This map has been deleted on the request of its creator. It is no longer available.
Thanks for the mod :3shurito1sao wrote:
00:01:916 - try not to use http://puu.sh/jFHp7/1fc953c666.jpg cause its hard to read for the players Easy is the diff that shouldn't do that, not Normal. I'm waiting for Easy diff from my friend though.
same mistake over here 00:07:692 - untill 00:12:519 -
and here is the stack 00:13:037 -
and try not to use to much circles it will be hard for the players in the 400k ranks.
try to change all of the overlapse http://puu.sh/jFHCQ/cae81153bd.jpg The DS make me to overlap those. Can't change
i think you understand it now
Good luck with the overlapse/stacks
YES I'M LOVE I'M LIFE[ Shana Yami ] wrote:
Aki is love <3 Aki is life <3
Thanks for the mod <3qzyqzy wrote:
Cute song. Just a few things here and there to consider changing.
Normal:Hard:
- 00:16:657 (2,3) - This might work better as a shorter slider into a repeat like in the following patterns afterwards, like this: http://puu.sh/jFKFp/1ba05c0d8d.jpg I'm kinda like it that way, so I won't change
Insane:
- 00:15:795 (9) - This hitcircle should be moved slightly to increase visability, it's barely poking out behind the previous note. stacked it with the next 1
00:56:485 (2,3) - - I wouldn't recommend using this kind of pattern in a hard difficulty as it can be a bit confusing. Fixed
01:37:864 (2,3,4,5) - Similar to ^ This is not very bad, I didn't change
- I actually really like this, nothing wrong that I can see. Lucky you.
I'm trying so hard to get ranked it, but I have to go to school in a few days, so I'll try more '3' Thanks for the mod~[-AKiTOSHi-] wrote:
YES I'M LOVE I'M LIFE Calm down, I never said Aki was you, you Akitoshi lol. (Must change that to Toyosaki)[ Shana Yami ] wrote:
Aki is love <3 Aki is life <3
Don't curse me if my mod is bad l0lz
[Normal][Hard]
- 00:01:140 (2) - uneven spacing with 00:00:795 (1,3) - ye u used DS but still worth to fix eet Can't even see it, but move 1 a bit anyway
- 00:03:554 (6) - Your current slider should be like This\ Well, that detail, thanks for remind me
- 00:24:933 (5) - improve zigzag ( ͡° ͜ʖ ͡°) yep
- 00:30:968 (2) - Wanna be sexy? (this is not a perfect one I think but something like this ohh yesSexied now <(")
- 00:32:347 (5,1) - I dunno if this kind of pattern works in normal diff but ye better ignore this one (reminds me Skystar l0lz) Sexy <(")
- 00:35:278 (1) - I don't know about mapping but is it called Overlap? I'll fix that if other modders mention about it
- 00:55:968 (3,4) - make it symmetrical done
- 01:25:623 (5,6) - better slider it since it's not 1/1 beat anymore (newbs can easily get 100 or 50 or even Miss l0lz) Well I only do that in Normal. Easy coming soon...
- 01:27:692 (3,4,5,6,1) - don't like the flow, especially you stacked 01:29:071 (1) - diamond shape completed
- 01:31:916 (1,1) - 1/1 in normal with spinner? I guess unrankable It's a spinner, so I think it's okay. Will fixed if any of the BNs mention
- 00:04:071 (2) - Nazi blanket. Try like this (Still not a perfect one but ohh yes, turn off grip snap for sexy blankets) It's okay to just keep it lol
- 00:23:554 (3) - ^ Moved 1 grid
- 01:20:450 (1) - you can remove NC or keep it (since I saw 01:23:554 (1,2,3,4,5,6,7,8,9,10) - ) No changed
[Insane]GOGO RANK IT
- 00:00:795 (1,2,3,4) - both stacks, same Combo color, Different beat.. NC-ed for 2,3
- 00:45:968 (2) - nazi blanket Changed (You must have super vision right??)
- 00:58:726 (1,2,1,2,1,2) - uneven jump pairs in each NC fixed
- 01:45:450 - Add finish circle here and start spinner in 01:45:537 - instead. Done
- 01:40:278 (2,1,2,3) - White ticks in slider's tail is pretty weird imo.I followed the strong beat in the rhythm lol
osu file format v14
[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 0
PreviewTime: 50278
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.4
[Metadata]
Title:Diamond (Short ver.)
TitleUnicode:ダイヤモンド (Short ver.)
Artist:Aki Toyosaki
ArtistUnicode:豊崎愛生
Creator:[ Shana Yami ]
Version:Rocket's Easy
Source:Hanasaku Iroha
Tags:
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"sample-dd1a109d74861e6b3da3863648b24660.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
106,344.827586206897,4,2,1,75,1,0
50450,-100,4,2,1,75,0,1
60795,-100,4,2,1,75,0,0
61485,-100,4,2,1,75,0,1
71830,-100,4,2,1,75,0,0
80795,-100,4,2,1,75,0,1
91830,-100,4,2,1,75,0,0
112174,-100,4,2,1,5,0,0
[Colours]
Combo1 : 255,0,219
Combo2 : 0,171,255
Combo3 : 0,255,94
Combo4 : 255,149,0
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Thanks for the long mod and sorry for my bad mapping skill.Kyle Y wrote:
#modreq
M4M
[Insane]00:01:157 (1) - ds 0.2 no changegood luck
00:01:416 (1) - this is not 1/4 but 1/6 No, I think it's 1/4
But I suggest you use 1/6 reverse slider here
00:01:847 (4) - stream return slider instead
00:05:985 (4,1) - this stack/overlap is hard to play. changed
00:07:709 (1,2,1,2,1,2) - try this for flowing yes
00:09:433 (2,3) - ctrl+g for flowing done
00:10:123 (5) - stream then nope
00:10:467 (1,2,3) - this is not a good flowing Well I made it the same as 00:07:709 - then
00:12:536 (4,5,1) - not a good flow again,try this. and you need change position of 00:13:571 (2) - Done
00:16:674 (2,3) - why jumping here? I thought the beat was stronger so. Anyway, fixed
00:19:433 (3,4) - poor slider (3) drawing, try this nicely done
00:22:881 (2) - this stack/overlap also hard to play, seperate it. placed 2 further a bit
00:23:571 (1,2) - slider okay
00:24:778 (3) - poor flow, place about (303,184) done
00:27:709 (4,5) - poor flow also, I moved 4 a bit to balance 4 and 5, but no change for the flow
00:31:502 (7) - rotato about 10 degree for flowing Changed, but don't see much different except for the overlap
00:31:847 (8,9,10,11) - square, optional yes
00:35:295 (1) - misleading note, player may think is it 1/2? I meant to do that, will fix if other modders mention
00:37:019 - 1/2 beat slider here okay
00:40:467 (1) - circle, circle circle circle circle here. 4 circles in total I placed
00:41:502 - try this, okay
00:43:571 - (conc.) Okay
00:45:295 - (conc.) I don't think it's perfect, but fixed
00:45:812 - move green line here no need
00:47:019 (1,2) - 00:47:364 (3,4) - slider fixed this, but not like your way
00:50:295 - snap yellow line (preview time) for every diff Yeah I forgot that
00:51:847 (1) - blanket done
00:53:054 (5) - poor flow fixed
00:54:605 (1) - move leftward done
00:59:605 - this downbeat is strong, you can't skip it. fixed
01:01:156 (7,8) - slider okay
01:02:536 - try this better
01:04:260 (4) - blanket different fixed
01:03:743 (2) - skipped strong downbeat again. fixed
01:05:123 - missing added
01:05:898 - no 1/4 sound here, overmapped. changed to 1/2 sliders
01:06:502 - downbeat fixed
01:06:674 (4) - this is 1/4 not 1/6 changed to 2 circles
01:09:950 - 01:10:295 - 01:10:640 - 01:10:985 - 01:14:089 (2) -01:14:433 - del, I think it is used for emphasize the white tick vocal sound added more sliders and changed a bit
01:12:537 (1) - slider part done
01:14:778 - missing circle added
01:15:209 (2,3) - this stack is hard to play no change
01:16:675 (5,6) - slider done
01:17:364 - add sth to click here done
01:17:881 - missing slider
01:19:433 (1) - slider no change
01:19:950 - slider nope
01:20:726 - no 1/4 sound, overmapped. 1/2 instead
01:20:898 (1) - not a suitable spinner, map it. okay
01:24:260 (3,4) - ctrl+g no change
01:27:536 (1) - circle+ slider ok
01:29:605 (1,2,3) - blanket each other, change to 1->3->2->4, and 4 place on the head on slider (1) no change
01:30:812 (1,2) - slider
01:31:156 (3,4) - slider no change
01:31:501 (5) - stream. ok
01:31:846 (6) - curve more no change
01:34:347 - missing I don't think so
01:34:519 (1) - not suitable spinner again. I keep it like that
01:34:605 - add clickable things
01:38:226 (1,2,1) - not suitable spinner
01:40:295 (1) - not suitable slider no change
Should not be any spinner for this song.
------------------------
nc should be every Big White tick, except these, you need to nc here, but not on white tick
00:02:191 - 00:05:985 - 00:07:709 - 00:08:226 - 00:08:743 - 00:09:433 (4) - 00:10:467 (1) - 00:10:985 (3) - 00:13:226 (1) -
etc. check it by your own.
Nc can be use for emphasized pattern, downbeat etc.
Just let the next modder to check it.
Thanks a lot for the mod :3 I'll mod your map tomorrow, cause I don't have any more free time today.[ Rizen ] wrote:
hey o/ m4m
--metadata/timing--
- offset, change to 811 because this is where the start of the measure is. You can clearly tell your offset starts off at the wrong time by looking at when the chorus starts at 00:50:468 (1) - . The chorus almost all the time always starts on a big white tick. The timing isn't wrong, just the start of the measure. You can also look at this map for reference on regards to timing. Well the song was edited by me, so the offset is kinda different from the map, I'll keep the timing point there, because it doesn't make the map worse at all
----
--Easy-- I'll leave this part to Rocket :3
- All the diffs have widescreen support on except for the Easy. I think you can turn it off for all as you don't have a storyboard(?) Okay
Rhythmic issues
- 00:17:020 (2,3) - maybe do a 2/2 slider then a circle? I think this because the guitar chord noticeably changes at 00:17:364 (3)
- 00:19:088 (5) - can probably add a circle here because there are vocals here and it feels empty with nothing to click on
Placement issues
- 00:07:020 (2) - to x:456 y:170 for blanket
- 00:22:537 (2) - can probably get this blanketed better around 00:21:503 (1,3) -
- 00:32:537 (1,2,3,4) - try making a neater pattern like this?
- 00:54:606 (2) - I think you can rotate 180deg and ctrl+g this. Just to fit in with the symmetry with 00:52:192 (2) -
- 00:50:468 (1) - kinda sloppy symmetry. Bring the 5th slider point down slightly
- 00:53:227 (1) - ^
- 00:57:365 (2) - try holding ctrl then align the head of slider 2 with the tail of slider 1(00:55:986 (1) - )
- 01:01:503 (2) - align with tail of slider 3 01:00:124 (3) - for symmetry
- 01:15:295 (1) - again, slightly sloppy symmetry
Note: Try decreasing the grid size to make sure everything is symmetrical
----
--Normal--
Rhythmic Issues
- 00:17:364 (3) - extend this until the next white tick? she doesn't finish saying "teru" until then ya right
- 01:19:086 - can probably add a note because the vocals here is so strong and starting at 01:19:260 (3) - will just confuse some people done
Placement Issues
- 00:04:950 (1) - stack this on top of 00:03:226 (5) - please ;_; okay
- 00:13:916 (2) - can try blanketing the first bit with previous circle 5 as so Good idea
- 00:23:571 (3) - I see you've blanketed this around slider 2 tail. maybe try for a double blanket? (slider 2 blankets slider 3 head and slider 3 blankets slider 2 tail) No need to change
- 00:24:950 (5) - slightly inconsistent distance snapping. just nudge it down a little to fix this done
- 00:32:536 (1) - can touch up on the blanket a little bit like so better, yes
- 00:55:295 (2) - maybe try aligning this vertically with previous slider 1 with ctrl? fixed a bit
- 01:01:502 (1,2,3,4,5) - this pattern just looks messy imo. mainly because there is a slight curve in 1,2,3 but a (very slightly) bent line in 3,4,5. Maybe make the bent 3,4,5 line into a curve like 1,2,3 will fix if other modders mention
- 01:05:295 (3) - the distance spacing is again inconsistent. Aim for consistent distance spacing as it will be easier for newbies to read rhythmically stacked it
- 01:16:329 (3) - instead of rotating, try copy and pasting 01:15:640 (2) - and then ctrl+h. fixes the awkward attempt in symmetry I don't really understand, so no changed
- 01:24:950 (4) - distance spacing is inconsistent (comes up in AIMod). I know that if you move it more to the right it'll come off the playing field. May need to change the whole of the 01:24:260 (2,3,4) - pattern to fix this Fixed it without changing the pattern
----
--Hard--
Rhythmic Issues
- 01:25:984 (4,5,6,7) - I'm just slightly worried that this stream could catch players off guard as there is no other 1/4 stream/pattern in the map but here. Might just be worrying over nothing though I'll change to the 1/4 return slider instead
- other than that, all good
Placement Issues
- 00:05:985 (3) - stack the tail of this on top of the head of 00:04:950 (1) - better I already did?
- 00:28:054 (2) - ^ no change
- 00:50:467 (1,2) - looks very clustered here, try spacing and so it looks better like this changed
- 00:52:881 (4) - stack on top of tail of slider 3 it will be a bit hard to read, so no change.
- 00:54:260 (1,2) - looks ugly when it overlaps with slider 3. maybe space them apart a little bit? fixed
- 01:04:088 (4,5) - stack on top of previous circle 2 to look better no need to change
- 01:30:812 (4,5,6) - these are spread out rather weirdly. try rearrange in a linear flow changed
- 01:31:501 (6,1) - these might get tagged for being off the playing field. Might want to move it closer to the field fixed (image)
----
--Insane--
notice: i cannot mod insanes yet as i'm still too bad of a modder at this stage. I also see that Kyle Y has modded your insane so i'll just leave this
----
ps: you can mod less difficulties because I didn't mod your insane
[ Rizen ] wrote:
Rhythmic issues
- 00:17:020 (2,3) - maybe do a 2/2 slider then a circle? I think this because the guitar chord noticeably changes at 00:17:364 (3) I wasn't following the guitar here, si I think there's no need of that.
- Suwako - wrote:
Rocket's Easy
00:29:779 (1) - recommend to separate it into 2 reverse sliders why? The current flow is followong the vocals as a calmed part.
01:31:847 (2) - http://puu.sh/jGVtH/007baf8090.png you should change your slider to this. Well I thought about that, but it will just fit in the red tick. ;__;
osu file format v14
[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50278
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.4
[Metadata]
Title:Diamond (Short ver.)
TitleUnicode:ダイヤモンド (Short ver.)
Artist:Aki Toyosaki
ArtistUnicode:豊崎愛生
Creator:[ Shana Yami ]
Version:Rocket's Easy
Source:花咲くいろは
Tags:Hanasaku Iroha
BeatmapID:765997
BeatmapSetID:346736
[Difficulty]
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CircleSize:2
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1
[Events]
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Cảm ơn về mod :3- Suwako - wrote:
m4m
đây cũng chỉ là góp ý thôi nên ko thích chỗ nào thì cứ kệ
Chung : đổi cái audio preview của insane cho giống mấy cái kia
Rocket's Easy
00:19:088 - add a note here
00:29:779 (1) - recommend to separate it into 2 reverse sliders
00:44:951 (3,4) - DS ?
01:31:847 (2) - http://puu.sh/jGVtH/007baf8090.png you should change your slider to this
Normal
00:03:571 (6,1) - sửa cái blanket cho đẹp đẹp tí xong
00:06:674 - nên thêm 1 note ở đây ok
01:08:398 (2,3) - http://puu.sh/jGVQV/cedc46a5f5.png sửa thế này đúng nhịp hơn ở đây em muốn nó clickable, nên kh đổi :3
01:20:898 (1,1) - ở normal thì spinner nên cách note ~ 1s Map phần này luôn rồi :3
Hard ( chả biết mod j lol ) Cứ để trống, lol
01:19:778 - add a note here Nah, em muốn đặt khoảng trống ở đây vậy, cho nó nhấn mạnh cái slider sau xíu ấy. Không đổi :3
01:20:123 - ^ ^
Insane
00:12:364 (4,5) - đoạn jump này nhìn có vẻ khủng khiếp , dù đây là insane nhưng cũng đừng nên bỏ ds nhiều quá nefted :3
00:13:054 (6) - nên để ở đuôi slider trước chứ để kiếu này nhìn nó sida Em lúc đầu đặt ở đầu slider, mà modder sửa lại chỗ đó, để em hỏi ý kiến Rocket thử
00:16:502 - không nên bỏ khoảng trống ở mấy chỗ thế này Chỗ này em theo vocal, nếu có ai nhắc thì em sửa :<
01:03:915 (1) - ko nên overmap đoạn này 1/2 slider
01:34:519 (1) - đây là diff insane nên mình nghĩ ko nên đặt spinner dài dài kiểu này ở đây, xong đoạn sau lại còn cái spinner nữa mapped phần này rồi :3
01:40:295 (1) - thay = 1 note ? done
HappyRocket88 wrote:
Rizen[ Rizen ] wrote:
Rhythmic issues
- 00:17:020 (2,3) - maybe do a 2/2 slider then a circle? I think this because the guitar chord noticeably changes at 00:17:364 (3) I wasn't following the guitar here, si I think there's no need of that.Suwako- Suwako - wrote:
Rocket's Easy
00:29:779 (1) - recommend to separate it into 2 reverse sliders why? The current flow is followong the vocals as a calmed part.
01:31:847 (2) - http://puu.sh/jGVtH/007baf8090.png you should change your slider to this. Well I thought about that, but it will just fit in the red tick. ;__;Thanks you both for modding. Everything that I didn't point out was applied. M4M
[General]
- First at all, your bg image is 850x582 which difffers of the allowed sized for the bg, I suggest you to post your map here in this queue to provide you a better quality of it. t/191777 Besides, what's going on with name of the file? A bg image file named like sample-dd1a109d74861e6b3da3863648b24660.jpg isn't decent. o.o Well I forgot to change it's name lol
- You insane diff presents an inconsistency in the preview point, so please, make sure it goes here 50278 as the others diffs. done
- Also, your hard diff presents an inconsistency in the kiai time, so please, make sure the first kiai starts on 00:50:467 and ends on 01:00:812 ; as well as the second kiai that starts on 01:09:778 and ends on 01:20:812. done
- Please, add *HappyRocket88* to all your tags. Guest diff mappers must be taken into a count. o.o Oh I forgot that o.O
- Increase the audio leadin to 2000ms. To do this go to the .osu file and search for "audio leadin" and write it down 2000.I changed, but what does it do to the song?
[Normal]00:03:226 (5,6) Just a nazi suggestion but you can improve the blanket between those objects. http://puu.sh/jHumY/4beedcb0dc.jpg Fixed as Suwako pointed it out for me
00:07:364 I'd suggest you to add a note here because of consistency with the drums of the song. I was going to do that, but since I added it, the overlap is really annoying.
00:15:985 (1,3) Another nazi suggestion to improve the blanket among them. Idk what to fix here
00:24:260 (4) NC, just to keep the NC combing you manage in this diff. ok
00:46:674 (4) ^ ^
00:22:536 (2) I'd rather go for something that follows the drums because the current flow doesn't fit properly with the vocals. What about this? good ideahttp://puu.sh/jHxQ9/6565307a12.jpg
00:33:916 (3,1) Personally this overlap looks ugly. fixed
01:08:398 (2) Convert this one to a 1/1 slider because you're following the vocals and in this way they would be more emphasized. ok
01:20:898 (1,1) More recovery time. This is not a hard diff to set it like this. I knew that style would be a bad idea, but I mapped that part though
[Hard]Pretty nice diff.Thanks for the mod, although I need mod for Insane the most .-.
00:04:088 (2) You can improve the blanket by moving a grid to the right the end slider's point. okay (super vision)
00:05:467 (2) ^- no change
00:13:054 (5) Add NC
00:13:226 (1) Remove NC.
00:14:605 (6) Add NC.
01:13:916 (6) ^ all changed
00:38:054 (4,1) The blanket here can be improved. no need, I think
00:51:847 (1) I'd rather suugest you to stack that note to make a neater pattern. The unstack here looks untidy. First I think it'll be hard if I stack them, but fixed anyway
00:58:743 (3) The overlap here looks awkward for players. Please, move it a bit to the left to avoid this. done
00:58:743 (3) The current rthymn really sugggests that a note would fit here perfectly. Because the empty sound here is uncomfortable.okay...I am a red squareosu file format v14
[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50278
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.4
[Metadata]
Title:Diamond (Short ver.)
TitleUnicode:ダイヤモンド (Short ver.)
Artist:Aki Toyosaki
ArtistUnicode:豊崎愛生
Creator:[ Shana Yami ]
Version:Rocket's Easy
Source:花咲くいろは
Tags:Hanasaku Iroha
BeatmapID:765997
BeatmapSetID:346736
[Difficulty]
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CircleSize:2
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ApproachRate:3.5
SliderMultiplier:0.8
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[Events]
//Background and Video events
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
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396,244,5986,6,0,P|360:176|392:100,1,160,8|0,0:0|0:0,0:0:0:0:
457,170,7020,1,4,0:0:0:0:
332,320,7710,6,0,B|212:320,2,120,4|0|4,0:0|0:0|0:0,0:0:0:0:
376,236,9089,2,0,P|356:192|320:160,1,80,0|4,0:0|0:0,0:0:0:0:
256,112,9779,1,0,0:0:0:0:
180,168,10124,1,4,0:0:0:0:
140,256,10468,6,0,P|96:228|80:164,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
268,320,12020,2,0,B|316:324|340:296|340:296|380:320,1,120,2|8,0:0|0:0,0:0:0:0:
416,128,13227,6,0,P|344:100|280:148,1,160,8|2,0:0|0:0,0:0:0:0:
236,228,14261,1,0,0:0:0:0:
188,312,14606,2,0,P|125:356|53:328,1,160,2|2,0:0|0:0,0:0:0:0:
159,167,15986,6,2,P|169:129|198:102,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
160,264,17020,2,0,P|169:302|198:329,1,80,2|0,0:0|0:0,0:0:0:0:
256,252,17710,1,2,0:0:0:0:
320,324,18055,2,2,P|352:252|320:176,1,160
228,164,19088,1,4,0:0:0:0:
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336,64,21503,6,0,P|396:48|424:56,2,80,8|4|2,0:0|0:0|0:0,0:0:0:0:
384,148,22537,1,0,0:0:0:0:
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256,192,98227,5,0,0:0:0:0:
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Thanks for the mod :3Khoal wrote:
Insane00:09:082 (2) - move the note so that the rim of the circles isn't, or just barely, out of the box at the top/bottom - apparently that isn't rankable ^^' I don't think it's unrankable, but fixed anyway
00:38:565 (2) - ^
00:53:048 (5) - ^
01:14:083 (2) - ^
01:18:910 (5) - ^
All changed except for the 01:14:083
01:34:341 (11) - ghost note. Please remove it. Okay
00:39:599 (4) - should be a bent slider, in my opinion. (due to the kick in the middle) I followed the vocal, not the instrument
00:40:806 (1) - I'd prefer a curvy on here. Sound doesn't feel straight. okay that's good
For the jump patterns: consider making the spacing between them a little bit more consistent; easy to miss right now. I neft the jump a bit while you're modding lol
That was all
Greetings
Khoal
00:44:944 (2,3,4,5,6) - Hmmmm.... If there has no music in the background, i think those 5 notes does not fit the song I follow the vocal 00:48:392 (1,2) - Change it to jumps? Will keep the 2 sliders there 00:46:668 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - It might be hard to understand, but i usually prefer that you start from smaller distance snap that slowly getting bigger distance as the music goes louder Good idea 00:53:737 (7) - Clap at head okay 00:54:599 (1,3) - Finish at head, just like Fycho's version I don't follow anyone's style 01:01:496 - No kiai there? It also belongs to chorus Okay I'll add 01:05:634 (1,3) - Finish at head. okay 01:09:772 - Remove kiai, as the main part has already passed No, the game is just started! Woohoo 01:38:565 - Add note and move spinner to 01:38:738 no needC'mon, you deserved to earn a kudos for thatKuranteMelodii wrote:
Just giving some suggestions on insane diff, no kd
- 00:01:497 (2,3,4) - It's so hard to play with hidden, try like this? Stack 00:01:496 (2) - to 00:01:151 (1) - Kay I already did
[box=[color=#FF0000:1337:1337]I don't want a stream at the start of the map, so no change]
Thanks a lot for the mod :3Marmowka wrote:
Hi, m4m (my map: http://osu.ppy.sh/s/301138)
[Easy]
00:01:496 (1) - recreate
00:39:600 (2) - delete circle
00:39:427 (2) - add circle
00:55:289 (3) - delete extra point
01:12:530 (1) - delete extra point
01:38:220 (1,2,3) - try this http://puu.sh/jI3zZ.jpg
[Normal]
00:24:945 (2) - why? do ordinary Nothing fun about it oAo
00:32:186 (5) - move white tick nah, follow the vocal
00:33:565 (2) - move white tick ^
00:45:634 (2) - move white tick follow instrument
01:15:290 (1,2) - flow correct done
01:19:083 (3,4,5) - distance fiх done
01:38:393 (2) - too much deleted
[Hard]
00:07:704 (1,2) - reduce the rate of no need
00:10:462 (1,2) - reduce the rate of ^
01:01:152 (1,2,3) - distance fiх nothing to fix?
01:02:014 (4) - х:152 y:68 fixed
01:02:704 (6,3) - blanked done
01:24:600 (4,1) - distance fiх done
01:25:289 (2,3) - do right parallel now
01:28:738 (4,1) - distance fiх (1:20) no need
01:38:566 (1) - NOT NECESSARY yeah it does necessary
[Insane]
00:07:531 (8) - stack 00:06:841 (4) - 00:07:703 (1) - stack 00:07:358 (7) - http://puu.sh/jI4GJ.jpg Done
00:12:013 (2,3,4) - smooth triangle http://puu.sh/jI4Jt.jpg okay
00:32:530 (1,2) - don't like this Well, I think it's cool
00:34:427 (2,3,4,5,1) - example: http://puu.sh/jI4T1.jpg better
01:38:565 (3) - delete >< no change
good luck
Cảm ơn senpai :3 mod cho dù là toàn blanket và sửa pattern nhưng cũng ổn rồi :vSakiZ wrote:
[Rocket's Easy]
00:01:496 (1,2) - Improve blanket
00:10:117 (4,1) - ^
[Normal]
00:00:807 (1,2,1) - Move cái slider 1 một tẹo để thành hình tam giác đều okay
00:02:186 (2) - Để xuống dưới 1 tí cho cái slider trước hướng về nó ok
00:03:564 (4,1) - Improve blanket xong
00:07:703 (5) - NC okay
01:01:497 (1,2,3) - Cho bọn này thẳng giống cái 3 4 5 đằng sau ok
01:08:393 (2,3) - Blanket? okay
[Hard]
00:50:807 (2,3) - Improve blanket done
00:58:049 (1,2) - Cho thẳng 1 tí kh cần
01:14:945 (4,5,1) - Cho 3 cái thành tam giác đều làm thành tam giác cân thôi
[Insane]
00:51:841 (1,2) - Blanket? ừ
00:55:979 (1,2,3) - Blanket xong (chỉnh hơi bị mệt @@)
01:37:703 (7,8) - Blanket? nhích 8 qua xíu
Map hay quá mod đc ít :v
Good luck
Thanks for the detailed and awesome mods ^^Synpoo wrote:
Hi, as requested from my queue~
[Rocket's Easy][Normal]
- 00:17:013 (2,3,4) - Not a fan of patterns like this in easy. 2 leads directly to 4 and can confuse new players. Gameplay > Aesthetics in easy diffs
- 00:29:772 (1) - Kinda confused why this slider lasts so long. Here's a nice rhythm that catches vocals and instruments:
- 00:42:875 (4,2) - (I think) this overlap is unrankable for easy
- 00:44:944 (3,4) - Normally I don't point out blankets and hate people that do, but this one bugs me
- 00:46:323 (1) - t/241019
- 00:50:461 (1) - Uneven, unless this is intended for some reason
- 01:34:600 (1) - t/241019
- 01:38:220 (1,2) - Ya this blanket is really uneven too so I guess I should point it out
[Hard]
- 00:01:497 (1,2) - Swap NC done
- 00:16:669 (2) - I don't think slider heads should overlap in easy/normal diffs, consider keeping it like 00:29:773 (1) - Fixed, also change the slider style
- 00:21:151 - Better to not skip this, make a circle or even a 1/2 slider works 1/2 slider placed
- 00:22:531 (2,3) - This sort of overlap doesn't look that great...It looks like a lot cleaner like the example below but you'd have to change following patterns: I don't see a lot of different, but okay
- 00:27:358 - Circle done
- 00:30:807 - ^ Here too, you miss the drums + vocals added
- 00:32:186 - And one more okay
- 01:01:152 (6,1) - This could use some more spacing between the slider body and circle, they're nearly overlapping and it's not that appealing I deleted the circles, do you think it's okay?
- 01:01:497 (1,3,5) - If you're gonna make a pattern like this you should probably keep the spacing equal and have the sliders parallel to each other fixed
- 01:33:220 - Pretty strong beat that you skipped here didn't notice o.O
The increase from Hard -> Insane is quite big, maybe bringing this up to 3.3 stars could bridge the gap a little better
- 00:02:186 (4) - NC ok
- 00:07:703 - What's with the sudden SV change here? You didn't even do this in the insane I was thinking about make them like stronger, but maybe it's a bad idea
- 00:22:531 (3) - This is better as 1/2 slider otherwise you miss the actual end of the vocal and the bass drum changed
- 01:18:048 (1,3) - A little more spacing? Okay
- 01:19:772 - Pretty awkward break here when there's a lot of things that could be mapped... unless you accidentally deleted this part?? I was thinking about highlighting the next spinner, but I added some there (Crazy idea I usually have lol)
- 01:34:600 (1) - Map this ? I'm just not a fan of double spinners :3 Yeah, that's when I was lazy for more object Ò A Ó
Nice diff. Thanks :3
[Insane]
Kiai time should remain consistent throughout your difficulties (excluding guest diffs) Thanks for remind me, I made all same with Insane now
https://osu.ppy.sh/wiki/Kiai_TimeGL, I love this song.
- 00:00:807 (1,2,3) - Fix this manual stack, 3 randomly gets stacked onto 2 even though 2 isn't stacked with 1 done
- 00:23:479 (6) - This is kinda overmapped I'll remove if anyone else mention about it
- 00:32:530 (1,2) - Increase the spacing on this so that it's more readable and is more appealing, space it like you did with 00:22:530 (1,2) - okay
- 00:44:599 (1,4) - Overlap stacked it with 00:42:875 -
- 00:55:634 (4) - Should probably give this one a curve too Nah, I don't want it to curve, just make it a thunder shape
- 01:02:013 (2,3) - This emphasis feels really weird. There's a big jump to 2 (even though it's a pretty weak vocal) and then there's a small one to 3 even though it's a really strong vocal.Well, Aki sang higher note, so I place 2 further, just increase the distance from 2 to 3 a bit
- 01:09:427 (5,1) - These sorts of spacing isn't that nice to look at or play, increase it sort of like this: increased the distance
- 01:14:945 (1) - Just saying that this could be a stream instead of a slider I'll try it then
- 01:19:944 - I'd really really like to see you follow the drums here since you start to follow it with 01:20:634 (5) - but that's just personal preference I guess I prefer keeping it like that
Marmowka wrote:
[Easy]
00:01:496 (1) - recreate why?
00:39:600 (2) - delete circle I¡m follwoing the drums so I think I can't miss this beat
00:39:427 (2) - add circle ^
00:55:289 (3) - delete extra point I want to keep the inclination of that slider. ;A;
01:12:530 (1) - delete extra point ^
01:38:220 (1,2,3) - try this http://puu.sh/jI3zZ.jpg Sure.
SakiZ wrote:
[Rocket's Easy]
00:01:496 (1,2) - Improve blanket Does it change the readability on playing?
00:10:117 (4,1) - ^ sure
Synpoo wrote:
Hi, as requested from my queue~
[Rocket's Easy]
- 00:17:013 (2,3,4) - Not a fan of patterns like this in easy. 2 leads directly to 4 and can confuse new players. Gameplay > Aesthetics in easy diffs. I thought about it but I can't place the circle below. It just will mess up eveything.
- 00:42:875 (4,2) - (I think) this overlap is unrankable for easy I think it's totally fine because it's properly stacked and it doesn't ruind the flow.
- 00:44:944 (3,4) - Normally I don't point out blankets and hate people that do, but this one bugs me lol
- 00:50:461 (1) - Uneven, unless this is intended for some reason. Yeah. c:
osu file format v14
[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4
[Metadata]
Title:Diamond (Short ver.)
TitleUnicode:ダイヤモンド (Short ver.)
Artist:Toyosaki Aki
ArtistUnicode:豊崎愛生
Creator:[ Shana Yami ]
Version:Rocket's Easy
Source:花咲くいろは
Tags:Hanasaku Iroha HappyRocket88
BeatmapID:765997
BeatmapSetID:346736
[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Easy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
807,344.827586206897,4,2,1,75,1,0
50462,-100,4,2,1,75,0,1
60807,-100,4,2,1,75,0,1
69772,-100,4,2,1,75,0,1
80807,-100,4,2,1,75,0,0
[Colours]
Combo1 : 255,0,219
Combo2 : 0,171,255
Combo3 : 0,255,94
Combo4 : 255,149,0
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Gordon123 wrote:
hi man (m4m)
[Normal][Hard]
check AiMod - I have seen one point with problem DS here 01:19:342 - http://puu.sh/jJkEg/8dbc697fe9.png I don't see any?
01:30:807 (4) - that slider have 3rd unnecessary white point(thats not good) < delete it https://osu.ppy.sh/ss/3566874 that's the slider follow circle??[Insane]
00:30:290 (3) - maybe use it > x : 336 y : 152 https://osu.ppy.sh/ss/3566895 No need for jump
00:03:565 (1) - that slider have 3rd unnecessary white point(thats not good) < delete it again?
00:24:254 (1) - ctrl-g? Why should I do that?
00:43:048 (4) - maybe use it > x : 184 y : 156 https://osu.ppy.sh/ss/3566925 X:184 Y:144
01:00:893 - maybe add circle (I think that sounds good) in rhytm that'll become overmapped~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
hmm i like it really , good luck in rank man x) Thanks a lot :3
Good Luck
Thanks for all your idea <3MikasaSerket wrote:
20:48 [ Shana Yami ]: Since I couldn't receive any attentions in #modreqs, is anyone here can help me with a mod?
20:49 xxdeathx: that's the whole point of #modreqs
20:49 KerryShenSA: anyone is not here jk
20:50 [ Shana Yami ]: well, modreqs never work lol
20:50 xxdeathx: it doesn't work
20:50 xxdeathx: that's the opint
20:50 xxdeathx: point
20:50 [ Shana Yami ]: Meh I wish someone could do M4M with me
20:52 KerryShenSA: #modhelp doesn't work either lol
20:52 [ Shana Yami ]: none of them work lol
20:58 MikasaSerket: I could help you if you would like
20:58 MikasaSerket: Is your mapset finished?
20:58 MikasaSerket: Or do you just need some help?
20:59 [ Shana Yami ]: yes, my map set is finish
21:01 MikasaSerket: Okay
21:02 [ Shana Yami ]: https://osu.ppy.sh/s/346736
21:02 MikasaSerket: Thank you, Give me a couple of minutes, anything that I need to know about your map?
21:05 MikasaSerket: Alright [ Shana Yami ]
21:06 MikasaSerket: The hit sounds overall for easy sound good
21:06 MikasaSerket: I find no errors in the hitsounds
21:06 [ Shana Yami ]: ( '3')b
21:07 MikasaSerket: How long have you been working on this map?
21:07 [ Shana Yami ]: 4 days
21:07 MikasaSerket: I see, good progress
21:07 [ Shana Yami ]: thanks, I worked so hard
21:08 MikasaSerket: :^)
21:08 [ Shana Yami ]: Hey could you have a look at the hitsound of Insane?
21:09 MikasaSerket: Sure I can
21:11 MikasaSerket: 00:00:807 (1) -
21:11 MikasaSerket: Wait sorry
21:11 MikasaSerket: 00:03:479 -
21:11 MikasaSerket: Right there, move the slider a little bit inside the grid
21:11 MikasaSerket: Just a little bit
21:11 [ Shana Yami ]: move to where?
21:12 [ Shana Yami ]: okay fixed
21:13 MikasaSerket: I didn't really see any problems with the hitsounds
21:14 MikasaSerket: I am not sure though, I am not an expert at hitsounds
21:14 [ Shana Yami ]: oh lol
21:14 MikasaSerket: Honestly it looks pretty rankable to me
21:15 MikasaSerket: The only problem is there are some sliders slightly off the grid
21:15 MikasaSerket: 01:36:669 (2) -
21:15 MikasaSerket: Like here is hard mode
21:15 [ Shana Yami ]: many people said it just look like that, when you play, it's fine
21:18 MikasaSerket: I see
21:18 MikasaSerket: I just test played insane
21:18 MikasaSerket: No problems with it
21:18 [ Shana Yami ]: Is the jump too hard?
21:18 MikasaSerket: Not really
21:18 MikasaSerket: It is perfect for a insane player
21:19 MikasaSerket: I would assume
21:19 [ Shana Yami ]: lol nothing is perfect xD
21:19 MikasaSerket: I would suggest adding a small break in insane or make a part where the song slows down so that the player regains stamina but that is really your choice
21:19 MikasaSerket: XD
21:19 zenithlight: which jump?
21:20 [ Shana Yami ]: nah, my friend told me "You must make the map on heat while playing. Break is not necessary"
21:21 zenithlight: i like breaks they let me reset my mouse drift
21:21 [ Shana Yami ]: yes I like it too
21:21 Owntrolf: pots
21:21 [ Shana Yami ]: but can't find a good place to have a break
21:22 MikasaSerket: I see
21:22 MikasaSerket: Of course I said that is really your choice
21:22 [ Shana Yami ]: yeah, and I chose not to change
21:22 MikasaSerket: I wasn't paying attention, there is a part of the song that slows down
21:22 MikasaSerket: Lol
21:22 zenithlight: pots
Thanks for the mod <3iedesu wrote:
from game chat
Blue txt: Suggestion
Red txt: plz fix
No, Just NOGeneralEasy: CS2 is not fit at Easy diff, it only fits Beginner diff, lower diff than Easy
well, AR is too fast so at least, AR 3 is required
Normal: Nah, imo this is hard. not normal
too fast AR
Hard: well, this too. without CS, decrease all options 2.0 points
(OD is 7 orz)
and change name to Light Insane?
Insane:make OD to 7~ Easy00:32:530 (1) - this one, blanket 00:32:186 (4) - and if you decided to fix, 00:34:254 (2,3,4) - fix them tu
00:50:461 (1) - this is not perfect symmetry.~ Normal00:27:014 (1,2) - these two, a little weird with 00:27:704 (3) - curved them
00:32:531 (1) - you missed? serious ds problem Yeah I totally forgot. fixed
00:36:842 (2) - blanket 00:37:704 (3) - exactly no need
01:05:290 (3) - this one. touches HP bar a little moved~ Hard00:07:704 (1) - keep DS stronger music. No change
01:01:152 (1,2,3) - make triangleokay
01:10:117 (3) - mv to x:392 y:152moved, but not too much.~ Insane00:03:565 (1,2) - these two, weird patternI like it like that
yea Insane is fine, GJ
Thanks for the information :3haruharu4824 wrote:
Hi there, i think your metadata is some wrong. but, you just use only reference. (#modreqs)
artist : 押水菜子(CV:豊崎愛生)
romanised : Oshimizu Nako (CV:Toyosaki Aki)
title : ダイヤモンド
romanised : Diamond
add tags : character song p.a.works lantis
this artist is include character (CV: Voice actress) you can change them.
your title is not sure. so you can flow offical album's metadata.
this is hanasaku iroha's characater Oshima Nako's song maybe add character song.
p.a works, lantis is not sure but, i think add this.
Thanks for the mod and the star <3Hi Im Nathan wrote:
Hi from the m4m we talked about in game
[Normal]
00:12:013 (4) - Finish at 00:12:531 and move 00:12:531 (5) to 00:12:875 and delete 00:13:048 (6) Nah, this is the part for players to recognize the map is changing from instrument followed to vocal followed. No change
I think it would play much better for a normal diff. If you decide to do it this way adjust the hitsounds accordingly of course Will change if other modders mention about it :3
00:57:358 (4) -
[Hard]
00:21:324 (6) - I think you should move this to 00:21:151 as there is loud snare there added a 1/2 slider at 00:20:979
01:08:221 (4) - Maybe move this a bit outwards made it look better and more visible, maybe coordiantes (336x , 300y) okay
[Insane]
01:40:289 (1) - Delete this note and have the spinner finish here instead? double spinner is not my style
Most of these were just my suggestions, this map is as good as ranked maps go. I'll give you a star to speed up the process GL
iedesu wrote:
'
[Easy]
CS2 is not fit at Easy diff, it only fits Beginner diff, lower diff than Easy I don't see any problem with it since you can read and play this diff. o.o
00:32:530 (1) - this one, blanket 00:32:186 (4) - and if you decided to fix, 00:34:254 (2,3,4) - fix them tu To be honest, I didn't understand this. I wasn't trying to make blanket since the (1) is a straight slider. o.o
osu file format v14
[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4
[Metadata]
Title:Diamond (Short ver.)
TitleUnicode:ダイヤモンド (Short ver.)
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:押水菜子 (CV:豊崎愛生)
Creator:[ Shana Yami ]
Version:Rocket's Easy
Source:花咲くいろは
Tags:Hanasaku Iroha HappyRocket88 character song p.a.works lantis
BeatmapID:765997
BeatmapSetID:346736
[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Easy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
807,344.827586206897,4,2,1,75,1,0
50462,-100,4,2,1,75,0,1
60807,-100,4,2,1,75,0,1
69772,-100,4,2,1,75,0,1
80807,-100,4,2,1,75,0,0
[Colours]
Combo1 : 255,0,219
Combo2 : 0,171,255
Combo3 : 0,255,94
Combo4 : 255,149,0
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Ferna52 wrote:
[Rocket's Easy]00:36:841 (2) - Move to 00:37:013If I do that, I'll have to change that pattern of the next one. >.<
osu file format v14
[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50290
Countdown: 0
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LetterboxInBreaks: 0
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BeatDivisor: 4
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[Metadata]
Title:Diamond (Short ver.)
TitleUnicode:ダイヤモンド (Short ver.)
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:押水菜子 (CV:豊崎愛生)
Creator:[ Shana Yami ]
Version:Rocket's Easy
Source:花咲くいろは
Tags:Hanasaku Iroha HappyRocket88 character song p.a.works lantis
BeatmapID:765997
BeatmapSetID:346736
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Thanks a lot for the mod <3Ferna52 wrote:
Hi, im sorry for the delay...
Im From my M4M queue t/357505
[Rocket's Easy]00:36:841 (2) - Move to 00:37:013[Normal]00:07:704 (1) - Put a Finish here okay[Hard]
00:17:359 (3) - ^ nope
00:10:462 (1) - ^ done
00:18:393 (5) - ^ no need
00:18:049 (4) - Take out the Finish here okay
00:18:738 (1) - ^ I want to put that there
00:44:600 (1) - Put a Finish here put it at the slider end
01:04:255 (2) - Overlap with 01:05:635 (4) - (if you want to ) I keep it like that00:21:841 (2) - Take out the finish here xd no :3[Overall]The speed in Normal is kinda fast... If you put it a little bit slower it will be better for the newcomers I don't make Normal for newcomers, the Easy did lol.
Good luck with the ranking!
Thanks a lot for the mod <3dekutai wrote:
Hi, as requested in my queue!
(M4M -> M2M)General
- Every screenshot I make are ideas that can be grasp of your way! I will in any case forces you to do the same.
- In overall, all fine.
Rocket's Easy
00:07:703 (1)- Maybe, end tail 204;328?
00:58:738 (1)- Same as above, try to change end tail? 396;184
01:26:324 (3)- Better blanket, end tail 328;240?Normal
00:04:944 (1)- Better blanket? Before = http://puu.sh/jOt3K/e626ae37e5.jpg | After = http://puu.sh/jOt7x/c236b668ff.jpg That's better
At the first sight, nothing weird or something like that!
Actually, i see a lot of strange form, your mapping style i think. But you must improve thoses forms! Like 01:37:358 (1)- for me, i just see someone who think to "How to manage this Slider? WTF" Maybe this? don't know.. http://puu.sh/jOtBc/7d8537994a.jpg lol bad drew. Redrawed
Anyway, good diff!Hard
00:10:117 (5)- Curve it a little bit more? no need
00:13:220 (2)- Same as above, It fits well also. Okay
00:55:289 (5,6)- To make some consistency, (5) remove mid tail, (6) mid tail 272;108 and end tail 340;104? The DS is the same everywhere. fixed in different wayInsane
00:07:013 (5)- NC here maybe? ok
I see a lot of notes which isn't stacked properly, i don't know if that's done on purpose but, you should stack it, like 00:14:255 (4,5)- which isn't stacked properly with the previous (3). Maybe because I used high stack leniency. But that's okay to keep it like that I think
Same here 00:22:531 (1)- Is that a choice? imo, you must stack it also. Yeah lol 00:57:186 (4)- this one should be stacked or somewhere else. stacked somewhere else
01:08:738 (3)- Stack it properly to (5). done
01:10:462 (5)- NC here, then 01:11:841 (5)- NC here? Same train.. 01:13:220 (5)- No, I make them 7-8 objects per combo
What can i do? excepted what i written above.. Just take care about jumps, it's cool to make jumps in insane diff because you're "free" to use them, but be careful!
Random jumps can be boring!
Good luck !!
& Yataii !
dekutai wrote:
Rocket's Easy
00:07:703 (1)- Maybe, end tail 204;328? I really think the current flow is fine.
00:58:738 (1)- Same as above, try to change end tail? 396;184 ^
01:26:324 (3)- Better blanket, end tail 328;240? Sure. c:
FCL wrote:
- [Rocket's Easy]
- 00:01:496 (1,2) - uneven blanket fixed
- 00:21:496 (1,2,3) - here, too, can be done appear smoother I think the current flow in readable and doesn't look that bad. o.o
- 00:31:841 (3) - very small contravention of DS fixed
- 00:58:737 (1) - This slider is possible to make curved. Any reason to suugested it curved?
osu file format v14
[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4
[Metadata]
Title:Diamond (Short ver.)
TitleUnicode:ダイヤモンド (Short ver.)
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:押水菜子 (CV:豊崎愛生)
Creator:[ Shana Yami ]
Version:Rocket's Easy
Source:花咲くいろは
Tags:Hanasaku Iroha HappyRocket88 character song p.a.works lantis
BeatmapID:765997
BeatmapSetID:346736
[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Easy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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