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Attom - Cruise

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Topic Starter
[ Argon ]
This beatmap was submitted using in-game submission on 12 March 2016 at 11:58:25

Artist: Attom
Title: Cruise
Tags: chill house
BPM: 105
Filesize: 5160kb
Play Time: 02:49
Difficulties Available:
  1. Easy (1.38 stars, 128 notes)
  2. Hard (2.66 stars, 314 notes)
  3. Normal (2.21 stars, 196 notes)
Download: Attom - Cruise
Information: Scores/Beatmap Listing
---------------
Everything complete :) Awating mods (/^o^)/

Hitsounds may have been broken after remapping, please help resolve if you find any errors :)

Pls help me make this map pure and beautiful and shiny enough to get it ranked ^^
Change log
3/11/15- Map submitted!
03/11/15- Added Prismetical's mod~
06/11/15- Added Log off Now 's mod!
07/11/15- Minor changes (tag and uninherit point changed).
13/11/15- Added SerakakiAoba's mod!
14/11/15- Fully hitsounded <3
15/11/15- Changed difficulty names, Easy-> Normal, Normal-> Advance and fixed distance snap in normal and advance diffs
24/11/15- Remapped Normal and Advance to make it easier and more optimized. Changed diff names back to Easy and Normal. Minor optimizations in Hard.
25/11/15- Remapped again, fixed some leinency and consistancy issues.
27/11/15- Major fixes to Hard, minor fixes on Normal. Oh, and blanket fixes too...
29/11/15- Applied CaffeAmericano's mod!
02/12/15- Applied Cerulean Veyron's mod!
03/12/15- Applied Akitoshi's mod!
23/12/15- Minor aesthetic fixes.
03/02/16- Must have changes some stuff....i dont remember lol, but seemed important xD
05/02/16- Applied Electoz's mod!
08/02/16- Applied Term Akatski's mod!
14/02/16- Applied Nerova Riuz GX's mod!
19/02/16- Applied eeezzzeee's mod!
20/02/16- Minor fixes and combo color optimiztion.
25/02/16- Applied Rohit6's mod! And fixed Tags a bit.
12/03/16- Applied EchoingFury's mod and removed some tags.
Prismetical
Heya! :3

Easy
00:56:908 (4) - new combo
01:53:194 (6) - ^
02:01:194 (6) - ^
02:10:336 (5) - ^

Normal
00:24:908 (6) - stack 6 with 2 (works if you move 5 a bit)
00:24:908 (6,7) - new combo
00:28:622 (4) - ^
00:29:765 (7) - ^
00:48:050 (7) - ^
00:52:336 (6) - ^
01:38:336 (7) - ^
00:33:622 (3) - put 3 here 00:33:479 -
01:46:765 (3) - ^ here 01:46:622 -
01:31:479 (1) - you can end the spinner here 01:35:479 -
01:40:622 (1,2,3,4,5,6,7,8,9,10,11) - divide in 3 different combos

I think Hard looks good.

Much luck on getting ranked, this map is awesome! :D
Topic Starter
[ Argon ]

Prismetical wrote:

Heya! :3
Hello Hello ^^


Easy
00:56:908 (4) - new combo
01:53:194 (6) - ^
02:01:194 (6) - ^
02:10:336 (5) - ^
Fixed~~~ thank you ^^ i was wondering how to split them up into shorter pieced :D

Normal
00:24:908 (6) - stack 6 with 2 (works if you move 5 a bit)
Beats were wobbly here, fixed~ didnt stack because there wasnt much to imply (they all went according to the same music pattern)
00:24:908 (6,7) - new combo
00:28:622 (4) - ^
00:29:765 (7) - ^
00:48:050 (7) - ^
00:52:336 (6) - ^
01:38:336 (7) - ^
00:33:622 (3) - put 3 here 00:33:479 -
01:46:765 (3) - ^ here 01:46:622 -
^Not too sure of this, your opinion does work very well but i put those on off beats because of lead instrument (i like to stick as tightly as possible on lead, kinnda my mapping style :3)
ill await on further opinions from more people (3 more people i guess), tnx tho :D

01:31:479 (1) - you can end the spinner here 01:35:479 - done!
01:40:622 (1,2,3,4,5,6,7,8,9,10,11) - divide in 3 different combos
Combos fixed~!

I think Hard looks good. :3

Much luck on getting ranked, this map is awesome! :D
Gehee :3 thank you for your mod and lucky chant ;P
Log Off Now
Hi, M4M

Disclaimer: I'm pretty new to modding so what I say may not entirely be useful, if this is the case feel free to ignore this (although feedback would be nice!) All mods are my opinion

[General]

Fine

Note: I mention hitsounding in sections as a part of this mod, I know they're not done yet but I'd like you to think of them as guidance for what could be done :D
[Easy]

00:37:765 (3) - I think this is meant to blanket the tail of 00:38:908 (1) ? If so please fix :D

00:38:622 (4) - Distance spacing needs snapping

00:44:908 - Missing circle?

00:58:908 (3) - (This is super nit picky) Maybe move this slider slightly to the right for a cleaner shape?

01:26:908 (1,3,5) - These notes could be hitsounded as whistles? (Only whistle at the start of slider 1)

01:44:051 (2,3) - Fix Blanket

01:56:908 (4) - Could be reduced to a single repeat and add two circles on 01:57:765 and 01:58:051 ?

[Normal]

This honestly feels more like an Advanced difficulty more than Normal, maybe nerf the SV a bit?

00:24:908 (6,1) - Fix Blanket

00:36:622 (1,2) - Fix Blanket

00:41:193 (1) - This slider looks a bit cramped to me? Try moving the slider end slightly backwards while keeping the same timing

00:42:908 - I would maybe stack a note under this slider since I found the jump and timing on 4 hard to read

00:44:622 (2) - Same as 00:41:193 (1)

01:17:765 (1) - From here to 01:31:479 (1) - are plenty of opportunities for some hitsounding, for example soft whistles on 01:20:051 (3,4) really add to the map (don't whistle the actual slide part of the slider, only the start and end points)

01:20:051 (3,4) - Another example for potential hitsounding, i'll leave you to do the rest

01:44:622 (5,1) - Fix Blanket

01:45:193 (1) - I think you could just reverse this slider once then add a note in at 01:46:051

01:47:479 (1) - ^

02:07:479 (4,1) - Fix Blanket

02:11:479 (3,4) - Fix so they're the same (Deleted 02:12:051 (4) - Ctrl +D -> Ctrl + G -> Move back to original placement)

02:14:908 (7,8) - I think this is a blanket? If so fix please :D

02:23:479 (5,6) - Fix Blanket

02:24:908 (7,8) - ^

02:26:336 (1,2) - Same as 02:11:479 (3,4)

02:36:622 (3,4,5) - Unify distance spacing

[Hard]

00:33:193 (5,6) - Fix Blanket

00:43:479 - Missing Note? This could be turned into a stream if you decide to change the rest of the notes before/after it to fit in nicely. Maybe something like this? https://gyazo.com/1aeecfb11569ca63bfd061d16d3eb0d9

00:49:336 - Missing Note?

00:49:479 - ^

01:17:765 (1) - From here to 01 :31:479 (1) - Again lots of chances for hitsounding :D

01:26:336 (6) - This could be changed into a small triangle jump like this? https://gyazo.com/886ae7df4759b497a4f84b3dc9e5eef1 (You will need to change placement of 01:27:479 (1,2) though to fit this in, but I think it's worth it

01:40:051 (5) - I would move this slider slightly higher so over half of the starting circle isn't overlapped

01:46:336 (5,6) - Fix Blanket

01:48:051 (3,4) - ^

01:56:194 (5,6,7,1) - Same as 00:43:479 - Could be turned into stream idea

02:05:336 (5,6,7,1) - ^

02:11:479 (3,4) - Fix Blanket

02:29:765 (3,4) - ^

[]

Overall I really enjoyed the mapset, Can I try and make an insane GD for you? Really cool song :D

Hope this helped :D
Topic Starter
[ Argon ]

Log Off Now wrote:

Hi, M4M

Disclaimer: I'm pretty new to modding so what I say may not entirely be useful, if this is the case feel free to ignore this (although feedback would be nice!) All mods are my opinion
//Dont worry about that :D every information is useful even if accepted or rejected^^ and ill try provide as much feed back as i can~

[General]

Fine

Note: I mention hitsounding in sections as a part of this mod, I know they're not done yet but I'd like you to think of them as guidance for what could be done :D
// Tnx :D, i'll considor them all, but i cant really say anything about it until i sid down and start hitsounding :p
[Easy]

00:37:765 (3) - I think this is meant to blanket the tail of 00:38:908 (1) ? If so please fix :D //fixed

00:38:622 (4) - Distance spacing needs snapping //im guessing it was already snapped o,o

00:44:908 - Missing circle? //nope, i follow the lead more than drums so at this point there as no lead note.

00:58:908 (3) - (This is super nit picky) Maybe move this slider slightly to the right for a cleaner shape? //fixed

01:26:908 (1,3,5) - These notes could be hitsounded as whistles? (Only whistle at the start of slider 1)

01:44:051 (2,3) - Fix Blanket //fixed

01:56:908 (4) - Could be reduced to a single repeat and add two circles on 01:57:765 and 01:58:051 ? //Adjusted, though i didn't add a circle at 01:58:051 - because i thing playing those 1/2 beats would have been exhausting for newbies and that could be a good place to catch their breath + no lead note :p

[Normal]

This honestly feels more like an Advanced difficulty more than Normal, maybe nerf the SV a bit? //I'll consider that, but ill keep it the same for now because i want it to have some distinct difference from previous difficulty (i actually wanted to make hard a bit harder but i failed, lol). Its just my personal preference and it isn't much difficult to play~ but if more people tell me to change, ill make necessary adjustments then~ ( i wont lie now, its also cuz im kindda lazy)

00:24:908 (6,1) - Fix Blanket //fixed

00:36:622 (1,2) - Fix Blanket // Adjusted

00:41:193 (1) - This slider looks a bit cramped to me? Try moving the slider end slightly backwards while keeping the same timing //Changed to blanket~

00:42:908 - I would maybe stack a note under this slider since I found the jump and timing on 4 hard to read //Wew, nice find, fixed~

00:44:622 (2) - Same as 00:41:193 (1) //Adjusted

01:17:765 (1) - From here to 01:31:479 (1) - are plenty of opportunities for some hitsounding, for example soft whistles on 01:20:051 (3,4) really add to the map (don't whistle the actual slide part of the slider, only the start and end points)

01:20:051 (3,4) - Another example for potential hitsounding, i'll leave you to do the rest

01:44:622 (5,1) - Fix Blanket //Adjusted

01:45:193 (1) - I think you could just reverse this slider once then add a note in at 01:46:051

01:47:479 (1) - ^ // I think ill leave it as it is for now ( cuz i kindda enjoy this motion with the music xD personal preference :P)

02:07:479 (4,1) - Fix Blanket //Adjusted

02:11:479 (3,4) - Fix so they're the same (Deleted 02:12:051 (4) - Ctrl +D -> Ctrl + G -> Move back to original placement) //fixed~

02:14:908 (7,8) - I think this is a blanket? If so fix please :D //Adjusted

02:23:479 (5,6) - Fix Blanket //fixed

02:24:908 (7,8) - ^ //fixed

02:26:336 (1,2) - Same as 02:11:479 (3,4) //fixed

02:36:622 (3,4,5) - Unify distance spacing //it was snapped, but yeah....adjusted, kindda

[Hard]

00:33:193 (5,6) - Fix Blanket //Adjusted

00:43:479 - Missing Note? This could be turned into a stream if you decide to change the rest of the notes before/after it to fit in nicely. Maybe something like this? https://gyazo.com/1aeecfb11569ca63bfd061d16d3eb0d9 //considored, but i made it follow the voice pattern. will wait for more opinions.

00:49:336 - Missing Note? //not really, nothing is playing on that blue tick

00:49:479 - ^ //same reason above^ lead was followed too

01:17:765 (1) - From here to 01 :31:479 (1) - Again lots of chances for hitsounding :D

01:26:336 (6) - This could be changed into a small triangle jump like this? https://gyazo.com/886ae7df4759b497a4f84b3dc9e5eef1 (You will need to change placement of 01:27:479 (1,2) though to fit this in, but I think it's worth it //alright changed~

01:40:051 (5) - I would move this slider slightly higher so over half of the starting circle isn't overlapped //fixed

01:46:336 (5,6) - Fix Blanket //fixed

01:48:051 (3,4) - ^ //changed spacing and tried fixing blanket

01:56:194 (5,6,7,1) - Same as 00:43:479 - Could be turned into stream idea //same reason :p might change in future updates if needed~

02:05:336 (5,6,7,1) - ^ //same reason ^ (you really must like streams xD)

02:11:479 (3,4) - Fix Blanket //seems ok imo, might change later if needed later.

02:29:765 (3,4) - ^ // its not really a blanket, some fancy pattern xD ill keep it :3

[]

Overall I really enjoyed the mapset, Can I try and make an insane GD for you? Really cool song :D

Hope this helped :D
Wew, long list lol. Well first of all tyvm for the mod it was very helpful ^^ i will try my best to mod yours too as soon as i can!
And about that GD hmm, well im not too sure about having an insane difficulty cuz this is quite a low bpm map. If you do make one, ill have to take a through look through it before i can decide to include it, which im not too sure of unless its some super high quality stuff which kindda suits my tastes :x
but again, thank you very much! :D
Log Off Now
Just an extra thing that I forgot to mention, I think it'd be a good idea to start the timing point from where you've started mapping, since you've started mapping on the third beat in a bar instead of on the first. Changing your timing point to 00:22:908 - would fix this

No Kudosu for this one. I'll start making a GD anyway and if you like it feel free to use it :)
[Kurose Riku]
Hello,M4M :D
My english is pretty basic :o ,but I getting better.


[General]
umm, maybe can add the Kiai Time at 01:36:050 - 02:12:336 -

02:30:907 - - 02:49:193 - too loud :? ,turn the volume down.



[Easy]
00:30:908 (2,3) -It's so crowded,maybe can move over
00:42:336 (2,3,4) - ^
00:49:765 (3,1) - ^
02:18:336 (2) -maybe can move note to [x:360 y:200]
02:27:479 (2,3,4) - I feel here too hard for newer players,i suggestion change to slider :D
02:30:908 (1,2,4) - crowded
02:36:622 (3,4,5) - suggestion change to slider
02:46:908 (4,5,6) - ^[/list]


[Normal]


SV is too fast LOL ,I suggestion slowed the SV down.

00:29:765 (1,2) - crowded
01:46:765 (3,4) - misdirect :( ,i feel move 01:46:765 (3) - to 01:46:621 - be better or change use the slider.
02:14:622 (6) - maybe can move note to [x:248 y:128][/list]


[Hard ]
errr, look like good. Im not have suggestion for this diff. LOL
00:40:051 (2) - maybe can move note to[x:464 y:232]
00:58:051 (2) - ^ [x:296 y:248][/list]


It's a nice song. 8-) good luck!
Topic Starter
[ Argon ]

SerakakiAoba wrote:

Hello,M4M :D
My english is pretty basic :o ,but I getting better.
Hi ^^, no problems~ your English is okay :D


[General]
umm, maybe can add the Kiai Time at 01:36:050 - 02:12:336 - //This map doesn't really need a kiai time. Kiai is for those special epic moment where the song is at the peak of instrument density which sounds more fuller than the other parts of the music. Since this song does not have any moment like that, its not necessary to kiai. 01:36:050 - 02:12:621 - sounds exactly the same as 00:22:907 - 00:59:479 .

02:30:907 - - 02:49:193 - too loud :? ,turn the volume down. //I know i know xD ill fix this while I'm making the hitsounds~



[Easy]
00:30:908 (2,3) -It's so crowded,maybe can move over //Hold on about this. The choke is intentional, and just after 3 i made it really relaxed with the spaced circles for a breather x3
00:42:336 (2,3,4) - ^ //Fixed overlap, it should make it less overcrowd and, 3 1/2 notes aren't really very exhausting considering all as sliders which has a generous amount of hit error acceptance.
00:49:765 (3,1) - ^ //Changed rebound to 1/1 circles~
02:18:336 (2) -maybe can move note to [x:360 y:200] //Adjusted, made it move to y:208 so that its aligned straight with the slider.
02:27:479 (2,3,4) - I feel here too hard for newer players,i suggestion change to slider :D //Ill keep it as it is, these kind of beats are very common in higher difficulties so its like a tutorial :p
02:30:908 (1,2,4) - crowded //Adjusted, removed one rebound of slider and moved circle.
02:36:622 (3,4,5) - suggestion change to slider //Same as above.
02:46:908 (4,5,6) - ^ //Same, there's only a few of these, it shouldn't be too hard imo.


[Normal]


SV is too fast LOL ,I suggestion slowed the SV down. //Ill wait for one more person to verify. Tbh i'm kindda lazy, changing SV would be a lotta work xD i might change DS and see if that works better after this is verified.

00:29:765 (1,2) - crowded //Changed patterning. should be better now :o
01:46:765 (3,4) - misdirect :( ,i feel move 01:46:765 (3) - to 01:46:621 - be better or change use the slider. //Fixed circle time position, i dont want a slider here cuz slider already too common and circle fits well too.
02:14:622 (6) - maybe can move note to [x:248 y:128] //Made adjustments for proper oval flow


[Hard ]
errr, look like good. Im not have suggestion for this diff. LOL
00:40:051 (2) - maybe can move note to[x:464 y:232] //Moved 3 to fit oval flow instead.
00:58:051 (2) - ^ [x:296 y:248] //Its fine here imo.


It's a nice song. 8-) good luck!
Thank you very much ^^ I've fixed some while leaving out others~ Tnx for the mod, and ill mod yours asap :D
CaffeAmericano
Hello, M4M


  • Easy
  1. 00:25:194 (4,5) - 02:12:621 (1) - Blanket could be improved
  2. 01:17:765 (1) - This note should not be fully visible before the spinner ends. I believe this is unrankable for easy and to lesser extend, normal. Consider removing moving or removing the spinner.
  3. 01:17:764 - It’s pretty clear why slider velocity changes here, but I’d think it’s risky to use slider velocity change in easy.
  4. 02:43:480 (5,6,1,2) - I think having four consecutive circles is not ideal for easy. I’ve seen few other times you used it, such as 02:21:765 (1,2,3,4) - , but I think this one is more appropriate than 02:43:480 (5,6,1,2) - because there’s clear and loud drum beats the player can follow when clicking. Although there are clear drum beat at 02:43:480 (5,6,1,2) - , sound is getting smaller. Consider mixing it with slider.



  • Normal
  1. Probably it’s best not to change slider velocity too many times for the normal. I’m saying this based on an advice a friend gave me, but if you know enough to justify your decision, feel free to keep it.
  2. 00:25:193 (1) - It may follow the music better if this slider started at 00:25:479 - because I think vocal is the most prominent sound there.
  3. 00:32:907 (3,1) - stack?
  4. 00:36:050 (5,2) - ^
  5. 00:58:336 (2,3) - This is veerrry minor, but I think it would look nicer if two sliders weren’t so close to each other.
  6. 01:36:050 (1) - This note should not be fully visible before the spinner ends. I think this is smaller problem compared to easy, but still risky.
  7. 02:17:193 (1,2) - Awkward overlap imo.
  8. 02:28:050 (4,5,1,2) - I think this looks messy compared to rest of the map, which is pretty well organized



  • Hard
  1. 00:41:764 (2,3,4) - I think this could flow better if it cursor movement in 2-3-4 wasn’t a straight line like ( http://puu.sh/lC175/0a9c0b03dc.jpg ). Also, the DS in 3-4 looks slightly small compared to other similar parts (3,4) - 00:28:050 (4,5) - 00:46:621 (4,5) -. Consider something like this: ( http://puu.sh/lC1kW/9711e2eaea.jpg )
  2. 01:16:050 (2,4,1) - Although this doesn’t effect playability, I still think that awkward overlaps should be avoided ( http://puu.sh/lC1sx/989beeead2.jpg ).
  3. 01:29:764 (4,5) - If these were intended as blankets, they are bit skewed
  4. 01:55:193 (3,4) - Blanket could be better
  5. 01:59:479 (3,4,5) - This looks good, but imo it would flow better if the angle was sharper.
  6. 02:42:336 (1) - Consider bending the slider slightly, maybe making it a blanket for 02:43:193 (2) -
For some reason, the hard diff looked so good in default skin that it made me cri :') For this, I'm going to shoot a star.

I think you should have big problemEdit: I don't think you should not have a big problem ranking this as long as you find right BN... possibly exccept for changing SV in Easy and normal. I think base SV for normal should be fine as long as you look for right BN (I quickly searched ranked maps with similar SV*BPM, and it was easy to find them).

One last thing
If you are interested in making a GD, please let me know.

Best of luck :) :)
Topic Starter
[ Argon ]

CaffeAmericano wrote:

Hello, M4M


  • Easy
  1. 00:25:194 (4,5) - 02:12:621 (1) - Blanket could be improved //And i thought i fixed all my blankets x.x *hnnng...shot through the heart*
  2. 01:17:765 (1) - This note should not be fully visible before the spinner ends. I believe this is unrankable for easy and to lesser extend, normal. Consider removing moving or removing the spinner. //I know, i know xo its just that the spinner was a perfect fit there....changed it to a long slider now, should suffice....i guess :x
  3. 01:17:764 - It’s pretty clear why slider velocity changes here, but I’d think it’s risky to use slider velocity change in easy. //I have been told this before too, but i wont change it because there is a long break before the start of this section which is plenty for a player to adapt to the SV change, and the end of this section is by a long spinner, which leaves them ready enough for another sv change too....i think my reason is justifiable c:
  4. 02:43:480 (5,6,1,2) - I think having four consecutive circles is not ideal for easy. I’ve seen few other times you used it, such as 02:21:765 (1,2,3,4) - , but I think this one is more appropriate than 02:43:480 (5,6,1,2) - because there’s clear and loud drum beats the player can follow when clicking. Although there are clear drum beat at 02:43:480 (5,6,1,2) - , sound is getting smaller. Consider mixing it with slider. //Ahaha...ha...ha...ha...err....ill consider it but wont change cuz i think that the square pattern looks beautiful there *-* for the fading music i had put in fading hitsounds `~` ill wait for more opinions.



  • Normal
  1. Probably it’s best not to change slider velocity too many times for the normal. I’m saying this based on an advice a friend gave me, but if you know enough to justify your decision, feel free to keep it. //Hmm, i think you are right here, ill try adjusting it a bit by changing the section with 0.9x multiplier to 1.0x. If overall there is only 3 sv change in the map, i dont think it should be much trouble :)
  2. 00:25:193 (1) - It may follow the music better if this slider started at 00:25:479 - because I think vocal is the most prominent sound there. //It did start there before i remapped it, but then i changed it because that sections werent very consistent anymore, so i ignored all the vocals. Ty for noticing though :3 but the vocal will stay aside as a musical effect only~
  3. 00:32:907 (3,1) - stack? //Adjusted
  4. 00:36:050 (5,2) - ^ //Fixed, even the blanket was a bit broken :o
  5. 00:58:336 (2,3) - This is veerrry minor, but I think it would look nicer if two sliders weren’t so close to each other. True, wasnt much of an issue, but moved 3 a bit higher anyways....just a bit
  6. 01:36:050 (1) - This note should not be fully visible before the spinner ends. I think this is smaller problem compared to easy, but still risky. //Ayee...better not take a risk if its easily fixable, adjusted to same length as in easy~
  7. 02:17:193 (1,2) - Awkward overlap imo. //*kik* Alright fixed it :o
  8. 02:28:050 (4,5,1,2) - I think this looks messy compared to rest of the map, which is pretty well organized // What have i done? x.x sometimes i get so tired of mapping that i dont even care what i'm dong anymore.....stacked 2 under 5, should work okay now~



  • Hard
  1. 00:41:764 (2,3,4) - I think this could flow better if it cursor movement in 2-3-4 wasn’t a straight line like ( http://puu.sh/lC175/0a9c0b03dc.jpg ). Also, the DS in 3-4 looks slightly small compared to other similar parts (3,4) - 00:28:050 (4,5) - 00:46:621 (4,5) -. Consider something like this: ( http://puu.sh/lC1kW/9711e2eaea.jpg ) //....daf...I mapped that part as a 'V' shape like in your pic and 2 to 3 wasnt a jump...what the heq just happened? O,o Maybe i messed these up by mistake or something e.e Ive made adjustments~
  2. 01:16:050 (2,4,1) - Although this doesn’t effect playability, I still think that awkward overlaps should be avoided ( http://puu.sh/lC1sx/989beeead2.jpg ). // The notes are quite far apart in time, the overlap wont cause any visibilty problems atall so ill let it be~
  3. 01:29:764 (4,5) - If these were intended as blankets, they are bit skewed //Adjusted...but now im really suspicious that my bss submission was bugged, i am sure i fixed this to a proper blanket before submitting...
  4. 01:55:193 (3,4) - Blanket could be better //Okay....bss submission broken confirmed, some of my custom hitsound files as well as bg and stuff were missing too...blanket fixed now.
  5. 01:59:479 (3,4,5) - This looks good, but imo it would flow better if the angle was sharper. //Adjusted
  6. 02:42:336 (1) - Consider bending the slider slightly, maybe making it a blanket for 02:43:193 (2) - //Done!
For some reason, the hard diff looked so good in default skin that it made me cri :') For this, I'm going to shoot a star. //Hahaha tyty xD i was afraid it wouldn't be too good because i was trying out some new techniques xP your words are very reassuring :')

I think you should have big problem ranking this as long as you find right BN... possibly exccept for changing SV in Easy and normal. I think base SV for normal should be fine as long as you look for right BN (I quickly searched ranked maps with similar SV*BPM, and it was easy to find them). haha i hope so too xD I'll push for rank as hard as i can o7 :)

One last thing
If you are interested in making a GD, please let me know.
Depending on the music, sure im interested :3

Best of luck :) :) //Thank you very much for the mod ^^ best of luck to you too :D
Cerulean Veyron
Hi

[> General <]
  1. - The combo color 1 in your Hard diff seems to be out of context with the first two diffs. It might not be good for further process if you're planning to rank this. Here's the difference, as in the .osu file, for clarification:
    CC1
    Hard


    Easy & Normal
  2. - Relating to the tags, "attom" and "cruise" are already counted on the artist and title. So, you might want to remove them if you'd like to.
  3. - I can see you're not using drum-sliderwhistle.wav at all. Alike not adding a single whistle on a single slider body:
[> Easy <]
  1. 00:22:908 (1,2) - This slider could be curve up with it's tail flowing to circle (2) for a better sweep movement on play's cursor. It's also much easier for beginners to guide their cursor as well. It's not that hard for a change~
  2. 00:32:051 (1,2,3) - The pattern is okay, but it's rhythm sounds different to what is usual from the song track. So, maybe you could Ctrl + G the rhythm to stress the downbeat more stronger. So everything including this would go naturally~
  3. 00:42:337 (2,3) - Just as you could do the same as above. But looks more like, suggested. Because slider (3)'s tail lands on a downbeat. It doesn't seem like a big deal, just telling my suggestion.
  4. 00:48:050 (1) - Optional objective: This might not have a tiny overlap... or maybe a little. How about rotating it a bit anti-clockwise? It wouldn't hurt changing it's position with just a small grid anyway. But if you think it's unnoticeable, then I'm sure your decisions are fine as well.
  5. 00:59:479 - Why would this intense beat be ignored? I'm sure there's a big ride here, like a cymbal sound. So I recommend adding a circle here for it's indication.
  6. 01:15:479 (1,1) - Not likely the same tiny overlap as before. Maybe if you could move it nearby x:185|y:246, that'd form a bit of triangle with the first slider's head and tail, and the other slider with just it's head. Might do a good form for a flow. Watch out with the spacing too further on.
  7. 01:36:051 (1) - Optional objective: I may wanted this curved instead of sharped, because it plays more smoother after being done with a spinner. But if you manage to lead the flow to the next circle, then I'm sure nothing can make it wrong.
  8. 01:56:050 (3,4) - Likely the same as 00:32:051 (1,2,3) -, nevertheless the next three circles are being overdone than any other rhythms. So I recommend this.
  9. 01:58:907 (1,2) - One of my ridiculous mods ever..... recorrect blanket. Might be just for aesthetics, also helping you to avoid newbie modders spamming blanket mods /me runs
  10. 02:04:622 (3,4,5) - I'm not a big fan of these... 'repeatable' rhythms landing on prominent downbeats. I suggest a passive rhythm would indicate the music much better here, sth like this would do it right:
  11. 02:10:907 (2,1) - This might not look like a stack or even a manual stacking.Yes, It's an overlap. Blanketing for aesthetics is not a big deal, care more of subjectives than this one. I'd recommend you to redo this, by rotating and try your best to stack this. I'll give you a sample, in case you might have a little problem on it.
  12. 02:19:480 (4) - Optional objective: You could try moving this slider to x:432|y:84 for creating a triangle formation, and maybe you can change a bit of it's position if the slider feels odd after moving it. I don't mind if you want current one be kept, it's your choice.
  13. 02:21:765 (1,2,3,4,5) - If you can remake this pattern into a polygon, that would make the beginner player's day. The overlap between (1) and (5) seems barely noticeable, but it doesn't sound important as well. A star formation might do things well. But if you mind another pattern, then it's fine.
  14. 02:43:480 (5,6,1,2) - Just a small visual suggestion; You can possibly make this pattern a square form, just as accurate as it is. Here's a sample if needed:
  15. 02:49:193 - Sounds a little calm, but pretty sure it deserves just one circle to complete your rhythm. So, yeah... Might wanna add one?
  16. - The mapping was a common simple, and okay. But seems like you have a few issues with rhythm adjustments and some patterning. Doesn't seem inconsistent, but rather out of point. I bet you'll settle things up later~
[> Normal <]
  1. 00:22:907 (1,2,3) - The spacing between these notes aren't well balanced. You might wanna move circle (2) to x:265|135 for a proper spacing. Watch the blanket next after applying this.
  2. 00:29:764 (1) - I guess the 1/4 twinkles ended up on the previous track, so you may stop here. You don't really need to fully complete the pattern despite time signature of the song. You might need to replace this slider into 1/1 or 1/2 notes to follow the melody of the song track more accurately. Try sth similar to this:
  3. 00:38:907 (1) - Same here as well.
  4. 00:41:193 (1) - For a cooler (and maybe smoother) flowing on structure that'd do best, try curving this slider in the opposite position. For an easier cursor movement and might do a little blanket for aesthetics. In case you have a few problems:
  5. 00:48:050 (1) - Well, this'll be the last thing to mention the outbeat sliders. Try finding issues similar to this track further on.
  6. 00:59:479 - Probably the same thing as the previous diff. Try not to ignore intense beats in your future maps later, because they're literally necessary.
  7. 01:15:479 (1,2,1) - I know it's the SV change issue, but it's not what I'd say here. The spacing still looks unbalanced and probably sudden to players, even when using distance spacing to correct it's placement. Players might think 01:17:193 (2,1) - can possibly be 1/2 or closer to 1/4 because of spacing. So to avoid confliction, try moving the first slider (1) to x:383|y:160. It's 0.65x spaced and multiplied by 5. I'm sure it's the best place for no confusion, and much easier for readability.
  8. 01:20:050 (3,4) - Optional objective: Looks pretty linear, and nothing special. How about curving one of these two sliders for a cooler patterning variation? I might prefer slider (3), but if your choice picks the other it's fine. If you have anything other than what I've said, I'm okay with it.
  9. 01:36:907 (2,1) - Hardly unnoticeable overlap. You may wanna split these up for visibility of slider (1)'s head to not feel a little awkward on gameplay.
  10. 01:53:764 (3) - A passive rhythm here would do best for this track until the next one. Try replacing this slider to two circles to stress up the incoming strong track that's being next to this. It'll help players get the fun easier!
  11. 02:05:193 (6) - Optional objective: It's just a minor thing to do, how about rotating this anti-clockwise to have this slider perform a blanket on 02:06:050 (1) - for aesthetics? It flows more smoother as well. So, might have a try?:
  12. 02:07:479 (5) - Almost the same thing for curving sliders previously. All explained there, will do it here as well.
  13. 02:17:764 (2) - I think the whistles here are overdone, especially when it comes to following the melody. How about you remove the whistle on this slider's tail? The melody sound down-pitched, so I guess I'll recommend this.
  14. 02:25:193 (3,2) - The same thing told from the previous diff, try your best on stacking tail to head. The sample is almost similar, so posting an ss won't be needed~ Oh, and also... remove whistle on slider (2)'s tail. The same explanation as above.
  15. 02:32:050 (4,5) - Likely the same issue as the first mod of this diff. The spacing is probably 1.06x away, you should reduce a bit even if decimals that low are likely unnoticeable in gameplay. Since it's a normal diff, better balance this for it's sake.
  16. 02:42:050 (1,2) - I didn't like this reversed slider because it's landed on the best tick of the song. But what utmost I care is patterning quality here. You should try linearity on this part and reverse back to (2), with a bit more clear. Sth like this would do, If you have another thing in mind, that's okay. So as long as it still counts the same thing:
  17. 02:49:193 - ....Again....
  18. - Kinda the same comment previously. I don't really feel right with your offbeat sliders, some overlaps, and so. It's just that the major problem you have is patterning, especially on creating rhythm notes. It seems you need a few learnings about it, with a renowned wiki that can explain things and would help clarify the things I've mentioned here for the rhythm mods. Here's what you need to be educated.
[> Hard <]
  1. 00:23:764 (3) - Pretty sure this part seems odd after hearing on gameplay. This circle sounds hardly audible, and the song takes too much emphasis over this. It might lead to some major circumstances later on. An advice for you that it's recommended for all objects needed to be audible. So be careful with this.
  2. 00:25:193 (5,1) - I prefer swapping the NC here, just as usual because of a new track. This is also one of my ridiculous mods.
  3. 00:28:050 (4) - This is much like... 2009 style. I guess you should remake this slider again to reform it more properly.
  4. 00:29:764 (1) - Likely the same issue as in the previous diff. A reversed slider with it's tail lands on nothingness... It's already explained there.
  5. 00:31:479 (5) - Optional objective: I'd curve this slider in the opposite way to keep the flow heading onto the next circle. But if you'd like it in that way... well... maybe you can it.
  6. 00:32:050 (1,2,3,4) - A spacing reducing overtime is a very good idea. But not on where the song sounds in equal beats. I suggest keeping one based-spacing for this part for a few balanced emphasis with the song.
  7. 00:40:621 (5) - I bet a whistle on head seems overdone and taking many values over the song track. It feels pretty down-pitched, so removing it would work. Just as the same thing on the previous diff.
  8. 00:41:193 (1,2,3,4) - Right now, looking at this... It's facing pattern inconsistency. On 00:22:907 (1,2,3,4) - , a similar track to this. You've extended a few bit spacing on (1) - (2) and (3) - (4). But right here, you made the opposite. I highly recommend considering this to remake than done.
  9. 00:49:479 - This tick has a good beat and probably deserves a circle. It's fine when it's a continuous triplet, as long as it's the hardest diff in the set. You're not needed to be anxious about it.
  10. 00:58:907 (3) - Exactly the same as 00:40:621 (5) -. If only it pleases you.
  11. 00:59:321 - Same thing ughh...
  12. 01:25:193 (4,7,8) - I know it seems far, but also a little noticeable on gameplay. So... maybe a stack could work? Manual stacking is fine as well.
  13. 01:47:479 (7,1) - The same as 00:25:193 (5,1) -. Explanations are there.
  14. 01:48:050 (3,4) - Optional objective: Oh, that kinda didn't played well with this overlap. You might wanna remake this and blanket instead for aesthetics. It's just some small change, so it's up to you if you'd like to change this.
  15. 01:49:764 (1,2,4,5) - These two are really out of emphasis with the 1/4 patterning. There's one that is spaced a bit far, and the other is closely spaced. To make them in even, there's only two choices you have; Extend, or reduce. No other option but that. Do this carefully.
  16. 02:15:479 (3,4,5,6,7) - This five notes stream can possibly be improved big, also for sure. Try a small formation of S, well... doesn't look like an S. But I just want you to give a try, heh:
  17. 02:35:479 (1,2) - Optional objective: It's probably the same thing as in the Easy diff, you can try curving one of the sliders if you'd like to. It's never your obligation~ Just do by choice.
  18. 02:38:907 (4,5) - This is a possible blanket here, 'ight? Somehow not just for aesthetics, for readability to the slider's body as well.
  19. 02:49:193 - aaaa.... I'm done.
  20. - As for the Hard diff... well. The way it is mapped seems kinda monotonous, you are trying to stress the downbeats by using higher spacing but the difference is still low, it's not really noticeable imo. But it seems like you wanted to put jumps but didn't quite do it, maybe just a little... maybe not. Anyway, It's still fine.

That's ALLLLLL!!! If you have any questions or misunderstandings regarding of my mods, contact me anytime.
Best of luck, Argon!
Topic Starter
[ Argon ]

Cerulean Veyron wrote:

Hi

[> General <]
  1. - The combo color 1 in your Hard diff seems to be out of context with the first two diffs. It might not be good for further process if you're planning to rank this. Here's the difference, as in the .osu file, for clarification: //You...you mustn't look soo thoroughly...id...idiot *blushes* >////< (fixed though haha...ha..)
    CC1
    Hard


    Easy & Normal
  2. - Relating to the tags, "attom" and "cruise" are already counted on the artist and title. So, you might want to remove them if you'd like to. //I had no idea how tags should be like until I hl'ed you yesterday by saying car bn >.> removed as you said, added "low bpm calm slow", seems more suitable :3
  3. - I can see you're not using drum-sliderwhistle.wav at all. Alike not adding a single whistle on a single slider body: //Oh, so thats how they work o,o im new to custom hitsounding :x i added it to silence whistles when the sliders bodies had whistles and made terrible and unwanted noise...since this was a silent .wav file, i didnt notice when the whistle actually takes effect. (Removed them yeah...)
[> Easy <]
  1. 00:22:908 (1,2) - This slider could be curve up with it's tail flowing to circle (2) for a better sweep movement on play's cursor. It's also much easier for beginners to guide their cursor as well. It's not that hard for a change~ //That moment i get suggested something that i suggest all other easy diffs i mod.. /me gets kiked
  2. 00:32:051 (1,2,3) - The pattern is okay, but it's rhythm sounds different to what is usual from the song track. So, maybe you could Ctrl + G the rhythm to stress the downbeat more stronger. So everything including this would go naturally~ //I've got no idea of how to "stress" a down beat, but ctrl+G does suit the music better as the slider body adds a bit of density according to the music :o
  3. 00:42:337 (2,3) - Just as you could do the same as above. But looks more like, suggested. Because slider (3)'s tail lands on a downbeat. It doesn't seem like a big deal, just telling my suggestion.//Hmm, the note after that down beat does feel unbalanced to play... ill try changing all sections to follow the example you had given below~
  4. 00:48:050 (1) - Optional objective: This might not have a tiny overlap... or maybe a little. How about rotating it a bit anti-clockwise? It wouldn't hurt changing it's position with just a small grid anyway. But if you think it's unnoticeable, then I'm sure your decisions are fine as well.//Actually, i did want to remove that tiny overlap but couldnt cuz it was max DSed and i forgot about rotation x,x tnx :3
  5. 00:59:479 - Why would this intense beat be ignored? I'm sure there's a big ride here, like a cymbal sound. So I recommend adding a circle here for it's indication. Aha..ha...haha...ha...was wondering if someone would tell me if it was important enough x)
  6. 01:15:479 (1,1) - Not likely the same tiny overlap as before. Maybe if you could move it nearby x:185|y:246, that'd form a bit of triangle with the first slider's head and tail, and the other slider with just it's head. Might do a good form for a flow. Watch out with the spacing too further on.Adjusted somewhat, im just surprised you didnt scream rage honk at me for the slider body going out of play field a bit or 01:20:051 (2) - this abomination with the upper part of the star o,o
    //Feeling so proud rn cuz the sv change in this section was let to slide *-*
  7. 01:36:051 (1) - Optional objective: I may wanted this curved instead of sharped, because it plays more smoother after being done with a spinner. But if you manage to lead the flow to the next circle, then I'm sure nothing can make it wrong. //Yeah that sharp (anchor? node?) looked ugly to me too, i might have done it just for the sake of not spamming too many curves only (though i have spammed too many curves anyways)
  8. 01:56:050 (3,4) - Likely the same as 00:32:051 (1,2,3) -, nevertheless the next three circles are being overdone than any other rhythms. So I recommend this. //What im surprised about is me not copy pasting the notes from the previous similar section o,o
  9. 01:58:907 (1,2) - One of my ridiculous mods ever..... recorrect blanket. Might be just for aesthetics, also helping you to avoid newbie modders spamming blanket mods /me runs //Not another word fam...just...not a word. blankets hate me even if i fix em 999 times.
  10. 02:04:622 (3,4,5) - I'm not a big fan of these... 'repeatable' rhythms landing on prominent downbeats. I suggest a passive rhythm would indicate the music much better here, sth like this would do it right: //And again, im surprised i didnt copy paste...but wew that reverse slider beat placement of yours looks beautiful >.>
  11. 02:10:907 (2,1) - This might not look like a stack or even a manual stacking.Yes, It's an overlap. Blanketing for aesthetics is not a big deal, care more of subjectives than this one. I'd recommend you to redo this, by rotating and try your best to stack this. I'll give you a sample, in case you might have a little problem on it. //da wat? mine was supposed to be like that perfect beautiful stack like in your example >.> howd it end up so gross? oh....oh...maybe when i tried to fix blanket between 3 and 1..2 got dislocated.....oh.../me dies. Well that perfect stack was intended so its fixed now :D
  12. 02:19:480 (4) - Optional objective: You could try moving this slider to x:432|y:84 for creating a triangle formation, and maybe you can change a bit of it's position if the slider feels odd after moving it. I don't mind if you want current one be kept, it's your choice. //I love patterns, but i dont really pay much attention to possible formation zones x,x ill change it :D
  13. 02:21:765 (1,2,3,4,5) - If you can remake this pattern into a polygon, that would make the beginner player's day. The overlap between (1) and (5) seems barely noticeable, but it doesn't sound important as well. A star formation might do things well. But if you mind another pattern, then it's fine. //I suk at thinking up patterns in my head x,x but making a polygon is beautiful *_* idk how to make a star with locked ds :x.
  14. 02:43:480 (5,6,1,2) - Just a small visual suggestion; You can possibly make this pattern a square form, just as accurate as it is. Here's a sample if needed: //There needs to be pattern school in osu! teaching how to make which darned patterns x,x
  15. 02:49:193 - Sounds a little calm, but pretty sure it deserves just one circle to complete your rhythm. So, yeah... Might wanna add one? //Yes sir o7
  16. - The mapping was a common simple, and okay. But seems like you have a few issues with rhythm adjustments and some patterning. Doesn't seem inconsistent, but rather out of point. I bet you'll settle things up later~
[> Normal <]
  1. 00:22:907 (1,2,3) - The spacing between these notes aren't well balanced. You might wanna move circle (2) to x:265|135 for a proper spacing. Watch the blanket next after applying this.//ok dad o7
  2. 00:29:764 (1) - I guess the 1/4 twinkles ended up on the previous track, so you may stop here. You don't really need to fully complete the pattern despite time signature of the song. You might need to replace this slider into 1/1 or 1/2 notes to follow the melody of the song track more accurately. Try sth similar to this://err but it happens thrice o,o the third one is of lower intensity though, but still feels fine to play imo, idk...could you explain to me of why it would be better to turn it to a casual 1/2?
  3. 00:38:907 (1) - Same here as well.^same as above.
  4. 00:41:193 (1) - For a cooler (and maybe smoother) flowing on structure that'd do best, try curving this slider in the opposite position. For an easier cursor movement and might do a little blanket for aesthetics. In case you have a few problems: //Aye look better :0
  5. 00:48:050 (1) - Well, this'll be the last thing to mention the outbeat sliders. Try finding issues similar to this track further on. //same as above, i dont really understand why it is out of beat :o
  6. 00:59:479 - Probably the same thing as the previous diff. Try not to ignore intense beats in your future maps later, because they're literally necessary.
  7. 01:15:479 (1,2,1) - I know it's the SV change issue, but it's not what I'd say here. The spacing still looks unbalanced and probably sudden to players, even when using distance spacing to correct it's placement. Players might think 01:17:193 (2,1) - can possibly be 1/2 or closer to 1/4 because of spacing. So to avoid confliction, try moving the first slider (1) to x:383|y:160. It's 0.65x spaced and multiplied by 5. I'm sure it's the best place for no confusion, and much easier for readability.//Adjusted, placed it at x:304/y:172 with a ds of 0.67x which is about the same ds between 2 and the next slider if sv had not change. results should be the same i guess.
  8. 01:20:050 (3,4) - Optional objective: Looks pretty linear, and nothing special. How about curving one of these two sliders for a cooler patterning variation? I might prefer slider (3), but if your choice picks the other it's fine. If you have anything other than what I've said, I'm okay with it. //Adjusted, curved both because they sound almost exactly the same so i figured they should be similar too xP
  9. 01:36:907 (2,1) - Hardly unnoticeable overlap. You may wanna split these up for visibility of slider (1)'s head to not feel a little awkward on gameplay.//Its fine i think, there a good enough time gap, and i dont think ill cause much of any trouble so ill keep it unless mentioned again~
  10. 01:53:764 (3) - A passive rhythm here would do best for this track until the next one. Try replacing this slider to two circles to stress up the incoming strong track that's being next to this. It'll help players get the fun easier!//Hmm, imo i think its fine as a slider, the musical intensity is quite low so circles would be exaggerating the music. I've changed it a bit by making 3, like 2, blanket 1 (of the same combo) and the movement from 3 to next NC 1 is in separate directions, so that sharp angle change should be plenty stress i think :0
  11. 02:05:193 (6) - Optional objective: It's just a minor thing to do, how about rotating this anti-clockwise to have this slider perform a blanket on 02:06:050 (1) - for aesthetics? It flows more smoother as well. So, might have a try?: //Ow this looks really good :o though a bit congested....a bit....
  12. 02:07:479 (5) - Almost the same thing for curving sliders previously. All explained there, will do it here as well.
  13. 02:17:764 (2) - I think the whistles here are overdone, especially when it comes to following the melody. How about you remove the whistle on this slider's tail? The melody sound down-pitched, so I guess I'll recommend this. //tru, much noisy :x
  14. 02:25:193 (3,2) - The same thing told from the previous diff, try your best on stacking tail to head. The sample is almost similar, so posting an ss won't be needed~ Oh, and also... remove whistle on slider (2)'s tail. The same explanation as above. //I didnt even notice if it could be stacked before this >.> adjusted this and sound too
  15. 02:32:050 (4,5) - Likely the same issue as the first mod of this diff. The spacing is probably 1.06x away, you should reduce a bit even if decimals that low are likely unnoticeable in gameplay. Since it's a normal diff, better balance this for it's sake. //Decimalsss.....yumm...
  16. 02:42:050 (1,2) - I didn't like this reversed slider because it's landed on the best tick of the song. But what utmost I care is patterning quality here. You should try linearity on this part and reverse back to (2), with a bit more clear. Sth like this would do, If you have another thing in mind, that's okay. So as long as it still counts the same thing: //Daf? that white tick has nothing going on on it >.> what do you even see there? <.< and yeah...fixed that crappy patterning.
  17. 02:49:193 - ....Again.... //....
  18. - Kinda the same comment previously. I don't really feel right with your offbeat sliders, some overlaps, and so. It's just that the major problem you have is patterning, especially on creating rhythm notes. It seems you need a few learnings about it, with a renowned wiki that can explain things and would help clarify the things I've mentioned here for the rhythm mods. Here's what you need to be educated. //Thanks for that, Though I could understand only 25% of what that wiki says, lmao (downbeats are stronk *hnnngg*). I'll git better with exp soon i think. xD
[> Hard <]
  1. 00:23:764 (3) - Pretty sure this part seems odd after hearing on gameplay. This circle sounds hardly audible, and the song takes too much emphasis over this. It might lead to some major circumstances later on. An advice for you that it's recommended for all objects needed to be audible. So be careful with this. //Ehh the hit sound not loud enough? :o ill try finding someone who can mod my hit sounds specifically im still quite noob in these stuff :x
  2. 00:25:193 (5,1) - I prefer swapping the NC here, just as usual because of a new track. This is also one of my ridiculous mods.//Hmm, i preffer to let them be more vigilant of the short conjusted stream
  3. 00:28:050 (4) - This is much like... 2009 style. I guess you should remake this slider again to reform it more properly.//Welp, normal curve it is then~
  4. 00:29:764 (1) - Likely the same issue as in the previous diff. A reversed slider with it's tail lands on nothingness... It's already explained there.//Huh? what to you mean by nothing? the synth/lead is playing on all 3 points though >.> ill need you to clarify if you can cuz i dont get it :x
  5. 00:31:479 (5) - Optional objective: I'd curve this slider in the opposite way to keep the flow heading onto the next circle. But if you'd like it in that way... well... maybe you can it.//hmm, i think its fine, just wanted to keep progression to next note a bit stressed cuz the next note is loud
  6. 00:32:050 (1,2,3,4) - A spacing reducing overtime is a very good idea. But not on where the song sounds in equal beats. I suggest keeping one based-spacing for this part for a few balanced emphasis with the song. //The song seemed to be losing intensity acc to me :0 the first as very strong and then it decreased gradually...err....did that not happen? it seemed like it did to me o,o ill keep for now i guess.
  7. 00:40:621 (5) - I bet a whistle on head seems overdone and taking many values over the song track. It feels pretty down-pitched, so removing it would work. Just as the same thing on the previous diff. //:0 i think ill redo my hitsounds soon someday..
  8. 00:41:193 (1,2,3,4) - Right now, looking at this... It's facing pattern inconsistency. On 00:22:907 (1,2,3,4) - , a similar track to this. You've extended a few bit spacing on (1) - (2) and (3) - (4). But right here, you made the opposite. I highly recommend considering this to remake than done. //ow, 3 was a bit misspaced, i was following a ds of, 1.2 from 1 to 2, 1.0 from 2 to 3, and 1.2 again from 3 to 4, because the musical intensity on 3 is kindda low
  9. 00:49:479 - This tick has a good beat and probably deserves a circle. It's fine when it's a continuous triplet, as long as it's the hardest diff in the set. You're not needed to be anxious about it. //i was trying to keep it a bit different by following the synth only here, but true, a note missing must absolutely be fixed o7
  10. 00:58:907 (3) - Exactly the same as 00:40:621 (5) -. If only it pleases you. //Pfft..it doesnt have to please me, it needs to be proper, i'm pleased enough xD
  11. 00:59:321 - Same thing ughh...//hnnng
  12. 01:25:193 (4,7,8) - I know it seems far, but also a little noticeable on gameplay. So... maybe a stack could work? Manual stacking is fine as well.//ow, stacks are nice c:
  13. 01:47:479 (7,1) - The same as 00:25:193 (5,1) -. Explanations are there.//same explanation too, hnng. though its not really a problem either way i guess, may change if i need to later.
  14. 01:48:050 (3,4) - Optional objective: Oh, that kinda didn't played well with this overlap. You might wanna remake this and blanket instead for aesthetics. It's just some small change, so it's up to you if you'd like to change this.//Tried a blanket in b4, doesnt give that delicious pattern of 7,8 and 1. Idk why, but yum.
  15. 01:49:764 (1,2,4,5) - These two are really out of emphasis with the 1/4 patterning. There's one that is spaced a bit far, and the other is closely spaced. To make them in even, there's only two choices you have; Extend, or reduce. No other option but that. Do this carefully. //Extended, also adjusted all other similar sections to keep consistancy
  16. 02:15:479 (3,4,5,6,7) - This five notes stream can possibly be improved big, also for sure. Try a small formation of S, well... doesn't look like an S. But I just want you to give a try, heh: //Ahhh....i did something, should be ok I guess
  17. 02:35:479 (1,2) - Optional objective: It's probably the same thing as in the Easy diff, you can try curving one of the sliders if you'd like to. It's never your obligation~ Just do by choice. //I think straights work fine here after all those curves from before xD
  18. 02:38:907 (4,5) - This is a possible blanket here, 'ight? Somehow not just for aesthetics, for readability to the slider's body as well. //ow, this was supposed to be a blanket, i must have messed up form previous patches :x
  19. 02:49:193 - aaaa.... I'm done. QQ ikikikikik.
  20. - As for the Hard diff... well. The way it is mapped seems kinda monotonous, you are trying to stress the downbeats by using higher spacing but the difference is still low, it's not really noticeable imo. But it seems like you wanted to put jumps but didn't quite do it, maybe just a little... maybe not. Anyway, It's still fine.Aha...ha..ha...haha....i suck at making jumps ill try harded in my future updates

That's ALLLLLL!!! If you have any questions or misunderstandings regarding of my mods, contact me anytime.
Best of luck, Argon!
Ahh...that was the longest, most beautiful mod post, ive ever seen in my short life of mapping/modding *-* Tyvm for your time o/ i think i learned quite alot for ENH diffs (i still dont have enough exp/knowledge to mod/map insanes or extras yet though */me cries*) and ill try to get this map refined and rankable intime xP. ...now im exhausted...ill update mapset later x,x Also kindda proud that i didnt have to completely redo the sets from scratch :o
Akitoshi
sorry I'm late
not a good modder. There's a some drop-offs, just ignore them if you don't want to.

[Easy]
  1. 01:15:479 - 's green line between 01:17:764 - 's green line, maybe the first one should lower than the next one. 01:15:479 (1) - 's slider noise is pretty distracting.
  2. 01:47:479 (4) - NC due to keep consistency with 01:42:908 (1,2) -
  3. 01:56:621 (4) - ^
  4. 02:05:764 (4) - ^
[Normal]
  1. 00:52:050 (6) - yes it's in the beat but 00:52:621 - is with reverse end isn't good imo, since you did them clickable before this like 00:45:764 (1,1) -
  2. 01:15:479 - this green line is same as I suggested in ur easy, lower down the volume
  3. 02:07:479 (5) - maybe can reduce the curve of the slider, looking with 02:06:336 (2) - at the same time, it isn't good to see how the flow structured here.
  4. 02:20:621 (4) - similar reason with ^, you can blanket this to 02:19:479 (1) - like this. fixing the next part isn't hard :3
  5. 02:30:336 (4,1,2,3) - scrubs will see this one is constant 1/4 so maybe consider to convert 02:30:907 (1,2,3) - into reverse slider or like 02:34:336 (2,3) - :3
[Hard]
  1. 00:25:479 (1,2,3) - your (1) is touching the tail of 00:24:050 (4) - so I suggest you'll change like this.
  2. 00:32:050 (1,2,3,4,5) - Please balance them off, you can choose constant x1.4 , x1.2 , or x1 here. maybe you're basing on the strength of sounds but it isn't looks neat and it may can confuse the player.
  3. 01:15:479 - ye. volume
  4. 01:45:193 (1,2,3,4,5) - balance them off as well so it looks more clean.
  5. 02:11:479 (2) - better to copypasta the slidershape of 02:10:336 (1) - then rotate.
  6. 02:12:050 (3,1) - out-balanced with previous one. Make it constant.
  7. 02:24:621 (3) - only this one had extra distance, emphasizing the instrument is good, but ye it's not in the 3* or insane class yet so...
  8. 02:25:764 (7) - copypasta the shape of 02:25:193 (6) - then rotate
ok goodluck.
(~=w=)~★
Topic Starter
[ Argon ]

[-AKiTOSHi-] wrote:

sorry I'm late //Errr...wait, i think we had some sortta deal before you modded mine? like....i help you mod cv's map and then you mod mine after? o,O err, soo what just happned? lol (am confused rn, lets have a chat about it ingame or sumthing xD)
not a good modder. There's a some drop-offs, just ignore them if you don't want to. //Ahahaha, dont worry~ we are on the same boat xD

[Easy]
  1. 01:15:479 - 's green line between 01:17:764 - 's green line, maybe the first one should lower than the next one. 01:15:479 (1) - 's slider noise is pretty distracting. //Sir yes sir o7
  2. 01:47:479 (4) - NC due to keep consistency with 01:42:908 (1,2) -
  3. 01:56:621 (4) - ^
  4. 02:05:764 (4) - ^ //Revised all NC and made consistent
[Normal]
  1. 00:52:050 (6) - yes it's in the beat but 00:52:621 - is with reverse end isn't good imo, since you did them clickable before this like 00:45:764 (1,1) - //Ooooooo, nice find!!! pretty major change stuff right there....but rip next beats x,x hand to fix huge amount of placements lmao
  2. 01:15:479 - this green line is same as I suggested in ur easy, lower down the volume //turning it down to 40, yes sir o7.
  3. 02:07:479 (5) - maybe can reduce the curve of the slider, looking with 02:06:336 (2) - at the same time, it isn't good to see how the flow structured here.//Ow, yeah true :o
  4. 02:20:621 (4) - similar reason with ^, you can blanket this to 02:19:479 (1) - like this. fixing the next part isn't hard :3 //Hmm, i tried to fix, not sure if it turned out very well, seems ok but i aint good with slider body blankets yet xD
  5. 02:30:336 (4,1,2,3) - scrubs will see this one is constant 1/4 so maybe consider to convert 02:30:907 (1,2,3) - into reverse slider or like 02:34:336 (2,3) - :3 //Seems reasonable :o converted to a slider and circle
[Hard]
  1. 00:25:479 (1,2,3) - your (1) is touching the tail of 00:24:050 (4) - so I suggest you'll change like this. //Ah, seems better now :D
  2. 00:32:050 (1,2,3,4,5) - Please balance them off, you can choose constant x1.4 , x1.2 , or x1 here. maybe you're basing on the strength of sounds but it isn't looks neat and it may can confuse the player. //Was suggested before too so, alright making them 1.4x snaps
  3. 01:15:479 - ye. volume //Ye fixed :0
  4. 01:45:193 (1,2,3,4,5) - balance them off as well so it looks more clean. //Done~
  5. 02:11:479 (2) - better to copypasta the slidershape of 02:10:336 (1) - then rotate. //Ah
  6. 02:12:050 (3,1) - out-balanced with previous one. Make it constant. //True, it did seem pretty confusing
  7. 02:24:621 (3) - only this one had extra distance, emphasizing the instrument is good, but ye it's not in the 3* or insane class yet so...//I suk at spacing T_T
  8. 02:25:764 (7) - copypasta the shape of 02:25:193 (6) - then rotate//Alright~ pretty clean now, much wow :3
ok goodluck.
(~=w=)~★
Ow wow all suggestion applied, nice *-* See! you were much helpful xP tyvm for you time :D and yeah i think we did have some sortta deal xD maybe i can help you out in someway or something :0
Electoz
Hi, from my modding queue~ also, rip my English in advance lol

[Easy]

  1. 00:27:480 (1,2) - DS
  2. 00:59:479 (6) - NC? Also as a final object before the break I prefer adding some hitsound(s) here.
  3. 01:24:622 (4) - Not sure if this is intentional but I think you should end this on the white tick earlier.
  4. 01:31:480 (1,1) - In Easy you have to leave an empty space at least 4 white ticks(to be considered rankable) as a recovery time. My suggestion here is you should remove the spinner and map sth there instead.
  5. 02:20:622 (5,1) - Try not to make a linear flow, it's not that bad but most players find this kind of flow pretty much uncomfortable, linear flow should be used when you're introducing the new section of the song or when the intensity is increasing/decreasing.
  6. 02:49:193 (7) - NC?
  7. Overall the flows and structures can be polished more. Also I think in the first part there are too much curved sliders, try using more variable slider shapes/patterns so players won't get bored, cuz the song's rhythm on first part is kinda like, repeating over and over so you have to create sth more variable to compensate that point.
  8. Also, I'm not sure that changing SV in Easy would be considered rankable, but judge by your effort on making those sliders so I would say let's keep it for now until others mention this lol.
[Normal]

  1. 00:26:336 (3,4) - Looks dense imo, you should space(visually) these more to become visually consistent with other spacings.
  2. 00:42:336 (3,2,3) - This overlap doesn't look too good imo, it feels like you're running out of space lmao.
  3. 00:46:907 (2,3,4) - I can see that you're trying to create a more variable rhythm here, but this is very hard to catch the rhythm because you have to click on the blue tick.(Usually clicking on the blue tick is fine when BPM is <100 so this is pretty questionable, at least I got 100s a few times when I was playing this)
  4. 00:56:050 (2,3,4) - ^
  5. 00:59:479 (4) - NC? Same applies to 02:49:193 (5) .
  6. 01:44:050 (2,2) - Looks weird imo, could have been neater. Same applies to 01:48:621 (4,1) - 01:55:479 (3,2,3) . (Ok, I hope you get what I meant so I won't spam anymore)
  7. 02:06:907 (4,5) - Pretty much a nazi mod but I think placing 02:06:907 (4) at x:420 y:356 and 02:07:193 (5) at x:480 y:276 will flow much better.
  8. 02:18:336 (3) - Imo just end this on the red tick to follow the drum will play much better (meaning that you should give up following the sound at the blue tick)
  9. 02:36:907 (4) - Remove a whistle pls to keep a consistency with 02:34:621 (3) .
Sorry for modding only 2 diffs cuz I feel like my stamina is all gone lol, good luck~
Topic Starter
[ Argon ]

Electoz wrote:

Hi, from my modding queue~ also, rip my English in advance lol //Hi Hi and dont worry about it ^^ Its all good! :D

[Easy]

  1. 00:27:480 (1,2) - DS //Wow howd that go wrong? ;o tnx for noticing, its fixed :D
  2. 00:59:479 (6) - NC? Also as a final object before the break I prefer adding some hitsound(s) here. //Hmm, not sure of this one, i think ill keep it as it is for now and fix it if someone else suggests it again :x
  3. 01:24:622 (4) - Not sure if this is intentional but I think you should end this on the white tick earlier. //Ahaha yeah its intentional to accommodate the music and note pattern. Because those music parts are pretty noticeable, i don't think itll cause much trouble to play a pretty sudden, yet nearby 1/2 note~
  4. 01:31:480 (1,1) - In Easy you have to leave an empty space at least 4 white ticks(to be considered rankable) as a recovery time. My suggestion here is you should remove the spinner and map sth there instead. //Ah, true enough but considering the very slow pace of the music, i think it is alright to have a 2/1 (double the bpm to 210, and you'd get a 4/1 lool) so aye, slow song, slow pace, slow object=OK ^^/
  5. 02:20:622 (5,1) - Try not to make a linear flow, it's not that bad but most players find this kind of flow pretty much uncomfortable, linear flow should be used when you're introducing the new section of the song or when the intensity is increasing/decreasing.//Ah, i see i se, well ivae moved the whole pattern down a bit so that 5-1 is not linear but 1-2 is still pretty linear, cant do much about it because after all, its inside as a part of the pattern :o
  6. 02:49:193 (7) - NC? //Ahahaha ill keep it for now :p
  7. Overall the flows and structures can be polished more. Also I think in the first part there are too much curved sliders, try using more variable slider shapes/patterns so players won't get bored, cuz the song's rhythm on first part is kinda like, repeating over and over so you have to create sth more variable to compensate that point. //Haha true xD im only good at making baisc curves for now, idk how to make more variances though ill try working on it, thank you for pointing it out :)
  8. Also, I'm not sure that changing SV in Easy would be considered rankable, but judge by your effort on making those sliders so I would say let's keep it for now until others mention this lol.//Haha yes a friend of mine told me about this too~ but i think my reasons for it to be changing SV is a valid one- The song section is really really slow, fast sliders just dont match the mood and, there is no problem with the SV changing because- the huge break before that section, and the spinner after it makes it totally alright because there is plenty time to easily adapt to the SV change which overall makes it very playable~
[Normal]

  1. 00:26:336 (3,4) - Looks dense imo, you should space(visually) these more to become visually consistent with other spacings. //Moved it down a bit, should be enough space now visually
  2. 00:42:336 (3,2,3) - This overlap doesn't look too good imo, it feels like you're running out of space lmao.//OMG how do i fix this?! D: e.e i er...was running out of space T_T this might take a while to fix e.e
  3. 00:46:907 (2,3,4) - I can see that you're trying to create a more variable rhythm here, but this is very hard to catch the rhythm because you have to click on the blue tick.(Usually clicking on the blue tick is fine when BPM is <100 so this is pretty questionable, at least I got 100s a few times when I was playing this)
  4. 00:56:050 (2,3,4) - ^ //Idk why this difficulty is so hard to fix ._. a remap would ez fix it but, im too lazy for that D: might take a few weeks or months...but ill come up with a way xo
  5. 00:59:479 (4) - NC? Same applies to 02:49:193 (5) . //Will be awaiting further confirmation checks~
  6. 01:44:050 (2,2) - Looks weird imo, could have been neater. Same applies to 01:48:621 (4,1) - 01:55:479 (3,2,3) . (Ok, I hope you get what I meant so I won't spam anymore) //I got no idea of what you mean :? LOL jkjk i understood xD i tried to stack 01:44:050 (2,2) - and re-positioned (alot of future notes....alot) to fix that area, i guess it looks more better now :D
  7. 02:06:907 (4,5) - Pretty much a nazi mod but I think placing 02:06:907 (4) at x:420 y:356 and 02:07:193 (5) at x:480 y:276 will flow much better. //Reported to the police cuz of nazism in a free world. xO It seems to work very well so, hmm maybe ill let you off this time xD
  8. 02:18:336 (3) - Imo just end this on the red tick to follow the drum will play much better (meaning that you should give up following the sound at the blue tick) //Aha...ha....haha.....ha....ha....a....i...will, wait for one more recommendation before touching this one.
  9. 02:36:907 (4) - Remove a whistle pls to keep a consistency with 02:34:621 (3) . //Ayeee done done done!~
Sorry for modding only 2 diffs cuz I feel like my stamina is all gone lol, good luck~ //Haha its alright ^^ Thank you very much for your time and the mod :D it was very helpful ^^
KantanDez
from my queue

Easy
i think u should change ar to 2 or 2.5 so it can match the song's bpm
01:31:480 (1) - i think this should end at 01:34:336 so players will have enough recovery time
02:28:621 (4,5) - fix blanket (the problem is at the start and end of the slider)

Normal
i think u should change ar to 4 or 4.5 so it can match the song's bpm
00:41:193 (1) - might be better if u turn this into a straight slider then just blanket it with 00:41:764 (2)
00:49:193 (2,3) - fix blanket (the problem is at the start of 3)
02:06:907 (4) - NC

Hard
02:15:479 (3) - change slider shape or make it longer(not by timing) make sure the end of the slider is near 02:15:907 (4)

sorry for small mod :|
but good luck on the map :D
Topic Starter
[ Argon ]

Term Akatski wrote:

from my queue

Easy
i think u should change ar to 2 or 2.5 so it can match the song's bpm //Feels too slow imo, i think 3 fits well enough with the slider velocity
01:31:480 (1) - i think this should end at 01:34:336 so players will have enough recovery time//I think there's already plenty recovery time + cant end there because it feels off beat because where i have ended is on the second white tick which is properly in between the two down beat ticks so it feels balanced, the first tick after the down beat feels awkward to stop on.
02:28:621 (4,5) - fix blanket (the problem is at the start and end of the slider) //Technically, i dont think that blanket was wrong, but alright fixed it for the sake of aesthetics :p

Normal
i think u should change ar to 4 or 4.5 so it can match the song's bpm //Again, feels a bit too slow, ill keep it as it is for now~
00:41:193 (1) - might be better if u turn this into a straight slider then just blanket it with 00:41:764 (2) //Maybe, but this looks more interesting to play imo xD ill keep it as it is for now~
00:49:193 (2,3) - fix blanket (the problem is at the start of 3) //Had to disable grid snap for this, I hope no one comes to eat me up cuz of that...
02:06:907 (4) - NC //I dont think its necessary, i can see why one would recommend it, but it play almost exactly identically so i think there's no need

Hard
02:15:479 (3) - change slider shape or make it longer(not by timing) make sure the end of the slider is near 02:15:907 (4) //Harrrdd e.e ill get to this over time

sorry for small mod :|
but good luck on the map :D //Ahaha dont worry about it, the mod was really helpful ^^ thank you very much :D
Nerova Riuz GX
free pleb

[hard]
  1. 00:22:907 (1,2,3,4) - feels strange about the flow. it keeps going back-n-forth but i can't find a good reason for that tbh
    im not sure but try this
    (3) and (4) are stacked together
  2. 00:26:336 (4,5) - 00:33:193 (5,6) - im actually wondering why did you use different DS on those two patterns? personally i think 0.6x is better.
  3. 00:36:621 (1,2,3) - i don't really like to see 1/4 notes like this, it makes the pattern harder to read because of the distance. probably just make them all 0.6x DS.
  4. 00:54:050 (4,5,6) - ummm...1.0x triplet is kinda tough in hard diff tho...
  5. 01:26:336 (6,7,8) - stack (6) and (7) together might be another good idea tbh, so it can give a boost on (8)
  6. 01:41:193 (4,6) - for both reading and better looking, separate them for a little bit (maybe just do the same 0.6x DS trick)
  7. 02:15:479 (3,4,5,6,7) - the hardest stream in whole map, it's more complicate than others. maybe do something different here.
  8. 02:18:336 (4,5) - doubles are harder to play than triplets, and they usually create some polarity problems. you can try to replace (5) with a 1/2 long slider, so it can still be played smoothly. there are several parts like this.
  9. 02:19:764 (2,3,4) - DS is kinda strange, especially on (4)
  10. 02:33:193 (1,2,3,4,5,6,7,8) - umm 8 circles feel too intense in this part...do some stacks or use some sliders maybe?
  11. 02:49:193 (5) - NC finisher! xddd
[normal]
  1. 00:46:907 (2,3,4) - circles on blue ticks are too hard in normal. using reverse sliders is better, and can also increase the consistency.
  2. 02:34:336 (2,3,4) - probably stack them or use a lower DS for better looking
[Easy]

  • 01:24:622 (4) - 1/2 gaps are quite rare in Easy. though it's readable, i'll just make it end on white tick instead of red.
    01:31:480 (1) - people usually keep four full white ticks after a spinner for recovering time in Easy.
    02:28:621 (4) - maybe rotate it 45 degrees clockwise so it will look better /me runs
Topic Starter
[ Argon ]

Nerova Riuz GX wrote:

free pleb //Oh wow i fell like sempai noticed me *-* xD Hello hello long time no see ^^

[hard]
  1. 00:22:907 (1,2,3,4) - feels strange about the flow. it keeps going back-n-forth but i can't find a good reason for that tbh
    im not sure but try this
    (3) and (4) are stacked together
    //I love stacking, but i dont know how exactly stacks work and when ._.
  2. 00:26:336 (4,5) - 00:33:193 (5,6) - im actually wondering why did you use different DS on those two patterns? personally i think 0.6x is better. //well 00:33:193 (5,6) - was intended as an alteration of 00:24:050 (4) - i wanted to keep the segment a bit faster paced. While 00:26:336 (4,5) - is the same as 00:35:479 (4,5) - (if you do see, both are 0.6x....consistency is followed i think?) so yeah, i think its fine for now~ let me know if im making any major violations
  3. 00:36:621 (1,2,3) - i don't really like to see 1/4 notes like this, it makes the pattern harder to read because of the distance. probably just make them all 0.6x DS.//hmm, yeah does play kindda odd, ill fix em all
  4. 00:54:050 (4,5,6) - ummm...1.0x triplet is kinda tough in hard diff tho...//ill hold on for these, im not absolutely sure of the rythm at these parts too
  5. 01:26:336 (6,7,8) - stack (6) and (7) together might be another good idea tbh, so it can give a boost on (8) //wow very nice o,o
  6. 01:41:193 (4,6) - for both reading and better looking, separate them for a little bit (maybe just do the same 0.6x DS trick)//I tried stacking 4 and 7 so that 6 is better visible, idk it should technically work better
  7. 02:15:479 (3,4,5,6,7) - the hardest stream in whole map, it's more complicate than others. maybe do something different here. //This part has annoyed me enough ._. made it circle to triplet to parallel sliders
  8. 02:18:336 (4,5) - doubles are harder to play than triplets, and they usually create some polarity problems. you can try to replace (5) with a 1/2 long slider, so it can still be played smoothly. there are several parts like this. //made it a triplet ending on the drum, should work now
  9. 02:19:764 (2,3,4) - DS is kinda strange, especially on (4) //Unified ds
  10. 02:33:193 (1,2,3,4,5,6,7,8) - umm 8 circles feel too intense in this part...do some stacks or use some sliders maybe? //hmm, lemme try stacking 4 under 3 and 8 under 7 :x
  11. 02:49:193 (5) - NC finisher! xddd //lmao ok fine, shiny now xD
[normal]
  1. 00:46:907 (2,3,4) - circles on blue ticks are too hard in normal. using reverse sliders is better, and can also increase the consistency.//No one likes blues in a normal chill music ok ._.
  2. 02:34:336 (2,3,4) - probably stack them or use a lower DS for better looking //Stacked~ i was using fixed DS through out map so lower DS is e.e
[Easy]

  • 01:24:622 (4) - 1/2 gaps are quite rare in Easy. though it's readable, i'll just make it end on white tick instead of red. //Ok fine,tinkering with hearts on valentines day, perfect! xD
    01:31:480 (1) - people usually keep four full white ticks after a spinner for recovering time in Easy.//I hope it doesn't feel awkward to play :x
    02:28:621 (4) - maybe rotate it 45 degrees clockwise so it will look better /me runs //Wow, quality mod right there o/
Tyvm for the mod! 10/10 :D
Once upon a time you want change name to XNerova. When change? lol
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