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Moxiie - Anyway

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Topic Starter
Prismetical
This beatmap was submitted using in-game submission on Dienstag, 23. Februar 2016 at 12:36:39

Artist: Moxiie
Title: Anyway
Tags: electro dope Aldwych HOS HootOwlStar
BPM: 170
Filesize: 2683kb
Play Time: 01:24
Difficulties Available:
  1. Aldwych's Easy (1,48 stars, 97 notes)
  2. HOS' Hard (3,03 stars, 225 notes)
  3. Normal (2,21 stars, 148 notes)
Download: Moxiie - Anyway
Information: Scores/Beatmap Listing
---------------
Aldywch's Easy - by Aldwych
Normal - by Prismetical
HOS' Hard - by HootOwlStar

Kotori-Chan
from modreqs~

General~ distance snap and easy must be used in both diffs D:
so check aimod and fix stuff ;w;

Easy

00:13:517 (3,4,1,2) - change this pattern,it just feels boring and doesnt really suit well

01:01:870 (4,5) - dont stack stuff in easy diffs

01:06:811 (1,2) - weird blanket

01:17:399 (1,2,3,1) - this might be a bit too hard for an easy diff,unstack these object and make them more clear

01:22:341 (1) - blanket with 01:23:399 (2) - ?

Normal

Normals must be 2*+ D:

00:05:752 (2) - delete this note,its just unnecessary

00:21:635 (1,2,3,4) - feels kinda boring,maybe try to add a slider

00:36:105 (1,2,3,4,5) - make this clearer and easier to read

00:44:929 (3) - i think you can improve this blanket a bit more

00:47:399 (1,2) - move these two a bit down


well good luck with the map :3
Topic Starter
Prismetical

Kotori-Chan wrote:

from modreqs~

General~ distance snap and easy must be used in both diffs D:
so check aimod and fix stuff ;w; okay, I thought I spaced properly, gonna look at that again

Easy

00:13:517 (3,4,1,2) - change this pattern,it just feels boring and doesnt really suit well don't know to what

01:01:870 (4,5) - dont stack stuff in easy diffs done

01:06:811 (1,2) - weird blanket done

01:17:399 (1,2,3,1) - this might be a bit too hard for an easy diff,unstack these object and make them more clear done

01:22:341 (1) - blanket with 01:23:399 (2) - ? done I guess

Normal

Normals must be 2*+ D:

00:05:752 (2) - delete this note,its just unnecessary nope, there is a beat

00:21:635 (1,2,3,4) - feels kinda boring,maybe try to add a slider done

00:36:105 (1,2,3,4,5) - make this clearer and easier to read nah, I like that :3

00:44:929 (3) - i think you can improve this blanket a bit more changed

00:47:399 (1,2) - move these two a bit down yeah, why not


well good luck with the map :3 Thankyou very much :D
themizerable
Hello :)..

I am interested in your map nn if you want I can help you with insane diff <3
Senko-san
Mod from chat/otherwise



Normal
  1. 00:06:988 (1,2,3,1,2,3) Any reason these are different than 00:01:241 (1,2,3,1,2,3)?
  2. 00:08:047 (3,1) Delete NC, put at 00:09:105
  3. 00:12:458 Delete NC
  4. 00:26:223 Delete NC, put NC on 00:25:870
  5. 00:36:105 (1,2,3,4,5) This pattern is a little confusing for normal diff.
  6. 00:44:929 (3,4,5) Flow is wierd here, Rotate 4/5 so 4 starts below 3
  7. 00:52:752 (1,1) You need way more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok
  8. 01:05:047 (1,1) You need more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok
  9. 01:22:341 (1,1,2) Flow is wierd. Maybe put 1 near top right corner and flip the last combo horizontal and vertical so start of this combo is in bottom right quadrant
Hard
  1. 00:00:105 (1,2,3,4,5) Consistant spacing please
  2. Dunno why you shot stars at this without it being finishe
With time this could be a really good ranked map. Keep at it. :)
Topic Starter
Prismetical

Hiicantpk wrote:

Mod from chat/otherwise



Normal
  1. 00:06:988 (1,2,3,1,2,3) Any reason these are different than 00:01:241 (1,2,3,1,2,3)? wut? xD
  2. 00:08:047 (3,1) Delete NC, put at 00:09:105 done
  3. 00:12:458 Delete NC ^^^
  4. 00:26:223 Delete NC, put NC on 00:25:870 ^^^
  5. 00:36:105 (1,2,3,4,5) This pattern is a little confusing for normal diff. I wanna keep it, let's see what BN will say in some time
  6. 00:44:929 (3,4,5) Flow is wierd here, Rotate 4/5 so 4 starts below 3 changed
  7. 00:52:752 (1,1) You need way more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok done
  8. 01:05:047 (1,1) You need more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok ^^^
  9. 01:22:341 (1,1,2) Flow is wierd. Maybe put 1 near top right corner and flip the last combo horizontal and vertical so start of this combo is in bottom right quadrant I flipped vertical and rotated
Hard
  1. 00:00:105 (1,2,3,4,5) Consistant spacing please there was no problem
  2. Dunno why you shot stars at this without it being finishe You know why? (look down)
With time this could be a really good ranked map. Keep at it. :) <- that why! :D
Thankyou very very much :D
Squichu
hey there!
mod as per request :3
ofc I'm just making suggestions, so feel free to disagree!

General
  1. I'm pretty sure the actual bpm is 85, not 170, but since it's just doubled I don't know if you need to fix this.
    try asking some BNs maybe? They should know.
  2. the combo colours match the background, but using some more intense colours might look even better?
    Idk, I just thought they were very boring to look at because they looked exactly like the bg.
    I'd try these colours, maybe you like them?

    [Colours]
    Combo1 : 241,184,50
    Combo2 : 215,64,151
    Combo3 : 128,218,97
    Combo4 : 35,207,243
Easy
Tbh, I think this diff needs some more work. It doesn't feel like the map matches the song, it's just clicking objects with nice background music. :c
Sorry if this sounds rude to you, that's just my opinion. And I'm not saying that it's bad in general, it's just lacking some basics here and there, that easily can be added. :3

Let's take a look at the first pattern for example - 00:00:105 (1,2,3,4) -
(1) and (2) match strong beats, they're fine, but what's with the white tick in-between? It's just as strong as the other beats, so a short reverse slider would fit here much better. Then (3) starts at a point with no beat at all. The beat is on the red tick before (with actual bpm of 85 it's on the blue tick), so this needs to be changed, imo. Also, the reverse is at a point with -again- no beat.
I'd try to go with this rhythm- http://puu.sh/loKNL.jpg
It's simplified and ignores the beats in the middle of the sliders, but it still matches (imo). And since the bpm is really low the red(/blue) ticks shouldn't be any problem for beginner players, they have enough time to read time/distance between the objects.
Which brings me to the next point - DS. Theoretically it's fine, matches an Easy diff, but if you look at patterns like 00:13:517 (3,4,1,2) - it becomes clear that this is confusing for beginner players, and it'll get even worse if you decide to map red(/blue) ticks. So consider changing the DS to ~1.1, so 1/1 objects won't overlap. (If you fix bpm, you need to re-adjust SV and DS again. I'd recommend 1.3 SV and 1.3 DS to avoid overlaps of 1/2 objects. This might seem high but works nicely, because there are clear differences between 1/1, 1/2 and 1/4 beats. And beginner players have it a lot easier to understand time/distance when there actually is some distance between objects and they don't overlap.)

Ah, well. With this said you could re-do some parts of your diff already, if you want to. I'll just give some more general advice for now-
  1. 00:13:517 (3,4,1,2) - beginner players can't tap cosistently very well, so many clickable objects in a row is very uncomfortable to play for them. To avoid that, you can replace patterns like this with two short sliders or if the song provides the beats circle + slider + circle, or reverse slider + circle, or many more stuff, where players don't have to click each beat.
  2. 00:16:694 (1) - listen closely, the downbeat is pretty strong here (the long white line), so it shouldn't be ignored. I'm not saying that downbeats should be cklickable in general. In the beginning for exmaple they're not much different from the other sounds, sometimes even weaker, but later in the song there are many strong loud downbeats that are unstressed atm.
  3. 00:26:576 (1,2,1,2) - the movement makes this kinda uncomfortable to play, cause it's so straight up-down-up-down. In Easy diffs (and preferably in Normals, too), movement should be smoother (imo), so players can focus on the rhythm and don't have to struggle with this. Of course some sharp movements are okay, but the amount should be reduced, and if possible they can be used to accent extremely strong beats (like start of Kiai or end for example).
  4. 00:44:929 (3) - overlapping sliderends can look very beautiful, but are too confusing for the easiest diff. so try to avoid them
for now, that's all I can do. Please send a pm once you've fixed the stuff I've mentioned, so I can continue my mod! :3
If you decide against the suggestions, that's okay, too, but I don't know in how far I'll be able to help then. .o.

Anyway, //squee for now! >w<



edit 11/18 -

Okay, so here's round#2! :3
I'd like to ask of you to reply more in detail if possible, I want to understand why you decline some suggestions, otherwise I can't help you. :c

General
  1. all fine. probably. ^-^
Easy
  1. there are still overlaps that make the diff uncomfortable to play/read for beginner players. I can only repeat my suggestion to increase DS, up to you.
  2. 00:00:105 (1,2) - beat in-between still should be emphasized. short slider with reverse?
  3. 00:01:517 (3) - there is still absolutely no beat where this slider starts. and no vocals either. But since you didn't change this with the last mod I don't know what to do about it.. maybe you should look for some newbie testplayers and ask them about how they feel about these rhythms..
  4. 00:03:635 (4) - here, there's no beat on the sliderhead and no beat on the slidertail, so what is this mapped to?!
    Mentioned this before already, too, so I don't know what to suggest to improve this.
  5. 00:05:752 (2,3) - same suggestions as here 00:00:105 (1,2) -, beat in-beatween should be mapped
    also, (2) is placed rather far down. it overlaps heavily with the default hit metre, so it'd be better to move it further up. (If it were a slidertrack it wouldn't bother me at all, but since it's a single circle and huge parts of it are covered.. meh)
  6. 00:07:164 (4) - same as for 00:01:517 (3) -
  7. 00:09:282 (1) - no beat here, either. there are beats on the red tick before and after, but not on the white tick.
  8. 00:09:988 (2) - same as before, placed too far down
  9. 00:12:811 (2) - there's no beat, there shouldn't be a clickable object
    In case you're trying to map to vocals - most other objects don't match to the vocals and switching between vocals and beat feels rather weird, especially for beginner players. they can't know by looking at the objects what sound to follow, so it's better to stick to either beat or vocals, but not both in lower difficulties. And a circle doesn't match the vocals 100%, they go on so it should be a slider instead
  10. 00:15:988 (3) - again, there's no beat here. :/ (if it's vocals: should be a slider instead)
  11. 00:21:282 (3) - no beat, no vocals. why is there a circle here?
  12. 00:23:752 (2) - slider ends on nothing, should be longer or shorter by 1/2 beat
    --- honestly, there are too many objects mapped to nothing.. I mentioned this before, but since you didn't give any reason for keeping these objects, I can't help you. Sorry about that. :c
    -
    continuing with other stuff.
  13. try to get an overall look over your diff ( http://puu.sh/lpiR3.jpg ), just press ctrl + A. notice how all of your objects are cluttered around the centre? it's even more noticeable while playing the diff that you don't use all of the playfield, which makes the diff more boring than it has to be. try to spread the objects more?
  14. 00:13:517 (3,1,2,3,1) - movement could be improved. you could curve (1) and place (2) differently to round out the movement. http://puu.sh/lpiPC.jpg
  15. 00:37:870 (1) - too close to the previous object. might not be much of an issue cause there's some time between the object. but still, for consistency it'd be better to adjust this.
  16. 01:20:929 (3,1) - objects are on screen at the same time so DS should be fixed here. otherwise it's too confusing
    also (1) shouldn't overlap with 01:23:399 (2) - , that's too confusing as well :c
Normal
  1. overall note: there are too many circles in a row, it's sometimes too much for a Normal diff and sometimes just doesn't match the music. since it's the same stuff as in Easy I won't point them out, so apologies if the mod turns out short. :c
  2. 00:05:576 (1,2,3,4) - first red tick is mapped, but the following aren't, which makes this weird to play. it's the exact same sound, so the other beats should be mapped just like the first. to simplify the rhythm you could try short sliders for (2,3)
  3. 00:11:223 - there should be a circle here, since it's the same rhythm as ^
    the following pattern has so many circles already, tho, so it'd be better to switch that up (talking about 00:11:400 (1,2,3,4,5) - )
  4. 00:12:988 - should be mapped, too, imo.
  5. 00:36:811 (3,4,5) - unreadable for this difficultyl level, unstack them?
  6. 00:55:870 (1) - start of Kiai is the most dominant beat here, so it should be clickable.
Hard
  1. overall look: http://puu.sh/lpk0M.jpg .. hm. :/
  2. same issue about overlaps. not as much as in lower diffs, but it still feels better if players hoave to move between objects.
  3. 00:00:811 (5) - slider doesn't work here because the sound stops and another one starts. this should be two circles.
  4. 00:12:988 (5) - doesn't feel natural to play, try two short sliders instead?
  5. 00:14:576 (4) - feels weird to have so many objects mapped to so many beats (or not) and here you ignore all of them.. probably better to split this up
    same goes for many more sliders, example: 00:19:870 (4) - 00:21:458 (3) - 00:25:517 (1) - . try to look for them yourself.
    --- welp, the stuff I pointed out in the other diffs just repeats itself. and there's no need to write everything twice.. xD you should know by now what to fix, if you want to.
Good luck!
Topic Starter
Prismetical

Squirrel wrote:

hey there!
mod as per request :3
ofc I'm just making suggestions, so feel free to disagree!

General
  1. I'm pretty sure the actual bpm is 85, not 170, but since it's just doubled I don't know if you need to fix this.
    try asking some BNs maybe? They should know. HERE https://songbpm.com/moxiie/anyway
  2. the combo colours match the background, but using some more intense colours might look even better?
    Idk, I just thought they were very boring to look at because they looked exactly like the bg.
    I'd try these colours, maybe you like them?

    [Colours]
    Combo1 : 241,184,50
    Combo2 : 215,64,151
    Combo3 : 128,218,97
    Combo4 : 35,207,243
    gonna keep mine :3
Easy
Tbh, I think this diff needs some more work. It doesn't feel like the map matches the song, it's just clicking objects with nice background music. :c
Sorry if this sounds rude to you, that's just my opinion. And I'm not saying that it's bad in general, it's just lacking some basics here and there, that easily can be added. :3 I dont think so :P
Didn't change everything, but most of the stuff that I agreed with. :3
Mafumafu
[General]
You could not place anything before the 1st timing line (red line), this is unrankable.

Your title should be correct. if (cut ver) is added by yourself, then it's unrankable. You should have the name from official website or CD, even if you cut the song

I dont see any reason to use slider tick rate 2 ;w;

[Easy]
You are following vocal too much. Consider following more 1/1 or 2/1 beats.
00:13:517 (3,1) - Avoid slight overlaps. They looks not neat.
00:25:517 (4) - Too low position, it may overlap with score meter in gameplay so just move it upside a little.
00:44:929 (3) - ^
00:56:929 (1) - Remove NC

[Normal]
Seems ok, but more work could be done on slider shapes and flows. :P

[Hard]
00:12:988 (5) - This plays weird, try not to use multi-reverse sliders where the music doent really support it much.
Remeber keep your rhythm balanced. 00:14:576 (4) - Here's a 2/1 slider. However 00:15:811 (2,3,4,5,6,1) - here're 1/2 spams. The abrupt change on rhythm seems not appropriate especially when the music of the two parts are similar.
01:10:517 (8) - Combo too long compared to previous sections

Good Luck!
Exile-
Hello :3

  • [General]
  1. Check you AIMod, you got unsnapped timing points
  2. You can increase volume on kiai

    [Easy]
  3. I think you should use 1.0 DS so notes will not overlap
  4. Start your diff from 00:11:399 - , becuase previous part doesnt follow the rhytm at all
  5. 00:13:517 (3,1) - make them perpendicular
  6. 00:18:811 (3) - Add reverse arrow (and reposition other notes)
  7. 00:23:752 (2) - ^
  8. 00:40:340 (4) - make something like this: http://scr.hu/1ks5/odtvt

    [Normal]
  9. 00:05:576 (1,2,3,4) - This is really confusing for new players because they hear constant beat here abnd you skipped some of them. You can convert 00:05:752 (2,3,4) - into a reverse slider
  10. 00:10:517 (2,3) - stack them, or covert into a slider
  11. 00:53:399 - Add note here

    [Hard]
  12. I think that slider velocity should be faster
  13. 00:03:458 (3,3) - stack them
  14. 01:12:811 (2) - ctrld + G
  15. 00:08:046 (3,3,3) - Place NC on them instaed of 00:08:400 (1,1,1) -
  16. 00:16:164 (3) - stack it on 00:16:340 (4) -

    [reanik's Insane]
  17. 00:00:105 (1,2,1,2) - This beginning is a bit too extreme
  18. 00:29:046 (5) - Place it at x: 70 y: 119
  19. 00:38:928 (5,6) - Make them parallel
  20. 00:40:340 (2) - If this is a blanket then its a bit off
  21. 00:43:163 (3,5) - Overlap
  22. 01:02:928 (2) - Move it to x: 359 y: 274
  23. 01:07:340 (3,5) - Overlap
  24. 01:10:163 (6) - Ctrl + G, it would create a nice patttern
  25. 00:18:281 (3) - Please change this shape, should be more edgy so it would fit to 00:17:575 (1,2) -
Good luck~
Valchara_old
Hard

00:30:104 - Maybe add hitcircle?
01:19:164 (4) - make new combo from this slider

Reanik's Insane

00:11:399 (1) , 00:11:752 (2) - add clap to sliders
00:13:340 (4) , 00:13:693 (5) - same ^
00:20:399 (1,2) - add claps
00:23:928 - maybe add hitcircle?
00:27:281 (1,2,3) - add claps again
00:29:928 - add three hitcircles
00:47:575 (1,2,3,4,5) - and again, claps
01:23:222 (1) - maybe make it like that? *MOVE BEAT OR TWO BACK AND MAKE A 3 REVERSE SLIDER*
Dzy
Mod req hahaha c:

General:


[*] Try to find hit sound corresponding to the music beat!!

Easy
[*] 00:13:516 (3,1) this is confusing and messy, https://osu.ppy.sh/ss/4192867
[*]00:29:399 (3) this is the worst slide I have ever seen to this day fix please
[*]00:49:163 (1) no god, no please NO! Fix thanks

Normal
[*]00:01:693 (2,4) 00:03:810 (2,4) put those straight slider.
[*]00:05:575 (1,2) Separete them.

Hard
[*]ar7 please
[*] tick rate: 1
[*]00:48:104 (1) fix slider is is bent
[*]01:00:987 (5) no please, NO fix slider is horrible
[*]01:23:752 (2,3,4) fix distance snap

Insane
[*]00:05:575: fix distance snap
[*]01:00:457 (5) This slider ta areas: what the fuck is this slide?
[*]rate tick: 1
[*]circle size: 4


GOOD LOOKS!!!!!! xDDDDDDD




My first mod req, sorry some errors in code.
reanik

DzyreLkp wrote:

Mod req hahaha c:


Insane
[*]00:05:575: fix distance snap Done
[*]01:00:457 (5) This slider ta areas: what the fuck is this slide? Gonna be blunt. Do not curse in a mod. It's just rude, and quite frankly, makes you look bad. Just a word of advice.
[*]rate tick: 1 Let me have a word with the main mapper, so I know it's not just this diff that's getting changed,
[*]circle size: 4 Not changing this


GOOD LOOKS!!!!!! xDDDDDDD




My first mod req, sorry some errors in code.
KantanDez
from my queue M4M

Easy
00:01:517 (3,4) - fix blanket
00:03:635 (4,1) - fix blanket
00:10:694 (3,1) - fix blanket
00:20:576 (2,4) - blanket this one
00:49:163 (1) - change slider shape
00:56:929 (2) - move to x:220 y:188

Normal
since osu is a rhythm game sensible rhythm is important
and this is normal diff so....
00:12:987 - add hit cirlce here
00:17:046 - add hit cirlce here
00:17:752 - add hit cirlce here
00:19:516 - add hit cirlce here
00:21:635 (1) - move to 00:21:457
00:23:046 - add hit circle here
00:32:752 - add hit circle
00:49:870 (2,3) - fix blanket
01:00:104 - hitcircle
01:01:516 - hit circle
01:13:516 - hit circle
01:19:869 - hit circle

Hard
00:52:870 (1) - shorten slider and add a hitcircle at the end
00:53:576 (3) - remove
00:53:752 (1) - move to 00:53:575
01:16:693-01:17:222 - map here

Insane
00:05:046 (3) - shorten jump just like this one 00:08:046 (1,2,3)
00:06:281 (5) - move down a little
00:12:634 - add hit circle
00:17:575 (1) - remove NC
00:20:399 (1) - remove NC
00:25:516 (1) - end at white tick
00:47:575 (1) - remove NC
00:43:693 (1) - remove NC
01:01:869 (1) - end at white tick

Good luck
Topic Starter
Prismetical

Term Akatski wrote:

from my queue M4M

Easy
00:01:517 (3,4) - fix blanket done some rotating
00:03:635 (4,1) - fix blanket seems fine
00:10:694 (3,1) - fix blanket ^
00:20:576 (2,4) - blanket this one slightly changed
00:49:163 (1) - change slider shape done
00:56:929 (2) - move to x:220 y:188 though i see what you did there and it looks great, distance snap is not forgiving, meh... can't do it

Normal
since osu is a rhythm game sensible rhythm is important
and this is normal diff so....
00:12:987 - add hit cirlce here doesn't sound cool for me
00:17:046 - add hit cirlce here following voice
00:17:752 - add hit cirlce here i like that one though, added
00:19:516 - add hit cirlce here ^
00:21:635 (1) - move to 00:21:457 nah...
00:23:046 - add hit circle here approved
00:32:752 - add hit circle sounds kinda... awful :c
00:49:870 (2,3) - fix blanket looks good to me
01:00:104 - hitcircle cool, yet
01:01:516 - hit circle ^
01:13:516 - hit circle nice ^^
01:19:869 - hit circle yup

Hard
00:52:870 (1) - shorten slider and add a hitcircle at the end k.
00:53:576 (3) - remove nah, gonna map that beat, doesn't matter what space there is in front of a spinner
00:53:752 (1) - move to 00:53:575 gonna follow that one beat that kind of pauses the drums
01:16:693-01:17:222 - map here i want the player to have a little pause, due to the point that rhythm changes, i put a circle though that the one drum in that break is mapped

Good luck thankyou very much, you improved the map a lot ^^ ♥
Strategas
yo, m4m

[Insane]

uh the new combos seem random to me, hitsounds are pretty random too
00:20:575- for example you only need clap on hits like this not on the both sliders lol
00:00:810 (3,4) - will look much better if you use same shaped slider with copy pasting than manually making both
00:05:752 (2,3,4,5,6) - it's pretty clear these aren't even either try use 1x ds for them now they also seem way too close
00:13:340 (6,7) - poor rhythm choice imo since strong beats on white ticks but you make them on slider ends
00:16:869 - not sure why didn't you map this
00:25:163 - lots of beats ignored here

all of these things repeats so try to apply those thing to your whole map

[Easy]
00:00:105 (1,2,3,4,1,2,3,4,1,2,3) - dunno this whole part doesn't seem to correctly follow the beat, don't be afraid to put beats on red ticks

I know it's an easy and you can't map most of the beats however to me it doesn't really follows the basic rhythm here. You should try to create a music patern that supports the song and stick with it. Now it really seems random to me except for the parts where I can see you follow vocals.

Disregarding the rhythm thing:
00:03:635 (4,1) - 00:01:517 (3,4) - 00:10:694 (3,1) - blanket off
00:01:340 (3) - 00:03:635 (4) - DS
00:29:399 (3) - lol

[Normal]

00:05:576 (1,2,3,4) - feels kinda misleading here
00:13:164 (1) - this feels much better if you put it on downbeat
00:32:223 (1) - I suggest you do the same as 00:32:929 (3) - to follow vocal fully, now you switch between vocals and instruments in the same combo so it's kinda misleading
00:49:870 (2) - ds
00:55:870 (1) - slider end on strong beat, I don't recomend, especially on kiai start section

[Hard]

AR8.5 too much imo use 7-8

your NCs seem weird ins some places like 00:06:988 (1,1) -
00:14:576 (4) - 01:12:811 (2) - there is a strong sound in the middle of the slider, don't ignore
00:48:105 (1) - that shape though
00:58:870 (5,6,7,1) - looks pretty uneven
01:01:517 (6) - dunno why curve so much lol

all of the diffs need a lot of polishing imo

gl
NVAN
Since your map turns out is stilll lack of my "decent quality", I'll only here to tell you what you should consider and and what to do.

[Easy]
  1. I think you better use 1.0x - 1.3x distance spacing. So it'll avoid the patterns from making themselves touching badly
  2. 00:00:105 (1,2,3) - Move 00:02:222 (3) to 00:02:399 ; Your music usage is right here, but you need to replace it more correctly. But try to at least make it like this. note that you are still able to use 1/2 depends on the condition of the song.
  3. 00:09:282 (1,2,3,1) - This is actually a nice pattern, you should make more like this :D
  4. 00:13:517 (3,1) - Making a touching pattern like this is obviously terrible, pls make it more into a cool pattern. For example, like this, at least make them head-to-head
  5. 00:27:988 (1,2,3,4,1,2,3,4,5) - You should take a focus at the instrumental, because take a focus at the vocal at this song will just make your map clustered.

    For short,
  6. Take a focus at the instruments than vocal
  7. Check AiMod, note that you may not make a spacing break or it'll be unrankable
  8. Make more better sliders
  9. And the most important, re-map your map again

[Normal]
  1. Please use common number for Normal Difficulty at Easy and Normal. Like CS 3 or 3.5
  2. 01:12:458 (4,5,6,1) - This spacing is definetly unrankable due to making the player confused. You need to avoid making this

    And yes, re-map this map again
[Hard and reanik's Insane]

  • I can say nothing but re-map.

Sorry, mate. Your map is not decent enough in my quality. :(
Please ask me again to check back your map, you are free to ask me a re-check when you have finished re-map it. :D

See ya :D
Topic Starter
Prismetical
REMAP DONE!


Going to change this in a 2/3 diff set.
Please do not mod until I edit this post for the remap being successful.

If you want the old version of this mapset: http://puu.sh/mcvuj/9cec44c54b.osz
Thankyou for all modders till now! :)

Let the modding begin!
Marianna
Hi Hi

Normal

  1. 00:15:281 (1,2,3) - This is a bit ugly and intense, with DT seems mini jump, the county change slightly this
  2. 00:19:163 (8,2,4) - Stacks well can confuse beginners
  3. 00:45:281 (4) - You could go down so it almost touches the HP bar and put NC
  4. 00:51:987 (8) - NC here because of the spinner that follows
  5. 01:00:457 (4,5) - This is a bit ungly o.O
  6. 01:06:810 (1,3) - Snap NC

Hard

  1. 00:05:046 (7,3) - These two are very down, please raise them
  2. 00:06:987 (4) - NC

Gl~ :3
Tedda
From my modding queue~

You didn't say what difficulty you want me to mod, so I only modded Normal and HOS' Hard.

I don't think I'll be much of help since it already has a fairly high SP and I'm a beginner at modding.

Normal:
00:51:634 (7) - Since you mapped this in "2010 style", why not put this at x:252 y:84.
01:01:163 (5) - Looks more pleasing if you copy the slider before it and flip it around a few times until you like the way it is.
01:06:810 (1) - Get rid of the NC here and instead add it here 01:07:869 (3).

Hard:
00:04:869 (6,7) - It looks like they're gonna go offscreen.

Also, why not add some hitsounds? If used correctly they can make the map better.
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