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Alex S. - Principalities

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Topic Starter
Hullahopp
This beatmap was submitted using in-game submission on 2015. május 1. at 23:13:33

Artist: Alex S.
Title: Principalities
Tags: Dubstep Electro DnB Jurney to the edge of the universe the cosmos jurney
BPM: 145
Filesize: 9166kb
Play Time: 05:58
Difficulties Available:
  1. Hopeless (4,86 stars, 997 notes)
Download: Alex S. - Principalities
Information: Scores/Beatmap Listing
---------------
Is the universe welcoming, or hostile?

I don't know, please don't hurt me D:

Gotta love this map
And all the mods I'll get
This song man... osu needs more Alex S. for sure ^^
Troll thing, don't read this..
Can you hear the white noise? :3
Waiting for someone to bubble this :3
Or for some more mods
DeletedUser_3886246
Hey, I guess this'll be the first mod~
It took me some time to make and you know why.
Btw, this map is way too hard for me.

[Hopeless]
  1. 00:22:811 (2) - How about CTRL+G for better flow?
  2. 00:53:846 (1,2,3,4) - These are slightly overlapping.
  3. 00:57:983 (3) - Move to X137 Y247 for blanket and use copy and paste for this one - 00:57:569 (2,4)
  4. 00:58:396 (4) - CTRL+G for better flow?
  5. 01:00:466 (1,2,3,4) - I hate overlapps. Sorry >.<
  6. 01:03:363 (3) - That circle is touching the healthbar.
  7. 01:23:639 (2) - That slider looks weird. You could make it more symmetrical though.
  8. 01:37:087 (2,5) - You could blanket these.
  9. 01:40:190 (1,5) - Improve that blanket by moving the middle node one down.
  10. 01:43:915 (2) - You could use this slider here - 01:43:087 (5) - so it's an symmetrical pattern.
  11. 01:57:156 (3,4) - Improve that blanket please.
  12. 02:05:846 (4,1) - ^
  13. 02:31:501 (1,2,3,4,5,6,7,8) - That pattern is so unsymmtrical, how about this?
  14. 03:17:122 (3) - Move to X395 Y83 for perfect stack.
  15. 03:49:708 (3,1) - You could improve that blanket.
  16. 03:32:742 (1,1,1,1,1,1,1,1,1) - You could move them like you did it here - 04:09:570 (1,1,1,1,1,1)
  17. 04:12:880 (1,2) - Nice blanket!
  18. 04:19:915 (1,2) - Try to make it as good as the one mentioned above.
  19. 04:52:604 (2) - Change X to 371 for perfect stack.
  20. 05:05:846 (2) - Move to X47 for perfect stack.
  21. 05:41:846 (1,2,3,4) - Why didn't you use these there - 05:41:018 (1,2,3,4)?
  22. 05:42:673 (1,2,3,4) - 05:42:673 (1,2,3,4) - ^
  23. Move to X199 Y279 for perfect stack.
Sorry that my mod's so short. :(
Good luck with ranking!
Topic Starter
Hullahopp

G3m4sSt4ffLP wrote:

Hey, I guess this'll be the first mod~
It took me some time to make and you know why. I know
Btw, this map is way too hard for me. What? Really? xD

[Hopeless]
  1. 00:22:811 (2) - How about CTRL+G for better flow? Done
  2. 00:53:846 (1,2,3,4) - These are slightly overlapping. I know, but no change
  3. 00:57:983 (3) - Move to X137 Y247 for blanket and use copy and paste for this one - 00:57:569 (2,4) Nope
  4. 00:58:396 (4) - CTRL+G for better flow? Nope
  5. 01:00:466 (1,2,3,4) - I hate overlapps. Sorry >.< ^
  6. 01:03:363 (3) - That circle is touching the healthbar. Fixed
  7. 01:23:639 (2) - That slider looks weird. You could make it more symmetrical though. I know, and I made it more simmetric
  8. 01:37:087 (2,5) - You could blanket these. I tried :D
  9. 01:40:190 (1,5) - Improve that blanket by moving the middle node one down. Thanks ^^
  10. 01:43:915 (2) - You could use this slider here - 01:43:087 (5) - so it's an symmetrical pattern. True
  11. 01:57:156 (3,4) - Improve that blanket please. Done
  12. 02:05:846 (4,1) - ^ Done
  13. 02:31:501 (1,2,3,4,5,6,7,8) - That pattern is so unsymmtrical, how about this? I did something similiar ^^
  14. 03:17:122 (3) - Move to X395 Y83 for perfect stack. Done
  15. 03:49:708 (3,1) - You could improve that blanket. Done
  16. 03:32:742 (1,1,1,1,1,1,1,1,1) - You could move them like you did it here - 04:09:570 (1,1,1,1,1,1) Nope, these are different
  17. 04:12:880 (1,2) - Nice blanket! Thanks ^^
  18. 04:19:915 (1,2) - Try to make it as good as the one mentioned above. Done
  19. 04:52:604 (2) - Change X to 371 for perfect stack. Done
  20. 05:05:846 (2) - Move to X47 for perfect stack. Done
  21. 05:41:846 (1,2,3,4) - Why didn't you use these there - 05:41:018 (1,2,3,4)? That's how I like it
  22. 05:42:673 (1,2,3,4) - 05:42:673 (1,2,3,4) - ^ Wut
  23. Move to X199 Y279 for perfect stack.
Move what? :O

Sorry that my mod's so short. :( It's not short :D
Good luck with ranking!
Thanks!
ReallyFastCat
Hello, from my modding queue o/

[General]
- Add some tags (like subgenres or the album name if it's from one)

[Hopeless]
00:49:604 (1,2,3,4,5,6,7,8,9) - This shape is kind of weird, maybe try something like this? http://puu.sh/fEs9t/a6ffdb69d7.jpg
01:00:880 (2,3) - I agree with the previous modder here, these should not overlap
01:04:190 (2,3) - ^
01:11:225 (3) - Move to y236
01:28:190 (8) - x128
01:43:708 (1,2) - Improve blanket
02:05:846 (4,1) - ^ (You wrote that you fixed this in the previous mod, but it isn't)
02:06:673 (1,2,3,4,5,6,7,8,9) - The notes here only slightly touch each other, which looks awkward. Space this differently
02:09:156 (1) - You can't see that this slider slows down and then speeds up just by looking at it, which is unrankable. Make it something similar to this: http://puu.sh/fEvsR/df17ae809f.jpg
02:27:363 (3,4) - These should have the same angle
03:24:880 (2) - Ctrl+G
03:29:018 (7,8,1) - Bad overlap
04:20:742 (2,3) - Move (3) to x232 y336
04:27:363 (1,2) - Bad overlap
04:40:604 (1,4) - ^
04:43:604 (6,1) - Improve blanket
05:11:225 (1,2,3,4) - Move (3) to x348 y288 and (4) to x164 y96
05:23:639 (1,2) - Blanket
05:42:673 (1,2,3,4) - Improve shape http://puu.sh/fExSf/1a7737d319.jpg
05:46:087 (3,4) - Stack these


Nice map, good luck with it! :)
mrturtle99
Will mod once I beat it, which I think i can do in less than 20 tries. In the meantime have a star.
Topic Starter
Hullahopp

ReallyFastCat wrote:

Hello, from my modding queue o/ Hi

[General]
- Add some tags (like subgenres or the album name if it's from one) Later

[Hopeless]
00:49:604 (1,2,3,4,5,6,7,8,9) - This shape is kind of weird, maybe try something like this? http://puu.sh/fEs9t/a6ffdb69d7.jpg Nope
01:00:880 (2,3) - I agree with the previous modder here, these should not overlap Still no, that's how I planned it D:
01:04:190 (2,3) - ^ ^
01:11:225 (3) - Move to y236 Yup, it's working with 0,4 DS, thx
01:28:190 (8) - x128 Same, changed
01:43:708 (1,2) - Improve blanket "Improve"... Moved to the right by one, it was perfect anyways (might grabbed somewhere :D)
02:05:846 (4,1) - ^ (You wrote that you fixed this in the previous mod, but it isn't) Changed again
02:06:673 (1,2,3,4,5,6,7,8,9) - The notes here only slightly touch each other, which looks awkward. Space this differently Slider speed decreasing, overall distance snap decreasing as well
02:09:156 (1) - You can't see that this slider slows down and then speeds up just by looking at it, which is unrankable. Make it something similar to this: http://puu.sh/fEvsR/df17ae809f.jpg Or I just finis what I started :D
02:27:363 (3,4) - These should have the same angle Done
03:24:880 (2) - Ctrl+G Nope
03:29:018 (7,8,1) - Bad overlap First guy to notice it, gg!
04:20:742 (2,3) - Move (3) to x232 y336 Left it after G3m4's mod, I guess
04:27:363 (1,2) - Bad overlap That's meant to be like that. (2) touching (1) by the same amount
04:40:604 (1,4) - ^ There's many more of these, you can't notice it during gameplay
04:43:604 (6,1) - Improve blanket Done
05:11:225 (1,2,3,4) - Move (3) to x348 y288 and (4) to x164 y96 Done
05:23:639 (1,2) - Blanket Prew blanket was good, but hey, why not change it...
05:42:673 (1,2,3,4) - Improve shape http://puu.sh/fExSf/1a7737d319.jpg Nope. It's a line with a cut thing in the end #English
05:46:087 (3,4) - Stack these Done?


Nice map, good luck with it! :)
Thanks ^^
Topic Starter
Hullahopp

ReallyFastCat wrote:

02:09:156 (1) - You can't see that this slider slows down and then speeds up just by looking at it, which is unrankable.
Than how did you see it? Did you... smell it? lol

mrturtle99 wrote:

Will mod once I beat it, which I think i can do in less than 20 tries. In the meantime have a star.
Ok, my beatmap isn't the easiest one, but come on

Really?
That's just weird imo
mrturtle99

Hullahopp wrote:

Ok, my beatmap isn't the easiest one, but come on

Really?
That's just weird imo
Anyways
Mod time
General Schtuff
First off, I would recommend darkening the skin color, as I fell the song takes a darker tone than what the skin currently reflects
<-please fix this
Other Schtuff
02:31:501 (1,2,1,2,3,4,5,6) - here you should take off the NC at 02:31:915 (1) - so it correctly corresponds with the NC rhythm like you did at 02:31:915 (1,1,2,3,4,5,6,7,8) -
Anyways, not very much to mod in this map, looks pretty good from what I see. Nice work on this
Topic Starter
Hullahopp

mrturtle99 wrote:

Hullahopp wrote:

Ok, my beatmap isn't the easiest one, but come on

Really?
That's just weird imo
Ah, ok than :D
Anyways
Mod time
General Schtuff
First off, I would recommend darkening the skin color, as I fell the song takes a darker tone than what the skin currently reflects That's depending on your brightness, for me, they're perfect ^^
<-please fix this Done
Other Schtuff
02:31:501 (1,2,1,2,3,4,5,6) - here you should take off the NC at 02:31:915 (1) - so it correctly corresponds with the NC rhythm like you did at 02:31:915 (1,1,2,3,4,5,6,7,8) - My mistake, done!
Anyways, not very much to mod in this map, looks pretty good from what I see. Nice work on this
THANKS!
gorgonzoler
Hello. I'm gorgonzoler for my NM request.
i love this music!!it's fun!
some advice may against your idea.so don't be so serious.
may appear werid grammer.
General
i recommend you to change your effect sound. because some of rhythm is not been heard very clearly in Soft set.change Soft to Normal when the song is in cilmax.
i don't know you add count down is in your purpose.i will cancel if i were you.
Hopeless
00:35:225 (1,2) - Ctrl+g will be better.
03:32:742 (1,1,1,1,1,1,1,1,1) - i think those you can turn them in to sliders.
03:48:466 (3,4) - make them into 1 slider can perform the rhythm more better.(i know you wanna follow the drum but i think follow the tune is better.)
03:51:777 (1,2,3) - ^
04:09:570 (1,1,1,1,1,1) - make a slow slider with reverse maybe better.
05:05:432 - you can stop the kial time right here.but it up to you
this map is great!!.i may learn some skill from your map.
sorry for the short mod Orz
Topic Starter
Hullahopp

gorgonzoler wrote:

Hello. I'm gorgonzoler for my NM request.
i love this music!!it's fun! Thanks! ^^
some advice may against your idea.so don't be so serious.
may appear werid grammer.
General
i recommend you to change your effect sound. because some of rhythm is not been heard very clearly in Soft set.change Soft to Normal when the song is in cilmax. Ok
i don't know you add count down is in your purpose.i will cancel if i were you. mmm.. Ok

Hopeless
00:35:225 (1,2) - Ctrl+g will be better. Nice one ^^
03:32:742 (1,1,1,1,1,1,1,1,1) - i think those you can turn them in to sliders. Nah
03:48:466 (3,4) - make them into 1 slider can perform the rhythm more better.(i know you wanna follow the drum but i think follow the tune is better.) Than ppl will complain about the large slider. No, and I also prefer this version :3
03:51:777 (1,2,3) - ^ Same
04:09:570 (1,1,1,1,1,1) - make a slow slider with reverse maybe better. Nah
05:05:432 - you can stop the kial time right here.but it up to you Maybe if more modders suggest it

this map is great!!.i may learn some skill from your map. I suggest you should not learn from pending maps, but if that's what you want..
Also thanks, that means a lot ^^

sorry for the short mod Orz
NP, thanks anyways ^^
Makoa
pretty backround. but i do suggest you storyboard the planets to have beards and talk during the breaks :3
Kind of a short mod; no obvious errors in any way.

[hopeless]
Just a note-all the spinners might be hard for hr players to pass. you might want to lower the drain. especially with the low note density.
00:18:259 (3,4,5,6,1,2,3,4) - I would like it if all these sliders came in from the outside but you can see how you do.
01:10:604 (2,3) - separate these a little more or position is to better lead into the jump.
01:51:570 (5) - is this considered outside the playable area? Idk but you should check with people to make sure it isn't.
02:21:363 - lolololol this voice kills me.
02:31:501 (1,2,3,4,5,6,7,8) - Wow this is really nice.
03:32:742 (1,1,1,1,1,1,1,1,1) - Rip HR players
03:57:570 (3) - deleet this and move 03:57:673 (1,2,3,4) - 1/4 earlier and add another note 03:58:293 (4) - here.
04:12:053 (2,1) - shorten the reverse slider and move 04:12:880 (1) - 1/1 earlier in timeline. probably lengthen it too.
05:51:777 (1) - QQ HR players

Oh yeah, and i'm still convinced you killed hula and stole part of his identity.
Topic Starter
Hullahopp

Makoa wrote:

pretty backround. but i do suggest you storyboard the planets to have beards and talk during the breaks :3 That's something I planned, but no :\
Kind of a short mod; no obvious errors in any way.

[hopeless]
Just a note-all the spinners might be hard for hr players to pass. you might want to lower the drain. especially with the low note density. Done
00:18:259 (3,4,5,6,1,2,3,4) - I would like it if all these sliders came in from the outside but you can see how you do. That's the way I like it ^^
01:10:604 (2,3) - separate these a little more or position is to better lead into the jump. I may thing about this
01:51:570 (5) - is this considered outside the playable area? Idk but you should check with people to make sure it isn't. It does a bit, fixed
02:21:363 - lolololol this voice kills me. XD
02:31:501 (1,2,3,4,5,6,7,8) - Wow this is really nice. Thanks! ^^
03:32:742 (1,1,1,1,1,1,1,1,1) - Rip HR players This one isn't really made for HR players, I guess. Maybe with the new HP drain rate
03:57:570 (3) - deleet this and move 03:57:673 (1,2,3,4) - 1/4 earlier and add another note 03:58:293 (4) - here. Thanks, fixed!
04:12:053 (2,1) - shorten the reverse slider and move 04:12:880 (1) - 1/1 earlier in timeline. probably lengthen it too. Nope
05:51:777 (1) - QQ HR players We'll see

Oh yeah, and i'm still convinced you killed hula and stole part of his identity. Who's hula?
Thanks for the mod! ^^
Topic Starter
Hullahopp
Yup, it should be fine with the new AR, thanks for noticing!
Also.. WHO IS HULA?
You just made a bug in my ears >.<
Starfall9908
From Chaos and Nacchan's modding queue

I know that you didn't request me but since Chaos closet the queue before you got to post your map so will I take care of modding it. (I'm bad at modding Insanes but I'll do my best)

  1. 00:14:949 (3,4) - Make those two a bit more shaped to be a blanket to 00:14:535 (2,1)
  2. 00:20:328 (5) - ^
  3. 00:48:673 (4,5,6,7) - I don't think it's a good idea to have it like that. If you want tit to have like that I won't stop you though.
  4. 03:11:639 (2) - Blanket
  5. 04:27:363 (1,2) - I don't recommend you to have those two like that. The slider head and tail of (1) are overlapping a bit of (2) which I don't think is a good thing.
  6. 04:37:294 (1) - Isn't the spinner too short?
It ended up being a short mod ;-; Well good luck with ranking your map
Topic Starter
Hullahopp

nadapan wrote:

From Chaos and Nacchan's modding queue

I know that you didn't request me but since Chaos closet the queue before you got to post your map so will I take care of modding it. (I'm bad at modding Insanes but I'll do my best) THANK YOU! I <3 you! ^^

  1. 00:14:949 (3,4) - Make those two a bit more shaped to be a blanket to 00:14:535 (2,1) Those are not meant to blanket
  2. 00:20:328 (5) - ^ I don't get this one, please repost :S
  3. 00:48:673 (4,5,6,7) - I don't think it's a good idea to have it like that. If you want tit to have like that I won't stop you though. I can't really do much about it, I want to keep the DS, so if anyone has a suggestion, I'll probably accept it
  4. 03:11:639 (2) - Blanket There's no problem with that, I mean yeah, it's not really shaped to fit the circle, but it's a perfect blanket anyways
  5. 04:27:363 (1,2) - I don't recommend you to have those two like that. The slider head and tail of (1) are overlapping a bit of (2) which I don't think is a good thing. Again, I want to keep the DS, so ppl don't have to make an impossible jump, so I decided to put (2) in the middle of it. And than what else should I do with the ending point? At least it fits in in it's own way
  6. 04:37:294 (1) - Isn't the spinner too short? For an insane? I don't think so. + it's better than a long slider imo (at least here)
It ended up being a short mod ;-; Well good luck with ranking your map No problem, even the smallest mod is a mod, so thank you! ^^
Euny
your request! came from my queue
> < what?



  • Hopeless
  1. 00:14:949 (3) - rotate this slider with -6 degrees (with selection centre) for better blanket?
  2. 00:20:328 (5) - move that slider's last point to x418y122 for fix blanket.
  3. 00:40:604 (1) - add clap at the slider's head.
  4. 00:41:018 (3) - ^
  5. 00:41:432 (1) - ^
  6. 00:41:846 (3) - ^
  7. 00:42:259 (1) - add clap.
  8. 00:42:672 (5) - ^
  9. 00:43:086 (1) - ^
  10. 00:43:500 (5) - ^
  11. 00:43:915 (1) - add clap at the slider's head.
  12. 00:44:328 (3) - ^
  13. 00:44:742 (1) - ^
  14. 00:45:156 (3) - ^
  15. 00:45:570 (1) - add clap
  16. 00:45:983 (5) - ^
  17. 00:46:397 (9) - add clap and put NC.
  18. 00:46:811 (13) - add clap
  19. i think you already know where you put claps xD
  20. 01:38:949 (2) - ctrl G for better flow?
  21. 01:43:915 (2) - place it on x136y312 for better blanket or makes better blanket?
  22. 01:44:432 (3,4) - i think it's too over pattern. if you change up(01:43:915 (2), i recommend this.
  23. 01:53:225 (1,2,3,4,5,6,7,8,9,10,11,12,13) - omg that distance~! isn't too over patterns? this is my suggestion.
  24. 04:15:777 (1) - how about make a blanket with 04:16:190 (1) - this?
  25. 05:05:122 (5,6,7) - i think it's over too. how about changing just little streams?
gl with it~!!
Topic Starter
Hullahopp

Euny wrote:

your request! came from my queue
> < what? That happened to me like 3 times in a row



  • Hopeless
  1. 00:14:949 (3) - rotate this slider with -6 degrees (with selection centre) for better blanket? Done
  2. 00:20:328 (5) - move that slider's last point to x418y122 for fix blanket. Done
  3. 00:40:604 (1) - add clap at the slider's head.
  4. 00:41:018 (3) - ^
  5. 00:41:432 (1) - ^
  6. 00:41:846 (3) - ^
  7. 00:42:259 (1) - add clap.
  8. 00:42:672 (5) - ^
  9. 00:43:086 (1) - ^
  10. 00:43:500 (5) - ^
  11. 00:43:915 (1) - add clap at the slider's head.
  12. 00:44:328 (3) - ^
  13. 00:44:742 (1) - ^
  14. 00:45:156 (3) - ^
  15. 00:45:570 (1) - add clap
  16. 00:45:983 (5) - ^
  17. 00:46:397 (9) - add clap and put NC.
  18. 00:46:811 (13) - add clap
  19. i think you already know where you put claps xD Yup, done!
  20. 01:38:949 (2) - ctrl G for better flow? Those are meant to be like that
  21. 01:43:915 (2) - place it on x136y312 for better blanket or makes better blanket? Done
  22. 01:44:432 (3,4) - i think it's too over pattern. if you change up(01:43:915 (2), i recommend this. Nope
  23. 01:53:225 (1,2,3,4,5,6,7,8,9,10,11,12,13) - omg that distance~! isn't too over patterns? this is my suggestion. Nope
  24. 04:15:777 (1) - how about make a blanket with 04:16:190 (1) - this? Nope
  25. 05:05:122 (5,6,7) - i think it's over too. how about changing just little streams? I'll keep this ^^
gl with it~!!
Thanks for the mod!
Zerss
Modding !
I'm not so pro, please be indulgent >.<'

00:35:639 (3) Ctrl+G
00:48:880 (5) NC
00:49:604 (1,2) Disable the NC for (1) and enable the NC for (2)
00:59:639 (5) You can add a NC
02:54:673 (7) Add a NC
02:55:501 (1) Disable the NC
02:56:328 (4) Add a NC
02:57:984 (1) Disable the NC
03:02:122 (1) ^
03:39:363 (1,5,9,13) Hitsound: (Additions -> Drums) Finish
03:41:018 (1,5,9,13) ^
03:43:397 (1,2,3,4,5,6,7,8) ^ (at the slider's head)
03:44:328 (1) ^
05:25:294 (1) Hitsound: (Additions -> Auto) Finish
05:51:777 (1) / Offset: 351777 : Add a inherited point with the volume at 5%, that'll make the spinner quiet
Topic Starter
Hullahopp

Z e r s s wrote:

Modding !
I'm not so pro, please be indulgent >.<'

00:35:639 (3) Ctrl+G Nah
00:48:880 (5) NC Done
00:49:604 (1,2) Disable the NC for (1) and enable the NC for (2) Done
00:59:639 (5) You can add a NC That would ruin the pattern
02:54:673 (7) Add a NC Done
02:55:501 (1) Disable the NC Done
02:56:328 (4) Add a NC Done
02:57:984 (1) Disable the NC Nope
03:02:122 (1) ^ Done
03:39:363 (1,5,9,13) Hitsound: (Additions -> Drums) Finish I don't think I need that
03:41:018 (1,5,9,13) ^ Nope
03:43:397 (1,2,3,4,5,6,7,8) ^ (at the slider's head) Nope
03:44:328 (1) ^ Nope
05:25:294 (1) Hitsound: (Additions -> Auto) Finish Nope
05:51:777 (1) / Offset: 351777 : Add a inherited point with the volume at 5%, that'll make the spinner quiet Done
I'm not doing hitsound unless they're gameplay changing (such as some sounds on streams, just to make the player keeping the rhythm)
Adding hitsounds on top of strong beat could ruin some players experience.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. "Jurney" in tags?
Hopeless
  1. 01:13:294 (9) - I don't think this is symmetrical
  2. 01:26:535 (9) - Move this left a tiny bit
  3. 02:00:053 (1) - Curve this more?
  4. 03:12:053 (3,4,5,6) - This part sounds off
  5. 03:18:673 (3,4,5,6) - ^
  6. 03:54:673 (4) - Not stacked properly
  7. 03:58:811 (5) - Move this to the right slightly for better flow
Topic Starter
Hullahopp

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. "Jurney" in tags?
Sure

Hopeless
  1. 01:13:294 (9) - I don't think this is symmetrical Fixed
  2. 01:26:535 (9) - Move this left a tiny bit Done
  3. 02:00:053 (1) - Curve this more? I did something with it :D
  4. 03:12:053 (3,4,5,6) - This part sounds off Nope
  5. 03:18:673 (3,4,5,6) - ^ Nope
  6. 03:54:673 (4) - Not stacked properly Fixed
  7. 03:58:811 (5) - Move this to the right slightly for better flow
Thanks for the mod! ^^
neonat
Hopeless

00:14:122 - 00:24:053 - this part just confuses because the notes don't really match up to the rhythm of the music, which honestly, very vague and not very clear to hear. Simply put, it's not really a part that can be mapped to very well
00:29:018 (4,1,2,3) - I would have thought you would group these together, because it seemed like the new phase would start at 00:29:018 - maintaining the 4 beat segments this part of the music seems to show, the first beat of the 1st segment being 00:27:363 where the spinner ends. You would then separate 00:30:673 (4) from the previous pattern and space it away instead of it being with the other objects
00:50:431 (8,1) - with the lack of curve in the stream, this transition looks badly out of place, what I am trying to say is 00:50:328 (7,8,1) - in relation to themselves, aren't really looking too good
00:53:846 onwards - lacking hitsounds?
00:59:639 (5,6,7,8) - major increase in DS doesn't relate well, because the rest either don't increase spacing at all, or don't change so much or as often as this
01:29:018 (2,1) - spacing should be bigger between them, the movement between them is underwhelming
01:46:811 (1) - adjust last segment:
02:00:673 (4,7,3) - eh, if you wanna drag these out, at least end it with the music, which imo, ends earlier than the red line
02:09:156 (1) - spaced out the red nodes, this is unrankable as it is right now, too much distortion in it's slider path
03:41:225 (3,4,5,6,7,8,9,10,11) - looks more messy than artistic, could use smoother curves, at least in some areas
03:49:708 (3,1) - blanket properly
03:53:225 (3,4) - spaced too far, totally unlike the previous few similarly made parts in the music, that did not have such a drastic change
04:12:053 (2) - align it with the other circles, it will look so much better

Remember to hitsound the map
I have to say I feel there is an excessive amount of spaced streams used, which don't really work well
you used extreme jumps very suddenly, not really expected, in a way, not needed in those sections
what kind of weird slider shapes people like to use, it's their own choice, but it would be nice if they blended with each other better, or related to each other better
Overall I feel a lot of work still needs to be done here, but there are signs of progress around to be seen

Good Luck
Topic Starter
Hullahopp

neonat wrote:

Hopeless

00:14:122 - 00:24:053 - this part just confuses because the notes don't really match up to the rhythm of the music, which honestly, very vague and not very clear to hear. Simply put, it's not really a part that can be mapped to very well It is actually placed correctly..
00:29:018 (4,1,2,3) - I would have thought you would group these together, because it seemed like the new phase would start at 00:29:018 - maintaining the 4 beat segments this part of the music seems to show, the first beat of the 1st segment being 00:27:363 where the spinner ends. You would then separate 00:30:673 (4) from the previous pattern and space it away instead of it being with the other objects True, fixed, but 00:30:673 (4) - Is going to stay there anyways.
00:50:431 (8,1) - with the lack of curve in the stream, this transition looks badly out of place, what I am trying to say is 00:50:328 (7,8,1) - in relation to themselves, aren't really looking too good I understand this, and I did something about it, but I want to keep it that way. I don't want to make a boring stream.
00:53:846 onwards - lacking hitsounds? Nope, I did not planned to make hitsounds at all. But if I that's something sooooo important, than I guess I mess up the whole map for it than *khh, f*@& my life*
00:59:639 (5,6,7,8) - major increase in DS doesn't relate well, because the rest either don't increase spacing at all, or don't change so much or as often as this ..Wait, what? Anyways, no change in this for sure
01:29:018 (2,1) - spacing should be bigger between them, the movement between them is underwhelming Increased!
01:46:811 (1) - adjust last segment: Ok
02:00:673 (4,7,3) - eh, if you wanna drag these out, at least end it with the music, which imo, ends earlier than the red line I was actually waiting for someone to spot these. Fixed!
02:09:156 (1) - spaced out the red nodes, this is unrankable as it is right now, too much distortion in it's slider path I can imagion, the next rule will be to make as simple things as possible, or else unrankable. Fine, I change this, but come on, ppl could do these in the past!
03:41:225 (3,4,5,6,7,8,9,10,11) - looks more messy than artistic, could use smoother curves, at least in some areas Smoother curves? That wasn't the case at all
03:49:708 (3,1) - blanket properly After all these, I was suprised by this blanket issue xD Fixed!
03:53:225 (3,4) - spaced too far, totally unlike the previous few similarly made parts in the music, that did not have such a drastic change No change
04:12:053 (2) - align it with the other circles, it will look so much better I don't see why not

Remember to hitsound the map That's me right now -> ;~;
I have to say I feel there is an excessive amount of spaced streams used, which don't really work well Opinions are not facts. But I understand it. I also don't care much about it, my priority is to make playable, fun and hard maps at the same time. Than make it.. Pretty x)
you used extreme jumps very suddenly, not really expected, in a way, not needed in those sections True. But changing them would leed to remap the whole section, wich I don't want to do, since this map is 5-6 months old. I don't want to ruin it THAT much.
what kind of weird slider shapes people like to use, it's their own choice, but it would be nice if they blended with each other better, or related to each other better Sometimes a slider is "shaped on the song". Or the mapper just got bored, ooooor, in my case, I was testing out new slider shapes :3
Overall I feel a lot of work still needs to be done here, but there are signs of progress around to be seen Thanks, and I will do some hitsounds. They will sound horrible.. I might take the volume lower.. But I will do it.. ;~;

Good Luck Thank you!
WriggleNightbug
NM From My Modding Queue

General - With the Lower BPM, i think AR8 - 8.5 would seem more fitting

01:10:501 - If you have a triplet at 01:07:190 But not here, it doesn't seem consistent, either A) add a circle here, or B) Delete 01:07:190 (2)

02:53:122 (2) - Unnecessary Hitcircle is unnecessary

02:53:949 (5) - ^^

02:54:673 (1) - ^^

02:55:501 (4,5) - ^^

02:56:328 (1,2) - ^^

02:57:156 (4,5) - ^^

02:57:984 (1,2) - ^^

02:59:639 (1,2) - ^^

03:00:466 (5,6) - ^^


Sorry for late post, as stated in my modding queue OP, i've been caught up in my tournament stuff lately :o
Topic Starter
Hullahopp

TheBronyGames wrote:

NM From My Modding Queue

General - With the Lower BPM, i think AR8 - 8.5 would seem more fitting Changed to ar8.5

01:10:501 - If you have a triplet at 01:07:190 But not here, it doesn't seem consistent, either A) add a circle here, or B) Delete 01:07:190 (2) White noises - No change

02:53:122 (2) - Unnecessary Hitcircle is unnecessary

02:53:949 (5) - ^^

02:54:673 (1) - ^^

02:55:501 (4,5) - ^^

02:56:328 (1,2) - ^^

02:57:156 (4,5) - ^^

02:57:984 (1,2) - ^^

02:59:639 (1,2) - ^^

03:00:466 (5,6) - ^^

Nope, no change on those


Sorry for late post, as stated in my modding queue OP, i've been caught up in my tournament stuff lately :o
That's ok, thanks for the mod!
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