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Rank 1 - Airwave (Aaron Static Remix)

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Mittwoch, 12. August 2015 at 16:57:31

Artist: Rank 1
Title: Airwave (Aaron Static Remix)
Tags: dnb euny trance fort drum and bass short version
BPM: 130
Filesize: 5924kb
Play Time: 02:51
Difficulties Available:
  1. Collab Insane (3,53 stars, 576 notes)
  2. Euny's Easy (1,53 stars, 153 notes)
  3. Hard (2,86 stars, 385 notes)
  4. Normal (2,04 stars, 268 notes)
Download: Rank 1 - Airwave (Aaron Static Remix)
Information: Scores/Beatmap Listing
---------------
Listen to the Track in Full Length please! Full Track

Collab by Me and Fort
Natteke's Edit Rank 1 - Airwave (Natteke's edit)
Thanks to Snaggletooth for hitsounding
Snaggletooth
lol.

  1. Disable Widescreen Support & Letterboxes During break da du kein SB hast
  2. 01:14:095 bis 01:28:864 - Ich würde vorschlagen dass du hier die sample-lautstärke auf 40% setzt
    da mir persönlich 70% zu laut und zu schrill in einem Piano-Part klingt. Ich hab ja Custom Hitsounds IRC
    angesprochen, ich hab dir ein paar zusammen gesucht die meiner Meinung nach sehr gut in dem
    Song verwendet werden können. http://puu.sh/iiBSr/1854d40834.rar (Ehrlichgesagt würde ich es
    echt liebend gerne hitsounden lol)

[Normal]


  • Setz HP auf 5. Alles darüber finde ich für ne normal um einen Tick zu harsch.
  1. Rhythmical Issues:
    1. 03:33:709 - Hier ist ein starker Piano-Sound den du schon einige male vorher gemappt hast.
      Es wäre inkonsistent das jetzt plötzlich weg zu lassen, dazu hört man es deutlich beim spielen
      raus. Probiers mal mit einem 1/2 slider von 03:28:170 weg. Das selbe gilt für 03:33:709
      und 03:37:401 und 03:54:016

[Hard]
  1. Rhythmical Issues:
    1. 02:59:786 (2) - Meh, der 1/1 slider ist 'zu lang' im sinne von die Zeit, die der Slider verbraucht in
      der eigentlich spielbare Beats sind, ist zu groß. 03:00:247 und 03:00:709 wurden bisher und auch
      weiterhin immer mit 1/2 slidern und circlen gemappt, ein 1/1 slider MIT repeat ist zu 'öde', wenn
      man das so sagen könnte. Es nimmt viel von der Playabillity weg und ist inconsistent.

    2. 03:04:170 - Ich hab das bei Normal auch schon angesprochen: Mach das Piano hier playable.
      Es wäre eine nette Idee einen 1/2 slider vom roten Tick weg zu benutzen. Das lockert das ganze
      ein wenig auf imo und highlightet den einzelnen Piano-Klang. Same on 03:07:863

  2. Placement Issues:
    1. 01:28:633 (4) - Setz den Circle auf x:376 y:12 um das Spacing gleichmäßig zu halten. Auch
      wenn DS stimmt wegen Velocity-Change, so sieht es einfach netter aus, könnte sogar ein
      paar Spielern Verwirrung ersparen.
    2. 03:36:247 (1,2,3,4) - Ich finds fraglich dass du in der Kiai bisher in dieser section immer jumps
      hattest, 03:28:862 (1,2,3,4) - 03:32:555 (1,2,3,4) - und das hier dann nicht tust. Ich würd dir
      raten dass du die Jumps durchgehen bei diesen Parts in der Kiai machst. Highlightet alles ein wenig
      besser, imo.
    3. 03:40:401 (2,4) - ^ // Hier sollten ebenfalls Jumps sein, allerdings bei diesen beiden, da sie
      'der schluss' des jeweiligen 'mini-build-ups' sind.

    4. 03:43:632 (1,2,3) - ^
    5. 03:47:324 (1,2) - ^
    6. 03:51:708 (3) - ^

[Insane]
  1. Cosmetical Issues:
    1. 02:39:709 (2,3) - Ich persönlich mag overlaps ja nicht. Ich find den einfach unnötig :/

    2. 03:56:093 (3,1) - Swap NC, dann wird der Final Jump etwas hervorgehoben und es wäre
      consistent mit Hard.
Well. Overall mag ich die Insane jetzt nicht so. :/ Verglichen zu Hard und Normal war sie mir
persönlich zu unstrukturiert. Die Patterns auf Normal und Hard waren 'intensiver'
imo und finds ein wenig schade, dass das grade in der Kiai iwo gefehlt hat. Die Diff
hat so gesehen kaum Fehler was Rhythmical angeht, sie ist gut gemappt. Mir gefällt sie
overall persönlich einfach nicht so sehr wie die anderen zwei diffs.
Ich hoffe du verstehst was ich damit meine, mir fehlt ehrlichgesagt das
'vokabular' für sowas lol

Overall schönes Mapset~ Take mah Star!
Peachtrees
ay

Normal
01:17:325 (2) - de-curve a little? looks a little to butt-ish for my taste

01:22:171 (2,1,2,3) - https://osu.ppy.sh/ss/3233504 rythm feels a lot more intuitive to me. Downbeat doesn't have any siginificance here so I don't feel like skipping it is a bad thing here

01:26:787 (3,1) - I'd personally rather stack these, as the movement required to properly catch 1 feels a little odd...a bit forced I guess

01:32:094 (2,2) - why not make these parallel?

01:36:941 (2,3) - blanket is actually waaaaay off

01:53:787 (2,3,1) - https://osu.ppy.sh/ss/3233528 something like this? current flow feels kinda meh and I feel like this doesn't really look any worse while playing decently well

02:01:633 (2) - 01:17:325 (2) -

02:03:940 (1,2,3) - https://osu.ppy.sh/ss/3233543 something like this feels/looks nicer

02:23:325 (2,3) - I actually think you coulve easy stacked these if you should had 02:24:940 (2) - just perfectly continue the sliders movement, I guess that's w.e. though

02:30:709 (3) - could move this up a little, makes the movement required to properly catch this a lot smoother

02:47:786 (3,1) - nazi blanketsfsdag

03:19:170 (2) - would look neater if just made straight I think

03:26:555 (3,1) - https://osu.ppy.sh/ss/3233576 why not just go for something like this? current slider feels a bit eh flow-wise

03:28:401 (2,3,1) - I'd like this a lot more if these were curve a bit instead of just going in a straight line like this. I don't think this compliments the sliders shape very well

03:32:324 (4,1) - catching this slider feels a little odd imo. might want to re-consider having it bend/face this way

03:56:093 (3) - again, I think de-curving this a bit looks neater :c

Most this is probably not a must fix, lots of it is based on my own taste.

Hard

01:17:556 (4,1) - placing 1 below 4 feels a lot more appropriate. The way this is currently mapped makes it feel like 1 is missing emphasize due to the very lenient angle between the two objects

01:21:248 (4,1) - ^right here it feels like the song is properly expressed

01:30:248 (6,1) - blanket is waaaayy offfk

01:46:402 (3,4) - are you sure about stacking these? The music feels rather 'swingy'/jumpy, so taking away momentum here feels a bit inappropriate

01:56:094 (3,4,5,6) - feels like this whole stream would play better if it started below the previous sliders tail to catch it's movement

02:03:479 (3,4,1) - hmmm personally not a fan going in straight lines like this when to song feels like it calls for something a bit more powerful (i.e. sharper angles)

02:15:017 (1,3) - uuh not sure how confusing this really is, might want to try and not have 1's body be covered by the longer slider completely

02:23:786 (5,6) - I guess this doesn't really fit all too well since your map is 100% DS'd, but ctrl+ging these would feel rather nice I think (would probably need so MINOR re-arrangment)

03:47:093 (4,2) - see if you can avoid this overlap :c

You do this a few times where you make the player move in a straight line despite the song actually calling for something with more impact to it, which I kinda dislike. Other than that, not much to say c:

Insane

01:25:171 (1,2) - my OCD tells me that these are not perfectly parallel

01:45:940 (4,5,6) - hmmhm I honestly feel like this feels unneccessarily harsh :c

01:51:710 (2,3,4) - ctrl+g? err ctrl+g does something weird I think, but you get the idea...

02:08:556 (6,7,8,9,1) - these feel a little close in my opinion, though that might just be me

02:21:248 (2,3,4) - would've epected this to be a bit jumpier since the music feels like it picks up a little in intensity

02:46:171 (7,1) - these REALLY feel too close

03:02:786 (5,1,2,3) - these too feel like they could be spaced out alittle more

03:26:093 (3,4,5,6,7,1) - try to see if you can get alteast SOME sort of symmetry going with these =w=

03:28:401 (5,6,1) - this part of the pattern feels a bit dull compared to the rather jumpy first part

03:37:862 (6,1) - again, I'd rather have these more spaced out to follow your previous pattern

03:45:247 (5,1) - ^

03:48:939 (5,1) - now THIS feels like the notes are being emphasized properly

good luck o3o
Topic Starter
Come[Back]Home

Snaggletooth wrote:

lol.

  1. Disable Widescreen Support & Letterboxes During break da du kein SB hast Jo
  2. 01:14:095 bis 01:28:864 - Ich würde vorschlagen dass du hier die sample-lautstärke auf 40% setzt
    da mir persönlich 70% zu laut und zu schrill in einem Piano-Part klingt. Ich hab ja Custom Hitsounds IRC
    angesprochen, ich hab dir ein paar zusammen gesucht die meiner Meinung nach sehr gut in dem
    Song verwendet werden können. http://puu.sh/iiBSr/1854d40834.rar (Ehrlichgesagt würde ich es
    echt liebend gerne hitsounden lol)

[Normal]


  • Setz HP auf 5. Alles darüber finde ich für ne normal um einen Tick zu harsch. Okay
  1. Rhythmical Issues:
    1. 03:33:709 - Hier ist ein starker Piano-Sound den du schon einige male vorher gemappt hast.
      Es wäre inkonsistent das jetzt plötzlich weg zu lassen, dazu hört man es deutlich beim spielen
      raus. Probiers mal mit einem 1/2 slider von 03:28:170 weg. Das selbe gilt für 03:33:709
      und 03:37:401 und 03:54:016 Da ist ncihts komisch dran, es zieht sich die gesamte Map so durch.

[Hard]
  1. Rhythmical Issues:
    1. 02:59:786 (2) - Meh, der 1/1 slider ist 'zu lang' im sinne von die Zeit, die der Slider verbraucht in
      der eigentlich spielbare Beats sind, ist zu groß. 03:00:247 und 03:00:709 wurden bisher und auch
      weiterhin immer mit 1/2 slidern und circlen gemappt, ein 1/1 slider MIT repeat ist zu 'öde', wenn
      man das so sagen könnte. Es nimmt viel von der Playabillity weg und ist inconsistent. Inconsistent ist es nicht Hab es aber gefixed

    2. 03:04:170 - Ich hab das bei Normal auch schon angesprochen: Mach das Piano hier playable.
      Es wäre eine nette Idee einen 1/2 slider vom roten Tick weg zu benutzen. Das lockert das ganze
      ein wenig auf imo und highlightet den einzelnen Piano-Klang. Same on 03:07:863 Ich find das Piano viel zu leise und "unwichtig" das es gemappt werden sollte, ich fokusiere mich lieber auf die starken Hauptmelodics

  2. Placement Issues:
    1. 01:28:633 (4) - Setz den Circle auf x:376 y:12 um das Spacing gleichmäßig zu halten. Auch
      wenn DS stimmt wegen Velocity-Change, so sieht es einfach netter aus, könnte sogar ein
      paar Spielern Verwirrung ersparen. Okay
    2. 03:36:247 (1,2,3,4) - Ich finds fraglich dass du in der Kiai bisher in dieser section immer jumps
      hattest, 03:28:862 (1,2,3,4) - 03:32:555 (1,2,3,4) - und das hier dann nicht tust. Ich würd dir
      raten dass du die Jumps durchgehen bei diesen Parts in der Kiai machst. Highlightet alles ein wenig
      besser, imo. Nein, das wollte ich eben nicht machen, ich denke daran ist nichts verwerfliches.
    3. 03:40:401 (2,4) - ^ // Hier sollten ebenfalls Jumps sein, allerdings bei diesen beiden, da sie
      'der schluss' des jeweiligen 'mini-build-ups' sind. Sowas mache ich in meinen Hards nie

    4. 03:43:632 (1,2,3) - ^
    5. 03:47:324 (1,2) - ^
    6. 03:51:708 (3) - ^

[Insane]
  1. Cosmetical Issues:
    1. 02:39:709 (2,3) - Ich persönlich mag overlaps ja nicht. Ich find den einfach unnötig :/ Ich mags 0.0

    2. 03:56:093 (3,1) - Swap NC, dann wird der Final Jump etwas hervorgehoben und es wäre
      consistent mit Hard. Danke nice :3
Well. Overall mag ich die Insane jetzt nicht so. :/ Verglichen zu Hard und Normal war sie mir
persönlich zu unstrukturiert. Die Patterns auf Normal und Hard waren 'intensiver'
imo und finds ein wenig schade, dass das grade in der Kiai iwo gefehlt hat. Die Diff
hat so gesehen kaum Fehler was Rhythmical angeht, sie ist gut gemappt. Mir gefällt sie
overall persönlich einfach nicht so sehr wie die anderen zwei diffs.
Ich hoffe du verstehst was ich damit meine, mir fehlt ehrlichgesagt das
'vokabular' für sowas lol

Overall schönes Mapset~ Take mah Star! Vielen dank dafür ^_^
Topic Starter
Come[Back]Home

Peachtrees wrote:

ay

Normal
01:17:325 (2) - de-curve a little? looks a little to butt-ish for my taste I love it

01:22:171 (2,1,2,3) - https://osu.ppy.sh/ss/3233504 rythm feels a lot more intuitive to me. Downbeat doesn't have any siginificance here so I don't feel like skipping it is a bad thing here But i did it through the whole mapset

01:26:787 (3,1) - I'd personally rather stack these, as the movement required to properly catch 1 feels a little odd...a bit forced I guess Okay

01:32:094 (2,2) - why not make these parallel? Isnt noticeable anyway

01:36:941 (2,3) - blanket is actually waaaaay off fixed

01:53:787 (2,3,1) - https://osu.ppy.sh/ss/3233528 something like this? current flow feels kinda meh and I feel like this doesn't really look any worse while playing decently well I dont know why you dislike the current flow

02:01:633 (2) - 01:17:325 (2) -

02:03:940 (1,2,3) - https://osu.ppy.sh/ss/3233543 something like this feels/looks nicer Im not a fan of those

02:23:325 (2,3) - I actually think you coulve easy stacked these if you should had 02:24:940 (2) - just perfectly continue the sliders movement, I guess that's w.e. though There is no need to stack them

02:30:709 (3) - could move this up a little, makes the movement required to properly catch this a lot smoother Okay

02:47:786 (3,1) - nazi blanketsfsdag fixed

03:19:170 (2) - would look neater if just made straight I think Okay

03:26:555 (3,1) - https://osu.ppy.sh/ss/3233576 why not just go for something like this? current slider feels a bit eh flow-wise I like mine more

03:28:401 (2,3,1) - I'd like this a lot more if these were curve a bit instead of just going in a straight line like this. I don't think this compliments the sliders shape very well Okay

03:32:324 (4,1) - catching this slider feels a little odd imo. might want to re-consider having it bend/face this way I like it

03:56:093 (3) - again, I think de-curving this a bit looks neater :c :C

Most this is probably not a must fix, lots of it is based on my own taste.

Hard

01:17:556 (4,1) - placing 1 below 4 feels a lot more appropriate. The way this is currently mapped makes it feel like 1 is missing emphasize due to the very lenient angle between the two objects I like it

01:21:248 (4,1) - ^right here it feels like the song is properly expressed

01:30:248 (6,1) - blanket is waaaayy offfk fixed

01:46:402 (3,4) - are you sure about stacking these? The music feels rather 'swingy'/jumpy, so taking away momentum here feels a bit inappropriate But it has a nice flow

01:56:094 (3,4,5,6) - feels like this whole stream would play better if it started below the previous sliders tail to catch it's movement I dont think so

02:03:479 (3,4,1) - hmmm personally not a fan going in straight lines like this when to song feels like it calls for something a bit more powerful (i.e. sharper angles) Okay

02:15:017 (1,3) - uuh not sure how confusing this really is, might want to try and not have 1's body be covered by the longer slider completely I already have something like that in another ranked mapset, its fine

02:23:786 (5,6) - I guess this doesn't really fit all too well since your map is 100% DS'd, but ctrl+ging these would feel rather nice I think (would probably need so MINOR re-arrangment) Okay

03:47:093 (4,2) - see if you can avoid this overlap :c fixed

You do this a few times where you make the player move in a straight line despite the song actually calling for something with more impact to it, which I kinda dislike. Other than that, not much to say c:

Insane

01:25:171 (1,2) - my OCD tells me that these are not perfectly parallel Now they are

01:45:940 (4,5,6) - hmmhm I honestly feel like this feels unneccessarily harsh :c fixed

01:51:710 (2,3,4) - ctrl+g? err ctrl+g does something weird I think, but you get the idea... fixed

02:08:556 (6,7,8,9,1) - these feel a little close in my opinion, though that might just be me Nothing wrong with them

02:21:248 (2,3,4) - would've epected this to be a bit jumpier since the music feels like it picks up a little in intensity No

02:46:171 (7,1) - these REALLY feel too close No

03:02:786 (5,1,2,3) - these too feel like they could be spaced out alittle more No xD

03:26:093 (3,4,5,6,7,1) - try to see if you can get alteast SOME sort of symmetry going with these =w= Okay

03:28:401 (5,6,1) - this part of the pattern feels a bit dull compared to the rather jumpy first part Its fine

03:37:862 (6,1) - again, I'd rather have these more spaced out to follow your previous pattern

03:45:247 (5,1) - ^

03:48:939 (5,1) - now THIS feels like the notes are being emphasized properly

good luck o3o
Thanks C:
Euny
you know i love hsing....just 3 sounds.
please apply this xDDDDDDDD

E'sEasy
Neil Watts
Hi, from my modding queue :D

[General]
- http://puu.sh/ijBQk/f27595b590.png what is this firetrucking folder doing here
- Your background is 1023x767, the only allowed resolutions are 1366x768 and 1080x768.
- Letterbox/widescreen support/countdown still enabled in Hard diff
- Please choose custom combo colors. Take some nice colors which fits to the background

[Normal]
Nothing to say here, nice mapping, a bit difficult though. I don't know if this is really rankable because of this rule :

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars
Also, you'll need to hitsound this map.

[Hard]
Same here, really nothing to say on the mapping... For the hitsounding, well.. You may need to make it checked by some hitsound pro.

[Insane]
- 01:38:556 (2,3) - I'm not sure to know why is there a jump here. Please ensure you're consistent in your jumps
- 01:54:479 (7) - Fix your distances here
- 02:00:017 (7) - same here, there is no reason to put a jump imo
- 03:14:324 (2,3,4,5) - You can improve this pattern by moving the (2) or (4)
Nice diff and mapping, you just may have to check your jump consistencies, because it looks unclear sometimes, or random - just because it fits with the pattern.
Also, I don't understand why the hitsounding is really hardworked and improved in the hard diff and not in the Insane, this should be the reverse. (anyway, this is a WIP map)

Good luck for ranking, take my star!
CrystilonZ
Prompt mod for a prompt mod XD
From your M4M queue

[Euny's Easy]
We meet quite often, aren't we?
Heart sliders are absolutely fabulous!
01:15:941 (1,3) - You're trying to blanket these two, am I right? try to make the second curve less sharp and blanket them properly
01:23:095 (3) - The tail is out of the playing field, try testplaying this with 800*600 resolution to see what I'm talking about
01:25:171 (1,1) - blanket these two should be nice
01:30:710 (2,3) - blanket a bit off
01:32:094 (3,1) - ^
01:45:479 (2,3) - You may want to establish some connection between these two
01:50:094 (3,1) - blanket?
01:56:556 (3,4) - this turn of flow is quite too sharp.
02:03:248 (2) - move it a little bit upwards maybe? for the sake of the flow
02:23:094 (3) - curve this slider's first half a little bit
03:50:785 (3,1) - too less recovery time

[Insane]
01:26:556 (3,4,1,2,3,4,5,6,7,8) - blanket them properly
01:42:479 (4,1) - blanket
01:48:017 (2,3,5) - due to these three overlap each other, stacking 5 isn't the best choice here
01:50:325 (7,1) - blanket
01:52:863 (1,2) - I think this turn is too sharp
02:39:709 (2,3) - due to you haven't done this before and DS is quite low throughout the diff, this might be a problem imo
02:41:555 (5,1) - blanket?
02:52:632 (5) - move it a little bit upwards, because 02:51:940 (1,2,3) - is too close to them if you "view stacking"
03:14:324 (2,3,4) - I don't think that this fits the music much. Try forming a square
03:21:478 (1,5) - stack them instead?
nice :D

That's all from me
Good luck ! :D
Topic Starter
Come[Back]Home

Neil Watts wrote:

Hi, from my modding queue :D

[General]
- http://puu.sh/ijBQk/f27595b590.png what is this firetrucking folder doing here
- Your background is 1023x767, the only allowed resolutions are 1366x768 and 1080x768. Will fix soon
- Letterbox/widescreen support/countdown still enabled in Hard diff fixed
- Please choose custom combo colors. Take some nice colors which fits to the background I will later

[Normal]
Nothing to say here, nice mapping, a bit difficult though. I don't know if this is really rankable because of this rule :

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars
Also, you'll need to hitsound this map. All done, there is an Easy now~

[Hard]
Same here, really nothing to say on the mapping... For the hitsounding, well.. You may need to make it checked by some hitsound pro. I will

[Insane]
- 01:38:556 (2,3) - I'm not sure to know why is there a jump here. Please ensure you're consistent in your jumps Its not that big, it hink its okay
- 01:54:479 (7) - Fix your distances here Its alright
- 02:00:017 (7) - same here, there is no reason to put a jump imo fixed
- 03:14:324 (2,3,4,5) - You can improve this pattern by moving the (2) or (4) I like it that way
Nice diff and mapping, you just may have to check your jump consistencies, because it looks unclear sometimes, or random - just because it fits with the pattern.
Also, I don't understand why the hitsounding is really hardworked and improved in the hard diff and not in the Insane, this should be the reverse. (anyway, this is a WIP map)

Good luck for ranking, take my star!
Topic Starter
Come[Back]Home

CrystilonZ wrote:

Prompt mod for a prompt mod XD
From your M4M queue

[Insane]
01:26:556 (3,4,1,2,3,4,5,6,7,8) - blanket them properly I think its okay
01:42:479 (4,1) - blanket Okay
01:48:017 (2,3,5) - due to these three overlap each other, stacking 5 isn't the best choice here Its alright
01:50:325 (7,1) - blanket yep
01:52:863 (1,2) - I think this turn is too sharp
02:39:709 (2,3) - due to you haven't done this before and DS is quite low throughout the diff, this might be a problem imo fixed
02:41:555 (5,1) - blanket? yep
02:52:632 (5) - move it a little bit upwards, because 02:51:940 (1,2,3) - is too close to them if you "view stacking" I think its okay
03:14:324 (2,3,4) - I don't think that this fits the music much. Try forming a square I like it
03:21:478 (1,5) - stack them instead? No
nice :D

That's all from me
Good luck ! :D
Euny

CrystilonZ wrote:

Prompt mod for a prompt mod XD
From your M4M queue

[Euny's Easy]
We meet quite often, aren't we? LOL yes we are,
Heart sliders are absolutely fabulous!thanks~ i love heart shape!
01:15:941 (1,3) - You're trying to blanket these two, am I right? try to make the second curve less sharp and blanket them properly✔fixed
01:23:095 (3) - The tail is out of the playing field, try testplaying this with 800*600 resolution to see what I'm talking about✔fixed
01:25:171 (1,1) - blanket these two should be nice✔fixed
01:30:710 (2,3) - blanket a bit off✔fixed
01:32:094 (3,1) - ^✔fixed
01:45:479 (2,3) - You may want to establish some connection between these two - no i dont want to keep this. i think its more playable
01:50:094 (3,1) - blanket?✔fixed
01:56:556 (3,4) - this turn of flow is quite too sharp.✔fixed
02:03:248 (2) - move it a little bit upwards maybe? for the sake of the flow✔fixed
02:23:094 (3) - curve this slider's first half a little bit - no i think its already fit for 02:21:709 (2,1) - these.
03:50:785 (3,1) - too less recovery time - this is 130bpm song. also melody feels really slow and calm. i think its fine.

That's all from me
Good luck ! :D
thanks for mod ^^

here is fixed
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:
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Yoges
Insane
-AR8?

01:22:171 (2,3,4,1,2) - Umm delete those & put in a 1/2 beat long slider at the first 3 red ticks & put a note at 01:23:556 and a slider at 01:23:787. Just how I'd map it
01:29:556 (3,4,5,6,7,1) - The drums are most prominent & the way you have it mapped doesn't put much emphasis on them. I'd do it something like this http://puu.sh/il7t5/64289b9cbd.jpg this happens throughout the rest of the song aswell
01:32:441 - Add note
03:56:093 (1,2,1) - That jump is really large compared to the rest of the map. It's inconsistent.

Overall it's a bit too easy for an insane. Focus on the drums & space it out a little more
Topic Starter
Come[Back]Home

Yoges wrote:

Insane
-AR8?

01:22:171 (2,3,4,1,2) - Umm delete those & put in a 1/2 beat long slider at the first 3 red ticks & put a note at 01:23:556 and a slider at 01:23:787. Just how I'd map it Why should i?
01:29:556 (3,4,5,6,7,1) - The drums are most prominent & the way you have it mapped doesn't put much emphasis on them. I'd do it something like this http://puu.sh/il7t5/64289b9cbd.jpg this happens throughout the rest of the song aswell Yeah, but that'd be too hard compared to hard, and its still nice how it is
01:32:441 - Add note No
03:56:093 (1,2,1) - That jump is really large compared to the rest of the map. It's inconsistent. Its the finishing jump, its alright

Overall it's a bit too easy for an insane. Focus on the drums & space it out a little more
DreaM117er
Thanks your mod~ :)

[General]
  1. Fix Ai mod: http://puu.sh/ilLTe/d4e3bf8782.jpg
  2. Add "Euny" in Tags
[Euny's Easy]

  • 02:12:017 (3) - start white line?? 02:11:786 -
  1. I know you follow piano...but I think you should reduce some whistle, sounds noisy...
[Normal]

  • 02:18:709 (1) - notice this bending slider, QAT not accept this slider. I have been DQ once because this slider. Same 02:50:786 (2) -
    03:27:016 - Kiai isn't snapped
  1. Nice Normal :)
[Hard]

  • 02:12:017 (3) - move to 464|40, no hiding better
    03:56:093 (1,2,3) - I think follow DS more better
  1. I can't find problem in this diff...sad :?
[Insane]

  • 01:27:941 (8) - +1 reverse, 01:28:748 - still have sound
    01:42:710 (5) - change a circle better, maybe you want to let this jump 8-)
    01:57:248 (7,8,9,10,11) - Suggestion, maybe you like this: 01:57:248 (7,8,9) - move to 152|344, 01:57:940 (10) - stack on 01:58:402 (1) - 's head, and 01:58:171 (11) - stack on 01:57:479 (9) - 's head
    01:56:094 (1,5) - swap NC
    02:24:017 (7) - stack on 02:23:325 (5) - 's head, too far
    02:52:401 (4,5) - suggestion: 02:52:401 (4) - stack on 02:52:863 (6) - 's head, and 02:52:632 (5) - stack on 02:53:324 (7) - 's head
    03:43:632 (1,2,3) - all make the same?? http://puu.sh/ilN2E/03d9f6d8f6.jpg
    03:48:247 (3) - remove bending point better
    03:56:554 (1) - remove NC

Nice song :)
And sorry I can't find some problem in this map :)
GJ
Topic Starter
Come[Back]Home

DreaM117er wrote:

Thanks your mod~ :)

[General]
  1. Fix Ai mod: http://puu.sh/ilLTe/d4e3bf8782.jpg
  2. Add "Euny" in Tags
[Euny's Easy]

  • 02:12:017 (3) - start white line?? 02:11:786 -
  1. I know you follow piano...but I think you should reduce some whistle, sounds noisy...
[Normal]

  • 02:18:709 (1) - notice this bending slider, QAT not accept this slider. I have been DQ once because this slider. Same 02:50:786 (2) - [/color]
    03:27:016 - Kiai isn't snapped fixed
  1. Nice Normal :)
[Hard]

  • 02:12:017 (3) - move to 464|40, no hiding better I like it
    03:56:093 (1,2,3) - I think follow DS more better Okay
  1. I can't find problem in this diff...sad :?
[Insane]

  • 01:27:941 (8) - +1 reverse, 01:28:748 - still have sound Okay
    01:42:710 (5) - change a circle better, maybe you want to let this jump 8-) I like mine more
    01:57:248 (7,8,9,10,11) - Suggestion, maybe you like this: 01:57:248 (7,8,9) - move to 152|344, 01:57:940 (10) - stack on 01:58:402 (1) - 's head, and 01:58:171 (11) - stack on 01:57:479 (9) - 's head Thats not bad, but i dont know. Ill think about it
    01:56:094 (1,5) - swap NC Okay
    02:24:017 (7) - stack on 02:23:325 (5) - 's head, too far Okay
    02:52:401 (4,5) - suggestion: 02:52:401 (4) - stack on 02:52:863 (6) - 's head, and 02:52:632 (5) - stack on 02:53:324 (7) - 's head Nice
    03:43:632 (1,2,3) - all make the same?? http://puu.sh/ilN2E/03d9f6d8f6.jpg No
    03:48:247 (3) - remove bending point better Okay
    03:56:554 (1) - remove NC Okay

Nice song :)
And sorry I can't find some problem in this map :) Thank you for the mod. Helped me alot :3
GJ
Euny

DreaM117er wrote:

Thanks your mod~ :)

[Euny's Easy]

  • 02:12:017 (3) - start white line?? 02:11:786 -
  1. I know you follow piano...but I think you should reduce some whistle, sounds noisy... listen and carefully after set 25~50%. this is quitely right tempo. also easy dont have to spaming. i think that blank seems need to that part.

Nice song :)
And sorry I can't find some problem in this map :)
GJ


sorry, no changed but thanks for mod ^^ also star.
Taeyang
Easy,Insane M4M request mod

  • Easy
  1. 콤보 컬러 셋팅이 안된거 같은?
  2. 01:14:095 - 음악이 여기서부터 시작된다고 봅니다. 다른 노말 하드 인센참고해서고로 제거해주는게 좋을것 같습니다.
  3. 01:15:941 (1) - 뉴콤 제거 01:17:787 (3) - 뉴콤
  4. 01:25:171 (1) - 하트모양 더 다듬으셔야 할거같은데 우선 모양만 찍어드릴게요~
    189,245,85171,6,0,B|232:215|2:150|102:89|119:-23|232:59|232:59|345:-23|362:89|462:150|232:215|233:346,1,799.999999999999,0|8,0:0|0:0,0:0:0:0:
  5. 01:43:171 - 여기 노트추가 피아노소리도 있고 드럼소리도있어요
  6. 02:02:094 (1) - 담요 약간 삐뚤어짐
  7. 02:07:633 (3) - 컨쥐?
  8. 02:09:479 (1,2,3,4) - 리듬//
  9. 02:24:248 (1) - 더 다듬으셔야 할것같습니다. 위의 코드 복붙해서 ctrl+r 로 잘맞춰보세요
  10. 02:51:709 (3) - 빨간앵커 틱쪽으로
  11. 02:57:017 - 노트추가?
  12. 03:21:478 (1) - 드럼,피아노 리듬이 계속 나오고있으니 억지로 스핀보단 그냥 노트배치하는게 더 좋을것같아ㅛ

  • Insane
  1. 01:15:941 (1,2) - why here made jump? Irecommend like this flow
  2. 01:21:479 (1,2,3,4,1) - suggest
  3. 01:27:018 - clickable 01:25:864 (2,3,1,2,3,4,5,6,7,8,9) - suggest
  4. 01:32:094 (7,1) - blanket like this
  5. 01:47:325 (1,2) - rhythm
  6. 01:51:940 (4,5) - try blanket
  7. 01:57:940 (6,7) - too far
  8. 02:24:248 (1,3) -i suggest like this
  9. 02:29:555 (6,7) - try stack
  10. 02:45:940 (6) - x252y232/02:46:171 (7,3) - stack
  11. 02:49:632 (7,5) - stack
  12. 03:21:939 (4,4) - stack
  13. 03:25:170 (1,2) - overmapping here is not 1/6 change 1/8
  14. 03:27:939 (3,6) - stack?
  15. 03:37:170 (3,4,5,6,1) - flow
  16. 03:45:247 (5,1) - make juamp
  17. 03:49:170 (1,2) - blanket
  18. 03:50:555 (3,5) - stack?
  19. 03:52:631 (5,1) - here make jump 03:52:862 (1) - i recommend ctrl+g
  20. 03:52:862 (1,2) - blanket
  21. 03:56:093 (1,3) - ctrl+g so make half stack nor
    03:56:093 (1,2) - ctrl+g 03:55:170 (2,1,2,3) - use almost same DS
Euny

Taeyang wrote:

Easy,Insane M4M request mod

  • Easy
  1. 콤보 컬러 셋팅이 안된거 같은? 제너럴에 말해야할 부분같네요
  2. 01:14:095 - 음악이 여기서부터 시작된다고 봅니다. 다른 노말 하드 인센참고해서고로 제거해주는게 좋을것 같습니다.- ✔fixed
  3. 01:15:941 (1) - 뉴콤 제거 01:17:787 (3) - 뉴콤- ✔fixed
  4. 01:25:171 (1) - 하트모양 더 다듬으셔야 할거같은데 우선 모양만 찍어드릴게요~ 완벽한 타원형태이거나 대칭하는 하트가 아니라서 괜찮을거같아요
    189,245,85171,6,0,B|232:215|2:150|102:89|119:-23|232:59|232:59|345:-23|362:89|462:150|232:215|233:346,1,799.999999999999,0|8,0:0|0:0,0:0:0:0:
  5. 01:43:171 - 여기 노트추가 피아노소리도 있고 드럼소리도있어요 - 1박 스팸 줄이려없앴어요
  6. 02:02:094 (1) - 담요 약간 삐뚤어짐- ✔fixed
  7. 02:07:633 (3) - 컨쥐? 다음꺼까지 같은방향이라 일부러 이렇게 배치했어요
  8. 02:09:479 (1,2,3,4) - 리듬// 저는 지금상태도 나쁘지않은거같아요
  9. 02:24:248 (1) - 더 다듬으셔야 할것같습니다. 위의 코드 복붙해서 ctrl+r 로 잘맞춰보세요 이하동문입니다
  10. 02:51:709 (3) - 빨간앵커 틱쪽으로 빨강틱쪽에 강한 음이 있는게 아니라서 우선 그냥 둘게요
  11. 02:57:017 - 노트추가? 저위랑 같은 이유로 스팸싫어 여백둔거에요
  12. 03:21:478 (1) - 드럼,피아노 리듬이 계속 나오고있으니 억지로 스핀보단 그냥 노트배치하는게 더 좋을것같아ㅛ 이지난이도의 키아이전이라서 노트로 급박하게 이어가는것보단 지금이 나은거같아요.
fixed
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72249,88864,103633,118402,133171,147940,162709,177478,192247,207016,221324,221785,236554
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:dnb euny trance
BeatmapID:716757
BeatmapSetID:321556

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"16.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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85287,-100,4,2,20,30,0,0
88864,-100,4,2,20,50,0,0
144363,-100,4,2,20,30,0,0
147940,-100,4,2,20,50,0,0
207016,-100,4,2,20,60,0,1
221324,-100,4,2,20,60,0,0
221785,-100,4,2,20,60,0,1
233785,-100,4,2,20,50,0,1
234708,-100,4,2,20,40,0,1
235631,-100,4,2,20,30,0,1
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404,179,183017,2,0,L|291:158,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
232,95,183940,2,0,L|133:108,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
125,207,184863,6,0,P|183:258|185:336,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
93,301,186709,2,0,P|41:261|23:213,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
47,132,187632,2,0,P|98:92|116:44,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
212,67,188555,6,0,L|373:62,1,150,2|2,0:0|0:0,0:0:0:0:
438,126,189709,2,0,L|431:240,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
405,268,190401,2,0,B|328:274|268:225|268:225|207:284|114:266,1,300,2|8,0:0|0:0,0:0:0:0:
75,182,192247,6,0,L|48:67,2,99.9999999999999,6|8|2,0:0|0:0|0:0,0:0:0:0:
127,268,193632,1,8,0:0:0:0:
190,190,194093,2,0,L|285:137,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
348,212,195016,2,0,L|252:266,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
191,333,195940,6,0,P|149:314|126:263,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
290,343,197324,1,8,0:0:0:0:
371,284,197786,2,0,P|368:227|385:186,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
309,120,198709,2,0,P|265:141|196:141,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
121,106,199632,6,0,P|115:172|172:237,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,201478,12,0,205170,0:0:0:0:
439,191,207016,6,0,L|277:221,1,150,6|2,0:0|0:0,0:0:0:0:
283,318,208170,2,0,P|228:294|198:252,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
157,245,208862,2,0,L|65:304,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
45,202,209786,2,0,L|129:148,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
225,176,210709,6,0,P|282:179|326:153,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
258,82,212093,1,8,0:0:0:0:
356,65,212555,2,0,P|396:96|418:142,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
427,239,213478,2,0,P|405:283|366:313,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
265,319,214401,6,0,L|123:245,1,150,6|2,0:0|0:0,0:0:0:0:
58,183,215555,2,0,P|53:134|117:57,1,150,2|2,0:0|0:0,0:0:0:0:
214,48,216709,1,8,0:0:0:0:
271,130,217170,1,2,0:0:0:0:
372,124,217632,1,8,0:0:0:0:
375,223,218093,6,0,L|220:238,1,150,2|2,0:0|0:0,0:0:0:0:
128,220,219247,2,0,P|90:252|74:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
36,331,219939,2,0,L|11:124,1,200,2|2,0:0|0:0,0:0:0:0:
0,34,221324,1,8,0:0:0:0:
95,63,221785,5,6,0:0:0:0:
189,32,222247,2,0,P|229:121|317:164,1,200,8|8,0:0|0:0,0:0:0:0:
373,82,223631,2,0,P|404:119|416:168,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
363,253,224554,2,0,P|314:265|266:252,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
179,204,225478,6,0,P|99:223|49:288,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
222,114,227325,2,0,P|272:110|311:81,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
389,144,228248,2,0,P|360:185|356:234,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
287,306,229170,6,0,L|137:314,1,150,6|2,0:0|0:0,0:0:0:0:
37,313,230323,1,2,0:0:0:0:
1,220,230785,2,0,B|42:200|87:225|87:225|61:149|105:97|105:97|173:137|219:93,1,350,2|8,0:0|0:0,0:0:0:0:
256,192,232862,12,4,236554,0:0:0:0:
-Tochi
M4M


  • General

  1. Where is the custom colors?
  2. Why not map from 00:29:787 - to 01:14:095 - ?
  3. Found unused .wav files:
    - soft-hitfinish4.wav
    - soft-hitfinish3.wav
  4. Add a spinner in all diffs: From 03:56:670 - to 03:58:401 - ?


  • Insane

  1. 01:26:787 (4) - It feels weird to hit this and then hit the stream, why not make it a circle instead? Better imo.
  2. 01:28:864 - Kiai time? This part feels intense. Maybe to 01:58:402 -
  3. 01:29:787 (5,6,7) - Weird spacing here, move (6) to x:322 y:47
  4. 01:33:479 (4,5,6) - Sane as above.
  5. 01:49:633 (4) - Ctrl+G?
  6. 01:57:940 (6,7) - This jump is too big, make it smaller? Try to move 01:57:940 (6) - more up.
  7. 02:01:863 (7) - For better cursor movement, move it to x:408 y:328
  8. 02:03:710 (6,4) - You don't need to stack everything, it can look good, but play bad. I suggest to move this 02:03:710 (6) - a bit more down, maybe to x:388 y:248.
  9. 02:08:325 (5,6,7,8) - Same as 01:29:787 (5,6,7) - The jump is weird; a big jump, and then a sudden small spacing... Move either this 02:08:556 (6,7,8) - more to the left, or 02:08:325 (5) - This more to the right. Imo, there should be bigger spacing here 02:08:325 (5,6,7,8) -
  10. 02:09:940 (2,3) - I don't like this. Stack 02:09:940 (2) - under 02:09:479 (1) 's tail or do like this: http://puu.sh/ipTol/c9600dfb05.png
  11. 02:13:863 (2,3,4,5,6) - Same as 01:29:787 (5,6,7) - Move 02:14:325 (5) - to x:416 y:133? There's already a circle blanketed where this circle is.
  12. 02:19:632 (5,6,7,8,9) - Same as 02:08:325 (5,6,7,8) - Move 02:20:094 (8) - to x:464 y:192.
  13. 02:46:171 (7,1) - This is not a good idea, to have the "hard point" get a low spacing when there's a jump right after. I suggest to move 02:46:171 (7) - to x:240 y:88 or something.
  14. 02:51:478 (4,5,1,2,3) - Same as 02:08:325 (5,6,7,8)
  15. 03:03:478 (4,5,6) - Same.
  16. 03:06:247 (5,6,1,2,3) - Same. This doesn't play so well...
  17. 03:09:247 (2,3,4,5,6) - Same..
  18. 03:10:401 (1,2,3,4,5,6) - Same.. It looks like u place it a bit randomly.
  19. 03:15:940 (1,2,3) - Why so small spacing?
  20. 03:24:247 (8) - NC?
  21. 03:28:170 (4,5,6,1) - Same as 03:10:401 (1,2,3,4,5,6) -
  22. 03:39:478 (4,5,1) - Same as 02:46:171 (7,1) -
  23. 03:42:939 (3,4,5,1) - .... This jump looks too random to me.. 03:42:939 (3) - Move this more away from the slider.
  24. 03:43:632 (1) - And move this more down.
  25. 03:50:555 (3,4,1) - You kinda do the opposite of what u should do... There should be a bigger combo before the NCs.
  26. 03:52:401 (4,5,1) - Same ^
  27. 03:53:785 (3,4,5) - You know what.
  28. 03:54:708 (1,2) - Why suddenly so small spacing?
  29. 03:56:093 (1,2,3) - That's why the most people get 1 miss at the end, because of an unexpected thing. This jump is way too unexpected, since you don't have jumps like this, i would lower the spacing more, to make it fit in the song.



  • Hard

  1. 01:26:787 (3,1) - Here it's fine to have a small spacing before the NC because it's an easier diff with almost no jumps.
  2. 01:34:402 (1,2) - A bit boring with only straight sliders, why not curve them? Like?: http://puu.sh/ipUwq/e11fc007c3.png
  3. 01:46:402 (3,4) - Stack properly.
  4. 01:56:094 (3,4,5,6,1) - Im not sure about this.. Idk if it's good enough.
  5. 02:11:325 (1,2,3) - A bit tricky to read. Do like this instead?: http://puu.sh/ipUHi/5902e09d99.png
  6. 02:24:017 (6,1) - If you do this now, why not do it the other places? I recommend to do Ctrl+G here 02:23:786 (5,6) -
  7. 02:25:632 (4,5,6,7,1) - Same as 01:56:094 (3,4,5,6,1) -
  8. 03:42:478 (3,4,5) - Same as 02:11:325 (1,2,3) -
WriggleNightbug
NM From My Modding Queue

Insane

General - CS4 Seems too Large, try using CS5

01:19:633 (1,2) - Try Replacing these sliders with singular hitcircles

01:21:479 (1) - ^^

01:25:171 (1) - Try Shortening this slider to end at 01:25:402 then try adding a reversearrow to the end of it

01:25:864 (2) - ^^ Ending at 01:26:095
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