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Revo - Baby Bird

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Total Posts
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Topic Starter
Kbuns
This beatmap was submitted using in-game submission on Wednesday, September 09, 2015 at 5:56:06 PM

Artist: Revo
Title: Baby Bird
Source: Bravely Default
Tags: edea, tiz, ringabel, alternis, agnes, kbuns, square enix
BPM: 164
Filesize: 2512kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.5 stars, 110 notes)
  2. Hard (3.44 stars, 215 notes)
  3. Insane (4.37 stars, 292 notes)
  4. Normal (1.93 stars, 138 notes)
Download: Revo - Baby Bird
Information: Scores/Beatmap Listing
---------------
All mods have been properly responded to and the map is fully up to date. Need more mods!

Starting a change log
-----
6/25- Changed some patterns in Insane diff and added custom hitsounds. (Hitsounds still may need revising.)
6/26- Finished hitsounding the mapset and while I was doing so, fixed some slider shapes and overlapping in Easy and Normal. Changed Kiai start and end points so that they are identical across all diffs.
8/1- Finished reviewing Dekutai's mod and the mapset has been changed in accordance to said suggestions.
8/22- Finally got around to adjusting slider shapes in the Normal difficulty.
8/31- Finished reply to Baraatje's mod. Mapset is ready for more modding !
9/9 Updated the map with Lasse's mod replied to.
Topic Starter
Kbuns
All diffs are now done! I still need some help with hitsounding as well as more modding! Willing to do M4M if you message me in game or through my inbox. Thanks!

Edit: I still need a lot more modding. Also, I'm pretty sure my hitsounding needs a lot of work. I have little to no idea of what I'm doing when it comes to hit sounding >w<
Cloudless
Hey, randomly stumbled on your map, and i am more than happy to mod for ya.
If you want to do a m4m, go ahead, im not forcing you

General
[]
Ik you mentioned hitsounds, but yeah it is pretty important, soo try and implement that aspect quickly!

You should add a preview point. The preview point can be found under "Timing" on the left hand corner of the screen. Normally placed 1/16 beat before the Kiai Time. Preview point is the starting point where most people will hear in the song. (Like when youre scrolling down songs and you hear a certain point in the song and it isnt at the beginning )

Difficulty spread
Normal : 2.18 Good star difficulty for a Normal
Hard : 2.7 Its okay buuuuuut
Insane : 4.67
Soo basically, the difficulty jump from Hard to insane is about 2 stars, which makes the map unrankable, consider making the harder difficulty "harder" so you dont have to touch Normal and Insane.

The volume is grossly always 100%, try to be somewhere around 60~80% (But oddly, only hard has a consistent 70%, while Insane and normal has 100%

Offset
I hear 916, but i might be wrong


Normal
[]
Keep your slider velocity at 1.00x for normal and after you have done that, you should DS a lot of notes.

00:06:946 There should be a note here that is stacked under 00:06:763 (4)
00:07:312 (1,2,3,4) - In between these notes, there should be a hitcircle, or you can do a slider if you want. There should be something that expresses the beat on the red tick
During almost all of the Kiai time at the beginning, there are some eye sores. There are numerous sliders that overlap each other, and overlapping sliders with sliders or some hitcircles is an absolute no-no, especially in a normal. You should distance snap the notes so you dont run into problems like this again, I Shall point out all of the notes that should NOT over lap in another section
Like 00:16:275 (5,6,1,2) - that would be really confusing for a person who plays normals often to read.
00:18:471 (6,7) - You should Copy and paste 6 and replace it with 7, and then Ctrl + G, and the space it. It makes it look better, and make sure that you are not overlapping
00:21:397 (1) - I dont think this is necessary
00:22:129 (2,3,4) - The flow of these slider is off, You should take a look at thispost! ALSO, you should push back 00:22:678 (3,4,5) so (3) is on that big white tick, and you can put a hitcircle in gap created
00:33:105 (1,2,3,4) - There are some red ticks inbetween these beats (actually ALL of the red ticks here should be expressed) that need some hitcircles or something
00:38:958 (2) - I hear no beat on that 1/4 beat, it shouldnt be on a blue tick
00:43:714 (3) - This has a small overlap, but fixing it is easy, move it to the left a little
00:47:372 (4) - I would space this away from the slider
00:48:288 (2) - Cut the slider length on this because there is an octave jump in the song that you should express
00:54:690 (2,3) - the slider (2) should be extended and start on the red tick and a hitcircle should be where (2) is currently on
01:08:775 (1,2,3) - Make (1) and (3) parallel with each other
01:11:337 (1) - Give this a reverse arrow
01:14:263 (1,2,3,4,5,6,7,8) - I dont really agree with spamming hitcircles like this in normal, if anything, i would just remove the stack with (4) and (5)

Overlapping that NEEDS to be fixed, or just something that is really quick to fix that is recommended
00:14:080 (1,2,3) -
00:17:007 (1,2,3,4,5) - This one is really bad
00:18:471 (6,7) -
00:36:946 (2,3) - very slight, very easy to fix
00:38:592 (1,2) -
00:39:873 (3,4) -
00:51:946 (3,4) - This is is pretty bad, 00:53:044 (4) should be sliding the other way
00:58:714 (2,3) - This flows weirdly too
01:05:117 (3,4) -
01:09:508 (3,4) -
01:17:190 (1,2,3,4) - This is really hard to read too for beginners

Hard
[]
00:06:580 (2) - I would make this a spinner
00:13:349 (1,2,3,4) - If you want so spam hitcircles, you should have a pattern with it, a linear pattern is really boring, maybe a zig-zag pattern or w/e
00:18:653 (1,2,3,4) - You should fix the flow, look at the link I sent you! (In normals)
00:19:751 (4,5) - (4) should be a hit circle and 5 should be split up into 2 sliders instead of one long one, have them both be a slider with just ONE reverse arrow
00:21:580 (1,2,3) - This is why your hard is pretty easy for a hard, too much linear patterned hitcircles, you need to make this map harder
00:22:129 (4,5,1) - This does not flow well after the slider (5) should be infront of the slider
00:37:312 (4) - Space that away from the triplet
00:38:227 (6) - There isnt a beat there
00:40:971 (6) - NC and remove NC from 00:41:702 (1)
00:43:166 - That triplet should be on that end of the slider. maybe cut the slider short by one 1/4 beat and have the triplet slider under that
00:45:361 (6) - NC and I wouls space this away from (5)
00:47:372 (9) - Stack this or space it out, dont overlap it
00:53:410 (5) - Space this out
00:54:873 (3) - Random change of SV, remove it
01:07:495 (2) - Random change of SV, remove it the other SV change somewhat fits
01:10:422 (1) - Same here, it wasnt that big of a deal in normal, but it would catch people off guard in and hard mapset
01:15:544 (5) - Split this up into 2 sliders
01:18:836 (3,4,5) - Bad overlapping
01:20:117 (1,2,3,4,5,6,7,1,2,3,4) - This is dying for some interesting jumps :(
01:23:592 (1,2,3,4) - Then a difficulty spike here, this is hard for a 2.7 star map
01:24:599 (5) - You should extend this to the red tick
01:25:513 (6) - and shorten this so the beginning of the slider is on that red tick
01:26:885 (1,2,3,4) - I would make this one slider
01:29:446 (3) - This shouldnt have a reverse arrow

Insane
[]
00:03:471 (9,1) - (9) should get the NC and (1) should have it removed
00:04:934 (3,1) - ^ same idea, switch NC
00:14:080 (1,2,3,4,5,6) - You know, you can make triangles easily. Ctrl + Shift + D or you can find it under "compose"
00:14:263 (2,3,4) - Stack this, its pretty hard to hit that.
00:15:361 (8) - NC and remove 00:16:092 (1)
00:17:922 (7,8) - I would Ctrl + H this and I can also Ctrl + H 00:18:653 (1)
00:20:300 (7,8) - That kills the flow, space (8) out
00:34:202 (4,5,6) - move this back one 1/2 beat
00:22:678 (6,1) - Personal preference, I wouldnt make it flow like this, I would rotate this so (1) would be on the Bottom left, where (2) is right now
00:33:105 (1,2) - Space these 2 out
00:40:239 - Needs a hitcircle
00:44:629 (8,9) - Space 8 away and dont put a hitcircle under a slider like that,
00:48:105 (3) - You should make (3) a hit circle
00:48:471 (1) - The beginning of the slider should start here 00:48:653
00:53:044 (2) - use a triplet here
00:55:056 (5) - Why is this a whistle? sorry i shouldnt be hearing for hitsounds now lol
00:55:605 (1) - Dont overlap
01:09:507 (6) - Players arent going to know whether or not it has a slower SV here, so remove it
01:12:434 (7) - This shouldne be a big jump
01:16:275 (5,6) - I would put this jump in the middle of that square jump, horizontal jump
01:18:105 (6,7) - I dont really agree with the stacking here
01:13:166 (4,5) - ^
01:21:032 (4,5) - ^
01:19:385 (6) - Should be a slider
01:27:434 (4,5,6) - Some overlapping,
01:29:812 (4) - There isnt a beat here
Topic Starter
Kbuns
Thank you so much for your input! Sorry for all of the silly mistakes but your comment is incredibly useful. I've got a lot more work to do! Cheers :)
Exa
Modding done:

[Insane]

00:01:464 (3,4,5,6,7) - Avoid so many ups and downs. ~Insert creativity~
00:04:940 - I suggest you move that (264,64).
00:13:355 - Ctrl+G.
00:14:086 - Much overlapping and stacking is bad, grab (4,5,6) and do Ctrl+Shift+R and insert -15. Then move it a bit down until 6 overlaps with 3.
00:15:367 - Ctrl+G.
00:16:830 (1,2,3,4,5) - Though I like it, the wide spacing here is a bit sudden, I suggest you make it a bit more narrow.
00:17:745 - Try ending the 6 between 4 and 2.
00:18:477 - If you go with my 00:16:830 suggestion and lower the spacing, better do it for the rest of the big jumps in the map. (I won't point out all of them)
00:20:946 - Remove that.
00:22:867 (1,2,3,4,5,6) - You know. (I am personally ok with it).
00:24:330 - Consider mapping that part with smaller jumps and less slider velocity. Calm parts before strong parts are nice.
00:36:403 - I would move that (372,140) to avoid overlap.
00:48:659 (1,2) - What is going on here? These are on the same tick!
00:48:294 - Why not end that here 00:48:477?
00:52:135 - Instruments keep going in the background, so I suggest you map this, why not do something like that? (https://osu.ppy.sh/ss/3072140)
01:03:659 - Starting on a red tick?
01:04:208 - Feel bad for this not being mapped.
01:04:940 - As well as for its twin here. :(
01:14:452 - Ugly overlap with the 2 slider from before
01:15:550 - Here, you kill both the flow and the player with that huge jump. >.<
01:16:032 - Nice pattern, but its too wide and too sudden.
01:18:477 (1,2,3,4,5) - Much overlapping. ~Insert creativity~
01:20:123 - Too fast, too sudden, looks bad with the edgy slider next to it. And remove these whistles from here.
01:21:404 (1,2,3,4,5,6) - Overlapping like a boss. ~Insert creativity~
01:23:233 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This might kill some ears.
01:26:891 (1,2,3,4,5,6,7,8,9) - Remove the whistles.
01:30:733 (6,7) - Do not overlap these two on their final time of glory.
- Do something with the hitsounds, maybe use soft?
- Beware of the spacing!
- More creative patterns and sliders to improve overall aesthetic are needed.

Both the song and the beatmap have potential to become amazing. But there is a long way to go.
Cloudless
Did some rechecking with IRC modding
IRC Mod
2015-04-30 17:39 Kbuns: Hi there! I made quite a few changes to my normal and insane difficulties. If you have the time, could you please tell me what you think?
2015-04-30 17:40 Kawaii Muffin: Ahh okay, ill skim through it now
2015-04-30 17:41 Kbuns: Thanks so much! :D
2015-04-30 17:43 Kawaii Muffin: 00:08:781 (5,6) - Stack these maybe
2015-04-30 17:43 Kawaii Muffin: Oh im on normal
2015-04-30 17:44 Kbuns: That's fine, hard is the one I haven't gotten around to fixing.
2015-04-30 17:44 Kawaii Muffin: Lol this bugs me 00:10:245 (1) - Move that red dot on the slider to that uhh idk what it is called
2015-04-30 17:44 Kawaii Muffin: the tick in the slider?
2015-04-30 17:45 Kawaii Muffin: 00:12:623 (3) - NC
2015-04-30 17:46 Kbuns: Oh wow, I didn't notice that slider thing
2015-04-30 17:46 Kawaii Muffin: 00:14:086 (1) - Make this perpendicular to those hit circles before it
2015-04-30 17:46 Kbuns: Some parts may feel weird because I found myself cutting some parts in an effort to get my difficulty back under 2.2 stars
2015-04-30 17:47 Kawaii Muffin: Ah ok
2015-04-30 17:47 Kawaii Muffin: 00:15:550 (4) - NC
2015-04-30 17:47 Kawaii Muffin: 00:16:830 There should be note here
2015-04-30 17:48 Kawaii Muffin: 00:16:830 (
2015-04-30 17:48 Kawaii Muffin: Uh
2015-04-30 17:48 Kbuns: Yeah, that was one of the places :D
2015-04-30 17:48 Kawaii Muffin: Yeah, maybe make 00:16:647 (7) a slider
2015-04-30 17:48 Kawaii Muffin: that can work
2015-04-30 17:49 Kawaii Muffin: Or actually
2015-04-30 17:49 Kawaii Muffin: 00:15:916 (5) - can be a slider
2015-04-30 17:49 Kawaii Muffin: and the ones i mentioned before can be hitcircles
2015-04-30 17:49 Kbuns: Okay, sure
2015-04-30 17:50 Kawaii Muffin: I didnt really address the gaps between some notes that need a beat to be expressed
2015-04-30 17:51 Kbuns: Make 00:15:916 (2) - into a two tick slider?
2015-04-30 17:51 Kawaii Muffin: Just to the red tick
2015-04-30 17:51 Kbuns: gotcha
2015-04-30 17:52 Kawaii Muffin: 00:22:867 (6,7) - Space this away from (5)
2015-04-30 17:53 Kbuns: Okay, I moved them to the upper right with distance snap 1.2x
2015-04-30 17:53 Kawaii Muffin: 00:17:013 (1,2) - should be like this http://puu.sh/hwVvW/7e4227a597.jpg
2015-04-30 17:54 Kbuns: Good call. That didn't cross my mind for some reason
2015-04-30 17:55 Kbuns: Do you know the cut-off in terms of star difficulty for normals? As in when does it become classified as hard?
2015-04-30 17:55 Kawaii Muffin: 00:19:940 (1,2,3) - you can make this the same with what you did on 00:17:013 (1,2) because it is the same rhythm basically
2015-04-30 17:55 Kawaii Muffin: Uhh the cut off for normal is 2.5?
2015-04-30 17:56 Kbuns: Okay, I thought so but AIMod was telling me differently for some reason
2015-04-30 17:56 Kawaii Muffin: Im guessing lol
2015-04-30 17:56 Kawaii Muffin: Not 100% sure
2015-04-30 17:56 Kawaii Muffin: 00:21:586 (4) - NC
2015-04-30 17:57 Kawaii Muffin: 00:34:574 (5) - move x:136 y:328
2015-04-30 17:57 Kawaii Muffin: so it blankets
2015-04-30 17:58 Kawaii Muffin: 00:40:977 (5,1) - put NC on (5) and remove NC on (1)
2015-04-30 17:58 Kbuns: Okay. I'll probably change 00:42:989 (4) - because it feels weird
2015-04-30 17:58 Kawaii Muffin: 00:42:989 (4) - Make this a hitcircle that is stacked to a slider
2015-04-30 17:59 Kawaii Muffin: Oh lol
2015-04-30 17:59 Kbuns: haha
2015-04-30 17:59 Kawaii Muffin: 00:44:818 (6) - NC
2015-04-30 18:00 Kawaii Muffin: I would give this a reverse arrow
2015-04-30 18:00 Kawaii Muffin: Whoops
2015-04-30 18:00 Kawaii Muffin: 00:48:842 (3) -
2015-04-30 18:00 Kawaii Muffin: That
2015-04-30 18:00 Kbuns: ok
2015-04-30 18:00 Kawaii Muffin: and make it closer to (4)
2015-04-30 18:00 Kawaii Muffin: And make it slide the other way
2015-04-30 18:00 Kawaii Muffin: 00:51:220 (1) - YOu can make this into a slider too
2015-04-30 18:01 Kawaii Muffin: 00:54:696 (2) - move this just one grid space to the right
2015-04-30 18:01 Kawaii Muffin: brb i want water lol
2015-04-30 18:02 Kbuns: Sure thing, lol
2015-04-30 18:02 Kawaii Muffin: Arrowhead taste soo bad :<
2015-04-30 18:03 Kbuns: I made 00:48:842 (3) - parallel to 00:49:391 (4) - roughly 16 y values below the reverse point of (4)
2015-04-30 18:03 Kbuns: do you think I should consider ctrl+g on (3)?
2015-04-30 18:03 Kawaii Muffin: Yeah
2015-04-30 18:03 Kbuns: okay
2015-04-30 18:04 Kawaii Muffin: 00:55:794
2015-04-30 18:04 Kawaii Muffin: put a hitcircle
2015-04-30 18:04 Kawaii Muffin: there
2015-04-30 18:04 Kawaii Muffin: 00:55:794 (
2015-04-30 18:04 Kbuns: Should I stack it on the slider?
2015-04-30 18:04 Kawaii Muffin: Or a slider on 00:55:794 (4) -
2015-04-30 18:04 Kawaii Muffin: Uhh no
2015-04-30 18:04 Kbuns: (1)
2015-04-30 18:05 Kawaii Muffin: 00:58:720 (2) - NC
2015-04-30 18:05 Kawaii Muffin: 01:01:647 (1) - Overlapping
2015-04-30 18:06 Kbuns: oops, didn't see that
2015-04-30 18:06 Kawaii Muffin: 01:09:513 (3) - This isnt parallel with (1), just a smaaaaaall bit off
2015-04-30 18:06 Kbuns: i should probably put a hit circle at 1:12
2015-04-30 18:07 Kbuns: okay, i fixed (3)
2015-04-30 18:07 Kawaii Muffin: I was about to say that you should have the same rhythm idea with what you did for 00:17:013 (1,2) -
2015-04-30 18:07 Kawaii Muffin: but make them hitcircles
2015-04-30 18:08 Kawaii Muffin: You can probably stack the first 3 hitcircles and then space the other 3 stacked ones away
2015-04-30 18:09 Kbuns: Okay, so replace 01:13:172 (6) - with three hitcircles?
2015-04-30 18:09 Kbuns: And cut off 01:12:257 (3) - two ticks earlier
2015-04-30 18:09 Kawaii Muffin: 01:12:623 ( is where it should start
2015-04-30 18:09 Kawaii Muffin: DAMN IT
2015-04-30 18:09 Kawaii Muffin: 01:12:623 (
2015-04-30 18:09 Kawaii Muffin: Yeah
2015-04-30 18:10 Kbuns: got it
2015-04-30 18:10 Kawaii Muffin: 01:30:733 (3,4) - The spacing between these should be the same with 01:28:903 (5,6) -
2015-04-30 18:11 Kawaii Muffin: On to insane
2015-04-30 18:12 Kawaii Muffin: 00:10:977 (3) - I wouls stack this under the slider
2015-04-30 18:12 Kawaii Muffin: 00:13:355 (3) - this slider should have the same curve as (1), so just copy and paste
2015-04-30 18:13 Kawaii Muffin: 00:15:367 (1) - Stack this under (6)
2015-04-30 18:13 Kawaii Muffin: 00:26:342 (1) put a beat here
2015-04-30 18:13 Kawaii Muffin: 00:26:342 -
2015-04-30 18:14 Kawaii Muffin: 00:29:269 (5) - NC
2015-04-30 18:14 Kawaii Muffin: 00:38:964 (3) - You should just make this 2 ticks long
2015-04-30 18:16 Kawaii Muffin: Reply to these Q A Q
2015-04-30 18:16 Kawaii Muffin: yea or nay
2015-04-30 18:16 Kbuns: okay, sorry
2015-04-30 18:16 Kbuns: trying to keep up!
2015-04-30 18:16 Kawaii Muffin: 00:38:324 (3) - delete
2015-04-30 18:16 Kawaii Muffin: if you want a triplet here, put it 00:38:690 -
2015-04-30 18:17 Kbuns: okay
2015-04-30 18:17 Kbuns: what do you think i should do at this open tick 00:39:513
2015-04-30 18:17 Kawaii Muffin: 00:39:696 (4) - I would put this somewhere on the top left quadrant
2015-04-30 18:18 Kawaii Muffin: Uhh
2015-04-30 18:18 Kawaii Muffin: Wait
2015-04-30 18:18 Kawaii Muffin: 00:38:598 (1,2) - Change these into a slider
2015-04-30 18:19 Kawaii Muffin: and for the open tick, just put a hitcircle under the slider
2015-04-30 18:19 Kbuns: okay
2015-04-30 18:19 Kawaii Muffin: 00:40:977 (3) - stack with (4)
2015-04-30 18:19 Kawaii Muffin: 00:40:245 (1) - Stack with (2)
2015-04-30 18:20 Kawaii Muffin: and the sliders here overlap so move the second slider down to the bottom
2015-04-30 18:20 Kawaii Muffin: 00:42:989 (2) - I would move this under the triplet that comes later
2015-04-30 18:21 Kawaii Muffin: 00:47:928 (2) - i think you should keep the spacing consistant here
2015-04-30 18:21 Kbuns: oh wow that looks gross
2015-04-30 18:21 Kawaii Muffin: make these parallel
2015-04-30 18:21 Kawaii Muffin: 00:51:769 (5,6) -
2015-04-30 18:21 Kawaii Muffin: That
2015-04-30 18:21 Kawaii Muffin: ugh
2015-04-30 18:22 Kawaii Muffin: Same here about spacing consistency
2015-04-30 18:22 Kawaii Muffin: Make the 2 sliders parallel too
2015-04-30 18:23 Kawaii Muffin: Hmm soo the difficulty spikes at the second kiai
2015-04-30 18:24 Kbuns: Do you think that's a bad thing?
2015-04-30 18:24 Kawaii Muffin: maybe you should make the whole thing a tad harder to compinsate
2015-04-30 18:24 Kawaii Muffin: Yeah
2015-04-30 18:24 Kbuns: hmm
2015-04-30 18:24 Kawaii Muffin: Difficulty spike is bad
2015-04-30 18:24 Kbuns: grr
2015-04-30 18:25 Kbuns: Would making the spacing on the stream smaller be sufficient?
2015-04-30 18:25 Kawaii Muffin: Uhhhhhhhhhhhhhhhhhhhh
2015-04-30 18:25 Kawaii Muffin: I guess
2015-04-30 18:26 Kawaii Muffin: Well no sufficient
2015-04-30 18:26 Kawaii Muffin: but you should do it
2015-04-30 18:26 Kawaii Muffin: not suff*
2015-04-30 18:26 Kawaii Muffin: Just make jumps and spacing harder throughout the song
2015-04-30 18:27 Kawaii Muffin: You dont have to keep the DS jumping if you want to
2015-04-30 18:27 Kawaii Muffin: but if youre going for a more linear jump pattern, DS is ideal
2015-04-30 18:27 Kawaii Muffin: but for like abstract is good
2015-04-30 18:27 Kbuns: okay
2015-04-30 18:27 Kawaii Muffin: abstact patterns
2015-04-30 18:29 Kbuns: is there any way I can copy this chat log? I don't want to forget anything
2015-04-30 18:29 Kawaii Muffin: There is an option
2015-04-30 18:29 Kawaii Muffin: hold on
2015-04-30 18:30 Kawaii Muffin: Under options, you need to check the box
2015-04-30 18:30 Kawaii Muffin: Under online
2015-04-30 18:30 Kawaii Muffin: In game chat
2015-04-30 18:30 Kawaii Muffin: and there is something for you to or to not log private messages
2015-04-30 18:31 Kbuns: okay, how will the log be stored?
2015-04-30 18:31 Kbuns: oh, i see
2015-04-30 18:31 Kawaii Muffin: In your osu folder
2015-04-30 18:31 Kbuns: reading is good
2015-04-30 18:32 Kbuns: can you post again for more kudosu?
2015-04-30 18:32 Kawaii Muffin: Uhhhhhhhhhhhhhh
2015-04-30 18:32 Kawaii Muffin: idk
2015-04-30 18:32 Kawaii Muffin: i dont think so?
Ayesha Altugle
Oh man, Bravely Default.

Can you recognize the one on my profile?
Topic Starter
Kbuns

Shizuku- wrote:

Can you recognize the one on my profile?
Of course! That's the menu music! I think it was called Eternity's Moment.
PurpleHawk
[General]
  1. I think the offset is a few ms off, I believe 924 is better.
  2. Especially in the Insane diff I think you could have a slight curve on some of your straight sliders. There are a lot of straight sliders in your mapset :P
  3. Nice song and map :)
Hard
[General]
  1. I can see that you've mapped the song after the instrument(don't know what it's called :P ), but in a hard difficulty this has certain rhythmical problems. These are especially obvious in the beginning [00:00:00-00:09:704] , 00:00:00 - (1,2,3,4) all start on a red tick, not ideal in a hard diff when the player doesn't know the rhythm of the song yet.
  2. (and some other places where the instrument doesn't play on important downbeats)
  3. So in Normal/Hard you might want to consider mapping on the downbeats even though the instrument isn't obvious. I'm no expert on rhythm, but I think this might help your map.
[The map]
  1. 00:15:558 - Missed downbeat, place a note here?
  2. 00:21:411 - ^
  3. 00:22:875 - Check DS on the triangle jumps, I would recommend that you set 1.3 or 1.4 at DS and then re-arrage the notes so that they form a perfect triangle.
  4. 00:23:972 - I would add a slider here, like so: http://gyazo.com/d387ccb6e3e9db865b21626c177026de

Insane
  1. 00:59:452 - Wow, nice slider! Reminds me of the theme of the background image :)
  2. 01:23:233 - Hmm, not sure about this stream, I would consider reducing it to an 8 note stream and thenmaybe have som 1/2 sliders before or something
  3. 01:26:891 - Again, not sure about these sliders, I think they could work if you simplify the pattern a bit, maybe make the angles between the sliders more acute? Maybe something like this? : http://gyazo.com/3cbb01361b4b4c9679a139be119be6b8 http://gyazo.com/7526397b4a2f00e872eab3382894ea1a http://gyazo.com/47620e534d41b0e5163d3a9d8d98658c
Arooma
Insane

  1. 00:02:562 (5,6,7) - This form is not good to see. http://puu.sh/hBWmp/d33409ee1b.jpg
    and Distance same
  2. 00:03:477 (1) - blanket http://puu.sh/hBWwy/52839a4099.jpg
  3. 00:03:477 (1,2,3,1,2,3) - distance 0.7
  4. 00:21:586 (1,2) - distance is too low
  5. 00:25:245 (2,3,4) - ^
  6. 00:27:257 (2) - ^ (Need not be modified)
  7. 00:30:001 (2) - ^
  8. 00:31:281 (2) - ^
  9. 00:33:111 (1,2) - ^
  10. 00:41:891 (6,1) - blanket http://puu.sh/hBWTl/f819cf4903.jpg
  11. 00:51:586 (4,5) - http://puu.sh/hBWVk/e8efac4517.jpg Improve the flow
  12. 01:03:477 (5,1) - distance is too low
  13. 01:04:208 (2,3) - ^
  14. 01:09:513 (6) - ctrl+g
  15. 01:10:428 (7) - fix
  16. 01:13:355 (4) - distance is too low
Hard

  1. 00:06:586 (1) - 00:09:696 - finish
  2. 00:10:245 (1,2,3) - This flow http://puu.sh/hBXsP/a3a3bc0905.jpg
  3. 00:17:013 (1,2,3,4,5,6) - Not good. It needs to be modified
  4. 00:22:865 (1,2,3,4,5,6) - jump(?) is not good.
  5. 01:27:440 (2,3,4,5,6) - not good
sorry, low Quality Mod T-T
Korey
Yo from #modreqs

Insane

I think you should be using the same slider velocity through the whole kiai section the changes aren't necessary and hard to read
00:29:277 (1,2) - stuff like this is just bad and boring
00:52:143 (6,7) - space away from slider hard to read looks weird
00:33:119 - change in slider velocity here is appropriate but most of the others aren't
01:24:704 (1) - curve the slider put some fun into it!

Hard

00:06:594 - I personally don't think the spinner is appropriate try mapping to whatever you call the other instrument thing very obvious rhythm
00:14:643 (7) - get rid of repeat and 00:15:009 - add 1/1 slider there?
01:27:448 (2,3,4,5,6) - this is too hard use a repeated slider instead

Normal

only one kiai section on this diff?
01:11:167 - kiai section shouldn't start on the end of a slider
Topic Starter
Kbuns

Arooma wrote:

Insane

  1. 00:02:562 (5,6,7) - This form is not good to see. http://puu.sh/hBWmp/d33409ee1b.jpg
    and Distance same
    *Fixed (I think)
  2. 00:03:477 (1) - blanket http://puu.sh/hBWwy/52839a4099.jpg
    *Fixed to the best of my abilities. (Let me know if there is a better way to make this blanket look better.)
  3. 00:03:477 (1,2,3,1,2,3) - distance 0.7
    *Fixed
  4. 00:21:586 (1,2) - distance is too low
    *Fixed. Used 1.3x
  5. 00:25:245 (2,3,4) - ^
    *Fixed using 1.3
  6. 00:27:257 (2) - ^ (Need not be modified)
  7. 00:30:001 (2) - ^
    *Fixed using 1.3
  8. 00:31:281 (2) - ^
    *Fixed using 1.3
  9. 00:33:111 (1,2) - ^
    *Fixed using 1.3
  10. 00:41:891 (6,1) - blanket http://puu.sh/hBWTl/f819cf4903.jpg
    *Fixed to the best of my abilities.
  11. 00:51:586 (4,5) - http://puu.sh/hBWVk/e8efac4517.jpg Improve the flow
    *Fixed? by adjusting the placement of (4)
  12. 01:03:477 (5,1) - distance is too low
    *Fixed. adjusted placement of the triplet leading into this slider.
  13. 01:04:208 (2,3) - ^
    *I find that 1.0x is fine for the spacing of these.
  14. 01:09:513 (6) - ctrl+g
    *Fixed
  15. 01:10:428 (7) - fix
    *???
  16. 01:13:355 (4) - distance is too low
*Adjusted to 1.3 and shifted this up.
Hard

  1. 00:06:586 (1) - 00:09:696 - finish
    *Added, thank you.
  2. 00:10:245 (1,2,3) - This flow http://puu.sh/hBXsP/a3a3bc0905.jpg
    *Adjusted to suit your suggestion.
  3. 00:17:013 (1,2,3,4,5,6) - Not good. It needs to be modified
    Remapped. It is no longer just hit circle spam.
  4. 00:22:865 (1,2,3,4,5,6) - jump(?) is not good.
    *I increased the spacing on these to 2.0x
  5. 01:27:440 (2,3,4,5,6) - not good
sorry, low Quality Mod T-T
*I found it very useful even if you thought it was a low quality mod :)
Topic Starter
Kbuns

ikorza wrote:

Yo from #modreqs

Insane

I think you should be using the same slider velocity through the whole kiai section the changes aren't necessary and hard to read
00:29:277 (1,2) - stuff like this is just bad and boring
*Fixed spacing to make it more interesting.
00:52:143 (6,7) - space away from slider hard to read looks weird
*Fixed
00:33:119 - change in slider velocity here is appropriate but most of the others aren't
*Removed most random SV changes.
01:24:704 (1) - curve the slider put some fun into it!
*Changed

Hard

00:06:594 - I personally don't think the spinner is appropriate try mapping to whatever you call the other instrument thing very obvious rhythm
*The reason I chose to place a spinner here is because the rest of the map is clearly mapped to the saxophone. I felt that switching it up and mapping to the guitar here would feel awkward. If you still think I should change this even though you know my reasoning, please let me know.
00:14:643 (7) - get rid of repeat and 00:15:009 - add 1/1 slider there?
*I chose to leave this the way it is for the sake of consistency. This is repeated again further into the map.
01:27:448 (2,3,4,5,6) - this is too hard use a repeated slider instead
*Fixed.

Normal

only one kiai section on this diff?
01:11:167 - kiai section shouldn't start on the end of a slider
*Fixed.
soelsoel
Hello... Kbuns thanks for m4m
I'm not good mod at hard and insane but I'll try

[General]
song setup -> design
uncheck enable countdown
uncheck widescreen support
uncheck letterbox during breaks (Insane only)

[Normal]
I think it look weird and confused
so I'll try make it easier
00:00:924 (1,2,3,4) - try this rhythm
00:04:399 (1,2,3,4,5) - try this rhythm
00:10:253 (1) - slider start at 00:10:070 then end at 00:11:167
00:14:094 (1,2,3) - remove NC and try this rhythm
00:15:558 (1,2,3,4,5) - make rhythm same as 00:12:631 (1,2,3,4)
00:17:021 (1,2) - same as 00:14:094 (1,2,3)
00:18:485 - NC here
00:18:485 (3,4) - awkward...convert to slider
00:19:948 (6,7) - rhythm same as 00:14:094 (1,2,3)
00:21:594 (1) - should start at 00:21:411
00:33:667 (2,4) - seem unnecessary
00:36:045 (1,2) - try this rhythm
00:38:606 (1,2,3,4) - try this rhythm
00:41:533 (2) - should end slider at 00:41:899
00:48:850 (3,4,5) - try rhythm as 00:38:606 (1,2,3,4)
00:59:460 (2) - convert to something like circle
01:11:350 (1,2,3,4,5,6,7,8,9) - jumping make this combo hard
01:12:631 (4,5,6,7,8,9) - too hard simplify
after this you can try my example rhythm
and distance snap problem is very important in normal

[Hard]
00:33:119 (1,2,3) - can it make triangle ? like

[Insane]
00:10:253 (1) - reverse seem unnecessary
00:21:594 (1,2,3,4,5,6) - can it make triangle pattern ? especially 00:22:326 (4,5,6)
00:39:704 (7,8,9) - can it make triangle ?
01:05:497 (2,3,4,5,6) - can it make pentagonal ?
01:15:924 (3,4) - ctrl+g ?
Fizz
offset -15 /w\

no kds I might mod this later Bravely Default <3
Topic Starter
Kbuns

Smug- wrote:

offset -15 /w\

Bravely Default <3
Arrghh! I was right about the offset after all. I should just trust my ears :D. Thanks for your correction!
Fizz
i shall only be modding the insane to point out the major things
also I'm lazy

Feel free to PM me if you need clarification on why I'm suggesting these things or if I'm just awful at explaining stuff

[General]
Normal: OD -> 4, HP -> 4
OD5 is a little much for Normal, OD4 is usually the regular. HP4 just cuz

[Insane]
I think the SV is a bit too high imo, though that does mean reworking the entire map
The DS also seems a little low at some points which is odd for a high SV such as what you have

00:01:274 - don't wanna miss this beat, clap can go here
00:01:457 (2,3,4,5) - these could all be 1/2 sliders like this: http://puu.sh/hFGK5/1f47eca27b.jpg
00:03:469 (1) - probably just change this into a circle because you want to be able to map the downbeat here 00:03:835 -

It's important to map the downbeat because it allows you to construct your patterns better if you're making them based on the downbeat (as you should be). New combos generally go on the downbeat as well

00:04:933 (1,2,3,4) - To give an example to the DS issue I mentioned above, I'd imagine these would be spaced further apart
00:09:689 (6,7,8) - Remove the 7 here and place NC at 6
00:10:055 - Don't wanna miss this because clap can go here
00:10:238 (1) - Remove NC here
00:10:969 (3) - Empty spots like after this note break the speed of the map, and since it doesn't really make sense to break the speed here, make this a slider that extends to 00:11:335 -
00:19:018 (2,3,4) - You might wanna normalise DS here, and you might want to adjust the angles between the notes acutely so that it feels better to make this jump
00:19:933 (6,7) - It'd look nicer if 7 was a copy of 6
00:20:848 (1,2,3,4) - I don't hear a stream here, or something equivalent in the music, so you might want to remove 2 and 4, and move 1 and 3 around so they're not boringly stacked on 5

00:23:957 - You needa map the white and red tick here, otherwise this stop is super awkward
00:25:238 (2,3,4) - These are actually on the 1/6 ticks here, like this http://puu.sh/hFH18/9212ddcfe6.jpg
00:25:604 (3) - I don't like it when sliders end on downbeat (well, at least in this case) so you might want to change this rhythm a bit. Being able to click an object on the downbeat feels good; especially in this case since the chords are audibly changing in the music

00:28:713 - like here, too
00:30:177 -
00:31:640 -
00:33:652 (3) - spacing here is oddly low
00:34:201 (4) - change this into a circle, and then put a slider here, like this: http://puu.sh/hFH6L/21375934b6.jpg
00:40:421 (2,3) - hear how the crash cymbals land here? Make 3 an extended slider like 2 is
00:41:884 (6) - ^
00:44:994 (1) - It's sorta silly to have a spinner here, this is a really powerful part of the music that you can map in interesting ways
00:56:518 (1) - ^
00:59:445 (3) - Place an NC here
01:04:933 (5) - make this symmetrical to 01:04:384 (3) -
01:05:482 (2,3,4,5,6) - Same suggestion at the beginning of the song
01:23:226 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The timing here is complicated and I'm not too sure of the specifics myself, but there are some notes in this area that land on 1/3 or1/6 stuff, so you might have to remake this an supplement it with sliders so it's not overly hard to play

01:24:689 (1,2,3,4,5) - timing like this is more appropriate: http://puu.sh/hFHfO/fc6ec15b39.jpg
01:26:884 (1,2,3,4,5,6,7,8,9) - Same thing as above, I might look into this a bit more thoroughly later
01:30:726 (6) - make this two circles, it's the end of the song after all (for emphasis!)

Anyway, that's it from me for now, I think the main issues are rhythm choices and leaving out parts of the song that seem random to me.
Feel free to ask me any questions

Good luck!
Topic Starter
Kbuns
Changes made! Modders... GO!
Deppyforce
Hai Kbunssssssssss :P

M4M Req In Game.

  1. Black : Recommended
  2. Orange : Suggestion / Comment

Good Song :3

Metadata
  1. Remove , From All Tags
  2. Add Your Username In The Tag (Kbuns)
  3. Bravely Default Already In The Source Slot So Remove It From Tag Slot
  4. Add Some Combo Colors
Easy
  1. Slider Tick Rate 1 ==> 2
  2. 00:03:104 (3) - Revert Arrow Back And Add A Note Instead At 00:03:835
  3. 00:04:384 (1) - I Think The Music Here Will Go Better With Curve Slider
  4. 00:12:982 (5) - Move Down Or Up A Bit. I Would Place It's Start At x460 y220 And Fix The Curve A Bit To Make Spacing Even Or Near With The Next Slider
  5. 00:15:726 (5) - NC. 7 Notes Per Combo Is Too Much For Easies.
  6. 00:24:323 - Add Circle Here Or Extend The Blue Zone Break To Here.
  7. 00:35:116 (1) - Stack On Next Slider
  8. 00:47:738 (2) - Fix This! This Slider Is Kinda Weird.
  9. 00:51:213 (6) - NC
  10. 00:51:213 (6) - Move The 3rd White Dot From Start To Upper Left A Bit Will Make Slider looks Better
  11. 00:38:043 (1) - Remove NC
Normal
  1. Spacing Is Only Major Issue Here. >w>
  2. 00:02:372 (1) - This Needs To Fix The Shape
  3. 00:03:469 (2,3) - Spacing
  4. 00:07:311 (1,2,3,4,5,6,7) - Spacingg
  5. 00:10:238 (1) - Make This Symmetric.
  6. 00:12:616 (1,2,3,4) - Make Them Spaced A Bit.
  7. 00:14:079 (1,2,3) - SPACING. Make It Even.
  8. 00:15:543 (1,2,3) - SPAAACINGGG
  9. 00:17:555 (2) - SPACING DAMMIT Move To The Left Of 1 And Ctrl+G This Slider. Or Just Ctrl+G 00:17:006 (1)
  10. 00:19:933 (3) - Ctrl+G
  11. 00:21:579 (1,2,3,4) - OI SPACING Make 3 And 4 More Closer Or Extend Other Jump's Space. Anti Jump Dont Allowed In Normal And Below.
  12. 00:34:567 (5) - Move Red Dot To The Right A bit And If you Did Be Sure To Fix SPACING Of These 00:34:567 (5,6,1)
  13. 00:40:969 (1) - Too Close.
  14. 00:43:713 (6) - Need A Bit Fix To Make it Looks Better.
  15. 00:55:787 (5) - Remove And Fix The SPACING
  16. 00:59:445 (2) - .w. Fix This Slider To Make It Looks Better
  17. 01:05:116 (3,4) - This Jump Is Bigger Than Other Jump That Has 1/2 Ticks Space. Maybe Fix This Or Make Other Jumps Bigger.
  18. 01:12:250 (3) - SPACING
  19. 01:12:250 (3,4) - 2 Lines Above
  20. 01:14:262 (1) - Too Short. Consider With This AR As Anti-Jump. Move To Spot Like This x304 y164 And Change Direction.
  21. 01:18:469 (4,5,6) - SPACINGGG
  22. 01:22:494 (4,5) - .w.
  23. 01:26:884 (4) - 01:26:884 (4) - I would Split To 2 Sliders.
Hard
  1. CS 5 ==> 4.5 / 4
  2. 00:03:469 (7) - Make It Symmetric
  3. 00:04:384 (1) - I Like This Slider's Shape >w<
  4. 00:05:665 (2,3) - Make Distance = 00:02:921 (5,6)
  5. 00:06:579 (1) - Move The Start To 00:06:762 And Add Note At 00:06:579 Ofcourse Spinner End At 00:09:323 -
  6. 00:10:787 (3) - x276 y216?
  7. 00:11:518 (1,2,3) - Make Spacing Even
  8. 00:12:250 (3) - Symmetricalllll
  9. 00:13:530 (2,3,4) - Spacing >w>
  10. 00:16:274 (2,3,4,5) - <w<
  11. 00:17:738 (8,9) - >w<
  12. 00:22:128 (4) - 45 Degrees To The Upper Right.
  13. 00:35:299 (2,3,4) - >w<
  14. 00:46:091 (2) - Make It 1/2 Long (Still A Reverse Slider) And Fix SPACING
  15. 00:50:116 (5) - Move Final Dot More To The Right
  16. 00:51:579 (8) - It's Start - Where 4 Was Before
  17. 00:53:408 (5) - 1/2 Slider Instead Of Reverse 1/4 Slider Sounds Better
  18. 00:55:969 (5,6,7,8) - Move Whole Group And Let 5 Stay At ~x232 y100
  19. 00:59:445 (2) - I Think This Looks Weird
  20. 01:04:933 (1,2,3) - Spacingggg >w> >w>
  21. 01:07:311 (1) - ~x312 y28
  22. 01:09:506 (5) - Make This Slider Curved
  23. 01:10:421 (1) - Remove NC And Start NC At Next Slider
  24. 01:11:335 (2,3,4,5) - <w<<w<
  25. 01:19:384 (5) - Wat O.o This Need Fixx
  26. 01:21:030 (2,3,4,5,6,7) - .w. .w.
  27. 01:27:433 (2,3,4) - Blankett
Insane
  1. 00:02:555 (5,6,7) - >w> >w> >w>
  2. 00:04:933 (1) - Delete NC
  3. 00:07:677 (1) - Delete Nightcore New Combo
  4. 00:10:238 (4) - 1/2 Slider Sounds better
  5. 00:10:969 (6) - Make A Jump
  6. 00:13:348 (1) - Delete NC
  7. 00:22:677 (6) - Where 3 Was Before
  8. 00:27:799 (3) - Make Slider Here Instead Than A Circle
  9. 00:39:872 (8) - Move To Lower-Left
  10. 00:46:640 (2,3,4,5) - Make These Bigger Jumps
  11. 01:03:652 (1) - More Symmetrical
  12. 01:07:311 (7) - It's Start - Where 5 Was Before
  13. 01:09:323 (5) - Upper Left A Bit
  14. 01:15:543 (1,2,3,4,5,6) - Try Fix This Pattern.
  15. 01:19:384 (5) - Symmetrik
  16. 01:24:140 (8) - NC
  17. 01:27:616 (5) - NC
Good Afternoon
[ Eon Fox ]
Easy:

00:04:384 (1) - This should be fixed to... this?
01:26:884 (1,2) - Make this be only one slider.

Note: Maybe lower AR?

Normal:

00:02:006 (2) - Move to x:336 y:160

Hard:

00:40:421 (5) - This kinda suggests a clap.

Note: Your Hard heavily is relying on straight sliders. Try adding curves to them whenever possible, as that reflects the whimsy and fantasy of the piece. Even slight curves do wonders.

Insane:

01:26:884 (1,2,3,4,1,2,3,4,5) - Try travelling in an arc around the playing field. Not only is it easier to read, it's more fun to play.

Perhaps your biggest problem is your colours for your combos. Look at the background, listen to the song. They portray fantasy and bold adventure. Study the background to see what colours are good. Perhaps a navy colour, as suggested by the blimp's underside? Maybe a sand tan colour, like the blimp? Perhaps a crimson colour to reflect the maiden's garb? Perhaps the most elusive, the adobe brown of the boots or the dark gold of the blade the lass holds? Look for things to complement the background and the feel of the song, not clash with them as the generic colours given do.
UltraRik
Hello!

I hope it isn't too late for this, but I was wondering if you could let me map a GD for your map ^^
I could make a ~4.1 Light Insane or ~4.7 Another :P
(It would be done in 2 days max)
Topic Starter
Kbuns

VeronicaTheFox wrote:

Easy:

00:04:384 (1) - This should be fixed to... this? ???
01:26:884 (1,2) - Make this be only one slider. I'd rather not. Too boring.

Note: Maybe lower AR?
I think AR 4 is fine for an easy.
Normal:

00:02:006 (2) - Move to x:336 y:160
Fixed
Hard:

00:40:421 (5) - This kinda suggests a clap.
I disagree, there has been a trend in the map to place claps on the beats two and four. Doing it on beat one here would be weird.
Note: Your Hard heavily is relying on straight sliders. Try adding curves to them whenever possible, as that reflects the whimsy and fantasy of the piece. Even slight curves do wonders.
I intend to do this in the future. (no change yet)
Insane:

01:26:884 (1,2,3,4,1,2,3,4,5) - Try travelling in an arc around the playing field. Not only is it easier to read, it's more fun to play.
I'll consider this. However, I really like the flow that the current pattern provides.
Perhaps your biggest problem is your colours for your combos. Look at the background, listen to the song. They portray fantasy and bold adventure. Study the background to see what colours are good. Perhaps a navy colour, as suggested by the blimp's underside? Maybe a sand tan colour, like the blimp? Perhaps a crimson colour to reflect the maiden's garb? Perhaps the most elusive, the adobe brown of the boots or the dark gold of the blade the lass holds? Look for things to complement the background and the feel of the song, not clash with them as the generic colours given do.
Topic Starter
Kbuns
:?:

UltraRik wrote:

Hello!

I hope it isn't too late for this, but I was wondering if you could let me map a GD for your map ^^
I could make a ~4.1 Light Insane or ~4.7 Another :P
(It would be done in 2 days max)
Although it is quite humbling of you to offer a new mapper such as myself a GD, I think I'm going to decline this offer. Since I'm still learning my way around the beatmap/modding world, I'd rather not worry about anything that doesn't directly impact my mapping abilities/growth. Thanks for your offer.
Topic Starter
Kbuns
Map is now fully updated taking all modder suggestions into account. Modders go!
Asfand
Hello!

Thanks for using my mod queue

[General]
  1. This is so much better than my first mapping haha
  2. You need to work a lot on your Easy and Normal difficulty, most of the map in those two difficulties are in need of a lot of change. When mapping an Easy or Normal you need to stay consistent with the distance between the notes. So for this case I would choose 1x distance (what is most prevalent in your map at the moment) and enable distance snap, then let the editor do the work for you. Not using the same distance snap between notes in Easy and normal is an unrankable issue.
  3. Don't curve your sliders too much and use more blankets it will make your map a lot more aesthetically pleasing!
  4. You have to work more on your flow, you should read this guide (https://osu.ppy.sh/news/61334266941) written by Shiro, it explains the concept very well, I'll link an example from your map in the hard diff mod.
[Easy]
  1. Use equal spacing between each note (see general comment)
  2. The AR is a bit high AR2 is better, lower OD as well, maybe OD2 and HP2
  3. The sliders are also a bit too fast lower general SV from 1.0 to 0.8
  4. I don't recommend changing the SV in the song by 0.75 at 00:44:628 (5) - and 01:05:116 (6) - in an Easy difficulty. I'm not sure if that is unrankable in an Easy difficulty maybe ask a BN
  5. 00:04:384 (1) - try not to curve these slider this much that they look so weird. I made a slider similar to yours but less curved http://puu.sh/hLmJn/5f249a47e4.jpg I think it looks neater while achieving the same purpose. However if you decide to use such a curved slider try to make it parallel http://puu.sh/hLmPi/ddb81dbce2.jpg Have the two green points be on the same level and have the red point be in the middle of those two.
  6. 00:07:677 (4) - instead of curving it so much how about having this blanket the slider end of 00:06:762 (3) - and having the slider end of 4 be blanketed by slider 3 http://puu.sh/hLmXk/4c05603576.jpg
  7. 00:08:774 (5,6) - You should be very careful with stacking notes in Easy difficulty its generally frowned upon. If you are going to use it use it very sparsely.
  8. 00:13:713 (1,2,3,4) - this is a bit too complex of a rhythm choice for easy also distance snap here is off. This might be a more appropriate rhythm choice http://puu.sh/hLn4M/6913beed75.jpg
  9. The rest of the song has a lot of variation of distance snap so modding something which will have to be changed doesn't really serve a purpose so I'm stopping here
  10. Diff is probably in need of a remap with changed SV and consistent distance snap :(
[Normal]
  1. Use equal spacing between each note (see general comment)
  2. Stay consistent in when you start your break you have a note here in the Easy 00:24:323 (5) -
  3. SV is good in difficulty 1.0 is good.
  4. Consider adding spinners to this difficulty as well, a lot of rank 1 farmers on lower difficulty maps compete over those
  5. When mapping Easy and Normal it is very important that the map is aesthetically pleasing. Sliders such as 00:00:908 (1) - could be made a lot prettier if you use the red tick thing in the slider http://puu.sh/hLnB3/6c1f580e3f.jpg (even made it blanket 2 as an added bonus!)
  6. A lot of parts have to be remapped with consistent spacing, don't see the purpose of modding things which will get remapped so I'm stopping here.
[Hard]
  1. Stay consistent in when you start your break you have a note here in the Easy 00:24:323 (5) -
  2. http://puu.sh/hLnS4/6d203d5891.jpg Example of missed flow, anything inside the green cone would be an acceptable placement for 00:01:457 (2) - to keep good flow, yours follows the red line
  3. 00:04:384 (1) - Use red tick points in sliders like these in order to creater these type of curves. It will make your life a whole lot easier.
  4. 00:16:274 (2) - very deceptive spacing for a hard difficulty
  5. 00:17:555 (7,8) - try not to create straight lines unless you are emphasizing something special. I moved 8 down a bit o spice the pattern up and to creater a semi'circle http://puu.sh/hLo5v/c0b5131974.jpg
  6. 00:24:323 (9) - fill out notes until here I think you are missing 3 notes
  7. 00:47:738 (1) - not a big fan of these 90 degree triangle sliders
  8. 01:19:384 (5) - lovely slider
[Insane]
  1. 00:06:762 (1,2) - same as in Hard, try not to create straight lines to notes, add a small angle
  2. 00:15:726 (2,3,4,5) - flow issue see guide
  3. 00:17:921 (7,8) - add a small angle move 8 down even one space in smallest grid and its ok
  4. 00:21:213 (5,1) - although not as bad I would change 1 slider a bit and work on the flow, maybe have it blanket slider end 5
  5. 00:25:238 (2) - having sliders show their back to eachother is usually a lot nicer looking especially in slow parts so maybe change 2 to this shape http://puu.sh/hLoyD/4bbfd00a4a.jpg
  6. 00:25:787 (4) - same as above, same picture as above. I also moved 00:25:604 (3) - to create better flow
  7. 00:27:799 (3,4) - ^ http://puu.sh/hLoBt/830ae6c75b.jpg
  8. same kind of applies to the whole trumpet slow part
  9. You should maybe map the lovely drums and not the trumpets in insane though
  10. 00:49:933 (6,7) - straight line again
  11. 01:07:860 (1,2) - ^
  12. You should also work on your patterning ctrl+shift+d is a good starting point to make some nice symmetrical patterns, they are quite messy in this difficulty.
  13. When making streams you should use the turn slider into stream function (ctrl+shift+f) on a slider. This will give the stream equal spacing.

I hope something was useful out of the mod. It might seem like a lot of negativity from this mod, please don't take it the wrong way. Also don't give up on mapping this was really good for a first map! Mighty impressed! :D

EDIT: Feel free to hit me up with any questions regarding mapping and I'll try to help to the best of my ability
Topic Starter
Kbuns

Smug- wrote:

i shall only be modding the insane to point out the major things
also I'm lazy
Late reply. School is taking over my life!
Feel free to PM me if you need clarification on why I'm suggesting these things or if I'm just awful at explaining stuff

[General]
Normal: OD -> 4, HP -> 4
Fixed
OD5 is a little much for Normal, OD4 is usually the regular. HP4 just cuz

[Insane]
I think the SV is a bit too high imo, though that does mean reworking the entire map
I personally like SV 2.0 for this diff and will most likely not adjust it unless my opinion changes.
The DS also seems a little low at some points which is odd for a high SV such as what you have
Adjusted to DS 1.3x
00:01:274 - don't wanna miss this beat, clap can go here
Added slider here
00:01:457 (2,3,4,5) - these could all be 1/2 sliders like this: http://puu.sh/hFGK5/1f47eca27b.jpg
I took this suggestion. However, I'm still not sure whether or not I like it >///<
00:03:469 (1) - probably just change this into a circle because you want to be able to map the downbeat here 00:03:835 -
Fixed

It's important to map the downbeat because it allows you to construct your patterns better if you're making them based on the downbeat (as you should be). New combos generally go on the downbeat as well
Interesting, I'll keep this in mind

00:04:933 (1,2,3,4) - To give an example to the DS issue I mentioned above, I'd imagine these would be spaced further apart
Fixed
00:09:689 (6,7,8) - Remove the 7 here and place NC at 6
Fixed
00:10:055 - Don't wanna miss this because clap can go here
Fixed
00:10:238 (1) - Remove NC here
Fixed
00:10:969 (3) - Empty spots like after this note break the speed of the map, and since it doesn't really make sense to break the speed here, make this a slider that extends to 00:11:335 -
Fixed
00:19:018 (2,3,4) - You might wanna normalise DS here, and you might want to adjust the angles between the notes acutely so that it feels better to make this jump
Fixed using DS 2.0x
00:19:933 (6,7) - It'd look nicer if 7 was a copy of 6
Fixed
00:20:848 (1,2,3,4) - I don't hear a stream here, or something equivalent in the music, so you might want to remove 2 and 4, and move 1 and 3 around so they're not boringly stacked on 5
Not sure why I put this here. It has been removed.

00:23:957 - You needa map the white and red tick here, otherwise this stop is super awkward
Fixed
00:25:238 (2,3,4) - These are actually on the 1/6 ticks here, like this http://puu.sh/hFH18/9212ddcfe6.jpg
Changed. I made this into a slider + hit circle to account for the syncopation in the saxophone part.
00:25:604 (3) - I don't like it when sliders end on downbeat (well, at least in this case) so you might want to change this rhythm a bit. Being able to click an object on the downbeat feels good; especially in this case since the chords are audibly changing in the music
Changed
00:28:713 - like here, too
Fixed
00:30:177 -
Fixed
00:31:640 -
Fixed
00:33:652 (3) - spacing here is oddly low
Changed to 1.3x
00:34:201 (4) - change this into a circle, and then put a slider here, like this: http://puu.sh/hFH6L/21375934b6.jpg
Fixed
00:40:421 (2,3) - hear how the crash cymbals land here? Make 3 an extended slider like 2 is
Don't hear any cymbals here, but I took this suggestion regardless because it feels better to play.
00:41:884 (6) - ^
Changed
00:44:994 (1) - It's sorta silly to have a spinner here, this is a really powerful part of the music that you can map in interesting ways
While I do agree that this is an important part of the song, I believe this spinner provides suspense leading into the next faster section.
00:56:518 (1) - ^
Same reasoning
00:59:445 (3) - Place an NC here
Fixed
01:04:933 (5) - make this symmetrical to 01:04:384 (3) -
Not sure what you meant by symmetrical here.
01:05:482 (2,3,4,5,6) - Same suggestion at the beginning of the song
Fixed
01:23:226 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The timing here is complicated and I'm not too sure of the specifics myself, but there are some notes in this area that land on 1/3 or1/6 stuff, so you might have to remake this an supplement it with sliders so it's not overly hard to play
No change yet, but I'm seriously thinking about changing this.
01:24:689 (1,2,3,4,5) - timing like this is more appropriate: http://puu.sh/hFHfO/fc6ec15b39.jpg
Fixed
01:26:884 (1,2,3,4,5,6,7,8,9) - Same thing as above, I might look into this a bit more thoroughly later
I think the current rhythm works well
01:30:726 (6) - make this two circles, it's the end of the song after all (for emphasis!)
Changed, but I'm thinking about changing it back.

Anyway, that's it from me for now, I think the main issues are rhythm choices and leaving out parts of the song that seem random to me.
Feel free to ask me any questions

Good luck!
Topic Starter
Kbuns

DeppyDf wrote:

Hai Kbunssssssssss :P

M4M Req In Game.

  1. Black : Recommended
  2. Orange : Suggestion / Comment

Good Song :3

Metadata
  1. Remove , From All Tags
  2. Add Your Username In The Tag (Kbuns)
  3. Bravely Default Already In The Source Slot So Remove It From Tag Slot
  4. Add Some Combo Colors
Easy
  1. Slider Tick Rate 1 ==> 2
    No change yet
  2. 00:03:104 (3) - Revert Arrow Back And Add A Note Instead At 00:03:835
    Remapped
  3. 00:04:384 (1) - I Think The Music Here Will Go Better With Curve Slider
    Changed
  4. 00:12:982 (5) - Move Down Or Up A Bit. I Would Place It's Start At x460 y220 And Fix The Curve A Bit To Make Spacing Even Or Near With The Next Slider
    Changed
  5. 00:15:726 (5) - NC. 7 Notes Per Combo Is Too Much For Easies.
    Fixed
  6. 00:24:323 - Add Circle Here Or Extend The Blue Zone Break To Here.
    Added this in all diffs
  7. 00:35:116 (1) - Stack On Next Slider
    Remapped
  8. 00:47:738 (2) - Fix This! This Slider Is Kinda Weird.
    Fixed??
  9. 00:51:213 (6) - NC
    Changed
  10. 00:51:213 (6) - Move The 3rd White Dot From Start To Upper Left A Bit Will Make Slider looks Better
    Changed
  11. 00:38:043 (1) - Remove NC
    Changed
Normal
  1. Spacing Is Only Major Issue Here. >w>
  2. 00:02:372 (1) - This Needs To Fix The Shape
    ???
  3. 00:03:469 (2,3) - Spacing
    Fixed
  4. 00:07:311 (1,2,3,4,5,6,7) - Spacingg
    Fixed
  5. 00:10:238 (1) - Make This Symmetric.
    Done
  6. 00:12:616 (1,2,3,4) - Make Them Spaced A Bit.
    Fixed
  7. 00:14:079 (1,2,3) - SPACING. Make It Even.
    Fixed
  8. 00:15:543 (1,2,3) - SPAAACINGGG
    Fixed
  9. 00:17:555 (2) - SPACING DAMMIT Move To The Left Of 1 And Ctrl+G This Slider. Or Just Ctrl+G 00:17:006 (1)
    Fixed
  10. 00:19:933 (3) - Ctrl+G
    I disagree with reversing this.
  11. 00:21:579 (1,2,3,4) - OI SPACING Make 3 And 4 More Closer Or Extend Other Jump's Space. Anti Jump Dont Allowed In Normal And Below.
    Fixed
  12. 00:34:567 (5) - Move Red Dot To The Right A bit And If you Did Be Sure To Fix SPACING Of These 00:34:567 (5,6,1)
    Fixed
  13. 00:40:969 (1) - Too Close.
    Fixed
  14. 00:43:713 (6) - Need A Bit Fix To Make it Looks Better.
    Not sure what you mean by this
  15. 00:55:787 (5) - Remove And Fix The SPACING
    Fixed
  16. 00:59:445 (2) - .w. Fix This Slider To Make It Looks Better
    Fixed
  17. 01:05:116 (3,4) - This Jump Is Bigger Than Other Jump That Has 1/2 Ticks Space. Maybe Fix This Or Make Other Jumps Bigger.
    Fixed embarassing >///<
  18. 01:12:250 (3) - SPACING
    Fixed
  19. 01:12:250 (3,4) - 2 Lines Above
    Fixed
  20. 01:14:262 (1) - Too Short. Consider With This AR As Anti-Jump. Move To Spot Like This x304 y164 And Change Direction.
    Fixed
  21. 01:18:469 (4,5,6) - SPACINGGG
    Fixed
  22. 01:22:494 (4,5) - .w.
    Fixed
  23. 01:26:884 (4) - 01:26:884 (4) - I would Split To 2 Sliders.
    Remapped

    Hard
    1. CS 5 ==> 4.5 / 4
      Not sure where you got CS 5. Changed to CS 4.0 from 3.0
    2. 00:03:469 (7) - Make It Symmetric
      Fixed
    3. 00:04:384 (1) - I Like This Slider's Shape >w<
      Changed the shape so it looks more appealing (to me)
    4. 00:05:665 (2,3) - Make Distance = 00:02:921 (5,6)
      Fixed
    5. 00:06:579 (1) - Move The Start To 00:06:762 And Add Note At 00:06:579 Ofcourse Spinner End At 00:09:323 -
      Fixed
    6. 00:10:787 (3) - x276 y216?
      No change yet
    7. 00:11:518 (1,2,3) - Make Spacing Even
      Fixed
    8. 00:12:250 (3) - Symmetricalllll
      Fixed
    9. 00:13:530 (2,3,4) - Spacing >w>
      Fixed
    10. 00:16:274 (2,3,4,5) - <w<
      Fixed
    11. 00:17:738 (8,9) - >w<
      Fixed
    12. 00:22:128 (4) - 45 Degrees To The Upper Right.
      Fixed
    13. 00:35:299 (2,3,4) - >w<
      Fixed
    14. 00:46:091 (2) - Make It 1/2 Long (Still A Reverse Slider) And Fix SPACING
      Fixed
    15. 00:50:116 (5) - Move Final Dot More To The Right
      Fixed
    16. 00:51:579 (8) - It's Start - Where 4 Was Before
      Changed
    17. 00:53:408 (5) - 1/2 Slider Instead Of Reverse 1/4 Slider Sounds Better
      I'll give this a try, but I'm not sure that I like it.
    18. 00:55:969 (5,6,7,8) - Move Whole Group And Let 5 Stay At ~x232 y100
      Fixed
    19. 00:59:445 (2) - I Think This Looks Weird
      Remapped
    20. 01:04:933 (1,2,3) - Spacingggg >w> >w>
      Fixed
    21. 01:07:311 (1) - ~x312 y28
      Fixed
    22. 01:09:506 (5) - Make This Slider Curved
      Fixed
    23. 01:10:421 (1) - Remove NC And Start NC At Next Slider
      Fixed
    24. 01:11:335 (2,3,4,5) - <w<<w<
      Fixed
    25. 01:19:384 (5) - Wat O.o This Need Fixx
      Fixed
    26. 01:21:030 (2,3,4,5,6,7) - .w. .w.
      Fixed
    27. 01:27:433 (2,3,4) - Blankett
      Fixed
    Insane
    1. 00:02:555 (5,6,7) - >w> >w> >w>
      Fixed
    2. 00:04:933 (1) - Delete NC
      Fixed
    3. 00:07:677 (1) - Delete Nightcore New Combo
      Fixed
    4. 00:10:238 (4) - 1/2 Slider Sounds better
      Remapped
    5. 00:10:969 (6) - Make A Jump
      No change
    6. 00:13:348 (1) - Delete NC
      Fixed
    7. 00:22:677 (6) - Where 3 Was Before
      Fixed
    8. 00:27:799 (3) - Make Slider Here Instead Than A Circle
      Fixed
    9. 00:39:872 (8) - Move To Lower-Left
      I disagree with this suggestion.
    10. 00:46:640 (2,3,4,5) - Make These Bigger Jumps
      Increased spacing.
    11. 01:03:652 (1) - More Symmetrical
      Remapped
    12. 01:07:311 (7) - It's Start - Where 5 Was Before
      ???
    13. 01:09:323 (5) - Upper Left A Bit
      Fixed
    14. 01:15:543 (1,2,3,4,5,6) - Try Fix This Pattern.
      I really like the current pattern
    15. 01:19:384 (5) - Symmetrik
      Fixed
    16. 01:24:140 (8) - NC
      Fixed
    17. 01:27:616 (5) - NC
      Fixed
Good Afternoon
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Sorry for the wait. I took a break from modding >.> all should be fine now.

Insane
  1. 00:00:908 (1) - I think changing this to two circles gives it a better start
  2. 00:01:457 (2,3,4) - You can make these all the same slider and rotate them seperately (make a slider, copy paster and ctrl+shitf+r to rotate)
  3. 00:04:018 Add a note, I can hear something here
  4. 00:06:396 (4) - For parts like these, you should use a slider and extend it out, so there are less gaps. Doing this makes for better flow. In response, try put circles in other places.
  5. 00:15:177 Add a note (or extend slider)
  6. 00:15:360 (1) - This triple doesn't fit here
  7. 00:16:091 (3,4,5) - Neither does this one
  8. 00:20:848 (1,2,3,4) - Remove this stream. I think you can make this just a triple
  9. 00:32:006 (8) - This
    SPOILER
    [img]puu.sh/hMNPU/ecb60e23bc.PNG[/img]
  10. 00:42:433 (1) - Remove whistle
  11. 01:13:530 (5) - Fix up this slider shape, make it more curvy
  12. 01:16:640 (1,2,3,4,5) - Doesn't belong here
  13. 01:20:116 (1) - Fix up this slider shape
  14. 01:22:677 Random gap?
Hard
  1. 00:04:384 (1) - This slider is unnecessary
  2. 00:20:116 (5) - Remove some of the repeats and add circles to compensate
  3. 00:47:738 (1) - Fix this curve
  4. 00:49:201 Add a note
  5. 00:52:128 ^
  6. 00:54:872 (3) - Fix this to make it 1/1
  7. 01:25:604 (7) - Remove whistle
  8. 01:27:433 (2) - Fix this curve
  9. 01:30:726 (6) - Make this 2 circles instead to give more emphasis on the finish

In general, I can't really say this is the best piece of work I've seen. You just need to gain more experience, and also study other mapper's beatmaps. This has a lot of potential, and I know everyone has to start somewhere. Good luck.

Also, Mashiro > Nanami
Topic Starter
Kbuns

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Sorry for the wait. I took a break from modding >.> all should be fine now.

Insane
  1. 00:00:908 (1) - I think changing this to two circles gives it a better start
    Originally it was two hit circles. I'll think about this suggestion a lot.
  2. 00:01:457 (2,3,4) - You can make these all the same slider and rotate them seperately (make a slider, copy paster and ctrl+shitf+r to rotate)
    Fixed
  3. 00:04:018 Add a note, I can hear something here
    Added hit circle
  4. 00:06:396 (4) - For parts like these, you should use a slider and extend it out, so there are less gaps. Doing this makes for better flow. In response, try put circles in other places.
    Do you mean to extend (3) or change (4) into a slider here
  5. 00:15:177 Add a note (or extend slider)
    Started slider earlier and extended it
  6. 00:15:360 (1) - This triple doesn't fit here
    Removed
  7. 00:16:091 (3,4,5) - Neither does this one
    Replaced by slider
  8. 00:20:848 (1,2,3,4) - Remove this stream. I think you can make this just a triple
    Changed
  9. 00:32:006 (8) - This
    Interesting recommendation. I'll give it a try
    SPOILER
    [img]puu.sh/hMNPU/ecb60e23bc.PNG[/img]
  10. 00:42:433 (1) - Remove whistle
    Removed
  11. 01:13:530 (5) - Fix up this slider shape, make it more curvy
    Changed
  12. 01:16:640 (1,2,3,4,5) - Doesn't belong here
    Replaced with slider
  13. 01:20:116 (1) - Fix up this slider shape
    Fixed. Made this reverse slider curved and switched the side the curve is on
  14. 01:22:677 Random gap?
    Not entirely random due to the gap in the music, but I changed this up a little regardless
Hard
  1. 00:04:384 (1) - This slider is unnecessary
    Remapped
  2. 00:20:116 (5) - Remove some of the repeats and add circles to compensate
    Fixed
  3. 00:47:738 (1) - Fix this curve
    Made the angle less drastic so it doesn't look as gross
  4. 00:49:201 Add a note
    Changed
  5. 00:52:128 ^
    Changed
  6. 00:54:872 (3) - Fix this to make it 1/1
    Remapped with your suggestion taken into consideration
  7. 01:25:604 (7) - Remove whistle
    Fixed
  8. 01:27:433 (2) - Fix this curve
    Fixed the degree
  9. 01:30:726 (6) - Make this 2 circles instead to give more emphasis on the finish
Changed

In general, I can't really say this is the best piece of work I've seen. You just need to gain more experience, and also study other mapper's beatmaps. This has a lot of potential, and I know everyone has to start somewhere. Good luck.

Also, Mashiro > Nanami
HA good one!
Topic Starter
Kbuns

Asfano wrote:

Hello!

Thanks for using my mod queue

[General]
  1. This is so much better than my first mapping haha
    Thank you :D
  2. You need to work a lot on your Easy and Normal difficulty, most of the map in those two difficulties are in need of a lot of change. When mapping an Easy or Normal you need to stay consistent with the distance between the notes. So for this case I would choose 1x distance (what is most prevalent in your map at the moment) and enable distance snap, then let the editor do the work for you. Not using the same distance snap between notes in Easy and normal is an unrankable issue.
    Easy and normal have been majorly remapped
  3. Don't curve your sliders too much and use more blankets it will make your map a lot more aesthetically pleasing!
    I'll keep this in mind
  4. You have to work more on your flow, you should read this guide (https://osu.ppy.sh/news/61334266941) written by Shiro, it explains the concept very well, I'll link an example from your map in the hard diff mod.
    I'll try to incorporate this into my maps more
[Easy]
  1. Use equal spacing between each note (see general comment)
  2. The AR is a bit high AR2 is better, lower OD as well, maybe OD2 and HP2
  3. The sliders are also a bit too fast lower general SV from 1.0 to 0.8
  4. I don't recommend changing the SV in the song by 0.75 at 00:44:628 (5) - and 01:05:116 (6) - in an Easy difficulty. I'm not sure if that is unrankable in an Easy difficulty maybe ask a BN
  5. 00:04:384 (1) - try not to curve these slider this much that they look so weird. I made a slider similar to yours but less curved http://puu.sh/hLmJn/5f249a47e4.jpg I think it looks neater while achieving the same purpose. However if you decide to use such a curved slider try to make it parallel http://puu.sh/hLmPi/ddb81dbce2.jpg Have the two green points be on the same level and have the red point be in the middle of those two.
  6. 00:07:677 (4) - instead of curving it so much how about having this blanket the slider end of 00:06:762 (3) - and having the slider end of 4 be blanketed by slider 3 http://puu.sh/hLmXk/4c05603576.jpg
  7. 00:08:774 (5,6) - You should be very careful with stacking notes in Easy difficulty its generally frowned upon. If you are going to use it use it very sparsely.
  8. 00:13:713 (1,2,3,4) - this is a bit too complex of a rhythm choice for easy also distance snap here is off. This might be a more appropriate rhythm choice http://puu.sh/hLn4M/6913beed75.jpg
  9. The rest of the song has a lot of variation of distance snap so modding something which will have to be changed doesn't really serve a purpose so I'm stopping here
  10. Diff is probably in need of a remap with changed SV and consistent distance snap :(
    This map has been completely changed using DS 1.0x and SV .8x
[Normal]
  1. Use equal spacing between each note (see general comment)
    Changed
  2. Stay consistent in when you start your break you have a note here in the Easy 00:24:323 (5) -
    Fixed
  3. SV is good in difficulty 1.0 is good.
    Okay, still pretty new to this, so I wasn't sure
  4. Consider adding spinners to this difficulty as well, a lot of rank 1 farmers on lower difficulty maps compete over those
    Added one..?
  5. When mapping Easy and Normal it is very important that the map is aesthetically pleasing. Sliders such as 00:00:908 (1) - could be made a lot prettier if you use the red tick thing in the slider http://puu.sh/hLnB3/6c1f580e3f.jpg (even made it blanket 2 as an added bonus!)
    Remapped
  6. A lot of parts have to be remapped with consistent spacing, don't see the purpose of modding things which will get remapped so I'm stopping here.
    Remapped :D
[Hard]
  1. Stay consistent in when you start your break you have a note here in the Easy 00:24:323 (5) -
    Fixed
  2. http://puu.sh/hLnS4/6d203d5891.jpg Example of missed flow, anything inside the green cone would be an acceptable placement for 00:01:457 (2) - to keep good flow, yours follows the red line
    No change yet (will fix)
  3. 00:04:384 (1) - Use red tick points in sliders like these in order to creater these type of curves. It will make your life a whole lot easier.
    Thanks for the tip!
  4. 00:16:274 (2) - very deceptive spacing for a hard difficulty
    Fixed
  5. 00:17:555 (7,8) - try not to create straight lines unless you are emphasizing something special. I moved 8 down a bit o spice the pattern up and to creater a semi'circle http://puu.sh/hLo5v/c0b5131974.jpg
    Fixed
  6. 00:24:323 (9) - fill out notes until here I think you are missing 3 notes
    Fixed (I think)
  7. 00:47:738 (1) - not a big fan of these 90 degree triangle sliders
    Remapped
  8. 01:19:384 (5) - lovely slider
    Thank you :)
[Insane]
  1. 00:06:762 (1,2) - same as in Hard, try not to create straight lines to notes, add a small angle
    Okay, thank you for pointing this out
  2. 00:15:726 (2,3,4,5) - flow issue see guide
    Fixed (I think)
  3. 00:17:921 (7,8) - add a small angle move 8 down even one space in smallest grid and its ok
    Fixed
  4. 00:21:213 (5,1) - although not as bad I would change 1 slider a bit and work on the flow, maybe have it blanket slider end 5
    Fixed
  5. 00:25:238 (2) - having sliders show their back to eachother is usually a lot nicer looking especially in slow parts so maybe change 2 to this shape http://puu.sh/hLoyD/4bbfd00a4a.jpg
    Fixed
  6. 00:25:787 (4) - same as above, same picture as above. I also moved 00:25:604 (3) - to create better flow
    Fixed
  7. 00:27:799 (3,4) - ^ http://puu.sh/hLoBt/830ae6c75b.jpg
    Fixed
  8. same kind of applies to the whole trumpet slow part
    Changed
  9. You should maybe map the lovely drums and not the trumpets in insane though
    The drum section is really hard to hear over the saxophone on this mp3. I'll consider it :/
  10. 00:49:933 (6,7) - straight line again
    Fixed
  11. 01:07:860 (1,2) - ^
    Fixed
  12. You should also work on your patterning ctrl+shift+d is a good starting point to make some nice symmetrical patterns, they are quite messy in this difficulty.
    I used ctrl+shift+d for every polygonal pattern in this diff ;-;
  13. When making streams you should use the turn slider into stream function (ctrl+shift+f) on a slider. This will give the stream equal spacing.
I did this too :(
I hope something was useful out of the mod. It might seem like a lot of negativity from this mod, please don't take it the wrong way. Also don't give up on mapping this was really good for a first map! Mighty impressed! :D
You were extremely helpful if anything. Gotta learn somehow!

EDIT: Feel free to hit me up with any questions regarding mapping and I'll try to help to the best of my ability
DahplA

Kbuns wrote:

DahplA wrote:

Insane
  1. 00:06:396 (4) - For parts like these, you should use a slider and extend it out, so there are less gaps. Doing this makes for better flow. In response, try put circles in other places.
    Do you mean to extend (3) or change (4) into a slider here
You generally want to extend the previous slider in most cases (so in this example, 3)
Troponoop
Wuz good Wuz good heres a mod

[Insane]

00:08:957 (5,1) - make the spacing 1.0 (not .5) so you can keep it consistent with 00:05:848 (3,1) - and 00:07:311 (3,1,2) -

00:13:348 (3,4) - you can make the spacing 1.6 so it will transition better into the rest of the pattern of 00:14:079 (1,2,3,4,5,6) -

00:14:079 (1,2,3,4,5,6) - with these sliders the spacing is a little random, with two of them being spaced from 1.5 to 1.1, you should probably touch that up

00:17:921 (7,8) - I'd say that you should scrap this and turn it into a slider with the length of 00:05:848 (3) - so you can emphasize the guitar

00:19:384 (4,5) - Bump the spacing on these notes to 2.0 so it can be similar to the 00:18:652 (1,2,3) - before it

00:21:945 (2,3) - drop the distance to 1.4 instead of 2.0 to keep it clean

00:25:604 (3,4) - make this 1.6 spaced instead of 1.25

00:26:884 (1,2) - make the spacing similar to 00:27:799 (3,4,5,6) - so they are not so drastically different

00:40:970 (3,4,5) - reduce the gap between 3 + 4 and make it closer to 00:40:421 (2,3) -

00:42:433 (1,2) - make the spacing 1.0 so it mixes with smoothly with 00:43:165 (3,4,5,6,7) -

00:51:579 (4,5) - making the space between these two would keep consistency with 00:48:652 (1,2) - and 00:49:933 (6,7) -

00:56:152 (5,6) - increase this to 1.3, so it matches with the notes before it

00:59:445 (1) - im digging the groovy slider

01:06:945 (6,7) - Perhaps put a little jump for this short pause

01:12:616 (1,2,3) - clean this up buy making the spacing the same, and putting all the notes on the same y-axis

[Hard]

00:09:689 - i feel like you should put something here

00:10:787 (3,1) - definetly expand the gap between these notes, it doesnt match any of the spacing you have in earlier segments

01:06:579 (5,1,2) - the jump from 5-1-2 is a little awkward, i'd say to equalize the spacing between the three

[Normal]

00:17:555 (2,1) - this is quite a difference from the 1.0 jumps you have had earlier, i'd say to match it with 00:20:482 (4,1) -

00:58:713 (1,2) - you don't really overlap too strongly in the map, so this just feels like a bit too much, you should definetly give the sliders some room to breathe

[Easy]

00:19:933 (3,1) - make the gap match 00:17:372 (3,1) - so it won't be some random rogue 1.8 spacing (everything else is 1.0)

01:23:226 (2,3) - drop this spacing down to 1.0


----


You got spunk kid.
Sadistic Potato
this is my very first mod, pls no h8

[Insane]
00:10:055 (3) - move it a little bit to the left, it triggers my autism since 00:09:689 (1,2,3) don't make a perfect triangle

00:18:652 (1) - you might want to remap this into a slider since it doesn't make some sort of 'rhythm pattern' between 00:12:799 (1) - 00:15:726 (2) - 00:21:579 (1) - and 00:23:957 (7) -

00:26:884 (1,2) - make some space

00:43:713 (4,5,6) - move it up a little bit, might be confusing

01:17:372 (2) - move it until 01:17:372 (2,3,4,5) creates a square

01:23:774 (7) - it makes much more sense if you put the slider in 01:23:591 (5)

01:28:896 (1) - make into a circle, just like 01:29:445 (2,3) and 01:30:726 (6,7)

good luck :)
Topic Starter
Kbuns

Sadistic Potato wrote:

this is my very first mod, pls no h8

[Insane]
00:10:055 (3) - move it a little bit to the left, it triggers my autism since 00:09:689 (1,2,3) don't make a perfect triangle
Scrapped the triangle entirely because the DS was being finicky. I think the lead in that I have now works well.
00:18:652 (1) - you might want to remap this into a slider since it doesn't make some sort of 'rhythm pattern' between 00:12:799 (1) - 00:15:726 (2) - 00:21:579 (1) - and 00:23:957 (7) -
Yeah, changed. This didn't make sense.
00:26:884 (1,2) - make some space
Changed to 1.6x DS and made it consistent throughout the section
00:43:713 (4,5,6) - move it up a little bit, might be confusing
I disagree, but I'll consider it
01:17:372 (2) - move it until 01:17:372 (2,3,4,5) creates a square
Yeah, okay
01:23:774 (7) - it makes much more sense if you put the slider in 01:23:591 (5)
I'm not sure that I agree, but I'll try it anyways.

01:28:896 (1) - make into a circle, just like 01:29:445 (2,3) and 01:30:726 (6,7)
No, I don't think this is correct. This creates boring flow.
good luck :)
Thanks :D
Topic Starter
Kbuns

Troponoop wrote:

Wuz good Wuz good heres a mod

[Insane]

00:08:957 (5,1) - make the spacing 1.0 (not .5) so you can keep it consistent with 00:05:848 (3,1) - and 00:07:311 (3,1,2) -
Yes, massah
00:13:348 (3,4) - you can make the spacing 1.6 so it will transition better into the rest of the pattern of 00:14:079 (1,2,3,4,5,6) -
Fixorino
00:14:079 (1,2,3,4,5,6) - with these sliders the spacing is a little random, with two of them being spaced from 1.5 to 1.1, you should probably touch that up
Yeah, these are hit circles?
00:17:921 (7,8) - I'd say that you should scrap this and turn it into a slider with the length of 00:05:848 (3) - so you can emphasize the guitar
Hmm, nope
00:19:384 (4,5) - Bump the spacing on these notes to 2.0 so it can be similar to the 00:18:652 (1,2,3) - before it
Fixed
00:21:945 (2,3) - drop the distance to 1.4 instead of 2.0 to keep it clean
Fixed
00:25:604 (3,4) - make this 1.6 spaced instead of 1.25
Fixed
00:26:884 (1,2) - make the spacing similar to 00:27:799 (3,4,5,6) - so they are not so drastically different
Fixed?
00:40:970 (3,4,5) - reduce the gap between 3 + 4 and make it closer to 00:40:421 (2,3) -
Confusing wording, but I think I understood what you meant
00:42:433 (1,2) - make the spacing 1.0 so it mixes with smoothly with 00:43:165 (3,4,5,6,7) -
Remapped
00:51:579 (4,5) - making the space between these two would keep consistency with 00:48:652 (1,2) - and 00:49:933 (6,7) -
Fixed
00:56:152 (5,6) - increase this to 1.3, so it matches with the notes before it
Fixed
00:59:445 (1) - im digging the groovy slider
Thx mang <3
01:06:945 (6,7) - Perhaps put a little jump for this short pause
Or naw
01:12:616 (1,2,3) - clean this up buy making the spacing the same, and putting all the notes on the same y-axis
ayy lmao i made these 1.0x so it looks really clean, but it might be too short
[Hard]

00:09:689 - i feel like you should put something here

00:10:787 (3,1) - definetly expand the gap between these notes, it doesnt match any of the spacing you have in earlier segments

01:06:579 (5,1,2) - the jump from 5-1-2 is a little awkward, i'd say to equalize the spacing between the three

[Normal]

00:17:555 (2,1) - this is quite a difference from the 1.0 jumps you have had earlier, i'd say to match it with 00:20:482 (4,1) -

00:58:713 (1,2) - you don't really overlap too strongly in the map, so this just feels like a bit too much, you should definetly give the sliders some room to breathe

[Easy]

00:19:933 (3,1) - make the gap match 00:17:372 (3,1) - so it won't be some random rogue 1.8 spacing (everything else is 1.0)

01:23:226 (2,3) - drop this spacing down to 1.0


----


You got spunk kid.
Kazuya
Hi

[Insane]

00:01:274 - Missing circle. This is main beat! Place note here!
00:06:579 - Place note here. Sax ends here!
00:07:311 - Put 1/2 slider here, please, follow bg sounds!
00:07:677 (1) - This reverse weird here. Remove repeat, and put 1/2 slider here: 00:08:043 -
00:15:177 (1) - 1/2 reverse slider, weird, and not good here. Move slider here: 00:14:994 - and 00:14:994 (6) - move this circle here: 00:15:543 - , after add nc here: 00:15:543 -
00:20:939 (2) - This circle overmapped, no stronger beat here. Delete pls.
00:33:469 - Same as 00:01:274 -
00:34:201 (4,5) - Replace them. 1/2 slider better here: 00:34:384 -
00:34:933 (1) - Move slider here: 00:34:750 - and put circle here: 00:35:116 - Thisi s "guitar" part.
00:44:994 (1) - This spinner totally unnecessary/random, and not fit here. Please, map this part.
00:47:738 (1,2,3,4,1,2,3,4,5,6,7,8) - This part very weird, bit random. Please follow sax sound, because stronger than background sound.
00:56:518 (1) - Same as 00:44:994 (1) -
00:59:445 (1) - I think, change slider end here: 01:01:274 -
01:03:378 (4) - Delete circle, overmapped.
01:22:585 (10) - ^

[Hard]

00:06:762 (1) - Totally unneecessary spinner. Map thisp art.
00:15:726 (1,2) - Heh? Missing circle: 00:16:091 -
00:24:323 - 00:33:104 - Why empty? Map this part! This song not long!
00:53:408 (5) - 1/4 reverse slider not fit here. Use two circle!
00:56:518 (1) - Same as insane
00:59:445 (2) - Change slider end here: 01:01:274 -
01:17:280 (2) - Delete, overmapped
01:17:738 (5) - Use two 1/2 circle, or 1/2 slider. 1/4 reverse not fit here, it's not 1/4 part.

[Normal]

00:06:396 (3,4,5) - Too difficult! Use 1/2 slider here: 00:06:762 (4) -
00:08:774 (5,6) - Same as ^ Use 1/2 slider here.
00:14:079 (1,2,1,1,2,3,4,5,1,2) - This part extremely hard! Make it easier!
00:24:323 - Same as hard. Map this empty parts!
00:36:945 (2) - Don't use 1/4 repeat slider. It's not hard difficulty.
00:55:969 (5) - ^
01:05:299 (1) - Unnecessary spinner spam.
01:11:335 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - Extremely hard part!
01:28:896 (5,6,3,4) - Don't use 1/2 circle pair. It's hard. Use 1/2 slider

[Easy]

00:08:774 (5,6) - Stack 5th circle. Spacing 1/2 hard.
00:24:323 - Same as normal & hard. Please, map this empty part.
00:32:921 (1) - Unnecessary spinner.
00:36:945 (4,5) - Extremely hard for easy. Don't use 1/4
00:39:689 (2,3) - ^Don't use 1/2 circle pair! It's Easy, not hard difficulty. Use 1/2 slider
00:42:799 (2) - Stack circle.
00:56:701 (1) - Unnecessary spinner spam.
01:04:933 (5) - Stack
01:09:140 (3,4) - Same as 00:39:689 (2,3) -
01:27:616 (2) - Do not cover repeat sign! Unrankable.
01:28:896 (1,2,3,4,5,6) - This part extremely hard! I think, use this: CLICK (Timeline example)

Ok! This map bit messy, and most of long slider shape ugly.

Here is slider shape tips:
t/208596
t/37194

Good luck!
Peachtrees
fetching you a mod cuz why not uwu

Easy

00:00:908 (1,2) - https://osu.ppy.sh/ss/3172376 looks a lot nicer

00:01:823 (2,3) - watch your spacing

00:11:518 (3,5) - avoid overlaps like these, they tend to look rather messy.

00:13:713 (1) - this downbeat should have something clickable on it. The current rythm does a poor job of emphasizing the song properly 00:19:567 (2,3) - this does a better job

Overall rythm feels a tad bit confusing with red ticks mapped 1/1, 2/1 and 1/2 gaps all mixed up

00:36:945 (4) - don't put these in an easy Diff. they might seem easy for you, but can be very surprising for a newer player. I doubt any BN will let this pass

00:42:982 (3) - again, skipping this downbeat is definitely not a good idea

00:52:128 (1) - ^

01:01:640 (1,2) - whole pattern looks rather crowded and messy

Things like this keep repeating. Should probably try figuring out how to emphaszie certain parts properly

Normal

00:03:835 (3,1) - gap here feels kinda awkward imo

00:17:555 (2,1) - watch your spacing

00:18:469 (1,3) - same thing with the overlaps. there is so much room to work with here, why go right back to the slider ;w;

00:36:945 (2) - avoid these for Normal Diffs too

00:38:957 (2) - I'd honestly just stay away from using blue ticks completely for Easy/Normal Diffs

Basically the same deal as with the Easy Diff. Avoid the overlaps as much as possible, it makes the whole thing look messy. Same thing with the downbeats, certain parts like 00:39:872 (3,4,1,2) - are really poorly emphasized since you skip over multiple rather strong downbeats

Hard

00:10:787 (3,1) - why are these so close?

00:14:628 (7,1) - odd gap. there's music to be mapped ><

00:15:726 (1,2) - again, very close to each other, feels odd

00:20:848 (7,1) - again, odd gap. especially skpping the downbeat feels odd :c

00:22:860 (1,2,3,4,5,6) - isn't this unneccessarily jumpy compared to your previous patterns?

00:33:104 (1,2,3) - space these out more if you want to keep the gaps

00:46:640 (3,1) - not as messy as with Easy/Normal Diffs, I'd still try avoiding overlaps like these as much as I can for Hard Diffs. they just don't look visually appealing

00:48:835 (2,3,4,5,6,7,8,9,1) - just feels...to empty

01:13:530 (9) - not sure if making sharp turns like this with red anchors is a really good idea

Something you map the flute or whatever that sound in the background is coming from and completely ignore every other sound that is present in the song, I don't think that's a good idea

Insane

All that I'm going to say for the Insane is that you should put a bit more effort into thinking about what you want to emphasize in the song.

00:03:469 (1,2) - right here, 2 feels a lot stronger than the following jumps, yet it is spaced out the least.

Combos and Hitsounds need lots of work across all the Diffs

Good luck~
Topic Starter
Kbuns

Kazuya wrote:

Hi

[Insane]

00:01:274 - Missing circle. This is main beat! Place note here!
Fixed
00:06:579 - Place note here. Sax ends here!
Fixed
00:07:311 - Put 1/2 slider here, please, follow bg sounds!
Fixed
00:07:677 (1) - This reverse weird here. Remove repeat, and put 1/2 slider here: 00:08:043 -
Changed
00:15:177 (1) - 1/2 reverse slider, weird, and not good here. Move slider here: 00:14:994 - and 00:14:994 (6) - move this circle here: 00:15:543 - , after add nc here: 00:15:543 -
Changed
00:20:939 (2) - This circle overmapped, no stronger beat here. Delete pls.
Removed triplet and replaced w/ 1/2 circles
00:33:469 - Same as 00:01:274 -
Fixed
00:34:201 (4,5) - Replace them. 1/2 slider better here: 00:34:384 -
Changed, thanks for the suggestion
00:34:933 (1) - Move slider here: 00:34:750 - and put circle here: 00:35:116 - Thisi s "guitar" part.
^
00:44:994 (1) - This spinner totally unnecessary/random, and not fit here. Please, map this part.
Mapped this spinner with a pretty loop
00:47:738 (1,2,3,4,1,2,3,4,5,6,7,8) - This part very weird, bit random. Please follow sax sound, because stronger than background sound.
Remapped. Used a nice sliderkink instead of the random hit circle spam
00:56:518 (1) - Same as 00:44:994 (1) -
Mapped with a yummy self-blanketed slider
00:59:445 (1) - I think, change slider end here: 01:01:274 -
Changed
01:03:378 (4) - Delete circle, overmapped.
Fixed
01:22:585 (10) - ^
Fixed

[Hard]

00:06:762 (1) - Totally unneecessary spinner. Map thisp art.
Removed
00:15:726 (1,2) - Heh? Missing circle: 00:16:091 -
Fixed, it got deleted somehow. Surprised I didn't catch it.
00:24:323 - 00:33:104 - Why empty? Map this part! This song not long!
Yeah you're right, I'm just lazy ;-; mapped now!
00:53:408 (5) - 1/4 reverse slider not fit here. Use two circle!
Fixed!
00:56:518 (1) - Same as insane
I will consider it, but I believe that this spinner works fine. If others recommend it, I may change it.
00:59:445 (2) - Change slider end here: 01:01:274 -
Fixed, thank you
01:17:280 (2) - Delete, overmapped
Fixed
01:17:738 (5) - Use two 1/2 circle, or 1/2 slider. 1/4 reverse not fit here, it's not 1/4 part.
Fixed

[Normal]

00:06:396 (3,4,5) - Too difficult! Use 1/2 slider here: 00:06:762 (4) -
Fixed
00:08:774 (5,6) - Same as ^ Use 1/2 slider here.
Fixed
00:14:079 (1,2,1,1,2,3,4,5,1,2) - This part extremely hard! Make it easier!
Remapped this, it's much easier to read now.
00:24:323 - Same as hard. Map this empty parts!
Mapped
00:36:945 (2) - Don't use 1/4 repeat slider. It's not hard difficulty.
Fixed
00:55:969 (5) - ^
Fixed
01:05:299 (1) - Unnecessary spinner spam.
I disagree
01:11:335 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - Extremely hard part!
Remapped
01:28:896 (5,6,3,4) - Don't use 1/2 circle pair. It's hard. Use 1/2 slider
Fixed

[Easy]

00:08:774 (5,6) - Stack 5th circle. Spacing 1/2 hard.
Fixed
00:24:323 - Same as normal & hard. Please, map this empty part.
Mapped
00:32:921 (1) - Unnecessary spinner.
No change yet
00:36:945 (4,5) - Extremely hard for easy. Don't use 1/4
Fixed
00:39:689 (2,3) - ^Don't use 1/2 circle pair! It's Easy, not hard difficulty. Use 1/2 slider
Fixed
00:42:799 (2) - Stack circle.
Fixed
00:56:701 (1) - Unnecessary spinner spam.
No change yet
01:04:933 (5) - Stack
Fixed
01:09:140 (3,4) - Same as 00:39:689 (2,3) -
Fixed
01:27:616 (2) - Do not cover repeat sign! Unrankable.
What does this mean? It looks fine to me.
01:28:896 (1,2,3,4,5,6) - This part extremely hard! I think, use this: CLICK (Timeline example)
Fixed

Ok! This map bit messy, and most of long slider shape ugly.
I took most of your suggestions and I'll go back and revise the slider shapes soon.
Here is slider shape tips:
t/208596
t/37194

Good luck!
Great mod, thank you very much.
I will finish this reply soon. I'm very busy lately (Real life is hard ;-;)
Topic Starter
Kbuns

Peachtrees wrote:

fetching you a mod cuz why not uwu

Easy

00:00:908 (1,2) - https://osu.ppy.sh/ss/3172376 looks a lot nicer
Blanket fixed, thank you.
00:01:823 (2,3) - watch your spacing
Resnapped.
00:11:518 (3,5) - avoid overlaps like these, they tend to look rather messy.
Overlap adjusted
00:13:713 (1) - this downbeat should have something clickable on it. The current rythm does a poor job of emphasizing the song properly 00:19:567 (2,3) - this does a better job
Fixed, thanks for pointing this out.
Overall rythm feels a tad bit confusing with red ticks mapped 1/1, 2/1 and 1/2 gaps all mixed up

00:36:945 (4) - don't put these in an easy Diff. they might seem easy for you, but can be very surprising for a newer player. I doubt any BN will let this pass
Removed
00:42:982 (3) - again, skipping this downbeat is definitely not a good idea
Fixed
00:52:128 (1) - ^
Fixed
01:01:640 (1,2) - whole pattern looks rather crowded and messy
Cleaned the blanket and fixed up the spacing. Hopefully that will help.
Things like this keep repeating. Should probably try figuring out how to emphaszie certain parts properly

Normal

00:03:835 (3,1) - gap here feels kinda awkward imo
Fixed
00:17:555 (2,1) - watch your spacing
Adjusted
00:18:469 (1,3) - same thing with the overlaps. there is so much room to work with here, why go right back to the slider ;w;
Moved
00:36:945 (2) - avoid these for Normal Diffs too
Removed
00:38:957 (2) - I'd honestly just stay away from using blue ticks completely for Easy/Normal Diffs
I'll consider this. My only concern is that it fits the music well so I think it works.
Basically the same deal as with the Easy Diff. Avoid the overlaps as much as possible, it makes the whole thing look messy. Same thing with the downbeats, certain parts like 00:39:872 (3,4,1,2) - are really poorly emphasized since you skip over multiple rather strong downbeats
I'll keep this in mind, thanks.
Hard

00:10:787 (3,1) - why are these so close?
Remapped
00:14:628 (7,1) - odd gap. there's music to be mapped ><
Fixed
00:15:726 (1,2) - again, very close to each other, feels odd
Fixed
00:20:848 (7,1) - again, odd gap. especially skpping the downbeat feels odd :c
Fixed, thanks for the idea.
00:22:860 (1,2,3,4,5,6) - isn't this unneccessarily jumpy compared to your previous patterns?
This may be true, but I really like the pattern owo
00:33:104 (1,2,3) - space these out more if you want to keep the gaps
Used 1.2x DS
00:46:640 (3,1) - not as messy as with Easy/Normal Diffs, I'd still try avoiding overlaps like these as much as I can for Hard Diffs. they just don't look visually appealing
Barely noticeable considering the AR. Unless, I've already fixed it and didn't remember.
00:48:835 (2,3,4,5,6,7,8,9,1) - just feels...to empty
This was a design choice. The saxophone part is played with staccato accenting so I think it fits fine.
01:13:530 (9) - not sure if making sharp turns like this with red anchors is a really good idea
I like the way it looks being parallel. Unless you have another suggestion I will most likely leave it as is.
Something you map the flute or whatever that sound in the background is coming from and completely ignore every other sound that is present in the song, I don't think that's a good idea

Insane

All that I'm going to say for the Insane is that you should put a bit more effort into thinking about what you want to emphasize in the song.

00:03:469 (1,2) - right here, 2 feels a lot stronger than the following jumps, yet it is spaced out the least.
Equalized spacing. Thanks for pointing this out.
Combos and Hitsounds need lots of work across all the Diffs

Good luck~
Thanks for the mod! Sorry for the late response owo
Toyosaki
Hi ~
From m4m~

Something which can be good for new mapper:
  1. Common SVs to use: Easy 0.7~1.0, Normal: 0.9~1.4, Hard: 1.4~1.7, Insane: 1.6~2.0, Extra: 1.8~2.2
  2. Common ARs to use: Easy: 1~4, Normal: 3~6, Hard: 6~8, Insane: 8~9, Extra: 9~10
  3. Common ODs to use: Easy: 1~3, Normal: 2~5, Hard: 5~6, Insane: 6~8, Extra: 7~9
  4. Common CSs to use: Easy: 2~3, Normal: ~3, Hard: ~4, Insane: 4~6, Extra: 4~7

General

  1. Every screenshot I make are ideas that can be grasp of your way! I will in any case forces you to do the same.
  2. In overall, all diff' are good, just need to fix a few flows/ugly sliders ect.

Easy

Easy

00:05:665 (2) - better blanket with (1), try that maybe? http://puu.sh/j2tJR/df4f32cb2e.jpg
00:11:518 (3) - ^ with 00:12:982 (6) - and replace notes.
00:15:543 (1) - DS plz
00:21:396 (4,5) - maybe blanket with (3)? and replace all notes after, and copy paste 00:21:762 (5) - to 00:22:494
Or just Check DS, because on easy diff' you should keep using 1,00x.
00:23:226 (7,1,2,3,4) - maybe try a star? http://puu.sh/j2u78/d631b1b371.jpg
00:32:921 (1) - spinner too close to previous note, replace it at 00:33:104.
00:35:299 (2) - less curved? looks a bit ugly imo, need some esthetic.
00:38:043 (6) - check DS with (5) and (1) plz :/
00:38:591 (1) - ok, try to make a better form from this slider, looks bad.
00:40:055 (3) - blanket with (4,5)
00:40:787 (4,5) - there's no problem at all with stacking notes, but it's an easy diff' and that's pretty hard for new player to read, like 00:42:799 (2,3,4) - pretty hard tho, maybe try to fix it in your way~
00:41:884 (1) - blanket with (2,3,4)
00:47:006 (1) - imo, bad flow, wrong direction, maybe try to put this slider in that direction? http://puu.sh/j2uC8/c1e8655e14.jpg
00:54:140 (3) - ok, blanket with (2)?
00:56:518 (1) - again, too close for an easy diff', fix it.
00:58:713 (1) - fix that blanket~
01:01:640 (1) - fix that blanket with previous slider (2)~
01:10:421 (1) - Better Blanket
01:17:189 (1) - ok this slider is starting on the red tick, that's weird, why not starting on white tick? 01:17:006 ~
01:23:226 (2) - nothing with the form, but it's overlapping the next slider, and for easy diff' not recommended
01:27:616 (2) - DS
01:28:713 (3) - DS + don't stack with slider.
01:30:726 (3) - DS, you should keep using 1,0x DS for easy diff'.

This diff' is all about esthetic because there's no problem at all, and about the stars, you should get 1.50< for ranking criteria :x
But for 0.03 it doesn't matter at all, fix all DS etc, then you should be able to get 1.50< .

Normal

Normal

00:22:128 (2) - DS please, why increase the DS?
00:33:104 (1,2,3,4,5) - it's a bit hard to read that for news players.. maybe try to fix it?
00:36:030 (1) - overlapping right there, no problem with that, just fix it a little bit? it's an normal diff', not hard or insane diff' actually.
01:10:421 (4) - overlapping the (3), not a big deal, fix it maybe?
01:23:226 (1) - okay, that slider is so big! maybe try to do a better form? like (dunno) http://puu.sh/j2BVv/7296c6ee9a.jpg
same here 01:26:884 (4) - nothing against this ;) but thoses sliders are so important, so maybe try to do Better form!

Hard

Hard

  1. AR -0.6
  2. OD -0.2
  3. HP -0.3
00:10:604 (3,4) - better form from thoses notes?
  1. 00:10:604 (3) - x:292 y:176
  2. 00:10:787 (4) - x:380 y:200, then it have a better blanket with slider(5) while respecting DS http://puu.sh/j2A3Y/6385624ee7.jpg
00:17:738 (9) - a little more down to give a beautiful curve with (4,5,6).
00:24:323 (7) - maybe after that greenline, pass the DS of all notes to 1,60x at 1,50x?
00:26:335 (6) - 1,70x to 1,60x, it's an hard diff', the max DS you should use for Hard imo, it's 1,80x.
01:07:494 (2) - better blanket ^^"
01:16:640 (7) - check DS, you should use 1,10x like previous notes.

Some slider may need to be more curved, but after all, it's very good.

Insane

Insane

Seems like i mod an AngelHoney map :D, nice style anyway, and song in meanwhile~
Use grid size Tiny for insane, hard and normal (depends to the bpm) then grid size small for easy diff'. (By hitting CTRL + 1,2,3 or 4(not the numpad.)
  1. AR -0.7
00:20:665 (9,10,1,2,3,4) - it break the flow actually, wrong direction imo, maybe try to fix in that way? or smth different, just an idea~ http://puu.sh/j2yni/07ef950e7e.jpg
ctrl h/j the slider (10), then it result at http://puu.sh/j2yrg/5080cfb3e5.jpg ; http://puu.sh/j2ysA/4d20d169c3.jpg without changing anything after (9,10,1)
00:23:957 (7) - maybe increase spacing 1,30x to 1,40x (6)->(7), and 1,60x to 1,80x (7)->(1). http://puu.sh/j2yJB/ce19a816d6.jpg
00:34:750 (1) - inconsistency from previous slider, fix it, looks ugly.
00:41:884 (5) - ok, better blanket (4), feels too curved.
00:46:457 (1) - why not stack with (8)?
01:28:348 (5) - better pattern, like x:242 y:304?
01:28:713 why you don't play that note? this is a bit important imo, like a clap note or smth because after the stream slider 1/4 it seems to be really weird that little break.
01:29:628 (3,4,5,6,7) - better pattern, copy paste (2,3) and rotate 90° with hitting CTRL Shift + R;
  1. 01:29:628 (3) - x:342 y:190
  2. 01:29:994 (4) - x:116 y:320
  3. 01:30:360 (5) - x:68 y:64
  4. 01:30:726 (6) - x:232 y:266
  5. 01:30:908 (7) - x:302 y:376
Good diff', if you change to AR 8.3, it would be a nice map imo as it is already. (nice pattern following the song)

This is a good mapset anyway!

Good luck !!
Topic Starter
Kbuns

dekutai wrote:

Hi ~
From m4m~

Something which can be good for new mapper:
  1. Common SVs to use: Easy 0.7~1.0, Normal: 0.9~1.4, Hard: 1.4~1.7, Insane: 1.6~2.0, Extra: 1.8~2.2
  2. Common ARs to use: Easy: 1~4, Normal: 3~6, Hard: 6~8, Insane: 8~9, Extra: 9~10
  3. Common ODs to use: Easy: 1~3, Normal: 2~5, Hard: 5~6, Insane: 6~8, Extra: 7~9
  4. Common CSs to use: Easy: 2~3, Normal: ~3, Hard: ~4, Insane: 4~6, Extra: 4~7

General

  1. Every screenshot I make are ideas that can be grasp of your way! I will in any case forces you to do the same.
  2. In overall, all diff' are good, just need to fix a few flows/ugly sliders ect.

Easy

Easy

00:05:665 (2) - better blanket with (1), try that maybe? http://puu.sh/j2tJR/df4f32cb2e.jpg
Nice blanket, thanks
00:11:518 (3) - ^ with 00:12:982 (6) - and replace notes.
Okay, this blanket is better
00:15:543 (1) - DS plz
Fixed
00:21:396 (4,5) - maybe blanket with (3)? and replace all notes after, and copy paste 00:21:762 (5) - to 00:22:494
Or just Check DS, because on easy diff' you should keep using 1,00x.
Changed kind of. Adjusted the pattern slightly
00:23:226 (7,1,2,3,4) - maybe try a star? http://puu.sh/j2u78/d631b1b371.jpg
Sure, I'll use this
00:32:921 (1) - spinner too close to previous note, replace it at 00:33:104.
Well, I guess I'll try this. I don't think this is an issue though.
00:35:299 (2) - less curved? looks a bit ugly imo, need some esthetic.
Alright, fixed
00:38:043 (6) - check DS with (5) and (1) plz :/
Oops, thank you
00:38:591 (1) - ok, try to make a better form from this slider, looks bad.
Changed the slider shape.
00:40:055 (3) - blanket with (4,5)
Fixed blanket
00:40:787 (4,5) - there's no problem at all with stacking notes, but it's an easy diff' and that's pretty hard for new player to read, like 00:42:799 (2,3,4) - pretty hard tho, maybe try to fix it in your way~
Replaced the stack with a 1/2 slider
00:41:884 (1) - blanket with (2,3,4)
Remapped, this is no longer viable.
00:47:006 (1) - imo, bad flow, wrong direction, maybe try to put this slider in that direction? http://puu.sh/j2uC8/c1e8655e14.jpg
Nice suggestion, thanks
00:54:140 (3) - ok, blanket with (2)?
Sloppiest blanket I've ever made, but I did it.
00:56:518 (1) - again, too close for an easy diff', fix it.
Okay, fixed
00:58:713 (1) - fix that blanket~
Thanks, I didn't see this at first
01:01:640 (1) - fix that blanket with previous slider (2)~
Fixed
01:10:421 (1) - Better Blanket
Fixed blanket
01:17:189 (1) - ok this slider is starting on the red tick, that's weird, why not starting on white tick? 01:17:006 ~
Kept the slider beginning where it was, added a hit circle on the white tick so it's more comfortable to hit the slider
01:23:226 (2) - nothing with the form, but it's overlapping the next slider, and for easy diff' not recommended
Remapped slider
01:27:616 (2) - DS
Fixed
01:28:713 (3) - DS + don't stack with slider.
This is consistent with the rest of the map, I don't see any reason to move this circle.
01:30:726 (3) - DS, you should keep using 1,0x DS for easy diff'.
Fixed

This diff' is all about esthetic because there's no problem at all, and about the stars, you should get 1.50< for ranking criteria :x
But for 0.03 it doesn't matter at all, fix all DS etc, then you should be able to get 1.50< .

Normal

Normal

00:22:128 (2) - DS please, why increase the DS?
00:33:104 (1,2,3,4,5) - it's a bit hard to read that for news players.. maybe try to fix it?
I like the pattern as it is, I may change this later
00:36:030 (1) - overlapping right there, no problem with that, just fix it a little bit? it's an normal diff', not hard or insane diff' actually.
Fixed overlap
01:10:421 (4) - overlapping the (3), not a big deal, fix it maybe?
Fixed overlap
01:23:226 (1) - okay, that slider is so big! maybe try to do a better form? like (dunno) http://puu.sh/j2BVv/7296c6ee9a.jpg
same here 01:26:884 (4) - nothing against this ;) but thoses sliders are so important, so maybe try to do Better form!
I fixed the first slider to a shape that I like, have yet to fix the second one.

Hard

Hard

  1. AR -0.6
  2. OD -0.2
  3. HP -0.3
    Ok, I'll try these ^^
00:10:604 (3,4) - better form from thoses notes?
  1. 00:10:604 (3) - x:292 y:176
    No, I really dislike the flow with this placement.
  2. 00:10:787 (4) - x:380 y:200, then it have a better blanket with slider(5) while respecting DS http://puu.sh/j2A3Y/6385624ee7.jpg
    Ok! Fixed
00:17:738 (9) - a little more down to give a beautiful curve with (4,5,6).
I think I know what you meant, moved (9) down to curve better with the previous notes
00:24:323 (7) - maybe after that greenline, pass the DS of all notes to 1,60x at 1,50x?
Hmm, no. Plays fine as is.
00:26:335 (6) - 1,70x to 1,60x, it's an hard diff', the max DS you should use for Hard imo, it's 1,80x.
This is intentional. It is to emphasize the beginning and end of a musical phrase that is defined on (5)
01:07:494 (2) - better blanket ^^"
Fixed, thanks for catching that :)
01:16:640 (7) - check DS, you should use 1,10x like previous notes.
Thanks, changed the direction of the curve as well.

Some slider may need to be more curved, but after all, it's very good.
Thanks ^^

Insane

Insane

Seems like i mod an AngelHoney map :D, nice style anyway, and song in meanwhile~
Use grid size Tiny for insane, hard and normal (depends to the bpm) then grid size small for easy diff'. (By hitting CTRL + 1,2,3 or 4(not the numpad.)
  1. AR -0.7
00:20:665 (9,10,1,2,3,4) - it break the flow actually, wrong direction imo, maybe try to fix in that way? or smth different, just an idea~ http://puu.sh/j2yni/07ef950e7e.jpg
ctrl h/j the slider (10), then it result at http://puu.sh/j2yrg/5080cfb3e5.jpg ; http://puu.sh/j2ysA/4d20d169c3.jpg without changing anything after (9,10,1)
Fixed this in a different way.
00:23:957 (7) - maybe increase spacing 1,30x to 1,40x (6)->(7), and 1,60x to 1,80x (7)->(1). http://puu.sh/j2yJB/ce19a816d6.jpg
Nice idea, it plays a lot better.
00:34:750 (1) - inconsistency from previous slider, fix it, looks ugly.
Yikes, how did I not catch that. Thanks
00:41:884 (5) - ok, better blanket (4), feels too curved.
I don't like the flow of having a blanket here.
00:46:457 (1) - why not stack with (8)?
Fixed
01:28:348 (5) - better pattern, like x:242 y:304?
Okay, I'll try this positioning
01:28:713 why you don't play that note? this is a bit important imo, like a clap note or smth because after the stream slider 1/4 it seems to be really weird that little break.
You're probably right. It's a pretty strong downbeat, I guess I just didn't hear any music hear that I thought was worth mapping at the time.
01:29:628 (3,4,5,6,7) - better pattern, copy paste (2,3) and rotate 90° with hitting CTRL Shift + R;
  1. 01:29:628 (3) - x:342 y:190
  2. 01:29:994 (4) - x:116 y:320
  3. 01:30:360 (5) - x:68 y:64
  4. 01:30:726 (6) - x:232 y:266
  5. 01:30:908 (7) - x:302 y:376
    I like these coordinates a lot, thanks!
Good diff', if you change to AR 8.3, it would be a nice map imo as it is already. (nice pattern following the song)
I'm going to try AR 8.3 for the time being. Personally I think AR 9 is suitable as well as AR 8.5. We'll see what other modders say.
This is a good mapset anyway!
Thanks^^
Good luck !!
Bara-

M4M
All unrankable things are bolded
[General]
2 general
Easy
• Object is unsnapped:
00:53:410 {53410} Slider edge
Insane
• Inherit (green) timing line is unsnapped:
00:59:545 {59545}

[Easy]
  1. 00:08:774 (5,6) - Even though stacks are fine, this is quite hard being 1/2. Please space them, as stacks are quite hard to read by newbies at 1/2. Had it been 1/1 or lower BPM then this were completely fine - Same applies to all other stacks
  2. 00:12:616 (5) - NC for start of kiai
  3. 00:15:543 (1,3) - Make them in such way hey no longer overlap
  4. 00:44:628 (5,1) - Quite a severe overlap, move them apart
  5. 01:13:165 (7,1) - Distance!
Decent diff, does need much more polishing though

[Normal]
Such a low SV O.o
But hey, I map normals at 1.6 :P
  1. 00:14:628 (1) - Remove Nc, it feels really out of place
  2. 00:20:482 (4,1) - Distance!
  3. 00:38:957 (2) - Shouldn't be snapped to 3/4, should either be snapped to 1/2 or 1/1
  4. 00:42:433 (3,4) - Distance!
  5. 00:59:445 (2) - Nice slider!
  6. 01:07:494 (1) - Too close after a spinner. Remove this
  7. 01:12:799 (5,1) - Distance!
  8. 01:23:226 (1) - Nice slider!
This diff needs much more work tbh

[Hard]
  1. 00:04:201 (1,3) - Stack them properly
  2. 00:22:860 (1,2,3,4,5,6) - These jumps are way too hard for an hard. Tone them down
  3. 00:49:384 (3,4,5,6) - Distance is really confusing here
I dont even know what to say
Look at other ranked hard, and try to recreate their patterns. This diff needs a lot more work

[Insane]
  1. 00:22:860 (1,2,3,4,5,6) - This highspacing comes really sudden. Decrease the spacing, it'll make it much more enjoyable. This a a huge peak in difficulty
  2. 00:47:372 (5) - NC, this is quite a popular pattern, but then it's all 1/2. This is 1/1, so add a NC for better readability
  3. 00:55:969 (3,4,5,6) - Really messed up spacing. select (3,4,5) and move it in such way (5) stacks with the end of (6), it'll be better readable. I have to admit, 6 is a pretty nice slider though!
This diff is probably the best of the 4, with Easy being #2, but it does need quite some work

Even though some of this might sound a bit harsh, good luck!
Topic Starter
Kbuns

Baraatje123 wrote:


M4M
All unrankable things are bolded
[General]
2 general
Easy
• Object is unsnapped:
00:53:410 {53410} Slider edge
Fixed I think?
Insane
• Inherit (green) timing line is unsnapped:
00:59:545 {59545}
Fixed

[Easy]
  1. 00:08:774 (5,6) - Even though stacks are fine, this is quite hard being 1/2. Please space them, as stacks are quite hard to read by newbies at 1/2. Had it been 1/1 or lower BPM then this were completely fine - Same applies to all other stacks
    Removed stack extended slider
  2. 00:12:616 (5) - NC for start of kiai
    Fixed
  3. 00:15:543 (1,3) - Make them in such way hey no longer overlap
    Fixed
  4. 00:44:628 (5,1) - Quite a severe overlap, move them apart
    Fixed
  5. 01:13:165 (7,1) - Distance!
Fixed
Decent diff, does need much more polishing though

[Normal]
Such a low SV O.o
But hey, I map normals at 1.6 :P
  1. 00:14:628 (1) - Remove Nc, it feels really out of place
    Ok
  2. 00:20:482 (4,1) - Distance!
    Fixed
  3. 00:38:957 (2) - Shouldn't be snapped to 3/4, should either be snapped to 1/2 or 1/1
    Ok, fixed
  4. 00:42:433 (3,4) - Distance!Fixed
  5. 00:59:445 (2) - Nice slider!
    Thanks ^^
  6. 01:07:494 (1) - Too close after a spinner. Remove this
    Fixed I guess? Feels empty here now :/
  7. 01:12:799 (5,1) - Distance!
    Fixed
  8. 01:23:226 (1) - Nice slider!
This diff needs much more work tbh

[Hard]
  1. 00:04:201 (1,3) - Stack them properly
    Ok
  2. 00:22:860 (1,2,3,4,5,6) - These jumps are way too hard for an hard. Tone them down
    Scaling .8x
  3. 00:49:384 (3,4,5,6) - Distance is really confusing here
    1.2x ds now
I dont even know what to say
Look at other ranked hard, and try to recreate their patterns. This diff needs a lot more work

[Insane]
  1. 00:22:860 (1,2,3,4,5,6) - This highspacing comes really sudden. Decrease the spacing, it'll make it much more enjoyable. This a a huge peak in difficulty
    Scaling .8x
  2. 00:47:372 (5) - NC, this is quite a popular pattern, but then it's all 1/2. This is 1/1, so add a NC for better readability
    Fixed
  3. 00:55:969 (3,4,5,6) - Really messed up spacing. select (3,4,5) and move it in such way (5) stacks with the end of (6), it'll be better readable. I have to admit, 6 is a pretty nice slider though!
    Good suggestion, also reversed the triplet so that it flows better into (6)
This diff is probably the best of the 4, with Easy being #2, but it does need quite some work

Even though some of this might sound a bit harsh, good luck!
Yikes, got a lot to go through! Thanks for the mod, I'll reply properly tomorrow!
Lasse
m4m reply

General
the gap between normal and easy seems very low, while the normal - hard gap is much bigger, consider making the normal harder for a betetr spread


Easy
00:00:908 (1,2) - blanket the start of 2 too
00:04:384 (1) - move to ~193/273 and following notes obv too
00:06:762 (3,4) - both striaght or blanket
00:11:518 (3) - move left or blanket, this looks like some half assed blanket = not nice
make 00:25:421 (4) - and 00:26:884 (1) - the same shape
00:28:165 (3) - straight pls or ctrl-h + rotate
00:33:104 (1) - having a 1 1/2 break @~160bpm after the spinner might be slightly too short, probably
00:38:591 (1) - make more symmtrical like this http://i.imgur.com/Ewwx5yj.jpg
00:50:116 (4) - could look better
00:56:701 (1) - 1/1 gap after spinner on a 160bpm easy?
01:05:116 (6) - make bit more symmetric?
01:12:616 (6) - add whistle or clap on sliderhead
01:13:165 (7) - same here

Normal
00:05:665 (2) - 1x ds like the whole combo and before
00:18:469 (1) - ctrl-j
00:21:579 (1) - unreasonable 1.5x ds
00:25:421 (2) - ctrl-h + rotate
00:25:421 (2,4) - same shape for both sliders looks better
00:27:798 (5,6) - sth like this flows better http://i.imgur.com/XdvQwhb.jpg
00:29:262 (1,3) - fix this blanke? (it's not really visible during gameplay anyways)
00:33:104 (1,3) - make thos symmetric
00:34:567 (5) - use ctrl+shift+s to make this a bigger version of 00:33:104 (1,3)
00:40:055 (4) - straight?
00:58:713 (1,2) - fix the overlap
01:20:665 (2,3) - blanket?
01:22:860 (5,1) - rotate to fix overlap or sth
01:26:884 (4) - this need some work



Hard
00:06:396 (5,6) - blanket looks really nice, but idk aabout the sudden high ds...
00:17:921 (10,1) - would be better with a slight change to the last part of the slider http://i.imgur.com/pME3Jqu.jpg
00:18:652 (1,2,3) - blanket those? looks really unstructured right now
00:20:116 (5) - awkward flow, ctrl-j + rotate or sth
00:21:396 (9,1) - 2.4ds???
00:21:579 (1,2,3,4,5) - make ds in this combo constant
00:25:421 (3,4) - same shape pls
00:26:884 (1,2,3,4) - consistent ds? no reason to break it here
00:38:591 (1,2) - align better with each other
00:58:713 (1) - ctrl-h and move for better flow
01:01:640 (3) - down + right, better flow
01:11:884 (4,5) - blanket
01:12:250 (5,6) - ^
01:14:262 (1,2) - fix blanket
01:24:323 (5) - up for better flow
01:24:689 (6) - movew right for better flow

Insane
00:00:908 (1) - swap those maybe?
00:16:823 (1,2,3,4,5) - whole star could look better, use the "create polygon circles" feature and some ctrl+g
00:17:738 (6) - placement feels awkward, put it somewhere where the ds 00:17:555 (5,6,7) - is all the same
00:59:445 (3) - could really use some smoothing out
01:01:640 (4) - move out of the slider
01:24:323 (5) - make this the same as 01:23:591 (5) - for consistency?
Topic Starter
Kbuns

Lasse wrote:

m4m reply

General
the gap between normal and easy seems very low, while the normal - hard gap is much bigger, consider making the normal harder for a betetr spread


Easy
00:00:908 (1,2) - blanket the start of 2 too
Did this as well as was possible
00:04:384 (1) - move to ~193/273 and following notes obv too
No, I prefer blanketing the slider end with (2)
00:06:762 (3,4) - both striaght or blanket
Yupyup
00:11:518 (3) - move left or blanket, this looks like some half assed blanket = not nice
Fixed
make 00:25:421 (4) - and 00:26:884 (1) - the same shape
Ok
00:28:165 (3) - straight pls or ctrl-h + rotate
Straight
00:33:104 (1) - having a 1 1/2 break @~160bpm after the spinner might be slightly too short, probably
Spinner ends 1/2 earlier now
00:38:591 (1) - make more symmtrical like this http://i.imgur.com/Ewwx5yj.jpg
Ok
00:50:116 (4) - could look better
Changed
00:56:701 (1) - 1/1 gap after spinner on a 160bpm easy?
3/2 now
01:05:116 (6) - make bit more symmetric?
Fixed somewhat
01:12:616 (6) - add whistle or clap on sliderhead
01:13:165 (7) - same here
Whistle on both
Normal
00:05:665 (2) - 1x ds like the whole combo and before
Fixed
00:18:469 (1) - ctrl-j
Fixed
00:21:579 (1) - unreasonable 1.5x ds
Oops
00:25:421 (2) - ctrl-h + rotate
Ok
00:25:421 (2,4) - same shape for both sliders looks better
Ok
00:27:798 (5,6) - sth like this flows better http://i.imgur.com/XdvQwhb.jpg
I agree
00:29:262 (1,3) - fix this blanke? (it's not really visible during gameplay anyways)
Ok
00:33:104 (1,3) - make thos symmetric
Ok
00:34:567 (5) - use ctrl+shift+s to make this a bigger version of 00:33:104 (1,3)
Changed pattern too. Way too much overlapping
00:40:055 (4) - straight?
Ok
00:58:713 (1,2) - fix the overlap
Oops
01:20:665 (2,3) - blanket?
Sure
01:22:860 (5,1) - rotate to fix overlap or sth
Changed pattern
01:26:884 (4) - this need some work
Proper sliderwave now



Hard
00:06:396 (5,6) - blanket looks really nice, but idk aabout the sudden high ds...
I think it plays ok since of the long pause beforehand
00:17:921 (10,1) - would be better with a slight change to the last part of the slider http://i.imgur.com/pME3Jqu.jpg
00:18:652 (1,2,3) - blanket those? looks really unstructured right now
00:20:116 (5) - awkward flow, ctrl-j + rotate or sth
00:21:396 (9,1) - 2.4ds???
00:21:579 (1,2,3,4,5) - make ds in this combo constant
00:25:421 (3,4) - same shape pls
00:26:884 (1,2,3,4) - consistent ds? no reason to break it here
00:38:591 (1,2) - align better with each other
00:58:713 (1) - ctrl-h and move for better flow
01:01:640 (3) - down + right, better flow
01:11:884 (4,5) - blanket
01:12:250 (5,6) - ^
01:14:262 (1,2) - fix blanket
01:24:323 (5) - up for better flow
01:24:689 (6) - movew right for better flow
Fixed all but the first one

Insane
00:00:908 (1) - swap those maybe?
??? If you mean (1,2) the reply is no :P
00:16:823 (1,2,3,4,5) - whole star could look better, use the "create polygon circles" feature and some ctrl+g
Ok
00:17:738 (6) - placement feels awkward, put it somewhere where the ds 00:17:555 (5,6,7) - is all the same
Changed previous pattern
00:59:445 (3) - could really use some smoothing out
I think it looks good
01:01:640 (4) - move out of the slider
Ok
01:24:323 (5) - make this the same as 01:23:591 (5) - for consistency?
No, I don't like the way a reverse slider would flow into a slider
Will reply after I'm done with classes.
Feb
hello, m4m from my queue sorry it took me so long.

[General]

  1. Metadata: Doesn't seem wrong to me.
  2. Your Previewpoints aren't snapped, make sure to snap it.
  3. Why is the red timing point so so quiet? Like I can barely hear the claps. (30% is to less).
  4. Remove "kbuns" from tags - you are the creator of the map already.
  5. In my opinion Normalsamplset sounds better.
[Insane]

  1. 00:01:274 (2) - Missing clap.
  2. 00:01:823 (4) - Missing clap on sliderend.
  3. 00:02:555 (6) - ^
  4. 00:03:835 (2) - You should place clap here imo to emphasize the strong beat. Picking up the music again.
  5. 00:06:762 (1) - ^
  6. 00:05:116 (2,3) - Mirror them properly, they aren't the same.
  7. 00:08:043 (2,5) - They are overlaping imo to bad to not be fixed.
  8. 00:09:689 (1) - Idk why you used antijump here - Maybe I fail to understand how it was mapped to music.
  9. 00:17:738 (6) - Stack it on 1, imo better than breaking the star pattern.
  10. 00:19:018 (3,4,5,6) - Idk why you mapped this so hard it's relatively slow pace imo and picks up on next white beat with momentum, but that's way easier than this. I'd just make this pattern 00:19:933 (7,8,9,10) - harder. And the other one mentioned easier.
  11. 00:21:579 (2) - I'd just move this into a position with circular motion ofc, you would have to adjust the consecutive circles too.
  12. 00:33:469 (3) - add clap
  13. 00:33:652 (4) - don't know if you had clap here. if not place it - and on sliderend too.
  14. 00:34:201 (5) - add clap if you haven't i forgot if had one here.
  15. 00:34:750 (7) - add clap.
  16. 00:35:665 (10) - add finish
  17. 00:36:030 (1,2,3,4) - try this instead.

  18. 00:38:957 (5,9) - try not to overlap those two.
  19. 00:46:457 (1,2,3,4) - add claps on all of those.
  20. 00:48:104 (2) - add clap.
  21. 00:48:287 (3) - add clap on sliderend.
  22. 00:49:567 (6) - add clap.
  23. 00:50:665 (9) - add clap.
  24. 00:52:128 (6) - add finish & clap on head.
  25. 00:52:677 (1) - add clap.
  26. 00:58:713 (1,2,3) - add claps on all 3 of these.
  27. 00:59:445 (3) - this slidershape can be improved imo on some point's its very edgy, however if you want it like leave it like that.
  28. 01:01:640 (4,5) - imo those are unreadable + I would blanket them on the slider if you would shape the slider right - I would blanket them like this:
  29. 01:02:372 (1,2) - just blanket this imo with 1. no need to stack it imo.
  30. 01:04:201 (2) - to 01:10:421 (7) - this part are no claps at all. at least put claps on every 2nd and 4th white tick beat.
  31. 01:16:457 (6,7) - this is imo poorly executed it makes it hard to tell after those big jumps to jump this close and into the opposite direction.
  32. 01:14:811 (4) - o.o this SV change is to sudden there's nothing in the music to support this atm. Reduce it or better, use the current one here.

I'm not finished - I'll continue later.

Okay let's see

[Easy]
Imo i didn't found to much in this diff the hitsounding needs to be looked over again like in insane diff. It's pretty inconsistent.

  1. 00:24:323 (1,2,3,4) - I would try this instead.
    http://puu.sh/k3k8H/f300c65c0e.jpg
  2. Why are you skipping the strong beat on 30:177 - Please map it.
  3. 00:38:043 (6) - dat overlap imo is not good.
  4. 00:44:628 (5,6) - try give them more distance between each other. They are almost touching.
  5. 01:05:116 (6) - what are you mapping to here? The sliders feels like it's just there to fill imo.

[Hard]
Hitsounding is inconsistent here as well.

  1. 00:17:006 (6) - NC here for consistency
  2. 00:22:860 (1,2,3,4,5) - this works better with back and forth jump imo the ring around the rosie is not very inituitve to play imo.
  3. 00:36:030 (1) - NC is necessary.
  4. 01:23:957 (4) - I'd make them all the same slider imo.
  5. 01:24:689 (6) - this is way to fast imo.

Imo you could have stacked in this diff more resulting in some unnessecary jumps. I don't like stacking to often in my diffs too, but here it's like a non existence. Also you use here DS like all the time even tho you can turn it off here and there in hard diff.

sorry I'm no good at modding lower difficulties. :(

Hope this is enough for our M4M.

Good Luck!
BanchoBot
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