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Venetian Snares - Integraation

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Total Posts
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Topic Starter
fergas
This beatmap was submitted using in-game submission on 10 марта 2015 г. at 19:26:57

Artist: Venetian Snares
Title: Integraation
Tags: my downfall original soundtrack aaron funk classical marathon
BPM: 200
Filesize: 12725kb
Play Time: 06:41
Difficulties Available:
  1. Lost (5,54 stars, 1823 notes)
Download: Venetian Snares - Integraation
Information: Scores/Beatmap Listing
---------------
Just extra diff without any idea. Hope you enjoy it.
10.03 - ranked! would be great ro redownalod due little sb changes. escaped from overload

Link to the album
340
заклаааааааааааадки
Sieg

340 wrote:

заклаааааааааааадки
Topic Starter
fergas
Это вы про что? Про синии линии? это еще довольно чистая работа для меня :P
Mortem
hi.

General:
dat sliders!!!!! <3
About sliderticks in the beginning, try to put a more quiet slidertick. It'll sound better.

Lost:
02:34:510 (1,1,1,1) - uhm...why don't you make a constant DS in this case? It looks weird. (imo)
02:51:760 (1,1,1) - Same^
03:41:035 (2,3) - What about putting (2) on (3) and perform a stack?
03:43:135 (2,3) - ^
06:26:410 (1,7) - Stack maybe?

This map is breathtaking!!
Hope that helps. c:
Topic Starter
fergas
Hi!
Yeah i will remove silder tick at the start. About constant ds: y gonna chagnge it later. Stacks: sry no - dont think that it fits for my map.
Thanks! :3
-Visceral-
The map is fucking godly. I really felt you did a perfect job portraying the emotions of this song into the beatmap. Nice work, really. You make me want to map Venetian Snares lol



[Lost]
02:02:410 (1) - Maybe fix overlap with notes before it?
02:10:810 (1) - Blanket off ever so slightly.
02:25:960 (1) - Neaten up the end of the slider a bit. Perhaps start curving it sharper a bit earlier so it doesn't have a weird looking sort of cutoff like that.
02:35:110 (1) - Move right to form an equal triangle with 02:35:260 (2,3) . I feel it is too close to the notes before it.
02:35:560 (4,3) - Fix overlap here. Really small thing lol
02:38:410 (1,3) - Blanket like so? http://puu.sh/fSGz5/34bb7bb049.png
02:45:010 (1,1) - Keep distance like this jump 02:44:860 (10,1)
03:09:160 (4) - Blanket slightly with the stream above it.
03:22:660 (2,3) - Blanket slightly off
03:31:960 (3,4) - Stack
04:05:560 (8) - Blanket with 04:06:460 (6,7,8,9)
04:07:060 (1) - Keep distance the same as the 2 before this
05:25:060 (9) - Move to x:394, y:195
06:31:210 (4) - NC
06:32:710 (9) - ^

3 stars to you : D
Wave
Please more maps by VS :3 , keep going! I love your maps :)
riffy

Wave wrote:

Please more maps by VS :3 , keep going! I love your maps :)
Topic Starter
fergas
Smoothie World
The map is fucking godly. I really felt you did a perfect job portraying the emotions of this song into the beatmap. Nice work, really. You make me want to map Venetian Snares lol >/////<

[Lost]
02:02:410 (1) - Maybe fix overlap with notes before it? i tested it b4 and in the game this overlap dotn have effect on gameplay that's why i leave it.
02:35:110 (1) - Move right to form an equal triangle with 02:35:260 (2,3) . I feel it is too close to the notes before it. later i will redraw all such patterns 02:34:660 (1,1,1) - so no changes
02:38:410 (1,3) - Blanket like so? http://puu.sh/fSGz5/34bb7bb049.png Sry, i dont want see blanket here ;s
02:45:010 (1,1) - Keep distance like this jump 02:44:860 (10,1) no. and i dont think i gonna remove it
03:09:160 (4) - Blanket slightly with the stream above it. Again i dont need blanket, sorry ;w;
03:22:660 (2,3) - Blanket slightly off same, BUT i redrawed that pattern to emphasize it
03:31:960 (3,4) - Stack sry no prefer not to sue such stacks
04:05:560 (8) - Blanket with 04:06:460 (6,7,8,9) its not really necessary and idk how to do it here wo breaking idea
05:25:060 (9) - Move to x:394, y:195 Used idea in another way - still want to see that overlap.
06:31:210 (4) - NC I will talk about this - genarlly i want ot leave them to make playing with hidden a bit easier(note-to-note lines). i thinkit may a bit hard cause of the bacgrounds rhythms

3 stars to you : D Thankie >.<

Thanks a lot for mod!!

Wave and -Bakari- wrote:

Please more maps by VS :3 , keep going! I love your maps :)
Thanks a lot guys!
Thanks Bakari for stars o3o

Also forgot to say - i will stop with VS after this map for a while ._.
Nathan
whoa =w=

will you ever map frictional nevada
Topic Starter
fergas
after summer maybe \w/ mod please XD
340
что-то вроде мода. стыдно за это получать кудосу, хоть я и не уверен, что её получу, ночтоподелать
  1. хс в мапе слишком тихие там, где брейккор идёт, имхо. попробуй слегка погромче сделать или спроси ещё чьего-нибудь мнения по поводу этого
  2. 00:31:660 (6) - на втором синем тике должен заканчиваться (00:32:335 - )
  3. 00:39:010 (2,3) - эти слайдеры сделай потише. а то ты пытаешься ими выделить тихую часть, а сами они звучат чуть ли не громчё её самой
  4. 01:02:710 (2) - крайне сомнительный слайдер. не уверен в его ранкабельности. если можешь поменять на что-то другое, то лучше сделай это
  5. 02:04:360 (11,12,1) - я бы не делал здесь такой разрыв. когда смотрел в редакторе, то мне казалось, что это отдельный трипл. хотя, возможно, мне всего лишь кажется
  6. 05:33:010 - так и не понял, почему ты оставил это место пустым. ведь пару мгновений назад выделял эти звуки!
Topic Starter
fergas

340 wrote:

что-то вроде мода. стыдно за это получать кудосу, хоть я и не уверен, что её получу, ночтоподелать
  1. хс в мапе слишком тихие там, где брейккор идёт, имхо. попробуй слегка погромче сделать или спроси ещё чьего-нибудь мнения по поводу этого ага спрошу
  2. 01:02:710 (2) - крайне сомнительный слайдер. не уверен в его ранкабельности. если можешь поменять на что-то другое, то лучше сделай это спрошу бн, по мне ок. В прошлый раз его дерангали по другой причине.
  3. 02:04:360 (11,12,1) - я бы не делал здесь такой разрыв. когда смотрел в редакторе, то мне казалось, что это отдельный трипл. хотя, возможно, мне всего лишь кажется Мне кажется, чтоо тебе кажется \:D/ а так судя по многи тесплеям, когда в стрим вплетается такой реверс, и потом идут ноты без такого джампа - очень тяжелый паттерн.
  4. 05:33:010 - так и не понял, почему ты оставил это место пустым. ведь пару мгновений назад выделял эти звуки!Врооже как я не подчеркивал раньше голый басс. Егоо я только в самом конце мапаю.
Остальное забрал одолели меня с этим слайдером.

Спасибки!
-Tochi
From my modding queue


  • Lost

  1. 02:52:060 (1,1,2,3) - Please use same DS as here 02:51:760 (1,1) -
  2. 04:03:760 (4) - I prefer to add NC here.
  3. 05:41:035 (5) - Delete, it's overmapped because there's no sound there.
  4. It sounds too empty from here 06:28:210 - to here 06:30:310 - I suggest you to map untill here 06:30:160 - and lower the volume. (Not on these notes: 06:28:210 (1,2,3) - )


  • Feedback


    Sorry for a short mod, i tried to look at the big problems, and there weren't any... But good luck! 1 kudosu for a short mod ^^
Topic Starter
fergas
NC - dont see any reason for it, sry.
"overmapped" moment actually isnt overmapped for me but i undertood your point of view and replac triplet with reverse.

Thanks a lot for mod and star! :)
Andrea
~General~
  1. The file "normal-hitfinish.wav" seems to end early and makes it sound pretty weird, I'd replace it with a better one.
~Lost~
  1. Add around 1000 of Audio Lead-In, since the song begins really quickly.
  2. I'd change AR to 9 and OD to 7,5.
  1. 01:01:510 (1) - This slider shape kinda looks weird, would look better if you make it symmetric on both sides.
  2. 01:52:810 (4,5,6,7,8) - I'd make the spacing equal here, otherwise it's confusing to read at first sight.
  3. 01:57:628 - Unsnapped green line, no idea if it's on purpose but just wanted to mention.
  4. 02:22:528 - Same as above.
  5. 03:12:928 - ^
  6. 03:46:060 (8,1) - I feel like they're too close each other, I'd make the spacing a bit larger here.
  7. 04:43:810 - This break is longer than 20 seconds, do something to make it shorter if possible.
  8. 06:32:785 (1) - This spinner is extremely long, I'd make it shorter.
Not my kind of music but the map is pretty interesting, reminds me a lot of grumd. Good luck with your map!
dNextGen
i <3 u OP for making dis
Topic Starter
fergas
Andrea

Andrea wrote:

~General~
  1. The file "normal-hitfinish.wav" seems to end early and makes it sound pretty weird, I'd replace it with a better one. Will try to find something
~Lost~
  1. Add around 1000 of Audio Lead-In, since the song begins really quickly. As i know its nto necessary till it works automaticlly
  2. I'd change AR to 9 and OD to 7,5. od yes ar no, sry. i like that
  1. 01:52:810 (4,5,6,7,8) - I'd make the spacing equal here, otherwise it's confusing to read at first sight. nerfed ds but didnt make equal. want to keep that
  2. 01:57:628 - Unsnapped green line, no idea if it's on purpose but just wanted to mention. snapped on 1/16. wanted to emphazie first note with normal volume and decrease on next reverse. If it bad i will remove it.
  3. 04:43:810 - This break is longer than 20 seconds, do something to make it shorter if possible. idk how to map it D:
else fixed

Not my kind of music but the map is pretty interesting, reminds me a lot of grumd. Good luck with your map!

Thanks a lot! <3
Birdy
Yay. - me, 2015

[General]
"(original soundtrack)" tags should be without brackets

[Lost]
  1. 01:02:710 (2) - I don't know if this shape is rankable due to slider track being completely obscured.
  2. 01:22:210 (5) - Would play better if it was rotated about 16 degrees anti-clockwise.
  3. 01:45:010 (6) - There could be another repeat slider start at 01:45:310 due to the note and volume change.
  4. 01:47:710 (1) - Divide into 1/2 slider and a circle at the current end (for the clap).
  5. 02:15:010 (1) - 316|32 could improve the flow and the blanket too.
  6. 02:25:960 (1) - Would be great if this shape was more like a spiral. Here's a bad example.
  7. 02:47:710 (11) - Could be better as two circles to have both the claps clicked.
  8. 03:16:210 (11) - Same as above actually the slider works here just fine.
  9. 04:12:010 (1) - Should be shortened by 1/4 and have a circle for the clap in the end.
  10. 05:29:710 (1) - 272|104, small flow improvement.
  11. 05:52:810 (1) - 132|160 to blanket the next object better.
  12. 06:16:360 (2) - 204|236 to make the jump to the next one smoother.
Cool stuff once again, good luck with ranking!
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