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Yannis Brown - In-Game Theme

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Topic Starter
ReFaller
This beatmap was submitted using in-game submission on czwartek, 29 lipca 2021 at 02:22:31

Artist: Yannis Brown
Title: In-Game Theme
Source: Warblade
Tags: emv software
BPM: 140
Filesize: 4674kb
Play Time: 04:47
Difficulties Available:
  1. Galaxy (4,36 stars, 879 notes)
Download: Yannis Brown - In-Game Theme
Information: Scores/Beatmap Listing
---------------
Updating with removed mp3 extension when i wanted to make this map for unused Approved section.
AmigoDoChroome
Galaxy:
(Rapid Mod)

Song Setup:
The drain of the map is a little strong for few notes... Set to 6,5... etc
AR9 is good guy.
Od is OK

Normal Sample?

I think they should be more patterns by Map simplicity


03:27:837 (1,2,3,4,1,2,3,4,1,2,3,4) - Connecting this
So close 03:29:980 (3,4,5,6,7) -

03:31:695 (1,2,3) - Copy this: 03:30:837 (1,2,3) - Paste,, Ctrl + < Ctrl + <, Ctrl + G and use the Ctrl + Shift + S
03:37:695 (1,2,3) - Same here
03:42:623 (5) - Not good
03:45:409 (1,2,3) - Triangle?
t has some streams it seems to me that you have not used the DS , fix them
03:35:552 (7) - Far
03:51:194 (8) - Far
00:53:980 (1,2,3,4,5,6,7,8) - Nice stream

Good Luck <3 Nice Music and Map
Topic Starter
ReFaller

AmigoDoChroome wrote:

Galaxy:
(Rapid Mod)

Song Setup:
The drain of the map is a little strong for few notes... Set to 6,5... etc
AR9 is good guy.
Od is OK
values will be applied except AR

Normal Sample? no

I think they should be more patterns by Map simplicity


03:27:837 (1,2,3,4,1,2,3,4,1,2,3,4) - Connecting this for this moment i won't connect them
So close 03:29:980 (3,4,5,6,7) - you're right

03:31:695 (1,2,3) - Copy this: 03:30:837 (1,2,3) - Paste,, Ctrl + < Ctrl + <, Ctrl + G and use the Ctrl + Shift + S | This part 03:31:695 (1,2,3) - is emphasized
03:37:695 (1,2,3) - Same here yes, same here
03:42:623 (5) - Not good
03:45:409 (1,2,3) - Triangle?
t has some streams it seems to me that you have not used the DS , fix them these streams are converted from sliders, you know about this trick? no, it's not a trick, it's a function in tab Compose
03:35:552 (7) - Far and further you hear how loud are idk what :D , but it's emphasized for this moment
03:51:194 (8) - Far you didn't saw a some similarity, but this circle isn't for any change
00:53:980 (1,2,3,4,5,6,7,8) - Nice stream right, my all streams here are converted from slider, that's why are "nice", but this step does lots of experienced (not only) mappers, make your streams in the same way

Good Luck <3 Nice Music and Map
if you really like this map, set as favourite
Thank you for mod.
knah
My first time modding, trying to do it right, but it looks like I'll mostly be nitpicking

01:34:266 (1,2,3) - these probably should be a bit more spread out. It's the only stack with half-beat distance, and the rest is quarter beat, so it looks a bit out of place.
02:03:409 (1) - a bit too far away from slider end, given the spacing of circles in stream. Same applies to other sliders followed by streams similar to this one
03:16:695 (7) - might move this a bit closer to (8), or if you want to keep the jumps large - moved away together with (8)
03:30:837 (1,2,3,1,2,3) - might replace these with some fancy patterns
03:37:695 (1,2,3,1,2,3) - same as above
03:42:837 (1,2,3,4,5) - move this stream a bit close to slider for consistency, same for stream at 03:49:694 (1,2,3,4,5)
04:09:837 (7), 04:13:266 (7), 04:16:695 (7) - move this away from slider. The rest of map seems to be consistent in how it spaces objects on space and in time.

Nice chill map otherwise!
Topic Starter
ReFaller

kna_rus wrote:

My first time modding, trying to do it right, but it looks like I'll mostly be nitpicking

01:34:266 (1,2,3) - these probably should be a bit more spread out. It's the only stack with half-beat distance, and the rest is quarter beat, so it looks a bit out of place. i placed 2 and 3 in another place but 2 i 3 still stacked
02:03:409 (1) - a bit too far away from slider end, given the spacing of circles in stream. Same applies to other sliders followed by streams similar to this one hmm, from this moment difficulty of patterns raises a little, i know about that space
03:16:695 (7) - might move this a bit closer to (8), or if you want to keep the jumps large - moved away together with (8) ok, i did a similar
03:30:837 (1,2,3,1,2,3) - might replace these with some fancy patterns i guess it shouldn't be anyserious problem, so i will keep this
03:37:695 (1,2,3,1,2,3) - same as above same as above
03:42:837 (1,2,3,4,5) - move this stream a bit close to slider for consistency, same for stream at 03:49:694 (1,2,3,4,5) i can't move closer, but i have to keep 1,5x DS in kiai
04:09:837 (7), 04:13:266 (7), 04:16:695 (7) - move this away from slider. The rest of map seems to be consistent in how it spaces objects on space and in time. i placed them in such a way, that is not needed to change anything

Nice chill map otherwise!
So keep on modding more oftenthe best of time is 24/7. Thank you very much!
Lasse
m4m reply from my queueueue

Are you sure about ar8? I mean it plays okay, but 8.3 - 8.7 might be better imo
00:13:695 (1) - this part could use a more interesting rhythm, it fits the music right now but it'S very repetitive
00:22:266 (1,2,3,4,1,2) - i'm not someone to care much about blankets, but blanketing this would look way better structured here

00:27:409 (1,2,3,4,1,2,1,2,3,4) - so for this part you decided to ignore the 1/2 completely (the same ones you mapped before) ??
00:35:980 (1) - sliders that are weirdly curved like this look bad
00:52:694 (4) - up until this part, you randomly ignore stuff you mapped before
no i'm not telling you to make this whole section 1/2 singletaps, but it could use some work

same on many places, like 01:08:337 the red tick is clearly stronger than blue, but you only map the blue one? at places like this you could make a triple instead

01:34:695 (3) - this is one example for really strong beats you "undermap", this should not be a stack

01:50:765 (7) - move a bit so it actually points towards the slider, looks better

01:53:123 (1) - totally ignoring strong 1/4 here even though you mapped them before?
02:01:266 (10) - same, at teast you map 02:01:695 (1) - here
02:02:980 (10) - here again you seem to completely ignore core elements of the music
02:34:266 (1,2,3,4) - ^
02:35:980 (1,2,3) - ^
and most of the following parts, makes no sense to point out every single one tbh
02:45:195 (2,3,4,5) - one of the worst imo, you make doubles here, even if there are also strong sound on the unmapped ticks

02:53:123 (1) - this is for thoughout the song: why do you keep mapping 1/1 sliders, you are not mapping an easy/normal here and there is lots of stuff you ignore, the next white tick being one of them since it's not even clickable

03:27:837 (1,2,3,4,1,2,3,4,1,2,3,4) - and suddenly streamjumps, they seem okay with the music here though, so idk
04:34:267 (1) - to 04:46:267 (1) - uh is there really no other way to do this than using the same thing the whole time?
gl with that
Topic Starter
ReFaller

Lasse wrote:

m4m reply from my queueueue

Are you sure about ar8? I mean it plays okay, but 8.3 - 8.7 might be better imo imo too, i would like to set 8,5
00:13:695 (1) - this part could use a more interesting rhythm, it fits the music right now but it'S very repetitive no more ideas for this part
00:22:266 (1,2,3,4,1,2) - i'm not someone to care much about blankets, but blanketing this would look way better structured here i don't planning blaketing this, right?

00:27:409 (1,2,3,4,1,2,1,2,3,4) - so for this part you decided to ignore the 1/2 completely (the same ones you mapped before) ?? i guess i don't have any choice
00:35:980 (1) - sliders that are weirdly curved like this look bad ok, this one i can fix
00:52:694 (4) - up until this part, you randomly ignore stuff you mapped before i probably have to keep it without changes
no i'm not telling you to make this whole section 1/2 singletaps, but it could use some work

same on many places, like 01:08:337 the red tick is clearly stronger than blue, but you only map the blue one? at places like this you could make a triple instead i tried to fix, idk what i will receive

01:34:695 (3) - this is one example for really strong beats you "undermap", this should not be a stack i tried to fix

01:50:765 (7) - move a bit so it actually points towards the slider, looks better you gave me an image but i can't see what i should do

01:53:123 (1) - totally ignoring strong 1/4 here even though you mapped them before? i think it's fixed
02:01:266 (10) - same, at teast you map 02:01:695 (1) - here
02:02:980 (10) - here again you seem to completely ignore core elements of the music
02:34:266 (1,2,3,4) - ^
02:35:980 (1,2,3) - ^
and most of the following parts, makes no sense to point out every single one tbh and this parts are fixed
02:45:195 (2,3,4,5) - one of the worst imo, you make doubles here, even if there are also strong sound on the unmapped ticks i did that you probably want to see

02:53:123 (1) - this is for thoughout the song: why do you keep mapping 1/1 sliders, you are not mapping an easy/normal here and there is lots of stuff you ignore, the next white tick being one of them since it's not even clickable idk what you mean about this sliders

03:27:837 (1,2,3,4,1,2,3,4,1,2,3,4) - and suddenly streamjumps, they seem okay with the music here though, so idk they are precious/valuable for me, i want to keep them for as long as possible
04:34:267 (1) - to 04:46:267 (1) - uh is there really no other way to do this than using the same thing the whole time? fixed
gl with that
Thank you lots!
Lethargy
Irc mod

irc mod
17:02 Lethargy: want an irc mod?
17:02 *Lethargy is listening to [https://osu.ppy.sh/b/830611 Yannis Brown - In-Game Music]
17:02 ReFaller: yes but wait a little
17:02 ReFaller: i'm changing something
17:03 Lethargy: ok
17:04 ReFaller: when update, try focus on part from 00:27:409 (1)
17:04 ReFaller: to 00:40:695 (4)
17:04 ReFaller: cuz i have a different minds
17:04 Lethargy: what
17:04 ReFaller: i'm not sure for this part
17:04 Lethargy: ok
17:05 ReFaller: btw you are already added to list
17:05 ReFaller: just update a song
17:05 ReFaller: and you may start modding
17:05 Lethargy: to what list
17:05 ReFaller: in description
17:06 Lethargy: ok
17:06 Lethargy: how do you know its called in game music
17:06 Lethargy: or waht source did you use
17:07 ReFaller: because this title have mp3 file decription
17:07 Lethargy: ok
17:07 ReFaller: i bring this mp3 from game folder which i installed on PC
17:07 Lethargy: ok
17:07 Lethargy: well you have to add more difficulties
17:07 Lethargy: cuz you cant have jsut one
17:08 Lethargy: with drain time below 5 mins
17:08 ReFaller: 13 seconds - it's a joke?
17:08 Lethargy: no
17:09 ReFaller: if don't, then i'll have to find some GD's later
17:09 Lethargy: ok
17:09 ReFaller: for exampe you are, because i see you have ranked maps
17:09 Lethargy: yes?
17:10 ReFaller: you ranked are probably low difficulties, so lower diff should be OK for you
17:10 ReFaller: if you can map hard diff, you may also
17:10 Lethargy: i dont want make a gd for you
17:11 Lethargy: anyway disable widescreen support
17:12 ReFaller: but my screen size is 1366x768
17:12 ReFaller: BG*
17:12 Lethargy: widescreen support is used only when you use storyboard
17:12 Lethargy: im afraid you dont have one
17:13 ReFaller: i heard about disabling letterbox when map have no storyboard
17:13 Lethargy: its widescreen support
17:14 ReFaller: ok, so disabled
17:18 Lethargy: well the map itself is fine
17:18 Lethargy: like no hard mistakes
17:20 ReFaller: you think part from 27sec to 41sec is OK?
17:20 Lethargy: inconsistent spacing here 00:28:266 (3,4) -
17:21 Lethargy: this is one weird arc 00:39:409 (1,2,3,4) -
17:21 ReFaller: 00:27:409 (1,2) - there is the same
17:21 Lethargy: but yea
17:21 Lethargy: why?
17:21 Lethargy: for what reason
17:21 ReFaller: i mean about count of objects in this part
17:22 Lethargy: yea its fine
17:22 Lethargy: i mean your entire map is so repetetive it doesnt really matter
17:22 ReFaller: okay, so i think isn't nothing more for this part
17:33 Lethargy: tahts all
17:34 ReFaller: ok, tehn post your irc

gl
Topic Starter
ReFaller

Lethargy wrote:

Irc mod

irc mod
17:02 Lethargy: want an irc mod?
17:02 *Lethargy is listening to [https://osu.ppy.sh/b/830611 Yannis Brown - In-Game Music]
17:02 ReFaller: yes but wait a little
17:02 ReFaller: i'm changing something
17:03 Lethargy: ok
17:04 ReFaller: when update, try focus on part from 00:27:409 (1)
17:04 ReFaller: to 00:40:695 (4)
17:04 ReFaller: cuz i have a different minds
17:04 Lethargy: what
17:04 ReFaller: i'm not sure for this part
17:04 Lethargy: ok
17:05 ReFaller: btw you are already added to list
17:05 ReFaller: just update a song
17:05 ReFaller: and you may start modding
17:05 Lethargy: to what list
17:05 ReFaller: in description
17:06 Lethargy: ok
17:06 Lethargy: how do you know its called in game music
17:06 Lethargy: or waht source did you use
17:07 ReFaller: because this title have mp3 file decription
17:07 Lethargy: ok
17:07 ReFaller: i bring this mp3 from game folder which i installed on PC
17:07 Lethargy: ok
17:07 Lethargy: well you have to add more difficulties
17:07 Lethargy: cuz you cant have jsut one
17:08 Lethargy: with drain time below 5 mins
17:08 ReFaller: 13 seconds - it's a joke?
17:08 Lethargy: no
17:09 ReFaller: if don't, then i'll have to find some GD's later
17:09 Lethargy: ok
17:09 ReFaller: for exampe you are, because i see you have ranked maps
17:09 Lethargy: yes?
17:10 ReFaller: you ranked are probably low difficulties, so lower diff should be OK for you
17:10 ReFaller: if you can map hard diff, you may also
17:10 Lethargy: i dont want make a gd for you
17:11 Lethargy: anyway disable widescreen support
17:12 ReFaller: but my screen size is 1366x768
17:12 ReFaller: BG*
17:12 Lethargy: widescreen support is used only when you use storyboard
17:12 Lethargy: im afraid you dont have one
17:13 ReFaller: i heard about disabling letterbox when map have no storyboard
17:13 Lethargy: its widescreen support
17:14 ReFaller: ok, so disabled
17:18 Lethargy: well the map itself is fine
17:18 Lethargy: like no hard mistakes
17:20 ReFaller: you think part from 27sec to 41sec is OK?
17:20 Lethargy: inconsistent spacing here 00:28:266 (3,4) -
17:21 Lethargy: this is one weird arc 00:39:409 (1,2,3,4) -
17:21 ReFaller: 00:27:409 (1,2) - there is the same
17:21 Lethargy: but yea
17:21 Lethargy: why?
17:21 Lethargy: for what reason
17:21 ReFaller: i mean about count of objects in this part
17:22 Lethargy: yea its fine
17:22 Lethargy: i mean your entire map is so repetetive it doesnt really matter
17:22 ReFaller: okay, so i think isn't nothing more for this part
17:33 Lethargy: tahts all
17:34 ReFaller: ok, tehn post your irc

gl
Fixed metadata in this irc. Thanks very much.
Zerss
Great job! Really nice map, I hope you'll push that map forward :)
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