*This diff. doesn't contain tags like other diffs in this mapset. The tags conflict with Hard diff. (check AiMod). Please keep the tags consistent for all diff. in this mapset. Just copy and paste the tags at Hard diff. to this diff and everything would turn out nice :3
*There's some DS problem at 01:21:663 , 02:29:805 , and 02:50:854 (Check AiMod). I'm afraid it won't be rankable to have DS problem in Normal diff even if it's just three. So, let's fix it :3
1. DS problem at 01:21:663. The reason of this DS problem is : The spacing between tail of this slider -> 01:21:485 (3) and this note -> 01:21:842 (4) is a bit too far each other. While you're using 1.0x 'Distance Spacing', this note -> 01:21:842 (4) should be placed at x:316 y:208. This'll make the DS problem at this part gone and make them into a neat blanket :3 . After that, to prevent another DS problem for the next note, just move this note -> 01:22:199 (5) to x:232 y:152. This placement will also form a neat triangle-shaped flow.
2. DS problem at 02:29:805. The reason of this DS problem is : You put this slider -> 02:29:983 (5) way too far from the previous slider -> 02:29:626 (4) while they just have a 1/1 rhytm gap. This spacing make turn this part into a big jump that doesn't allowed in this normal diff. This is the easisest diff. in this mapset, and of course if some beginner players download this mapset and played it, they'll definitely play this Normal diff. firstly before trying another diffs. And they might get surprised with this sudden jump (the change of spacing). So you need to change it
. Based on 1.0x 'Distance Spacing', you should move this slider -> 02:29:983 (5) to x:156 y:124, then move this note -> 02:31:410 (6) to x:340 y:244, and the last step, move the next note -> 02:32:124 (7) to x:168 y:348. This could make the DS problem at this part gone, and form these three notes into a triangle-shaped flow ^^.
3. DS problem at 02:50:854. The reason of this DS problem is : A sudden jump between the tail of this slider -> 02:50:675 (4) with the head of this slider -> 02:51:032 (5). As I mentioned to you before that some beginner players might get surprised with these kind of jump. You should put this slider -> 02:51:032 (5) to x:184 y:156, then put the next note -> 02:52:102 (6) to x:168 y:252. Sorry that I couldn't take some screenshot for examples. F12 at my laptop doesn't work properly somehow
Okay then, that's all about the DS problem~! The next is the general flow and hitsounds in this diff. ( = w =)/
*00:26:187 (2,3,1) My suggestion to improve this flow :
1. Put this slider -> 00:26:544 (3) to x:96 y:216 to form a nice twin sliders
2. Move this note -> 00:27:258 (1) to x:200 y:340 to prevent the DS problem and to improve the flow ^^
*00:30:112 (1) In could clearly hear a bass sound from the music, so it would be nice if you add finish at this note to emphasize the sound from the main music
*00:35:820 (4) Actually, the strong beat starts here, not at 00:37:247 (1), so you should add New Combo Colour at 00:35:820 (4) then remove New Combo Colour at 00:37:247 (1)
*00:41:528 (1) Here too. Please add finish at this note. The main music strongly suggests it :3
*00:42:955 (4,5,6) Actually, the better placement for this silder -> 00:42:955 (4) is at x:208 y:280 to make this twin slider has a nice flow
. After that, move this note 00:43:669 (5) to x:184 y:108 and put the next note -> 00:44:025 (6) to x:284 y:96 to prevent the DS problem and to improve the flow
*00:52:944 (1) Please add finish at this note
*01:10:069 (2) New Combo Colour should start from this note since the strong beats is also starts here. So, you need to add New Combo Colour here, then remove New Combo colour at the previous slider -> 01:08:999 (1)
*01:15:777 (3) Here too. Please add finish here at the tail of this slider to keep it consistent with 01:10:069 and because the music told you so ^^. This means, after you add finish at this slider, you need to put New Combo Colour at 01:16:134 (4) then remove New Combo Colour at 01:17:561 (1)
*01:20:415 (1) Please remove the New Combo Colour here and add New Combo Colour at the next note -> 01:20:772 (2) instead
*01:21:485 (3) You really need to add finish here at the tail of this slider to follow the music properly. After that, remove finish at this note -> 01:22:199 (5) since I didn't hear any bass sound from the main music over there
*01:25:053 (3) It feels a bit weird if you let this slider ended at 01:25:588 (red tick). Even if you intends to follow the singer's voice, but if you make this slider ended at the red tick, it feels like some rhytm from the music is missing something. My suggestions is, to make this slider longer from 01:25:053 to 01:25:766 (the next big white tick). After that, move the next note -> 01:26:123 (1) to x:192 y:44. Then put the next slider -> 01:26:480 (2) to x:284 y:84, then move the next note -> 01:27:550 (1) to x:284 y:284. This form could give this part a better flow
*01:43:248 Why did you lower down the volume until 25%? I thought it would sounds much better if you raise up the volume into 55% so the finish hitsound at this note -> 01:43:604 (2) could be heard clearly and nicely instead of 25% volume. If you use 25% volume during this part, then both the players and another modders will rarely notice that there is a finish hitsound that you applied at this note -> 01:43:604 (2) and it'll feels e bit empty because nothing strong supports bass sound from the main music. So, it would be nice to raise the volume to 55%
*02:07:151 It would be nice if you also map this strong part by adding a note or reversing this slider -> 02:06:794 (5) once, then add finish hitsound at those note/the end of the slider if you're applying it ^^. Because it feels a bit empty if you didn't map this strong beat :3
*02:18:567 (1) Add finish at this note please~! To support the bass sound from the music of course ^^
*02:19:994 (1) Please add whistle at this note to keep the hitsound consistent with this note -> 02:19:280 (3) and to follow the piano melody from the main music properly
*02:21:421 (1) Ummm..... Maybe you forgot to add finish at the head of this slider?
*02:22:135 ~ 02:24:275 (1,3,1) It would be nice to see if these three sliders were perfectly stacked each other. All you need to do is to move 02:22:848 (3) to x:428 y:132, then, move this lider -> 02:24:275 (1) to x:428 y:132
*02:27:129 (1) Here too. You forgot to add finish at the head of this slider
*02:38:545 (1) Here as well. Please add finish at the head of this slider. It's better than leave it as a silent part :3
*02:44:254 (3) Add finish at the tail of this slider to support the bass sound from the main music
*03:18:503 (2) Add finish at the tail of this slider as well and remove the finish hitsound at the head of this slider -> 03:19:216 (4) because I didn't hear any bass sound from the main music. So, it'll sounds weird if you add finish over there
*03:35:627 (2) Add finish at this slider's tail because the music strongly suggests it. Anyway, after that, you need to add New Combo Colour at the next note -> 03:35:984 (3)
*03:40:622 (2) Here too. You really need to add finish at this note
*03:41:335 (1) And you need to add finish again at this note. After that, remove finish hitsound at 03:41:692 (2) because it sounds weird to add finish over there since the main music doesn't support it
*03:47:044 (1) Add finish at the head of this slider please~~~!
*03:52:752 (1) Please add finish at this note as well~~!
*04:04:168 There is still mapable part here. Add a note at x:404 y:284 to form a blanket with the previous slider -> 04:03:455 (5). After that, add finish at that note