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Jake Kaufman - Boss Battle [Taiko|Osu]

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Total Posts
26
Topic Starter
Alpe
This beatmap was submitted using in-game submission on Montag, 18. Januar 2016 at 22:44:24

Artist: Jake Kaufman
Title: Boss Battle
Source: Shantae and the Pirates Curse
Tags: nintendo fight instrumental electronic game music
BPM: 220
Filesize: 4886kb
Play Time: 01:17
Difficulties Available:
  1. Chocola's Muzukashii (3,62 stars, 356 notes)
  2. Chocola's Oni (5,48 stars, 717 notes)
  3. Final Boss Battle (5,44 stars, 369 notes)
  4. Second Boss Battle (2,36 stars, 119 notes)
  5. Third Boss Battle (3,13 stars, 212 notes)
Download: Jake Kaufman - Boss Battle
Information: Scores/Beatmap Listing
---------------
Boss defeated!

Mod Final, Third, Second Boss Battle.
First, Fourth and probably Fifth Boss Battle will come soon.
Akitoshi
jej
Just a drop off, just ignore if you don't really want to.

[First Boss Battle]
  1. Widescreen support = Off
  2. 00:14:251 (3) - well this one is too round, I think newbs can follow more simple one so ye.
  3. 00:14:797 (4) - overlap with 00:13:160 (2) -
  4. 00:16:160 (6) - too far with previous slider (out of DS)
  5. 00:18:070 (4) - ^
  6. 00:36:070 (1,2) - newbs usually can't handle it. I recommend to reduce the curve.
[Second Boss Battle]
  1. Widescreen support = Off
  2. 00:03:070 (3,4) - this is really confusing to the player since it's covered with 00:02:251 (1,2) - so consider to avoid it.
  3. 00:21:206 (2) - that was pretty meh for me so this is my suggestion : Image. 00:21:615 (3,4) - can be fixed using DS to connect again with 00:21:888 (1) - so ye
  4. 00:22:297 (2,3,1) - 1/2 then 1/1 was pretty distracting, you unstack the 00:22:706 (3) - or 00:22:979 (1) -
  5. 00:50:388 (4) - x:329|y:226 then 00:50:797 (5) - will x:381|y:365 so your 00:50:388 (4) - can avoid cover-ups with 00:49:979 (3) -
  6. add finish circle at 01:17:524 - then start spinner at 01:17:592 - 101% working sexy m8
[Final Boss Battle]
not my role but here we go
  1. Widescreen support = Off
  2. 00:03:070 (3) - this tail is touching with previous slider, yes you did blanket but it isn't looks good imo, you don't need to blanket everything.
  3. 00:28:570 (4) - x:243|y:329 due to bad stack with 00:27:751 (2) -
  4. 00:32:524 (3,4) - maybe can be swapped for better flow since 00:32:115 (2,3) - isn't not my taste
  5. 00:40:160 (7,8) - convert it to sliders, 00:39:479 (4,5,6) - was pretty complicated enough
  6. 00:40:842 (2,3) - this one should be swapped with 00:41:660 (6,7) -
  7. 00:44:797 (1) - Unstack. Beat pattern change.
  8. 01:17:524 (1) - it should be make it further for make ppl doing chokes :^)
Topic Starter
Alpe
Thanks for the mod!
dylansantosh
hey for the m4m!

fbb
00:13:160 (2,4) - Awkward overlap, you could move it a bit down and make it blanket over the previous slider
00:16:433 (1,2) - This could be one kickslider
00:20:797 (1,2) - Blanket maybe?
00:22:297 (3,1) - Blanket slightly off
00:41:251 (2) - This blanket feels out of place

sbb
This SV.... lol

AR feels little on the high side
00:26:251 (4) - ds
00:42:342 (3,2) - These stacks are slightly off
00:43:842 (4,5,1) - ^
00:46:706 (5,1) - ^
00:55:160 (4,6) - Could stack with previous sliderend

fbb
00:07:160 (3,4,5,6,7,8,9) - This would look way better when curved gradually
00:21:888 (1,2) - Could blanket
01:13:570 (2,6) - The stack is slightly off
01:14:251 (1,3,4,5) - ^

Sorry for shitmod :v( Not used to reading high bpm
Topic Starter
Alpe
Thanks! :)
EphemeralFetish
M4M From #ModReqs

Final Boss Battle


AR9.7 seems a little too high for this Star Difficulty. I'd personally go with 9.5.

00:00:479 (2) - Try to make the start and end points have the same Y Coordinates. That way you can mirror the two blanketing sliders and have them fit much better than what you have now.
00:01:706 (5) - The white tick on the slider tail has a lot of emphasis, consider changing this to have a circle there instead to match that.
00:03:070 (3) - Blanket is off.
00:02:251 (1,4) - This one isnt perfect either.
00:10:160 (3) - NC here and 00:10:570 (5) - Here. Otherwise it just looks like basic 1/4th back and forth jumps. Same goes for later on when you reused this pattern.
00:16:706 (2) - Quick suggestion. Swap this slider out for a circle then have a 1/2 slider on the red tick. That way you avoid the random lack of notes while still following the music well.
00:35:524 (7,1) - Blanket seems off.
00:42:615 (1) - Having this stacked with the previous note is misleading. It looks like a quick double. Consider giving it some DS from the stack.
00:44:797 (1) - Same here.
00:46:979 (1) - Again.

Also, I'm pretty sure you're aware that you need more maps in your spread. But just in case Ill mention it anyways.

GL with the set.
Topic Starter
Alpe

The Fetish wrote:

M4M From #ModReqs

Final Boss Battle


AR9.7 seems a little too high for this Star Difficulty. I'd personally go with 9.5. Changed

00:00:479 (2) - Try to make the start and end points have the same Y Coordinates. That way you can mirror the two blanketing sliders and have them fit much better than what you have now. Changed.
00:01:706 (5) - The white tick on the slider tail has a lot of emphasis, consider changing this to have a circle there instead to match that. There wasn't any slider tick. I have Slider tick on 1/1
00:03:070 (3) - Blanket is off. I don't see this as a problem.
00:02:251 (1,4) - This one isnt perfect either. ^
00:10:160 (3) - NC here and 00:10:570 (5) - Here. Otherwise it just looks like basic 1/4th back and forth jumps. Same goes for later on when you reused this pattern. You're right.
00:16:706 (2) - Quick suggestion. Swap this slider out for a circle then have a 1/2 slider on the red tick. That way you avoid the random lack of notes while still following the music well. Changed a bit.
00:35:524 (7,1) - Blanket seems off. I don't see this as a problem.
00:42:615 (1) - Having this stacked with the previous note is misleading. It looks like a quick double. Consider giving it some DS from the stack. Changed.
00:44:797 (1) - Same here. Changed.
00:46:979 (1) - Again. Changed.

Also, I'm pretty sure you're aware that you need more maps in your spread. But just in case Ill mention it anyways.

GL with the set.

Thanks for the mod!
KamizonoShinobu
From GD request
Muzu and Oni : http://puu.sh/m00mP/c74fe47122.osz
Monarch
Final boss battle:

00:01:706 (5) - This slider begins and ends on a hard note, generally you want a slider to end in a soft note, I'd recommend either shortening it to 1/2 beat and placing a circle at the end or just using two circles since that will also flow with the gap that you have after the slider end.

00:16:706 (2) - I'd personally move this slider slightly further down so that it flows similar to how 00:16:297 (6,1) - does

00:34:297 (2) - Ctrl + G this note and see if it seems to flow/look any better for you, I feel as though it has a nice effect especially when moving onto 00:34:706 (3) -

00:49:570 (2) - ^ same for this

I would straighten out the end of this slider 00:54:342 (3) - and the start of this slider 00:54:751 (4) - so that they flow together better

01:09:479 (5,6) - The gap between these two is pretty small compared to the rest of the map

Same goes for 01:10:570 (5,6) - these two and 01:13:024 (7,1) - these two

Second boss:

00:32:115 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - This part seems very unimaginative

00:57:206 (1,2,1) - The spacing on these three notes are the same yet they are different lengths apart in time, I'd recommend moving the second note closer to the slider

01:16:160 (5,1,2,3,4) - I don't think this is the slider pattern you should use as hard notes aren't landing at regular intervals like the slider suggests, a change could be placing a circle on note 2, placing the 1 beat slider a half beat from that and then placing another circle in between note 4 and note 5 (1/2 beat from both of them) (Although after playing a few times, the backing hard beats are distinguishable so the change i mentioned is possibly not needed)

00:21:206 (2,3,4,1) - large spacing and drastic changes in direction are too apparent for the star difficulty for the map, I recommend shortening the spacing

00:01:706 (5) - same with final boss start

It's worth mentioning due to this map's bpm is it very difficult for a 3.3* map but that's fine

First boss:

00:33:342 (3,3,3) - I feel this part plays better with these removed as more tension is built without them than with them

00:20:660 (1,1) - Gap is too big

First boss is unfinished so I don't think lack of slider shapes is something to point out at the moment, but it is worth mentioning, slider like these two
00:07:706 (1,2) - don't look nice aesthetically and neither does this formation 00:05:524 (3,4,5,6)
Qiyana
It's not done but here's the overdose so far.
Not done Mappu
osu file format v14

[General]
AudioFilename: Jake Kaufman - Boss Battle.mp3
AudioLeadIn: 0
PreviewTime: 22945
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Boss Battle
TitleUnicode:Boss Battle
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:Azulae
Version:Dylan's Boss
Source:Shantae and the Pirates Curse
Tags:nintendo fight instrumental electronic game music
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.7
CircleSize:3.9
OverallDifficulty:7.3
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BOSS BATTLE.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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70,-100,4,2,1,100,0,1
4433,-100,4,2,1,100,0,0
10160,-50,4,2,1,100,0,0
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17251,-50,4,2,1,100,0,0
17524,-100,4,2,1,100,0,0
18888,-80,4,2,1,100,0,0
19297,-66.6666666666667,4,2,1,100,0,0
19706,-100,4,2,1,100,0,0
22979,-100,4,2,1,100,0,1
26251,-100,4,2,1,100,0,0
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76706,-68.9655172413793,4,2,2,100,0,1
76979,-64.5161290322581,4,2,2,100,0,1
77251,-60.6060606060606,4,2,2,100,0,1
77524,-100,4,2,2,100,0,0
77592,-100,4,2,0,100,0,0


[Colours]
Combo1 : 0,0,138
Combo2 : 0,191,191
Combo3 : 0,64,128
Combo4 : 60,55,115

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197,150,28433,6,0,B|194:189|181:168|175:226|242:162|108:278|215:164|375:179|228:185|207:183|407:100,1,280,8|0,0:0|0:0,0:0:0:0:
284,162,29115,6,0,L|353:132,1,70
199,148,29388,2,0,L|143:191,1,70,0|4,0:0|0:0,0:0:0:0:
369,148,29933,5,4,0:0:0:0:
74,66,30342,5,4,0:0:0:0:
252,144,30615,6,0,B|322:116|231:190|261:105|200:122|37:230|348:155|318:-2|190:89,1,280,4|8,0:0|0:0,0:0:0:0:
291,232,31433,5,0,0:0:0:0:
400,190,31501,1,0,0:0:0:0:
259,175,31570,1,0,0:0:0:0:
455,127,31706,5,0,0:0:0:0:
301,177,31774,1,0,0:0:0:0:
406,96,31842,1,0,0:0:0:0:
256,81,31979,5,0,0:0:0:0:
256,81,32115,1,8,0:0:0:0:
88,157,32388,6,0,L|170:138,1,70,0|8,0:0|0:0,0:0:0:0:
474,203,32797,6,0,L|420:182,2,35,4|0|0,0:0|0:0|0:0,0:0:0:0:
310,144,33070,1,8,0:0:0:0:
95,148,33342,6,0,P|173:182|242:171,1,140
416,143,33751,2,0,L|374:123,2,35,0|0|4,0:0|0:0|0:0,0:0:0:0:
157,72,34160,6,0,L|210:125,1,70,4|0,0:0|0:0,0:0:0:0:
492,91,34433,6,0,L|444:148,1,70,4|0,0:0|0:0,0:0:0:0:
152,175,34706,6,0,L|76:176,1,70,4|0,0:0|0:0,0:0:0:0:
354,117,34979,6,0,L|440:165,1,70,4|0,0:0|0:0,0:0:0:0:
151,176,35251,6,4,B|138:214|364:159|237:288|108:72,1,280
232,36,36070,5,8,0:0:0:0:
91,73,36138,1,0,0:0:0:0:
254,76,36206,1,0,0:0:0:0:
98,195,36342,5,0,0:0:0:0:
239,250,36410,1,0,0:0:0:0:
65,252,36479,1,0,0:0:0:0:
376,139,36615,6,0,P|312:107|229:110,1,140,0|8,0:0|0:0,0:0:0:0:
284,114,37024,5,0,0:0:0:0:
439,85,37092,1,0,0:0:0:0:
225,70,37160,1,0,0:0:0:0:
Topic Starter
Alpe

Chocola_2287 wrote:

From GD request
Muzu and Oni : http://puu.sh/m00mP/c74fe47122.osz
Thanks man!

jamiesalvador wrote:

Final boss battle:

00:01:706 (5) - This slider begins and ends on a hard note, generally you want a slider to end in a soft note, I'd recommend either shortening it to 1/2 beat and placing a circle at the end or just using two circles since that will also flow with the gap that you have after the slider end.

00:16:706 (2) - I'd personally move this slider slightly further down so that it flows similar to how 00:16:297 (6,1) - does

00:34:297 (2) - Ctrl + G this note and see if it seems to flow/look any better for you, I feel as though it has a nice effect especially when moving onto 00:34:706 (3) -

00:49:570 (2) - ^ same for this

I would straighten out the end of this slider 00:54:342 (3) - and the start of this slider 00:54:751 (4) - so that they flow together better

01:09:479 (5,6) - The gap between these two is pretty small compared to the rest of the map

Same goes for 01:10:570 (5,6) - these two and 01:13:024 (7,1) - these two

Second boss:

00:32:115 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - This part seems very unimaginative

00:57:206 (1,2,1) - The spacing on these three notes are the same yet they are different lengths apart in time, I'd recommend moving the second note closer to the slider

01:16:160 (5,1,2,3,4) - I don't think this is the slider pattern you should use as hard notes aren't landing at regular intervals like the slider suggests, a change could be placing a circle on note 2, placing the 1 beat slider a half beat from that and then placing another circle in between note 4 and note 5 (1/2 beat from both of them) (Although after playing a few times, the backing hard beats are distinguishable so the change i mentioned is possibly not needed)

00:21:206 (2,3,4,1) - large spacing and drastic changes in direction are too apparent for the star difficulty for the map, I recommend shortening the spacing

00:01:706 (5) - same with final boss start

It's worth mentioning due to this map's bpm is it very difficult for a 3.3* map but that's fine

First boss:

00:33:342 (3,3,3) - I feel this part plays better with these removed as more tension is built without them than with them

00:20:660 (1,1) - Gap is too big

First boss is unfinished so I don't think lack of slider shapes is something to point out at the moment, but it is worth mentioning, slider like these two
00:07:706 (1,2) - don't look nice aesthetically and neither does this formation 00:05:524 (3,4,5,6)
Thanks I will correct this later.
Kyouren
As your request!



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • Diffname like "Second Boss Battle" it's unrankable because that make a player is connfured!
    so, Only Extra diff can used random dfiffname!
    so (again), change Seond Boss Battle to Hard

    [Hard][list:1337]
    00:00:479 (2) - Ctrl+G
    00:01:297 (4) - ^
    00:03:479 (4) - please used distance snap!
    00:06:070 (3) - Ctrl+G
    00:06:342 (1.2.3) - how about like this?
    00:27:751 (2) - Ctrl+G
    00:28:570 (40 - ^
    00:47:797 (3) - ^
    00:53:933 (2) - ^
    00:59:115 (4) - ^
    01:13:160 (1,2,3) - how about like this?
    01:13:979 (4) - Ctrl+G

    wow, nice diff but i think this is not hard diff, but like hyper or light insane diff so i agree if this diff is like hyper but nice diff~ <3
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Alpe

KittyAdventure wrote:

As your request!



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • Diffname like "Second Boss Battle" it's unrankable because that make a player is connfured!
    so, Only Extra diff can used random dfiffname!
    so (again), change Seond Boss Battle to Hard It is because of the song. I know it isnt allowed but there are other maps like this who made it like my prinziple.

    [Hard][list:1337]
    00:00:479 (2) - Ctrl+G Changed
    00:01:297 (4) - ^ Changed
    00:03:479 (4) - that so hard for hard diff, so please used distance snap! Sorry but you dont have to follow the slider until the end. You can wait at the middle of the slider and then go back.
    00:06:070 (3) - Ctrl+G Changed
    00:06:342 (1.2.3) - how about like this?
    00:27:751 (2) - Ctrl+G Sorry :c
    00:28:570 (40 - ^ Nope
    00:47:797 (3) - ^ Changed
    00:53:933 (2) - ^ Changed
    00:59:115 (4) - ^ Don't wnderstand why? xD
    01:13:160 (1,2,3) - how about like this? Nope sorry
    01:13:979 (4) - Ctrl+G Changed

    wow, nice diff but i think this is not hard diff, but like hyper or light insane diff so i agree if this diff is like hyper but nice diff~ <3 haha it is still called: Second Boss Battle ^^
Sorry if my mod is bad~ (NO KDS if not change all) Lol dude. You worked on my map you gain a kudosu!

Good Luck~
Thanks <3
Underforest
Short In-game modding as requested, GL with your map :)

Just a little text with blood (?
2015-12-19 13:45 Azulae: Hello
2015-12-19 13:45 Underforest: hi
2015-12-19 13:46 Azulae: You probably know me
2015-12-19 13:46 Azulae: ACTION is listening to [https://osu.ppy.sh/b/855864 Shiena Nishizawa - Brand-new World]
2015-12-19 13:46 Underforest: Yeah, a GDer for that map
2015-12-19 13:46 Azulae: Right ^^
2015-12-19 13:47 Azulae: Do you accept a GD request ? :o
2015-12-19 13:47 Underforest: For which map?
2015-12-19 13:47 Azulae: I mean Mod request sorry
2015-12-19 13:48 Underforest: Well, well
2015-12-19 13:48 Underforest: Sure
2015-12-19 13:48 Azulae: Can you mod hard difficulty?
2015-12-19 13:48 Underforest: Yes
2015-12-19 13:48 Azulae: ACTION is listening to [https://osu.ppy.sh/b/737383 Jake Kaufman - Boss Battle]
2015-12-19 13:48 Azulae: I would be happy if you could look over my har diff ^^
2015-12-19 13:51 Underforest: looks good and very hard XD
2015-12-19 13:51 Azulae: haha ^^
2015-12-19 13:51 Azulae: Did you find any problems?
2015-12-19 13:51 Underforest: not so many but yeah
2015-12-19 13:52 Underforest: 00:00:479 (2,3) - I think this sliders are indirect for this diff
2015-12-19 13:53 Underforest: 00:01:297 (4) - I suggest put CTRL+G to this slider
2015-12-19 13:54 Underforest: 00:02:251 (1,2,3,4) - Overlapped sliders :p
2015-12-19 13:54 Azulae: That overlap isnt that bad xD
2015-12-19 13:55 Underforest: 00:08:660 (4,1) - Didn't know if you try to blank it
2015-12-19 13:56 Underforest: 00:13:160 (1,2) - Indirect i guess
2015-12-19 13:56 Azulae: I tried
2015-12-19 13:56 Underforest: Azulae If you tried, fix it. Are so pasted
2015-12-19 13:57 Azulae: Its fine?
2015-12-19 13:57 Underforest: Yeah c:
2015-12-19 13:58 Underforest: 00:47:388 (2,3) - Looks different those sliders
2015-12-19 13:59 Azulae: Yeah they are different xD
2015-12-19 14:00 Underforest: 01:02:251 (1,2,1,2) - I don't recommend put jumps on hard diffs
2015-12-19 14:01 Azulae: 1,6 DS is alright
2015-12-19 14:02 Underforest: 01:13:160 (1,2,3) - A little indirect
2015-12-19 14:02 Azulae: Nope they arent actually
2015-12-19 14:03 Underforest: 01:17:251 (4) - Finish hitsound or something
2015-12-19 14:03 Underforest: I think thats all the issues I founded
2015-12-19 14:03 Azulae: Is already here 01:16:979 (3) -
2015-12-19 14:03 Azulae: Kay then do /savelog
2015-12-19 14:04 Underforest: I do it already
2015-12-19 14:04 Underforest: Will post in the thread for the kudosu uwu
2015-12-19 14:04 Azulae: okay
2015-12-19 14:04 Azulae: You need a mod by me?
2015-12-19 14:04 Underforest: Not for now, thanks
2015-12-19 14:05 Azulae: no probnlem ^^
Topic Starter
Alpe

Underforest wrote:

Short In-game modding as requested, GL with your map :)

Just a little text with blood (?
2015-12-19 13:45 Azulae: Hello
2015-12-19 13:45 Underforest: hi
2015-12-19 13:46 Azulae: You probably know me
2015-12-19 13:46 Azulae: ACTION is listening to [https://osu.ppy.sh/b/855864 Shiena Nishizawa - Brand-new World]
2015-12-19 13:46 Underforest: Yeah, a GDer for that map
2015-12-19 13:46 Azulae: Right ^^
2015-12-19 13:47 Azulae: Do you accept a GD request ? :o
2015-12-19 13:47 Underforest: For which map?
2015-12-19 13:47 Azulae: I mean Mod request sorry
2015-12-19 13:48 Underforest: Well, well
2015-12-19 13:48 Underforest: Sure
2015-12-19 13:48 Azulae: Can you mod hard difficulty?
2015-12-19 13:48 Underforest: Yes
2015-12-19 13:48 Azulae: ACTION is listening to [https://osu.ppy.sh/b/737383 Jake Kaufman - Boss Battle]
2015-12-19 13:48 Azulae: I would be happy if you could look over my har diff ^^
2015-12-19 13:51 Underforest: looks good and very hard XD
2015-12-19 13:51 Azulae: haha ^^
2015-12-19 13:51 Azulae: Did you find any problems?
2015-12-19 13:51 Underforest: not so many but yeah
2015-12-19 13:52 Underforest: 00:00:479 (2,3) - I think this sliders are indirect for this diff
2015-12-19 13:53 Underforest: 00:01:297 (4) - I suggest put CTRL+G to this slider
2015-12-19 13:54 Underforest: 00:02:251 (1,2,3,4) - Overlapped sliders :p
2015-12-19 13:54 Azulae: That overlap isnt that bad xD
2015-12-19 13:55 Underforest: 00:08:660 (4,1) - Didn't know if you try to blank it
2015-12-19 13:56 Underforest: 00:13:160 (1,2) - Indirect i guess
2015-12-19 13:56 Azulae: I tried
2015-12-19 13:56 Underforest: Azulae If you tried, fix it. Are so pasted
2015-12-19 13:57 Azulae: Its fine?
2015-12-19 13:57 Underforest: Yeah c:
2015-12-19 13:58 Underforest: 00:47:388 (2,3) - Looks different those sliders
2015-12-19 13:59 Azulae: Yeah they are different xD
2015-12-19 14:00 Underforest: 01:02:251 (1,2,1,2) - I don't recommend put jumps on hard diffs
2015-12-19 14:01 Azulae: 1,6 DS is alright
2015-12-19 14:02 Underforest: 01:13:160 (1,2,3) - A little indirect
2015-12-19 14:02 Azulae: Nope they arent actually
2015-12-19 14:03 Underforest: 01:17:251 (4) - Finish hitsound or something
2015-12-19 14:03 Underforest: I think thats all the issues I founded
2015-12-19 14:03 Azulae: Is already here 01:16:979 (3) -
2015-12-19 14:03 Azulae: Kay then do /savelog
2015-12-19 14:04 Underforest: I do it already
2015-12-19 14:04 Underforest: Will post in the thread for the kudosu uwu
2015-12-19 14:04 Azulae: okay
2015-12-19 14:04 Azulae: You need a mod by me?
2015-12-19 14:04 Underforest: Not for now, thanks
2015-12-19 14:05 Azulae: no probnlem ^^
Thanks! :)
KamizonoShinobu
Muzu SV1.4 plz (You riped my slider)+ delete 01:17:592 inherited pt as it does nothing
Topic Starter
Alpe
I guess SV 1.4 is too high with that BPM.
Slayed_old_1
m4m stuff

general

difficulties have storyboard but [EpilepsyWarning] is not set (Check for quickly flashing SB elements) in all diffs

difficulties have storyboard but [WidescreenStoryboard] is not set in taiko diffs

change bg size to 1366x768 or to 1024x768

3rd

00:10:160 (2,3) - SV is changin so nc is needed on both sliders

00:12:479 (2,1) - i think this blanket can be improved

00:18:888 (2,3) - nc again

00:20:797 (1,2,3,4) - dont like this overlapp. try blanketing r smth like that, this way looks messy

00:26:251 (4) - increase spacing a bit, also here 00:26:251 - starts zing, so maybe a long slider with 0.75 SV?

00:28:160 (3,5) - improve stack here

00:44:524 (5) - put a NC here to indicate spacing change

00:57:206 (1,2) - hard to read in such easy diff. stack it or use distance snap

00:59:797 (6,2) - improve stack here a bit

01:10:979 (1) - move to x=286 y=187 for a better flow

01:16:433 (1,2,3,4) - ncs here to indicate SV change

also its a very strange diff.. smth like hyper, but spacing is really weird sometimes

final

00:02:660 (2,3) - correct the overlap here

00:03:888 (5,6,7,8,9) - hmm.. i see what u wanted to do. lets improve this.
       1) 00:04:433 (1) - сtrl+c this slider and ctrl+v it here 00:03:888 -
       2) use ctrl+shit+f

00:07:160 (3,4,5,6,7,8,9) - i dislike the curve of this slider.. maybe this way? (u still can use slider + that combination to do it)

00:07:979 (2,4) - improve stack

00:10:160 (3) - 00:10:570 (5) - put nc here or it will ve really hard to read o.o

00:16:433 (1,2,3) - maybe this way will look better

00:24:070 (7) - nc here to avoid 10-11 combos

00:48:070 (10) - nc here, its pretty strong sound here

01:07:433 (6,7,8) - ctrl+h maybe?


gl!
:)
Topic Starter
Alpe

Slayed wrote:

m4m stuff

general

difficulties have storyboard but [EpilepsyWarning] is not set (Check for quickly flashing SB elements) in all diffs

difficulties have storyboard but [WidescreenStoryboard] is not set in taiko diffs Forgot to upload

change bg size to 1366x768 or to 1024x768 Changed

3rd

00:10:160 (2,3) - SV is changin so nc is needed on both sliders Changed

00:12:479 (2,1) - i think this blanket can be improved Changed

00:18:888 (2,3) - nc again Changed

00:20:797 (1,2,3,4) - dont like this overlapp. try blanketing r smth like that, this way looks messy Changed

00:26:251 (4) - increase spacing a bit, also here 00:26:251 - starts zing, so maybe a long slider with 0.75 SV? For me this is fine, sorry.

00:28:160 (3,5) - improve stack here Changed

00:44:524 (5) - put a NC here to indicate spacing change Changed

00:57:206 (1,2) - hard to read in such easy diff. stack it or use distance snap Changed

00:59:797 (6,2) - improve stack here a bit Changed

01:10:979 (1) - move to x=286 y=187 for a better flow Changed a bit

01:16:433 (1,2,3,4) - ncs here to indicate SV change Changed

also its a very strange diff.. smth like hyper, but spacing is really weird sometimes

final

00:02:660 (2,3) - correct the overlap here I dont understand what people have against this overlap :c Its tiny. You cant realize that because of the AR while playing xD However changed.

00:03:888 (5,6,7,8,9) - hmm.. i see what u wanted to do. lets improve this.
       1) 00:04:433 (1) - сtrl+c this slider and ctrl+v it here 00:03:888 -
       2) use ctrl+shit+f Changed

00:07:160 (3,4,5,6,7,8,9) - i dislike the curve of this slider.. maybe this way? (u still can use slider + that combination to do it) Sorry

00:07:979 (2,4) - improve stack Sorry

00:10:160 (3) - 00:10:570 (5) - put nc here or it will ve really hard to read o.o Forgot to upload

00:16:433 (1,2,3) - maybe this way will look better

00:24:070 (7) - nc here to avoid 10-11 combos I dont have nothing against 10 or 11 combos. The combo's at the kiai fits to the music.

00:48:070 (10) - nc here, its pretty strong sound here Sorry

01:07:433 (6,7,8) - ctrl+h maybe? Nope



gl!
:) [/color]
Thanks for the mod!
Beatmap Updated.
Zaros
Hey m4m from your queue.

[General]
You need a ~4.5 star diff between Third Boss Battle and Final Boss Battle.
SNAP Preview point to 00:22:979 -

[Second Boss Battle]
I don't mod unfinished maps sorry :o

[Third Boss Battle]
Looks mostly good other than the very very weird distance snapping you've got going on (which you should fix!!), here are a few overlaps you might want to look into
00:02:251 (1,3) -
00:11:524 (3,1) -
00:16:842 (3,1) -
00:41:933 - add a note here too

[Final Boss Battle]
In general, the DS in this map is really weird. it's never really consistent. i'll point out what i think HAS to be changed in that regard.
Maybe increase AR to 9.4/9.5? 9.3 felt slow to me. OD/HP is ok.

00:00:070 - remove green line.
00:01:979 (6,1) - would play nicer if it was stacked imho.
00:03:888 (5,6,7,8,9,1) - i don't like this overlap, i think you should maybe look into changing it?
00:05:797 (2) - maybe CTRL+G?
00:07:160 (3,4,5,6,7,8,9) - shape is off, looks weird.
00:12:070 (1) - maybe change to curved slider for better readability?
00:22:706 (3,1) - SUPER weird overlap.
00:26:797 (1,2,3,4,5,6,1) - Should NOT be a spaced stream here, this is just weird.
00:28:979 (5,6) - increase DS between these 2.
00:35:047 (4) - i would just delete this one.
00:47:524 (5,6,7,8,9,10) - fix this overlap, awful to play and read ;w;
00:54:751 (4) - CTRL+G?
00:55:160 (5,6,7,8,9) - DS is super weird on this one.
01:07:433 (6,7,8,1) - Weird jump here. Probably fine?
01:08:660 (8,2) - this overlap just rekt my face.
01:16:433 (1,2,3,4,5,6,7,1) - SUPER SUPER weird spacing. should fix this to be more consistent.

Good luck, and I can't play Taiko sorry! :o
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