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Venetian Snares - Integraation

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Total Posts
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Topic Starter
fergas
This beatmap was submitted using in-game submission on 10 марта 2015 г. at 19:26:57

Artist: Venetian Snares
Title: Integraation
Tags: my downfall original soundtrack aaron funk classical marathon
BPM: 200
Filesize: 12725kb
Play Time: 06:41
Difficulties Available:
  1. Lost (5,54 stars, 1823 notes)
Download: Venetian Snares - Integraation
Information: Scores/Beatmap Listing
---------------
Just extra diff without any idea. Hope you enjoy it.
10.03 - ranked! would be great ro redownalod due little sb changes. escaped from overload

Link to the album
340
заклаааааааааааадки
Sieg

340 wrote:

заклаааааааааааадки
Topic Starter
fergas
Это вы про что? Про синии линии? это еще довольно чистая работа для меня :P
Mortem
hi.

General:
dat sliders!!!!! <3
About sliderticks in the beginning, try to put a more quiet slidertick. It'll sound better.

Lost:
02:34:510 (1,1,1,1) - uhm...why don't you make a constant DS in this case? It looks weird. (imo)
02:51:760 (1,1,1) - Same^
03:41:035 (2,3) - What about putting (2) on (3) and perform a stack?
03:43:135 (2,3) - ^
06:26:410 (1,7) - Stack maybe?

This map is breathtaking!!
Hope that helps. c:
Topic Starter
fergas
Hi!
Yeah i will remove silder tick at the start. About constant ds: y gonna chagnge it later. Stacks: sry no - dont think that it fits for my map.
Thanks! :3
-Visceral-
The map is fucking godly. I really felt you did a perfect job portraying the emotions of this song into the beatmap. Nice work, really. You make me want to map Venetian Snares lol



[Lost]
02:02:410 (1) - Maybe fix overlap with notes before it?
02:10:810 (1) - Blanket off ever so slightly.
02:25:960 (1) - Neaten up the end of the slider a bit. Perhaps start curving it sharper a bit earlier so it doesn't have a weird looking sort of cutoff like that.
02:35:110 (1) - Move right to form an equal triangle with 02:35:260 (2,3) . I feel it is too close to the notes before it.
02:35:560 (4,3) - Fix overlap here. Really small thing lol
02:38:410 (1,3) - Blanket like so? http://puu.sh/fSGz5/34bb7bb049.png
02:45:010 (1,1) - Keep distance like this jump 02:44:860 (10,1)
03:09:160 (4) - Blanket slightly with the stream above it.
03:22:660 (2,3) - Blanket slightly off
03:31:960 (3,4) - Stack
04:05:560 (8) - Blanket with 04:06:460 (6,7,8,9)
04:07:060 (1) - Keep distance the same as the 2 before this
05:25:060 (9) - Move to x:394, y:195
06:31:210 (4) - NC
06:32:710 (9) - ^

3 stars to you : D
Wave
Please more maps by VS :3 , keep going! I love your maps :)
riffy

Wave wrote:

Please more maps by VS :3 , keep going! I love your maps :)
Topic Starter
fergas
Smoothie World
The map is fucking godly. I really felt you did a perfect job portraying the emotions of this song into the beatmap. Nice work, really. You make me want to map Venetian Snares lol >/////<

[Lost]
02:02:410 (1) - Maybe fix overlap with notes before it? i tested it b4 and in the game this overlap dotn have effect on gameplay that's why i leave it.
02:35:110 (1) - Move right to form an equal triangle with 02:35:260 (2,3) . I feel it is too close to the notes before it. later i will redraw all such patterns 02:34:660 (1,1,1) - so no changes
02:38:410 (1,3) - Blanket like so? http://puu.sh/fSGz5/34bb7bb049.png Sry, i dont want see blanket here ;s
02:45:010 (1,1) - Keep distance like this jump 02:44:860 (10,1) no. and i dont think i gonna remove it
03:09:160 (4) - Blanket slightly with the stream above it. Again i dont need blanket, sorry ;w;
03:22:660 (2,3) - Blanket slightly off same, BUT i redrawed that pattern to emphasize it
03:31:960 (3,4) - Stack sry no prefer not to sue such stacks
04:05:560 (8) - Blanket with 04:06:460 (6,7,8,9) its not really necessary and idk how to do it here wo breaking idea
05:25:060 (9) - Move to x:394, y:195 Used idea in another way - still want to see that overlap.
06:31:210 (4) - NC I will talk about this - genarlly i want ot leave them to make playing with hidden a bit easier(note-to-note lines). i thinkit may a bit hard cause of the bacgrounds rhythms

3 stars to you : D Thankie >.<

Thanks a lot for mod!!

Wave and -Bakari- wrote:

Please more maps by VS :3 , keep going! I love your maps :)
Thanks a lot guys!
Thanks Bakari for stars o3o

Also forgot to say - i will stop with VS after this map for a while ._.
Nathan
whoa =w=

will you ever map frictional nevada
Topic Starter
fergas
after summer maybe \w/ mod please XD
340
что-то вроде мода. стыдно за это получать кудосу, хоть я и не уверен, что её получу, ночтоподелать
  1. хс в мапе слишком тихие там, где брейккор идёт, имхо. попробуй слегка погромче сделать или спроси ещё чьего-нибудь мнения по поводу этого
  2. 00:31:660 (6) - на втором синем тике должен заканчиваться (00:32:335 - )
  3. 00:39:010 (2,3) - эти слайдеры сделай потише. а то ты пытаешься ими выделить тихую часть, а сами они звучат чуть ли не громчё её самой
  4. 01:02:710 (2) - крайне сомнительный слайдер. не уверен в его ранкабельности. если можешь поменять на что-то другое, то лучше сделай это
  5. 02:04:360 (11,12,1) - я бы не делал здесь такой разрыв. когда смотрел в редакторе, то мне казалось, что это отдельный трипл. хотя, возможно, мне всего лишь кажется
  6. 05:33:010 - так и не понял, почему ты оставил это место пустым. ведь пару мгновений назад выделял эти звуки!
Topic Starter
fergas

340 wrote:

что-то вроде мода. стыдно за это получать кудосу, хоть я и не уверен, что её получу, ночтоподелать
  1. хс в мапе слишком тихие там, где брейккор идёт, имхо. попробуй слегка погромче сделать или спроси ещё чьего-нибудь мнения по поводу этого ага спрошу
  2. 01:02:710 (2) - крайне сомнительный слайдер. не уверен в его ранкабельности. если можешь поменять на что-то другое, то лучше сделай это спрошу бн, по мне ок. В прошлый раз его дерангали по другой причине.
  3. 02:04:360 (11,12,1) - я бы не делал здесь такой разрыв. когда смотрел в редакторе, то мне казалось, что это отдельный трипл. хотя, возможно, мне всего лишь кажется Мне кажется, чтоо тебе кажется \:D/ а так судя по многи тесплеям, когда в стрим вплетается такой реверс, и потом идут ноты без такого джампа - очень тяжелый паттерн.
  4. 05:33:010 - так и не понял, почему ты оставил это место пустым. ведь пару мгновений назад выделял эти звуки!Врооже как я не подчеркивал раньше голый басс. Егоо я только в самом конце мапаю.
Остальное забрал одолели меня с этим слайдером.

Спасибки!
-Tochi
From my modding queue


  • Lost

  1. 02:52:060 (1,1,2,3) - Please use same DS as here 02:51:760 (1,1) -
  2. 04:03:760 (4) - I prefer to add NC here.
  3. 05:41:035 (5) - Delete, it's overmapped because there's no sound there.
  4. It sounds too empty from here 06:28:210 - to here 06:30:310 - I suggest you to map untill here 06:30:160 - and lower the volume. (Not on these notes: 06:28:210 (1,2,3) - )


  • Feedback


    Sorry for a short mod, i tried to look at the big problems, and there weren't any... But good luck! 1 kudosu for a short mod ^^
Topic Starter
fergas
NC - dont see any reason for it, sry.
"overmapped" moment actually isnt overmapped for me but i undertood your point of view and replac triplet with reverse.

Thanks a lot for mod and star! :)
Andrea
~General~
  1. The file "normal-hitfinish.wav" seems to end early and makes it sound pretty weird, I'd replace it with a better one.
~Lost~
  1. Add around 1000 of Audio Lead-In, since the song begins really quickly.
  2. I'd change AR to 9 and OD to 7,5.
  1. 01:01:510 (1) - This slider shape kinda looks weird, would look better if you make it symmetric on both sides.
  2. 01:52:810 (4,5,6,7,8) - I'd make the spacing equal here, otherwise it's confusing to read at first sight.
  3. 01:57:628 - Unsnapped green line, no idea if it's on purpose but just wanted to mention.
  4. 02:22:528 - Same as above.
  5. 03:12:928 - ^
  6. 03:46:060 (8,1) - I feel like they're too close each other, I'd make the spacing a bit larger here.
  7. 04:43:810 - This break is longer than 20 seconds, do something to make it shorter if possible.
  8. 06:32:785 (1) - This spinner is extremely long, I'd make it shorter.
Not my kind of music but the map is pretty interesting, reminds me a lot of grumd. Good luck with your map!
dNextGen
i <3 u OP for making dis
Topic Starter
fergas
Andrea

Andrea wrote:

~General~
  1. The file "normal-hitfinish.wav" seems to end early and makes it sound pretty weird, I'd replace it with a better one. Will try to find something
~Lost~
  1. Add around 1000 of Audio Lead-In, since the song begins really quickly. As i know its nto necessary till it works automaticlly
  2. I'd change AR to 9 and OD to 7,5. od yes ar no, sry. i like that
  1. 01:52:810 (4,5,6,7,8) - I'd make the spacing equal here, otherwise it's confusing to read at first sight. nerfed ds but didnt make equal. want to keep that
  2. 01:57:628 - Unsnapped green line, no idea if it's on purpose but just wanted to mention. snapped on 1/16. wanted to emphazie first note with normal volume and decrease on next reverse. If it bad i will remove it.
  3. 04:43:810 - This break is longer than 20 seconds, do something to make it shorter if possible. idk how to map it D:
else fixed

Not my kind of music but the map is pretty interesting, reminds me a lot of grumd. Good luck with your map!

Thanks a lot! <3
Birdy
Yay. - me, 2015

[General]
"(original soundtrack)" tags should be without brackets

[Lost]
  1. 01:02:710 (2) - I don't know if this shape is rankable due to slider track being completely obscured.
  2. 01:22:210 (5) - Would play better if it was rotated about 16 degrees anti-clockwise.
  3. 01:45:010 (6) - There could be another repeat slider start at 01:45:310 due to the note and volume change.
  4. 01:47:710 (1) - Divide into 1/2 slider and a circle at the current end (for the clap).
  5. 02:15:010 (1) - 316|32 could improve the flow and the blanket too.
  6. 02:25:960 (1) - Would be great if this shape was more like a spiral. Here's a bad example.
  7. 02:47:710 (11) - Could be better as two circles to have both the claps clicked.
  8. 03:16:210 (11) - Same as above actually the slider works here just fine.
  9. 04:12:010 (1) - Should be shortened by 1/4 and have a circle for the clap in the end.
  10. 05:29:710 (1) - 272|104, small flow improvement.
  11. 05:52:810 (1) - 132|160 to blanket the next object better.
  12. 06:16:360 (2) - 204|236 to make the jump to the next one smoother.
Cool stuff once again, good luck with ranking!
Topic Starter
fergas
Static Noise Bird

Static Noise Bird wrote:

Yay. - me, 2015 !

[General]
"(original soundtrack)" tags should be without brackets okay

[Lost]
  1. 01:02:710 (2) - I don't know if this shape is rankable due to slider track being completely obscured. I will try to save that shape but ofc will directly ask some bns qats
  2. 01:45:010 (6) - There could be another repeat slider start at 01:45:310 due to the note and volume change. yup but i prefer to make double reversres with srtronger reason - sample or pitch changes
  3. 01:47:710 (1) - Divide into 1/2 slider and a circle at the current end (for the clap). I like the way how that slider support cello and there is no diffrence how beat 01:48:010 - supported till its 1/1 pause, sry no
  4. 02:15:010 (1) - 316|32 could improve the flow and the blanket too. idk why i did that flow 02:14:785 (7,8,1) - on purpose. Also with neww coordinations jump 02:15:010 (1,2) - would be extremely big for me
  5. 03:16:210 (11) - Same as above actually the slider works here just fine. yeah for me such сymbal weigh more than snare. For me such slider works as like sanre-har slider if you understand me/
  6. 04:12:010 (1) - Should be shortened by 1/4 and have a circle for the clap in the end. dont thinks so. 04:11:710 (11,1) - that slideders got equalt structure with diffrent lenghts. I think its better to leave it in this way
  7. 05:52:810 (1) - 132|160 to blanket the next object better. sry for me 05:52:360 (11,12,13,14,15,1) - more important blanket
Else fixed :)

Cool stuff once again, good luck with ranking!

Thanks a lot for mod! :>
Shadren
00:51:010 (1,2) - blanket
01:43:960 (3,4) - ^
01:02:710 - вангую, часа 2 маялся с ним :D
01:22:210 (5) - кривой, не?
01:53:147 (6,7) - поправь DS
01:55:360 - NC ?
02:40:810 - ^
02:16:510 (3) - не желаешь заменить кружок на 1/2 слайдер?
03:33:460 - вот этот паттерн застакать с 03:31:960 (3) -
05:46:360 - застакать с 05:45:160 -
06:23:010 - конец звука падают сюда, как мне кажется, и можно продлить сдайдер
06:32:710 - МАТЬ ВАШУ, Я ЧУТЬ В ШТАНЫ НЕ НАЛОЖИЛ. Кстати, может сюда пихнуть 100% финиш?

Ну что я могу сказать, это однозначно шедевр! Моддить такое мне сложно, да ещё и опыта мало, так что я в основном опирался на косметические проблемы
Topic Starter
fergas
Shadren

Shadren wrote:

01:02:710 - вангую, часа 2 маялся с ним :D 2 минуты :P это простой слайдер
01:22:210 (5) - кривой, не? похуй
01:53:147 (6,7) - поправь DS специально
02:16:510 (3) - не желаешь заменить кружок на 1/2 слайдер? не вижу смысла
03:33:460 - вот этот паттерн застакать с 03:31:960 (3) - мне лень перерисоывать стрим + это никак не влияет на гкймплей.
06:23:010 - конец звука падают сюда, как мне кажется, и можно продлить сдайдер Хз. Мне нравится и так. Хочу подчеркнуть что драмы совсем пропали.

Ну что я могу сказать, это однозначно шедевр! Моддить такое мне сложно, да ещё и опыта мало, так что я в основном опирался на косметические проблемы

Спасибо большое!
Birdy
Went through this many hours ago again, never remembered to post.

00:12:310 (2) - Could work better around 208|208.
01:02:710 (2) - Just move the end to 151|154 and this slider will be fine.
01:22:210 (5) - (more edits for this slider lolol) 120|160 please, would further improve the flow.

Poke me when you're ready with the hitsounding stuff that you mentioned earlier.
Topic Starter
fergas

Static Noise Bird wrote:

Went through this many hours ago again, never remembered to post.

00:12:310 (2) - Could work better around 208|208. midlle between my and your variant. I dont like jump 00:12:310 (2,3) - with your coordinates
01:02:710 (2) - Just move the end to 151|154 and this slider will be fine. yes
01:22:210 (5) - (more edits for this slider lolol) 120|160 please, would further improve the flow. yes but i rotated slider for a little casue i dont like close distance 01:22:210 (5,1) -

Poke me when you're ready with the hitsounding stuff that you mentioned earlier.
Will do :P
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is the special HM as request :

Hitsound Mod via IRC
2015-03-06 21:55 fergas: are you free now?
2015-03-06 21:55 LordRaika: haha, ok ok, hmm when u r done, let me knw
2015-03-06 21:55 LordRaika: ok then
2015-03-06 21:56 fergas: i am already done
2015-03-06 21:56 fergas: ops i mean if youc an now i will accept you
2015-03-06 21:57 LordRaika: ok
2015-03-06 21:57 fergas: ACTION is listening to [http://osu.ppy.sh/b/633965 Venetian Snares - Integraation]
2015-03-06 21:57 fergas: so this one stuff
2015-03-06 21:57 LordRaika: ACTION is editing [http://osu.ppy.sh/b/633965 Venetian Snares - Integraation [Lost]]
2015-03-06 21:58 fergas: i tired to find some smaples but idk coudl find anything really good
2015-03-06 21:58 LordRaika: give me like a few minute TO analyze every sound... then analyze your method, your timing, and WHAT u've add, so we can save lots of things.... because im a planner XD
2015-03-06 21:58 fergas: mosstly only first part need some sample, second part going circular
2015-03-06 21:58 fergas: surely
2015-03-06 22:05 LordRaika: ok... i've scan through the song and your stuff....
2015-03-06 22:05 LordRaika: i got some conclusion.... to make a normal and drum set....
2015-03-06 22:06 LordRaika: then another drum-hitnormal for specific timing part.... and soft only on slow down, BUT first, do you really wnt to hitsound the slow down part?
2015-03-06 22:06 fergas: you mean intro* no
2015-03-06 22:06 LordRaika: hmm yea intro and ending
2015-03-06 22:07 LordRaika: oh
2015-03-06 22:07 fergas: i want to leave as it now. for my point of view simples hit soft and whistle are enought
2015-03-06 22:07 LordRaika: i got some effect for ending
2015-03-06 22:07 LordRaika: i see then its good, because i dont even.... errr have some good idea to hitsound the slow intro XD ahaha
2015-03-06 22:07 LordRaika: lets go for the set
2015-03-06 22:07 fergas: well ending not slow down part ;z
2015-03-06 22:08 LordRaika: as usual, let me test again XD
2015-03-06 22:14 LordRaika: damn
2015-03-06 22:14 LordRaika: im so cool
2015-03-06 22:14 LordRaika: wahaha, im done >w< i think 6minute planning, testing and stuff, is really fast
2015-03-06 22:14 LordRaika: here goes
2015-03-06 22:15 fergas: fast? no
2015-03-06 22:15 fergas: for me its extramlly fast
2015-03-06 22:15 LordRaika: wait, accessing my dropbox X_X
2015-03-06 22:15 LordRaika: gather the material frist
2015-03-06 22:16 LordRaika: [https://www.dropbox.com/s/n4oll7tcfxola3s/LR4_kickGDRD.wav?dl=0 rename to normal-hitwhistle]
2015-03-06 22:17 LordRaika: that kick is for every kick sounds so heavy starting from here and MAJORITY on this song OwO ... ex : 01:41:410 - , 01:42:310 - , 01:42:610 - and so on
2015-03-06 22:17 LordRaika: this one is magic >>> [https://www.dropbox.com/s/sy3smmp6z7y3vqi/LR4_SnareKKF.wav?dl=0 rename as normal-hitclap]
2015-03-06 22:18 fergas: normal hit whistle? so i sohuld repalces all hss?
2015-03-06 22:18 LordRaika: u can check your clap.... ahahahahahahah , and add more clap on the similar snare
2015-03-06 22:18 LordRaika: wait
2015-03-06 22:18 LordRaika: i re-dl.... but i havent seen your htisound X_X
2015-03-06 22:18 LordRaika: hmm
2015-03-06 22:18 LordRaika: let me re-dl once again X_X
2015-03-06 22:18 LordRaika: because i download it like a 2 or 3 days ago
2015-03-06 22:18 LordRaika: and yes, u can replace it first
2015-03-06 22:19 fergas: i mean 01:41:410 - i sue like drum clap
2015-03-06 22:19 fergas: i didnt add some hs in this time
2015-03-06 22:19 fergas: jsut asking about sets
2015-03-06 22:19 LordRaika: so umm u dont have any other hitsound right? because u only have normal finish here
2015-03-06 22:19 LordRaika: no, we are focusing on normal first
2015-03-06 22:19 LordRaika: then i will add drum part
2015-03-06 22:19 fergas: yup
2015-03-06 22:19 LordRaika: then
2015-03-06 22:19 fergas: ok
2015-03-06 22:20 LordRaika: FINALLY we will mix them
2015-03-06 22:20 fergas: so i will replcaew drum clap with normal whistle
2015-03-06 22:20 LordRaika: but first, finished the normal set :D
2015-03-06 22:20 LordRaika: yep
2015-03-06 22:20 LordRaika: or
2015-03-06 22:20 LordRaika: ehm
2015-03-06 22:20 LordRaika: if all of the kick is already drum clap
2015-03-06 22:20 LordRaika: u can rename that into drum-hitclap
2015-03-06 22:21 fergas: i dont have any hitsounds!!
2015-03-06 22:21 fergas: only finish
2015-03-06 22:21 fergas: ops
2015-03-06 22:21 fergas: nvm forogot to scrool again
2015-03-06 22:21 LordRaika: [https://www.dropbox.com/s/tz0ioshn53pkakv/LR_Snare%20Hit.wav?dl=0 normal-hitnormal]
2015-03-06 22:21 LordRaika: nvm :D
2015-03-06 22:22 fergas: yup so will rename first sample you give me to drum hit clap
2015-03-06 22:22 fergas: and also
2015-03-06 22:22 LordRaika: hows the clap? :D awesome? ahaha
2015-03-06 22:22 LordRaika: normal-hitclap >w<
2015-03-06 22:23 fergas: are you sure in normal-hitnormal till song especially at the start got huge beat variecty
2015-03-06 22:23 fergas: i thought its better to leave normal-hitnormal as basic skin, or?
2015-03-06 22:23 LordRaika: errr too loud X_X if its basic
2015-03-06 22:24 fergas: i can volume down them isnt a problem
2015-03-06 22:24 fergas: i like you clap but will add some volume to it
2015-03-06 22:24 LordRaika: btw
2015-03-06 22:24 LordRaika: the hitnormal, i like it :D
2015-03-06 22:24 LordRaika: or
2015-03-06 22:25 LordRaika: you can try this >>> [https://www.dropbox.com/s/z4i0bwoe97vsk3g/LR4_SnareDropDwS.wav?dl=0 as normal-hitnormal]
2015-03-06 22:28 LordRaika: [https://www.dropbox.com/s/ml0rhfms4t4f02m/LR_Drum%20Hit%20Drop%20High.wav?dl=0 this is for drum-hitwhistle] andi think we can leave drum-hitnormal as blank.... since we can focus on normal-hitnormal + additional so its easier to manage all the hitsound
2015-03-06 22:28 LordRaika: while drum-hitnormal is SFX with specific timing, also now working on drumfinish,
2015-03-06 22:29 LordRaika: some note, dat ^ drum whistle is for something sounds like >>> 02:31:660 (1,2) - , 02:32:710 (1) - , 02:33:610 (8) - , a drum snare of a HARD and rough sound, fits this,
2015-03-06 22:30 fergas: y
2015-03-06 22:30 LordRaika: [https://www.dropbox.com/s/ctnmdhnprh96v44/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 yup, this one is one of my favorite as well, named it as drum-hitfinish] you know there are TONS of sound like this XD
2015-03-06 22:30 LordRaika: well... surely we need to rework some clap, because not everything is that wet snare sound of normalclap
2015-03-06 22:31 LordRaika: key :D ive done with my set..... ( leaving the SFX on last )
2015-03-06 22:31 LordRaika: ^ let me knw once u've finished organize all the set, and we will revise and i will make sure you knw where to put all of them OwO
2015-03-06 22:32 fergas: ok but i dont thisnt taht both normal -hitnormals fit for song
2015-03-06 22:32 fergas: idk
2015-03-06 22:32 LordRaika: errr choose one?
2015-03-06 22:32 LordRaika: because i give u 2 example
2015-03-06 22:32 fergas: both
2015-03-06 22:33 LordRaika: what do u mean? u use both? the 2nd one is hitnormal2?
2015-03-06 22:33 fergas: as i said maybe leave basiv one hit normals?
2015-03-06 22:33 LordRaika: ah no pls XD
2015-03-06 22:33 LordRaika: basic will override all of them so much
2015-03-06 22:33 fergas: i mean i thni boths normals are suits realy strange for me
2015-03-06 22:33 LordRaika: let see
2015-03-06 22:33 LordRaika: let me try another one
2015-03-06 22:33 fergas: they are like
2015-03-06 22:35 LordRaika: key
2015-03-06 22:35 LordRaika: found a new one
2015-03-06 22:35 LordRaika: its something fresh and new >w<
2015-03-06 22:35 fergas: for me they are sounds to bright cant explain
2015-03-06 22:35 LordRaika: [https://www.dropbox.com/s/vr7dqz27r5ivrri/LR_Hit%20Med%20Click.wav?dl=0 here, normal-hitnormal]
2015-03-06 22:35 LordRaika: no problem, i got what u mean
2015-03-06 22:35 LordRaika: ^ now try those
2015-03-06 22:36 LordRaika: if its too loud, u can reduce it a bit, by 20% vol
2015-03-06 22:36 fergas: but till beat is unstable during song wante dto see something not aggresive
2015-03-06 22:37 fergas: y that much better
2015-03-06 22:37 LordRaika: ^^
2015-03-06 22:37 fergas: adn volume is ok for me
2015-03-06 22:37 LordRaika: saem for me
2015-03-06 22:37 LordRaika: key
2015-03-06 22:38 LordRaika: so , you already knw ,eeach loud and heavy kick sound , you will have to add the normal whistle
2015-03-06 22:38 LordRaika: snare of normal clap as well....
2015-03-06 22:38 LordRaika: 01:52:922 (5,7) - smthg like this supposed to be dat loud hard drum
2015-03-06 22:39 LordRaika: WAIT, btw i forgot, that u already rename your stuff, maybe u should update it, and i re-dl it, and see how far did it go
2015-03-06 22:39 fergas: yeah but still got a question
2015-03-06 22:39 LordRaika: yes?
2015-03-06 22:39 fergas: maybe you eman drumclap isntead of norhaml whistle
2015-03-06 22:39 fergas: mean*
2015-03-06 22:39 LordRaika: yea XD
2015-03-06 22:39 LordRaika: because u already rename it
2015-03-06 22:40 LordRaika: ahaha
2015-03-06 22:40 LordRaika: anyway
2015-03-06 22:40 LordRaika: should i wait ?
2015-03-06 22:40 LordRaika: till your next update?
2015-03-06 22:40 fergas: y
2015-03-06 22:40 LordRaika: or
2015-03-06 22:40 LordRaika: let me give u all the hitsound , of the SFX combo part
2015-03-06 22:40 LordRaika: then you recheck whole hitsound again, and i will give a quick recheck when this is final
2015-03-06 22:41 fergas: uploaded
2015-03-06 22:41 LordRaika: ^ dat sounds better, anyway hmm i will finshed this now, but i need to go for 10 minute, XD wait me
2015-03-06 22:44 LordRaika: ok im back and done :D dat somehow very fast...
2015-03-06 22:45 LordRaika: wait, lets move with next hitsound file
2015-03-06 22:45 fergas: yeah
2015-03-06 22:47 LordRaika: [https://www.dropbox.com/s/pz4pckjozeccsjj/LR4_DrumCSNHS.wav?dl=0 name this drum-hitnormal2]
2015-03-06 22:47 LordRaika: we use it here : 01:45:010 - till 01:45:460 -
2015-03-06 22:48 LordRaika: so its D:C2
2015-03-06 22:48 fergas: got it
2015-03-06 22:49 LordRaika: here too 01:53:410 - its D:C2
2015-03-06 22:49 LordRaika: 01:57:610 - this too , D:C2
2015-03-06 22:49 fergas: 01:44:710 (5) - this one ?
2015-03-06 22:49 LordRaika: ( finishing the D:C2 part first, and move to D:C3 >w< )
2015-03-06 22:50 LordRaika: 01:45:010 (6) - no, only this
2015-03-06 22:50 fergas: got same sound but another volume as for me
2015-03-06 22:50 LordRaika: all of the timing there into D:C2
2015-03-06 22:50 fergas: ok
2015-03-06 22:50 LordRaika: we will add another hs there
2015-03-06 22:51 fergas: ok
2015-03-06 22:51 LordRaika: 02:22:510 (12) - here too
2015-03-06 22:51 LordRaika: check them :D its sounds PRETTY awesome on music 30% and volume 100%
2015-03-06 22:51 LordRaika: so........ you can increase the timing's volume if you want
2015-03-06 22:51 LordRaika: to make more audible
2015-03-06 22:52 LordRaika: 02:22:510 - for example from 40% and 100%
2015-03-06 22:52 LordRaika: :D
2015-03-06 22:53 fergas: w8
2015-03-06 22:53 fergas: it doenst work
2015-03-06 22:54 LordRaika: hmm?
2015-03-06 22:54 fergas: no
2015-03-06 22:54 fergas: it works
2015-03-06 22:54 LordRaika: XD
2015-03-06 22:54 fergas: fine
2015-03-06 22:54 fergas: used all
2015-03-06 22:54 LordRaika: ok next
2015-03-06 22:54 LordRaika: 03:04:960 (3,4,5,6,7) - this, all of this timing , make it D:C2 as well
2015-03-06 22:54 LordRaika: 03:12:910 (1) - D:C2
2015-03-06 22:56 fergas: i will add some volume for d c2
2015-03-06 22:57 LordRaika: oh btw
2015-03-06 22:58 LordRaika: choose one!this >>> https://www.dropbox.com/s/gnttp7a1r0yy7 ... R.wav?dl=0
2015-03-06 22:58 LordRaika: or https://www.dropbox.com/s/h9074txdrgdtm ... R.wav?dl=0 this
2015-03-06 22:59 LordRaika: and then rename as soft-hitfinish, since we dont have any other set.... so make sure you only add additional soft-hitfinish ON..... starting from here >>> 05:08:710 -
2015-03-06 22:59 fergas: for which sound?
2015-03-06 22:59 LordRaika: ^ dat part is very awesome :D if you add the soft-hitfinish as additional along it
2015-03-06 22:59 LordRaika: oh wait
2015-03-06 22:59 LordRaika: how bout rename it into drum-hitnormal
2015-03-06 22:59 fergas: i use deafult soft finish
2015-03-06 22:59 LordRaika: SO
2015-03-06 22:59 LordRaika: 05:08:710 - at this part
2015-03-06 22:59 LordRaika: and section
2015-03-06 23:00 LordRaika: 05:09:160 - , this , 05:09:460 - , 05:09:760 - all of this type, you set Sampleset drum, and ADDITIONAL according to necessary hitsound
2015-03-06 23:00 LordRaika: so, it can have the hitsound of drum-hitnormal + normalclap, ( for example )
2015-03-06 23:00 fergas: maybe just use same c2 as c1 but another drum finish?
2015-03-06 23:01 LordRaika: no no
2015-03-06 23:01 LordRaika: it will became harder XD
2015-03-06 23:01 LordRaika: to use
2015-03-06 23:01 fergas: aaa
2015-03-06 23:01 fergas: ok got idea
2015-03-06 23:01 LordRaika: ^^
2015-03-06 23:01 fergas: ok
2015-03-06 23:01 fergas: mucahho better to use drim hit normal
2015-03-06 23:01 LordRaika: yeaaaaa
2015-03-06 23:01 LordRaika: :D
2015-03-06 23:01 fergas: i will choose BR i think
2015-03-06 23:02 LordRaika: dat is dubstep growl kick XD wahahah, >w< and i bring it here , lol
2015-03-06 23:02 fergas: oh w8
2015-03-06 23:02 fergas: part at the middle
2015-03-06 23:02 LordRaika: havent finish X_X
2015-03-06 23:02 fergas: it also got drum hit normal
2015-03-06 23:02 LordRaika: ooh
2015-03-06 23:02 LordRaika: simply
2015-03-06 23:02 LordRaika: change
2015-03-06 23:02 LordRaika: the sampleset
2015-03-06 23:02 LordRaika: into smthg else
2015-03-06 23:02 fergas: c3?
2015-03-06 23:02 LordRaika: like normal
2015-03-06 23:02 fergas: k
2015-03-06 23:03 LordRaika: use SHIFT+W
2015-03-06 23:03 fergas: normal? ;o
2015-03-06 23:03 LordRaika: ^ im sure u get the idea :D
2015-03-06 23:03 fergas: 02:58:210 - i mean thiss part
2015-03-06 23:03 LordRaika: 02:58:210 (1) - SHIFT+W
2015-03-06 23:03 LordRaika: and u will fix it
2015-03-06 23:04 LordRaika: now u get the idea?
2015-03-06 23:04 LordRaika: 02:58:360 (2,3) - shift+w
2015-03-06 23:04 fergas: http://puu.sh/goUH7/37dafc494b.png
2015-03-06 23:05 fergas: so i jsut shoukd replace it with n:c1 this all?
2015-03-06 23:05 LordRaika: no
2015-03-06 23:05 LordRaika: select the note
2015-03-06 23:05 LordRaika: and change it into sampleset normal
2015-03-06 23:05 LordRaika: :D
2015-03-06 23:05 LordRaika: u knw,
2015-03-06 23:05 fergas: sry didnt get it reason why i should do it
2015-03-06 23:06 fergas: i need to cghange all notes
2015-03-06 23:06 fergas: because it would that groul kick on them
2015-03-06 23:06 fergas: isnt that easeir to change all section instead?
2015-03-06 23:06 fergas: \w/
2015-03-06 23:07 LordRaika: what i mean is, since we have drum, normal set hitsound, we mix them.... you should knw how and when to use it, and avoid unnecessary sound , timing could be a trouble , SO WE USE THIS >>> http://puu.sh/goUOx.jpg ^^
2015-03-06 23:07 LordRaika: hmmm,.... well ... if you dont wnt the drum, sure :D/
2015-03-06 23:07 LordRaika: errr anyway, yea N:C1 will automatically fix it XD
2015-03-06 23:08 fergas: exatcly i asking for
2015-03-06 23:08 fergas: misunderstanding
2015-03-06 23:09 LordRaika: lets move on, btw the D:C2 , im done with it :D next
2015-03-06 23:09 LordRaika: [https://www.dropbox.com/s/mr95wqsib4pnnsl/LR_Ride%20Med.wav?dl=0 this is for drum-hitnormal3] for last part here 06:29:710 -
2015-03-06 23:10 LordRaika: manipulate the volume as u wish
2015-03-06 23:11 LordRaika: hmm i changed my mind , try [https://www.dropbox.com/s/j9txvto67rch5gz/LR_Drum%20Whistle.wav?dl=0 this for D:C3
2015-03-06 23:11 LordRaika: oops XD
2015-03-06 23:11 fergas: bt walreay used that hs(which on you give b4)
2015-03-06 23:12 LordRaika: ^ D:C3?
2015-03-06 23:12 fergas: nvm forgive me
2015-03-06 23:12 LordRaika: hmm, key, let me knw once u r done, we will move to D:c4
2015-03-06 23:14 fergas: got it
2015-03-06 23:14 LordRaika: [https://www.dropbox.com/s/6ali6gkchjdmiss/LR_Drum%20Hit%20HAT.wav?dl=0 D:C4] for here >>> 01:49:510 - , and...
2015-03-06 23:14 fergas: did cool manipulation with volume ^_^
2015-03-06 23:14 LordRaika: ^^b
2015-03-06 23:16 LordRaika: hmm
2015-03-06 23:16 LordRaika: so far, i couldnt see anywhere we can repeat the D:C4 lol
2015-03-06 23:16 LordRaika: one timed used OwO
2015-03-06 23:16 fergas: that's ok
2015-03-06 23:16 fergas: owo
2015-03-06 23:16 fergas: you like such things c;
2015-03-06 23:17 fergas: d:c60
2015-03-06 23:17 fergas: rofl
2015-03-06 23:17 LordRaika: i can, but i think of you..... i always think of mapper
2015-03-06 23:17 LordRaika: will they be able to take care all of it? XD
2015-03-06 23:17 LordRaika: i usually hitsound with tons of custom file XD
2015-03-06 23:17 LordRaika: im sure you can
2015-03-06 23:17 LordRaika: but
2015-03-06 23:17 LordRaika: still , too much work X_X
2015-03-06 23:18 LordRaika: people will call u nerd
2015-03-06 23:18 LordRaika: WAHAHA
2015-03-06 23:18 fergas: part of true
2015-03-06 23:18 fergas: also as i see need to repalce many hotsouds \w/
2015-03-06 23:18 LordRaika: yea XD thts already too much work
2015-03-06 23:18 fergas: whatever
2015-03-06 23:18 fergas: http://puu.sh/goVy9/36fb4c2731.jpg iam nerd
2015-03-06 23:18 LordRaika: yes
2015-03-06 23:18 LordRaika: i knw
2015-03-06 23:19 fergas: or maybe my igorrr map? xD
2015-03-06 23:19 fergas: its more awesome
2015-03-06 23:19 fergas: i lied
2015-03-06 23:19 fergas: its ok. this vs stuff is crazier
2015-03-06 23:20 LordRaika: XD ok ok, hmm thinking of D:C5
2015-03-06 23:21 LordRaika: [https://www.dropbox.com/s/w4jk44j0n9tl4su/LR_Drum%20Hit%20Beat%20Long.wav?dl=0 cool, here... D:C5] 1 timed use again i guess... here >> 05:57:910 - till here 05:59:110 - so no need nw timing
2015-03-06 23:21 LordRaika: jst add for D:C5
2015-03-06 23:22 LordRaika: and remember,05:09:010 - this part, till the end, its probably best not to use drum clap, but drum finish
2015-03-06 23:23 LordRaika: all of them, the snare
2015-03-06 23:23 LordRaika: next... lets go for D:C6
2015-03-06 23:25 fergas: didint understnd
2015-03-06 23:25 fergas: and this one 05:10:810 -
2015-03-06 23:25 fergas: i thniks its better use clap(new one)
2015-03-06 23:25 LordRaika: hmm?
2015-03-06 23:25 LordRaika: ehm nvm, jst do your best and using the fitting snare
2015-03-06 23:25 LordRaika: i will recheck them again
2015-03-06 23:25 fergas: i will repalce all my finishes with claps after we end sfx
2015-03-06 23:26 LordRaika: ok
2015-03-06 23:27 LordRaika: [https://www.dropbox.com/s/5fm263dt9to47mx/LR4_DrumKickHat.wav?dl=0 found it, D:C6] for .... 02:20:860 (8,9,10,11,12,13) - , and then 01:55:360 (4,5,6,7,8,9,10,11,12) - , ( lookin for where i can use it again )
2015-03-06 23:28 LordRaika: 02:33:760 (9,10,11,12,14,15,16,17) - ^ D:C6, but 02:34:060 (13) - N:C1 better and then back 02:34:510 (1) -
2015-03-06 23:29 LordRaika: nerd strikes XD
2015-03-06 23:29 LordRaika: 02:40:060 (4,5,6,7) - D:C6
2015-03-06 23:29 fergas: ccccccombonerd! rofl
2015-03-06 23:29 LordRaika: XD
2015-03-06 23:30 fergas: are sure in that dc6?
2015-03-06 23:30 fergas: it sounds a bit kicky
2015-03-06 23:30 LordRaika: MEANWHILE, i quickly found the [https://www.dropbox.com/s/pum9bvwpjek84u0/LR_Drum%20EDge.wav?dl=0 D:C7 >w<] here >>> 02:41:560 - , with loud volume, awesomeeee
2015-03-06 23:30 LordRaika: yea, :D
2015-03-06 23:30 LordRaika: and hihat sound as well
2015-03-06 23:31 fergas: adn soudns you request a bit hatty
2015-03-06 23:31 LordRaika: if its too loud, lower it then
2015-03-06 23:31 fergas: ok
2015-03-06 23:32 LordRaika: and [https://www.dropbox.com/s/mmlabgsmnqslhng/LR_Drum%20Click.wav?dl=0 maybe this for D:C8?] next after D:C7 here >>> 02:41:860 - then back 02:42:310 -
2015-03-06 23:32 fergas: its not load. jsut for me it osudsn in a bit another way
2015-03-06 23:32 fergas: but still i trust you more them me
2015-03-06 23:32 LordRaika: hmm then its your choice XD
2015-03-06 23:32 LordRaika: wellllllll
2015-03-06 23:32 LordRaika: i like the emphasize thou :D
2015-03-06 23:32 LordRaika: and im sure pplayer cant even comment on what u jst hitsound X_X unless they are mapper
2015-03-06 23:34 fergas: many player play with own hitsounds
2015-03-06 23:34 fergas: dn cant undersstand all raidnbow of hitsounds
2015-03-06 23:34 fergas: sometimes it make me sad ;c
2015-03-06 23:34 LordRaika: because most std just spam N : 50% done'
2015-03-06 23:34 LordRaika: Щ(ºДºщ)
2015-03-06 23:34 LordRaika: or just S with 25% volume and its all default T^T
2015-03-06 23:34 fergas: done with dc6
2015-03-06 23:35 LordRaika: done with 7 and 8?
2015-03-06 23:35 fergas: no only strating
2015-03-06 23:35 LordRaika: i think i became nerd again, and jst found a fitting D:C9 1 timed used XD wadefak
2015-03-06 23:35 fergas: wow
2015-03-06 23:35 fergas: such hitsounds
2015-03-06 23:35 fergas: much work
2015-03-06 23:35 fergas: whatever
2015-03-06 23:35 LordRaika: ^ use all of them, and apply it now its easier
2015-03-06 23:36 LordRaika: than.... gather all material
2015-03-06 23:36 fergas: i like your style \o3o/
2015-03-06 23:36 LordRaika: and , wait till you hear the sound, then you hitsound it, ITS LIKE, DAMN im lazy i dont even knw where to put it
2015-03-06 23:37 LordRaika: wahaha, so whenever i hear it,i suggest u to do it and wait for you, even its 1 timed only, ^ because dat is lazy.... if you wait and scan through all song and reuse them again X_X ugh
2015-03-06 23:37 LordRaika: well, i like it because u can do all the work, by not being lazy and add timing :D download, rename and stuff
2015-03-06 23:38 LordRaika: damn it , only 4 note >>> 02:44:560 (6,7,8,9) - for [https://www.dropbox.com/s/8am5w1wtfx17w1w/LR2_HatSH.wav?dl=0 D:C8 with 80% vol sounds right]
2015-03-06 23:39 LordRaika: 03:10:210 (1,2,3,4) - cool, u can repeat D:C9 here
2015-03-06 23:39 LordRaika: ^ dat link is D:C9 XD sry
2015-03-06 23:39 LordRaika: the LR2 HatSH >>> D:C9
2015-03-06 23:40 fergas: stsry just ended with c7
2015-03-06 23:40 fergas: trying to up hs volme by file's volume
2015-03-06 23:40 fergas: dont thing it would be cool if random 100% on the map
2015-03-06 23:40 fergas: same would be for c9
2015-03-06 23:40 fergas: i will up by audicity
2015-03-06 23:42 LordRaika: ooh
2015-03-06 23:42 LordRaika: :D so we end it now?
2015-03-06 23:42 LordRaika: wait almost done >w< scanning through whole song ahahaha, i tihnk D:C11 is final
2015-03-06 23:42 LordRaika: ok make it D:C10
2015-03-06 23:42 fergas: as you wish just i am slow
2015-03-06 23:42 LordRaika: err i can wait XD
2015-03-06 23:43 LordRaika: let me knw once u've finished D:C9
2015-03-06 23:44 LordRaika: [https://www.dropbox.com/s/vxhtom36xsxbv1o/LR_J%20Hit%20Drum.wav?dl=0 this is it..... cool XD final... D:C10] here >> 03:14:260 - same volume, its soudns ncie >w<
2015-03-06 23:45 LordRaika: ok, i think its more than enough...... wahahaha..... use all of them, and recheck N:C1 and D:C1 hitsound << because they are mostly used on the song.... then after its final... call me again for final hitsound check....
2015-03-06 23:45 fergas: ok
2015-03-06 23:46 fergas: so it iwll take me abotu an hour as i think
2015-03-06 23:47 LordRaika: ^^b good luck.... i knw, hitsounding is lazy stuff.... wahaha, im lazy as well :V , but when im not... i hitsound like nerd X_X
2015-03-06 23:48 fergas: i see xD
2015-03-06 23:48 LordRaika: well , gotta post this then
2015-03-06 23:48 LordRaika: thats it, the hitsound mod, hope it helps X_X
2015-03-06 23:48 fergas: yeah
2015-03-06 23:48 fergas: it helps!
2015-03-06 23:48 fergas: no
2015-03-06 23:48 fergas: it HELPS!
2015-03-06 23:48 LordRaika: XD key key ^^ glad to knw
2015-03-06 23:48 fergas: you make maps so alive!


Hell yeah, another long mod X_X
yea i think its really worth it....
GL for hitsounding & rank then >w<
Topic Starter
fergas
LordRaika, no words just hugs \o3o/
Birdy
blub blub blub blub

E: repair
Topic Starter
fergas
Thanks a lot! <3

Edit: selfpop cause little hs chages(missed one old file) and new sb element accorfing to present rc.
LordRaika
whoa so fast XD
uhm if you still want to update it.... OwO catch me again in-game for final hitsound check and stuff....
Sieg
we worked ingame on hitsounds volume level, few patterns and beatmap settings, everything seems fine for me
#2
gl~~~
Topic Starter
fergas
Спасибо! <3
Lally
log o3o
20:38 fergas: HI! Is that possaible to ask you for flame >.<
20:38 fergas: ?*
20:39 Lally: OuO uuuuh well have to see the map D:
20:39 *fergas is listening to [http://osu.ppy.sh/b/633965 Venetian Snares - Integraation]
20:39 Lally: https://osu.ppy.sh/s/280089#
20:39 Lally: ?
20:39 Lally: uuuh nice lemme see
20:39 fergas: its ok if you dont like song - jsut ignore
20:42 Lally: lemme give a look at it and i'll tell you if i feel confi to do it
20:42 fergas: ok
20:48 Lally: did ou spoke already with somebody about the high SB loads?
20:48 fergas: no
20:48 fergas: sieg asked me about this
20:48 fergas: bu ti think its aboslutley ok
20:48 fergas: its already many maps with high sb load
20:49 fergas: in fact i should jsut write down something like "high sb load. turn off if low pc"
20:49 Lally: this could be a problem imo gonna double check with somebody,the maps is really nice reminds me kind of grumd style but with something different
20:50 fergas: yeah. but my maps is like child's laught beside his maps. but still trying my best
21:08 Lally: ok spoke about some bn about this and i found some troubles in your sb =3=)
21:09 fergas: oh
21:09 fergas: i should fix them?
21:09 Lally: yap and i think after what i will say you should ask xgor for a sb check since he is one of the best in this things
21:10 fergas: ok
21:11 Lally: if you wanna i'll point out in forum so you'll have time to check it and will #2 re-bub then since are basicly not unrancable ssues but still technical issues
21:11 Lally: or in irc how you prefer
21:12 fergas: irc its more comfortable for me
21:21 Lally: ok sorry was afk
21:21 Lally: the first thing is the HP is really low
21:21 fergas: it's ok :)
21:21 fergas: lol
21:22 fergas: we dicided to make such with sieg
21:22 Lally: is to low for a map like this should be atleas 6 or 6.5
21:22 Lally: but is to easy
21:22 fergas: basicaly casue all mapp isnt hard( my style so) and can be passabel for normal player(like me)
21:23 fergas: but ht epart on 03:38:710 - is too damn difffuclt
21:23 fergas: we decied to lower to amke that part paccable
21:24 Lally: imo the minimun should be from 5.5
21:24 Lally: i know you want to let it play by everybody but is to easy imo
21:25 fergas: i dont think it will be too easy
21:26 Lally: about the SB you'll have sadly aa lot to do ponts like 03:38:710 - 04:20:646 - wich you can notice more are bad done
21:26 fergas: can i leave 5 hp? i like to prefer leave like this one. It will be still umapplayble for many pplayers but it will make more polite
21:27 Lally: in some points you have 3 immages at 2 time this is why your SB load is high removeing it would help you to reduce the SB from 2.5 x load
21:27 Lally: but it doesent imo make sence with the OD that ou have
21:27 Lally: you*
21:28 fergas: whoops
21:28 fergas: got it
21:28 fergas: feel sry i am ba sber will try to fix them now
21:29 Lally: this is the point but i'm kind really sorry to say it but the SB is meh ;____; i'm obligate to pop it...
21:29 Lally: 03:10:247 - this is the point with 3 immagesd
21:30 fergas: idk. i really like that hp it suits so well for map. as i said i did it to normalize map's diffcult jump in the middle part. i want ot leave
21:30 fergas: sure
21:30 Lally: will give again #1 bubble when it will be fixed and you can ask the sieg for a second one,but i really recomend you to contact xgor for a SB mod since i'm not such a pro
21:32 Lally: so basicly is every point with hiddedn bg wich goes to have 6.17 or higher sb load needs a re-work since is unnecessary to keep hidden layer over a BG
21:32 fergas: yeah
21:32 fergas: will fix it
21:32 Lally: and it makes no sense to use the original BG since you have layer with same immage
21:33 Lally: this is why your sb load is basicly high
21:33 fergas: but
21:33 Lally: https://osu.ppy.sh/ss/2866687
21:33 fergas: is that possaibvle to turn it off somehow?
21:33 fergas: i use new image cause of size
21:33 Lally: many many oints like this
21:33 Lally: 03:10:247 -
21:34 fergas: yeah got it
21:34 Lally: about the fog it should be more visible or personally i see no point to use it
21:35 Lally: i had a conversation with okoratu about your sb and he said the same things
21:35 fergas: ok
21:36 Lally: about your combo coloring is one more thing to say in the gray bg you using gray combo colors BUT 02:58:210 - in this part you introduce a green color,why?
21:37 Lally: and after a orange one
21:37 Lally: wich basicly doesent fit at all with current gray bg
21:37 fergas: idk i wanted to emhasize that light aagresion on 02:59:860 -
21:37 Lally: 05:46:960 - same from here
21:38 fergas: and very stong and sharps jumps on 03:07:660 - with more colerfull color(sry for my poor enlgish)
21:38 Lally: personally a dark green would fit more there but orange no :C
21:39 Lally: ok i can understand
21:39 Lally: what about 05:46:960 - ?
21:39 fergas: in last link - ok i can move to black/gray back
21:39 Lally: here is totally other colors
21:40 fergas: but ide was like - sound become a bit empty but song with itslef dont stop
21:40 Lally: 06:01:210 - and here in the kiai you have just gray - whyte
21:40 fergas: aggresion went off so i turned on orange color
21:40 fergas: that empty sounds i emhasized with grey picture but beat still colorfull so i leave color
21:40 fergas: something like this logic
21:41 fergas: mayeb i should in all kiai use orange-black?
21:41 fergas: i used grey only to save time working with ncs ;zzz
21:41 fergas: i am lazyyy
21:41 Lally: you should aswell or try to make this understand full just with 1 color the jumps or removing the gray bg in some points with the music is active and not using gray-white color in active parts like kiai specially last one
21:42 Lally: i know lazy or not lazy this need to be fixed ;___; take your time and dun be rushy and everything will be perfect and you'll not get a DQ
21:43 Lally: in some way retain you lucky that i notice it or you know how it will happen
21:43 fergas: i dont think this thng may dqed(not about sb overload) so i just make it easyier for me
21:43 fergas: made*
21:44 Lally: think about what is better to the combos and re-work on it,the maps itself is really nice but this estetic and SB issues make it not nice
21:44 fergas: you know change every nc on every beat on so long marthon ;c
21:44 fergas: ok
21:44 fergas: as soon i would fix it all and ask xgor's helpp i will poke you, k?
21:45 Lally: 03:10:247 - point like that are worth a DQ sb loads are ok basicly since in some cases since guidelines says to not go over 5.0x but some cases could be accepted but in this case is that you used 3 bg at the same point and there is no reason for such a high sb load
21:46 Lally: sure poke me when you'll fix and will re-bub >3<
21:46 Lally: gonna post the log =w= sorry about that,but better before than late

  1. pop due SB issues
call me back when you're done
_koinuri
Simple IRC mod for sb

log
2015-03-08 19:05 fergas: hello! Do you have some 5 minutes to fast check sb about rankabilty issue. Its pretty simple sb, jus ti want retuen my bubble in few next hours ;z
2015-03-08 19:05 -[Koinuri]: o: Ok
2015-03-08 19:05 fergas: just people form mod help linked me to you
2015-03-08 19:05 fergas: ACTION is listening to [http://osu.ppy.sh/b/633965 Venetian Snares - Integraation]
2015-03-08 19:06 -[Koinuri]: -feels famous-
2015-03-08 19:06 fergas: i got little problem with sb's overload mostly cause i use 3 bgs at the same time. I just want to be sure that everything is ok now and also bn asked be to check it by someone skilled
2015-03-08 19:07 fergas: :3
2015-03-08 19:14 -[Koinuri]: Delete the original bg by adding
2015-03-08 19:14 -[Koinuri]: Sprite,Background,Centre,"ququ.jpg",320,240
2015-03-08 19:14 -[Koinuri]: At the top
2015-03-08 19:14 -[Koinuri]: After the //background
2015-03-08 19:15 -[Koinuri]: Oh, you use it
2015-03-08 19:15 fergas: [http://puu.sh/gspVj/41416e10f8.png like this one?]
2015-03-08 19:16 -[Koinuri]: Yeah
2015-03-08 19:16 -[Koinuri]: Then add some fade stuff only at place it shows
2015-03-08 19:16 -[Koinuri]: It should free up some sb load and cause less lag
2015-03-08 19:16 fergas: oh. didnt knwo how to delate bgs
2015-03-08 19:16 fergas: shopud i sue less dimension?
2015-03-08 19:17 -[Koinuri]: The dimension is fine
2015-03-08 19:17 fergas: i mean 854x480 or is that psosiablt the original one
2015-03-08 19:17 fergas: ok. I should add fade in only where in appear and it will be fine?
2015-03-08 19:17 -[Koinuri]: Yeah
2015-03-08 19:18 fergas: ok
2015-03-08 19:18 -[Koinuri]: Do you manually storyboard or use the storyboard code?
2015-03-08 19:19 fergas: Is that possaible to try ask you check affter it? ;zzz idk how to translate. i just open osb and make it with hands
2015-03-08 19:19 -[Koinuri]: o
2015-03-08 19:19 -[Koinuri]: Ok
2015-03-08 19:34 fergas: tuk tuk. final check, please, in case if ;3 btw Can i give you kudoso for that?
2015-03-08 19:35 -[Koinuri]: Ok
2015-03-08 19:39 -[Koinuri]: It should be good to go, the sb is at the low 3.5, no unnecessary load
2015-03-08 19:39 fergas: thanks a lot \o3o/
2015-03-08 19:39 -[Koinuri]: :D
2015-03-08 19:39 fergas: you save!
Lally
checked everything and SB looks really much better now u_u no high loads and no more triple usage

to next BN:
ddouble check new combos like:
02:34:660 (1,1,1) - 02:45:160 (1,1) - 02:51:760 (1,1,1) -
wich personally i find ok but maybe are not so necessary
and low HP

re-bub #1
Topic Starter
fergas
Thanks! \o3o/
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