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Imai Asami - Asayake no Starmine (Anime Ver.) [OsuMania]

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Topic Starter
Akasha-
This beatmap was submitted using in-game submission on Wednesday, June 17, 2015 at 9:47:52 AM

Artist: Imai Asami
Title: Asayake no Starmine (Anime Ver.)
Source: プラスティック・メモリーズ
Tags: Plastic Memories 5pb Ending ED redeye27 eko njsg
BPM: 130
Filesize: 16980kb
Play Time: 01:27
Difficulties Available:
  1. Lv.16 - 7Key (3.09 stars, 756 notes)
  2. Lv.8 - 7Key (1.76 stars, 471 notes)
Download: Imai Asami - Asayake no Starmine (Anime Ver.)
Download: Imai Asami - Asayake no Starmine (Anime Ver.) (no video)
Information: Scores/Beatmap Listing
---------------


Plastic Memories >w< Please redownload after 17/6/2015

Asayake no Starmine (Anime Ver.)

Artist: Imai Asami
BPM: 130
Length: 1:30
Genre: Anime / Japanese


BG Source


---------
#5 Ranked Mania Beatmap! Hope you guys enjoy it xD


You can play this song in another map with

S a k u r a



==Mapset==
Mania

Total diffs: 2/2


Lv.8 (Normal 7K) = 100% // Mods: 5/5
Lv.16 (Hard 7K) = 100% // Mods: 5/5
- ... ?? Full map now!
===DONE!!===

Special thanks to ...
_FrEsH_ChICkEn_ - mod
DrawdeX - mod
Avalon - mod
YunoFanatic - mod
ExUsagi - mod
Zan - - metadata
Shana Lesus BN check /
Julie - BN check /

Topic Starter
Akasha-
FINISHED, NEED MODS XP
Aruel
Mod arrived :)

All diff: 01:22:456 (82456|0,87995|6) - Just in my opinion, finish it 01:29:149 - or 01:29:380 - That's looks good maybe :)

[Lv.8]
00:06:995 - missed note?
00:15:072 - add one for pitch
00:42:533 - ^
00:43:226 - add one? here's have same sound with 00:43:456 -
00:59:841 - how about this? :) https://osu.ppy.sh/ss/3048705

I can't catch many sorry :(
[Lv.16]

00:08:149 -add one for pitch? Here's have little powerful sound than 00:08:264 -, 00:08:380 -
00:14:380 - add one for pitch in LV.8, have two notes :)
00:30:303 - add one? for pitch
00:31:456 (31456|3) - I think. it's don't have sound please remove? :)
00:33:880 - missed note?
00:34:341 - ^
00:44:380 - Maybe this pattern is piano+drum, but here's no have drum sound i think. one note is fine :)
00:49:226 - add one for pitch?
00:52:687 (52687|3) - move to 5 and 00:52:803 - add to 4 have a sound :)
00:57:995 - add one for pitch
01:01:226 - ^
01:01:687 - ^
01:02:149 - this sound have less sound as 3 notes go can you remove one? :)
01:06:649 - missed note?
01:07:110 - ^
01:11:149 (71149|2,71149|1) - remove one for pitch
01:11:264 - missed note?

Nice map!! :D
Good luck!!
Topic Starter
Akasha-

_FrEsH_ChICkEn_ wrote:

Mod arrived :)

All diff: 01:22:456 (82456|0,87995|6) - Just in my opinion, finish it 01:29:149 - or 01:29:380 - That's looks good maybe :) 01:29:610 - end on here

[Lv.8]
00:06:995 - missed note? no, im following piano on 00:06:764 - and 00:07:226 - next is bass
00:15:072 - add one for pitch no, im following bass
00:42:533 - ^ added, also on the next
00:43:226 - add one? here's have same sound with 00:43:456 - ^
00:59:841 - how about this? :) https://osu.ppy.sh/ss/3048705 no, thanks, i dont want to have that patterns on my map : (

I can't catch many sorry :(
[Lv.16]

00:08:149 -add one for pitch? Here's have little powerful sound than 00:08:264 -, 00:08:380 - no
00:14:380 - add one for pitch in LV.8, have two notes :) okay
00:30:303 - add one? for pitch ? its already have one and also one note is okay
00:31:456 (31456|3) - I think. it's don't have sound please remove? :) its have
00:33:880 - missed note?
00:34:341 - ^ on here following 1/2 is better
00:44:380 - Maybe this pattern is piano+drum, but here's no have drum sound i think. one note is fine :) you means single stream? okay
00:49:226 - add one for pitch? no
00:52:687 (52687|3) - move to 5 and 00:52:803 - add to 4 have a sound :) kinna doesnt any more room left but okay
00:57:995 - add one for pitch
01:01:226 - ^ no
01:01:687 - ^ its bass, not pitch
01:02:149 - this sound have less sound as 3 notes go can you remove one? :) okay
01:06:649 - missed note?
01:07:110 - ^ rest time, or yours hands will boom
01:11:149 (71149|2,71149|1) - remove one for pitch
01:11:264 - missed note? fixed

Nice map!! :D
Good luck!!
thanks for your mod :)
DrawdeX
Hi KK :3
Mod as requested via pm :) oh you <3
I only focus on pitch relevancy and hand balance
7K = |1|2|3|4|5|6|7|
Everything modded
[Lv.8]
OD +1 (Ctrl+Shift+A said so :v)
• 00:00:649 (649|0,764|3,880|6) - optional How 'bout move to 3, 5, 3? For the drum PR
• 00:07:572 (7572|6,7803|0) - optional Move to 2, 6 for drum PR
• 00:15:995 (15995|1) - Move to 3, for spread note on cymbal sound
• 00:30:303 - 00:30:418 - 00:30:533 - Missing notes?
• 00:32:380 - Add LN to 00:32:610 - for the hi-hat
• 00:36:072 - ^ to 00:36:303 -
• 00:39:764 - ^ to 00:39:995 -
• 00:41:380 (41380|0,41380|3) - Move one space to the right, for PR
• 00:52:456 (52456|4,52687|2) - Ctrl+H, for hand balance
• 01:27:995 (87995|5) - optional Move to 3 or 4, for hand balance

[Lv.16]
• 00:08:610 - Add a note, since you made 00:01:226 - 4 notes on cymbal sound (1 LN, 3 SN)
• 00:15:995 (15995|1) - Move to 5, for hand balance (too much left hand usage)
• 00:30:764 - Add a note, for the cymbal sound, same in 00:08:610 -
• 00:42:533 - Add a note, for the snare drum
• 00:43:226 - ^
• 00:58:226 - ^
• 00:58:456 - ^ or 2 notes, for the cymbal sound
• 01:00:303 - Add a note, for the cymbal sound, same in 00:08:610 -
• 01:03:533 - ^, for the snare drum, since 01:04:456 - has the same sound
• 01:07:226 - ^
• 01:11:841 - ^
• 01:15:072 - ^, same in 00:08:610 -
• 01:17:841 (77841|5) - or 01:17:841 (77841|0) - Remove, since you made 01:19:687 - 2 notes on bass drum
• 01:22:456 - Remove one note, not too loud on melody
• 01:27:995 (87995|5) - optional Move to 3 or 4, for hand balance

Good luck~! :)
Topic Starter
Akasha-

DrawdeX wrote:

Hi KK :3
Mod as requested via pm :) oh you <3
I only focus on pitch relevancy and hand balance
7K = |1|2|3|4|5|6|7|
Everything modded
[Lv.8]
OD +1 (Ctrl+Shift+A said so :v) although its still normal, new players will plays OD 8 and boom :v i decided to not increase it
• 00:00:649 (649|0,764|3,880|6) - optional How 'bout move to 3, 5, 3? For the drum PR i prefer the curently
• 00:07:572 (7572|6,7803|0) - optional Move to 2, 6 for drum PR
• 00:15:995 (15995|1) - Move to 3, for spread note on cymbal sound okay
• 00:30:303 - 00:30:418 - 00:30:533 - Missing notes? im following the piano sound by long note 00:29:841 (29841|3) -
• 00:32:380 - Add LN to 00:32:610 - for the hi-hat
• 00:36:072 - ^ to 00:36:303 -
• 00:39:764 - ^ to 00:39:995 - its too hard, i cant add more, but its still have sound on 00:33:995 (33995|3) - so i will keep
• 00:41:380 (41380|0,41380|3) - Move one space to the right, for PR thanks, i change like this: http://osu.ppy.sh/ss/3051973
• 00:52:456 (52456|4,52687|2) - Ctrl+H, for hand balance 00:52:456 (52456|4) - on here is high pitch of piano and down by bass 00:52:687 (52687|2) -
• 01:27:995 (87995|5) - optional Move to 3 or 4, for hand balance almost high pitch of piano, so i add on 6

[Lv.16]
• 00:08:610 - Add a note, since you made 00:01:226 - 4 notes on cymbal sound (1 LN, 3 SN) okay
• 00:15:995 (15995|1) - Move to 5, for hand balance (too much left hand usage) no thanks
• 00:30:764 - Add a note, for the cymbal sound, same in 00:08:610 - not so strong, i keep
• 00:42:533 - Add a note, for the snare drum
• 00:43:226 - ^
• 00:58:226 - ^ okay all
• 00:58:456 - ^ or 2 notes, for the cymbal sound i only can heard the crash
• 01:00:303 - Add a note, for the cymbal sound, same in 00:08:610 - okay
• 01:03:533 - ^, for the snare drum, since 01:04:456 - has the same sound room not enough
• 01:07:226 - ^
• 01:11:841 - ^
• 01:15:072 - ^, same in 00:08:610 - okay all
• 01:17:841 (77841|5) - or 01:17:841 (77841|0) - Remove, since you made 01:19:687 - 2 notes on bass drum its have bass
• 01:22:456 - Remove one note, not too loud on melody okay
• 01:27:995 (87995|5) - optional Move to 3 or 4, for hand balance explain on lv.8

Good luck~! :)
thanks for your helpful mod
[ A v a l o n ]
hi KK . . . o/
mod as requested . .. xD

Sorry i can't mod Lv.16, my 7K skill is still not enough
but here's my simple Mod

|1|2|3|4|5|6|7|

Nyahooo~
Lv.8
  1. 00:12:303 - why 2 notes ? . . . well, only you use 1 note for the others, like this 00:10:456 - XD
  2. 00:14:841 (14841|6) - move to 5 ? hmmm, i can play it well if moved
  3. 00:15:764 (15764|6) - to 4, same sound like this yo 00:15:303 (15303|3) - and 00:16:226 (16226|3) - move to 5 instead
  4. 00:27:072 - like this yo ? http://puu.sh/hxryt/e83c806bfd.jpg hmm, more nicely
  5. 00:31:456 - add note on 6, will be more have feeling if you continue this note 00:30:995 (30995|4) -
  6. 00:35:149 - add note on 2 or 3 ^
  7. 00:38:841 - same, add note pls . . . let the player to feel the piano here xD
  8. 00:42:764 (42764|6) - move to 2, the main piano sound is respective to this note 00:41:841 (41841|6,42072|5,42303|4,42533|3) - so it will be better if you change the note like that, more have feeling on there xD
  9. 00:44:380 (44380|0,44610|6) - move to 2 and 6 . . avoid the same kind of pattern, and the column 7 is not same sound with this 00:44:841 (44841|6) -
  10. 00:45:764 (45764|4,45995|0,45995|1) - move to 6, 3 and 5 . . then, 00:46:226 (46226|5) - to 7 try it please . .xD
  11. 00:47:149 (47149|6,47380|5) - drag 1 columnn to left ? OR 00:47:380 (47380|5) - move to 5
  12. 00:57:995 (57995|4,57995|2,58226|5,58226|1) - ctrl G . .(beware HS) xD
  13. 00:58:918 (58918|6) - move to 6 ? cuz, have different sound from this 00:59:380 (59380|6) -
  14. 01:03:072 - add note for piano ? same as you do for others section in 01:02:610 (62610|0,63533|0,63995|2) -
  15. 01:10:226 (70226|4) - move? cuz, actually not same sound with this 01:09:533 (69533|4) - but it's your choice xD
  16. 01:14:380 - add note for drum clap ?
  17. 01:20:610 (80610|4,81072|3) - switch column, more nicely when i play it xD
  18. 01:22:918 (82918|4,83380|6) - Ctrl G, according the piano sound

OK that's all KK . . . good luck my bro :)
btw, lol our avatar . . . lol
YunoFanatic
[Lvl. 8]
00:02:149 (2149|6) - I know this is the easiest diff and all, but you cant just ignore a very appealing drum beat throughout the map :V add another note here!
00:03:072 (3072|2) - This one too, however this one has a very loud sound and is abit dull if you only gonna map it with only 1 note, consider adding notes to make it stronger.
00:05:841 (5841|1) - Here we go again xd, I know your point/what you wanted to do you want to have a consistent 1/2 pattern. but i guess ignoring these kind of sounds actually plays weird. so you should actually do some considerations things like this.
00:10:456 (10456|2) - Beautiful sound to be 2 noted. add note here or maybe a ln.
00:11:380 (11380|0) - Another note should fit in here could place in 4th column so the flow is good and all.
00:14:149 (14149|3) - Ln fits here also same issue with having only 1 note.
00:17:841 (17841|0) - regardless of your pattern on what you are doing this should be 2 noted its a MUST because its loud enough.
00:25:226 (25226|0) - ^
00:27:764 (27764|4) - 2 notes in here is quite good to play
00:28:687 (28687|6,28918|4) - You should have mapped this with 1/4 >:T its very inconsistent on what you did in 00:27:072 (27072|2,27187|4,27303|6,27418|3,27533|5) - >:F
00:40:226 (40226|0) - move to 2nd the note is already too far away from the pattern considering it a NEW pattern.
00:49:226 (49226|4) - nice and deep piano sound should be great for 2 notes.
01:09:764 (69764|3,70687|2,71149|3) - Delete all of them, if youre gonna reason it has sound, YOURE WRONG, it has sound only because of the hitsound and even if it has a sound its too low that if you play the part its like youre ghost noting.
01:16:918 (76918|3,78764|0) - 1 note only while 01:20:610 (80610|4,80610|6) - is 2? even tho they have the similar sound. consider adding note to it or its inconsistent!

[Lvl. 16]
00:00:649 (649|1,649|4) - wouldnt suggest to have 2 noted here, the sound is only stronger by the hitsound.
00:03:072 (3072|2,3072|3) - consider these parts to be tripled. its actually a good thing. what i meant is place a triple to every part that has the same sound. it will make it harder plus plays more good.
00:07:572 (7572|5,7572|2,7803|4,7803|1) - same thing in the first mod, i understand you why this is 2 noted. because its the hardest diff and all. but it doesnt fit it is somehow weird delete some of them. Another is it is inconsistent want a proof? 00:08:149 (8149|2,8149|6,8264|1,8264|5) - same sound but alittle lower volume just a little.
00:34:687 (34687|2) - no notes here? its inconsistent with your current pattern consider adding a note here!
00:38:380 (38380|4) - ^ Reason: its already loud enough TOO.
00:41:841 (41841|2) - lol this is only a single note while 00:42:533 (42533|6,42533|2) - is two and has the exact same sound. very INCONSISTENT with your pattern. also i recommend to have triples here just like this strong parts. its fun to play it with triple cause the sound is strong.
00:59:495 (59495|1,59610|0) - not doubled? O.O very weird.
Topic Starter
Akasha-
Thanks Alavon and Yuno
I will fix it by tomorrow

And Yuno, I says change avatar doesn't means use that :v
It make me have nightmare than before ... hue
[ A v a l o n ]

Kuo Kyoka wrote:

Thanks Alavon and Yuno
I will fix it by tomorrow
Alavon xD
Topic Starter
Akasha-
sorry ...
honestly .-. why im always wrong typo on your name: Avalon -> Alavon .-.
Kyousuke-
nice song owo
goodluck on ranking! xD
Topic Starter
Akasha-

Kyousuke- wrote:

nice song owo
goodluck on ranking! xD
thanks owo
mod please, hue
Topic Starter
Akasha-

[ A v a l o n ] wrote:

hi KK . . . o/
mod as requested . .. xD

Sorry i can't mod Lv.16, my 7K skill is still not enough
but here's my simple Mod

|1|2|3|4|5|6|7|

Nyahooo~
Lv.8
  1. 00:12:303 - why 2 notes ? . . . well, only you use 1 note for the others, like this 00:10:45400000]6 - XD idk, prefer keeping
  2. 00:14:841 (14841|6) - move to 5 ? hmmm, i can play it well if moved cant, sorry :'(
  3. 00:15:764 (15764|6) - to 4, same sound like this yo 00:15:303 (15303|3) - and 00:16:226 (16226|3) - move to 5 instead cant, different sound
  4. 00:27:072 - like this yo ? http://puu.sh/hxryt/e83c806bfd.jpg hmm, more nicely i prefer the curent patterns
  5. 00:31:456 - add note on 6, will be more have feeling if you continue this note 00:30:995 (30995|4) -
  6. 00:35:149 - add note on 2 or 3 ^
  7. 00:38:841 - same, add note pls . . . let the player to feel the piano here xD added some
  8. 00:42:764 (42764|6) - move to 2, the main piano sound is respective to this note 00:41:841 (41841|6,42072|5,42303|4,42533|3) - so it will be better if you change the note like that, more have feeling on there xD ] high pitch piano
  9. 00:44:380 (44380|0,44610|6) - move to 2 and 6 . . avoid the same kind of pattern, and the column 7 is not same sound with this 00:44:841 (44841|6) - changed patterns
  10. 00:45:764 (45764|4,45995|0,45995|1) - move to 6, 3 and 5 . . then, 00:46:226 (46226|5) - to 7 try it please . .xD iprefer the curent once
  11. 00:47:149 (47149|6,47380|5) - drag 1 columnn to left ? OR 00:47:380 (47380|5) - move to 5 no
  12. 00:57:995 (57995|4,57995|2,58226|5,58226|1) - ctrl G . .(beware HS) xD higher pitch
  13. 00:58:918 (58918|6) - move to 6 ? cuz, have different sound from this 00:59:380 (59380|6) - same pitch
  14. 01:03:072 - add note for piano ? same as you do for others section in 01:02:610 (62610|0,63533|0,63995|2) - no thanks
  15. 01:10:226 (70226|4) - move? cuz, actually not same sound with this 01:09:533 (69533|4) - but it's your choice xD
  16. 01:14:380 - add note for drum clap ? no
  17. 01:20:610 (80610|4,81072|3) - switch column, more nicely when i play it xD okay
  18. 01:22:918 (82918|4,83380|6) - Ctrl G, according the piano sound pitch

OK that's all KK . . . good luck my bro :)
btw, lol our avatar . . . lol
Thanks Alavon

YunoFanatic wrote:

[Lvl. 8]
00:02:149 (2149|6) - I know this is the easiest diff and all, but you cant just ignore a very appealing drum beat throughout the map :V add another note here! No :V
00:03:072 (3072|2) - This one too, however this one has a very loud sound and is abit dull if you only gonna map it with only 1 note, consider adding notes to make it stronger. no
00:05:841 (5841|1) - Here we go again xd, I know your point/what you wanted to do you want to have a consistent 1/2 pattern. but i guess ignoring these kind of sounds actually plays weird. so you should actually do some considerations things like this. keep
00:10:456 (10456|2) - Beautiful sound to be 2 noted. add note here or maybe a ln. on nm, i didnt following piano, im following bass
00:11:380 (11380|0) - Another note should fit in here could place in 4th column so the flow is good and all. ^
00:14:149 (14149|3) - Ln fits here also same issue with having only 1 note. 200 hype :v
00:17:841 (17841|0) - regardless of your pattern on what you are doing this should be 2 noted its a MUST because its loud enough. no, its not, and also, the after two notes must be
00:25:226 (25226|0) - ^
00:27:764 (27764|4) - 2 notes in here is quite good to play 200 hype
00:28:687 (28687|6,28918|4) - You should have mapped this with 1/4 >:T its very inconsistent on what you did in 00:27:072 its 1/6 snap actually(27072|2,27187|4,27303|6,27418|3,27533|5) - >:F
00:40:226 (40226|0) - move to 2nd the note is already too far away from the pattern considering it a NEW pattern. okay
00:49:226 (49226|4) - nice and deep piano sound should be great for 2 notes. no
01:09:764 (69764|3,70687|2,71149|3) - Delete all of them, if youre gonna reason it has sound, YOURE WRONG, it has sound only because of the hitsound and even if it has a sound its too low that if you play the part its like youre ghost noting. delete the note first and hear carefully with 25% playback, its have hihat sound
01:16:918 (76918|3,78764|0) - 1 note only while 01:20:610 (80610|4,80610|6) - is 2? even tho they have the similar sound. consider adding note to it or its inconsistent! fixed

[Lvl. 16]
00:00:649 (649|1,649|4) - wouldnt suggest to have 2 noted here, the sound is only stronger by the hitsound. strong bass
00:03:072 (3072|2,3072|3) - consider these parts to be tripled. its actually a good thing. what i meant is place a triple to every part that has the same sound. it will make it harder plus plays more good. added
00:07:572 (7572|5,7572|2,7803|4,7803|1) - same thing in the first mod, i understand you why this is 2 noted. because its the hardest diff and all. but it doesnt fit it is somehow weird delete some of them. Another is it is inconsistent want a proof? keep, strong bass, really its 00:08:149 (8149|2,8149|6,8264|1,8264|5) - same sound but alittle lower volume just a little. so i keep it
00:34:687 (34687|2) - no notes here? its inconsistent with your current pattern consider adding a note here!
00:38:380 (38380|4) - ^ Reason: its already loud enough TOO. added
00:41:841 (41841|2) - lol this is only a single note while 00:42:533 (42533|6,42533|2) - is two and has the exact same sound. very INCONSISTENT with your pattern. also i recommend to have triples here just like this strong parts. its fun to play it with triple cause the sound is strong. added, i remember that i've added, but maybe my hand forgot to do it XP
00:59:495 (59495|1,59610|0) - not doubled? O.O very weird. very small sound to hear with 2 notes
Thanks for your mod, Yuno
It was very helpful, guys! thanks
Topic Starter
Akasha-
Waiting for BN check
Arzenvald
here goes nothing, sorry for waiting too long.. .-.

[General]
i glad this map has 130 bpm, the 1/4 stream could be considered as 'normal'.. but i got some suggestion to make it more player-friendly

but about the correct title, im lil bit confused..

http://www.plastic-memories.jp/music/ed.html
http://vgmdb.net/album/51262

there's 2 possibility of valid title

Romanized Title > Asayake no Starmine (Anime Ver.)
Title > 朝焼けのスターマイン(アニメVer.)

Romanized Title > Asayake no Starmine
Title > 朝焼けのスターマイン

==a zan - help

[Normal]
00:01:226 (1226|0) - until 00:07:226 (7226|0) - i suggest you to not layer the 1/2 red line, it's nice for 'relaxing' opening.. the current layering makes this 00:06:764 (6764|5,6764|1,7226|0,7226|6) - having a weird layering transition..
tl;dr, remove these red notes like on 00:01:456 (1456|4,1918|2,2380|3,2841|1,3303|5,3764|6,4226|1,4687|0) - etc

00:27:187 (27187|4,27418|3) - same like above, remove would be better

00:29:149 (29149|3,29149|0,29380|6,29610|2,29841|5,29841|3) - i don't get which instrument you layer here... i suggest you to change it to the guitar & drum..

00:51:533 (51533|0,51995|3,52456|6) - need some hand balance pattern, try to move these LN at left (123) or right (456).. try this http://puu.sh/hFCML.png

01:18:764 (78764|0) - add note because 01:16:918 (76918|0) -

[Hard]
check aimod
00:01:226 (1226|0) - until 00:06:764 (6764|2) - same like previously i mentioned, make the current phase more delightful without 1/2 notes
00:07:226 (7226|6,7687|6,8149|6) - i bet you could add LN, the stop-flow from 00:04:918 (4918|0,5380|3,5841|1,6303|6,6764|2) - kinda not sensible
00:28:341 (28341|5,28456|3) - move 1 column to left, to avoid 00:28:456 (28456|3,28630|3) - (since that part is not repeating)
00:29:149 (29149|0) - move to 7, and make this 00:29:380 (29380|4) - stop at 00:29:610 -
00:43:918 (43918|6,44033|5,44149|4,44380|0,44495|1,44610|2,44841|4,44956|5,45072|6) - these LNs are intended for string sound, it wont fit for percussion.. so i suggest you to not layer the drum with LN.. some ancient o2jam LN style wasn't really good.. try this http://puu.sh/hFD5q.png
01:10:687 (70687|4,70803|3,70918|2) - 234
01:14:726 - missing clear sound

for hitsound, i have no objection, some hitsound feels too low while the other is like.. boom
View > Volume

and try to make the hitsound volume more consistent
Topic Starter
Akasha-

ExUsagi wrote:

here goes nothing, sorry for waiting too long.. .-.

[General]
i glad this map has 130 bpm, the 1/4 stream could be considered as 'normal'.. but i got some suggestion to make it more player-friendly

but about the correct title, im lil bit confused..

http://www.plastic-memories.jp/music/ed.html
http://vgmdb.net/album/51262

there's 2 possibility of valid title

Romanized Title > Asayake no Starmine (Anime Ver.)
Title > 朝焼けのスターマイン(アニメVer.)

Romanized Title > Asayake no Starmine
Title > 朝焼けのスターマイン

==a zan - help

i will follow the title non-anime ver. (still need to ask Zan after this)

[Normal]
00:01:226 (1226|0) - until 00:07:226 (7226|0) - i suggest you to not layer the 1/2 red line, it's nice for 'relaxing' opening.. the current layering makes this 00:06:764 (6764|5,6764|1,7226|0,7226|6) - having a weird layering transition..
tl;dr, remove these red notes like on 00:01:456 (1456|4,1918|2,2380|3,2841|1,3303|5,3764|6,4226|1,4687|0) - etc okay

00:27:187 (27187|4,27418|3) - same like above, remove would be better okay

00:29:149 (29149|3,29149|0,29380|6,29610|2,29841|5,29841|3) - i don't get which instrument you layer here... i suggest you to change it to the guitar & drum.. okay

00:51:533 (51533|0,51995|3,52456|6) - need some hand balance pattern, try to move these LN at left (123) or right (456).. try this http://puu.sh/hFCML.png so hard

01:18:764 (78764|0) - add note because 01:16:918 (76918|0) - okay

[Hard]
check aimod doesnt have anything
00:01:226 (1226|0) - until 00:06:764 (6764|2) - same like previously i mentioned, make the current phase more delightful without 1/2 notes this is hard
00:07:226 (7226|6,7687|6,8149|6) - i bet you could add LN, the stop-flow from 00:04:918 (4918|0,5380|3,5841|1,6303|6,6764|2) - kinda not sensible remove 00:06:764 -
00:28:341 (28341|5,28456|3) - move 1 column to left, to avoid 00:28:456 (28456|3,28630|3) - (since that part is not repeating) okay
00:29:149 (29149|0) - move to 7, and make this 00:29:380 (29380|4) - stop at 00:29:610 - okay
00:43:918 (43918|6,44033|5,44149|4,44380|0,44495|1,44610|2,44841|4,44956|5,45072|6) - these LNs are intended for string sound, it wont fit for percussion.. so i suggest you to not layer the drum with LN.. some ancient o2jam LN style wasn't really good.. try this http://puu.sh/hFD5q.png fix some
01:10:687 (70687|4,70803|3,70918|2) - 234 okay
01:14:726 - missing clear sound its have sound but i skip this, maybe will destroyed the patterns hue

for hitsound, i have no objection, some hitsound feels too low while the other is like.. boom
View > Volume

and try to make the hitsound volume more consistent its fine ... ? hue
Thanks for your check, Usagi ~
Zan-

Metadata

  1. Artist: 今井麻美
  2. Romanised Artist: Imai Asami
  3. Title: 朝焼けのスターマイン(アニメVer.)
  4. Romanised Title: Asayake no Starmine (Anime Ver.)
    Source 1 (official anime website) | Source 2 (VGMDB) | Source 3 (official music label website)
it's still unconfirmed about the different typeset in official anime website and official label website. which:
official anime website

"Asayake no Starmine (Anime Ver.)"

official music label website

"Asayake no Starmine - Anime Ver. -"

the bold is the difference

i hope this can help. good luck!
Topic Starter
Akasha-
Thanks Zan <3

Updated the metadata
Arzenvald
i found a better image to replace your current bg

add redeye27 eko njsg on tag (he's the artist who made this GFX edit from deviantArt http://redeye27.deviantart.com/ )
xD have you edit the hitsound? lol
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