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Kajiura Yuki - Sis puella magica! [CatchTheBeat]

posted
Total Posts
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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 30 July 2015 at 17:19:43

Artist: Kajiura Yuki
Title: Sis puella magica!
Source: Puella Magi Madoka Magica
Tags: MBomb Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical - Magic Girl - Gen Urobochi You Should 魔法少女まどか☆マギカ. 梶浦, 由記 Eri Itoh 伊東恵里 伊東 恵里 SUBSTAC9
BPM: 148
Filesize: 1722kb
Play Time: 00:48
Difficulties Available:
  1. Magic Girl's Cup (1.26 stars, 62 notes)
  2. Platter (2.56 stars, 100 notes)
  3. Salad (1.92 stars, 80 notes)
  4. STAC's Rain (3.23 stars, 109 notes)
Download: Kajiura Yuki - Sis puella magica!
Information: Scores/Beatmap Listing
---------------
I love this song.

Thanks to - Magic Girl - for her cup, and the hitsounds, and to SUBSTAC9 for their rain!
Dianthus
Hello! A random mod (and quite possibly a low-quality mod) by a random person.

I feel that Cup and Platter are pretty good, but Salad is a bit too hard (I'm no expert though).

Here's what I would change in Salad:
x)
00:06:330 (2) - I think you should move it a bit closer to (1) (x:280 perhaps).
00:16:060 (2) - ^ (x:136 perhaps).
00:17:885 (1, 2) - ^ closer to (3) (x:136 and x:200 perhaps)
00:22:749 (1) - ^ (x:304 perhaps)
00:27:614 (1) - ^ closer to (2) (x:144 perhaps)
00:30:047 (1) - ^ (x:352 perhaps)
00:32:479 (1) - ^ (x:400 perhaps)
00:39:776 (1, 2, 3) - Move these more together (x:144, x:272 and x:424 perhaps).

Do mind these are just my suggestions.
I do hope you will find any of this useful though.
Topic Starter
MBomb

Hedgeturtle wrote:

Hello! A random mod (and quite possibly a low-quality mod) by a random person.

I feel that Cup and Platter are pretty good, but Salad is a bit too hard (I'm no expert though).

Here's what I would change in Salad:
x)
00:06:330 (2) - I think you should move it a bit closer to (1) (x:280 perhaps). - Done.
00:16:060 (2) - ^ (x:136 perhaps). - Done to x:144 instead.
00:17:885 (1, 2) - ^ closer to (3) (x:136 and x:200 perhaps) - This feels fine to me.
00:22:749 (1) - ^ (x:304 perhaps) - I want to keep this as a dash for the strong vocal.
00:27:614 (1) - ^ closer to (2) (x:144 perhaps) - Wanted to keep this as a dash for the strong sound.
00:30:047 (1) - ^ (x:352 perhaps) - x:400 instead.
00:32:479 (1) - ^ (x:400 perhaps) - Wanted to keep a dash for the strong sound.
00:39:776 (1, 2, 3) - Move these more together (x:144, x:272 and x:424 perhaps). - Moved 1 closer to 2, but actually increased distance from 2 to 3 because this is a stronger sound.

Do mind these are just my suggestions.
I do hope you will find any of this useful though.
Thanks for the mod!
Tyrell
hi

Cup
00:05:722 (1) - Would reduce the distance on this slightly. Maybe move to x:208
00:21:128 (1) - Would reduce this distance as i can see this kinda being difficult for a beginner. move to x:288?
00:22:749 (1) - Would rotate this 18 degrees so the start and repeat point is almost the same spot. Like this
00:33:695 (1) - would reduce the distance on this and rotate it, similar to what i said earlier but this one seems already okay. move to x:296

Salad
00:10:587 (1) - would reduce the distance on this a bit because screen jumps for a salad seems annoying to someone who is on the skill level for salads even though the jump is easy for skilled players. move to x:128? and then move 00:10:790 (2) - to x:256 if you move the other one
00:17:885 (1) - reduce the screen jump to x:120? i understand the emphasis but once again i feel the cross screen jump is a bit too much for salad skill level players. 00:18:695 (2) - move to x:184 if you move the other one
00:23:966 (4) - this slider shouldn't go in the other direction as i feel this pattern is too tricky for a salad. I would reverse it and move to x:240 for a good flow
00:27:209 (5) - similar to ^. reverse and move to x:272 for a nice flow, might have to find a different pattern if you want to keep a dash involved though.
00:28:830 (4) - ^ same as previous. I wont repeat again.
00:30:452 (2) - screen jump, would move to x:144
00:32:885 (2) - would reduce the distance on this just because you had to dash from 00:32:074 (4) - to 00:32:479 (1) - and having to dash again seems to hard for a salad, would reduce distance by moving 00:32:885 (2) - to x:176
00:40:790 (5) - move to x176 and move 00:40:993 (6) - to x:64 so no dash is needed for these notes although this would work for a platter, but not a salad

Platter
I feel like there should be more notes here in this platter but what is here works well.
00:37:344 (1,2,3) - would try to find a way to use a new pattern here as using the same pattern 3 times in a row is a bit tedious.
Great platter as always.

Hopefully the mod was helpful. :)
Magic Girl

spartancog95 wrote:

hi

Cup
00:05:722 (1) - Would reduce the distance on this slightly. Maybe move to x:208 - Fixed
00:21:128 (1) - Would reduce this distance as i can see this kinda being difficult for a beginner. move to x:288? - Fixed
00:22:749 (1) - Would rotate this 18 degrees so the start and repeat point is almost the same spot. Like this - Fixed
00:33:695 (1) - would reduce the distance on this and rotate it, similar to what i said earlier but this one seems already okay. move to x:296 - Fixed
Thanks for modding


Magic Girl's Cup
osu file format v14

[General]
AudioFilename: Kajiura Yuki - Sis puella magica! (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 452,48898
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:梶浦由記
Creator:- Magic Bomb -
Version:Magic Girl's Cup
Source:Puella Magi Madoka Magica
Tags:MBomb
BeatmapID:709609
BeatmapSetID:318013

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Girl-Angel-Animal-Ruins-768x1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
858,405.405405405405,3,2,0,60,1,0
44641,-100,3,2,0,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,255
Combo3 : 255,0,0
Combo4 : 255,128,128

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256,192,44641,12,0,48290,0:0:0:0:
Topic Starter
MBomb

spartancog95 wrote:

hi

Salad
00:10:587 (1) - would reduce the distance on this a bit because screen jumps for a salad seems annoying to someone who is on the skill level for salads even though the jump is easy for skilled players. move to x:128? and then move 00:10:790 (2) - to x:256 if you move the other one - Reduced slightly, not that much though.
00:17:885 (1) - reduce the screen jump to x:120? i understand the emphasis but once again i feel the cross screen jump is a bit too much for salad skill level players. 00:18:695 (2) - move to x:184 if you move the other one - Again, reduced slightly, not that much though.
00:23:966 (4) - this slider shouldn't go in the other direction as i feel this pattern is too tricky for a salad. I would reverse it and move to x:240 for a good flow - This feels fine to me.
00:27:209 (5) - similar to ^. reverse and move to x:272 for a nice flow, might have to find a different pattern if you want to keep a dash involved though. - ^
00:28:830 (4) - ^ same as previous. I wont repeat again. - Made this one more of a curve instead, to make it a bit easier.
00:30:452 (2) - screen jump, would move to x:144 - Moved to x:96.
00:32:885 (2) - would reduce the distance on this just because you had to dash from 00:32:074 (4) - to 00:32:479 (1) - and having to dash again seems to hard for a salad, would reduce distance by moving 00:32:885 (2) - to x:176 - Changed this pattern around, but yeah, removed the dash to 2.
00:40:790 (5) - move to x176 and move 00:40:993 (6) - to x:64 so no dash is needed for these notes although this would work for a platter, but not a salad - You don't need to dash here how it is now.

Platter
I feel like there should be more notes here in this platter but what is here works well. - I don't think I could add anymore without overmapping D:
00:37:344 (1,2,3) - would try to find a way to use a new pattern here as using the same pattern 3 times in a row is a bit tedious. - This pattern is already different from the others.
Great platter as always.

Hopefully the mod was helpful. :)
Thanks for the mod!
BoberOfDarkness
o/

Salad and Platter
00:00:452 (1) - 00:00:655 - start it here ovo
00:00:452 (1) - this hitsound is much too loud
00:44:641 (1) - same^
00:44:641 (1) - end it 00:48:290 -

All spinners have way too much load banana hit sounds just put Inherited point with 30% sound volume ratio

Nothing too mod at these diff, but notice that AR 4 on Cup is not pleasant for every player q.q (for beginners too)
Topic Starter
MBomb

BoberOfDarkness wrote:

o/

Salad and Platter
00:00:452 (1) - 00:00:655 - start it here ovo - Done.
00:00:452 (1) - this hitsound is much too loud - Hitsounding hasn't started yet.
00:44:641 (1) - same^ - ^
00:44:641 (1) - end it 00:48:290 - - The held vocal ends where the spinner ends now.

All spinners have way too much load banana hit sounds just put Inherited point with 30% sound volume ratio - This will be fixed with hitsounds.

Nothing too mod at these diff, but notice that AR 4 on Cup is not pleasant for every player q.q (for beginners too)
Thanks for the mod!
Moeruattack
Wow, now I know this sounds came from. And I refering to Hellblinde - Grief & Malice soundbase xD

Modding time due to request from MB o/



General -

I think the Hit sounds seems to be pretty ignored on this one. Whistle seems a bit good for this map. But I suggest add sound base, from what I know, LordRaika`s has a lot of sound fx that can find.

For this song, I think I like to add suggestion if you like to add hitsounds on this parts. Mostly whistle is a closer sounds to this song.

Artist :
Add space from 梶浦由記 to 梶浦 由記.
And the romanized Artist name should change to Yuki Kajiura.

Magic Grills`s Cup
---------------------------------
00:05:317 - Whistle
00:07:749 - ^
00:10:182 - ^
00:12:209 - ^
00:12:614 - ^
00:15:047 - ^
00:17:479 - ^
00:19:912 - End Slider add Whistle
00:20:520 - Add Whistle
00:20:722 - ^
00:22:749 - First Note of the Slider, add Whistle.
00:27:209 - Whistle
00:30:047 - Slider add Whistle
00:31:668 - End of Slider, add whistle
00:34:912 - Body slider, add Whistle
00:36:128 - ^
00:37:344 - ^
00:39:776 - ^
00:41:398 - End of Slider, add whistle
00:44:236 - Whistle

Magic Bomb`s Salad
------------------------
00:04:912 - Whistle
00:05:317 - Whistle on starting slider
00:07:344 - Whistle body
00:10:587 - Whistle
00:10:790 - ^
00:10:993 - ^ Spinner
[00:13:020 till 00:19:912] - Similar pattern song, try apply all related to up here.
00:20:317 - Whistle body
00:20:722 - Whistle Starting Slider.
00:21:939 - Whistle Slider
00:22:344 - ^
00:22:749 - Whistle
00:23:966 - Whistle Starting Slider.
00:24:371 - Whistle Body
00:25:182 - Whistle
00:25:587 - Whistle body
00:26:803 - Whistle Slider
00:27:209 - Whistle Slider
00:27:614 - Whistle
00:28:830 - Whistle Starting Slider.
00:30:452 - Whistle End Slider.
00:31:668 - Whistle body
00:32:074 - Whistle body
00:32:479 - Whistle
00:33:695 - End slider add Whistle
00:35:317 - ^
00:36:533 - ^
00:37:749 - ^
00:38:966 - ^
00:40:993 - End slider add Whistle
00:44:236 - Whistle

Platter
------------------
Maybe you can try add whistle based on the Salad one.
------------------

Tags:
------------------
Remove MBomb tags, but add Magic Girl tags.

Now for the Modding c:

Magic Girl`s Cup
---------------------
Remove Widescreen Support

I wonder why you like AR4 :p But I prefer if it was AR4.5.

00:16:263 - x:248?
00:22:749 - Seems a bit weird though,should make a Curved repeated sliders. x:32.

Salad
----------------------
00:10:587 - Remove combo
00:40:182 - A little bit lower distance, x:440 or x:432.
00:40:993 - The Second Point of the notes lower it to x168 maybe?

Platter
----------------------
Since its Low BPM, AR change to 7 - 7.8 instead.

Now I realize this is the "Shortened Version of the original one", I like to see this getting ranked,
Good luck for ranking :D
Magic Girl
Gonna mod difficulties that aren't mine because I need to get into modding more \o

General
Tags: Add the following to tags: Madoka Kaname, Homura Akemi, Sayaka Miki, Kyouko/Kyoko Sakura, Kyubey/Kyuubey, Incubator, Mahou Shoujo Madoka Magica, Magical Girl Madoka Magica, - Magic Girl - (already been mentioned), Gen Urobochi (idk if you'd want to but he's the writer of the anime so..?). Idk for sure if you would want to add them all or if they're unnecessary but they're there if you need them \o

Salad
00:08:155 (1) - Maybe move a little more to the left (x:456) and maybe tilt it down a bit so it's easier to do.
00:20:722 (2) - x:336?
00:21:939 (3,4,1) - Move (4) closer to (3) (x:240 possibly) and (1) a little more to the left (x:328)
00:23:966 (4) - Move a little closer to (3) so the jump isn't so sudden (x:280?)
00:40:182 (3) - Um... Idk if you're trying to emphasize that part but if so move a little closer to (2) (x:416). If not then just ignore this.
00:43:425 (5) - ^ (x:368?)

Platter
00:25:587 (2,3,4) - This part seems too far from the (1) before it, move a little closer (x:256?)/further to make it a hyper?
Apply only if you apply above^ 00:26:803 (5) - Move to x:144 or 136?

Not good at mapping platter so I can't mod them very well sorry.

More mods and rank gogogogogogo :^3

Oh yea applied mods to my cup too (hitsounding will have to wait as I learn unless you just want to use murutattack's which is probably better, or get JBH *shot*)

murutattack wrote:

Wow, now I know this sounds came from. And I refering to Hellblinde - Grief & Malice soundbase xD - Yeeeeeessssssss OWO

Magic Girl`s Cup
---------------------
Remove Widescreen Support - I always forget that... Fixed

I wonder why you like AR4 :p But I prefer if it was AR4.5. - Fixed

00:16:263 - x:248? - Fixed
00:22:749 - Seems a bit weird though,should make a Curved repeated sliders. x:32. - Um.. I don't really understand ;w;

Now I realize this is the "Shortened Version of the original one", I like to see this getting ranked,
Good luck for ranking :D
Thanks for modding

Magic Girl's Cup
osu file format v14

[General]
AudioFilename: Kajiura Yuki - Sis puella magica! (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 452,48898
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:梶浦由記
Creator:- Magic Bomb -
Version:Magic Girl's Cup
Source:Puella Magi Madoka Magica
Tags:MBomb Madoka Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Madoka Magica Magical Girl Madoka Magica - Magic Girl - Gen Urobochi
BeatmapID:709609
BeatmapSetID:318013

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4.5
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Girl-Angel-Animal-Ruins-768x1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
858,405.405405405405,3,2,0,60,1,0
44641,-100,3,2,0,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,255
Combo3 : 255,0,0
Combo4 : 255,128,128

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152,256,43830,1,0,0:0:0:0:
296,256,44236,1,0,0:0:0:0:
256,192,44641,12,0,48290,0:0:0:0:
Topic Starter
MBomb

murutattack wrote:

Wow, now I know this sounds came from. And I refering to Hellblinde - Grief & Malice soundbase xD

Modding time due to request from MB o/



General -

I think the Hit sounds seems to be pretty ignored on this one. Whistle seems a bit good for this map. But I suggest add sound base, from what I know, LordRaika`s has a lot of sound fx that can find.

For this song, I think I like to add suggestion if you like to add hitsounds on this parts. Mostly whistle is a closer sounds to this song. - Hitsounding has not been done yet, I'm letting MG handle that.

Artist :
Add space from 梶浦由記 to 梶浦 由記.
And the romanized Artist name should change to Yuki Kajiura. - Changed the Artist, but not the Romanised Artist. There are many ranked maps with this artist, and all recently ranked ones list them as Kajiura Yuki, not Yuki Kajiura.

Tags:
------------------
Remove MBomb tags, but add Magic Girl tags. - Added Magic Girl, but not removing MBomb, this is in the tags of all my maps including my ranked mapset, it's so that people who found my maps via guest difficulties can easily find my maps my putting in the same name as the one these guest difficulties are under.

Salad
----------------------
00:10:587 - Remove combo - I want to keep an NC for every chime.
00:40:182 - A little bit lower distance, x:440 or x:432. - Done.
00:40:993 - The Second Point of the notes lower it to x168 maybe? - Done, but then I actually moved this note slightly as well.

Platter
----------------------
Since its Low BPM, AR change to 7 - 7.8 instead. - Changed to 7.5 for a consistent spread after MG changed to 4.5.

Now I realize this is the "Shortened Version of the original one", I like to see this getting ranked,
Good luck for ranking :D

- Magic Girl - wrote:

Gonna mod difficulties that aren't mine because I need to get into modding more \o

General
Tags: Add the following to tags: Madoka Kaname, Homura Akemi, Sayaka Miki, Kyouko/Kyoko Sakura, Kyubey/Kyuubey, Incubator, Mahou Shoujo Madoka Magica, Magical Girl Madoka Magica, - Magic Girl - (already been mentioned), Gen Urobochi (idk if you'd want to but he's the writer of the anime so..?). Idk for sure if you would want to add them all or if they're unnecessary but they're there if you need them \o - Added all except: Madoka Magica (Yes all 3 times :^)) due to this being in the source, and the duplicate tag of "Girl". I also added a few more, You, should, due to the translated title, and tags not being longer than 3 letters. Thanks for getting these tags, seeing as I basically know nothing about this show :^)

Salad
00:08:155 (1) - Maybe move a little more to the left (x:456) and maybe tilt it down a bit so it's easier to do. - Moved to x:464, however didn't tilt it down anymore, I feel it's fine how it is now.
00:20:722 (2) - x:336? - Done.
00:21:939 (3,4,1) - Move (4) closer to (3) (x:240 possibly) and (1) a little more to the left (x:328) - Moved 4 closer to 3, but kept 1 where it is as I want to maintain a dash here.
00:23:966 (4) - Move a little closer to (3) so the jump isn't so sudden (x:280?) - Done.
00:40:182 (3) - Um... Idk if you're trying to emphasize that part but if so move a little closer to (2) (x:416). If not then just ignore this. - Wait, I think you got that the wrong way around. I was emphasising 3 here, that's why it's further away.
00:43:425 (5) - ^ (x:368?) - ^

Platter
00:25:587 (2,3,4) - This part seems too far from the (1) before it, move a little closer (x:256?)/further to make it a hyper? - Yeah, this was meant to be a hyper whoops, fixed.
Apply only if you apply above^ 00:26:803 (5) - Move to x:144 or 136? - Didn't apply above in the way you intended.

Not good at mapping platter so I can't mod them very well sorry.

More mods and rank gogogogogogo :^3

Oh yea applied mods to my cup too (hitsounding will have to wait as I learn unless you just want to use murutattack's which is probably better, or get JBH *shot*) - Yeah, I already agreed to let you do hitsounding so yeah ;)
Thanks for the mods!
JBHyperion

- Magic Bomb - wrote:

- Magic Girl - wrote:

Oh yea applied mods to my cup too (hitsounding will have to wait as I learn unless you just want to use murutattack's which is probably better, or get JBH *shot*) - Yeah, I already agreed to let you do hitsounding so yeah ;)
Oh wow.

Anyway, here's a mod as a member of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: AR spread seems odd to me - Cup is at 4.5, which is pretty low considering this song isn't actually that slow. I think 5/6.2/7.5 or 5/6.5/8 would be more appropriate
  3. Metadata: No issues, but those tags though xD
  4. Timing: If the music starts at 00:00:858 -, why does the spinner in Salad/Platter start 1/2 earlier, at 00:00:655 (1) -? It makes no sense for there to be notes on the map when there are no notes in the music, so you should drag the start forward to the red offset line
  5. Hitsounds: I see you're working on something, but murutattack already did a lot of the work for you! I suggest you at least give his suggestions a try and see what you like and dislike. At any rate, it's easier for modders to point out the occasional weird or misplaced hitsound than it is to hitsound an entire map :3
  6. AImod: No issues
Difficulty-Specific Comments:

Magic Girl's Cup
  1. 00:04:912 (3) - This piano note is more prominent, so I would increase the DS here and move it to x-496 or so
  2. 00:07:344 (3,4,1) - ^ Both (3) and (1) are strong here, so I would move (3) to x-480 and (4) to x-312
  3. 00:11:398 (2,3) - I feel the direction change off the repeat slider spoils the flow a little here, so I'd move (3) to x-128. This makes the zig-zag between 00:12:209 (3,4,1) instead, which is more manageable for a beginner with the reduced note density
  4. 00:17:074 (4,5) - These two have slightly more emphasis on the piano sound, so maybe increase the spacing here a little? I feel that (4) at x-224 and (5) at x-416 flows a little better
  5. 00:19:912 (3) - Might be better to split this into two circles, as then you can NC on the downbeat at 00:20:317 instead of 00:21:128 (1) for a more consistent pattern
  6. 00:25:182 (3,1) - Swap NC for the prominent piano note on the head of (3)
  7. 00:27:614 (1,1) - ^ and then NC at 00:30:047 (1) for consistency
  8. 00:33:695 (1,2) - Swap NC, same reasons as above
  9. 00:37:344 (4,1) - ^ and then NC 00:39:776 (1) for consistency
  10. 00:41:398 (3) - Prominent piano note here, but only a small spacing - I'd move this to x-8
  11. 00:43:830 (3,4) - ^ I'd move these two to x-192 and x-360 respectively

Salad
  1. 00:23:155 (2,3,4,5) - Why such a sudded zig-zag pattern? There are a fer vocal sounds, but nothing particularly emphasised here. I feel it flows much better if you Ctrl+H (4) and move to x-240
  2. 00:27:209 (5,1) - 2.40x DS with a direction change? Seems a bit tricky for a Salad IMO. I'd have it at x-112 at most
  3. 00:28:830 (4) - Same as 00:23:155 (2,3,4,5) - I'd Ctrl+H (4) and move to x-248
  4. 00:38:966 (6,1,2,3) - This also feels slightly uncomfortable to play for me, due to the double direction change. I'd reduce the spacing of either (6,1) or (2,3)
  5. 00:40:993 (6,1,2,3,4,5) - ^ Similar to the above, I reckon you can afford to reduce the spacing of (6,1) or (4,5) slightly

Platter
  1. 00:19:506 (5,1,2) - The return jump from (1,2) is slightly uncomfortable after the full screen hdash, so I would move (2) to x-200
  2. 00:21:939 (5) - Maybe move this to x-384 to create a hdash to (6)? Having the second with hdash but not the first feels odd
  3. 00:26:803 (5) - ^ Move to x-136
  4. 00:31:668 (1) - ^ Move to x-368
  5. 00:37:547 (2,3) - Hdash into the sharp direction change makes it easy to miss here - I don't feel the beat on the head of (3) is strong enough to justify a hdash anyway, so I'd move it to x-224

Hope you find this mod useful, but feel free to let me know if there are any questions. Good luck! (:
Magic Girl

JBHyperion wrote:

- Magic Girl - wrote:

Oh yea applied mods to my cup too (hitsounding will have to wait as I learn unless you just want to use murutattack's which is probably better, or get JBH *shot*) - Yeah, I already agreed to let you do hitsounding so yeah ;)
Oh wow. - LOL I'm sowwy ;w;

Anyway, here's a mod as a member of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: AR spread seems odd to me - Cup is at 4.5, which is pretty low considering this song isn't actually that slow. I think 5/6.2/7.5 or 5/6.5/8 would be more appropriate
  3. Metadata: No issues, but those tags though xD
  4. Timing: If the music starts at 00:00:858 -, why does the spinner in Salad/Platter start 1/2 earlier, at 00:00:655 (1) -? It makes no sense for there to be notes on the map when there are no notes in the music, so you should drag the start forward to the red offset line
  5. Hitsounds: I see you're working on something, but murutattack already did a lot of the work for you! I suggest you at least give his suggestions a try and see what you like and dislike. At any rate, it's easier for modders to point out the occasional weird or misplaced hitsound than it is to hitsound an entire map :3 - I added custom hitsounds already and did a small bit of hitsounding seeing as I'm not so good at it, might need more mods for it rip.
  6. AImod: No issues
Difficulty-Specific Comments:

Magic Girl's Cup
  1. 00:04:912 (3) - This piano note is more prominent, so I would increase the DS here and move it to x-496 or so - Fixed
  2. 00:07:344 (3,4,1) - ^ Both (3) and (1) are strong here, so I would move (3) to x-480 and (4) to x-312 - Fixed
  3. 00:11:398 (2,3) - I feel the direction change off the repeat slider spoils the flow a little here, so I'd move (3) to x-128. This makes the zig-zag between 00:12:209 (3,4,1) instead, which is more manageable for a beginner with the reduced note density - Fixed
  4. 00:17:074 (4,5) - These two have slightly more emphasis on the piano sound, so maybe increase the spacing here a little? I feel that (4) at x-224 and (5) at x-416 flows a little better - Fixed
  5. 00:19:912 (3) - Might be better to split this into two circles, as then you can NC on the downbeat at 00:20:317 instead of 00:21:128 (1) for a more consistent pattern - Fixed
  6. 00:25:182 (3,1) - Swap NC for the prominent piano note on the head of (3) - Fixed
  7. 00:27:614 (1,1) - ^ and then NC at 00:30:047 (1) for consistency - Fixed
  8. 00:33:695 (1,2) - Swap NC, same reasons as above - Fixed
  9. 00:37:344 (4,1) - ^ and then NC 00:39:776 (1) for consistency - Fixed
  10. 00:41:398 (3) - Prominent piano note here, but only a small spacing - I'd move this to x-8 - Fixed
  11. 00:43:830 (3,4) - ^ I'd move these two to x-192 and x-360 respectively - Fixed

Hope you find this mod useful, but feel free to let me know if there are any questions. Good luck! (:

Edit: Quote fudged rip, thanks for modding (added hitsounds need mods for them probably)

Magic Girl's Cup
osu file format v14

[General]
AudioFilename: Kajiura Yuki - Sis puella magica! (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 452,48898
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:- Magic Bomb -
Version:Magic Girl's Cup
Source:Puella Magi Madoka Magica
Tags:MBomb Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical - Magic Girl - Gen Urobochi You Should
BeatmapID:709609
BeatmapSetID:318013

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4.5
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FINALLY.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
858,405.405405405405,3,2,1,40,1,0
44641,-100,3,2,0,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,255
Combo3 : 255,0,0
Combo4 : 255,128,128

[HitObjects]
168,232,3290,6,0,L|24:232,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
320,232,4506,1,0,0:0:0:0:
496,240,4912,1,0,0:0:0:0:
384,144,5317,1,0,0:0:0:0:
208,152,5722,6,0,L|64:152,1,120,8|0,0:0|0:0,0:0:0:0:
184,232,6533,2,0,L|328:232,1,120
480,232,7344,1,0,0:0:0:0:
312,232,7749,1,0,0:0:0:0:
128,112,8155,6,0,P|40:144|144:208,1,240,8|0,0:0|0:0,0:0:0:0:
288,224,9371,1,0,0:0:0:0:
152,224,9776,1,0,0:0:0:0:
320,224,10182,1,0,0:0:0:0:
168,128,10587,6,0,L|64:128,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,128,11398,2,0,L|384:128,2,60
128,128,12209,1,0,0:0:0:0:
312,128,12614,1,0,0:0:0:0:
152,200,13020,6,0,L|328:200,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
264,288,14236,1,0,0:0:0:0:
416,288,14641,1,0,0:0:0:0:
264,288,15047,1,0,0:0:0:0:
96,288,15452,6,0,L|16:288,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
248,288,16263,1,0,0:0:0:0:
408,288,16668,1,0,0:0:0:0:
224,208,17074,1,0,0:0:0:0:
416,208,17479,1,0,0:0:0:0:
272,104,17885,6,0,L|104:104,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
448,104,19101,2,0,L|288:104,1,120
232,176,19912,1,0,0:0:0:0:
352,176,20317,5,8,0:0:0:0:
400,176,20520,1,0,0:0:0:0:
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288,184,21128,6,0,L|184:184,2,60
416,272,21939,1,0,0:0:0:0:
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96,272,22749,6,0,P|64:232|136:192,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
280,264,23966,2,0,L|432:264,2,120
128,256,25182,6,0,L|56:256,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,192,25993,2,0,L|448:192,2,120
144,192,27209,1,0,0:0:0:0:
296,192,27614,2,0,L|456:192,1,120,8|0,0:0|0:0,0:0:0:0:
272,104,28425,2,0,L|104:104,1,120
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296,104,30047,6,0,L|368:104,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,104,30857,2,0,L|280:104,1,120
392,104,31668,6,0,L|528:104,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,104,32885,1,0,0:0:0:0:
128,104,33290,1,0,0:0:0:0:
296,152,33695,2,0,P|328:112|264:56,2,120
192,320,34912,6,0,P|128:232|240:144,1,240,8|0,0:0|0:0,0:0:0:0:
312,144,36128,2,0,L|72:144,1,240,8|0,0:0|0:0,0:0:0:0:
152,232,37344,2,0,L|392:232,1,240,8|0,0:0|0:0,0:0:0:0:
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288,232,40587,2,0,L|136:232,1,120
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256,192,44641,12,0,48290,0:0:0:0:
Topic Starter
MBomb

JBHyperion wrote:

- Magic Bomb - wrote:

Oh yea applied mods to my cup too (hitsounding will have to wait as I learn unless you just want to use murutattack's which is probably better, or get JBH *shot*) - Yeah, I already agreed to let you do hitsounding so yeah ;)
Oh wow.

Anyway, here's a mod as a member of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: AR spread seems odd to me - Cup is at 4.5, which is pretty low considering this song isn't actually that slow. I think 5/6.2/7.5 or 5/6.5/8 would be more appropriate - I think this current spread is fine, and the bpm is quite low, so I think it's fine.
  3. Metadata: No issues, but those tags though xD
  4. Timing: If the music starts at 00:00:858 -, why does the spinner in Salad/Platter start 1/2 earlier, at 00:00:655 (1) -? It makes no sense for there to be notes on the map when there are no notes in the music, so you should drag the start forward to the red offset line - The chime starts there, and it's fine to have a note before the offset as long as it makes sense.
  5. Hitsounds: I see you're working on something, but murutattack already did a lot of the work for you! I suggest you at least give his suggestions a try and see what you like and dislike. At any rate, it's easier for modders to point out the occasional weird or misplaced hitsound than it is to hitsound an entire map :3
  6. AImod: No issues
Difficulty-Specific Comments:

Salad
  1. 00:23:155 (2,3,4,5) - Why such a sudded zig-zag pattern? There are a fer vocal sounds, but nothing particularly emphasised here. I feel it flows much better if you Ctrl+H (4) and move to x-240 - Done.
  2. 00:27:209 (5,1) - 2.40x DS with a direction change? Seems a bit tricky for a Salad IMO. I'd have it at x-112 at most - Yeah, moved to x:112.
  3. 00:28:830 (4) - Same as 00:23:155 (2,3,4,5) - I'd Ctrl+H (4) and move to x-248 - Changed this pattern around a bit.
  4. 00:38:966 (6,1,2,3) - This also feels slightly uncomfortable to play for me, due to the double direction change. I'd reduce the spacing of either (6,1) or (2,3) - Reduced 2,3 slightly.
  5. 00:40:993 (6,1,2,3,4,5) - ^ Similar to the above, I reckon you can afford to reduce the spacing of (6,1) or (4,5) slightly - Reduced 4,5.

Platter
  1. 00:19:506 (5,1,2) - The return jump from (1,2) is slightly uncomfortable after the full screen hdash, so I would move (2) to x-200 - x:208 instead.
  2. 00:21:939 (5) - Maybe move this to x-384 to create a hdash to (6)? Having the second with hdash but not the first feels odd - This HDash on the second is to the strong note on 00:22:749 (1) - , if I made this a HDash to 6, it would be illogical to leave it not as a HDash from 4, as it 6 is only a slightly stronger note.
  3. 00:26:803 (5) - ^ Move to x-136 - ^
  4. 00:31:668 (1) - ^ Move to x-368 - ^
  5. 00:37:547 (2,3) - Hdash into the sharp direction change makes it easy to miss here - I don't feel the beat on the head of (3) is strong enough to justify a hdash anyway, so I'd move it to x-224 - Whilst I think the direction change was weak enough to not be difficult, I agree 3 isn't quite as strong as the hypers before hand, and so remove the hyper here.

Hope you find this mod useful, but feel free to let me know if there are any questions. Good luck! (:
Thanks for the mod!
Absolute Zero
CtB modding group thingymajig
Some suggestions and stuff

Cup
00:05:722 (1) - This is the only thing so far not hitting when the voice sings, perhaps make it a different hitsound? (maybe a softer one but with a Finish-like ending?)
00:27:614 (4) - NC?


Salad
Could use a variety of hitsounds imo
00:10:790 (2) - Move this to x=184 (or around there), the dash is a little difficult for players.
00:30:047 (1,2,3,4) - Right here, it's a little awkward because the player (at a salad level) isn't sure whether to dash or not. Perhaps you want to make it more apparent?
00:32:479 (1) - x=464 (hitting dash on the downbeat?)
00:40:182 (3) - I know this was meant to be unevenly spaced but it feels a little awkward, as does 00:43:020 (3). (Just opinion).

Platter
00:05:722 (1) - Not sure if you want to put a hyperdash here, because while it is accenting a downbeat, there is no drum, voice, etc. cue that supports it.
00:25:182 (1) - Move NC to 00:26:803 (5) and remove NC at 00:27:614 (1)?
00:48:087 - Bells end here, not sure if you want to move the slider end here instead? :cry:
Topic Starter
MBomb

afk98 wrote:

CtB modding group thingymajig
Some suggestions and stuff

Salad
Could use a variety of hitsounds imo - That's not me :^)
00:10:790 (2) - Move this to x=184 (or around there), the dash is a little difficult for players. - Whilst this wasn't a dash, the direction change was quite sharp, so moved closer.
00:30:047 (1,2,3,4) - Right here, it's a little awkward because the player (at a salad level) isn't sure whether to dash or not. Perhaps you want to make it more apparent? - I think it's more obvious now.
00:32:479 (1) - x=464 (hitting dash on the downbeat?) - Done.
00:40:182 (3) - I know this was meant to be unevenly spaced but it feels a little awkward, as does 00:43:020 (3). (Just opinion). - Feels fine to me.

Platter
00:05:722 (1) - Not sure if you want to put a hyperdash here, because while it is accenting a downbeat, there is no drum, voice, etc. cue that supports it. - It's for the chime.
00:25:182 (1) - Move NC to 00:26:803 (5) and remove NC at 00:27:614 (1)? - The whole map follows an NC pattern of an NC for every chime, I'd prefer to keep it like this.
00:48:087 - Bells end here, not sure if you want to move the slider end here instead? :cry: - Changed here and in the salad.
Thanks for the mod!
Spectator

General

  1. Difficulty Spread : Would be great to have HP4.5 for salad for the sake of better spread, even though it is pretty optional
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : Do you have any good source for metadata? Please tell me if there's or not.
  5. Timeline Issues : There's only one I found, though it's pretty considerable. Please take a look at suggestions
  6. Combo Colors : Colors seem quite unfitting imo.. Color 2 and 4 seem too intense considering the song, aren't they?
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : Adding some additional hitsounds is highly recommended.
  9. Inaudible hitsounds : ☑



Salad

  1. 00:09:371 (3,1,2) - I feel like this is unexpected for salad actually. Try this instead
  2. 00:37:749 (3) - I'd move slider to a bit right to make the part more interesting



Platter

  1. 00:00:655 (1) - The spinner here shouldn't be placed before herited timing point. Change offset to -358 so it might not be unrankable
  2. 00:13:425 (2) - I'd move this to x:264 for a better movement.
  3. 00:21:939 (5,6) - Timing jump. I'd reduce the distance between 5,6 while keeping hdash between 6 and 1
  4. 00:23:966 (4) - You can move this to a bit right to make the movement better. The distance between 4 and 5 seems a bit unacceptable for me
  5. 00:26:803 (5,6) - Timing jump, which should be avoided
  6. 00:31:466 (4) - I don't hear any sound which deserves note here. How about removing it?
  7. 00:31:668 (1,2) - Timing jump as well. Try to reduce the distance here as i feel like adding a hdash here wouldn't likely to work nicely imo

Nothing to point out in cup. platter and salad are nicely mapped as well
Don't forget to change offset before ranking, as current offset is unrankable(in other words, having a spinner before herited point.)
Topic Starter
MBomb

Spectator wrote:

General

  1. Difficulty Spread : Would be great to have HP4.5 for salad for the sake of better spread, even though it is pretty optional - Changed.
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : Do you have any good source for metadata? Please tell me if there's or not. - Idk if it counts as good, because the map is only qualified right now, not ranked yet, but according to this there was a metadata check by Lanturn, who (if I'm correct) is a QAT, so I'm pretty sure it's fine.
  5. Timeline Issues : There's only one I found, though it's pretty considerable. Please take a look at suggestions
  6. Combo Colors : Colors seem quite unfitting imo.. Color 2 and 4 seem too intense considering the song, aren't they? - I forgot to change after the bg switch whoops, changed now.
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : Adding some additional hitsounds is highly recommended. - Up to MG.
  9. Inaudible hitsounds : ☑



Salad

  1. 00:09:371 (3,1,2) - I feel like this is unexpected for salad actually. Try this instead - Done.
  2. 00:37:749 (3) - I'd move slider to a bit right to make the part more interesting - Done.



Platter

  1. 00:00:655 (1) - The spinner here shouldn't be placed before herited timing point. Change offset to -358 so it might not be unrankable - Done, but I remember reading somewhere that this was fine... idk though so yeah I changed.
  2. 00:13:425 (2) - I'd move this to x:264 for a better movement. - Done.
  3. 00:21:939 (5,6) - Timing jump. I'd reduce the distance between 5,6 while keeping hdash between 6 and 1 - Reduced a bit, but I kept it quite a strong dash as I still want difficulty.
  4. 00:23:966 (4) - You can move this to a bit right to make the movement better. The distance between 4 and 5 seems a bit unacceptable for me - Fixed.
  5. 00:26:803 (5,6) - Timing jump, which should be avoided - Fixed.
  6. 00:31:466 (4) - I don't hear any sound which deserves note here. How about removing it? - There is a piano sound here, a bit quieter than the main melody but it's there.
  7. 00:31:668 (1,2) - Timing jump as well. Try to reduce the distance here as i feel like adding a hdash here wouldn't likely to work nicely imo - Fixed.

Nothing to point out in cup. platter and salad are nicely mapped as well
Don't forget to change offset before ranking, as current offset is unrankable(in other words, having a spinner before herited point.)
Thanks for the mod!
Magic Girl

afk98 wrote:

CtB modding group thingymajig
Some suggestions and stuff

Cup
00:05:722 (1) - This is the only thing so far not hitting when the voice sings, perhaps make it a different hitsound? (maybe a softer one but with a Finish-like ending?) - Well I'm not going by the voice...
00:27:614 (4) - NC? - Fixed
Thanks for modding

Also please Ik I need more hitsounds I'll work on them I promise just let me finish exams and go into break first ;w;.... first time hitsounding a map TTmTT

Magic Girl's Cup
osu file format v14

[General]
AudioFilename: Kajiura Yuki - Sis puella magica! (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 452,48898
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:- Magic Bomb -
Version:Magic Girl's Cup
Source:Puella Magi Madoka Magica
Tags:MBomb Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical - Magic Girl - Gen Urobochi You Should
BeatmapID:709609
BeatmapSetID:318013

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4.5
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FINALLY.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-358,405.405405405405,3,2,1,40,1,0
44641,-100,3,2,0,5,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 255,0,255
Combo3 : 64,0,64
Combo4 : 255,128,128

[HitObjects]
168,232,3290,6,0,L|24:232,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
320,232,4506,1,0,0:0:0:0:
496,240,4912,1,0,0:0:0:0:
384,144,5317,1,0,0:0:0:0:
208,152,5722,6,0,L|64:152,1,120,8|0,0:0|0:0,0:0:0:0:
184,232,6533,2,0,L|328:232,1,120
480,232,7344,1,0,0:0:0:0:
312,232,7749,1,0,0:0:0:0:
128,112,8155,6,0,P|40:144|144:208,1,240,8|0,0:0|0:0,0:0:0:0:
288,224,9371,1,0,0:0:0:0:
152,224,9776,1,0,0:0:0:0:
320,224,10182,1,0,0:0:0:0:
168,128,10587,6,0,L|64:128,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,128,11398,2,0,L|384:128,2,60
128,128,12209,1,0,0:0:0:0:
312,128,12614,1,0,0:0:0:0:
152,200,13020,6,0,L|328:200,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
264,288,14236,1,0,0:0:0:0:
416,288,14641,1,0,0:0:0:0:
264,288,15047,1,0,0:0:0:0:
96,288,15452,6,0,L|16:288,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
248,288,16263,1,0,0:0:0:0:
408,288,16668,1,0,0:0:0:0:
224,208,17074,1,0,0:0:0:0:
416,208,17479,1,0,0:0:0:0:
272,104,17885,6,0,L|104:104,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
448,104,19101,2,0,L|288:104,1,120
232,176,19912,1,0,0:0:0:0:
352,176,20317,5,8,0:0:0:0:
400,176,20520,1,0,0:0:0:0:
456,176,20722,1,0,0:0:0:0:
288,184,21128,6,0,L|184:184,2,60
416,272,21939,1,0,0:0:0:0:
264,272,22344,1,0,0:0:0:0:
96,272,22749,6,0,P|64:232|136:192,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
280,264,23966,2,0,L|432:264,2,120
128,256,25182,6,0,L|56:256,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,192,25993,2,0,L|448:192,2,120
144,192,27209,1,0,0:0:0:0:
296,192,27614,6,0,L|456:192,1,120,8|0,0:0|0:0,0:0:0:0:
272,104,28425,2,0,L|104:104,1,120
8,104,29236,1,0,0:0:0:0:
144,104,29641,1,0,0:0:0:0:
296,104,30047,6,0,L|368:104,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,104,30857,2,0,L|280:104,1,120
392,104,31668,6,0,L|528:104,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,104,32885,1,0,0:0:0:0:
128,104,33290,1,0,0:0:0:0:
296,152,33695,2,0,P|328:112|264:56,2,120
192,320,34912,6,0,P|128:232|240:144,1,240,8|0,0:0|0:0,0:0:0:0:
312,144,36128,2,0,L|72:144,1,240,8|0,0:0|0:0,0:0:0:0:
152,232,37344,2,0,L|392:232,1,240,8|0,0:0|0:0,0:0:0:0:
296,312,38560,6,0,L|128:312,2,120
448,304,39776,2,0,L|528:304,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
288,232,40587,2,0,L|136:232,1,120
8,152,41398,6,0,L|160:152,1,120
304,152,42209,2,0,L|376:152,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,152,43020,2,0,L|16:152,1,120
192,256,43830,1,0,0:0:0:0:
360,256,44236,1,0,0:0:0:0:
256,192,44641,12,0,48290,0:0:0:0:
Topic Starter
MBomb
Updated.
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