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Demetori - Yuuga ni Sakase, Sumizome no Sakura ...

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Topic Starter
Incise
This beatmap was submitted using in-game submission on Sunday, August 30, 2020 at 12:04:46 PM

Artist: Demetori
Title: Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Source: TouHou
BPM: 175
Filesize: 11904kb
Play Time: 05:51
Difficulties Available:
  1. FinalStage (5.55 stars, 1330 notes)
Download: Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Information: Scores/Beatmap Listing
---------------
Just want this to get loved tbh.
Mazziv
ayy lmao

[this weird touhou song]
00:02:537 (2,3) - overlap
00:10:080 (6,7) - ^
00:11:280 (2,3) - ^
00:33:737 (2) - 00:34:251 (4) - are overlapping
i think i just skip overlaps,i guess there are a few more in it lmao
01:31:337 (1,2,3) - make a triangle outta it
02:39:908 (4) - can be an easy miss since the spacing before is the same as here and its like 4 ticks away lmaao
02:55:680 (7) - why dont NC here?
8/10 would overlap again
looks fine imo (maybe im just blind)
patterns and flow are neet(im tired as fuck)
Topic Starter
Incise

Mazziv wrote:

ayy lmao

[this weird touhou song]
00:02:537 (2,3) - overlap
00:10:080 (6,7) - ^
00:11:280 (2,3) - ^
00:33:737 (2) - 00:34:251 (4) - are overlapping
i think i just skip overlaps,i guess there are a few more in it lmao
01:31:337 (1,2,3) - make a triangle outta it
02:39:908 (4) - can be an easy miss since the spacing before is the same as here and its like 4 ticks away lmaao
02:55:680 (7) - why dont NC here?
8/10 would overlap again
looks fine imo (maybe im just blind)
patterns and flow are neet(im tired as fuck)
Fixed very litle things, nc problem was fixed, the overlapping really wasnt a problem, overall thx for atleast trying to mod :p still kudosu for effort! :D
Hikaru Rose
General Things:
-Set OD to 8,7 because people are tired of getting no pp from no mod (or maybe 9). :P
-You can pay more attention to distance snapping so it looks and feels better.
-Colours :3
-It has an old feel to it so try experimenting with the SV. Doesn't really need attention but if you feel like it yourself, try it.
-Many sliders of yours seem a bit too close to each other.

The Actual Mod
00:00:454 (1,2) - maybe make 2 a blanket.
00:01:654 (4) - Move this slider up so it looks nicer relative to the previous note.
00:05:768 (2) - could be a bit more to the right
00:07:996 (5) - bit more up
00:20:854 (2,3,4,5,1) - 5 feels a bit weird, maybe change the distance so the triple to 5 and from 5 to the return slider is the same
00:42:796 (1,2) - these sliders aren't exactly mirrored, fix this
00:49:825 (1,2) - ^
00:54:625 (5,6,7,8,9,10,11,12,1) - make this curve better. The end curves more than the beginning.
at this point you also forgot to hitsound i believe.
01:27:711 (1,2) - place a note in between them. The song just tells you. W-Why didn't you-
01:47:254 (3) - move this slider a bit more to the down left side.
02:33:368 (7,1,2,3) - The triple after the small stream and sliders doesn't feel good. Maybe change the last slider into 2 notes?
04:00:454 (3,4,5) - these return sliders don't feel good, try something like this
04:43:996 (1,2,1,2,1,2,1,1,1) - why so much NC's?
I think the end is spiking the difficulty a bit. Try to gradually make it harder, or just make everything as hard as the end. (It gives false hope for fc's :P)

I hope this was helpful. Goodluck getting this approved/ ranked ^0^
Topic Starter
Incise

HikaruR wrote:

General Things:
-Set OD to 8,7 because people are tired of getting no pp from no mod (or maybe 9). :P
-You can pay more attention to distance snapping so it looks and feels better.
-Colours :3
-It has an old feel to it so try experimenting with the SV. Doesn't really need attention but if you feel like it yourself, try it.
-Many sliders of yours seem a bit too close to each other.

The Actual Mod
00:00:454 (1,2) - maybe make 2 a blanket.
00:01:654 (4) - Move this slider up so it looks nicer relative to the previous note.
00:05:768 (2) - could be a bit more to the right
00:07:996 (5) - bit more up
00:20:854 (2,3,4,5,1) - 5 feels a bit weird, maybe change the distance so the triple to 5 and from 5 to the return slider is the same
00:42:796 (1,2) - these sliders aren't exactly mirrored, fix this
00:49:825 (1,2) - ^
00:54:625 (5,6,7,8,9,10,11,12,1) - make this curve better. The end curves more than the beginning.
at this point you also forgot to hitsound i believe.
01:27:711 (1,2) - place a note in between them. The song just tells you. W-Why didn't you-
01:47:254 (3) - move this slider a bit more to the down left side.
02:33:368 (7,1,2,3) - The triple after the small stream and sliders doesn't feel good. Maybe change the last slider into 2 notes?
04:00:454 (3,4,5) - these return sliders don't feel good, try something like this
04:43:996 (1,2,1,2,1,2,1,1,1) - why so much NC's?
I think the end is spiking the difficulty a bit. Try to gradually make it harder, or just make everything as hard as the end. (It gives false hope for fc's :P)
Didn't fix this, I liked those jumps, and dosen't really matter, as long as long as there not off the screen, and there timed and emphazied well.

I hope this was helpful. Goodluck getting this approved/ ranked ^0^
Thx for taking the time to mod, I really appreciate it! <3
Arusamour
FinalStage (5.42 stars, 1367 notes)
Not even going to talk much... jk

Problem 1: Your spacing is inconsistent.
The spacing throughout the whole map was crap. This is the biggest fault of your map.
examples: 00:02:854 (3) - placed too close to 00:02:511 (2,4), 00:03:196 (4,5,6) - inconsistent jump, 00:03:882 (1,2,3,4) - inconsistent jump.
Use the damn distance snapper to help you out with knowing how to space things correctly. And don't give me that bullshit everyone tells me, "it's to put more emphasis on that part" or "it's funner this way!". It's obvious when someone has spaced something wrong.

Problem 2: You are not thinking.
You are basically slapping circles and sliders on the board like BAMM! Think carefully of why you placed each note and how it would have a role on parts leading up to it. Think like, "does it make sense?".
example: 01:45:882 (4,5,6,7,1,2,3,4,5,6,7,8,9) - don't tell me you spent time working on this. I know that you could do better than this. I can do better with my eyes even closed. You can too.

Problem 3: You are limiting yourself, use range.
You could be using a lot more sound volumes.
You could be using more slider velocity chang-wait...only slider velocity change is on the very last slider???
http://puu.sh/jyUWq.png WHAT?
Since now you have learned that you could use slider velocity changes throughout the whole map, you could make things more exciting! right? Of course you can. Just stop limiting yourself and think outside of just sticking circles.
Topic Starter
Incise

Boobs wrote:

FinalStage (5.42 stars, 1367 notes)
Not even going to talk much... jk

Problem 1: Your spacing is inconsistent.
The spacing throughout the whole map was crap. This is the biggest fault of your map.
examples: 00:02:854 (3) - placed too close to 00:02:511 (2,4), 00:03:196 (4,5,6) - inconsistent jump, 00:03:882 (1,2,3,4) - inconsistent jump.
Use the damn distance snapper to help you out with knowing how to space things correctly. And don't give me that bullshit everyone tells me, "it's to put more emphasis on that part" or "it's funner this way!". It's obvious when someone has spaced something wrong.

Problem 2: You are not thinking.
You are basically slapping circles and sliders on the board like BAMM! Think carefully of why you placed each note and how it would have a role on parts leading up to it. Think like, "does it make sense?".
example: 01:45:882 (4,5,6,7,1,2,3,4,5,6,7,8,9) - don't tell me you spent time working on this. I know that you could do better than this. I can do better with my eyes even closed. You can too.

Problem 3: You are limiting yourself, use range.
You could be using a lot more sound volumes.
You could be using more slider velocity chang-wait...only slider velocity change is on the very last slider???
http://puu.sh/jyUWq.png WHAT?
Since now you have learned that you could use slider velocity changes throughout the whole map, you could make things more exciting! right? Of course you can. Just stop limiting yourself and think outside of just sticking circles.
Thx for your mod, but learn not to be as rude or douchey in your next mod. Ok the inconsistent spacing, yes I can fix, problem 2 I agree I was slapping shit down. I remind you I started this project in june, when I was alot more Inexperienced in mapping, And I picked this back up in july. But the last one, I don't really think this should have many slider velocity changes, awell theres so many of them because of kiai times, and this quote. - I can map this better with my eyes closed! Dude just stfu. No kudos cus your mod was things that I was already fixing to or had people tell me during testplays, thank you and have a good day!
Vivyanne
Hi there!

Requested through PM

I made a list of stuff of which I think should be changed, though I am bad at giving examples as I most of the times succeed to only make it worse. I hope the list can maybe change a thing.

Da list (FinalStage)
01:22:739 (2,3) - More spacing, confusing
01:27:711 (5,6) - NC please, very confusing
01:34:396 (6) - Long slider here doesn't really fit imo
01:50:511 (1,2) - Definetly requires more spacing, can be seen repetitive throughout this section of the song. Also maybe reduce sound and lower SV because of the song being softer as well
!!!Place a note at 02:12:111 so that the last drumhit can be taken into a count, sounds random otherwise!!!
02:43:482 (5) - maybe a long (and maybe slower) slider instead of a returning one please :#
02:55:654 (1,2,3,4) - make this (returning) sliders as well, can cost a lot of acc
!!!From 02:56:339 (1) - to 03:06:968 (1) - lower sound for sure, maybe even add different SV throughout the section until the beginning of the last kiai time!!!
03:21:882 (4) - Maybe map more here
03:24:196 (5,1) - Make em connect, sounds better imo
03:39:539 (1,2,3) - Returning slider please
03:48:111 (4,5) - Add more corners or make the sliders slower, they look not that good
04:00:111 (1,2) - Less spread
04:54:196 (2,3,4,5,6,7,8,9) - More spread to make the stream spread more consistent through the map
05:15:882 (1,2,3,4,5,6,7,8,9,10) - ^^^
05:40:568 (1) - Make this more interesting

Overall good map, though there are sometimes spacing errors which make the map harder to play and more confusing. Flow also gets affected by this.
Great job on the timing, couldn't find any big problems regarding that.
If you are planning to go for ranked, I wish you a lot of luck! The map has got some real potential :D
Topic Starter
Incise

HighTec wrote:

Hi there!

Requested through PM

I made a list of stuff of which I think should be changed, though I am bad at giving examples as I most of the times succeed to only make it worse. I hope the list can maybe change a thing.

Da list (FinalStage)
01:22:739 (2,3) - More spacing, confusing
01:27:711 (5,6) - NC please, very confusing
01:34:396 (6) - Long slider here doesn't really fit imo
01:50:511 (1,2) - Definetly requires more spacing, can be seen repetitive throughout this section of the song. Also maybe reduce sound and lower SV because of the song being softer as well
!!!Place a note at 02:12:111 so that the last drumhit can be taken into a count, sounds random otherwise!!!
02:43:482 (5) - maybe a long (and maybe slower) slider instead of a returning one please :#
02:55:654 (1,2,3,4) - make this (returning) sliders as well, can cost a lot of acc
!!!From 02:56:339 (1) - to 03:06:968 (1) - lower sound for sure, maybe even add different SV throughout the section until the beginning of the last kiai time!!!
03:21:882 (4) - Maybe map more here
03:24:196 (5,1) - Make em connect, sounds better imo
03:39:539 (1,2,3) - Returning slider please
03:48:111 (4,5) - Add more corners or make the sliders slower, they look not that good
04:00:111 (1,2) - Less spread
04:54:196 (2,3,4,5,6,7,8,9) - More spread to make the stream spread more consistent through the map
05:15:882 (1,2,3,4,5,6,7,8,9,10) - ^^^
05:40:568 (1) - Make this more interesting

Overall good map, though there are sometimes spacing errors which make the map harder to play and more confusing. Flow also gets affected by this.
Great job on the timing, couldn't find any big problems regarding that.
If you are planning to go for ranked, I wish you a lot of luck! The map has got some real potential :D
Suggestions about 1/3 sliders being placed to help acc, I didn't changed stuff like that, some SV stuff and spacing issues were fixed, other imo stuff like 03:24:196 (5,1) - Make em connect, sounds better imo I didn't changed that. But all in all I took most of what you said into account! Thx for the mod, and have a good day :D
LigerZero
General
Title and TitleUnicode OK
Artist and ArtistUnicode OK
Source change to "東方Project"
Tags added "如臨深遠 雨縒煙柳 Sinen Ni Nozomu ga Gotoshi Comiket71 c71 Touhou Youyoumu Perfect cherry Blossom bloom nobly cherry blossoms of sumizone yuyuko saigyouji yukari yakumo zun team shanghai alice instrumental metal"
BG resize to 1366x768 or 1024x768 because now BG not recommend (you use now 642x363)
quality mp3 downgrade to 192 kbps because now mp3 not recommend (you use now 252 kbps)
widescreen support uncheck except you next use SB (Storyboard)

Remap:
02:30:282 to 03:17:339 why break plus add kiai time.....?
please in 03:17:939 don't use kiai time after break.....

No kds

Oke Done....... Good Luck and i'm waiting in rank......
Topic Starter
Incise

LigerZero wrote:

General
Title and TitleUnicode OK
Artist and ArtistUnicode OK
Source change to "東方Project"
Tags added "如臨深遠 雨縒煙柳 Sinen Ni Nozomu ga Gotoshi Comiket71 c71 Touhou Youyoumu Perfect cherry Blossom bloom nobly cherry blossoms of sumizone yuyuko saigyouji yukari yakumo zun team shanghai alice instrumental metal"
BG resize to 1366x768 or 1024x768 because now BG not recommend (you use now 642x363)
quality mp3 downgrade to 192 kbps because now mp3 not recommend (you use now 252 kbps)
widescreen support uncheck except you next use SB (Storyboard)

Remap:
02:30:282 to 03:17:339 why break plus add kiai time.....?
please in 03:17:939 don't use kiai time after break.....

No kds

Oke Done....... Good Luck and i'm waiting in rank......
Um I feel using kai time here 03:17:939 really emphasizes this part of the map and the song in general, my honest opinion, and I'm probably not going to remove it unless bn's say I have to :p Thanks for the mod though! :D
LMT
Consider this just a random mod since I like Demetori.
Final Stage
00:06:282 (2,3,4) - what are 4 and 5 mapped to or they are just there for the flow? Personally I'll just put 3 there. 00:01:139 (3,4,5) - is acceptable due to the bass line, 00:03:539 (3,4,5) - bass note starts at 3 and ends at 5 so it's also acceptable. But the one I'm pointing out does not have a bass line at 4 and 5.
00:14:511 (6,7,8) - same.
00:21:368 (2,3) - There's a guitar note here at this tick, you might want to add something to it.
00:53:768 (4,5) - You can be creative here or being a bit more precise on the drum line: There's a 1/3 tom run here between 00:54:111 - and 00:54:282 (5) - . Don't worry about flow since this part is different so the flow should be different.
01:04:739 (6,7,8) - lol this is lazy mapping. If you're mapping to the guitar line (which is significantly weaker than the drum line): 1/4 beat snapping: Missing drum tick at 01:04:911 - and 01:04:996 - , 01:05:339 - a drum tick here. 1/3 beat snapping: 01:05:482 - missing drum tick, 01:05:654 - another drum tick.
Should look like this https://osu.ppy.sh/ss/4857554 on the horizontally scrolling design tool (how do you call this thing?). Don't look at anywhere else hahaha.
01:16:482 - if you're mapping to the drum line then there's a drum tick here.
01:18:454 (6) - again if you're mapping to the drum line then you should reassess this slider.
01:33:025 (6,7) - can you think of a way to emphasise this bit? Funky stuff like this needs to be emphasised.
01:50:511 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5) - This WHOLE section is undermapped, whatever lines you're following (you follow half the drum line then you miss a drum tick, then you switch to bass line then you miss a tick). You miss a lot of crucial ticks that are essential to be there.
02:20:425 (4) - what's this note on? It fits the music better if you remove this note, just in my opinion.
02:20:939 (7) - same
02:40:739 (4,5) - Spacing?
02:42:111 (1,2) - Same here, slightly awkward to play. These 2 things aren't that crucial but you might want to consider it. (also here 02:43:482 (2,3) - )
02:56:682 (1,1,2,3,4) - Missing piano ticks as well as drum tick, whichever line you're following.
02:59:596 - and 02:59:682 - missing cymbal ticks.
02:59:768 (1,2,3,4) - reassess the drum line and/or the piano line here.
02:56:682 (1,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,1,2,3,4) - actually this whole section needs to be reassessed. But examples are as listed above.
03:12:711 - missing drum tick here, but you might keep your flow, just suggesting.
03:16:825 - missing drum tick
03:27:025 (1,2) - you've been doing 03:26:339 (1,2,3,4,5,6) - this but why not this? Just to make it consistent since those 3 triples sound identical.
03:27:796 (4,5,6) - these 3 notes are overmapped, listen carefully to the guitar line (and the drum line).
03:31:139 (1,2,3) - those are 1/3s not 1/4s -> 4 1/3 notes here if you want to stack .
03:32:168 (6) - is silent.
03:37:139 (8) - should be a reverse slider since there's a tick 03:37:225 - here.
03:37:396 - missing drum/guitar tick (BOTH of them are here)
03:37:996 (12,13,14) - if you're mapping to the guitar line these are 1/3s just before the slider. It's not easy to detect and you can only hear it using 25% playback, so if the player feels ok then you don't need to change it, but consider reassessing the rhythm here.
03:41:939 (8,1,2,3,4,5,6,7,8,1,2) - Use 50% playback to reassess the rhythm here as well, not really straightforward 1/2s.
03:56:254 - Missing guitar tick
04:17:596 (3,4) - Funky stuff, try to emphasise this.
04:20:339 (6,7) - Same.
04:33:111 - 1 more circle here.
04:39:882 (2) - this is silent, instead try to emphasise 04:39:711 (1,3) - by adding spacing (cross screen here is legit).
04:59:425 (5,6,7,8,9,10,1,2,3,1,2,3,4) - Reassess the rhythm here, it's more complex than that and you're missing ticks here and there.
05:12:282 (2,1,2) - should be a 5-stack to fit the music. But those are jumps...just consider it, it's not that crucial.
05:13:825 (3,4) - should be triples.
05:25:996 (2,1,2) - same as 05:12:282 (2,1,2) -
05:15:882 (1,2,3,4,5,6,7,8,9) - either this is overmapped, or 05:16:654 - missing a guitar tick.
05:35:339 - bass kick here, you might want to add something.
In general listen to the music carefully, use 50% playback, you'll find a lot of interesting stuff. That's all I can find for now.

I shouldn't ask you this since this is a random mod, but if by any chance and you've got time, can you drop by and take a look at this map? Greatly appreciated if you did, but you're not obliged to : https://osu.ppy.sh/s/437156
Topic Starter
Incise

LMT1996 wrote:

Consider this just a random mod since I like Demetori.
Final Stage
00:06:282 (2,3,4) - what are 4 and 5 mapped to or they are just there for the flow? Personally I'll just put 3 there. 00:01:139 (3,4,5) - is acceptable due to the bass line, 00:03:539 (3,4,5) - bass note starts at 3 and ends at 5 so it's also acceptable. But the one I'm pointing out does not have a bass line at 4 and 5.
00:14:511 (6,7,8) - same.
00:21:368 (2,3) - There's a guitar note here at this tick, you might want to add something to it.
00:53:768 (4,5) - You can be creative here or being a bit more precise on the drum line: There's a 1/3 tom run here between 00:54:111 - and 00:54:282 (5) - . Don't worry about flow since this part is different so the flow should be different.
01:04:739 (6,7,8) - lol this is lazy mapping. If you're mapping to the guitar line (which is significantly weaker than the drum line): 1/4 beat snapping: Missing drum tick at 01:04:911 - and 01:04:996 - , 01:05:339 - a drum tick here. 1/3 beat snapping: 01:05:482 - missing drum tick, 01:05:654 - another drum tick.
Should look like this https://osu.ppy.sh/ss/4857554 on the horizontally scrolling design tool (how do you call this thing?). Don't look at anywhere else hahaha.
01:16:482 - if you're mapping to the drum line then there's a drum tick here.
01:18:454 (6) - again if you're mapping to the drum line then you should reassess this slider.
01:33:025 (6,7) - can you think of a way to emphasise this bit? Funky stuff like this needs to be emphasised.
01:50:511 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5) - This WHOLE section is undermapped, whatever lines you're following (you follow half the drum line then you miss a drum tick, then you switch to bass line then you miss a tick). You miss a lot of crucial ticks that are essential to be there.
02:20:425 (4) - what's this note on? It fits the music better if you remove this note, just in my opinion.
02:20:939 (7) - same
02:40:739 (4,5) - Spacing?
02:42:111 (1,2) - Same here, slightly awkward to play. These 2 things aren't that crucial but you might want to consider it. (also here 02:43:482 (2,3) - )
02:56:682 (1,1,2,3,4) - Missing piano ticks as well as drum tick, whichever line you're following.
02:59:596 - and 02:59:682 - missing cymbal ticks.
02:59:768 (1,2,3,4) - reassess the drum line and/or the piano line here.
02:56:682 (1,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,1,2,3,4) - actually this whole section needs to be reassessed. But examples are as listed above.
03:12:711 - missing drum tick here, but you might keep your flow, just suggesting.
03:16:825 - missing drum tick
03:27:025 (1,2) - you've been doing 03:26:339 (1,2,3,4,5,6) - this but why not this? Just to make it consistent since those 3 triples sound identical.
03:27:796 (4,5,6) - these 3 notes are overmapped, listen carefully to the guitar line (and the drum line).
03:31:139 (1,2,3) - those are 1/3s not 1/4s -> 4 1/3 notes here if you want to stack .
03:32:168 (6) - is silent.
03:37:139 (8) - should be a reverse slider since there's a tick 03:37:225 - here.
03:37:396 - missing drum/guitar tick (BOTH of them are here)
03:37:996 (12,13,14) - if you're mapping to the guitar line these are 1/3s just before the slider. It's not easy to detect and you can only hear it using 25% playback, so if the player feels ok then you don't need to change it, but consider reassessing the rhythm here.
03:41:939 (8,1,2,3,4,5,6,7,8,1,2) - Use 50% playback to reassess the rhythm here as well, not really straightforward 1/2s.
03:56:254 - Missing guitar tick
04:17:596 (3,4) - Funky stuff, try to emphasise this.
04:20:339 (6,7) - Same.
04:33:111 - 1 more circle here.
04:39:882 (2) - this is silent, instead try to emphasise 04:39:711 (1,3) - by adding spacing (cross screen here is legit).
04:59:425 (5,6,7,8,9,10,1,2,3,1,2,3,4) - Reassess the rhythm here, it's more complex than that and you're missing ticks here and there.
05:12:282 (2,1,2) - should be a 5-stack to fit the music. But those are jumps...just consider it, it's not that crucial.
05:13:825 (3,4) - should be triples.
05:25:996 (2,1,2) - same as 05:12:282 (2,1,2) -
05:15:882 (1,2,3,4,5,6,7,8,9) - either this is overmapped, or 05:16:654 - missing a guitar tick.
05:35:339 - bass kick here, you might want to add something.
In general listen to the music carefully, use 50% playback, you'll find a lot of interesting stuff. That's all I can find for now.

I shouldn't ask you this since this is a random mod, but if by any chance and you've got time, can you drop by and take a look at this map? Greatly appreciated if you did, but you're not obliged to : https://osu.ppy.sh/s/437156
Thank you for the mod, and yes I will look at it, but for further notice, check my modding queue!
mxp
FinalStage
00:24:454 (3,4,5,6) - This flow is awkward, try making triangle pattern for better flow.

00:42:111 (7,1,2,3,4,5) - Why random NC here, no beat is being emphasized.

01:13:482 (1,2,1,2,1) - Why random NC's on linear jumps, reading issues.

03:39:539 (3,4,5,1) - Big 1/3 spacing, decrease, better flow.

05:25:825 (1,2,1,2,1,2) - The NC, bro, c'mon no special beat

Not Many issues with map, GL on rank!
BanchoBot
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