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Tomatsu Haruka - courage

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Topic Starter
hehe
This beatmap was submitted using in-game submission on Friday, 23 January, 2015 at 7:34:51 PM

Artist: Tomatsu Haruka
Title: courage
Source: SWORD ART ONLINE II
Tags: ソードアート・オンラインⅡ full version yuuki rosario asuna kirito
BPM: 196
Filesize: 7399kb
Play Time: 04:05
Difficulties Available:
  1. Easy (1.27 stars, 179 notes)
  2. Extra (6.23 stars, 1004 notes)
  3. Hard (3.55 stars, 687 notes)
  4. Insane (5.16 stars, 916 notes)
  5. Normal (2.34 stars, 411 notes)
Download: Tomatsu Haruka - courage
Information: Scores/Beatmap Listing
---------------


2015/1/8: New mp3, re-download. If the timing feels off, redownload. If audio seems distorted, redownload.
Feel free to rip, but please credit. :-)


First full solo spread.

bg source: http://www.pixiv.net/member_illust.php? ... d=47493635
apl-
2014-12-15 13:26 handsome: quick look
2014-12-15 13:26 handsome: cuz im quite satisfied with it
2014-12-15 13:27 TestApple: huh ok
2014-12-15 13:27 TestApple: 9dling
2014-12-15 13:27 handsome: no need hardcore balls2walls mod
2014-12-15 13:28 TestApple: 00:02:805 (3) - can you look at your insane and tell me, did you really intend this beat to be on a blue tick.
2014-12-15 13:29 TestApple: oh man you really have to watch your your polarity problems
2014-12-15 13:29 TestApple: especially the front of t he map
2014-12-15 13:29 handsome: wat
2014-12-15 13:29 handsome: its not on blue tick
2014-12-15 13:29 handsome: @_@
2014-12-15 13:29 TestApple: 00:02:729 (3) -
2014-12-15 13:30 TestApple: wat
2014-12-15 13:30 handsome: oh lol
2014-12-15 13:30 TestApple: it's blue tick
2014-12-15 13:30 handsome: okay woops
2014-12-15 13:30 TestApple: the piano sounds on the red tick before it
2014-12-15 13:30 handsome: 100% mb
2014-12-15 13:31 TestApple: o cow
2014-12-15 13:32 TestApple: blanketing problems
2014-12-15 13:32 TestApple: lots of them
2014-12-15 13:32 TestApple: 00:43:826 (3,5) - most prominent one
2014-12-15 13:32 handsome: ye
2014-12-15 13:32 handsome: wat
2014-12-15 13:32 handsome: i was just looking at that just as u linked it
2014-12-15 13:32 handsome: rofl
2014-12-15 13:33 TestApple: ok not much major problems
2014-12-15 13:33 handsome: aight
2014-12-15 13:33 TestApple: except lots of places whcih are ugly tho
2014-12-15 13:33 TestApple: and rhythm is boring but rankable
2014-12-15 13:33 TestApple: so no major problem
2014-12-15 13:33 TestApple: i'll look at your extra now
2014-12-15 13:33 TestApple: cuz it ssounds the most problematic
2014-12-15 13:33 handsome: LOL
2014-12-15 13:34 TestApple: 00:01:581 (1,2,3) - either space 3 super close or super far
2014-12-15 13:34 TestApple: 1-2-3 equidistant is impossibly confusing
2014-12-15 13:34 TestApple: cuz the timing ain't the same
2014-12-15 13:34 handsome: w0t
2014-12-15 13:34 TestApple: on extrea
2014-12-15 13:34 handsome: the note pretty much
2014-12-15 13:34 handsome: appears
2014-12-15 13:34 handsome: after u clic kthe previous one
2014-12-15 13:34 TestApple: 1 to 2 to 3, same distance, different timing
2014-12-15 13:35 handsome: at this point is liek reading apprachcircles not distance
2014-12-15 13:35 TestApple: but it makes me player feel awkward and bad cuz the distance is like 98% fuked up
2014-12-15 13:35 handsome: okay
2014-12-15 13:35 handsome: the is too far is also really ugly imo
2014-12-15 13:35 handsome: and if its too close then people will get confused on the 1/2 spam after
2014-12-15 13:36 TestApple: http://puu.sh/dvjJl/fd31aa4420.jpg\
2014-12-15 13:36 TestApple: cb just put like that can alr :c
2014-12-15 13:36 handsome: oh cheh
2014-12-15 13:36 handsome: LMAO
2014-12-15 13:38 TestApple: ok same big problems as insane
2014-12-15 13:38 handsome: so like
2014-12-15 13:38 TestApple: actually i'm not sure if your extra is rankable because patterns seem arbitrary
2014-12-15 13:38 handsome: blankets ?
2014-12-15 13:39 TestApple: blankets, boring rhythm, quite ugly at a lot of places
2014-12-15 13:39 TestApple: except i'm pretty sure insane is decently rankable
2014-12-15 13:39 TestApple: not sure about extra cuz i haven't seen many maps around with this huge jumps
2014-12-15 13:39 handsome: lol skystar maps
2014-12-15 13:39 TestApple: skystar maps don't have these huge jumps
2014-12-15 13:39 TestApple: this is sort of overmap
2014-12-15 13:39 TestApple: considering it is 196BPM
2014-12-15 13:39 handsome: star rating is just crazily inflated due to
2014-12-15 13:40 handsome: stream+200bpm+cs4.6
2014-12-15 13:40 TestApple: ok basically that's the problem
2014-12-15 13:40 TestApple: end of short mod \o

sp for u ma nigga
emilia
M4M(?)

  • [General]
  1. Offset on 365 sounds better. If you don't wanna change it the beats won't be perf <3
  2. Don't think of this mod as free SP, think of it more like someone trying to fix your map k? :3
    [Easy]
  3. Highly suggesting a drastic change: I think your SD is super high, the notes look too far apart
  4. I'll be separating it into boxes to make my life a bit easier LMAO
    Flow problems
    1. 00:08:928 (2,3) - Sliders don't seem to link up with each other properly
    2. 00:10:765 (3,1) - Ugly flow, suggest change
    3. 00:30:969 (1,2) - ^
    4. 00:46:581 (1) - I get what you're trying to do with this note, but still, ewwwww. If you're bent on keeping this, make sure it doesn't touch note 3
    5. 00:57:908 (3,1) - Ugly flow
    6. 01:05:254 (1) - Just no ugly slider shapes thanks. This is slightly more bearable than the one before though
    7. 01:26:071 (4,5) - Ugly flow
    8. 01:30:969 (3,4) - ^
    9. 01:39:540 (1,2) - Circle tankz
    10. 01:56:683 (2) - I don't like this
    11. 02:13:826 (2,3) - Ugly flow
    12. 02:16:275 (4,1) - They overlap, separate them
    13. 02:22:397 (2,1) - Ugly flow
    14. 02:26:071 (3,4) - ^
    15. 02:38:163 (1) - Maybe centralize?
    16. 02:43:061 (1,2,3,4) - This flow doesn't really seem optimal IMO, change up to something else
    17. 02:51:785 (4,1) - Maybe parallel?
    18. 03:05:254 (7) - This
    19. 03:39:540 (4,1) - Perf circle thankz
    20. 03:40:765 (1,1) - Don't really like how they overlap
    [list=Blankets]
  5. 00:06:479 (3,1) - Try a blanket maybe?
  6. 00:14:438 (3,1) - Blanket isn't really perf
  7. 00:16:734 (2,3) - ^
  8. 00:18:724 (1,3) - Try blanket
  9. 00:46:581 (1,2) - Fix blanket
  10. 00:59:744 (1,2) - ^
  11. 01:08:624 (3,4) - Very slight^
  12. 01:22:246 (1,2) - ^
  13. 01:27:297 (5,6) - ^
  14. 03:34:644 (4,5) - ^
  15. 03:41:685 (2,1) - Very slight^[list=Beat Placement]
    [*]First of all to generalize things, try to minimize read beats. Those can be exceptionally hard to follow for Easy players. Stick to following vocal.
    [*]00:16:742 (2) - 00:17:201 (3) - 00:23:936 (3) - 00:34:497 (5) - 00:39:395 (5) - 00:54:548 (5) - 01:23:630 (2,3) - 01:35:875 (3) - 02:09:242 (2,3,4) - 02:43:069 (1,2,3,4) - Hard to catch
    [*]00:50:569 (1,2,3) - Note density
    [*]01:07:405 (2) - Remove reverse
    [*]01:59:293 (3) - suggest you end here instead
    [*]02:08:630 (1) - This note shouldn't start here. Change to 1 hitcircle on tail
    [*]Suggest you map the back as well
    [/list]
[/list]

LMAO I'm so done with your Easy. Will mod your Normal some other time. Bug me about it if you want to.
emilia
Shit I can't edit my post idk why sorry about formatting
Topic Starter
hehe

Estellia- wrote:

Shit I can't edit my post idk why sorry about formatting
jesus christ. fixed some stuff here and there :D
emilia
I'm so sorry man
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Jumpy maps are gr8 :D
  2. I've been having better acc with offset at 359, might be only me, but just letting you know
  3. Why turn off kiai time on 01:00:357 and 02:17:499?
[Insane]
  1. 01:08:622 (4) - I know this follows a pattern but starting the NC here instead of 01:08:928 (1) would help read the 01:09:081 (2,3,4,5) part
  2. 02:26:989 (5) - ^ same thing different part of song
  3. 03:47:805 (1) - here you did it like that, I think it's better this way
  4. 00:27:754 (3) - you hear a triple here, you could start the slider with a triple on this point !!
  5. 01:30:816 (4) - NC?
  6. 01:51:173 (3,1) - close to overlapping, maybe just move 1 a little to the right?
  7. 01:57:908 (3) - you could separate this into two sliders, one for the higher pitched pad and another for the lower pitched
  8. 02:23:010 (3,1) - overlap, i think you could put both slider ends in the same position
  9. 03:26:530 - you hear another note here, triple or slider+note instead of a single note? !!
  10. Overall great map
[Extra]
  1. 00:07:703 (1) - does this really have to be a nc?
  2. 00:49:030 (1,2) - I find this the hardest jump in the map, does it really need to go across the screen? xd
  3. 00:52:703 (4) - maybe make this vertical
  4. 00:52:703 (4,5) - overlap those two, I know they're far apart but it helps with muscle memory !!
  5. 01:22:091 (4) - a slider instead of double here would be nice too
  6. 01:47:040 (2,1) - overlap and move 01:47:805 (6) acoording to the change
  7. 01:57:754 (8,1,2,3,4,5,6) - why do you make me lose on this part ; ;
  8. 02:42:295 (3,1) - ugly overlap
  9. 02:42:754 (6,3) - ^
  10. 02:43:520 (3,1) - ^
  11. Maybe you could blanket 02:44:285 (1) with 02:45:510 (1) and fix the above overlap at the same time
  12. 02:45:050 (4,2) - I guess this one is allright, but still pointing it out just in case xd
  13. 03:26:530 - same as in the Insane diff, maybe a triple/slider?
  14. 03:31:428 (2,2) - overlap those
  15. Rotate 03:58:061 (1) so it blankets 03:57:601 (4), won't change the gameplay I think
All of these are opinions so use them as you wish, pretty long map so I'll stick with 2 diffs, but all of them seem fine timing wise. Extra and insane are really fun so gl and have a star :)
Topic Starter
hehe
Milhofo> thank you for modding~

Milhofo wrote:

Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Jumpy maps are gr8 :D haha 8-) 8-) 8-) 8-) 8-)
  2. I've been having better acc with offset at 359, might be only me, but just letting you know gathering more opinions before i mess with the offset more.
  3. Why turn off kiai time on 01:00:357 and 02:17:499? the chorus 'restarts'
[Insane]
  1. 01:08:622 (4) - I know this follows a pattern but starting the NC here instead of 01:08:928 (1) would help read the 01:09:081 (2,3,4,5) part don't really understand your reasoning, however i changed it to keep consistency with the last chorus.
  2. 02:26:989 (5) - ^ same thing different part of song
  3. 03:47:805 (1) - here you did it like that, I think it's better this way
  4. 00:27:754 (3) - you hear a triple here, you could start the slider with a triple on this point good catch, changed differently
  5. 01:30:816 (4) - NC? done
  6. 01:51:173 (3,1) - close to overlapping, maybe just move 1 a little to the right? unnecessary
  7. 01:57:908 (3) - you could separate this into two sliders, one for the higher pitched pad and another for the lower pitched cool. nice one
  8. 02:23:010 (3,1) - overlap, i think you could put both slider ends in the same position
  9. 03:26:530 - you hear another note here, triple or slider+note instead of a single note? i'll take it into consideration. the sounds are on blue ticks so i'm not completely sure what to do
  10. Overall great map
[Extra]
  1. 00:07:703 (1) - does this really have to be a nc? yes, i don't want a 'floating followpoint' for two reasonably spaced notes.
  2. 00:49:030 (1,2) - I find this the hardest jump in the map, does it really need to go across the screen? xd nerfed it to keep consistency with the next chorus
  3. 00:52:703 (4) - maybe make this vertical i do not like perfectly vertical/horizontal sliders
  4. 00:52:703 (4,5) - overlap those two, I know they're far apart but it helps with muscle memory done, looks better too
  5. 01:22:091 (4) - a slider instead of double here would be nice too not really, don't like that rhythm
  6. 01:47:040 (2,1) - overlap and move 01:47:805 (6) acoording to the change i don't find this necessary
  7. 01:57:754 (8,1,2,3,4,5,6) - why do you make me lose on this part ; ; 2/3 rhythms <3 :^)
  8. 02:42:295 (3,1) - ugly overlap 3 disappears before 1 appears, not an issue, same for the rest.
  9. 02:42:754 (6,3) - ^
  10. 02:43:520 (3,1) - ^
  11. Maybe you could blanket 02:44:285 (1) with 02:45:510 (1) and fix the above overlap at the same time not necessary
  12. 02:45:050 (4,2) - I guess this one is allright, but still pointing it out just in case xd
  13. 03:26:530 - same as in the Insane diff, maybe a triple/slider?
  14. 03:31:428 (2,2) - overlap those
  15. Rotate 03:58:061 (1) so it blankets 03:57:601 (4), won't change the gameplay I think flow will be affected, however i will alter it so it doesn't look at 'bad'
All of these are opinions so use them as you wish, pretty long map so I'll stick with 2 diffs, but all of them seem fine timing wise. Extra and insane are really fun so gl and have a star :)
ts8zs
random mod
1. Offset: 365ms BPM: 196.00
[Insane]
01:19:183 (1) - Auto must have 2000 point at spinner
00:01:581 - whistle sounds noisy
01:35:408 (4,5,6,1) - DS
01:38:928 (3) - add a reverse
01:59:285 - to 02:03:265 - break
02:37:091 (1) - end at 02:38:163 -
03:46:887 (2,3) - hard to catch

fight!:3
Topic Starter
hehe
ts8zs > thanks for random mod :D

ts8zs wrote:

random mod
1. Offset: 365ms BPM: 196.00 okay fix
[Insane]
01:19:183 (1) - Auto must have 2000 point at spinner fix, extended.
00:01:581 - whistle sounds noisy suppose to be soft sampleset, sry fix!
01:35:408 (4,5,6,1) - DS fix
01:38:928 (3) - add a reverse not sure what u mean, but i do 2 1/4 slider instead now
01:59:285 - to 02:03:265 - break no thanks, i like now
02:37:091 (1) - end at 02:38:163 - hmm, nah~ i wanna keep play hitting the loud note, not spinnerend.
03:46:887 (2,3) - hard to catch same as the end of the other chorus, i don't think its much problem.

fight!:3
Kyouren


LOL! XD
ソードアート・オンラインⅡfull version
change plz~
NO KDS~
Topic Starter
hehe

gokugohan12468 wrote:



LOL! XD
ソードアート・オンラインⅡfull version
change plz~
NO KDS~
haha okay @_@
pishifat
timing sucks and nobody's ever gonna fix it

can i nuke
Xinying
Pls

boxbox
[General]
Tags seems retarded I checked Frostmourne's Ignite mapset and it's the same so I think I'm retarded
There are many hitsound files out there that fits this song's beat , try get them
Delay the last break to make it start at 03:07:721 , that's where it become calm

[Easy]
I think starting normal hitsound volume too loud , or was it a mistake and it was supposed to be soft?
02:18:120 (1) - This slider should end at 02:18:732 , try extending
02:44:293 (3) - This slider change to something similar to this 02:43:069 (1,2) , the slider tick at 02:44:905 isn't following anything
02:57:916 (5) - Is this suppose to be stacked at the end of 02:54:548 (2)

[Normal]
00:49:038 (1) - Is this intended? Or is it facing the wrong way http://puu.sh/dy8rz/c6532f21a5.png
02:53:018 (1) - Finish this
02:54:242 (3) - Finish this
02:58:375 (2) - This sounds really weird , try this maybe http://puu.sh/dy8Lx/158ed1e2a3.png

[Hard]
02:19:650 (4) - Is this end suppose to stacked with 02:17:967 (3)
02:53:018 (1) - This need attention , Finish at the start
02:54:242 (1) - Finish at start

I really hope it helps :)
Topic Starter
hehe
Chocox > thanks for mod!

Chocox wrote:

Pls

[General]
Tags seems retarded I checked Frostmourne's Ignite mapset and it's the same so I think I'm retarded
There are many hitsound files out there that fits this song's beat , try get them dislike hitsounds
Delay the last break to make it start at 03:07:721 , that's where it become calm good catch

[Easy]
I think starting normal hitsound volume too loud , or was it a mistake and it was supposed to be soft? yep
02:18:120 (1) - This slider should end at 02:18:732 , try extending yep
02:44:293 (3) - This slider change to something similar to this 02:43:069 (1,2) , the slider tick at 02:44:905 isn't following anything yep
02:57:916 (5) - Is this suppose to be stacked at the end of 02:54:548 (2) nah, doesnt matter

[Normal]
00:49:038 (1) - Is this intended? Or is it facing the wrong way http://puu.sh/dy8rz/c6532f21a5.png intentional
02:53:018 (1) - Finish this yep
02:54:242 (3) - Finish this yep
02:58:375 (2) - This sounds really weird , try this maybe http://puu.sh/dy8Lx/158ed1e2a3.png yep

[Hard]
02:19:650 (4) - Is this end suppose to stacked with 02:17:967 (3) doesn't matter that part was really ugly imo. changed it.
02:53:018 (1) - This need attention yep
02:54:242 (1) - Finish at start yep

I really hope it helps :)
emilia

pishifat wrote:

timing sucks and nobody's ever gonna fix it

can i nuke
b8b8b8b8b8b8b8b8b8b8b8b8b8b8b8b8

nokds, now onto your normal, no farmat because I don't want something like that shit happening again

00:01:589 (1,3) - Fix DS plz
00:02:660 (2) - This looks super hard to read, try reverse 1st slider than fix DS
00:04:956 (2) - ^
00:05:416 (1,2,3) - The flow between these sliders is practically non-existent. Try nicer sliders. Make use of slider art as well.
00:06:487 (2) - End on white
00:08:936 (1,2) - Try reverse 1st slider and add hitcircle on white line. Looks super hard to read
00:09:701 (2,3) - blanket fix
00:12:609 (3,4) - Try 4 on redline instead. For Normal, try following vocal
00:13:834 (1,2,3) - blanket fix + follow vocal
00:16:283 (1,2) - follow vocal
00:20:569 (6,1,2) - Try blanket 6 and 1 and fix 6 and 2's blanket
00:23:936 (1,2,3) - blanket fix
00:27:303 (3,4) - These notes don't seem to particularly follow anything, esp since this is normal map, try making it easier for players
00:37:405 (4,1) - blanket fix
00:42:303 (4,5) - ^
00:44:446 (5,6) - ^
00:48:120 (1,1,1) - Maybe don't abuse the NC. Just one combo colour for all
00:53:630 (2,3,4) - follow vocal
00:55:926 (2) - I rather you reverse this slider instead of having another hitcircle
00:59:752 (5,1) - blanket fix, tail of 1 can shift in closer
01:05:262 (1,2,3,4,5,6) - follow vocal
01:08:018 (2,3) - blanket fix
01:08:018 (2,5) - ^
01:19:956 (1,1) - stack?
01:25:467 (2) - is this offscreen????
01:29:752 (1,2,3,4,5,6,7,1,2,3) - Why the sudden change in note density? Also, follow vocal
01:40:007 (2,4) - blanket fix
01:43:681 (5,6,7) - Use reverse slider instead, can be hard to follow
01:54:242 (1,1,2) - Blanket fix
01:57:916 (1,2,3,4,5,6,7,8,9) - Super boring + Super counter-intuitive. Maybe keep this a break?
02:06:487 (1,1,1) - Don't NC abuse
02:22:405 (4,1) - blanket fix
02:38:171 (1,2) - This looks hard to follow, change up ~
02:58:375 (2,4) - try blanket
03:01:895 (4,1) - blanket fix
03:03:120 (2,3) - ^
03:28:528 (4,1) - Don't like the intersection. Maybe rotate 1 so they don't
03:29:446 (5,1) - blanket fix
The back is empty !!

Eh, generally feels better than Easy. I may come along and mod your other diffs, but don't hope too much. Try following vocals more, I mentioned mainly the problematic ones in my mod. Flow is generally ok. Quick tip, if you want to make your Normal a Normal, try reducing note density and keep to lesser hitcircles. Try using more sliders instead of hitcircles, that way the difficulty of your Normal will drop.

Have a nice day, handsome ~
Topic Starter
hehe
Estellia- > ty

Estellia- wrote:

pishifat wrote:

timing sucks and nobody's ever gonna fix it

can i nuke
b8b8b8b8b8b8b8b8b8b8b8b8b8b8b8b8

nokds, now onto your normal, no farmat because I don't want something like that shit happening again

00:01:589 (1,3) - Fix DS plz done
00:02:660 (2) - This looks super hard to read, try reverse 1st slider than fix DS lol notes not even equally spaced in timeline :v
00:04:956 (2) - ^
00:05:416 (1,2,3) - The flow between these sliders is practically non-existent. Try nicer sliders. Make use of slider art as well. kinda like how they are now, but i'll see what i can do
00:06:487 (2) - End on white white no sound
00:08:936 (1,2) - Try reverse 1st slider and add hitcircle on white line. Looks super hard to read good catch
00:09:701 (2,3) - blanket fix u wot
00:12:609 (3,4) - Try 4 on redline instead. For Normal, try following vocal taken into consideration but i really don't like 3/2 rhythm
00:13:834 (1,2,3) - blanket fix + follow vocal
00:16:283 (1,2) - follow vocal
00:20:569 (6,1,2) - Try blanket 6 and 1 and fix 6 and 2's blanket don't want overlaps. fixed blanket
00:23:936 (1,2,3) - blanket fix
00:27:303 (3,4) - These notes don't seem to particularly follow anything, esp since this is normal map, try making it easier for players i think they're fine, it follows the vocal pretty well
00:37:405 (4,1) - blanket fix
00:42:303 (4,5) - ^
00:44:446 (5,6) - ^
00:48:120 (1,1,1) - Maybe don't abuse the NC. Just one combo colour for all done
00:53:630 (2,3,4) - follow vocal lol done
00:55:926 (2) - I rather you reverse this slider instead of having another hitcircle nice
00:59:752 (5,1) - blanket fix, tail of 1 can shift in closer
01:05:262 (1,2,3,4,5,6) - follow vocal will think about this
01:08:018 (2,3) - blanket fix
01:08:018 (2,5) - ^
01:19:956 (1,1) - stack? nah, intended
01:25:467 (2) - is this offscreen???? nope you can f5 to check
01:29:752 (1,2,3,4,5,6,7,1,2,3) - Why the sudden change in note density? Also, follow vocal slow part~
01:40:007 (2,4) - blanket fix
01:43:681 (5,6,7) - Use reverse slider instead, can be hard to follow consider
01:54:242 (1,1,2) - Blanket fix
01:57:916 (1,2,3,4,5,6,7,8,9) - Super boring + Super counter-intuitive. Maybe keep this a break? done
02:06:487 (1,1,1) - Don't NC abuse fix
02:22:405 (4,1) - blanket fix
02:38:171 (1,2) - This looks hard to follow, change up ~ fixed
02:58:375 (2,4) - try blanket
03:01:895 (4,1) - blanket fix
03:03:120 (2,3) - ^
03:28:528 (4,1) - Don't like the intersection. Maybe rotate 1 so they don't but i like it~
03:29:446 (5,1) - blanket fix
The back is empty !! the main reason i didnt map the back of normal and easy is because i didnt map 01:10:160 - this portion as well.same sounds. tried to keep consistency BUT i will consider mapping if its pointed out a lot more

Eh, generally feels better than Easy. I may come along and mod your other diffs, but don't hope too much. Try following vocals more, I mentioned mainly the problematic ones in my mod. Flow is generally ok. Quick tip, if you want to make your Normal a Normal, try reducing note density and keep to lesser hitcircles. Try substituting more sliders for hitcircles, that way the difficulty of your Normal will drop.

Have a nice day, handsome ~ u2 bb
Rtyzen
ey im finally here.



[Extra]
  1. 00:10:160 (4) - Whistle on end? cant remember if you rejected it already or not
  2. 00:15:671 - There should be a note here IMO for the whistle
  3. 00:18:732 (1) - Forgot to soft addition or meant to be like that
  4. 01:07:558 (8,1) - This needs to be further
  5. 01:32:201 - Circle here
  6. 01:33:273 (1,2,3,1,2,3) - FIX THIS ALREADY FFS
  7. 01:39:548 - to 01:41:844 - You not doing claps on every white tick anymore? only every other white tick has a clap
  8. 01:44:446 - to 01:46:742 - ^
  9. 01:48:579 (3) - Clap is supposed to be here and not 01:48:732 (4) -
  10. 02:03:426 (1) - Head should be normal sampleset
  11. 02:17:967 (4,5,6,7,8,9,10,11,12) - I think instead of this http://puu.sh/dAGje/74d6545313.jpg it should be like this http://puu.sh/dAGm9/5a613c0ac7.jpg IMO
  12. 02:32:278 (3) - Normal sampleset or normal clap on end
  13. 02:33:579 (2) - Normal sampleset, soft addition
  14. 02:34:038 (4) - ^
  15. 02:35:569 (2) - ^
  16. 02:36:028 (2) - ^
  17. 02:36:487 (4) - ^
  18. 02:37:252 (1,3) - Blanket pls
  19. 03:25:926 (6,7) - Further

[Insane]
  1. 00:10:160 (1) - whistle on the reverse, same as extra
  2. 00:15:671 - same as extra
  3. 00:18:732 (1) - same as extra
  4. 00:31:895 (5,1,2,3,4) - literally moving in a line LOL so close for what
  5. 00:58:681 (4,5,6,1,2,3,4,1,2,3,4) - Looks like abit too much for insane I need to DT leh XD jk
  6. 01:48:579 (5) - same as extra
  7. 02:32:278 (3) - same as extra
  8. 02:34:038 (4) - Normal sampleset, soft addition
  9. 02:34:650 (2) - Normal sampleset on end
  10. 02:35:109 (4) - ^
  11. 02:35:569 (6) - Normal sampleset, soft addition
  12. 02:36:028 (1) - ^
  13. 02:36:487 (3) - ^
  14. 03:35:109 (3) - This should be just a circle

[Hard]
  1. 00:03:426 (1,2) - Usually circle to slider or circle to circle antijump is ok, but slider to circle is usually too hard to read for a hard diff. I'm not gonnaa mention it for the rest of the diff
  2. 00:18:732 (1) - same as extra
  3. 02:03:426 (9,10) - Why so close
  4. 02:32:354 (5) - same as extra
  5. See, your flow here is much better than insane and extra when you dont go over the fking top

I think that's enough from me :D good luck
kakifly
m4m

General

  1. Might wanna try having a silent slider slide (change the name of this one to the sampleset you're using at different parts) http://puu.sh/dAF5c/53518999e9.wav
  2. Add audio lead in of 500ms so you can have ~2000ms of audio lead in
  3. You need a new offset, current one is really off;; im not an expert on it but try 371, its at least better than your current, remember to move the green line as well
Insane

  1. there are lots of areas that could use finishes such as 00:21:181 (1) - ,00:23:477 (4) - ,00:25:926 (5) - but you dont even add the finish, also this is just in my own opinion but the default clap is annoying, you dont have to be it would be nice if you added custom HS
  2. 00:03:426 (4) - add NC to follow your pattern
  3. 00:12:609 (3) - ^
  4. 00:14:905 (5) - ^
  5. the entire start of the song to around ~00:18:732 (1) - you keep switching from mapping vocals and instrumentals which is really confusing, please stick to just one, i didnt mod anything here even though there were some things i wanted to point out but can be resolved by what i said
  6. 00:19:956 (5) - add NC , 00:20:569 (1) - remove NC
  7. 00:29:140 (1) - doesnt need NC
  8. 00:23:936 (2,3,4) - keep DS here equal
  9. 00:49:038 (1,2) - imo these are hard to notice because they are covered by the stack, try unstacking them
  10. 00:59:752 (1) - remove NC, its not needed
  11. 01:08:630 (1) - remove NC, add Nc on 01:08:936 (2) - to follow your pattern
  12. 01:08:936 (2,3,4,5) - whole part plays awkwardly imo, listen to the music, theres some 1/2 and even 1/4 rhythm that would be a lot more fun to play if mapped
  13. from 01:10:313 (1) - to 01:18:885 (2) - please check over your NC's they're really inconsistent, since you end most of the notes here on the downbeat , you usually have an NC on the note after it. but sometimes you have NC on the slider that ends on the downbeat, in other words, patterns like this http://puu.sh/dAGrO/7adf125f7f.jpg is suppose to be http://puu.sh/dAGFF/08bd68eff5.jpg if that even makes sense..
  14. 01:10:773 (3) - there isnt even any strong beat on the blue tick, it shouldnt be over-used this way, there are other ways to emphasize 01:11:079 (4) - that doesnt even require using the blue tick such as making 01:10:773 (3) - a 1/2 slider or even a circle, same concept applies to other notes with this rhythm such as 01:29:752 (1) - 01:13:222 (4) - 01:14:905 (1) - etc
  15. 01:14:063 (2) - same thing on blue ticks, this is a bit of overmapping since again there isnt a strong sound on the blue tick
  16. 01:30:671 - i suggest you map this to keep a consistent rhythm
  17. 01:29:752 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3) - this nc pattern is inconsistent with the rest of the map LOL
  18. 01:52:405 (1) - remove NC, 01:53:018 (3) - add NC
  19. 01:55:160 (1) - NC pattern messed up again... all the way to 01:57:916 (3) -
  20. 01:59:140 (1) - if i were you i would just put a break here, i mean the music is at its weakest point and this is a 4min song with only 1 tiny break ;_;
  21. 02:02:967 (1) - might wanna re-listen to the music here and get a rhythm that follows the music better, i dont get why you have a repeat slider when the music is only at 02:02:967 - and 02:03:273 - &02:03:349 - , also whats with the 1/6 notes this is kinda illogical to me;; if you had a rhythm like this it would be better fitting imo , using just 1/4 notes http://puu.sh/dAHck/b3e9137110.jpg
  22. 02:07:558 (2) - remove finish
  23. 02:25:313 (4,5,1) - might want to move this up a bit, its probably going to cover that thingy in the bottom centre of the screen
  24. 02:28:375 (6) - feels like it could use some hitsounds
  25. 02:29:752 (5) - add nc
  26. 02:32:125 (2,3,4) - imo this is overmapped, the sound in the music is only 1/2 so you dont need this 1/4 spam xD
  27. 02:33:273 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - check over your NC's again
  28. 02:38:171 (1) - uh starting here as well ^ im too lazy to mention them all lol
  29. 03:16:895 (1) - remove NC
  30. 03:24:242 (1) - ^
  31. 03:27:303 (2) - NC, 03:27:303 (2,3) - rhythm here is really different from what youve done before, its not a bad thing but even tho the music isnt too different you're using a lot more 1/1 notes
  32. 03:36:487 (1) - NC? it would follow your pattern but then it may get long because of the stream
  33. 03:49:191 (1) - from here on, check over each of your NC so they are all consistent in pattern
  34. 03:56:921 (3) - this isnt needed, theres nothing on the blue tick
i will continue the mod tomorrow or another day

--continuation of mod--

Hard

  1. please watch for your NC's this time, try to keep a consistent pattern because it may be more 'ok' having random NC's in insane since you denied most of my suggestions but please not for the lower diffs :/
  2. same thing about finishes, come on... .-.
  3. 00:11:385 (1,2,3,4,5,1,2) - same as the insane. either stick to mapping vocals or instrumentals, having them both is really confusing and awkward to play imo, since at 00:11:385 (1,2,3,4,5) - you're mapping vocals but suddenly switch here 00:13:834 (1) - , while you may say you are mapping the more dominant sound, the instrumentals at 00:12:916 - are almost just as 00:14:293 (2) -
  4. 00:21:946 - should map this sound tbh, its just as dominant as the parts you mapped sounds weaker than it on such as 00:21:640 -
  5. 00:23:324 (3) - imo not needed, theres not much sound on the blue tick
  6. 00:24:395 - same as 00:21:946 but this sound is much more dominant than 00:24:089 - , though if you're mapping the vocals here then i understand;;
  7. 00:30:365 (1) - this is suppose to be 1/6 im pretty sure, so add a 1/6 repeat slider here
  8. 00:34:038 (5) - overlaps 00:33:579 (2) - and doesnt look so good
  9. 01:05:722 (2,3,4,5,6) - all these notes, ingame will feel weird to play because they all start on red ticks, you can start them all on white ticks for a smoother play unless you have a reason for doing this
  10. the sounds on 01:11:538 (6) - and 01:12:150 - are pretty strong, i dont think a repeat and slider tail emphasizes them enough
  11. 01:14:905 (1) - remove clap from tail
  12. 01:15:288 - remove note, imo the blue tick is so weak here that the same sound on the blue tick occurs over the map but you only map this one, its pretty random .-.
  13. 01:16:436 (6) - ^
  14. 01:17:660 (2) - remove clap from head
  15. 01:18:120 (3) - ^
  16. 01:29:523 - same as 01:15:288
  17. 01:33:120 - should add note, its a strong instrumental imo, not sure if you're following drums or vocals here.. or both but if you're following drums i suggest to add what i said
  18. 01:33:732 - ^
  19. 01:34:344 - ^
  20. 01:34:574 - heres a blue tick you should map because theres a piano sound on it
  21. 01:35:262 (6) - it would be nice if you mapped the 1/2 notes here because its a piano, dont understandwhy you would skip over it lol
  22. 01:36:946 - strong beat, should be mapped imo
  23. 01:38:936 (7) - try dividing this up into 2 repeat sliders each 3/4 long so players dont awkwardly hold this long one for 2 measures
  24. 01:57:916 (1) - same concept as ^ try making this more than just one slider because it gets boring to hold
  25. 02:03:732 (10) - try ending this on the red tick, because theres a beat on the red tick thats stronger than the blue tick
  26. 02:16:819 - theres nothing on the blue tick thats strong enough that it should be mapped imo
  27. 02:17:660 (2) - 02:18:043 - these are better examples of blue ticks that are strong enough to be mapped for this song, just for reference :3
  28. 02:24:166 - same as 02:16:819 , the same kind of sound occurs pretty much everywhere such as 02:23:859 - 02:24:012 - so i dont get why only this is mapped
  29. 02:32:507 (6) - this sound is really strong, and a slider tail just doesnt emphasize it enough
  30. 03:15:518 - add note? sound here is just as strong as 03:15:824 - where its mapped
  31. 03:36:487 (3) - same as 01:38:936 (7)
  32. 03:44:446 (1,2,3,4,5,6) - yeah this is just really confusing for a hard player and the distances at 03:45:671 (5,6) - just go wayyy past x2.0 distance which may result in a DQ (which i have seen before)
Normal

  1. 00:05:416 (1) - remove nc to follow your pattern of 1 every second measure
  2. 00:02:660 (2) - stacking like this might be confusing in normal?
  3. 00:06:487 (2) - try ending this 1/2 earlier because the music there is more dominant
  4. 00:10:773 (3) - pretty high up, may overlap health bar in various skins
  5. 00:12:609 (3) - not sure what you're following here, may be vocals but you dont even fully map the vocals so this note is just awkward, i suggest mapping the instrumentals here
  6. 00:19:956 (4,5) - try a 1/2 repeat slider here to emphasize the sound at 00:20:109 - as well ~
  7. 00:21:181 (1) - stack on 00:19:956 (4) - ?
  8. 00:50:262 (1) - you should just have a circle at 00:50:262 - and emphasize the start of kiai with the start of a note (and NC since kiai's need to have NC)... please emphasize the start of kiai better..please....;_; this hurts my soul
  9. 00:53:936 (3) - imo should map this downbeat, i mean its a downbeat and you're skipping over it for vocals lol
  10. 00:56:691 - ^
  11. 01:06:334 (3,4,5,6) - distance snap these, they're too close
  12. 01:32:201 (4) - add NC, to follow your pattern of 1 every second measure
  13. 01:43:681 (5,6,7) - same as 01:06:334 (3,4,5,6)
  14. 02:06:487 (1,2,3) - ^
  15. 02:08:936 (2) - add NC because its the start of KIAI
  16. 02:29:752 (4) - this rhythm is really inconsistent, i mean the music is the same but why this random long slider?
  17. 02:33:273 (1) - this is a really long spinner, would prefer if you just mapped it imo
  18. 03:17:507 (2) - add NC, same reason as always
  19. 03:22:405 (5) - add NC, 03:23:630 (1) - remove NC, 03:25:160 (5) - add, 03:26:691 (1) - remove, 03:27:303 (2) - add. same reason as always
  20. 03:43:069 (3,4,5) - spacing tho
  21. 03:49:191 (1) - how come this diff doesnt have spinners like the rest? since all these diffs are yours they should all end on the same beat. .-. please fix this for all your diffs
sorry my mod was kind of general, i think the map still requires a lot of work, but that's what mods are for i hope this at least helped a bit with some of the important stuff that gets your map going, good luck.
Topic Starter
hehe
Rtyzen > thanks for modding!

Rtyzen wrote:

ey im finally here.

[Extra]
  1. 00:10:160 (4) - Whistle on end? cant remember if you rejected it already or not fixed~
  2. 00:15:671 - There should be a note here IMO for the whistle fixed~
  3. 00:18:732 (1) - Forgot to soft addition or meant to be like that fixed~
  4. 01:07:558 (8,1) - This needs to be further fixed~
  5. 01:32:201 - Circle here fixed~
  6. 01:33:273 (1,2,3,1,2,3) - FIX THIS ALREADY FFS no its ez :D
  7. 01:39:548 - to 01:41:844 - You not doing claps on every white tick anymore? only every other white tick has a clap the drums are actually different~
  8. 01:44:446 - to 01:46:742 - ^
  9. 01:48:579 (3) - Clap is supposed to be here and not 01:48:732 (4) - u wot, definitely no. 4 has the same sound as 2, so i clapped both.
  10. 02:03:426 (1) - Head should be normal sampleset fixed~
  11. 02:17:967 (4,5,6,7,8,9,10,11,12) - I think instead of this http://puu.sh/dAGje/74d6545313.jpg it should be like this http://puu.sh/dAGm9/5a613c0ac7.jpg IMO don't think so. it sounds better on my one lol
  12. 02:32:278 (3) - Normal sampleset or normal clap on end fixed~
  13. 02:33:579 (2) - Normal sampleset, soft addition fixed~
  14. 02:34:038 (4) - ^ fixed~
  15. 02:35:569 (2) - ^ fixed~
  16. 02:36:028 (2) - ^ fixed~
  17. 02:36:487 (4) - ^ fixed~
  18. 02:37:252 (1,3) - Blanket pls fixed~
  19. 03:25:926 (6,7) - Further intentional

[Insane]
  1. 00:10:160 (1) - whistle on the reverse, same as extra fixed~
  2. 00:15:671 - same as extra not as necessary here, might disrupt rhythm
  3. 00:18:732 (1) - same as extra fixed~
  4. 00:31:895 (5,1,2,3,4) - literally moving in a line LOL so close for what yep changed it up, i can see how its boring lol was using ds
  5. 00:58:681 (4,5,6,1,2,3,4,1,2,3,4) - Looks like abit too much for insane I need to DT leh XD jk noooo!!! i love it :-( if you wanna DT you gotta man up
  6. 01:48:579 (5) - same as extra
  7. 02:32:278 (3) - same as extra
  8. 02:34:038 (4) - Normal sampleset, soft addition
  9. 02:34:650 (2) - Normal sampleset on end
  10. 02:35:109 (4) - ^
  11. 02:35:569 (6) - Normal sampleset, soft addition
  12. 02:36:028 (1) - ^
  13. 02:36:487 (3) - ^
  14. 03:35:109 (3) - This should be just a circle PIANOPIANOPIANO

[Hard]
  1. 00:03:426 (1,2) - Usually circle to slider or circle to circle antijump is ok, but slider to circle is usually too hard to read for a hard diff. I'm not gonnaa mention it for the rest of the diff will think about it but i think it is fine
  2. 00:18:732 (1) - same as extra
  3. 02:03:426 (9,10) - Why so close ds, but changed it anyway
  4. 02:32:354 (5) - same as extra
  5. See, your flow here is much better than insane and extra when you dont go over the fking top U WOT!?!?!11 lolol

I think that's enough from me :D good luck
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