) instead and it feels much better to me
  5. 02:10:557 (2) - I think you can move this a bit to the left! Currently, it's cramped a bit against the (1) slider, which can make things awkward to play when you have more of the grid to use. I moved it to x:336. Changed differently with the above
  6. 02:10:557 (2,1) - If you wanna keep the hdash between the two notes (which I suggest you do) I rearranged the notes like this I like the current pattern more, this feels like it should be a wiggle movement to me
  7. I tried so hard to make an hdash on the last two notes... it's impossible ;w; Yeah tell me about it ;_;

After you apply bober's rain stuff re-re-re-re-repoke me and I'll finish this dark task

Thanks for the mods guys! /me jabs Ascendance repeatedly
autofanboy
ya i was waiting for sleep

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'Record' as it is usually searched using 'Atco Records' as one phrase.

    Redundant Inherited Sections
    Remove the following green line as it is not doing anything in this difficulty.
  2. 00:51:547 -

    Basically great!

[ Cup]

  • Gameplay
  1. 01:32:246 (1) - It sounds strange as 01:31:194 (1) - is focusing on the vocal but at this point, the slider is not matching the vocal end. I suggest ending the slider at 01:32:619 - to lower the strangeness. Note that the singer is still singing the same stanza so it should be consistent for what to be emphasized.
  2. 01:40:830 (1) - ^

    Solid Cup, no problems can be found.

[ Salad]

  • Gameplay
  1. 00:03:047 (2,3) - (3) is still catchable without dashing if the player is swift enough, I suggest increasing the distance here. You can move 00:00:642 (1,2,3,4,1,2) - a bit to the left if you don't want to break the pattern.
  2. 00:07:382 (3,1) - (1) can still be caught without dashing, I think you tried to add a dash here but it is still able to do so without dashing. Hence I suggest moving 00:06:301 (1,2,3) - whole pattern a bit to the left so to add a sure dash at this point.
  3. 00:10:472 (2,3) - ^
  4. 00:35:328 (1,2,3,4,5) - The movement at (1,2,3) feels too large, that may drive players to hold their keys during the catching, especially when they are trying to get (3). It is recommended to reduce the distance at (2,3) and (4,5), somehow reducing the overall distances at this part would do, too.
  5. 00:38:540 (2,1) - Are you trying to add a dash here? If yes, increase the distance a bit as it is still catchable without dashing.
  6. 00:56:049 (2,3) - Enlarge the distance because it has no need to dash in order to catch (3).
  7. 00:57:649 (1) - The reverse part didn't follow anything in the audio. What about changing this slider to the normal sliders like 00:58:749 (3) - ?
  8. 01:52:923 (2,3) - Increase the distance, you may refer to the distance like 01:10:603 (5,1) - .
  9. 02:05:714 (2,3) - ^, it is still catchable without dashing and it is very obvious during gameplay.

[ Platter]

  • Gameplay
  1. 00:11:212 (6,1) - This is so easy to miss because the direction at (6) pointing away from (1). You may need to rework on 00:10:842 (5,6) - to apply a feasible pattern here.
  2. 00:41:747 (1,2,3,4) - This is too hard for a Platter as (2,3,4) are linear during gameplay, while (1,2) is covered with a dash, this may produce a large mass of movements at this part, making it too difficult for Platter players.
  3. 00:44:907 (3,4) - The distance is way too big, please reduce it!
  4. 01:10:231 (4,1) - The timeline here is not consistent with the first stanza. At 00:30:455 (4,5,1) - , there is a HDash between (5,1) and so you missed a note at 01:10:603 - for this coming stanza. I think the circle will fit here as it is matching to the vocal and also there will be a HDash, so why not?
  5. 01:35:915 (3,4,1) - Too hard because it requires full holding of the dash key, this is so unexpected for the Platter players. What about keeping only 1 dash here to emphasize the more important beats instead of having full dash? I suggest emphasizing the jump at 01:36:270 (4,1) - .
  6. 02:05:525 (3,4,5) - This can be difficult to Platter players because it requires full holding of the dash key as well. Also 02:06:092 (5,6,1) - this requires some precision in dashing so I suggest making this part easier for better build-up.
  7. 02:13:763 (5,6,1) - This is easier than what you did previously at 02:06:092 (5,6,1) - so I recommend making this part harder with dense HDash usage like what you did before - OR - swap their positions so there will be pattern of 02:06:092 (5,6,1) - here and vice versa, as to show a gradual build-up.

[ Rain]

  • Gameplay
  1. 00:13:203 (6,1) - Add a HDash here to keep consistency with 00:05:760 (6,1) - , they are in same part of the rhythm.
  2. 00:35:665 (2,3) - (3) is really easy to be missed! Please reduce the distance here.
  3. 02:09:987 (6,1,2) - Since you are trying to make the ending looks more intense than the previous parts, I think you may want to add HDashes at this part, as to enhance the intensity, just like what you did at 02:05:714 (4,5,6,1) - .
  4. 02:18:702 (5,1) - The distance here is so uncomfortable as it differs much from 02:18:159 (3,4,5) - . The one here is way too large and it is unexpected, most of the players will think it is going to be the same distance as 02:18:159 (3,4,5) - so I think a slight increase in distance would be fitter.

    Nice Rain there.

Good luck!

AFB
Topic Starter
JBHyperion

alienflybot wrote:

ya i was waiting for sleep waiting for graveyard ):

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'Record' as it is usually searched using 'Atco Records' as one phrase. Done

    Redundant Inherited Sections
    Remove the following green line as it is not doing anything in this difficulty. Removed in all diffs
  2. 00:51:547 -

    Basically great!

[ Cup]

  • Gameplay
  1. 01:32:246 (1) - It sounds strange as 01:31:194 (1) - is focusing on the vocal but at this point, the slider is not matching the vocal end. I suggest ending the slider at 01:32:619 - to lower the strangeness. Note that the singer is still singing the same stanza so it should be consistent for what to be emphasized. Honestly, ending it there felt more weird to me, since the vocal is held beyond both points. The piano note on the white tick is stronger than the change in the vocal sound, so I prefer to end it there
  2. 01:40:830 (1) - ^ ^

    Solid Cup, no problems can be found.

[ Salad]

  • Gameplay
  1. 00:03:047 (2,3) - (3) is still catchable without dashing if the player is swift enough, I suggest increasing the distance here. You can move 00:00:642 (1,2,3,4,1,2) - a bit to the left if you don't want to break the pattern. Sure, nice suggestion
  2. 00:07:382 (3,1) - (1) can still be caught without dashing, I think you tried to add a dash here but it is still able to do so without dashing. Hence I suggest moving 00:06:301 (1,2,3) - whole pattern a bit to the left so to add a sure dash at this point. Fixed
  3. 00:10:472 (2,3) - ^ ^
  4. 00:35:328 (1,2,3,4,5) - The movement at (1,2,3) feels too large, that may drive players to hold their keys during the catching, especially when they are trying to get (3). It is recommended to reduce the distance at (2,3) and (4,5), somehow reducing the overall distances at this part would do, too. Reduced distances throughout to make this comfortably walkable
  5. 00:38:540 (2,1) - Are you trying to add a dash here? If yes, increase the distance a bit as it is still catchable without dashing. Increased distance
  6. 00:56:049 (2,3) - Enlarge the distance because it has no need to dash in order to catch (3). Made it a little bigger, but want to avoid a really sharp 1/2 dash
  7. 00:57:649 (1) - The reverse part didn't follow anything in the audio. What about changing this slider to the normal sliders like 00:58:749 (3) - ? There is a fainter low piano sound here, but I agree it's better as a normal slider
  8. 01:52:923 (2,3) - Increase the distance, you may refer to the distance like 01:10:603 (5,1) - . Didn't make it quite as big since that sound had a finish hitsound, but made the dash more obvious to read
  9. 02:05:714 (2,3) - ^, it is still catchable without dashing and it is very obvious during gameplay. Fixed this and the next 02:13:377 (2,3) - as well

[ Platter]

  • Gameplay
  1. 00:11:212 (6,1) - This is so easy to miss because the direction at (6) pointing away from (1). You may need to rework on 00:10:842 (5,6) - to apply a feasible pattern here. I don't find this easy to miss, the wiggle is clearly indicated and the distance 00:11:212 (6,1) is reduced to facilitate this
  2. 00:41:747 (1,2,3,4) - This is too hard for a Platter as (2,3,4) are linear during gameplay, while (1,2) is covered with a dash, this may produce a large mass of movements at this part, making it too difficult for Platter players. Fair enough, made 00:42:252 (2,3,4) into a curve instead for smoother flow with less dash
  3. 00:44:907 (3,4) - The distance is way too big, please reduce it! Reduced along with fixes to the above
  4. 01:10:231 (4,1) - The timeline here is not consistent with the first stanza. At 00:30:455 (4,5,1) - , there is a HDash between (5,1) and so you missed a note at 01:10:603 - for this coming stanza. I think the circle will fit here as it is matching to the vocal and also there will be a HDash, so why not? I liked the simpler rhythm here to emphasize the piano more, but since I'm following vocals in the next stanza it is weird to not include that note. Added with hdash
  5. 01:35:915 (3,4,1) - Too hard because it requires full holding of the dash key, this is so unexpected for the Platter players. What about keeping only 1 dash here to emphasize the more important beats instead of having full dash? I suggest emphasizing the jump at 01:36:270 (4,1) - . Players at Platter level should be accustomed to using dash twice consecutively, and these are clearly readable with no complicated patterns coming immediately before or after it. I feel it's fine for this difficulty
  6. 02:05:525 (3,4,5) - This can be difficult to Platter players because it requires full holding of the dash key as well. Also 02:06:092 (5,6,1) - this requires some precision in dashing so I suggest making this part easier for better build-up. Really don't this is that hard tbh, but decided reduce 02:05:525 (3,4) spacing to avoid double dash
  7. 02:13:763 (5,6,1) - This is easier than what you did previously at 02:06:092 (5,6,1) - so I recommend making this part harder with dense HDash usage like what you did before - OR - swap their positions so there will be pattern of 02:06:092 (5,6,1) - here and vice versa, as to show a gradual build-up. Made a hdash between 02:13:378 (4,5) as I did in the previous pattern

[ Rain]

  • Gameplay
  1. 00:13:203 (6,1) - Add a HDash here to keep consistency with 00:05:760 (6,1) - , they are in same part of the rhythm. Done
  2. 00:35:665 (2,3) - (3) is really easy to be missed! Please reduce the distance here. Reduced all spacings on 00:35:328 (1,2,3,4,5) a little, should be smoother now
  3. 02:09:987 (6,1,2) - Since you are trying to make the ending looks more intense than the previous parts, I think you may want to add HDashes at this part, as to enhance the intensity, just like what you did at 02:05:714 (4,5,6,1) - . Sure thing, plays well
  4. 02:18:702 (5,1) - The distance here is so uncomfortable as it differs much from 02:18:159 (3,4,5) - . The one here is way too large and it is unexpected, most of the players will think it is going to be the same distance as 02:18:159 (3,4,5) - so I think a slight increase in distance would be fitter. One day people will be happy with this spacing. Fixed for the 100th time lol

    Nice Rain there.

Good luck!

AFB
Thanks for the mod!
snowball112
Heya, Random mod

Platter

- Not sure if the hyper on 01:42:739 is really necessary, 01:43:011 is not that intense. I suggest you make this a normal dash by flipping around the slider of 01:42:284 and moving 01:42:739 (4) to x:236.

Rain

- In the sliders at the very beginning I feel like the jump would be nicer between 00:04:682 and 00:04:861 instead of 00:04:503 and 00:04:682 for example. I suggest:
  1. Take the repeat off 00:04:682 (3) and move it to start at 00:04:861.
  2. Move the circle at 00:04:503 to x:416.
  3. Add a circle on 00:04:682 at x:320.
-00:05:580 (5,6) similar to ^, I suggest:
  1. Take repeat off 00:05:760 and move to 00:05:940.
  2. Move the circle at 00:05:580 to x:304.
  3. Add a circle on 00:05:760 at x:228.
I feel like these changes make this part flow much better. Similar with the repeats of 02:14:883 (2,3) and 02:16:001 (5,6) at the end of the map, but these don't bother me as much. Maybe also look at the same parts in the platter as you have something similar mapped there with the stronger piano sounds on the end of sliders like 00:04:682 (3), if not the jump I'd suggest you simply replace the slider with circles on the the position of slider start and end to maybe emphasize these more.

Nice song and map, Good luck!
show more
Please sign in to reply.

New reply