After checking some of the last maps, specially on Overdose difficulties, there are some cases where the end point of the hyperjump is at the same border of the play field. That means near x:0 and x:512 respectively. This is the maximum allowed movement of the catcher if there are notes at those places:
In both cases the fruits are falling at the exact centre of the catcher, when this one is placed at the very edges of the screen. What does this mean for this case?
The last formula of how hyperdashes works makes the catcher move with a fixed speed to its objective, and stops when it reaches the middle of that note. In this case, placing the end point of the hyperjump at x:0/512 makes the catcher arrive at the very edge of the play field. That makes the catcher instable in order to get the next objects and therefore not pleasurable to play.
We can try avoiding this issue with the following guideline:
Please discuss~
In both cases the fruits are falling at the exact centre of the catcher, when this one is placed at the very edges of the screen. What does this mean for this case?
The last formula of how hyperdashes works makes the catcher move with a fixed speed to its objective, and stops when it reaches the middle of that note. In this case, placing the end point of the hyperjump at x:0/512 makes the catcher arrive at the very edge of the play field. That makes the catcher instable in order to get the next objects and therefore not pleasurable to play.
We can try avoiding this issue with the following guideline:
Hyperdash should not be used when the second object in the hyperjump pair is located on/near the left or right border of the play field. This creates an uncomfortable movement as the catcher is forcibly stopped upon reaching the border/wall. Try to leave approximately 16 "pixels" of space between the end point of the hyperjump and the border of the play field.
Please discuss~