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Rank 1 - Airwave (Aaron Static Remix)

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Mittwoch, 12. August 2015 at 16:57:31

Artist: Rank 1
Title: Airwave (Aaron Static Remix)
Tags: dnb euny trance fort drum and bass short version
BPM: 130
Filesize: 5924kb
Play Time: 02:51
Difficulties Available:
  1. Collab Insane (3,53 stars, 576 notes)
  2. Euny's Easy (1,53 stars, 153 notes)
  3. Hard (2,86 stars, 385 notes)
  4. Normal (2,04 stars, 268 notes)
Download: Rank 1 - Airwave (Aaron Static Remix)
Information: Scores/Beatmap Listing
---------------
Listen to the Track in Full Length please! Full Track

Collab by Me and Fort
Natteke's Edit Rank 1 - Airwave (Natteke's edit)
Thanks to Snaggletooth for hitsounding
Snaggletooth
lol.

  1. Disable Widescreen Support & Letterboxes During break da du kein SB hast
  2. 01:14:095 bis 01:28:864 - Ich würde vorschlagen dass du hier die sample-lautstärke auf 40% setzt
    da mir persönlich 70% zu laut und zu schrill in einem Piano-Part klingt. Ich hab ja Custom Hitsounds IRC
    angesprochen, ich hab dir ein paar zusammen gesucht die meiner Meinung nach sehr gut in dem
    Song verwendet werden können. http://puu.sh/iiBSr/1854d40834.rar (Ehrlichgesagt würde ich es
    echt liebend gerne hitsounden lol)

[Normal]


  • Setz HP auf 5. Alles darüber finde ich für ne normal um einen Tick zu harsch.
  1. Rhythmical Issues:
    1. 03:33:709 - Hier ist ein starker Piano-Sound den du schon einige male vorher gemappt hast.
      Es wäre inkonsistent das jetzt plötzlich weg zu lassen, dazu hört man es deutlich beim spielen
      raus. Probiers mal mit einem 1/2 slider von 03:28:170 weg. Das selbe gilt für 03:33:709
      und 03:37:401 und 03:54:016

[Hard]
  1. Rhythmical Issues:
    1. 02:59:786 (2) - Meh, der 1/1 slider ist 'zu lang' im sinne von die Zeit, die der Slider verbraucht in
      der eigentlich spielbare Beats sind, ist zu groß. 03:00:247 und 03:00:709 wurden bisher und auch
      weiterhin immer mit 1/2 slidern und circlen gemappt, ein 1/1 slider MIT repeat ist zu 'öde', wenn
      man das so sagen könnte. Es nimmt viel von der Playabillity weg und ist inconsistent.

    2. 03:04:170 - Ich hab das bei Normal auch schon angesprochen: Mach das Piano hier playable.
      Es wäre eine nette Idee einen 1/2 slider vom roten Tick weg zu benutzen. Das lockert das ganze
      ein wenig auf imo und highlightet den einzelnen Piano-Klang. Same on 03:07:863

  2. Placement Issues:
    1. 01:28:633 (4) - Setz den Circle auf x:376 y:12 um das Spacing gleichmäßig zu halten. Auch
      wenn DS stimmt wegen Velocity-Change, so sieht es einfach netter aus, könnte sogar ein
      paar Spielern Verwirrung ersparen.
    2. 03:36:247 (1,2,3,4) - Ich finds fraglich dass du in der Kiai bisher in dieser section immer jumps
      hattest, 03:28:862 (1,2,3,4) - 03:32:555 (1,2,3,4) - und das hier dann nicht tust. Ich würd dir
      raten dass du die Jumps durchgehen bei diesen Parts in der Kiai machst. Highlightet alles ein wenig
      besser, imo.
    3. 03:40:401 (2,4) - ^ // Hier sollten ebenfalls Jumps sein, allerdings bei diesen beiden, da sie
      'der schluss' des jeweiligen 'mini-build-ups' sind.

    4. 03:43:632 (1,2,3) - ^
    5. 03:47:324 (1,2) - ^
    6. 03:51:708 (3) - ^

[Insane]
  1. Cosmetical Issues:
    1. 02:39:709 (2,3) - Ich persönlich mag overlaps ja nicht. Ich find den einfach unnötig :/

    2. 03:56:093 (3,1) - Swap NC, dann wird der Final Jump etwas hervorgehoben und es wäre
      consistent mit Hard.
Well. Overall mag ich die Insane jetzt nicht so. :/ Verglichen zu Hard und Normal war sie mir
persönlich zu unstrukturiert. Die Patterns auf Normal und Hard waren 'intensiver'
imo und finds ein wenig schade, dass das grade in der Kiai iwo gefehlt hat. Die Diff
hat so gesehen kaum Fehler was Rhythmical angeht, sie ist gut gemappt. Mir gefällt sie
overall persönlich einfach nicht so sehr wie die anderen zwei diffs.
Ich hoffe du verstehst was ich damit meine, mir fehlt ehrlichgesagt das
'vokabular' für sowas lol

Overall schönes Mapset~ Take mah Star!
Peachtrees
ay

Normal
01:17:325 (2) - de-curve a little? looks a little to butt-ish for my taste

01:22:171 (2,1,2,3) - https://osu.ppy.sh/ss/3233504 rythm feels a lot more intuitive to me. Downbeat doesn't have any siginificance here so I don't feel like skipping it is a bad thing here

01:26:787 (3,1) - I'd personally rather stack these, as the movement required to properly catch 1 feels a little odd...a bit forced I guess

01:32:094 (2,2) - why not make these parallel?

01:36:941 (2,3) - blanket is actually waaaaay off

01:53:787 (2,3,1) - https://osu.ppy.sh/ss/3233528 something like this? current flow feels kinda meh and I feel like this doesn't really look any worse while playing decently well

02:01:633 (2) - 01:17:325 (2) -

02:03:940 (1,2,3) - https://osu.ppy.sh/ss/3233543 something like this feels/looks nicer

02:23:325 (2,3) - I actually think you coulve easy stacked these if you should had 02:24:940 (2) - just perfectly continue the sliders movement, I guess that's w.e. though

02:30:709 (3) - could move this up a little, makes the movement required to properly catch this a lot smoother

02:47:786 (3,1) - nazi blanketsfsdag

03:19:170 (2) - would look neater if just made straight I think

03:26:555 (3,1) - https://osu.ppy.sh/ss/3233576 why not just go for something like this? current slider feels a bit eh flow-wise

03:28:401 (2,3,1) - I'd like this a lot more if these were curve a bit instead of just going in a straight line like this. I don't think this compliments the sliders shape very well

03:32:324 (4,1) - catching this slider feels a little odd imo. might want to re-consider having it bend/face this way

03:56:093 (3) - again, I think de-curving this a bit looks neater :c

Most this is probably not a must fix, lots of it is based on my own taste.

Hard

01:17:556 (4,1) - placing 1 below 4 feels a lot more appropriate. The way this is currently mapped makes it feel like 1 is missing emphasize due to the very lenient angle between the two objects

01:21:248 (4,1) - ^right here it feels like the song is properly expressed

01:30:248 (6,1) - blanket is waaaayy offfk

01:46:402 (3,4) - are you sure about stacking these? The music feels rather 'swingy'/jumpy, so taking away momentum here feels a bit inappropriate

01:56:094 (3,4,5,6) - feels like this whole stream would play better if it started below the previous sliders tail to catch it's movement

02:03:479 (3,4,1) - hmmm personally not a fan going in straight lines like this when to song feels like it calls for something a bit more powerful (i.e. sharper angles)

02:15:017 (1,3) - uuh not sure how confusing this really is, might want to try and not have 1's body be covered by the longer slider completely

02:23:786 (5,6) - I guess this doesn't really fit all too well since your map is 100% DS'd, but ctrl+ging these would feel rather nice I think (would probably need so MINOR re-arrangment)

03:47:093 (4,2) - see if you can avoid this overlap :c

You do this a few times where you make the player move in a straight line despite the song actually calling for something with more impact to it, which I kinda dislike. Other than that, not much to say c:

Insane

01:25:171 (1,2) - my OCD tells me that these are not perfectly parallel

01:45:940 (4,5,6) - hmmhm I honestly feel like this feels unneccessarily harsh :c

01:51:710 (2,3,4) - ctrl+g? err ctrl+g does something weird I think, but you get the idea...

02:08:556 (6,7,8,9,1) - these feel a little close in my opinion, though that might just be me

02:21:248 (2,3,4) - would've epected this to be a bit jumpier since the music feels like it picks up a little in intensity

02:46:171 (7,1) - these REALLY feel too close

03:02:786 (5,1,2,3) - these too feel like they could be spaced out alittle more

03:26:093 (3,4,5,6,7,1) - try to see if you can get alteast SOME sort of symmetry going with these =w=

03:28:401 (5,6,1) - this part of the pattern feels a bit dull compared to the rather jumpy first part

03:37:862 (6,1) - again, I'd rather have these more spaced out to follow your previous pattern

03:45:247 (5,1) - ^

03:48:939 (5,1) - now THIS feels like the notes are being emphasized properly

good luck o3o
Topic Starter
Come[Back]Home

Snaggletooth wrote:

lol.

  1. Disable Widescreen Support & Letterboxes During break da du kein SB hast Jo
  2. 01:14:095 bis 01:28:864 - Ich würde vorschlagen dass du hier die sample-lautstärke auf 40% setzt
    da mir persönlich 70% zu laut und zu schrill in einem Piano-Part klingt. Ich hab ja Custom Hitsounds IRC
    angesprochen, ich hab dir ein paar zusammen gesucht die meiner Meinung nach sehr gut in dem
    Song verwendet werden können. http://puu.sh/iiBSr/1854d40834.rar (Ehrlichgesagt würde ich es
    echt liebend gerne hitsounden lol)

[Normal]


  • Setz HP auf 5. Alles darüber finde ich für ne normal um einen Tick zu harsch. Okay
  1. Rhythmical Issues:
    1. 03:33:709 - Hier ist ein starker Piano-Sound den du schon einige male vorher gemappt hast.
      Es wäre inkonsistent das jetzt plötzlich weg zu lassen, dazu hört man es deutlich beim spielen
      raus. Probiers mal mit einem 1/2 slider von 03:28:170 weg. Das selbe gilt für 03:33:709
      und 03:37:401 und 03:54:016 Da ist ncihts komisch dran, es zieht sich die gesamte Map so durch.

[Hard]
  1. Rhythmical Issues:
    1. 02:59:786 (2) - Meh, der 1/1 slider ist 'zu lang' im sinne von die Zeit, die der Slider verbraucht in
      der eigentlich spielbare Beats sind, ist zu groß. 03:00:247 und 03:00:709 wurden bisher und auch
      weiterhin immer mit 1/2 slidern und circlen gemappt, ein 1/1 slider MIT repeat ist zu 'öde', wenn
      man das so sagen könnte. Es nimmt viel von der Playabillity weg und ist inconsistent. Inconsistent ist es nicht Hab es aber gefixed

    2. 03:04:170 - Ich hab das bei Normal auch schon angesprochen: Mach das Piano hier playable.
      Es wäre eine nette Idee einen 1/2 slider vom roten Tick weg zu benutzen. Das lockert das ganze
      ein wenig auf imo und highlightet den einzelnen Piano-Klang. Same on 03:07:863 Ich find das Piano viel zu leise und "unwichtig" das es gemappt werden sollte, ich fokusiere mich lieber auf die starken Hauptmelodics

  2. Placement Issues:
    1. 01:28:633 (4) - Setz den Circle auf x:376 y:12 um das Spacing gleichmäßig zu halten. Auch
      wenn DS stimmt wegen Velocity-Change, so sieht es einfach netter aus, könnte sogar ein
      paar Spielern Verwirrung ersparen. Okay
    2. 03:36:247 (1,2,3,4) - Ich finds fraglich dass du in der Kiai bisher in dieser section immer jumps
      hattest, 03:28:862 (1,2,3,4) - 03:32:555 (1,2,3,4) - und das hier dann nicht tust. Ich würd dir
      raten dass du die Jumps durchgehen bei diesen Parts in der Kiai machst. Highlightet alles ein wenig
      besser, imo. Nein, das wollte ich eben nicht machen, ich denke daran ist nichts verwerfliches.
    3. 03:40:401 (2,4) - ^ // Hier sollten ebenfalls Jumps sein, allerdings bei diesen beiden, da sie
      'der schluss' des jeweiligen 'mini-build-ups' sind. Sowas mache ich in meinen Hards nie

    4. 03:43:632 (1,2,3) - ^
    5. 03:47:324 (1,2) - ^
    6. 03:51:708 (3) - ^

[Insane]
  1. Cosmetical Issues:
    1. 02:39:709 (2,3) - Ich persönlich mag overlaps ja nicht. Ich find den einfach unnötig :/ Ich mags 0.0

    2. 03:56:093 (3,1) - Swap NC, dann wird der Final Jump etwas hervorgehoben und es wäre
      consistent mit Hard. Danke nice :3
Well. Overall mag ich die Insane jetzt nicht so. :/ Verglichen zu Hard und Normal war sie mir
persönlich zu unstrukturiert. Die Patterns auf Normal und Hard waren 'intensiver'
imo und finds ein wenig schade, dass das grade in der Kiai iwo gefehlt hat. Die Diff
hat so gesehen kaum Fehler was Rhythmical angeht, sie ist gut gemappt. Mir gefällt sie
overall persönlich einfach nicht so sehr wie die anderen zwei diffs.
Ich hoffe du verstehst was ich damit meine, mir fehlt ehrlichgesagt das
'vokabular' für sowas lol

Overall schönes Mapset~ Take mah Star! Vielen dank dafür ^_^
Topic Starter
Come[Back]Home

Peachtrees wrote:

ay

Normal
01:17:325 (2) - de-curve a little? looks a little to butt-ish for my taste I love it

01:22:171 (2,1,2,3) - https://osu.ppy.sh/ss/3233504 rythm feels a lot more intuitive to me. Downbeat doesn't have any siginificance here so I don't feel like skipping it is a bad thing here But i did it through the whole mapset

01:26:787 (3,1) - I'd personally rather stack these, as the movement required to properly catch 1 feels a little odd...a bit forced I guess Okay

01:32:094 (2,2) - why not make these parallel? Isnt noticeable anyway

01:36:941 (2,3) - blanket is actually waaaaay off fixed

01:53:787 (2,3,1) - https://osu.ppy.sh/ss/3233528 something like this? current flow feels kinda meh and I feel like this doesn't really look any worse while playing decently well I dont know why you dislike the current flow

02:01:633 (2) - 01:17:325 (2) -

02:03:940 (1,2,3) - https://osu.ppy.sh/ss/3233543 something like this feels/looks nicer Im not a fan of those

02:23:325 (2,3) - I actually think you coulve easy stacked these if you should had 02:24:940 (2) - just perfectly continue the sliders movement, I guess that's w.e. though There is no need to stack them

02:30:709 (3) - could move this up a little, makes the movement required to properly catch this a lot smoother Okay

02:47:786 (3,1) - nazi blanketsfsdag fixed

03:19:170 (2) - would look neater if just made straight I think Okay

03:26:555 (3,1) - https://osu.ppy.sh/ss/3233576 why not just go for something like this? current slider feels a bit eh flow-wise I like mine more

03:28:401 (2,3,1) - I'd like this a lot more if these were curve a bit instead of just going in a straight line like this. I don't think this compliments the sliders shape very well Okay

03:32:324 (4,1) - catching this slider feels a little odd imo. might want to re-consider having it bend/face this way I like it

03:56:093 (3) - again, I think de-curving this a bit looks neater :c :C

Most this is probably not a must fix, lots of it is based on my own taste.

Hard

01:17:556 (4,1) - placing 1 below 4 feels a lot more appropriate. The way this is currently mapped makes it feel like 1 is missing emphasize due to the very lenient angle between the two objects I like it

01:21:248 (4,1) - ^right here it feels like the song is properly expressed

01:30:248 (6,1) - blanket is waaaayy offfk fixed

01:46:402 (3,4) - are you sure about stacking these? The music feels rather 'swingy'/jumpy, so taking away momentum here feels a bit inappropriate But it has a nice flow

01:56:094 (3,4,5,6) - feels like this whole stream would play better if it started below the previous sliders tail to catch it's movement I dont think so

02:03:479 (3,4,1) - hmmm personally not a fan going in straight lines like this when to song feels like it calls for something a bit more powerful (i.e. sharper angles) Okay

02:15:017 (1,3) - uuh not sure how confusing this really is, might want to try and not have 1's body be covered by the longer slider completely I already have something like that in another ranked mapset, its fine

02:23:786 (5,6) - I guess this doesn't really fit all too well since your map is 100% DS'd, but ctrl+ging these would feel rather nice I think (would probably need so MINOR re-arrangment) Okay

03:47:093 (4,2) - see if you can avoid this overlap :c fixed

You do this a few times where you make the player move in a straight line despite the song actually calling for something with more impact to it, which I kinda dislike. Other than that, not much to say c:

Insane

01:25:171 (1,2) - my OCD tells me that these are not perfectly parallel Now they are

01:45:940 (4,5,6) - hmmhm I honestly feel like this feels unneccessarily harsh :c fixed

01:51:710 (2,3,4) - ctrl+g? err ctrl+g does something weird I think, but you get the idea... fixed

02:08:556 (6,7,8,9,1) - these feel a little close in my opinion, though that might just be me Nothing wrong with them

02:21:248 (2,3,4) - would've epected this to be a bit jumpier since the music feels like it picks up a little in intensity No

02:46:171 (7,1) - these REALLY feel too close No

03:02:786 (5,1,2,3) - these too feel like they could be spaced out alittle more No xD

03:26:093 (3,4,5,6,7,1) - try to see if you can get alteast SOME sort of symmetry going with these =w= Okay

03:28:401 (5,6,1) - this part of the pattern feels a bit dull compared to the rather jumpy first part Its fine

03:37:862 (6,1) - again, I'd rather have these more spaced out to follow your previous pattern

03:45:247 (5,1) - ^

03:48:939 (5,1) - now THIS feels like the notes are being emphasized properly

good luck o3o
Thanks C:
Euny
you know i love hsing....just 3 sounds.
please apply this xDDDDDDDD

E'sEasy
Neil Watts
Hi, from my modding queue :D

[General]
- http://puu.sh/ijBQk/f27595b590.png what is this firetrucking folder doing here
- Your background is 1023x767, the only allowed resolutions are 1366x768 and 1080x768.
- Letterbox/widescreen support/countdown still enabled in Hard diff
- Please choose custom combo colors. Take some nice colors which fits to the background

[Normal]
Nothing to say here, nice mapping, a bit difficult though. I don't know if this is really rankable because of this rule :

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars
Also, you'll need to hitsound this map.

[Hard]
Same here, really nothing to say on the mapping... For the hitsounding, well.. You may need to make it checked by some hitsound pro.

[Insane]
- 01:38:556 (2,3) - I'm not sure to know why is there a jump here. Please ensure you're consistent in your jumps
- 01:54:479 (7) - Fix your distances here
- 02:00:017 (7) - same here, there is no reason to put a jump imo
- 03:14:324 (2,3,4,5) - You can improve this pattern by moving the (2) or (4)
Nice diff and mapping, you just may have to check your jump consistencies, because it looks unclear sometimes, or random - just because it fits with the pattern.
Also, I don't understand why the hitsounding is really hardworked and improved in the hard diff and not in the Insane, this should be the reverse. (anyway, this is a WIP map)

Good luck for ranking, take my star!
CrystilonZ
Prompt mod for a prompt mod XD
From your M4M queue

[Euny's Easy]
We meet quite often, aren't we?
Heart sliders are absolutely fabulous!
01:15:941 (1,3) - You're trying to blanket these two, am I right? try to make the second curve less sharp and blanket them properly
01:23:095 (3) - The tail is out of the playing field, try testplaying this with 800*600 resolution to see what I'm talking about
01:25:171 (1,1) - blanket these two should be nice
01:30:710 (2,3) - blanket a bit off
01:32:094 (3,1) - ^
01:45:479 (2,3) - You may want to establish some connection between these two
01:50:094 (3,1) - blanket?
01:56:556 (3,4) - this turn of flow is quite too sharp.
02:03:248 (2) - move it a little bit upwards maybe? for the sake of the flow
02:23:094 (3) - curve this slider's first half a little bit
03:50:785 (3,1) - too less recovery time

[Insane]
01:26:556 (3,4,1,2,3,4,5,6,7,8) - blanket them properly
01:42:479 (4,1) - blanket
01:48:017 (2,3,5) - due to these three overlap each other, stacking 5 isn't the best choice here
01:50:325 (7,1) - blanket
01:52:863 (1,2) - I think this turn is too sharp
02:39:709 (2,3) - due to you haven't done this before and DS is quite low throughout the diff, this might be a problem imo
02:41:555 (5,1) - blanket?
02:52:632 (5) - move it a little bit upwards, because 02:51:940 (1,2,3) - is too close to them if you "view stacking"
03:14:324 (2,3,4) - I don't think that this fits the music much. Try forming a square
03:21:478 (1,5) - stack them instead?
nice :D

That's all from me
Good luck ! :D
Topic Starter
Come[Back]Home

Neil Watts wrote:

Hi, from my modding queue :D

[General]
- http://puu.sh/ijBQk/f27595b590.png what is this firetrucking folder doing here
- Your background is 1023x767, the only allowed resolutions are 1366x768 and 1080x768. Will fix soon
- Letterbox/widescreen support/countdown still enabled in Hard diff fixed
- Please choose custom combo colors. Take some nice colors which fits to the background I will later

[Normal]
Nothing to say here, nice mapping, a bit difficult though. I don't know if this is really rankable because of this rule :

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars
Also, you'll need to hitsound this map. All done, there is an Easy now~

[Hard]
Same here, really nothing to say on the mapping... For the hitsounding, well.. You may need to make it checked by some hitsound pro. I will

[Insane]
- 01:38:556 (2,3) - I'm not sure to know why is there a jump here. Please ensure you're consistent in your jumps Its not that big, it hink its okay
- 01:54:479 (7) - Fix your distances here Its alright
- 02:00:017 (7) - same here, there is no reason to put a jump imo fixed
- 03:14:324 (2,3,4,5) - You can improve this pattern by moving the (2) or (4) I like it that way
Nice diff and mapping, you just may have to check your jump consistencies, because it looks unclear sometimes, or random - just because it fits with the pattern.
Also, I don't understand why the hitsounding is really hardworked and improved in the hard diff and not in the Insane, this should be the reverse. (anyway, this is a WIP map)

Good luck for ranking, take my star!
Topic Starter
Come[Back]Home

CrystilonZ wrote:

Prompt mod for a prompt mod XD
From your M4M queue

[Insane]
01:26:556 (3,4,1,2,3,4,5,6,7,8) - blanket them properly I think its okay
01:42:479 (4,1) - blanket Okay
01:48:017 (2,3,5) - due to these three overlap each other, stacking 5 isn't the best choice here Its alright
01:50:325 (7,1) - blanket yep
01:52:863 (1,2) - I think this turn is too sharp
02:39:709 (2,3) - due to you haven't done this before and DS is quite low throughout the diff, this might be a problem imo fixed
02:41:555 (5,1) - blanket? yep
02:52:632 (5) - move it a little bit upwards, because 02:51:940 (1,2,3) - is too close to them if you "view stacking" I think its okay
03:14:324 (2,3,4) - I don't think that this fits the music much. Try forming a square I like it
03:21:478 (1,5) - stack them instead? No
nice :D

That's all from me
Good luck ! :D
Euny

CrystilonZ wrote:

Prompt mod for a prompt mod XD
From your M4M queue

[Euny's Easy]
We meet quite often, aren't we? LOL yes we are,
Heart sliders are absolutely fabulous!thanks~ i love heart shape!
01:15:941 (1,3) - You're trying to blanket these two, am I right? try to make the second curve less sharp and blanket them properly✔fixed
01:23:095 (3) - The tail is out of the playing field, try testplaying this with 800*600 resolution to see what I'm talking about✔fixed
01:25:171 (1,1) - blanket these two should be nice✔fixed
01:30:710 (2,3) - blanket a bit off✔fixed
01:32:094 (3,1) - ^✔fixed
01:45:479 (2,3) - You may want to establish some connection between these two - no i dont want to keep this. i think its more playable
01:50:094 (3,1) - blanket?✔fixed
01:56:556 (3,4) - this turn of flow is quite too sharp.✔fixed
02:03:248 (2) - move it a little bit upwards maybe? for the sake of the flow✔fixed
02:23:094 (3) - curve this slider's first half a little bit - no i think its already fit for 02:21:709 (2,1) - these.
03:50:785 (3,1) - too less recovery time - this is 130bpm song. also melody feels really slow and calm. i think its fine.

That's all from me
Good luck ! :D
thanks for mod ^^

here is fixed
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:
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DeletedUser_3821342
Insane
-AR8?

01:22:171 (2,3,4,1,2) - Umm delete those & put in a 1/2 beat long slider at the first 3 red ticks & put a note at 01:23:556 and a slider at 01:23:787. Just how I'd map it
01:29:556 (3,4,5,6,7,1) - The drums are most prominent & the way you have it mapped doesn't put much emphasis on them. I'd do it something like this http://puu.sh/il7t5/64289b9cbd.jpg this happens throughout the rest of the song aswell
01:32:441 - Add note
03:56:093 (1,2,1) - That jump is really large compared to the rest of the map. It's inconsistent.

Overall it's a bit too easy for an insane. Focus on the drums & space it out a little more
Topic Starter
Come[Back]Home

Yoges wrote:

Insane
-AR8?

01:22:171 (2,3,4,1,2) - Umm delete those & put in a 1/2 beat long slider at the first 3 red ticks & put a note at 01:23:556 and a slider at 01:23:787. Just how I'd map it Why should i?
01:29:556 (3,4,5,6,7,1) - The drums are most prominent & the way you have it mapped doesn't put much emphasis on them. I'd do it something like this http://puu.sh/il7t5/64289b9cbd.jpg this happens throughout the rest of the song aswell Yeah, but that'd be too hard compared to hard, and its still nice how it is
01:32:441 - Add note No
03:56:093 (1,2,1) - That jump is really large compared to the rest of the map. It's inconsistent. Its the finishing jump, its alright

Overall it's a bit too easy for an insane. Focus on the drums & space it out a little more
DreaM117er
Thanks your mod~ :)

[General]
  1. Fix Ai mod: http://puu.sh/ilLTe/d4e3bf8782.jpg
  2. Add "Euny" in Tags
[Euny's Easy]

  • 02:12:017 (3) - start white line?? 02:11:786 -
  1. I know you follow piano...but I think you should reduce some whistle, sounds noisy...
[Normal]

  • 02:18:709 (1) - notice this bending slider, QAT not accept this slider. I have been DQ once because this slider. Same 02:50:786 (2) -
    03:27:016 - Kiai isn't snapped
  1. Nice Normal :)
[Hard]

  • 02:12:017 (3) - move to 464|40, no hiding better
    03:56:093 (1,2,3) - I think follow DS more better
  1. I can't find problem in this diff...sad :?
[Insane]

  • 01:27:941 (8) - +1 reverse, 01:28:748 - still have sound
    01:42:710 (5) - change a circle better, maybe you want to let this jump 8-)
    01:57:248 (7,8,9,10,11) - Suggestion, maybe you like this: 01:57:248 (7,8,9) - move to 152|344, 01:57:940 (10) - stack on 01:58:402 (1) - 's head, and 01:58:171 (11) - stack on 01:57:479 (9) - 's head
    01:56:094 (1,5) - swap NC
    02:24:017 (7) - stack on 02:23:325 (5) - 's head, too far
    02:52:401 (4,5) - suggestion: 02:52:401 (4) - stack on 02:52:863 (6) - 's head, and 02:52:632 (5) - stack on 02:53:324 (7) - 's head
    03:43:632 (1,2,3) - all make the same?? http://puu.sh/ilN2E/03d9f6d8f6.jpg
    03:48:247 (3) - remove bending point better
    03:56:554 (1) - remove NC

Nice song :)
And sorry I can't find some problem in this map :)
GJ
Topic Starter
Come[Back]Home

DreaM117er wrote:

Thanks your mod~ :)

[General]
  1. Fix Ai mod: http://puu.sh/ilLTe/d4e3bf8782.jpg
  2. Add "Euny" in Tags
[Euny's Easy]

  • 02:12:017 (3) - start white line?? 02:11:786 -
  1. I know you follow piano...but I think you should reduce some whistle, sounds noisy...
[Normal]

  • 02:18:709 (1) - notice this bending slider, QAT not accept this slider. I have been DQ once because this slider. Same 02:50:786 (2) - [/color]
    03:27:016 - Kiai isn't snapped fixed
  1. Nice Normal :)
[Hard]

  • 02:12:017 (3) - move to 464|40, no hiding better I like it
    03:56:093 (1,2,3) - I think follow DS more better Okay
  1. I can't find problem in this diff...sad :?
[Insane]

  • 01:27:941 (8) - +1 reverse, 01:28:748 - still have sound Okay
    01:42:710 (5) - change a circle better, maybe you want to let this jump 8-) I like mine more
    01:57:248 (7,8,9,10,11) - Suggestion, maybe you like this: 01:57:248 (7,8,9) - move to 152|344, 01:57:940 (10) - stack on 01:58:402 (1) - 's head, and 01:58:171 (11) - stack on 01:57:479 (9) - 's head Thats not bad, but i dont know. Ill think about it
    01:56:094 (1,5) - swap NC Okay
    02:24:017 (7) - stack on 02:23:325 (5) - 's head, too far Okay
    02:52:401 (4,5) - suggestion: 02:52:401 (4) - stack on 02:52:863 (6) - 's head, and 02:52:632 (5) - stack on 02:53:324 (7) - 's head Nice
    03:43:632 (1,2,3) - all make the same?? http://puu.sh/ilN2E/03d9f6d8f6.jpg No
    03:48:247 (3) - remove bending point better Okay
    03:56:554 (1) - remove NC Okay

Nice song :)
And sorry I can't find some problem in this map :) Thank you for the mod. Helped me alot :3
GJ
Euny

DreaM117er wrote:

Thanks your mod~ :)

[Euny's Easy]

  • 02:12:017 (3) - start white line?? 02:11:786 -
  1. I know you follow piano...but I think you should reduce some whistle, sounds noisy... listen and carefully after set 25~50%. this is quitely right tempo. also easy dont have to spaming. i think that blank seems need to that part.

Nice song :)
And sorry I can't find some problem in this map :)
GJ


sorry, no changed but thanks for mod ^^ also star.
Taeyang
Easy,Insane M4M request mod

  • Easy
  1. 콤보 컬러 셋팅이 안된거 같은?
  2. 01:14:095 - 음악이 여기서부터 시작된다고 봅니다. 다른 노말 하드 인센참고해서고로 제거해주는게 좋을것 같습니다.
  3. 01:15:941 (1) - 뉴콤 제거 01:17:787 (3) - 뉴콤
  4. 01:25:171 (1) - 하트모양 더 다듬으셔야 할거같은데 우선 모양만 찍어드릴게요~
    189,245,85171,6,0,B|232:215|2:150|102:89|119:-23|232:59|232:59|345:-23|362:89|462:150|232:215|233:346,1,799.999999999999,0|8,0:0|0:0,0:0:0:0:
  5. 01:43:171 - 여기 노트추가 피아노소리도 있고 드럼소리도있어요
  6. 02:02:094 (1) - 담요 약간 삐뚤어짐
  7. 02:07:633 (3) - 컨쥐?
  8. 02:09:479 (1,2,3,4) - 리듬//
  9. 02:24:248 (1) - 더 다듬으셔야 할것같습니다. 위의 코드 복붙해서 ctrl+r 로 잘맞춰보세요
  10. 02:51:709 (3) - 빨간앵커 틱쪽으로
  11. 02:57:017 - 노트추가?
  12. 03:21:478 (1) - 드럼,피아노 리듬이 계속 나오고있으니 억지로 스핀보단 그냥 노트배치하는게 더 좋을것같아ㅛ

  • Insane
  1. 01:15:941 (1,2) - why here made jump? Irecommend like this flow
  2. 01:21:479 (1,2,3,4,1) - suggest
  3. 01:27:018 - clickable 01:25:864 (2,3,1,2,3,4,5,6,7,8,9) - suggest
  4. 01:32:094 (7,1) - blanket like this
  5. 01:47:325 (1,2) - rhythm
  6. 01:51:940 (4,5) - try blanket
  7. 01:57:940 (6,7) - too far
  8. 02:24:248 (1,3) -i suggest like this
  9. 02:29:555 (6,7) - try stack
  10. 02:45:940 (6) - x252y232/02:46:171 (7,3) - stack
  11. 02:49:632 (7,5) - stack
  12. 03:21:939 (4,4) - stack
  13. 03:25:170 (1,2) - overmapping here is not 1/6 change 1/8
  14. 03:27:939 (3,6) - stack?
  15. 03:37:170 (3,4,5,6,1) - flow
  16. 03:45:247 (5,1) - make juamp
  17. 03:49:170 (1,2) - blanket
  18. 03:50:555 (3,5) - stack?
  19. 03:52:631 (5,1) - here make jump 03:52:862 (1) - i recommend ctrl+g
  20. 03:52:862 (1,2) - blanket
  21. 03:56:093 (1,3) - ctrl+g so make half stack nor
    03:56:093 (1,2) - ctrl+g 03:55:170 (2,1,2,3) - use almost same DS
Euny

Taeyang wrote:

Easy,Insane M4M request mod

  • Easy
  1. 콤보 컬러 셋팅이 안된거 같은? 제너럴에 말해야할 부분같네요
  2. 01:14:095 - 음악이 여기서부터 시작된다고 봅니다. 다른 노말 하드 인센참고해서고로 제거해주는게 좋을것 같습니다.- ✔fixed
  3. 01:15:941 (1) - 뉴콤 제거 01:17:787 (3) - 뉴콤- ✔fixed
  4. 01:25:171 (1) - 하트모양 더 다듬으셔야 할거같은데 우선 모양만 찍어드릴게요~ 완벽한 타원형태이거나 대칭하는 하트가 아니라서 괜찮을거같아요
    189,245,85171,6,0,B|232:215|2:150|102:89|119:-23|232:59|232:59|345:-23|362:89|462:150|232:215|233:346,1,799.999999999999,0|8,0:0|0:0,0:0:0:0:
  5. 01:43:171 - 여기 노트추가 피아노소리도 있고 드럼소리도있어요 - 1박 스팸 줄이려없앴어요
  6. 02:02:094 (1) - 담요 약간 삐뚤어짐- ✔fixed
  7. 02:07:633 (3) - 컨쥐? 다음꺼까지 같은방향이라 일부러 이렇게 배치했어요
  8. 02:09:479 (1,2,3,4) - 리듬// 저는 지금상태도 나쁘지않은거같아요
  9. 02:24:248 (1) - 더 다듬으셔야 할것같습니다. 위의 코드 복붙해서 ctrl+r 로 잘맞춰보세요 이하동문입니다
  10. 02:51:709 (3) - 빨간앵커 틱쪽으로 빨강틱쪽에 강한 음이 있는게 아니라서 우선 그냥 둘게요
  11. 02:57:017 - 노트추가? 저위랑 같은 이유로 스팸싫어 여백둔거에요
  12. 03:21:478 (1) - 드럼,피아노 리듬이 계속 나오고있으니 억지로 스핀보단 그냥 노트배치하는게 더 좋을것같아ㅛ 이지난이도의 키아이전이라서 노트로 급박하게 이어가는것보단 지금이 나은거같아요.
fixed
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72249,88864,103633,118402,133171,147940,162709,177478,192247,207016,221324,221785,236554
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:dnb euny trance
BeatmapID:716757
BeatmapSetID:321556

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"16.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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85287,-100,4,2,20,30,0,0
88864,-100,4,2,20,50,0,0
144363,-100,4,2,20,30,0,0
147940,-100,4,2,20,50,0,0
207016,-100,4,2,20,60,0,1
221324,-100,4,2,20,60,0,0
221785,-100,4,2,20,60,0,1
233785,-100,4,2,20,50,0,1
234708,-100,4,2,20,40,0,1
235631,-100,4,2,20,30,0,1
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232,95,183940,2,0,L|133:108,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
125,207,184863,6,0,P|183:258|185:336,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
93,301,186709,2,0,P|41:261|23:213,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
47,132,187632,2,0,P|98:92|116:44,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
212,67,188555,6,0,L|373:62,1,150,2|2,0:0|0:0,0:0:0:0:
438,126,189709,2,0,L|431:240,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
405,268,190401,2,0,B|328:274|268:225|268:225|207:284|114:266,1,300,2|8,0:0|0:0,0:0:0:0:
75,182,192247,6,0,L|48:67,2,99.9999999999999,6|8|2,0:0|0:0|0:0,0:0:0:0:
127,268,193632,1,8,0:0:0:0:
190,190,194093,2,0,L|285:137,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
348,212,195016,2,0,L|252:266,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
191,333,195940,6,0,P|149:314|126:263,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
290,343,197324,1,8,0:0:0:0:
371,284,197786,2,0,P|368:227|385:186,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
309,120,198709,2,0,P|265:141|196:141,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
121,106,199632,6,0,P|115:172|172:237,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,201478,12,0,205170,0:0:0:0:
439,191,207016,6,0,L|277:221,1,150,6|2,0:0|0:0,0:0:0:0:
283,318,208170,2,0,P|228:294|198:252,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
157,245,208862,2,0,L|65:304,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
45,202,209786,2,0,L|129:148,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
225,176,210709,6,0,P|282:179|326:153,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
258,82,212093,1,8,0:0:0:0:
356,65,212555,2,0,P|396:96|418:142,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
427,239,213478,2,0,P|405:283|366:313,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
265,319,214401,6,0,L|123:245,1,150,6|2,0:0|0:0,0:0:0:0:
58,183,215555,2,0,P|53:134|117:57,1,150,2|2,0:0|0:0,0:0:0:0:
214,48,216709,1,8,0:0:0:0:
271,130,217170,1,2,0:0:0:0:
372,124,217632,1,8,0:0:0:0:
375,223,218093,6,0,L|220:238,1,150,2|2,0:0|0:0,0:0:0:0:
128,220,219247,2,0,P|90:252|74:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
36,331,219939,2,0,L|11:124,1,200,2|2,0:0|0:0,0:0:0:0:
0,34,221324,1,8,0:0:0:0:
95,63,221785,5,6,0:0:0:0:
189,32,222247,2,0,P|229:121|317:164,1,200,8|8,0:0|0:0,0:0:0:0:
373,82,223631,2,0,P|404:119|416:168,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
363,253,224554,2,0,P|314:265|266:252,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
179,204,225478,6,0,P|99:223|49:288,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
222,114,227325,2,0,P|272:110|311:81,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
389,144,228248,2,0,P|360:185|356:234,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
287,306,229170,6,0,L|137:314,1,150,6|2,0:0|0:0,0:0:0:0:
37,313,230323,1,2,0:0:0:0:
1,220,230785,2,0,B|42:200|87:225|87:225|61:149|105:97|105:97|173:137|219:93,1,350,2|8,0:0|0:0,0:0:0:0:
256,192,232862,12,4,236554,0:0:0:0:
tochiii
M4M


  • General

  1. Where is the custom colors?
  2. Why not map from 00:29:787 - to 01:14:095 - ?
  3. Found unused .wav files:
    - soft-hitfinish4.wav
    - soft-hitfinish3.wav
  4. Add a spinner in all diffs: From 03:56:670 - to 03:58:401 - ?


  • Insane

  1. 01:26:787 (4) - It feels weird to hit this and then hit the stream, why not make it a circle instead? Better imo.
  2. 01:28:864 - Kiai time? This part feels intense. Maybe to 01:58:402 -
  3. 01:29:787 (5,6,7) - Weird spacing here, move (6) to x:322 y:47
  4. 01:33:479 (4,5,6) - Sane as above.
  5. 01:49:633 (4) - Ctrl+G?
  6. 01:57:940 (6,7) - This jump is too big, make it smaller? Try to move 01:57:940 (6) - more up.
  7. 02:01:863 (7) - For better cursor movement, move it to x:408 y:328
  8. 02:03:710 (6,4) - You don't need to stack everything, it can look good, but play bad. I suggest to move this 02:03:710 (6) - a bit more down, maybe to x:388 y:248.
  9. 02:08:325 (5,6,7,8) - Same as 01:29:787 (5,6,7) - The jump is weird; a big jump, and then a sudden small spacing... Move either this 02:08:556 (6,7,8) - more to the left, or 02:08:325 (5) - This more to the right. Imo, there should be bigger spacing here 02:08:325 (5,6,7,8) -
  10. 02:09:940 (2,3) - I don't like this. Stack 02:09:940 (2) - under 02:09:479 (1) 's tail or do like this: http://puu.sh/ipTol/c9600dfb05.png
  11. 02:13:863 (2,3,4,5,6) - Same as 01:29:787 (5,6,7) - Move 02:14:325 (5) - to x:416 y:133? There's already a circle blanketed where this circle is.
  12. 02:19:632 (5,6,7,8,9) - Same as 02:08:325 (5,6,7,8) - Move 02:20:094 (8) - to x:464 y:192.
  13. 02:46:171 (7,1) - This is not a good idea, to have the "hard point" get a low spacing when there's a jump right after. I suggest to move 02:46:171 (7) - to x:240 y:88 or something.
  14. 02:51:478 (4,5,1,2,3) - Same as 02:08:325 (5,6,7,8)
  15. 03:03:478 (4,5,6) - Same.
  16. 03:06:247 (5,6,1,2,3) - Same. This doesn't play so well...
  17. 03:09:247 (2,3,4,5,6) - Same..
  18. 03:10:401 (1,2,3,4,5,6) - Same.. It looks like u place it a bit randomly.
  19. 03:15:940 (1,2,3) - Why so small spacing?
  20. 03:24:247 (8) - NC?
  21. 03:28:170 (4,5,6,1) - Same as 03:10:401 (1,2,3,4,5,6) -
  22. 03:39:478 (4,5,1) - Same as 02:46:171 (7,1) -
  23. 03:42:939 (3,4,5,1) - .... This jump looks too random to me.. 03:42:939 (3) - Move this more away from the slider.
  24. 03:43:632 (1) - And move this more down.
  25. 03:50:555 (3,4,1) - You kinda do the opposite of what u should do... There should be a bigger combo before the NCs.
  26. 03:52:401 (4,5,1) - Same ^
  27. 03:53:785 (3,4,5) - You know what.
  28. 03:54:708 (1,2) - Why suddenly so small spacing?
  29. 03:56:093 (1,2,3) - That's why the most people get 1 miss at the end, because of an unexpected thing. This jump is way too unexpected, since you don't have jumps like this, i would lower the spacing more, to make it fit in the song.



  • Hard

  1. 01:26:787 (3,1) - Here it's fine to have a small spacing before the NC because it's an easier diff with almost no jumps.
  2. 01:34:402 (1,2) - A bit boring with only straight sliders, why not curve them? Like?: http://puu.sh/ipUwq/e11fc007c3.png
  3. 01:46:402 (3,4) - Stack properly.
  4. 01:56:094 (3,4,5,6,1) - Im not sure about this.. Idk if it's good enough.
  5. 02:11:325 (1,2,3) - A bit tricky to read. Do like this instead?: http://puu.sh/ipUHi/5902e09d99.png
  6. 02:24:017 (6,1) - If you do this now, why not do it the other places? I recommend to do Ctrl+G here 02:23:786 (5,6) -
  7. 02:25:632 (4,5,6,7,1) - Same as 01:56:094 (3,4,5,6,1) -
  8. 03:42:478 (3,4,5) - Same as 02:11:325 (1,2,3) -
WriggleNightbug
NM From My Modding Queue

Insane

General - CS4 Seems too Large, try using CS5

01:19:633 (1,2) - Try Replacing these sliders with singular hitcircles

01:21:479 (1) - ^^

01:25:171 (1) - Try Shortening this slider to end at 01:25:402 then try adding a reversearrow to the end of it

01:25:864 (2) - ^^ Ending at 01:26:095
Topic Starter
Come[Back]Home

Taeyang wrote:

Easy,Insane M4M request mod


  • Insane
  1. 01:15:941 (1,2) - why here made jump? Irecommend like this flow Okay
  2. 01:21:479 (1,2,3,4,1) - suggest No, but thanks
  3. 01:27:018 - clickable 01:25:864 (2,3,1,2,3,4,5,6,7,8,9) - suggest Okay
  4. 01:32:094 (7,1) - blanket like this Okay
  5. 01:47:325 (1,2) - rhythm No
  6. 01:51:940 (4,5) - try blanket Okay
  7. 01:57:940 (6,7) - too far fixed
  8. 02:24:248 (1,3) -i suggest like this Okay
  9. 02:29:555 (6,7) - try stack Isnt noticeable anyway
  10. 02:45:940 (6) - x252y232/02:46:171 (7,3) - stack Okay
  11. 02:49:632 (7,5) - stack Isnt noticeable anyway
  12. 03:21:939 (4,4) - stack
  13. 03:25:170 (1,2) - overmapping here is not 1/6 change 1/8 Okay
  14. 03:27:939 (3,6) - stack? Jump would be too big
  15. 03:37:170 (3,4,5,6,1) - flow Okay
  16. 03:45:247 (5,1) - make juamp Okay
  17. 03:49:170 (1,2) - blanket Okay
  18. 03:50:555 (3,5) - stack?
  19. 03:52:631 (5,1) - here make jump 03:52:862 (1) - i recommend ctrl+g Okay
  20. 03:52:862 (1,2) - blanket Okay
  21. 03:56:093 (1,3) - ctrl+g so make half stack nor
    03:56:093 (1,2) - ctrl+g 03:55:170 (2,1,2,3) - use almost same DS Okay
Topic Starter
Come[Back]Home

-Tochi wrote:

M4M


  • General

  1. Where is the custom colors?
  2. Why not map from 00:29:787 - to 01:14:095 - ?
  3. Found unused .wav files:
    - soft-hitfinish4.wav
    - soft-hitfinish3.wav
  4. Add a spinner in all diffs: From 03:56:670 - to 03:58:401 - ?


  • Insane

  1. 01:26:787 (4) - It feels weird to hit this and then hit the stream, why not make it a circle instead? Better imo. Okay
  2. 01:28:864 - Kiai time? This part feels intense. Maybe to 01:58:402 - No, most intense part is the end, so kiai time here
  3. 01:29:787 (5,6,7) - Weird spacing here, move (6) to x:322 y:47 I dont think its weird
  4. 01:33:479 (4,5,6) - Sane as above. ^
  5. 01:49:633 (4) - Ctrl+G? Flow afterwards would be akward
  6. 01:57:940 (6,7) - This jump is too big, make it smaller? Try to move 01:57:940 (6) - more up. Okay
  7. 02:01:863 (7) - For better cursor movement, move it to x:408 y:328 Okay
  8. 02:03:710 (6,4) - You don't need to stack everything, it can look good, but play bad. I suggest to move this 02:03:710 (6) - a bit more down, maybe to x:388 y:248. Good idea, but i ctrl+g'd (5)
  9. 02:08:325 (5,6,7,8) - Same as 01:29:787 (5,6,7) - The jump is weird; a big jump, and then a sudden small spacing... Move either this 02:08:556 (6,7,8) - more to the left, or 02:08:325 (5) - This more to the right. Imo, there should be bigger spacing here 02:08:325 (5,6,7,8) -
  10. 02:09:940 (2,3) - I don't like this. Stack 02:09:940 (2) - under 02:09:479 (1) 's tail or do like this: http://puu.sh/ipTol/c9600dfb05.png Okay
  11. 02:13:863 (2,3,4,5,6) - Same as 01:29:787 (5,6,7) - Move 02:14:325 (5) - to x:416 y:133? There's already a circle blanketed where this circle is.
  12. 02:19:632 (5,6,7,8,9) - Same as 02:08:325 (5,6,7,8) - Move 02:20:094 (8) - to x:464 y:192.
  13. 02:46:171 (7,1) - This is not a good idea, to have the "hard point" get a low spacing when there's a jump right after. I suggest to move 02:46:171 (7) - to x:240 y:88 or something. Its not hard at all
  14. 02:51:478 (4,5,1,2,3) - Same as 02:08:325 (5,6,7,8)
  15. 03:03:478 (4,5,6) - Same. No
  16. 03:06:247 (5,6,1,2,3) - Same. This doesn't play so well... Okay
  17. 03:09:247 (2,3,4,5,6) - Same.. Okay
  18. 03:10:401 (1,2,3,4,5,6) - Same.. It looks like u place it a bit randomly. Okay
  19. 03:15:940 (1,2,3) - Why so small spacing? Its normal spacing
  20. 03:24:247 (8) - NC? Okay
  21. 03:28:170 (4,5,6,1) - Same as 03:10:401 (1,2,3,4,5,6) - Okay
  22. 03:39:478 (4,5,1) - Same as 02:46:171 (7,1) - Okay
  23. 03:42:939 (3,4,5,1) - .... This jump looks too random to me.. 03:42:939 (3) - Move this more away from the slider. Melodics are getting higher, i think it fits
  24. 03:43:632 (1) - And move this more down.
  25. 03:50:555 (3,4,1) - You kinda do the opposite of what u should do... There should be a bigger combo before the NCs. There shouldnt
  26. 03:52:401 (4,5,1) - Same ^
  27. 03:53:785 (3,4,5) - You know what.
  28. 03:54:708 (1,2) - Why suddenly so small spacing? Its the normal spacing
  29. 03:56:093 (1,2,3) - That's why the most people get 1 miss at the end, because of an unexpected thing. This jump is way too unexpected, since you don't have jumps like this, i would lower the spacing more, to make it fit in the song. fixed



  • Hard

  1. 01:26:787 (3,1) - Here it's fine to have a small spacing before the NC because it's an easier diff with almost no jumps. Thats how i map my hards
  2. 01:34:402 (1,2) - A bit boring with only straight sliders, why not curve them? Like?: http://puu.sh/ipUwq/e11fc007c3.png Would be the same with curvy sliders
  3. 01:46:402 (3,4) - Stack properly. That mm doesnt matter
  4. 01:56:094 (3,4,5,6,1) - Im not sure about this.. Idk if it's good enough. I dont know what you mean
  5. 02:11:325 (1,2,3) - A bit tricky to read. Do like this instead?: http://puu.sh/ipUHi/5902e09d99.png I used that often before, its okay
  6. 02:24:017 (6,1) - If you do this now, why not do it the other places? I recommend to do Ctrl+G here 02:23:786 (5,6) - Okay
  7. 02:25:632 (4,5,6,7,1) - Same as 01:56:094 (3,4,5,6,1) -
  8. 03:42:478 (3,4,5) - Same as 02:11:325 (1,2,3) -
Topic Starter
Come[Back]Home

TheBronyGames wrote:

NM From My Modding Queue

Insane

General - CS4 Seems too Large, try using CS5

01:19:633 (1,2) - Try Replacing these sliders with singular hitcircles

01:21:479 (1) - ^^

01:25:171 (1) - Try Shortening this slider to end at 01:25:402 then try adding a reversearrow to the end of it

01:25:864 (2) - ^^ Ending at 01:26:095
No fixes made, but thanks :3
Squichu
Ahoi. o/
as requested -

Euny's Easy
I'm just making suggestions, feel free to disagree with me! >w<
- tbh the whistle hitsounds are a bit annoying after a while. It's okay to use whistles in the whole diff, but it might work better if you replace some of them with a different hitsound. for example 01:17:787 (1,2,3,1,2,3,4,5,1) - each single beat sounds the same, it makes the whole diff extrtemely monotonous and could be improved. you can take a look at the other diffs, you'll notice the difference instantly. and maybe you also get some inspiration? :3
- 01:20:095 (3,1) - the gap in-between feels a bit empty, I'd suggest to add a short slider on the white tick. - http://puu.sh/izHCC.jpg
- 01:23:095 (3) - splitting this into circle + slider matches better with the rhythm, imo. there's the same sound at 01:23:095 - and at 01:23:556 - the first is clickable and the second is ignored. making both of them clickable plays better, I think. - http://puu.sh/izHM4.jpg
- 01:37:402 (2,3) - sounds off. you can try a different rhythm, example - http://puu.sh/izHRU.jpg
-> similar here: 02:14:325 (2,3) - 03:09:709 (2,3) - and some others I forgot. D:
- 01:43:171 - the rhythm is the same as 01:39:479 (4) - , how about adding a circle here to keep consistency?
- 02:07:633 (3) - ctrl+g improves the flow a lot! O: and it might be less confusing for beginner players, too, because the indicated movement matches with the actual movement.
- 02:10:633 (2,3) - the tick change is a bit confusing. I don't think there's any reason to ignore the beat at 02:11:786 - anyway, how about alternating the rhythm slightly? example - http://puu.sh/izI83.jpg
- 02:59:324 (3) - consider moving this to 200|274? this improves movement slightly
- 03:27:016 (1) - splitting this into circle + slider sounds better to me - http://puu.sh/izIvD.jpg

Insane
mega nice die Diff. 'w' hab eig nichts zu meckern.. angenehm zu spielen is sie. man könnte noch über ne höhere Diff nachdenken.. :b
- 01:14:787 (2,3,4) - den Sound auf dem red tick, auf dem 2 atm endet, könntest du besser hervorheben. Versuch mal http://puu.sh/izIYo.jpg oder (und das spielt sich besser, imo) http://puu.sh/izJ0c.jpg
-> gleiches hier: 01:18:479 (2,3,4) - (für mehr variety könntest du bei einem Circle nehmen, beim anderen den repeat slider. all up to you, ofc! \o/ )
- 01:22:171 (2,3,4) - Rhythmus is ^ ähnlich, nur der Beat bei 3 rückt viel weiter in den Hintergrund. Ich würd deswegen 3 löschen und 2+4 dann umdrehen, also http://puu.sh/izJga.jpg oder drei einzelne Circle.
- 01:26:556 (3,1) - der Jump wirkt minimal zu viel, find ich. 1 unterscheidet sich nich viel von den anderen Beats, der Jump davor ist aber nen Stück größer. du könntest 3 einfach etwask hoch schieben, um das zu vermeiden O: (~ 290|142)
- 01:42:710 (5,6) - find's schade dass du den Sound auf dem ersten blue tick von 6 ignorierst, wobei der gleiche vorher gemappt is. Vllt spielt sich das besser? - http://puu.sh/izK9P.jpg
-> 01:45:940 (4,5,6) - ähnlich dem ^, nur umgedreht halt O: (Ich weiß dass da viele unmapped sind, aber hier fällt's halt sofort auf, da die davor/danach gemappt sind, deswegen..)
- 02:09:479 (1,2,3) - movement könnte besser sein. Vllt kannst du 3 einfach etwas umpositionieren (und 02:10:863 (4,5) - dann mit)? - http://puu.sh/izKrt.jpg
- 03:55:170 (2) - hmh. movement zum nächsten object is zieml weird. um das Ende nen bisschen 'aktiver' zu machen, könntest du 2 mit 3 circles ersetzen, die ähnlich aufgebaut sind wie die folgenden. Beispiel - http://puu.sh/izKG6.jpg

und das is schon alles. '-'
hoffe ich konnt irwie helfen.
wenn ich mir Normal / Hard nochmal angucken soll, einfach pm schicken. >w<
Good luck! *squee*
Mortem
hi.

Easy:
03:00:247 (4,1) - Fix blanket by moving (1) little bit higher.
03:39:939 (3,4) - These two are slightly off the playground.

Normal:
Seems fine.

Hard:
01:24:941 (4) - Stack it with (3).
01:41:787 (1,2) - Fix blanket.
01:47:094 (4) - Move it to x:81; y:350
02:12:017 (3) - Same as 01:24:941 (4) -
03:33:016 (2,2) - Stack?
03:43:401 (5) - Same as 01:24:941 (4) -

Insane:
01:19:402 (4,1) - Fix blanket.
Otherwise seems fine.

Good Luck!
Inversal
From your M4M Queue

Easy
02:04:863 - Shorten slider here? and add note at 02:05:325 - Instead
02:07:633 (3,4,1) - Unblanket here? IMO flow is not so good here.
02:28:402 (1,2) - Swap 1 and 2 would be sound better (But you re-place it yourself lol)
02:32:094 (1,2) - Blanket?
03:23:324 - Could spinner start from here instead?

Insane

Suggestion : You can add drum hit sound where the notes are following the drum sound to make it play better But your map

02:21:248 (2,3,4) - Stack and Jump here?
02:25:979 (7) - This is little confusing.
02:43:401 (2,3,4) - Stack?
03:15:016 - Triplets?
03:55:862 - Add note here?

Your mapset are really good! Hope it rank soon :D
Euny

Squirrel wrote:

Ahoi. o/
as requested -

Euny's Easy
I'm just making suggestions, feel free to disagree with me! >w<
- tbh the whistle hitsounds are a bit annoying after a while. It's okay to use whistles in the whole diff, but it might work better if you replace some of them with a different hitsound. for example 01:17:787 (1,2,3,1,2,3,4,5,1) - each single beat sounds the same, it makes the whole diff extrtemely monotonous and could be improved. you can take a look at the other diffs, you'll notice the difference instantly. and maybe you also get some inspiration? :3
- 01:20:095 (3,1) - the gap in-between feels a bit empty, I'd suggest to add a short slider on the white tick. - http://puu.sh/izHCC.jpg - thats fine. cause its easy diff.
- 01:23:095 (3) - splitting this into circle + slider matches better with the rhythm, imo. there's the same sound at 01:23:095 - and at 01:23:556 - the first is clickable and the second is ignored. making both of them clickable plays better, I think. - http://puu.sh/izHM4.jpg - your timeline seems to normal diff D: i never using 1/2 slider in this map
- 01:37:402 (2,3) - sounds off. you can try a different rhythm, example - http://puu.sh/izHRU.jpg
-> similar here: 02:14:325 (2,3) - 03:09:709 (2,3) - and some others I forgot. D:same as above
- 01:43:171 - the rhythm is the same as 01:39:479 (4) - , how about adding a circle here to keep consistency? same as 01:20:095 (3,1) - its easy diff. need some empty
- 02:07:633 (3) - ctrl+g improves the flow a lot! O: and it might be less confusing for beginner players, too, because the indicated movement matches with the actual movement. i want to make different flow with 02:09:479 (1) - this
- 02:10:633 (2,3) - the tick change is a bit confusing. I don't think there's any reason to ignore the beat at 02:11:786 - anyway, how about alternating the rhythm slightly? example - http://puu.sh/izI83.jpgno.. i told you i dont want to using 1/2 slider for this map
- 02:59:324 (3) - consider moving this to 200|274? this improves movement slightly its for overlap with 03:03:940 (3) - this
- 03:27:016 (1) - splitting this into circle + slider sounds better to me - http://puu.sh/izIvD.jpg1/2slider again omg

und das is schon alles. '-'
hoffe ich konnt irwie helfen.
wenn ich mir Normal / Hard nochmal angucken soll, einfach pm schicken. >w<
Good luck! *squee*
no change but thanks for mod

Pjecoo wrote:

hi.

Easy:
03:00:247 (4,1) - Fix blanket by moving (1) little bit higher. - ✔fixed
03:39:939 (3,4) - These two are slightly off the playground. - its fine to 3:4 ratio
thanks for mod

bestza55567 wrote:

From your M4M Queue

Easy
02:04:863 - Shorten slider here? and add note at 02:05:325 - Instead - i think its fine
02:07:633 (3,4,1) - Unblanket here? IMO flow is not so good here. - oh its perfect for me.
02:28:402 (1,2) - Swap 1 and 2 would be sound better (But you re-place it yourself lol) - ✔fixed
02:32:094 (1,2) - Blanket?- ✔fixed
03:23:324 - Could spinner start from here instead?no its too short..
thanks for mod ^^

sorry for late<3 here is fixed
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:dnb euny trance
BeatmapID:716757
BeatmapSetID:321556

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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SliderTickRate:1

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Topic Starter
Come[Back]Home

Squirrel wrote:

Ahoi. o/
as requested -

Insane
mega nice die Diff. 'w' hab eig nichts zu meckern.. angenehm zu spielen is sie. man könnte noch über ne höhere Diff nachdenken.. :b
- 01:14:787 (2,3,4) - den Sound auf dem red tick, auf dem 2 atm endet, könntest du besser hervorheben. Versuch mal http://puu.sh/izIYo.jpg oder (und das spielt sich besser, imo) http://puu.sh/izJ0c.jpg Okay
-> gleiches hier: 01:18:479 (2,3,4) - (für mehr variety könntest du bei einem Circle nehmen, beim anderen den repeat slider. all up to you, ofc! \o/ ) Okay
- 01:22:171 (2,3,4) - Rhythmus is ^ ähnlich, nur der Beat bei 3 rückt viel weiter in den Hintergrund. Ich würd deswegen 3 löschen und 2+4 dann umdrehen, also http://puu.sh/izJga.jpg oder drei einzelne Circle. Ich lass es mal so
- 01:26:556 (3,1) - der Jump wirkt minimal zu viel, find ich. 1 unterscheidet sich nich viel von den anderen Beats, der Jump davor ist aber nen Stück größer. du könntest 3 einfach etwask hoch schieben, um das zu vermeiden O: (~ 290|142) Okay
- 01:42:710 (5,6) - find's schade dass du den Sound auf dem ersten blue tick von 6 ignorierst, wobei der gleiche vorher gemappt is. Vllt spielt sich das besser? - http://puu.sh/izK9P.jpg Ich will sie nicht zu schwer damit es mit Hard noch zusammen passt
-> 01:45:940 (4,5,6) - ähnlich dem ^, nur umgedreht halt O: (Ich weiß dass da viele unmapped sind, aber hier fällt's halt sofort auf, da die davor/danach gemappt sind, deswegen..) Gleiche auch hier
- 02:09:479 (1,2,3) - movement könnte besser sein. Vllt kannst du 3 einfach etwas umpositionieren (und 02:10:863 (4,5) - dann mit)? - http://puu.sh/izKrt.jpg Gute Idee
- 03:55:170 (2) - hmh. movement zum nächsten object is zieml weird. um das Ende nen bisschen 'aktiver' zu machen, könntest du 2 mit 3 circles ersetzen, die ähnlich aufgebaut sind wie die folgenden. Beispiel - http://puu.sh/izKG6.jpg Habe schon am Ende einen ganz schön großen Jump, denn will ich nicht noch vorher Circles dahin setzen sorry :C

und das is schon alles. '-'
hoffe ich konnt irwie helfen.
wenn ich mir Normal / Hard nochmal angucken soll, einfach pm schicken. >w<
Good luck! *squee* Haha, danke aber das reicht mir so. Vlt komme ich nochmal darauf zurück :3
Topic Starter
Come[Back]Home

Pjecoo wrote:

hi.

Easy:
03:00:247 (4,1) - Fix blanket by moving (1) little bit higher.
03:39:939 (3,4) - These two are slightly off the playground.

Normal:
Seems fine.

Hard:
01:24:941 (4) - Stack it with (3). Melodics are not the same so a bit movement there is not so bad
01:41:787 (1,2) - Fix blanket. Okay
01:47:094 (4) - Move it to x:81; y:350 Okay
02:12:017 (3) - Same as 01:24:941 (4) - Seems perfect to me
03:33:016 (2,2) - Stack? Isnt noticeable anyway
03:43:401 (5) - Same as 01:24:941 (4) - Seems perfect to me

Insane:
01:19:402 (4,1) - Fix blanket. What blank?
Otherwise seems fine.

Good Luck! Thank you <3
Topic Starter
Come[Back]Home

bestza55567 wrote:

From your M4M Queue


Insane

Suggestion : You can add drum hit sound where the notes are following the drum sound to make it play better But your map No need to

02:21:248 (2,3,4) - Stack and Jump here? Why?
02:25:979 (7) - This is little confusing. Because?
02:43:401 (2,3,4) - Stack? Why?
03:15:016 - Triplets? Okay
03:55:862 - Add note here? No

Your mapset are really good! Hope it rank soon :D Thank you :3
Backstep
M4M from Terra's modding queue~

General

- Your BG size is 1023x767 maybe remake it to 1024x768 or 1366x768
- What the "Hitsounds" folder? your .wav files isn't use it, so remove please. (Except: you have plan to create o!m mapset / storyboard sound code.)
- I don't mod hitsounds cause it's look be fine for me~ (sry If I can find only nazi mod, but nazi will help your map looking more nerd mapset xD)

Euny's Easy

01:21:479 (1) - Start slider add finish?
01:47:325 (1) - End slider you forget clap ;A;
02:21:709 (2,3) - Feel weird.... I suggest this rhythm would be better. http://puu.sh/iCdUP/84ec8128e6.jpg
03:01:170 (1) - Move to 496:219 to get more blanket.


Normal

02:39:017 (1) - Remake slider like this will get more flow? http://puu.sh/iCd6W/ecb351d3f3.jpg
P.S. This difficulty look quiet good for me.

Hard

01:54:710 (1) - Move your 2nd waypoint 1 grid right to make more blanket.
02:32:325 (2) - Move to 480:124
02:33:017 (3) - If you fixed above stack this note at 02:31:402 (4)
02:33:248 (4) - Spacing this... if you fix above suggestion.

Insane

01:21:479 (1) - Use SC:20 here will fit music more...
01:27:018 (1,2,3,4,5,6,7,8,9) - Feel ugly a bit of these notes orz, try to make blanket with (3) like this? http://puu.sh/iCc3u/46b7139e54.jpg
01:57:248 (3,6,7) - Just suggestion... you can move (6) more far to make same distance like (3,7)
02:12:940 (4,1) - This notes you can make more blanket.
02:32:786 (5) - Move to 132:140 to make symmetry triangle.

Good luck with your map~
RzHr
Hi :) M4M


General
- Add more combo colours to make it more interesting? :>

Normal
- 01:14:095 (1) - Ctrl+H? or make it start from top (Ctrl+H, Ctrl+J)?
- 01:17:325 (2) - ctrl+J
- 01:32:556 (1) - imo, the flow is not too good... maybe, make it like this or anything?

- 01:34:402 (1) - make it curved on 01:34:633 - to follow the drum sound?
- 01:40:633 (2) - Ctrl+H?
- 01:44:325 (2) - make it like this? :>

- 01:46:864 (2) - ctrl+H
- 01:46:864 (2) - Maybe?

- 01:47:325 (1) - make it curved on 01:47:556 - ?
- 02:01:633 (2) - Ctrl+H
- 02:02:094 (1) - curved on 02:02:325 - ?
- 02:31:632 (1) - curved on 02:31:863 -
- 02:52:863 (2) - ctrl+H
- 02:54:478 (2) - Ummmmm...?

- 03:01:170 (1) - curved on 03:01:401 - ng, if you don't want it, maybe curve it on something like 03:01:286 - ? just to follow the sound :>
- 03:22:401 (2) - make it symmetry, curve it on 03:22:632 - to follow the drum sound too :>
- 03:27:016 (1) - like this?

- 03:32:324 (4) - 88,248

Insane
- 01:16:864 (3) - curve on 01:17:095 -
- 01:20:556 (3) - ^ 01:20:787 -
- 01:21:479 (1) - make it symmetry? :> not symmetrical yet, i think...
- 01:25:171 (1) - curve 01:25:402 -
- 01:50:094 (5,1) - not a perfect blanket i think
- 01:51:017 (1,4) - idk, make it blanket maybe? :>
- 01:54:017 (6) - make it symmetry
- 01:58:402 (1) - curve on 01:58:748 -
- 02:12:940 (4,1) - not a perfect blanket
- 02:13:171 (1,6) - blanket them? :>
- 02:41:786 (6) - 332,104
- 02:45:478 (3,1) - blanket properly
- 03:25:170 (1,2) - just my problem :> sounds little odd for me, and i have a little confuse with this. make (1) end on 03:25:170 (1) - and (2) on 03:25:978 - ?
- 03:43:632 (1) - make it symmetry?
- 03:54:708 (1) - ^
- 03:55:862 - imo, better add a HC here? .-.

Sorry for my bad english :>
GL :)
Anxient
Hi! from your m4m queue! >if you dont accept my request then this is a NM!<
let us begiin
General!
>130.001 bpm?

Insane
>01:15:248 (3,4,5) - consistent DS please D:, unless intentional, at least make it a better triangle
>01:25:864 (2,3) - not alligned; make it like this 01:25:171 (1,2) -
>01:27:018 (1,2,3,4,5,6,7,8) - try using the slidder to stream function to make it look for awesome!
>01:38:787 (3,4,5,6,7) - i dont think you should aim for a jump at this section yet.
>01:38:787 (3,4,5,6) - shorten the distance for 2 to 345 and 6 to create a jump in 01:39:248 (7) - for emphasis
>01:53:094 (2,3,4) - not yet. make DS equal. nothing is changing in the song so its not time to but random DS
>02:42:709 (1,2,3,4) - properly streamblanket the sliderend plz?
>02:49:401 (6,7,8) - try adding some jumps here? 02:50:094 (1) - be sure to add some distance between 8 to 1 to create emphasis on strong beat
>03:06:247 (5,6) - looks a little bland doesnt it? try ctrl+g it. or just do something so that it doesnt look bad. this sticks out like a sore thumb ya know?
>03:22:401 (6) - place at 258:210 (x:y) to create that triangle
>03:56:093 (1,2,3) - try same DS?

good luck!
Sc4v4ng3r
I lost my mod :/ Will remod yours ASAP :/
I feel sooo sad...
Euny

Backstep wrote:

M4M from Terra's modding queue~

Euny's Easy

01:21:479 (1) - Start slider add finish?- ✔fixed
01:47:325 (1) - End slider you forget clap ;A;- ✔fixed
02:21:709 (2,3) - Feel weird.... I suggest this rhythm would be better. http://puu.sh/iCdUP/84ec8128e6.jpg- changed bit similar
03:01:170 (1) - Move to 496:219 to get more blanket.- ✔fixed

Good luck with your map~
thanks for mod

@lucas : nice bg :) i love it

fixed
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72249,88864,103633,118402,133171,147940,162709,177478,192247,207016,221324,221785,236554
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:dnb euny trance
BeatmapID:716757
BeatmapSetID:321556

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"11.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Sc4v4ng3r
Ok I remodded this, for M4M as you know :D

[General]
  1. Where are the combo colours?
  2. Why is the BPM 130.001? Make it BPM 130.000 if this is not on purpose.
Easy seems fine, love the heart-shaped sliders :D

[Normal]
  1. 02:07:171 (3) - This should be at the right side of (2), IMO that will play out better.
  2. 02:55:171 (3) - Missing clap on the slider's head.
  3. 03:43:632 (1) - If you wanted to make a triangle here, move this to x=108 y=104.
  4. 03:47:324 (1,2) - Since this is kiai time, I think it is okay for this to be a 1/1 slider.
  5. Good difficulty :D
[Hard]
  1. 01:36:017 (4,5,1) - You have stacked all triplets until now, so you should do the same for here too.
  2. 02:11:094 (4,5,1) - ^^
  3. 02:11:786 (2,3,4) - I don't recommend this for Hard. You shouldn't go back to the tail like that, it confuses players :/
  4. 02:22:632 (2) - Ehh, I know you had to add a clap to fill the missing upbeat, but I think it is okay for this place to have a 1/2 slider and a circle. You should change the next few circles into sliders though.
  5. 02:35:094 (4,5,1) - Stack triplet again. And so on. For Hard I think you should either make the pattern of the triplets all same.
  6. 03:10:863 (2,3,4) - Confusing pattern again.
  7. At kiai time - Why is the claps all on the big white ticks? That doesn't fit into the song...
[Insane]
  1. 01:27:941 (9) - Add NC here. Then you should separate this into 2 1/4 sliders with repeats, for now I think 1 of this feels like overmapped.
  2. 01:31:402 (3,4,5) - Because of the triplet stacking here, you can't stack (3) on top of (1). I think you should find somewhere else to place this.
  3. 01:42:940 (6) - Don't forget the clap on the repeat :D
  4. 02:50:094 (1) - It should be better if this was on top of (7), or follow the constant DS flow and place it so that it becomes a zig-zag pattern.
  5. 03:23:786 (4,5,6,7,1,2,3,4,5,6,7,8,1,2) - This stream surely does not fit in here. And 1/8 kick sliders WILL NOT fit in here definetely. Just follow the pattern from before.
  6. At kiai time- The jumps are not constant, of some being sudden, and some being constant DS. Just go with one, it will play out much better.
  7. 03:51:478 (2) - If possible, stack this on top of 03:49:862 (2).
  8. 03:56:093 (1,2,3) - Jump isn't constant. It should be, because the pitch here is constant, not like it is going UP to down
Overall, nice map :D GL for ranked!
Nozhomi
Hi~ probably like a M4M nya.

- Euny's Easy :

  1. 01:32:094 (3,1) - B l a n k e t~ (check them).
  2. 02:12:017 (3) - Restart after break your polarity here makes it weird and sounds not at it place. I think you should restart it to 02:11:786 - to not lost player by playing something different than a 1/1 too.
  3. 02:21:709 (2,3) - Invert position on timeline here. It feel kinda strange to miss this beat at 02:22:402 - , and you never did it before. Well try you will see.
  4. 02:31:632 - This is a strong beat, and you make it play in a passive way with this slider end. The easiest way is to shorten 02:30:709 (4) - by 1/1 and add a circle at 02:31:632 - , but if you have a better solution go for it.
  5. 02:46:401 (1,2) - Flow here is like you forced people to move down when you want to go to the top. Sadly I don't really have a solution here without change a lot on this pattern...so like you want.
  6. 02:51:247 (2,3) - Why the rhythm is different from 02:54:940 (2,3) - when music is the same ? It just make it really weird imo and inconsistent. I saw that across the diff so be careful with that.
  7. 03:12:247 (1) - Maybe curve it to make this flow less straight and get a better transition with 03:13:632 (2,3) - ?
  8. 03:45:478 (1,2) - This flow again uhhhhh ;w;

- Normal :

  1. Check your blanket (like 03:15:940 (1,2) - ), some could be improved.
  2. 01:15:941 (1) - I don't know but use the clap on the end sounds better imo. Try and if you like it apply for all other.
  3. 01:49:863 (2) - I think use a curved flow instead of a straight one would fit better with the curve of 01:50:094 (3) - .
  4. 01:57:248 (2) - And it's the opposite here.
  5. 02:18:709 (1) - What is this ???? Just do a simple curve to blanket not this bllblblblblbl weird curve D:

- hard :

  1. 01:56:094 (3,4,5,6,1) - This kind of stream is too much for an hard, and more at this BPM. A reverse slider should be enough here.
  2. 01:58:402 - Why from here to 02:05:786 - your triplet just disappear, and I don't know why since the music didn't change from previous part. It make this just inconsistent across your diff. Maybe put less triplet but with mroe consistency ?
  3. 02:25:632 (4,5,6,7,1) - Like previous stream.
  4. 02:38:786 (5,1) - There is a plenty of place who could use a jump, so why this place specifically ? It makes no sens to me.
  5. I think the transition with jumps in kiai is too brutal. You could use some small jumps before from 03:15:940 - to make the difficulty curve more smoother.

- Insane :

  1. 02:11:325 (1,2) - This overlap makes flow really weird, and poor aesthetic. Why not try this -> http://puu.sh/iFeo8/4e119af9f8.jpg ?
  2. 03:11:786 (7,1) - Why this spacing is smaller than 03:11:324 (6,7) - ? It get the same or even more stress on it so I don't knwo why this one is smaller. And it's even more weird when I see an 2.52x spacing for 03:15:709 (8,1) - who is the same type of music pattern. So nerf 03:11:324 (6,7) - and up 03:11:786 (7,1) - .
  3. 03:42:939 (3,4,5) - Keep same spacing for them. The music is not enough strong here to use a different spacing between these circles.

It's ok.
Mukyu~
Euny

Nozhomi wrote:

Hi~ probably like a M4M nya.

- Euny's Easy :

  1. 01:32:094 (3,1) - B l a n k e t~ (check them). - ✔fixed
  2. 02:12:017 (3) - Restart after break your polarity here makes it weird and sounds not at it place. I think you should restart it to 02:11:786 - to not lost player by playing something different than a 1/1 too.- ✔fixed
  3. 02:21:709 (2,3) - Invert position on timeline here. It feel kinda strange to miss this beat at 02:22:402 - , and you never did it before. Well try you will see. - seems CBH doesnt update my diff xD yeah you are right, i already fixed it.
  4. 02:31:632 - This is a strong beat, and you make it play in a passive way with this slider end. The easiest way is to shorten 02:30:709 (4) - by 1/1 and add a circle at 02:31:632 - , but if you have a better solution go for it.- ✔fixed
  5. 02:46:401 (1,2) - Flow here is like you forced people to move down when you want to go to the top. Sadly I don't really have a solution here without change a lot on this pattern...so like you want.- ✔fixed
  6. 02:51:247 (2,3) - Why the rhythm is different from 02:54:940 (2,3) - when music is the same ? It just make it really weird imo and inconsistent. I saw that across the diff so be careful with that. - hmm.. i know what you want to tell me. but,,i feel these are fine.
  7. 03:12:247 (1) - Maybe curve it to make this flow less straight and get a better transition with 03:13:632 (2,3) - ?
  8. 03:45:478 (1,2) - This flow again uhhhhh ;w;- ✔fixed

It's ok.
Mukyu~

@Valentin : thanks for mod i almost applied your mod. that was really helpful.
@Lucas : Herzlichen Glueckwunsch zum Geburtstag! ;)

... and update my diff :) lol

here
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72249,88864,103633,118402,133171,147940,162709,177478,192247,207016,221324,221785,236554
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:dnb euny trance
BeatmapID:716757
BeatmapSetID:321556

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"11.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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308,48,148402,6,0,B|307:93|343:133|395:193|392:236,1,200,8|8,0:0|0:0,0:0:0:0:
388,328,149786,1,2,0:0:0:0:
288,332,150248,1,8,0:0:0:0:
277,232,150709,2,0,P|250:180|209:134,1,99.9999999999999
153,76,151632,5,0,0:0:0:0:
80,146,152094,2,0,P|89:224|178:299,1,200,8|8,0:0|0:0,0:0:0:0:
272,332,153478,2,0,B|327:313|331:260|331:260|303:208|329:165|329:165|388:131|382:72,1,300,2|8,0:0|0:0,0:0:0:0:
283,71,155325,6,0,L|135:98,1,150,6|2,0:0|0:0,0:0:0:0:
53,155,156478,2,0,P|71:204|74:263,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
54,297,157171,2,0,L|270:242,1,200,2|2,0:0|0:0,0:0:0:0:
341,212,158555,1,8,0:0:0:0:
385,301,159017,6,0,P|429:255|425:160,1,150,2|2,0:0|0:0,0:0:0:0:
387,82,160171,2,0,L|280:51,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
245,74,160863,2,0,P|221:104|56:113,1,200,2|2,0:0|0:0,0:0:0:0:
41,218,162248,1,8,0:0:0:0:
92,303,162709,5,6,0:0:0:0:
186,334,163171,2,0,P|227:244|325:201,1,200,8|8,0:0|0:0,0:0:0:0:
370,284,164555,2,0,P|403:244|413:191,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
360,113,165478,2,0,P|314:101|250:122,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
173,156,166401,6,0,P|93:137|43:72,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
272,165,168248,2,0,L|270:264,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
360,220,169171,2,0,L|360:113,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
298,41,170094,6,0,L|146:32,1,150,6|2,0:0|0:0,0:0:0:0:
48,34,171247,1,2,0:0:0:0:
10,126,171709,2,0,B|53:146|98:121|98:121|72:197|116:249|116:249|184:209|241:262,1,350,2|8,0:0|0:0,0:0:0:0:
171,334,173786,6,0,P|258:351|317:300,1,150,2|2,0:0|0:0,0:0:0:0:
385,259,174940,2,0,P|387:204|411:155,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
436,124,175632,2,0,L|232:100,1,200,2|2,0:0|0:0,0:0:0:0:
43,151,177478,6,0,P|26:204|39:261,2,99.9999999999999,6|8|2,0:0|0:0|0:0,0:0:0:0:
124,209,178863,1,8,0:0:0:0:
133,108,179324,2,0,L|241:94,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
306,162,180247,2,0,L|412:181,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
496,219,181170,6,0,P|459:265|368:276,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
404,179,183017,2,0,L|291:158,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
232,95,183940,2,0,L|133:108,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
125,207,184863,6,0,P|183:258|185:336,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
93,301,186709,2,0,P|41:261|23:213,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
47,132,187632,2,0,P|98:92|116:44,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
212,67,188555,6,0,L|373:62,1,150,2|2,0:0|0:0,0:0:0:0:
438,126,189709,2,0,L|431:240,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
405,268,190401,2,0,B|328:274|268:225|268:225|207:284|114:266,1,300,2|8,0:0|0:0,0:0:0:0:
27,266,192247,6,0,P|41:218|75:183,2,99.9999999999999,6|8|2,0:0|0:0|0:0,0:0:0:0:
127,268,193632,1,8,0:0:0:0:
190,190,194093,2,0,L|285:137,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
348,212,195016,2,0,L|252:266,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
191,333,195940,6,0,P|149:314|126:263,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
290,343,197324,1,8,0:0:0:0:
371,284,197786,2,0,P|368:227|385:186,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
309,120,198709,2,0,P|265:141|196:141,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
121,106,199632,6,0,P|115:172|172:237,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,201478,12,0,205170,0:0:0:0:
439,191,207016,6,0,L|277:221,1,150,6|2,0:0|0:0,0:0:0:0:
283,318,208170,2,0,P|228:294|198:252,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
157,245,208862,2,0,L|65:304,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
45,202,209786,2,0,L|129:148,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
225,176,210709,6,0,P|282:179|326:153,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
258,82,212093,1,8,0:0:0:0:
356,65,212555,2,0,P|396:96|418:142,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
427,239,213478,2,0,P|405:283|366:313,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
265,319,214401,6,0,L|123:245,1,150,6|2,0:0|0:0,0:0:0:0:
58,183,215555,2,0,P|53:134|117:57,1,150,2|2,0:0|0:0,0:0:0:0:
214,48,216709,1,8,0:0:0:0:
271,130,217170,1,2,0:0:0:0:
372,124,217632,1,8,0:0:0:0:
375,223,218093,6,0,L|220:238,1,150,2|2,0:0|0:0,0:0:0:0:
128,220,219247,2,0,P|90:252|74:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
36,331,219939,2,0,L|11:124,1,200,2|2,0:0|0:0,0:0:0:0:
0,34,221324,1,8,0:0:0:0:
95,63,221785,5,6,0:0:0:0:
189,32,222247,2,0,P|229:121|317:164,1,200,8|8,0:0|0:0,0:0:0:0:
373,82,223631,2,0,P|404:119|416:168,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
363,253,224554,2,0,P|314:265|266:252,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
179,204,225478,6,0,P|99:223|49:288,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
265,153,227325,2,0,B|282:156|308:180|308:180|329:164|363:157,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
376,259,228248,2,0,P|388:307|374:354,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
287,306,229170,6,0,L|137:314,1,150,6|2,0:0|0:0,0:0:0:0:
37,313,230323,1,2,0:0:0:0:
1,220,230785,2,0,B|42:200|87:225|87:225|61:149|105:97|105:97|173:137|219:93,1,350,2|8,0:0|0:0,0:0:0:0:
256,192,232862,12,4,236554,0:0:0:0:
Topic Starter
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Backstep wrote:

M4M from Terra's modding queue~

General

- Your BG size is 1023x767 maybe remake it to 1024x768 or 1366x768 fixed
- What the "Hitsounds" folder? your .wav files isn't use it, so remove please. (Except: you have plan to create o!m mapset / storyboard sound code.) fixed
- I don't mod hitsounds cause it's look be fine for me~ (sry If I can find only nazi mod, but nazi will help your map looking more nerd mapset xD) Okay xD

Normal

02:39:017 (1) - Remake slider like this will get more flow? http://puu.sh/iCd6W/ecb351d3f3.jpg Okay
P.S. This difficulty look quiet good for me.

Hard

01:54:710 (1) - Move your 2nd waypoint 1 grid right to make more blanket. Okay
02:32:325 (2) - Move to 480:124 Okay
02:33:017 (3) - If you fixed above stack this note at 02:31:402 (4) Okay
02:33:248 (4) - Spacing this... if you fix above suggestion. Okay

Insane

01:21:479 (1) - Use SC:20 here will fit music more... No
01:27:018 (1,2,3,4,5,6,7,8,9) - Feel ugly a bit of these notes orz, try to make blanket with (3) like this? http://puu.sh/iCc3u/46b7139e54.jpg fixed
01:57:248 (3,6,7) - Just suggestion... you can move (6) more far to make same distance like (3,7) Okay
02:12:940 (4,1) - This notes you can make more blanket. Okay
02:32:786 (5) - Move to 132:140 to make symmetry triangle. That looks weird

Good luck with your map~
Topic Starter
Come[Back]Home

RzHr wrote:

Hi :) M4M


General
- Add more combo colours to make it more interesting? :>

Normal
- 01:14:095 (1) - Ctrl+H? or make it start from top (Ctrl+H, Ctrl+J)? Why?
- 01:17:325 (2) - ctrl+J Why?
- 01:32:556 (1) - imo, the flow is not too good... maybe, make it like this or anything? Flow seems fine to me

- 01:34:402 (1) - make it curved on 01:34:633 - to follow the drum sound? Okay
- 01:40:633 (2) - Ctrl+H? No
- 01:44:325 (2) - make it like this? :> No

- 01:46:864 (2) - ctrl+H No
- 01:46:864 (2) - Maybe? No

- 01:47:325 (1) - make it curved on 01:47:556 - ? Okay
- 02:01:633 (2) - Ctrl+H No
- 02:02:094 (1) - curved on 02:02:325 - ? Okay
- 02:31:632 (1) - curved on 02:31:863 - No, would destroy blank
- 02:52:863 (2) - ctrl+H No
- 02:54:478 (2) - Ummmmm...? No

- 03:01:170 (1) - curved on 03:01:401 - ng, if you don't want it, maybe curve it on something like 03:01:286 - ? just to follow the sound :> I dont want to curvy every single slider shaped like this, so no
- 03:22:401 (2) - make it symmetry, curve it on 03:22:632 - to follow the drum sound too :> No
- 03:27:016 (1) - like this? Okay

- 03:32:324 (4) - 88,248 Its just a straight line, and flow is weirder than before

Insane
- 01:16:864 (3) - curve on 01:17:095 - No
- 01:20:556 (3) - ^ 01:20:787 - No
- 01:21:479 (1) - make it symmetry? :> not symmetrical yet, i think... fixed
- 01:25:171 (1) - curve 01:25:402 - No
- 01:50:094 (5,1) - not a perfect blanket i think Its perfect
- 01:51:017 (1,4) - idk, make it blanket maybe? :> OKay
- 01:54:017 (6) - make it symmetry Why?
- 01:58:402 (1) - curve on 01:58:748 - No
- 02:12:940 (4,1) - not a perfect blanket fixed
- 02:13:171 (1,6) - blanket them? :> Isnt noticeable anyway but okay
- 02:41:786 (6) - 332,104 Okay
- 02:45:478 (3,1) - blanket properly Okay
- 03:25:170 (1,2) - just my problem :> sounds little odd for me, and i have a little confuse with this. make (1) end on 03:25:170 (1) - and (2) on 03:25:978 - ? No, that wouldnt fit the long snare (?)
- 03:43:632 (1) - make it symmetry? No
- 03:54:708 (1) - ^ No
- 03:55:862 - imo, better add a HC here? .-. Ive mapped to the vocals here, and the last 3 Circles are cooler to play without a circle there

Sorry for my bad english :> No problem~ :3
Thank you~ (:

GL :)
Topic Starter
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[Sc4v4ng3r] wrote:

Ok I remodded this, for M4M as you know :D

[General]
  1. Where are the combo colours?
  2. Why is the BPM 130.001? Make it BPM 130.000 if this is not on purpose.
Easy seems fine, love the heart-shaped sliders :D

[Normal]
  1. 02:07:171 (3) - This should be at the right side of (2), IMO that will play out better. I dont like it that way
  2. 02:55:171 (3) - Missing clap on the slider's head. fixed
  3. 03:43:632 (1) - If you wanted to make a triangle here, move this to x=108 y=104. Okay
  4. 03:47:324 (1,2) - Since this is kiai time, I think it is okay for this to be a 1/1 slider. Because it isnt kiai time, i havent used a slider
  5. Good difficulty :D
[Hard]
  1. 01:36:017 (4,5,1) - You have stacked all triplets until now, so you should do the same for here too. Is it wrong for something new?
  2. 02:11:094 (4,5,1) - ^^
  3. 02:11:786 (2,3,4) - I don't recommend this for Hard. You shouldn't go back to the tail like that, it confuses players :/ It doesnt, i have used that quite often in Hards already
  4. 02:22:632 (2) - Ehh, I know you had to add a clap to fill the missing upbeat, but I think it is okay for this place to have a 1/2 slider and a circle. You should change the next few circles into sliders though. Youre right, lets see what other modders think
  5. 02:35:094 (4,5,1) - Stack triplet again. And so on. For Hard I think you should either make the pattern of the triplets all same.
  6. 03:10:863 (2,3,4) - Confusing pattern again.
  7. At kiai time - Why is the claps all on the big white ticks? That doesn't fit into the song...
[Insane]
  1. 01:27:941 (9) - Add NC here. Then you should separate this into 2 1/4 sliders with repeats, for now I think 1 of this feels like overmapped. It isnt overmapped Fixed NC
  2. 01:31:402 (3,4,5) - Because of the triplet stacking here, you can't stack (3) on top of (1). I think you should find somewhere else to place this. Lets see what others think, its fine imo
  3. 01:42:940 (6) - Don't forget the clap on the repeat :D Okay
  4. 02:50:094 (1) - It should be better if this was on top of (7), or follow the constant DS flow and place it so that it becomes a zig-zag pattern.
  5. 03:23:786 (4,5,6,7,1,2,3,4,5,6,7,8,1,2) - This stream surely does not fit in here. And 1/8 kick sliders WILL NOT fit in here definetely. Just follow the pattern from before. It fits perfect wtf
  6. At kiai time- The jumps are not constant, of some being sudden, and some being constant DS. Just go with one, it will play out much better.
  7. 03:51:478 (2) - If possible, stack this on top of 03:49:862 (2). Isnt noticeable anyway
  8. 03:56:093 (1,2,3) - Jump isn't constant. It should be, because the pitch here is constant, not like it is going UP to down
Its the end of the map which gives a kick to the player, i think its fine

Overall, nice map :D GL for ranked! Thank you <33
Topic Starter
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Anxient wrote:

Hi! from your m4m queue! >if you dont accept my request then this is a NM!<
let us begiin
General!
>130.001 bpm?

Insane
>01:15:248 (3,4,5) - consistent DS please D:, unless intentional, at least make it a better triangle fixed
>01:25:864 (2,3) - not alligned; make it like this 01:25:171 (1,2) - fixed
>01:27:018 (1,2,3,4,5,6,7,8) - try using the slidder to stream function to make it look for awesome! I think theres no need to
>01:38:787 (3,4,5,6,7) - i dont think you should aim for a jump at this section yet. fixed
>01:38:787 (3,4,5,6) - shorten the distance for 2 to 345 and 6 to create a jump in 01:39:248 (7) - for emphasis Okay
>01:53:094 (2,3,4) - not yet. make DS equal. nothing is changing in the song so its not time to but random DS Okay
>02:42:709 (1,2,3,4) - properly streamblanket the sliderend plz? Okay
>02:49:401 (6,7,8) - try adding some jumps here? 02:50:094 (1) - be sure to add some distance between 8 to 1 to create emphasis on strong beat I tried
>03:06:247 (5,6) - looks a little bland doesnt it? try ctrl+g it. or just do something so that it doesnt look bad. this sticks out like a sore thumb ya know? Flow is kinda akward
>03:22:401 (6) - place at 258:210 (x:y) to create that triangle fixed
>03:56:093 (1,2,3) - try same DS? Since so many suggested it ill fix it now

good luck!
Very helpful mod, thanks!
Topic Starter
Come[Back]Home

Nozhomi wrote:

Hi~ probably like a M4M nya.

- Normal :

  1. Check your blanket (like 03:15:940 (1,2) - ), some could be improved. Barely noticeable
  2. 01:15:941 (1) - I don't know but use the clap on the end sounds better imo. Try and if you like it apply for all other. I dont like it sry, maybe because im used to how it is
  3. 01:49:863 (2) - I think use a curved flow instead of a straight one would fit better with the curve of 01:50:094 (3) - . Okay
  4. 01:57:248 (2) - And it's the opposite here. Ive tried
  5. 02:18:709 (1) - What is this ???? Just do a simple curve to blanket not this bllblblblblbl weird curve D: Fixed, havent seen that lol

- hard :

  1. 01:56:094 (3,4,5,6,1) - This kind of stream is too much for an hard, and more at this BPM. A reverse slider should be enough here. It isnt, ive used it quite often in Hards already
  2. 01:58:402 - Why from here to 02:05:786 - your triplet just disappear, and I don't know why since the music didn't change from previous part. It make this just inconsistent across your diff. Maybe put less triplet but with mroe consistency ? Since the diff has many streams and triplets ive deleted some so it wont be too hard and players can relax
  3. 02:25:632 (4,5,6,7,1) - Like previous stream.
  4. 02:38:786 (5,1) - There is a plenty of place who could use a jump, so why this place specifically ? It makes no sens to me. fixed
  5. I think the transition with jumps in kiai is too brutal. You could use some small jumps before from 03:15:940 - to make the difficulty curve more smoother. They are not brutal, there are Hards with even harder jumps

- Insane :

  1. 02:11:325 (1,2) - This overlap makes flow really weird, and poor aesthetic. Why not try this -> http://puu.sh/iFeo8/4e119af9f8.jpg ? Cool
  2. 03:11:786 (7,1) - Why this spacing is smaller than 03:11:324 (6,7) - ? It get the same or even more stress on it so I don't knwo why this one is smaller. And it's even more weird when I see an 2.52x spacing for 03:15:709 (8,1) - who is the same type of music pattern. So nerf 03:11:324 (6,7) - and up 03:11:786 (7,1) - . Okay
  3. 03:42:939 (3,4,5) - Keep same spacing for them. The music is not enough strong here to use a different spacing between these circles. Okay

It's ok.
Mukyu~
Ciyus Miapah
Euny im here :3
FCL
Insane Collab
01:20:095 (1,1,1) - You can add NC, to highlight this point
01:27:018 (1,2,3,4,1,2,3,4,1,2,3,4) - during a test game I had some confusion. Perhaps it is better not to change the spacings
01:34:402 (1) - perhaps better here would look sliderwawe
03:47:672 (4) - I think it's not necessary to put a circle, so the music is more appropriate
03:56:095 (9) -I think it would be logical NC

Good luck!
- Milhofo -
Hi, M4M from your queue!

[Collab Insane]
  1. 01:16:402 - the piano note here should be highlighted in the slider, if you really don't want to put a reverse / note, try to make a pointed slider or some different shape that will allow it
  2. 01:31:518 (5,6) - these triples (after slider tails) are kind of hard to read if you curve them, they feel a lot better to play when they're straight, this might be a personal thing, so up to the mapper ^^
  3. 01:32:095 (8) - why not use the same hitsound you did on 01:31:172 (4) - ? it has the same effect on the song (I think?)
  4. 01:38:095 (1) - this could blanket 01:37:633 (6) - better or be a duplicate of it, feels kind of in the middle of curved and straight
  5. 01:48:364 - why did you stop mapping this note from here forward?! I was playing and I literally press it every time because the note is audible ; ;
  6. 01:55:056 - I understand it might become too hard to read / play, but have you tried putting a note here? would be great if you could find a way
  7. 01:57:941 (1,2,3) - to make such a small combo I think the NC at 01:57:941 (1) - is unnecessary
  8. 02:46:402 (1) - can this be rotated changed to blanket 02:46:172 (2) - ?
  9. 02:54:825 - I really think you should add a note here
  10. 03:00:018 (3,4,5,6) - this jump comes out of no where, it's not bad, but I think you could improve the pattern, ex: http://puu.sh/iVkFB/dc14b4f178.jpg
  11. 03:33:941 (7) - bad flow, I'd curve it down and move it a bit to the right
  12. 03:56:095 (9) - NC
I see why you only wanted mods on the Insane, because I can't find flaws on the other diffs :v but I hate to only mod 1 diff so you get a ticket on my queue ok? nice

Really nice song and set, just sad about the missing notes in the hardest diff, because usually every set has a diff with everything mapped ; ; either way gj and good luck for ranking :D
Topic Starter
Come[Back]Home

FCL wrote:

Insane Collab
01:20:095 (1,1,1) - You can add NC, to highlight this point Well, it would highlight it yeah, but i dont think its necessary
01:27:018 (1,2,3,4,1,2,3,4,1,2,3,4) - during a test game I had some confusion. Perhaps it is better not to change the spacings Will fix it when more people will suggest it
01:34:402 (1) - perhaps better here would look sliderwawe fixed
03:47:672 (4) - I think it's not necessary to put a circle, so the music is more appropriate It fits
03:56:095 (9) -I think it would be logical NC Nope, would be inconsistent

Good luck!
Peachtrees
mod for the I N S A N E

01:15:941 (1) - are you sure about skipping the piano here? Didn't skip it for the following part either, and I'm guessing that mapping this will probably feel more intuitive to play

01:27:018 (1,2,3,4,1,2,3,4,1,2,3,4) - more of a personal comment, but I don't really think that the intensity of a song changes in such a drastic way that it'd warrant such a huge difference in how the stream is spaced

01:29:672 (4) - would probably map 1/4 for this one

01:31:749 (7) - isn't this missing a note? not sure if mapping the 1/4 and then suddenly stopping is a good idea, as it this might catch a lot of players of guard

01:52:056 (5) - ^ same for this one. I mean you're using a triplet here without any reason as to why the full 1/4 hasn't been mapped

01:55:864 (6,7,1,2,3,4) - tidy up the spacing here? Even if this is intentional, I can't really see this benifit the map :/

02:05:325 (6,7,1) - jump should be between 7 and 1, not 6 and 7

02:10:402 (4) - why not make this a 1/4 too? would be easy to follow + would more accurately follow the song I think

02:24:249 (1) - try makign this slider a triplet? I'd personally like a drop-off here a lot more. Something like http://osu.ppy.sh/ss/3392685

02:39:018 (1) - would probably extend this one by 1/2, it follows the piano more accurately I think

02:58:633 (5) - hmm not reaaallly a fan of how the strong piano is put on a slidertail here

03:16:633 (3,4,5) - put these in a straight line? would probably look a bit neater I think

03:28:402 (2,3,1) - mentioned something similar before, but I think the spacing between 3 and 1 should be bigger than the one between 2 and 3

03:39:479 (6,4) - stack these for extra neatness? :c

03:45:479 (1) - pretty minor complaint, but you could de-curve this a little for a sharper curve

Good Luck!
Topic Starter
Come[Back]Home

- Milhofo - wrote:

Hi, M4M from your queue!

[Collab Insane]
  1. 01:16:402 - the piano note here should be highlighted in the slider, if you really don't want to put a reverse / note, try to make a pointed slider or some different shape that will allow it Ill overthink it
  2. 01:31:518 (5,6) - these triples (after slider tails) are kind of hard to read if you curve them, they feel a lot better to play when they're straight, this might be a personal thing, so up to the mapper ^^ fixed
  3. 01:32:095 (8) - why not use the same hitsound you did on 01:31:172 (4) - ? it has the same effect on the song (I think?) Theres already a system in how the hitsounds were placed.
  4. 01:38:095 (1) - this could blanket 01:37:633 (6) - better or be a duplicate of it, feels kind of in the middle of curved and straight Okay
  5. 01:48:364 - why did you stop mapping this note from here forward?! I was playing and I literally press it every time because the note is audible ; ; fixed
  6. 01:55:056 - I understand it might become too hard to read / play, but have you tried putting a note here? would be great if you could find a way Thats a bit too hard
  7. 01:57:941 (1,2,3) - to make such a small combo I think the NC at 01:57:941 (1) - is unnecessary fixed
  8. 02:46:402 (1) - can this be rotated changed to blanket 02:46:172 (2) - ? I dont think so
  9. 02:54:825 - I really think you should add a note here Why
  10. 03:00:018 (3,4,5,6) - this jump comes out of no where, it's not bad, but I think you could improve the pattern, ex: http://puu.sh/iVkFB/dc14b4f178.jpg Nice
  11. 03:33:941 (7) - bad flow, I'd curve it down and move it a bit to the right It has nice flow imo
  12. 03:56:095 (9) - NC okay
I see why you only wanted mods on the Insane, because I can't find flaws on the other diffs :v but I hate to only mod 1 diff so you get a ticket on my queue ok? nice

Really nice song and set, just sad about the missing notes in the hardest diff, because usually every set has a diff with everything mapped ; ; either way gj and good luck for ranking :D
Thank you very much
Yales
[Collab Insane]
  1. 01:17:787 (1) - It would flow better if you ctrl+J no?
  2. 01:22:172 (2) - Would look better if you place the red anchors at the middle, or like put the second one around x328 y160
  3. 01:28:402 (5) - Add NC, to stay in the 4 combos on the whole pattern
  4. 01:30:710 (1) - Add finish
  5. 01:33:941 (7) - Add clap. You miss a lot of hitsounds... I don't know if it's on purpose, but here's an example of what I would do by just following the music.
  6. 01:34:402 (1) - Add finish
  7. 01:36:710 (2) - clap
  8. 01:37:402 (5) - whistle
  9. 01:37:633 (6) - clap
  10. 01:38:095 (1) - finish
  11. 01:41:787 (1) - finish
  12. 01:43:171 (7) - clap
  13. 01:44:095 (2) - clap
  14. 01:44:556 (5) - whistle
  15. 01:45:479 (1) - Finish etc. It's getting better from here 01:58:402 (1) -
  16. 01:34:402 (1) - You could improve the shape a bit http://puu.sh/j3HMS/643edec7de.jpg or http://puu.sh/j3HNl/468e2834d9.jpg I don't know.
  17. 02:26:787 (3,4,5) - I would do something like this instead http://puu.sh/j3HWA/40ef631d78.jpg with a finish at the beginning of (4) and a clap at (5). In a way that (4) recalls (1) it's the same main sound.
  18. 03:00:249 (5) - Another example of hitsound, is here, you can add finish to recall 02:59:325 (1) - but then delete the finish here 03:00:479 (6) -
  19. 03:07:633 (4) - On the same idea you could add finish here
  20. 03:25:172 (1,2,3,4) - Try a pattern like this http://puu.sh/j3HB7/36b5f25f9d.jpg which is more constant.
  21. 03:40:864 (4) - stack properly? It plays better I think
  22. 03:56:556 (11) - NC
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