hey there!
mod as per request :3
ofc I'm just making suggestions, so feel free to disagree!General- I'm pretty sure the actual bpm is 85, not 170, but since it's just doubled I don't know if you need to fix this.
try asking some BNs maybe? They should know. - the combo colours match the background, but using some more intense colours might look even better?
Idk, I just thought they were very boring to look at because they looked exactly like the bg.
EasyTbh, I think this diff needs some more work. It doesn't feel like the map matches the song, it's just clicking objects with nice background music. :c
Sorry if this sounds rude to you, that's just my opinion. And I'm not saying that it's bad in general, it's just lacking some basics here and there, that easily can be added. :3
Let's take a look at the first pattern for example - 00:00:105 (1,2,3,4) -
(1) and (2) match strong beats, they're fine, but what's with the white tick in-between? It's just as strong as the other beats, so a short reverse slider would fit here much better. Then (3) starts at a point with no beat at all. The beat is on the red tick before (with actual bpm of 85 it's on the blue tick), so this needs to be changed, imo. Also, the reverse is at a point with -again- no beat.
I'd try to go with this rhythm-
http://puu.sh/loKNL.jpgIt's simplified and ignores the beats in the middle of the sliders, but it still matches (imo). And since the bpm is really low the red(/blue) ticks shouldn't be any problem for beginner players, they have enough time to read time/distance between the objects.
Which brings me to the next point - DS. Theoretically it's fine, matches an Easy diff, but if you look at patterns like 00:13:517 (3,4,1,2) - it becomes clear that this is confusing for beginner players, and it'll get even worse if you decide to map red(/blue) ticks. So consider changing the DS to ~1.1, so 1/1 objects won't overlap. (If you fix bpm, you need to re-adjust SV and DS again. I'd recommend 1.3 SV and 1.3 DS to avoid overlaps of 1/2 objects. This might seem high but works nicely, because there are clear differences between 1/1, 1/2 and 1/4 beats. And beginner players have it a lot easier to understand time/distance when there actually is some distance between objects and they don't overlap.)
Ah, well. With this said you could re-do some parts of your diff already, if you want to. I'll just give some more general advice for now-
- 00:13:517 (3,4,1,2) - beginner players can't tap cosistently very well, so many clickable objects in a row is very uncomfortable to play for them. To avoid that, you can replace patterns like this with two short sliders or if the song provides the beats circle + slider + circle, or reverse slider + circle, or many more stuff, where players don't have to click each beat.
- 00:16:694 (1) - listen closely, the downbeat is pretty strong here (the long white line), so it shouldn't be ignored. I'm not saying that downbeats should be cklickable in general. In the beginning for exmaple they're not much different from the other sounds, sometimes even weaker, but later in the song there are many strong loud downbeats that are unstressed atm.
- 00:26:576 (1,2,1,2) - the movement makes this kinda uncomfortable to play, cause it's so straight up-down-up-down. In Easy diffs (and preferably in Normals, too), movement should be smoother (imo), so players can focus on the rhythm and don't have to struggle with this. Of course some sharp movements are okay, but the amount should be reduced, and if possible they can be used to accent extremely strong beats (like start of Kiai or end for example).
- 00:44:929 (3) - overlapping sliderends can look very beautiful, but are too confusing for the easiest diff. so try to avoid them
for now, that's all I can do. Please send a pm once you've fixed the stuff I've mentioned, so I can continue my mod! :3
If you decide against the suggestions, that's okay, too, but I don't know in how far I'll be able to help then. .o.
Anyway, //squee for now! >w<
edit 11/18 -
Okay, so here's round#2! :3
I'd like to ask of you to reply more in detail if possible, I want to understand why you decline some suggestions, otherwise I can't help you. :c
General- all fine. probably. ^-^
Easy- there are still overlaps that make the diff uncomfortable to play/read for beginner players. I can only repeat my suggestion to increase DS, up to you.
- 00:00:105 (1,2) - beat in-between still should be emphasized. short slider with reverse?
- 00:01:517 (3) - there is still absolutely no beat where this slider starts. and no vocals either. But since you didn't change this with the last mod I don't know what to do about it.. maybe you should look for some newbie testplayers and ask them about how they feel about these rhythms..
- 00:03:635 (4) - here, there's no beat on the sliderhead and no beat on the slidertail, so what is this mapped to?!
Mentioned this before already, too, so I don't know what to suggest to improve this. - 00:05:752 (2,3) - same suggestions as here 00:00:105 (1,2) -, beat in-beatween should be mapped
also, (2) is placed rather far down. it overlaps heavily with the default hit metre, so it'd be better to move it further up. (If it were a slidertrack it wouldn't bother me at all, but since it's a single circle and huge parts of it are covered.. meh) - 00:07:164 (4) - same as for 00:01:517 (3) -
- 00:09:282 (1) - no beat here, either. there are beats on the red tick before and after, but not on the white tick.
- 00:09:988 (2) - same as before, placed too far down
- 00:12:811 (2) - there's no beat, there shouldn't be a clickable object
In case you're trying to map to vocals - most other objects don't match to the vocals and switching between vocals and beat feels rather weird, especially for beginner players. they can't know by looking at the objects what sound to follow, so it's better to stick to either beat or vocals, but not both in lower difficulties. And a circle doesn't match the vocals 100%, they go on so it should be a slider instead - 00:15:988 (3) - again, there's no beat here. :/ (if it's vocals: should be a slider instead)
- 00:21:282 (3) - no beat, no vocals. why is there a circle here?
- 00:23:752 (2) - slider ends on nothing, should be longer or shorter by 1/2 beat
--- honestly, there are too many objects mapped to nothing.. I mentioned this before, but since you didn't give any reason for keeping these objects, I can't help you. Sorry about that. :c
-
continuing with other stuff. - try to get an overall look over your diff ( http://puu.sh/lpiR3.jpg ), just press ctrl + A. notice how all of your objects are cluttered around the centre? it's even more noticeable while playing the diff that you don't use all of the playfield, which makes the diff more boring than it has to be. try to spread the objects more?
- 00:13:517 (3,1,2,3,1) - movement could be improved. you could curve (1) and place (2) differently to round out the movement. http://puu.sh/lpiPC.jpg
- 00:37:870 (1) - too close to the previous object. might not be much of an issue cause there's some time between the object. but still, for consistency it'd be better to adjust this.
- 01:20:929 (3,1) - objects are on screen at the same time so DS should be fixed here. otherwise it's too confusing
also (1) shouldn't overlap with 01:23:399 (2) - , that's too confusing as well :c
Normal- overall note: there are too many circles in a row, it's sometimes too much for a Normal diff and sometimes just doesn't match the music. since it's the same stuff as in Easy I won't point them out, so apologies if the mod turns out short. :c
- 00:05:576 (1,2,3,4) - first red tick is mapped, but the following aren't, which makes this weird to play. it's the exact same sound, so the other beats should be mapped just like the first. to simplify the rhythm you could try short sliders for (2,3)
- 00:11:223 - there should be a circle here, since it's the same rhythm as ^
the following pattern has so many circles already, tho, so it'd be better to switch that up (talking about 00:11:400 (1,2,3,4,5) - ) - 00:12:988 - should be mapped, too, imo.
- 00:36:811 (3,4,5) - unreadable for this difficultyl level, unstack them?
- 00:55:870 (1) - start of Kiai is the most dominant beat here, so it should be clickable.
Hard- overall look: http://puu.sh/lpk0M.jpg .. hm. :/
- same issue about overlaps. not as much as in lower diffs, but it still feels better if players hoave to move between objects.
- 00:00:811 (5) - slider doesn't work here because the sound stops and another one starts. this should be two circles.
- 00:12:988 (5) - doesn't feel natural to play, try two short sliders instead?
- 00:14:576 (4) - feels weird to have so many objects mapped to so many beats (or not) and here you ignore all of them.. probably better to split this up
same goes for many more sliders, example: 00:19:870 (4) - 00:21:458 (3) - 00:25:517 (1) - . try to look for them yourself.
--- welp, the stuff I pointed out in the other diffs just repeats itself. and there's no need to write everything twice.. xD you should know by now what to fix, if you want to.
Good luck!