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Nightwish - Last Of The Wilds [CatchTheBeat]

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Total Posts
84
Topic Starter
BoberOfDarkness
This beatmap was submitted using in-game submission on 9 lutego 2016 at 13:16:50

Artist: Nightwish
Title: Last Of The Wilds
Tags: Dark Passion Play alienflybot Uilleann pipes
BPM: 138
Filesize: 4805kb
Play Time: 02:06
Difficulties Available:
  1. AFB's Salad (1,88 stars, 212 notes)
  2. Platter (2,64 stars, 244 notes)
  3. Rain (3,55 stars, 281 notes)
Download: Nightwish - Last Of The Wilds
Information: Scores/Beatmap Listing
---------------



Spartan's Platter by Tyrell



Changelog
  1. removed Tyrell's Platter for his request (10-11-2015)
  2. back to Pending after some re:works on Salad+ diff (15-11-2015)
  3. Salad revive by afb (14-12-2015)
  4. Bubbled by Xinely <3 (26-01-2016)
  5. Qualified by - Magic Bomb - [I am not gay but <3](31-01-2016)
  6. DQ'ed by Kurokami
  7. Bubbled by Kurokami <3
  8. Qualified by Sey <3 [same]

Rain - 21 mods
Platter - 11 mods
Salad - 10 mods

First added to favs. <3 -Filow- <3
autofanboy
My guest diff is done as requested.
Download the .zip file and put the Guest difficulty as well as hitsounds into your map folder, then it will be fine!

Download here!

Good luck ranking this mapset!
Badis
Yo !! gonna mod rain one as your requested ;w;
I think the kiai must be 70 % volume
But the hitsound work is really good , you told me you were a noob on it its not true at all :D
Nothing to say on it so o/

But...your map looks like more a platter + not really a rain there isn't many hyperdash , ar=8.7 , the timeline density is pretty low
So...or else you make it a platter and it gets nerf or else you made it a true rain and you have to make it harder , the music isn't that smooth I'm sure its not hard to make it harder
00:24:771 (1) - decrease the angle ?
00:35:858 (2) - put it at middle or else it not clean and hard to catch
00:36:076 (3,4) - not at extreme right I hit the invisible wall and the feel is wrong that way
00:37:815 (3) - X=320 ?
00:39:989 (4) - closer to 3 please , the spacing is too big
00:46:510 (3) - decrease the angle too ?
00:51:293 (2) - meh thats too static , a ctb map must be different to convert ones , we must move !!!
00:58:467 (4) - closer to 5 the spacing is too big
00:59:554 (1) - the tail must be here 00:59:554 (1) -
00:59:554 (1) - 5 % volume and 00:59:989 - 50 % volume
you have to do that for each 1/4 transition sliders
01:01:076 - a circle here ? thats an example of why your timeline is poor for a rain
01:05:206 (2) - better if it was linear , the dropplets are on a mess when its curved
01:08:467 (1) - closer to him : 01:07:815 (3) - please
01:09:989 (1) - too static here ; we don't move its bad
01:13:032 (5) - - closer to (1) its a pain to catch that one
01:14:989 (1) - too static we still don't move here
01:35:206 (3) - stop with the extreme please ;_; especially there the spacing gets too big between (3) and (4) especially when you have taken an hyperdash
01:38:250 (3,4,5) - we don't move here , please change it
01:47:815 (4) - extreme !!!!!!!!!!!!!!!
01:49:119 (3) - decrease the angle here , too static
01:50:423 (3) - would be good if it was more curved
01:54:554 (4,5,1) - TOO STATIC

Welp your 2 big issues are that some or your patterns requires to not move much , which is not fun at all and your extreme fetishism
Still needs a lot of changes before to make it ranked
I tried my best to make the map better
I hope it helped
good luck dude
Topic Starter
BoberOfDarkness
Thanks a lot. All done
DragonSlayer96


General
please add your GD people to the tags

why do you have the offset so early? 00:17:815 - is where the beats to the music actually start. before that, it is just wind blowing

AFB's Salad
Reminds me of Spectator


but in all seriousness I did fully enjoy how you did the hitsounds. The only complaint I have is the hitsounds from 01:13:141 - to 01:17:489 - sound really soft due to how the music itself spikes for the flute (?)

01:11:510 (1,2,1) - I feel the jump to 2 and back is a tad bit too far.

Other than these two things, I find this fairly well put together.

Salad +
Ummm.....there are hypers on this...........a lot of hypers (like over 30)..........I don't think that even for a Salad + there can be hypers on a Salad, but this is the first time I have seen a Salad + so I would advise you do double check about this before continuing on. It would be really sad if like 4 or so mods get on this only to be told it has to be remapped because there are hypers on it. I am more than happy to take a look at this difficulty after that gets cleared up.

Platter
QwQ why no hypers during kaia time?

Other than that, there is not really much that sticks out to me for things to change. It does seem that your hypers are clumped at the beginning though.

Rain
You might not want to hear this, but you are missing a lot of notes you can map to (you can hear 3-6 notes you can map to on some of the sliders you have). You only have a max combo of 10 more than Platter also. Seeing that I will be coming back anyway for Salad +, I can look at this difficulty at that time also.
autofanboy

DragonSlayer96 wrote:


AFB's Salad
Reminds me of Spectator - lol


but in all seriousness I did fully enjoy how you did the hitsounds. The only complaint I have is the hitsounds from 01:13:141 - to 01:17:489 - sound really soft due to how the music itself spikes for the flute (?) - The hitsounds are same as the previous stanzas so it is fine.

01:11:510 (1,2,1) - I feel the jump to 2 and back is a tad bit too far. - Moved closer.

Other than these two things, I find this fairly well put together.
Thanks for mod!

Updates
osu file format v14

[General]
AudioFilename: Nightwish - Last of the Wilds (Instrumental).mp3
AudioLeadIn: 0
PreviewTime: 94337
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Last Of The Wilds
TitleUnicode:Last Of The Wilds
Artist:Nightwish
ArtistUnicode:Nightwish
Creator:BoberOfDarkness
Version:AFB's Salad
Source:
Tags:Dark Passion Play
BeatmapID:717439
BeatmapSetID:321999

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"medieval_fantasy_background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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132,164,34771,1,8,0:0:0:0:
118,95,34989,5,0,0:0:0:0:
267,90,35206,2,0,P|336:84|400:112,1,140,0|8,0:0|0:0,0:0:0:0:
260,244,35858,5,0,0:0:0:0:
392,316,36076,1,0,0:0:0:0:
452,264,36293,1,0,0:0:0:0:
468,184,36511,1,8,0:0:0:0:
436,112,36729,5,0,0:0:0:0:
368,68,36945,2,0,L|200:108,1,140,0|8,0:0|0:0,0:0:0:0:
340,196,37597,5,0,0:0:0:0:
204,244,37815,2,0,L|108:220,1,70
320,348,38250,1,8,0:0:0:0:
436,112,38684,6,0,L|468:268,1,140,4|8,0:0|0:0,0:0:0:0:
328,340,39337,6,0,L|312:260,1,70
196,148,39771,1,0,0:0:0:0:
348,188,39989,1,8,0:0:0:0:
196,252,40423,6,0,L|127:265,1,70
18,290,40858,1,8,0:0:0:0:
260,312,41293,5,0,0:0:0:0:
184,264,41511,1,0,0:0:0:0:
156,184,41728,1,8,0:0:0:0:
184,100,41946,5,0,0:0:0:0:
260,56,42163,2,0,L|116:36,1,140,0|8,0:0|0:0,0:0:0:0:
284,184,42815,6,0,L|376:172,2,70
156,140,43467,1,8,0:0:0:0:
436,336,43902,6,0,L|468:180,1,140,0|8,0:0|0:0,0:0:0:0:
192,289,44771,6,0,L|164:152,1,140,0|8,0:0|0:0,0:0:0:0:
304,120,45423,6,0,L|324:36,1,70,0|4,0:0|0:0,0:0:0:0:
224,180,46076,5,8,0:0:0:0:
115,205,46293,5,0,0:0:0:0:
192,289,46510,2,0,L|288:284,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
344,340,47380,5,0,0:0:0:0:
420,292,47598,1,0,0:0:0:0:
448,212,47815,1,8,0:0:0:0:
420,128,48033,5,0,0:0:0:0:
344,84,48250,2,0,L|256:96,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
460,204,48902,5,0,0:0:0:0:
332,328,49119,1,4,0:0:0:0:
223,303,49336,5,0,0:0:0:0:
360,208,49554,2,0,P|364:168|464:108,1,140,8|0,0:0|0:0,0:0:0:0:
212,312,50423,1,4,0:0:0:0:
103,287,50640,5,0,0:0:0:0:
240,192,50858,2,0,P|244:152|344:92,1,140,0|8,0:0|0:0,0:0:0:0:
92,276,51728,1,4,0:0:0:0:
368,216,52163,5,8,0:0:0:0:
48,112,52597,1,4,0:0:0:0:
256,192,52815,12,0,55206,0:0:0:0:
320,256,55641,5,8,0:0:0:0:
250,252,55858,5,8,0:0:0:0:
400,156,56076,6,0,L|496:151,1,70
188,212,56728,1,0,0:0:0:0:
444,280,57163,2,0,L|449:184,1,70,0|8,0:0|0:0,0:0:0:0:
338,185,57597,5,0,0:0:0:0:
212,332,57815,1,8,0:0:0:0:
204,244,58032,5,0,0:0:0:0:
148,176,58250,1,0,0:0:0:0:
64,148,58467,2,0,L|59:52,1,70,2|2,0:0|0:0,0:0:0:0:
196,252,58902,1,0,0:0:0:0:
64,304,59119,2,0,L|28:300,2,35,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,280,59554,6,0,P|306:283|398:235,1,140,4|8,0:0|0:0,0:0:0:0:
201,91,60423,6,0,P|132:95|76:136,1,140,0|8,0:0|0:0,0:0:0:0:
172,220,61076,6,0,L|257:215,1,70,0|4,0:0|0:0,0:0:0:0:
376,48,61728,1,8,0:0:0:0:
306,44,61945,6,0,L|375:47,1,70
448,100,62380,1,0,0:0:0:0:
476,188,62597,1,8,0:0:0:0:
448,272,62815,5,0,0:0:0:0:
376,324,63032,2,0,P|342:327|250:279,1,140,0|8,0:0|0:0,0:0:0:0:
68,152,63902,6,0,P|102:149|194:197,1,140,0|8,0:0|0:0,0:0:0:0:
100,268,64554,5,0,0:0:0:0:
220,328,64771,2,0,P|217:294|265:202,1,140,0|8,0:0|0:0,0:0:0:0:
400,164,65423,6,0,L|448:98,2,70
500,196,66076,1,8,0:0:0:0:
372,260,66293,5,0,0:0:0:0:
244,324,66510,2,0,L|175:321,1,70
268,162,66945,6,0,L|408:156,1,140,8|0,0:0|0:0,0:0:0:0:
163,167,67815,1,8,0:0:0:0:
232,163,68032,5,0,0:0:0:0:
384,268,68250,1,4,0:0:0:0:
240,308,68684,6,0,L|171:305,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,232,69337,2,0,L|397:229,1,70,0|8,0:0|0:0,0:0:0:0:
328,232,69771,5,0,0:0:0:0:
472,224,69989,2,0,P|468:184|368:124,1,140,0|8,0:0|0:0,0:0:0:0:
176,196,70858,6,0,P|180:236|280:296,1,140,0|8,0:0|0:0,0:0:0:0:
368,212,71510,6,0,L|371:143,1,70
168,184,72163,1,8,0:0:0:0:
352,160,72597,6,0,L|355:229,1,70
244,304,73032,1,8,0:0:0:0:
240,234,73250,5,0,0:0:0:0:
360,152,73467,2,0,P|429:148|485:107,1,140,0|8,0:0|0:0,0:0:0:0:
232,224,74337,6,0,P|163:220|107:179,1,140,0|8,0:0|0:0,0:0:0:0:
204,108,74989,6,0,L|273:105,1,70,0|4,0:0|0:0,0:0:0:0:
96,248,75641,5,0,0:0:0:0:
27,245,75858,2,0,L|96:248,1,70
192,120,76293,2,0,L|123:123,1,70,0|8,0:0|0:0,0:0:0:0:
192,120,76728,5,0,0:0:0:0:
352,208,76945,2,0,L|501:200,1,140,0|8,0:0|0:0,0:0:0:0:
368,324,77815,6,0,L|218:316,1,140,0|8,0:0|0:0,0:0:0:0:
92,280,78467,6,0,L|89:211,1,70
220,312,79119,1,8,0:0:0:0:
292,264,79337,5,0,0:0:0:0:
324,184,79554,1,0,0:0:0:0:
304,96,79771,1,0,0:0:0:0:
240,40,79989,1,8,0:0:0:0:
156,32,80206,5,0,0:0:0:0:
284,256,80423,2,0,L|428:248,1,140,0|8,0:0|0:0,0:0:0:0:
224,124,81293,6,0,L|368:116,1,140,0|8,0:0|0:0,0:0:0:0:
276,268,81945,6,0,L|272:192,1,70,0|4,0:0|0:0,0:0:0:0:
468,112,82597,1,8,0:0:0:0:
471,181,82815,5,0,0:0:0:0:
400,284,83032,2,0,L|396:208,1,70
316,192,83467,1,8,0:0:0:0:
312,122,83684,5,0,0:0:0:0:
471,181,83902,2,0,P|500:216|468:296,1,140,0|8,0:0|0:0,0:0:0:0:
248,276,84771,6,0,P|219:241|251:161,1,140,0|8,0:0|0:0,0:0:0:0:
376,152,85423,5,0,0:0:0:0:
424,332,85641,1,0,0:0:0:0:
148,272,86076,1,8,0:0:0:0:
468,168,86510,5,0,0:0:0:0:
376,152,86728,1,0,0:0:0:0:
248,276,86945,1,8,0:0:0:0:
340,260,87163,5,0,0:0:0:0:
432,244,87380,2,0,L|440:96,1,140,4|8,0:0|0:0,0:0:0:0:
248,276,88250,6,0,L|252:184,1,70
420,256,88684,1,8,0:0:0:0:
248,276,89119,6,0,L|256:128,1,140,0|8,0:0|0:0,0:0:0:0:
64,308,89989,6,0,L|68:216,1,70
236,288,90423,1,8,0:0:0:0:
128,108,90641,5,0,0:0:0:0:
284,136,90858,2,0,L|423:143,1,140,4|8,0:0|0:0,0:0:0:0:
296,44,91510,5,0,0:0:0:0:
216,96,91728,1,0,0:0:0:0:
188,188,91945,1,0,0:0:0:0:
220,276,92163,1,8,0:0:0:0:
300,328,92380,5,8,0:0:0:0:
464,284,92597,6,0,L|471:145,1,140,4|8,0:0|0:0,0:0:0:0:
128,264,93467,6,0,L|121:125,1,140,4|4,0:0|0:0,0:0:0:0:
316,132,94337,6,0,P|396:96|464:120,1,140,0|8,0:0|0:0,0:0:0:0:
348,248,94989,5,0,0:0:0:0:
201,289,95206,2,0,L|140:256,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
432,172,96076,6,0,L|493:138,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,56,96945,5,0,0:0:0:0:
116,108,97163,1,0,0:0:0:0:
88,200,97380,1,8,0:0:0:0:
120,288,97598,5,0,0:0:0:0:
200,340,97815,2,0,L|52:368,1,140,0|8,0:0|0:0,0:0:0:0:
204,244,98467,5,0,0:0:0:0:
96,192,98684,2,0,L|0:172,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
284,296,99554,6,0,L|380:276,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
34,317,100423,6,0,L|27:178,1,140,0|8,0:0|0:0,0:0:0:0:
156,120,101076,5,0,0:0:0:0:
284,260,101293,2,0,P|316:268|436:244,1,140,4|8,0:0|0:0,0:0:0:0:
276,248,101945,6,0,L|268:168,1,70
388,128,102380,2,0,L|396:48,1,70,0|8,0:0|0:0,0:0:0:0:
116,240,103032,6,0,L|108:160,1,70
228,120,103467,1,8,0:0:0:0:
88,320,103902,6,0,L|8:328,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,128,104554,5,0,0:0:0:0:
380,316,104771,2,0,P|384:288|496:244,1,140,0|8,0:0|0:0,0:0:0:0:
276,256,105423,6,0,L|192:264,2,70
380,192,106076,1,8,0:0:0:0:
310,185,106293,6,0,L|380:192,1,70
164,268,106945,1,8,0:0:0:0:
94,273,107163,5,0,0:0:0:0:
256,120,107380,2,0,P|228:188|276:260,1,140,0|8,0:0|0:0,0:0:0:0:
318,268,108032,5,0,0:0:0:0:
444,212,108250,2,0,L|450:142,1,70,4|0,0:0|0:0,0:0:0:0:
336,128,108684,1,8,0:0:0:0:
456,224,108902,6,0,L|462:294,1,70
262,190,109337,2,0,L|256:120,1,70,0|8,0:0|0:0,0:0:0:0:
56,224,109989,6,0,L|50:294,1,70
208,224,110423,1,8,0:0:0:0:
213,154,110641,5,0,0:0:0:0:
348,320,110858,1,0,0:0:0:0:
356,232,111076,1,0,0:0:0:0:
412,164,111293,1,8,0:0:0:0:
481,157,111510,6,0,L|412:164,1,70
204,288,112163,1,8,0:0:0:0:
134,281,112380,5,0,0:0:0:0:
324,152,112597,2,0,P|356:232|432:248,1,140,0|8,0:0|0:0,0:0:0:0:
176,220,113467,6,0,L|106:213,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,144,114337,6,0,L|461:137,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
461,137,114989,5,0,0:0:0:0:
291,257,115206,2,0,P|222:250|168:208,1,140,0|8,0:0|0:0,0:0:0:0:
264,144,115858,5,0,0:0:0:0:
156,220,116076,2,0,P|149:151|106:96,1,140,0|8,0:0|0:0,0:0:0:0:
300,268,116945,6,0,L|308:340,1,70
396,296,117380,1,8,0:0:0:0:
440,212,117597,5,0,0:0:0:0:
428,124,117815,1,0,0:0:0:0:
368,56,118032,1,0,0:0:0:0:
280,32,118250,1,8,0:0:0:0:
196,60,118467,5,0,0:0:0:0:
340,144,118684,1,4,0:0:0:0:
347,213,118902,5,0,0:0:0:0:
184,256,119119,2,0,P|144:248|44:268,1,140,8|0,0:0|0:0,0:0:0:0:
172,144,119989,1,4,0:0:0:0:
164,213,120207,5,0,0:0:0:0:
328,256,120424,2,0,P|368:248|468:268,1,140,0|8,0:0|0:0,0:0:0:0:
156,280,121293,1,4,0:0:0:0:
432,220,121728,5,8,0:0:0:0:
112,116,122162,1,4,0:0:0:0:
256,192,122380,12,0,126293,0:0:0:0:
Topic Starter
BoberOfDarkness

DragonSlayer96 wrote:



General
please add your GD people to the tags

why do you have the offset so early? 00:17:815 - is where the beats to the music actually start. before that, it is just wind blowing Regraz put offset on the same place so its not problem


Salad +
Ummm.....there are hypers on this...........a lot of hypers (like over 30)..........I don't think that even for a Salad + there can be hypers on a Salad, but this is the first time I have seen a Salad + so I would advise you do double check about this before continuing on. It would be really sad if like 4 or so mods get on this only to be told it has to be remapped because there are hypers on it. I am more than happy to take a look at this difficulty after that gets cleared up. clear what?[box]

[box=Rain]You might not want to hear this, but you are missing a lot of notes you can map to (you can hear 3-6 notes you can map to on some of the sliders you have). You only have a max combo of 10 more than Platter also. Seeing that I will be coming back anyway for Salad +, I can look at this difficulty at that time also. add where?
I fixed rain a bit and get rid of some hypers on salad
Shiro
How dare you map Nightwish and not call me D:
now I'll have to map a standard version of this!
Topic Starter
BoberOfDarkness

DragonSlayer96 wrote:



General
please add your GD people to the tags

why do you have the offset so early? 00:17:815 - is where the beats to the music actually start. before that, it is just wind blowing Regraz put offset on the same place so its not problem

Salad +
Ummm.....there are hypers on this...........a lot of hypers (like over 30)..........I don't think that even for a Salad + there can be hypers on a Salad, but this is the first time I have seen a Salad + so I would advise you do double check about this before continuing on. It would be really sad if like 4 or so mods get on this only to be told it has to be remapped because there are hypers on it. I am more than happy to take a look at this difficulty after that gets cleared up.

Rain
You might not want to hear this, but you are missing a lot of notes you can map to (you can hear 3-6 notes you can map to on some of the sliders you have). You only have a max combo of 10 more than Platter also. Seeing that I will be coming back anyway for Salad +, I can look at this difficulty at that time also. add where?

I fixed rain a bit and get rid of some hypers on salad.
DragonSlayer96
I do not know if you can have hypers on a Salad + so i do feel uncomfy modding said difficulty until i get some clarifications. I can link you a few sliders for rain after i get home from work.

Also, how dare you ignore the epic Shiro when you made this mapset :^)
Benita
Just a random mod since you kindly modded my maps! o/
Rain
  1. 00:17:815 (1) - Add whistle on slider start
  2. 00:18:684 (3) - Remove whistle on slider end and add whistle on slider start instead.
  3. 00:19:337 (4) - There is no beat here, but idk might work anyway.
  4. 00:19:771 - You might want to add a note here
  5. 00:19:554 (1) - Remove whistle on slider end and add whistle on slider start instead.
  6. 00:20:641 - Add note?
  7. 00:22:163 (3) - Whistle on slider start
  8. 00:22:597 (4) - Remove whistle on slider end and add whistle on 00:23:032 (1) -
  9. 00:22:815 (4) - No beat here either.
  10. 00:24:010 - Could be possible to add note here.
  11. 00:24:771 - From this point I feel the hitsounding is really weird. Might sound silly, but your hitsounding doesn't really have a "pattern". If you want more detailed help with this, just poke me! ^^
  12. 00:39:337 - Add note
  13. 00:42:380 - There is no beat here
  14. 00:47:597 - Add note
  15. 01:08:032 - Add note
  16. 01:10:641 - Add note
  17. 01:15:858 - Add note
  18. 01:16:728 - Add note
  19. 01:21:945 - Add note
  20. 01:22:815 - Add note
  21. 01:43:684 - Add note
  22. 01:49:771 - Add note
  23. 01:50:641 - Add note
  24. 01:54:119 - Add note

DragonSlayer96 wrote:

I can link you a few sliders for rain after i get home from work.
I promise, I started modding before you said this ):
Topic Starter
BoberOfDarkness

BennyBananas wrote:

Just a random mod since you kindly modded my maps! o/
Rain
  1. 00:17:815 (1) - Add whistle on slider start done
  2. 00:18:684 (3) - Remove whistle on slider end and add whistle on slider start instead. done
  3. 00:19:337 (4) - There is no beat here, but idk might work anyway.
  4. 00:19:771 - You might want to add a note here done
  5. 00:19:554 (1) - Remove whistle on slider end and add whistle on slider start instead. done
  6. 00:20:641 - Add note? done
  7. 00:22:163 (3) - Whistle on slider start done
  8. 00:22:597 (4) - Remove whistle on slider end and add whistle on 00:23:032 (1) - done
  9. 00:22:815 (4) - No beat here either. its end of instrument line
  10. 00:24:010 - Could be possible to add note here. done
  11. 00:24:771 - From this point I feel the hitsounding is really weird. Might sound silly, but your hitsounding doesn't really have a "pattern". If you want more detailed help with this, just poke me! ^^ okie
  12. 00:39:337 - Add note done
  13. 00:42:380 - There is no beat here
  14. 00:47:597 - Add note done
  15. 01:08:032 - Add note done
  16. 01:10:641 - Add note Prefer to keep it like it is
  17. 01:15:858 - Add note done
  18. 01:16:728 - Add note done
  19. 01:21:945 - Add note not rly necessary but it would crush pattern
  20. 01:22:815 - Add note done
  21. 01:43:684 - Add note nope
  22. 01:49:771 - Add note not rly necessary but it would crush pattern
  23. 01:50:641 - Add note not rly necessary but it would crush pattern
  24. 01:54:119 - Add note nope

DragonSlayer96 wrote:

I can link you a few sliders for rain after i get home from work.
I promise, I started modding before you said this ):
Thanks a lot
Mafumafu

Shiro wrote:

How dare you map Nightwish and not call me D:
now I'll have to map a standard version of this!
plz shiro-san
JBHyperion
Discussed a few things with Bober in PM, mostly regarding hyper usage in Salad+ diff

PM Log
16:46 BoberOfDarkness: Hiya
16:46 BoberOfDarkness: can you take a look on my map (I want to know if its rankable)
16:50 BoberOfDarkness: [https://osu.ppy.sh/s/321999 this]
16:50 JBHyperion: which diff?
16:50 BoberOfDarkness: rain
16:50 BoberOfDarkness: or hardest (dunno if I named it rain)
16:53 JBHyperion: some jumps are a little uncomfortable, but nothing objectively unrankable as far as I can see
16:53 BoberOfDarkness: oh
16:53 BoberOfDarkness: maybe have you time for platter and salad+ ?
16:53 JBHyperion: what made you wonder if it was unrankable?
16:54 BoberOfDarkness: Dunno
16:54 JBHyperion: lol
16:54 BoberOfDarkness: thats problem xD
16:57 JBHyperion: fine, though some antiflow in the kiai could maybe be reduced a tiny bit
16:57 JBHyperion: oh different BG
16:57 *JBHyperion is playing [https://osu.ppy.sh/b/717056 Nightwish - Last Of The Wilds [Salad+]] <CatchTheBeat>
16:59 BoberOfDarkness: I know
16:59 BoberOfDarkness: 2 BGs
16:59 BoberOfDarkness: one for two salads
16:59 BoberOfDarkness: and other for harder diffs
16:59 BoberOfDarkness: I wanted to intoruce easy hypers here
16:59 JBHyperion: that's more of a Platter than a Salad lol
16:59 BoberOfDarkness: em :c
17:00 JBHyperion: there are more hyper jumps than regular dashes xD
17:00 JBHyperion: and some 1/2 hypers as well which are pretty tricky :S
17:00 BoberOfDarkness: can you point them?
17:01 JBHyperion: 00:27:815 (3,1) - 00:31:293 (3,1) - 00:34:771 (6,1) - etc.
17:02 JBHyperion: at low AR like you have here, the notes are more cluttered
17:02 JBHyperion: putting large distances between them makes them really hard to read for a newer player
17:03 JBHyperion: I know you want to introduce hypers in this diff, but I'd stick to a few 1/1 hypers, and less of them in total if possible
17:04 JBHyperion: like 00:38:250 (5,1) -
17:05 JBHyperion: in fact every other hyper in the map besides this one is a 1/2 hyper lmao
17:05 JBHyperion: but to make that 1/1 hyper you had to use the full screen >.<
17:06 BoberOfDarkness: yea
17:06 BoberOfDarkness: >.<
17:07 JBHyperion: you need 2.07x to make a 1/1 hyper and the width of the screen is 2.14x lol
17:07 JBHyperion: so I guess you have to stick to 1/2 hypers
17:07 BoberOfDarkness: lol
17:07 BoberOfDarkness: damn
17:09 BoberOfDarkness: whats about adding spinner at start?
17:10 BoberOfDarkness: I get rid of some hypers
17:10 JBHyperion: could do, starting at 00:14:010 there's an increase in string pitch
17:10 JBHyperion: 00:14:010 -
17:10 JBHyperion: sorry
17:11 BoberOfDarkness: sure xD
17:11 BoberOfDarkness: and end?
17:11 JBHyperion: I personally wouldn't, since the spinner gives a "build-up" feel, but where you startede mapping is still kinda calm
17:11 JBHyperion: 00:17:380 - end of you did want to
17:11 JBHyperion: if*
17:12 JBHyperion: or on the red tick in later diffs
17:12 BoberOfDarkness: It doesnt rly fit well lol

Good luck :3
WildOne94
Yar Har Bober and all GDer's o/
Here from a request in pm

DAM IT JBHYPERION!!!! was so close to them 2 kd's (^:
Going to leave Salad+ as JBHyperion has already modded this

General
Check AiMod. Some conflict with Spartan's diff

Afb's Salad
Not sure whether this is due to the fairly old 5month map but the NC's in this diff are really strange to me. for example : 00:24:119 (1) - can be NC'ed off
00:25:423 (1) - ^
00:28:032 (1) - NC off and 00:28:250 (1) - NC on (and then 00:28:902 (1) - off)
Last example 00:46:076 (1,1) - very weird how only 1 combo here.
I'm sure you get my drift now and maybe this was just a little misunderstanding since it was a fairly old mapping style perhaps ?
Might be a little overmapped too.

00:19:554 (1,2,3) - To save the amount of notes, these can be just 1 reverse slider

00:25:641 (2,1) - To save on overmapping this section can look like this


00:29:119 (2,3) - Can be combined into just one slider as there are no hitsounds place on the drum on the end of (2). Will also follow violin.

00:33:467 (1,2) - This (1) slider can just be a full slider that takes up (2). like this (pretty sure i could have explained that better without the image XD)


00:37:597 (1) - Be good to remove for emphasis

00:39:771 (2) - Can also be removed and plays better.

00:47:380 (1,2,3,1,2,1,2,1,2) - Way too overmapped for my liking D:. Try remove 00:48:033 (1) -

00:51:728 (3,1,2) - Most players would need to double dash here which is not recommended. Suggest reducing distances.

00:58:032 (1) - Could remove so not overmapped

00:59:119 (5,1) - Quite a big jump here for salad. Try moving (1) to x:232

01:16:293 (3,1) - Can just remove (1) and have a reverse slider

01:22:815 (1) - Can remove for emphasis and not overmap again

01:25:641 (2,3,1) - Double dashing again. Try reduce distance

01:42:380 (2) - Just remove the slider and place a circle note on 01:42:597 -

01:48:032 (1) - Okay this one can definitely go for emphasis and not really any big sound.

01:57:597 (1) - ^

02:01:293 (3,1,2) - Same double dash reason as before.

Spartan's Platter
Pretty fun platter. Really enjoyed playing this.

00:17:815 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,5) - Just wondering if you really need hypers at the start here ? it's so so quiet and have no need for hypers.
(apart from 00:24:337 (5,1) - )

00:41:293 (2,3) - I think these can be moved right more as it's a big of a short flow here from the previous notes and you got to wait a bit and move very little. Suggest moving both together at around x:400

01:01:945 (2,3) - Would be nice if these both were spaced out more as it's a bit too easy here. Would be nice with the music too. perhaps 01:02:380 (3) - at x:140. Also these slider could be slanted horizontally a bit too as they create better flow then.

01:08:902 (2,3) - Bit of a big jump imo. Either hyper the end of the slider on (2) or move closer for easier catch. Also same slant reason for (2) ^

01:15:858 (2,3,4,5,6) - to make these flow better move (3) to x:40 and (5) to x:236. This makes a better glide along the notes.

01:34:337 (1,2) - Since the kiai comes up you would want these a bit more distant away from previous note. Try move both of these together to x:412. Makes a nice hyper at (2) also.

01:37:380 (5) - This jump is a bit extreme. Suggest moving this slider to x:260

01:43:032 (1,2) - Please slant these like same reasons as before.

01:43:902 (3) - this can be moved right a bit more and quite probably until it hypers the end of the slider. It was a bit cramped with previous slider too.

01:48:902 (2,3) - Same slider slant reason.

01:54:336 (2,3) - Imo bit of a big jump. Suggest moving (3) to x:372

01:56:945 (1,2) - Slider slanting again.

01:57:815 (3) - Bit of a hard jump to (4) imo. Either move (3) to x:304 to hyper or reduce spacing a little.

02:01:510 (4,5) - Be nice if this last part was hypered for the finale

Rain
Don't know about you but the hitsounds are a bit complicated to me in this. Since it's an old map and was revived recently as you told me i presume you would want to change these. Also why is the finish hs not the clap hitsound ?

00:18:684 (3) - This would suit the song much better with this pattern


00:39:119 (2,3,4) - (3) is very awkward to catch since it's very close to (2) and far away from (4). Either distance snap this so it spaces out more to the right or perhaps move (2) right a bit and have (3) left of (2)

00:41:728 (4,1) - Well this (4) really needs a hyper on the end of it. Literally just move (1) 2 inches left and bam!! Hypered :3

00:45:641 (1,2) - Very awkwardly close to previous slider making flow funny here. Suggest moving (2) to x:208

00:51:293 (2,3) - ^ very close to stacking which may not be a bad idea to do.

00:54:554 (2,3,4) - Very big hyper jumps to include for a rain diff. Try just move 00:55:641 (3) - to x:256

01:06:076 (3,1) - Same as earlier. Almost hypered. Moving (1) just 2 inches right again will hyper this.

01:33:467 (8,9) - These wall jumps are a bit OTT especially when the last jump makes people fly into the left wall and it's hard to recover from. Suggest moving (9) somewhere near the middle like x:272

01:35:206 (3,4) - Same case here ^

01:47:815 (4) - Again with wall jumps. Just try move this more right to say about x136

01:51:076 (6,7) - (6) is almost a hyper here and is tricky catch catch without hyper. Perhaps try find to way to hyper it or move previous (5) to x:340 and (6) to x:184

Well hope this helped :D
Love the song (plus it's got "Wild" in the title (^:)
Good luck
koliron
irc mod
2015-11-04 16:02 BoberOfDarkness: would be cool if you could mod before WildOne94
2015-11-04 16:02 BoberOfDarkness: so mod just rain
2015-11-04 16:03 koliron: oh
2015-11-04 16:03 koliron: ok
2015-11-04 16:04 koliron: ACTION is editing [https://osu.ppy.sh/b/716048 Nightwish - Last Of The Wilds [Rain]]
2015-11-04 16:04 koliron: to start, check the aimod, ve problems with the platter
2015-11-04 16:05 koliron: hum? ar 8.8 and cs 4.3? why
2015-11-04 16:06 BoberOfDarkness: to make it not so fast and to make not so easy
2015-11-04 16:06 koliron: mh
2015-11-04 16:06 koliron: okay
2015-11-04 16:07 koliron: 00:21:076 (3) - okay i see you use note here because start new (invisible) sound
2015-11-04 16:07 koliron: but
2015-11-04 16:07 koliron: 00:19:337 (4) - this really not fits with the music
2015-11-04 16:07 koliron: you should remove
2015-11-04 16:07 BoberOfDarkness: ok removed that 2nd one
2015-11-04 16:07 koliron: 00:20:423 (2,3,1) -
2015-11-04 16:08 koliron: you use more distance to 3, but 1 is more loud! use dash to 1 is good option to fit more
2015-11-04 16:08 BoberOfDarkness: btw I try to add notes whenever they fits
2015-11-04 16:08 koliron: (and ye maybe easy hdash)
2015-11-04 16:09 BoberOfDarkness: where?
2015-11-04 16:09 koliron: 00:21:076 (3,1) -
2015-11-04 16:09 koliron: to 1
2015-11-04 16:09 BoberOfDarkness: (I dont wanna place hypers before 00:24:771 - )
2015-11-04 16:09 koliron: oh, ye its fine
2015-11-04 16:10 koliron: but
2015-11-04 16:10 koliron: 00:21:945 (2,3,4) -
2015-11-04 16:10 koliron: again, you use more distance to 4 than 3
2015-11-04 16:10 koliron: but the real high sound is 3
2015-11-04 16:10 koliron: not forget you need maintain the coordination sound-distance
2015-11-04 16:11 koliron: 00:23:902 (3,4,5) - this is 1/6 , 4 notes
2015-11-04 16:11 BoberOfDarkness: good spot!
2015-11-04 16:12 koliron: if you want to put more notes, 00:25:423 - here is good option (:
2015-11-04 16:12 koliron: and if you not add, you not maintain constancy with 00:28:684 (2) - xD
2015-11-04 16:13 BoberOfDarkness: added
2015-11-04 16:13 koliron: 00:26:510 (1,2,3,4) - lol i think is a bit hdash-spam
2015-11-04 16:13 koliron: you should remove the hdash between (1,2), is the more low sound
2015-11-04 16:14 koliron: ah
2015-11-04 16:14 BoberOfDarkness: done
2015-11-04 16:15 koliron: 00:31:728 (1,2,3,4,5) -
2015-11-04 16:15 koliron: okay, you should change
2015-11-04 16:15 koliron: 00:32:597 (3,4) -
2015-11-04 16:15 koliron: to maintain constancy with the above point (replace with slider)
2015-11-04 16:15 koliron: and remove the hdash between 00:31:728 (1,2) - , is other constancy error
2015-11-04 16:15 BoberOfDarkness: I think that I can add notes
2015-11-04 16:15 BoberOfDarkness: 00:32:054 -
2015-11-04 16:16 BoberOfDarkness: 00:32:706 -
2015-11-04 16:16 BoberOfDarkness: what do you think about that?
2015-11-04 16:16 koliron: lol?
2015-11-04 16:16 koliron: not fits with sounds
2015-11-04 16:16 koliron: ):
2015-11-04 16:16 koliron: why you want to put more notes?
2015-11-04 16:16 BoberOfDarkness: I think it fits :C
2015-11-04 16:16 BoberOfDarkness: combo spread
2015-11-04 16:16 koliron: oh
2015-11-04 16:17 koliron: 00:36:510 (5,1) -
2015-11-04 16:17 koliron: its good time to add hdash! 1 is strong sound (:
2015-11-04 16:17 koliron: and ye, reduce the distance between 00:36:945 (1,2) - is other good idea, i think
2015-11-04 16:17 BoberOfDarkness: but its more like its fade out
2015-11-04 16:17 BoberOfDarkness: but sure
2015-11-04 16:18 koliron: 00:39:989 (4,1) - here you use really short distance! and i think you can add dash, also hdash
2015-11-04 16:18 koliron: and 00:40:423 (1,2) - (2) is not really the best to hdash just placing 00:40:423 (1) - with ctrl+h
2015-11-04 16:19 koliron: 00:40:858 (2,3) - hehe again i think os other good time to hdash
2015-11-04 16:19 BoberOfDarkness: Em
2015-11-04 16:19 BoberOfDarkness: I CTRL + H WHOLE SECTION
2015-11-04 16:19 koliron: oh sorry im fast xD
2015-11-04 16:19 koliron: o.o
2015-11-04 16:19 BoberOfDarkness: so I will fix it by myself
2015-11-04 16:19 koliron: ctrl+z
2015-11-04 16:20 koliron: 00:41:728 (4,1) - same place?
2015-11-04 16:20 BoberOfDarkness: I just ctrl ed + H this too
2015-11-04 16:20 koliron: 00:42:163 (1,2) - woooo! this hdash is too hard! the distance is unnecesary ): reduce
2015-11-04 16:20 BoberOfDarkness: so lets move
2015-11-04 16:21 BoberOfDarkness: fixed
2015-11-04 16:21 koliron: 00:44:337 (2,3) - again, you not forget, only you need add hdash if the sound is the best to this! so i suggest you ctrl+g in (3)
2015-11-04 16:21 koliron: for*
2015-11-04 16:22 BoberOfDarkness: meh no
2015-11-04 16:22 BoberOfDarkness: it fits
2015-11-04 16:22 BoberOfDarkness: and with ctrl + g
2015-11-04 16:22 BoberOfDarkness: would destroy nice pattern
2015-11-04 16:22 BoberOfDarkness: :C
2015-11-04 16:23 koliron: but the coordination with the song is more important, but ye xd
2015-11-04 16:23 koliron: mmmh
2015-11-04 16:24 koliron: 00:52:815 (2,3) - okay you use hdash (hard hdash) here, but the song is sooo relax ): you should remove this
2015-11-04 16:24 koliron: 00:54:554 (2,3,4) - lol the same case, with more importance D:
2015-11-04 16:25 BoberOfDarkness: meh
2015-11-04 16:25 koliron: 01:01:076 (4,1) - good time to hdash!
2015-11-04 16:25 BoberOfDarkness: Hypers must fits to music
2015-11-04 16:25 BoberOfDarkness: not just loud sounds
2015-11-04 16:25 BoberOfDarkness: ok placed
2015-11-04 16:26 BoberOfDarkness: Nope
2015-11-04 16:26 BoberOfDarkness: I removed hyper
2015-11-04 16:26 BoberOfDarkness: but I put cool jump without hyper
2015-11-04 16:26 koliron: 01:04:337 (4,1) - ok, i understand your idea, but here definitely is not strong
2015-11-04 16:27 koliron: sound or music
2015-11-04 16:27 BoberOfDarkness: sound is single
2015-11-04 16:27 koliron: 01:06:076 (3,1,2) - listen these, you use the same distance
2015-11-04 16:28 BoberOfDarkness: music is creation of various sounds
2015-11-04 16:28 koliron: but the sound in 01:06:945 (2) - is more loud! add a bit more distance
2015-11-04 16:28 koliron: ye xD sorry i explain bad
2015-11-04 16:29 BoberOfDarkness: ok done
2015-11-04 16:29 BoberOfDarkness: I understand :^)
2015-11-04 16:29 koliron: 01:16:946 (1,2) - almost the same place
2015-11-04 16:29 koliron: add a bit distance ):
2015-11-04 16:30 BoberOfDarkness: ok
2015-11-04 16:30 koliron: 01:17:380 (3,4,5) - again, the sound in 5 is more loud, make easy dash, i think is good option \o/
2015-11-04 16:30 BoberOfDarkness: I am not sure
2015-11-04 16:32 koliron: ok, i not find fast errors in the kiai, because the strong hdash (and more dash) are more tolerables
2015-11-04 16:32 koliron: 02:01:728 (4,5) - but here
2015-11-04 16:32 koliron: i think is a lot of distance
2015-11-04 16:32 koliron: reduce pls
2015-11-04 16:32 koliron: no more
2015-11-04 16:33 koliron: :D

good luck bober ;)
SitekX
mod because of a nice song ^^

AFB's Salad
01:12:597 (1,2,1) - better change this part to something like this: http://puu.sh/l9lWn.jpg . 01:12:597 (1) - slider here have similar sound like - 01:13:032 (2,1)
01:23:467 (3,1) - change to similar slider like this 01:23:032 (2) - because of smooth transition of sound here

good luck :)
Topic Starter
BoberOfDarkness
fixed all but no wall jumps because they are fine o/


Thanks for modsssss guys!
CasiNoVaGames
Rain has a combo at 1:49:022 that could use some fixing. It sorta desyncs from the song, in a way. If you listen closely, you just notice a space in that combo where the song isn't there. Other than that, I see nothing wrong with this! Good luck getting it ranked! :3
Bunnrei
As requested~

[Salad]
01:11:510 (1,1) - Maybe increase the inclination of the sliders (looks better to me), they look like straight vertical sliders and their inclination now isn't that obvious because of the CS.
01:18:467 (1) - ^

There are actually lots of sliders like that throughout the diff.

[Rain]
I think a slightly higher AR (8.9~9.0) fits the diff.
00:33:467 (1) - maybe move farther from 00:33:032 (6) - , probably at x:148
00:37:380 (2) - move a bit to the right
00:46:510 (3) - a hyper from 00:46:293 (2) - to here might be okay.
01:00:423 - decrease volume a bit from here?
01:20:858 (2,3,4,5,6,7) - The stream is rather unnecesary here, since it doesn't represent anything in the music (apart from a small part with a 1/8 flute). Consider remapping.
01:38:250 (4,5,6,7,8) - Same as above, it doesn't represent anything in the song.
01:49:119 (3,4,5) - Again, as above.

Couldn't mod other diffs xd
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