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Larval Stage Planning - Stargazer (TV Size)

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Topic Starter
guineaQ
This beatmap was submitted using in-game submission on 2016년 1월 1일 금요일 at 오후 3:51:58

Artist: Larval Stage Planning
Title: Stargazer (TV Size)
Source: 天体のメソッド
Tags: sora no method OP TV size ラーバル ステージ プランニング Airi Kirishima 桐島愛里, Nami Maisaki 舞崎なみ, Rin Asami 朝見凛
BPM: 136
Filesize: 18446kb
Play Time: 01:03
Difficulties Available:
  1. Insane (3.41 stars, 168 notes)
Download: Larval Stage Planning - Stargazer (TV Size)
Download: Larval Stage Planning - Stargazer (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
after jan 4th

metadata: http://www.lantis.jp/release-item/LACA-9376.html
Ozato Fumika
IRC modded

SPOILER
11:13 guineaQ: 빼는 거 까먹었다
11:13 *No Dap is editing [http://osu.ppy.sh/b/562178 Larval Stage Planning - Stargazer [Easy]]
11:13 guineaQ: 이지 잘하면 리맵해야 할지도
11:13 guineaQ: 잘못하면*
11:14 No Dap: 00:05:303 (1) - 이거
11:14 No Dap: 비추드릴게요
11:14 No Dap: 00:06:847 - 여기에 음이 있기때문에
11:14 No Dap: http://puu.sh/duoI7/d0aad5eb5d.jpg
11:14 No Dap: 이렇게 바꿔보세요
11:15 guineaQ: 수정중
11:15 guineaQ: 저도 그렇게 할려했음 ㅋ
11:15 No Dap: 00:08:832 (1) - 마찬가지
11:15 No Dap: 00:10:376 - 음
11:17 No Dap: ar좀 너무 빠른듯 근대
11:17 guineaQ: 수정완료
11:17 No Dap: 136 bpm인데
11:17 No Dap: ar3은
11:17 No Dap: 빠르다고 생각되네요
11:17 No Dap: 2.5?
11:17 guineaQ: 그러져
11:18 guineaQ: 걍 습관적으로 3 넣은거라서
11:18 No Dap: 00:37:068 (1,2) - 전 담요 신경안쓰는데
11:18 No Dap: 이정도면 다른모더들이 고치라고 많이할듯
11:18 guineaQ: 일부러 저렇게 한건데
11:19 guineaQ: [http://puu.sh/duoZG/63b8129911.jpg 이렇면 담요하라고 안하겠져]
11:19 guineaQ: 이러면*
11:19 No Dap: 것보다
11:19 No Dap: 리듬 바꾸셔야할듯
11:19 No Dap: 중요한음 다 무시하셔서
11:20 No Dap: http://puu.sh/dup2X/b005f313a0.jpg이런리듬
11:20 guineaQ: ㅇㅋ
11:20 No Dap: 00:47:656 - 여기도 빼먹으셧고
11:20 No Dap: 피니쉬도 빼먹으셧고 덤으로
11:20 guineaQ: 어라
11:20 guineaQ: 저게 왜 비어있지
11:21 guineaQ: 뭐지
11:21 No Dap: 00:51:185 (1,2) - 이런건 추천드리고싶지 않네요
11:21 No Dap: 간격이 애매해서 초보자들이 당황함
11:21 No Dap: 비트간격
11:21 guineaQ: 마땅히 넣을 수 있는데가
11:21 No Dap: http://puu.sh/dupa6/b8508354ec.jpg 이러면 좋을듯
11:22 No Dap: 00:52:729 - 여기 보컬이랑 피니쉬 빼먹으셧으니
11:22 No Dap: 어차피 136bpm이라 1/2 몇개 넣어도 괜찮
11:23 guineaQ: 그럼
11:23 guineaQ: 키아이에
11:23 guineaQ: 1/2좀더 넣어야겠음
11:23 No Dap: ㄴ
11:23 No Dap: 고치지마세요
11:24 No Dap: 어차피 제가 넣을곳 알려드릴거임
11:24 No Dap: 발견해서
11:24 No Dap: 01:09:715 (5,1) -
11:24 guineaQ: 그래서 알려달라고 할거였는데 ㅋ
11:24 No Dap: http://puu.sh/dupk8/fd973b37d5.jpg
11:25 No Dap: 솔까말 스피너
11:25 No Dap: 심각하게 긴데
11:25 No Dap: 01:25:597 - 여기에서 끝내는게 어떄요
11:25 No Dap: 네ㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔ 끝나는구간인데
11:25 guineaQ: ㅋㅋ
11:26 guineaQ: 그러는게
11:26 guineaQ: 모두의 손 건강을 위해서 좋을 듯ㅋ
11:26 No Dap: 볼ㄻ조절도
11:26 No Dap: 다시하시는게 핵이득
11:26 guineaQ: 그건 당연
11:26 No Dap: 01:17:215 - 여기 비워두신게
11:26 No Dap: 아주 허전하네요
11:27 guineaQ: 저 왜 이러는걸까여
11:27 No Dap: 01:15:891 (2) - 이걸좀더
11:27 No Dap: 옮겨서 밑으로
11:27 No Dap: http://puu.sh/dupxt/0e5e0265b2.jpg 이런것도 좋을듯
11:28 guineaQ: 앗
11:28 No Dap: 나머지는 ㅇㅋ 굳
11:28 No Dap: OD HP도 좀 내리시구요
11:28 No Dap: CS도
11:28 No Dap: 3으로
11:28 No Dap: 이지가 노말보다 작음 핵이득
11:29 guineaQ: 이거 맵 포스트좀
11:30 No Dap: 더할껀데
11:30 No Dap: 노말 하드
11:30 No Dap: 인세인
11:30 No Dap: 다해얒
11:30 guineaQ: 그러니까 끝나고요
11:30 No Dap: ㅇㅎ
11:30 No Dap: 노말난이도는
11:30 No Dap: 뜯어고치셔야할듯
11:30 guineaQ: ㅇㅇ
11:31 No Dap: 너무 빠름 슬라
11:31 guineaQ: 1/2 무쌍
11:31 No Dap: +
11:31 No Dap: 슬라가 빠른데
11:31 No Dap: DS가 넓음
11:31 No Dap: + simplify를
11:31 No Dap: 잘 못하신듯
11:31 guineaQ: 솔까말 하드
11:31 No Dap: 이건 쉬운 하드인 편이네요
11:32 guineaQ: ㅇㅇ
11:32 No Dap: 뜯어고치지마시고
11:32 No Dap: ㅁ그냥노말겟난받고
11:32 No Dap: 쉬운하드 보통하드 하시는게
11:32 guineaQ: ㅋ
11:32 guineaQ: 아 누구에게 겟난을
11:32 No Dap: 하드 엄청 잘찍으셧네요
11:32 No Dap: 맘에듬
11:32 No Dap: 굳
11:32 guineaQ: 하드는 자신있는 분야
11:33 guineaQ: 일단 스피너 다 고쳐야 겠음
11:33 No Dap: 01:10:376 (7,1) - 스택 빗나감
11:34 guineaQ: 어느 난이도
11:34 No Dap: 하드요
11:34 guineaQ: 앗
11:34 No Dap: 하드는 맘에들어서 집을게없음 외관상
11:34 guineaQ: 수정 완료
11:34 No Dap: 인세인을보죠
11:35 No Dap: 00:33:979 -
11:36 No Dap: 클랩빼먹으심
11:36 guineaQ: 헐
11:36 No Dap: 01:01:553 (5,1) - 이거 뉴콤보
11:37 No Dap: 두개 패턴이 이어져있어야 될거같네요
11:37 No Dap: 특이한 보컬이니까
11:37 No Dap: 01:02:215 (2) - 뉴콤을 여기서 시작하는게
11:37 No Dap: 보컬 나누기에 좋을듯
11:37 guineaQ: 흠
11:37 No Dap: 01:05:744 (2) - 여기도 마찬가지
11:37 No Dap: 01:09:273 (2) -
11:38 No Dap: 01:11:921 (2,3,1) - 여기는
11:38 No Dap: 점프가 갑자기 너무줄어서
11:38 guineaQ: 전에 한번 대충 봐달라고 했던 사람도 그거 뉴콤 지적
11:38 No Dap: 흐름이 어색하고 플레이가 어색
11:38 guineaQ: 1,2 자리 바꾸면 ㅇㅋ
11:39 No Dap: 01:17:656 (1) - 이거 컨트롤 g가
11:39 No Dap: 흐름더 좋을듯
11:39 guineaQ: ㅇㅋ
11:39 No Dap: 강한음이고 해서 점프가 더 커야될거같네요
11:39 No Dap: 그거 고치시면
11:39 No Dap: 01:18:318 (2,3,4,5,6) - 이것도
11:39 No Dap: 모양바꾸시면
11:39 No Dap: 위아래로
11:39 guineaQ: ㅇㅇ
11:40 No Dap: 잘찎으셧네요 레알
11:40 No Dap: 첫랭맵 도전하셔도됨 이거로
11:40 guineaQ: 태고는 무덤으로 보내고
11:40 guineaQ: 솔직히 태고도 도전하고 싶지만
11:40 guineaQ: 과도한 욕심은 무리일듯
11:41 No Dap: 태고는 제가 뭘 몰라서 모르겠지만
11:41 No Dap: 하이브리드 맵셋
11:41 No Dap: 안좋아함 모더들이
11:41 No Dap: 일단 그냥 볼떄 난이도가 많아보여서 의욕을 떨어트림
11:41 guineaQ: 노멀은
11:42 guineaQ: 어떻게 하져
11:42 No Dap: 겟난을
11:42 No Dap: 구하셍여
11:42 guineaQ: 흠
11:42 guineaQ: 노말은
11:42 guineaQ: 작정하면 하루안에 찍을 수 있는데
11:43 No Dap: 노말
11:43 No Dap: 스타레이팅이 고자네요
11:43 No Dap: bpm이 낮아서
11:43 No Dap: ㅋㅋㅋㅋㅋ
11:43 guineaQ: ㅋㅋㅋ
11:43 No Dap: 아무튼
11:43 No Dap: 정말 굿맵셋
11:43 guineaQ: 랭가져
Axarious
[General]
打打打打打打打打打打打打打打打打
[Normal]
  1. 00:02:435 (2,4) - Why is there no stack if blanketed with the same slider?
  2. 00:03:318 (4) - Why does the tail have a lift, what's its purpose?
  3. 00:06:626 (3) - Curve this a little bit so it doesn't overlap with the tail of (1).
  4. 00:09:935 (3) - Move to x:257 y:167.
  5. 00:11:259 (6) - Move to x:248 y:82.
  6. 00:12:803 (2) - Move to x:257 y:167.
  7. 00:14:568 (4,5) - Move the red anchor of slider (4) left to x:169 and have two white bend points instead of one to create the slider blanket.
  8. 00:19:421 (1) - Move to x:126 y:117.
  9. 00:29:568 (6) - Move to x:218 y:92.
  10. 00:42:362 (2) - Move to x:202 y:314.
  11. 00:44:126 (1) - Move to y:245.
  12. 00:49:200 (3,4) - Curve (4) more to align with the approach circle.
  13. 00:51:185 (1,2) - Prioritize blanket from (1) over the distance snap here.
  14. 00:57:141 (2) - Move to x:278 y:213.
  15. 01:06:847 (7) - Move to y:182.
  16. 01:07:068 (1) - Move to x:204 y:97.
  17. 01:13:023 (4,5) - WHAT IS THAT
  18. 01:15:450 (3,4) - WHAT IS THIS
[Hard]
  1. 00:02:435 (2) - Move to x:215 y:183?
  2. 00:11:038 (1,2,3) - Fix.
  3. 00:13:244 (3) - Rotate -2 degrees around selection center.
  4. 00:18:318 (1,2) - Copy paste. Why are these freehanded?
  5. 00:19:421 (1) - Rotate 2 degrees around selection center.
  6. 00:29:568 (3) - Move to x:360 y:7.
  7. 00:31:553 (5) - Rotate 1 degree around selection center.
  8. 00:34:862 (4) - Move to x:273.
  9. 00:36:185 (2) - Move to x:386 y:284.
  10. 00:37:068 (1,1) - If these two are ctrl H, 00:36:847 (4) - 00:38:612 (2) - then these two should have should be reflections too. With that in mind, move 00:38:612 (2) - to x:362 y:281 and reblanket.
  11. 01:04:862 (4) - Move to y:125.
  12. 01:05:965 (2) - Move to x:231 y:268.
[Insane]
  1. 00:15:009 (3) - Move to y:154.
  2. 00:36:185 (3) - Move to x:462 y:128.
  3. 00:57:582 (4,5,6) - Why not an equilateral triangle? :c
  4. 01:12:362 (1) - Why a note here?
Topic Starter
guineaQ

Axarious wrote:

[General]
打打打打打打打打打打打打打打打打
[Normal]
  1. 00:02:435 (2,4) - Why is there no stack if blanketed with the same slider?
  2. 00:03:318 (4) - Why does the tail have a lift, what's its purpose?
  3. 00:06:626 (3) - Curve this a little bit so it doesn't overlap with the tail of (1).
  4. 00:09:935 (3) - Move to x:257 y:167.
  5. 00:11:259 (6) - Move to x:248 y:82.
  6. 00:12:803 (2) - Move to x:257 y:167.
  7. 00:14:568 (4,5) - Move the red anchor of slider (4) left to x:169 and have two white bend points instead of one to create the slider blanket.
  8. 00:19:421 (1) - Move to x:126 y:117.
  9. 00:29:568 (6) - Move to x:218 y:92.
  10. 00:42:362 (2) - Move to x:202 y:314.
  11. 00:44:126 (1) - Move to y:245.
  12. 00:49:200 (3,4) - Curve (4) more to align with the approach circle.
  13. 00:51:185 (1,2) - Prioritize blanket from (1) over the distance snap here.
  14. 00:57:141 (2) - Move to x:278 y:213.
  15. 01:06:847 (7) - Move to y:182.
  16. 01:07:068 (1) - Move to x:204 y:97.
  17. 01:13:023 (4,5) - WHAT IS THAT
  18. 01:15:450 (3,4) - WHAT IS THIS
you modded the outdated normal diff D:

[Hard]
  1. 00:02:435 (2) - Move to x:215 y:183? k
  2. 00:11:038 (1,2,3) - Fix. done
  3. 00:13:244 (3) - Rotate -2 degrees around selection center. done
  4. 00:18:318 (1,2) - Copy paste. Why are these freehanded? k
  5. 00:19:421 (1) - Rotate 2 degrees around selection center. manually fixed
  6. 00:29:568 (3) - Move to x:360 y:7. done
  7. 00:31:553 (5) - Rotate 1 degree around selection center. k
  8. 00:34:862 (4) - Move to x:273. moved to 271 instead
  9. 00:36:185 (2) - Move to x:386 y:284. done
  10. 00:37:068 (1,1) - If these two are ctrl H, 00:36:847 (4) - 00:38:612 (2) - then these two should have should be reflections too. With that in mind, move 00:38:612 (2) - to x:362 y:281 and reblanket. oops
  11. 01:04:862 (4) - Move to y:125. ye
  12. 01:05:965 (2) - Move to x:231 y:268. righto
[Insane]
  1. 00:15:009 (3) - Move to y:154. right
  2. 00:36:185 (3) - Move to x:462 y:128. k
  3. 00:57:582 (4,5,6) - Why not an equilateral triangle? :c on purpose m8
  4. 01:12:362 (1) - Why a note here? strong bass o_o
FrzR
I'll mod this map after the Normal diff is modded to avoid conflicts. =w=)b

EDIT: Just PM me. Might forget ><
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Didn't find any timing problems, all diffs seem pretty good ^^
[Easy]
  1. 00:08:391 (3) - why not start the NC on this note?
  2. 00:12:362 (1) - slider is too big, vocals start mid slider fix below vvvv !!
  3. 00:12:362 - single note here, or slider with 00:11:921 (3)
  4. 00:12:803 - start the slider here instead
  5. 01:10:376 (1) - this is really asking to blanket with 01:11:479 (2), if you could change the slider shape into something else so it doesn't look so out of place.. !!
  6. 01:11:921 (3) - rotate by 6º anti-clockwise
  7. 01:15:891 (2) - move to x:363 y:242
[Normal]
  1. 00:02:656 (3) - maybe a bit too close to 00:02:435 (2) , I'd move it to x:202 y:256 and move 00:01:774 (1) accordingly so they get the same spacing. (yes tiny thing xd)
  2. 00:04:862 (6) - note's position is weird, suggested position for 00:04:200 (5,6) :
  3. 00:11:259 (4) - rotate clockwise (~20º) !!
  4. 01:06:185 (6) - NC?
  5. 01:13:023 (4) - a NC here instead of 01:14:126 (1) to fit vocals
  6. 01:15:671 (3) - then a NC here if you changed my last point
[Hard]
  1. 00:04:200 (2) - weird slider, isn't aligned with anything, maybe change into a wider one, blanketing 00:04:862 (3,4) ? !!
  2. 00:56:259 (2) - why not start NC here?
  3. 01:01:994 (1) - NC should go after this slider
  4. 01:05:523 (1) - ^^^^
  5. 01:21:185 - finishing with a note with the spinner right after would be nice
[Insane]
  1. 00:08:391 (5,6,7) - add some hitsound feedback, this triple feels really silent !!
  2. 00:09:715 (3) - I'd change this slider into 2 jumping notes, just an opinion
  3. 00:22:950 (1) - NC should be on the note after this one
  4. 00:52:509 (5) - move to x:504 y:213
  5. 00:53:612 (4) - blanket with 00:52:729 (1) or the slider tip
  6. 01:08:943 (7) - ctrl + h and ctrl + j and move to x:126 y:195, it feels a lot more natural and doesn't change from the previous sliders
  7. 01:18:318 (2,3,4,5,6) - the stream should be further from the slider, it's more fun to play, currently it's too close, probably just for the blanket which isn't really needed here !!
  8. 01:19:641 (1,2) - they should be more apart from each other and from the last notes, for a harder end, it's an insane after all ^^
I hope this helps somehow, gl! :D
FrzR
EDIT: Whoops, a conflicting mod while I was modding lol. Welp, just see if which is better. =w=)


Hi, from your PM Mod Request. owo)b



Easy

  1. 00:14:568 (2,2) - Slider has stacked. Might want to move 00:16:773 (2).
  2. 00:16:332 (1,3) - I'm not sure about stacks on Easy, but will do fine.
  3. 00:20:303 (1,1) - Slider stack here too. I'd suggest flipping 00:22:950 (1) horizontally and moving it to the right side of circles 00:22:068 (2,3).
  4. You could also try to blanket 00:22:509 (3) with 00:22:950 (1).
  5. 00:51:185 (1,2) - Fix slider stack please. Looks confusing. ;w;)
  6. 01:01:332 (3,5) - Stacks

    Sorry for my anti-stack mod. That's what got my guest diff on Mira's map got disqualified before my remap ><.

Normal

  1. Didn't find any problems with it. Just lacks a bit of symmetry. Make the map look more appealing. :)

Hard

  1. Why not CS 4 instead? .-.
  2. 00:34:200 (2,3,4,5) - Looks pretty confusing. Try a different pattern.
  3. Minor problems. I'm not sure about jumps on Hards though. :|

Insane

  1. 00:36:847 (6,1) - I suggest this to be a return slider instead. Because slider break prone. ;w;)
  2. 00:42:141 - Can you add a note here? Just to keep it flowing.

Conclusion

I hope my mod helps. Sorry if it's not a lot.

*throws star
Topic Starter
guineaQ

Milhofo wrote:

Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Didn't find any timing problems, all diffs seem pretty good ^^
[Easy]
  1. 00:08:391 (3) - why not start the NC on this note? I'm using new combo on every two big white ticks, to make everything consistent ^_^
  2. 00:12:362 (1) - slider is too big, vocals start mid slider fix below vvvv !! Actually, sliders this big are ok in easy difficulties, real newbies already have problems trying to KEEP UP with sliders, and having a slider that's almost a measure long isn't really an issue either, about ignoring the vocals, this whole diff ignores the vocals 90% of the time, the vocals have rhythm of consistent 1/2s, so it's not really an option to folow them as primary rhythm.
  3. 00:12:362 - single note here, or slider with 00:11:921 (3)
  4. 00:12:803 - start the slider here instead
  5. 01:10:376 (1) - this is really asking to blanket with 01:11:479 (2), if you could change the slider shape into something else so it doesn't look so out of place.. !! I'm going for heavy symmetry style on this difficulty, and this slider blankets something already :S this slider also flows reasonably into the next circle smoothly, so no need to blanket again ^_^
  6. 01:11:921 (3) - rotate by 6º anti-clockwise done!
  7. 01:15:891 (2) - move to x:363 y:242 this ruins the distance snap which i will avoid at all costs, and actually, the 01:17:656 (1) - goes out of screen, so ill readjust this pattern ^_^
[Normal]
  1. 00:02:656 (3) - maybe a bit too close to 00:02:435 (2) , I'd move it to x:202 y:256 and move 00:01:774 (1) accordingly so they get the same spacing. (yes tiny thing xd) just needed to readjust 2 only :S
  2. 00:04:862 (6) - note's position is weird, suggested position for 00:04:200 (5,6) : Ah, I did this on purpose so that the slider end's lead directly into the next hit objects for clarity, since the notes are pretty damn close to each other, I didn't want any potential for misreads.
  3. 00:11:259 (4) - rotate clockwise (~20º) !! I do get what you want me to do here, but this will ruin my DS and if you look around carefully, 00:10:376 (3,4,2) - makes a square :D
  4. 01:06:185 (6) - NC? NCing every two measure here, sorry :<
  5. 01:13:023 (4) - a NC here instead of 01:14:126 (1) to fit vocals ^^
  6. 01:15:671 (3) - then a NC here if you changed my last point ^^
[Hard]
  1. 00:04:200 (2) - weird slider, isn't aligned with anything, maybe change into a wider one, blanketing 00:04:862 (3,4) ? The slider beginning, slider end and end of slider 1 makes a triangle ^_^ also the music pitch noticeably goes through the "up and down" so I thought it would be neat to make it like this :D!!
  2. 00:56:259 (2) - why not start NC here? I'm NCing every downbeat >w<
  3. 01:01:994 (1) - NC should go after this slider Oops, changed for consistency with insane
  4. 01:05:523 (1) - ^^^^ ^^
  5. 01:21:185 - finishing with a note with the spinner right after would be nice Oh my god why didn't I think of that
[Insane]
  1. 00:08:391 (5,6,7) - add some hitsound feedback, this triple feels really silent !! added a kick at blue tick circle
  2. 00:09:715 (3) - I'd change this slider into 2 jumping notes, just an opinion oh yeah
  3. 00:22:950 (1) - NC should be on the note after this one remember, NC on every downbeat~
  4. 00:52:509 (5) - move to x:504 y:213 moved to x:483, y:244 instead to decrease spacing
  5. 00:53:612 (4) - blanket with 00:52:729 (1) or the slider tip err I made the slider end of this overlap with the red hardpoint of the slider 00:52:729 (1) - .
  6. 01:08:943 (7) - ctrl + h and ctrl + j and move to x:126 y:195, it feels a lot more natural and doesn't change from the previous sliders oh wow I'm a baka and angered consistency sama
  7. 01:18:318 (2,3,4,5,6) - the stream should be further from the slider, it's more fun to play, currently it's too close, probably just for the blanket which isn't really needed here !! I thought it was neat to decrease the spacing right after the end of chorus :<
  8. 01:19:641 (1,2) - they should be more apart from each other and from the last notes, for a harder end, it's an insane after all ^^ same reason as above, I feel no need to artificially increase the difficulty when the music is telling me to decrease it ^^
I hope this helps somehow, gl! :D
Thank you for the mod! I can tell you actually took your time on this :D
If you don't fully understand my reason for response, pm me in game and I'll explain.

Fr33z3R wrote:

EDIT: Whoops, a conflicting mod while I was modding lol. Welp, just see if which is better. =w=)
Hi, from your PM Mod Request. owo)b



Easy

  1. 00:14:568 (2,2) - Slider has stacked. Might want to move 00:16:773 (2). fixed
  2. 00:16:332 (1,3) - I'm not sure about stacks on Easy, but will do fine. I rearranged this pattern, so it shouldn't stack
  3. 00:20:303 (1,1) - Slider stack here too. I'd suggest flipping 00:22:950 (1) horizontally and moving it to the right side of circles 00:22:068 (2,3).
  4. You could also try to blanket 00:22:509 (3) with 00:22:950 (1). I unstacked the the slider end since that would be the one causing problems.
  5. 00:51:185 (1,2) - Fix slider stack please. Looks confusing. ;w;) ok i guess it would to newbies, but I don't have any additional ideas :<
  6. 01:01:332 (3,5) - Stacks RIP symmetry

    Sorry for my anti-stack mode. That's what got my guest diff on Mira's map got disqualified before my remap ><.

Normal

  1. Didn't find any problems with it. Just lacks a bit of symmetry. Make the map look more appealing. :)

Hard

  1. Why not CS 4 instead? .-. I always use 2.7 -> 3.0 -> 3.7 -> 4.0 CS in my diff spread :< (this easy is just exception)
  2. 00:34:200 (2,3,4,5) - Looks pretty confusing. Try a different pattern. imo the slider beginning of 5 should be visible by the time you hit (3)
  3. Minor problems. I'm not sure about jumps on Hards though. :| jumps primarily focused around kiai times are ok i think

Insane

  1. 00:36:847 (6,1) - I suggest this to be a return slider instead. Because slider break prone. ;w;) I'm evil piece of custard so I'll keep it (and seriously, its 136 bpm, ppl should be able to get this)
  2. 00:42:141 - Can you add a note here? Just to keep it flowing. done

Conclusion

I hope my mod helps. Sorry if it's not a lot.
Thank you for modding!

*throws star let me kiss you
Suimya
Hey guineaQ, found this on #modreqs <3

General:
  1. How about removing the countdown, the widescreen and Letterbox since you really didn't use them on your map o.o
  2. Where is the video? I really think you should add it ><

Easy:
  1. 00:01:774 (1) - how about removing the whistle here, i don't really think it fits enough here o.o
  2. 00:05:303 (1) - ^
  3. 00:06:185 (2) - I highly suggest you to remove the additions normal on slider's repeat, since a soft whistle would fits much better then the addititons normal imo
  4. 00:08:832 (1) - switch the whistle on slider's head with a finish instead, it kinda fits much better here
  5. 00:12:362 (1) - ^
  6. 00:20:303 (1) - how about sticking this slider perfectly above this slider's head 00:22:950 (1) -
  7. 00:25:376 (2) - how about adding a whistle to the slider's head, it's kinda sounds much better, since there is a piano sound here
  8. 00:38:612 (2) - a clap on slider's tail would go great here, since i can clearly hear a clap sound here
  9. 00:39:715 (3) - I think a clap would fit great on slider's head and tail, it would follow the sound of the clap in the music perfectly :3
  10. 00:40:597 - why did you lower the volume here, don't really make any sense at all, since the music didn't really get lower here, i highly suggest you about rising the volume here a bit. So it'll fit with the music
  11. 00:46:773 (5,1) - I really think you should remove the normal sampleset on (5)'s slider's tail and add a soft finish instead, and add a finish on (1) as well and you should remove the normal additions here, it'll will follow the finish sound in the music
  12. 00:51:185 (1) - I think you should remove the normal addition here and add a soft finish instead, it'll fit much better o.o
  13. 00:56:479 (1,3) - how about making those two slider's a bit curved, right now they look a bit boring imo. Like this
  14. 01:17:656 (1) - how about remove the normal sampleset on slider's tail, and add a soft clap instead. it'll fit this part better imo


Normal:
  1. 00:01:774 (1) - same as i said about this in easy diff
  2. 00:06:847 (4) - maybe you need to stick this perfectly under 00:05:303 (1) - slider's tail, it's looking kinda weird right now
  3. 00:25:376 (1) - how about removing this useless nc, i don't think you really need it here. So i highly suggest you to remove it
  4. 00:39:935 (5) - how about adding a normal addition whistle on slider's tail here, I think you missed it, since it's kinda fitting with music here
  5. 00:40:597 - same problem as easy here
  6. 00:47:215 (6,1) - same thing i said about it in easy diff
  7. 01:17:656 (1) - ^


Hard:
  1. 00:02:435 (2) - I really think a whistle would fit here, since i can clearly hear a piano sound here
  2. 00:11:921 (4) - I highly suggest you to remove the whistles on the blue ticks, since right now it's kinda sounds too much ><
  3. 00:19:421 (1) - maybe remove this useless nc? i don't really think you need it here
  4. 00:35:082 (5) - how about sticking this slider's head perfectly under 00:34:200 (2) - slider's tail, it's kinda looking bad right now
  5. 00:40:597 - the same thing i said about this on easy and normal diff
  6. 00:47:215 (3,1) - ^
  7. 01:08:943 (2) - I really don't think this note is following anything in the music, so i highly suggest you to remove it
  8. 01:14:568 (1) - how about sticking this note perfectly under 01:13:685 (4) - this note
  9. 01:16:663 (4) - same as i said here 01:08:943 (2) -
  10. 01:19:200 (2) - same thing i said about this in easy and normal
  11. 01:21:185 (3) - maybe stick this under 01:19:200 (2) - since it seems random placed imo


Insane:
  1. 00:02:435 (3) - add a whistle on slider's head, it'll follow the sound of the piano in the music
  2. 00:27:803 (4,5) - how about making a ctrl+g to these notes? it'll give it some flow and make great jump for it
  3. 00:30:671 (4,6) - I highly suggest you to remove this whistle, since i really think it's too much
  4. 00:31:773 (1,2,3) - ^ but on slider's tails
  5. 00:32:656 (3) - how about giving this slider ctrl+g so it'll give it nice jumping flow for this jump
  6. 00:40:597 - same thing i said about this on easy, normal and hard
  7. 00:43:023 (2,3,4) - how about sticking these perfectly under 00:42:141 (5) - note
  8. 01:10:597 (1) - maybe remove this useless nc, since i don't really think it's following anything in the music. And I think you don't really need this 3 combos
  9. 01:13:906 (5) - how about ctlr+g for this slider it'll give it some flow and it'll be more fun to play it :3
  10. 01:19:200 (8) - same as i said about it on easy and normal diffs

That's all i can find here. I really think this map needs too much work on hitsounds parts, since you kinda missed some places for finishes and stuff

But beside that I really enjoy it. Good luck on ranking it :3
Topic Starter
guineaQ

Sekai-nyan wrote:

Hey guineaQ, found this on #modreqs <3

General:
  1. How about removing the countdown, the widescreen and Letterbox since you really didn't use them on your map o.o Oh wow I forgot
  2. Where is the video? I really think you should add it >< better steal it from Fycho

Easy:
  1. 00:01:774 (1) - how about removing the whistle here, i don't really think it fits enough here o.o done
  2. 00:05:303 (1) - ^ done
  3. 00:06:185 (2) - I highly suggest you to remove the additions normal on slider's repeat, since a soft whistle would fits much better then the addititons normal imo alright
  4. 00:08:832 (1) - switch the whistle on slider's head with a finish instead, it kinda fits much better here what was I thinking
  5. 00:12:362 (1) - ^ shoot me
  6. 00:20:303 (1) - how about sticking this slider perfectly above this slider's head 00:22:950 (1) - oops
  7. 00:25:376 (2) - how about adding a whistle to the slider's head, it's kinda sounds much better, since there is a piano sound here done
  8. 00:38:612 (2) - a clap on slider's tail would go great here, since i can clearly hear a clap sound here done
  9. 00:39:715 (3) - I think a clap would fit great on slider's head and tail, it would follow the sound of the clap in the music perfectly :3 I did it for tail not head, don't really think it sounds nice to have very loud clap sound every white tick >w<
  10. 00:40:597 - why did you lower the volume here, don't really make any sense at all, since the music didn't really get lower here, i highly suggest you about rising the volume here a bit. So it'll fit with the music ??? I thought I fixed that maybe not. raised to 50%
  11. 00:46:773 (5,1) - I really think you should remove the normal sampleset on (5)'s slider's tail and add a soft finish instead, and add a finish on (1) as well and you should remove the normal additions here, it'll will follow the finish sound in the music yeh sounds better
  12. 00:51:185 (1) - I think you should remove the normal addition here and add a soft finish instead, it'll fit much better o.o I'm bad with hitsounds :<
  13. 00:56:479 (1,3) - how about making those two slider's a bit curved, right now they look a bit boring imo. Like this added my own touch to it, yes they looked boring
  14. 01:17:656 (1) - how about remove the normal sampleset on slider's tail, and add a soft clap instead. it'll fit this part better imo done
I'll apply all hitsound mods to other diffs for consistency hopefully i dont mess up while doing so


Normal:
  1. 00:01:774 (1) - same as i said about this in easy diff all hitsound mods applied unless mentioned otherwise
  2. 00:06:847 (4) - maybe you need to stick this perfectly under 00:05:303 (1) - slider's tail, it's looking kinda weird right now should be better now
  3. 00:25:376 (1) - how about removing this useless nc, i don't think you really need it here. So i highly suggest you to remove it I don't know why I did that XD
  4. 00:39:935 (5) - how about adding a normal addition whistle on slider's tail here, I think you missed it, since it's kinda fitting with music here you suggested to put a clap instead for the same spot in the easy, and looking back at it, I think clap sounds better :3
  5. 00:40:597 - same problem as easy here
  6. 00:47:215 (6,1) - same thing i said about it in easy diff
  7. 01:17:656 (1) - ^


Hard:
  1. 00:02:435 (2) - I really think a whistle would fit here, since i can clearly hear a piano sound here
  2. 00:11:921 (4) - I highly suggest you to remove the whistles on the blue ticks, since right now it's kinda sounds too much ><
  3. 00:19:421 (1) - maybe remove this useless nc? i don't really think you need it here b-but I kept consistently NCing every downbeat :<
  4. 00:35:082 (5) - how about sticking this slider's head perfectly under 00:34:200 (2) - slider's tail, it's kinda looking bad right now done
  5. 00:40:597 - the same thing i said about this on easy and normal diff
  6. 00:47:215 (3,1) - ^
  7. 01:08:943 (2) - I really don't think this note is following anything in the music, so i highly suggest you to remove it ok
  8. 01:14:568 (1) - how about sticking this note perfectly under 01:13:685 (4) - this note done
  9. 01:16:663 (4) - same as i said here 01:08:943 (2) - there are kick hat 1/4 there :>
  10. 01:19:200 (2) - same thing i said about this in easy and normal
  11. 01:21:185 (3) - maybe stick this under 01:19:200 (2) - since it seems random placed imo it WAS randomly placed >.<


Insane:
  1. 00:02:435 (3) - add a whistle on slider's head, it'll follow the sound of the piano in the music yes
  2. 00:27:803 (4,5) - how about making a ctrl+g to these notes? it'll give it some flow and make great jump for it hurray for jumps
  3. 00:30:671 (4,6) - I highly suggest you to remove this whistle, since i really think it's too much oki
  4. 00:31:773 (1,2,3) - ^ but on slider's tails oki
  5. 00:32:656 (3) - how about giving this slider ctrl+g so it'll give it nice jumping flow for this jump I think I'll keep this one since I don't really want 3.0x+ jumps in a verse :< (besides the flow after are a concern as well
  6. 00:40:597 - same thing i said about this on easy, normal and hard
  7. 00:43:023 (2,3,4) - how about sticking these perfectly under 00:42:141 (5) - note done
  8. 01:10:597 (1) - maybe remove this useless nc, since i don't really think it's following anything in the music. And I think you don't really need this 3 combos I think I'll just keep it like this for now, if it does needs to be fixed, its only one button press so, i like my NC every downbeat
  9. 01:13:906 (5) - how about ctlr+g for this slider it'll give it some flow and it'll be more fun to play it :3 win
  10. 01:19:200 (8) - same as i said about it on easy and normal diffs yess

That's all i can find here. I really think this map needs too much work on hitsounds parts, since you kinda missed some places for finishes and stuff
Thank you so much for this hitsound mod!

But beside that I really enjoy it. Good luck on ranking it :3
BBB
Via pm

Normal and insane fine

Easy
whoa i dont remember doing a collab diff for this
Some of your symmetry is good, but some of it is too simple and gets boring
for example, 00:09:715 (2) - the player waits almost 2 seconds for the next pattern to appear and then boom, it's the same as before except facing the other way, please change this slider
00:26:479 (1) - these are alllllll in the center of the map... First you have one slider on the right, then back to the middle,then one slider on the left, then back to the middle, then one slider to the left again, then back to the middle, then one to the riight again then back to the middle, then finally break symmetry... even though these sliders are different shapes in different places the player is still doing the same thing 3 times in a row over the course of almost 15 seconds... remap this part
00:47:656 (1) - you already used this pattern at 00:33:538 (1) -
01:03:538 (1) - here's an example of where it is ok, you have 2 circles between these and they are far away from each other even though they are symmetrical, this is a good pattern

Basically if I had to sum it all up I'm looking here almost the entire map

they're very nice but I can only stare at them for so long, please let me look somewhere else

Hard
00:34:200 (2) - This pattern is too dense, it isn't fun to play
00:41:259 (2) - this is a smooth part of the song so don't break flow here, move 2 down and make it flow into 3, then into the next pattern

You can also put a circle in to flow into the next pattern
01:10:376 (6) - very awkward, put 6 where 01:09:273 (3) - was and reposition 01:10:597 (1) -
01:21:185 (3) - off center, the one in Insane is too
kingokinko
#ModReqs

[Insane]
- Everything seems fine with me.

[Hard]

00:07:729 (2) - This slider goes very far to the edge, would change that.

00:08:832 (1) - ^

00:54:715 (1) - I would change the form of it.



Everything else is fine.

[Normal]

00:27:803 (3) - In Normal difficulty; I would'nt move a hit-circle so far away from his 'brother'

Everything else good.

[Easy]
-Seems to be alright


A bit short mod, have'nt found anything else, Good luck! 8-) :)
Topic Starter
guineaQ

binaryfruit wrote:

Via pm

Normal and insane fine

Easy
whoa i dont remember doing a collab diff for this
Some of your symmetry is good, but some of it is too simple and gets boring
for example, 00:09:715 (2) - the player waits almost 2 seconds for the next pattern to appear and then boom, it's the same as before except facing the other way, please change this slider it's 800 ms to be exact, and remember, this is an easy difficulty that newbies would be playing, for them they can barely keep up with the slider at times. I chose symmetry style because it makes patterns VERY predictable for newer players.
00:26:479 (1) - these are alllllll in the center of the map... First you have one slider on the right, then back to the middle,then one slider on the left, then back to the middle, then one slider to the left again, then back to the middle, then one to the riight again then back to the middle, then finally break symmetry... even though these sliders are different shapes in different places the player is still doing the same thing 3 times in a row over the course of almost 15 seconds... remap this part as I said, its heavy symmetry style, and also new players won't even have the nerve to think about these kind of things when they are playing it.
00:47:656 (1) - you already used this pattern at 00:33:538 (1) - changed
01:03:538 (1) - here's an example of where it is ok, you have 2 circles between these and they are far away from each other even though they are symmetrical, this is a good pattern

Basically if I had to sum it all up I'm looking here almost the entire map


uh sooo m8 any specific suggestions? you know the biggest part of modding is giving solutions to the problem as well u kno or point out the problem specifically enough that allows the mapper to narrow down what solutions he can choose from like what you said on 00:47:656 (1) -
they're very nice but I can only stare at them for so long, please let me look somewhere else yada

Hard
00:34:200 (2) - This pattern is too dense, it isn't fun to play well everybody hates this pattern damn
00:41:259 (2) - this is a smooth part of the song so don't break flow here, move 2 down and make it flow into 3, then into the next pattern actually i just made the slider curve the other way

You can also put a circle in to flow into the next pattern
01:10:376 (6) - very awkward, put 6 where 01:09:273 (3) - was and reposition 01:10:597 (1) - it would be if i didn't have 00:34:200 (2,3,4,5) - , this is why i want to keep that so that players know these kind of patterns can potentially pop up again.
01:21:185 (3) - off center, the one in Insane is too its on purpose
Pls don't kill me in PM

kingokinko wrote:

#ModReqs

[Insane]
- Everything seems fine with me.

[Hard]

00:07:729 (2) - This slider goes very far to the edge, would change that. Now that part is like the part where HP bar and the scoreboard doesnt reach, that's why it's fine.

00:08:832 (1) - ^ same reason as above

00:54:715 (1) - I would change the form of it.


The other suggestion looks too plain for me, so I'll pass for now and if i change it like that RIP DS

Everything else is fine.

[Normal]

00:27:803 (3) - In Normal difficulty; I would'nt move a hit-circle so far away from his 'brother' someone else also pointed out in short IRC mod, I don't have any good alternatives at the moment, but its there because of distance snap for now.

Everything else good.

[Easy]
-Seems to be alright

A bit short mod, have'nt found anything else, Good luck! 8-) :) B)
Gaia
irc modded
23:28 Gaia: 00:44:126 (1,2) - curve this the other way
23:28 Gaia: kds plz
23:28 Gaia: 00:51:185 (1,2) - blanket
23:28 guineaQ: post on forums
23:28 guineaQ: oh wow
23:28 guineaQ: where did that
23:28 guineaQ: come from
23:29 Gaia: 01:10:156 - u hear the finish here
23:29 Gaia: 01:17:656 (1) - man just centre this
23:29 Gaia: like fuk
23:30 guineaQ: la8r
23:30 guineaQ: im gonna go eat and do shiet
23:30 Gaia: http://puu.sh/dy7uK/6756f97c35.jpg
23:30 Gaia: lmao
23:30 guineaQ: lo
23:30 Gaia: conclusion
23:30 guineaQ: YOU CAN TELL SOMEBODY WAS RUSHING THIS
23:31 Gaia: remap everything with ar 6.9
23:31 guineaQ: uwot
23:31 guineaQ: mom approved this
23:31 Gaia: unstack all the stacks
23:31 Gaia: move them 3 squares up
23:31 Gaia: 2 squares up
23:31 Gaia: then 5 squares down
23:32 Gaia: and change all the claps to whistles
23:32 Gaia: and then to a drum finish
23:32 Gaia: then to a clap
23:32 guineaQ: best mod 2014
23:32 Gaia: and actually
23:32 Gaia: 00:54:715 (1) -
23:32 Gaia: please copy and past this
23:33 Gaia: remove at 00:54:715 (1) -
23:33 guineaQ: everywhere
23:33 Gaia: and add it at 00:54:715 -
23:33 Gaia: dont forget to ctrl+> 4 times!
23:34 Gaia: and for all the nc's
23:34 Gaia: remove all of them
23:34 Gaia: and add them on where you have a (1) right now
23:34 Gaia: also add "Gaia is the best" in the tags
23:35 guineaQ: [http://puu.sh/dy7I6/45e47151df.png hm]
23:35 Gaia: alright so just rework everything with what i pointed out here
23:35 Gaia: because right now it's not really up to standards
23:35 Gaia: good luck with the map and kds please!


continuation cuz he wanted me to post this :>
23:38 Gaia: p/3578115 ty
23:39 guineaQ: k
23:39 Gaia: yes
23:41 Gaia: holy crap man this looks ugly 00:18:318 (4) -
23:41 Gaia: u dont need so many ticks either just need 2
23:41 Gaia: http://puu.sh/dy7ZH/04b2fdf39d.jpg
23:42 guineaQ: i liek 4 ticks
23:43 Gaia: and tbh 00:26:479 (1,2,3) - this kinda stacking in ez is confusing
23:43 Gaia: cuz low ar they cant read it
23:43 Gaia: 00:33:538 (1) - dunno if its rankable
23:43 Gaia: might not be
23:43 Gaia: 00:38:612 (2,3) - blanket
23:43 Gaia: 00:39:715 (3,1) - ^
23:43 guineaQ: about the stacking
23:44 Gaia: 00:52:729 (2) - why
23:44 guineaQ: the player can see
23:44 guineaQ: and wot
23:44 guineaQ: becus i can
23:44 guineaQ: and holy shit those blankets
23:45 Gaia: man stop using 1/2s in easy
23:45 Gaia: i mean if its a 1/2 slider its fine
23:45 Gaia: but if its like
23:45 Gaia: two notes with a 1/2 break inbetween that is not ok
23:45 guineaQ: its 136 bpm
23:46 guineaQ: and normal is littered with patterns with a 1/2 break
23:46 guineaQ: i would find it more problematic to have a easy without patterns with 1/2 break and suddenly normal with 1/2 break everywhere
23:47 Gaia: spread problem
23:47 Gaia: -3-
23:47 Gaia: 00:06:847 (4,5) - blanket
23:47 Gaia: fuq
23:47 guineaQ: ~3~
23:47 guineaQ: my roommate is still sleeping
23:47 guineaQ: sigh
23:47 Gaia: wtf
23:48 Gaia: no stack 1/2 patterns in normal
23:48 Gaia: reprot
23:49 guineaQ: reprot
23:49 guineaQ: for crime against newbies
23:49 Gaia: im not even supposed to be modding right now
23:49 Gaia: i have a test tmr
23:49 Gaia: so uh
23:50 guineaQ: put the rest of this on the irc mod thingy u posted
23:50 guineaQ: to make it a bit more "justified"
23:50 Gaia: something i noticed in insane idk if u do it in otherplaces
23:50 Gaia: 01:11:921 (2,3,1,2,3) - spacing
23:50 Gaia: uh sure
23:50 Gaia: lmao
23:50 Gaia: y u do dis
23:51 guineaQ: wut about dat spacing
23:51 Gaia: 01:12:362 (1,2,3) - are the same spacing and combo
23:51 Gaia: but different rhythms
23:51 guineaQ: oh yea
23:51 guineaQ: changed NC
23:51 guineaQ: quickfix
23:51 Gaia: 01:12:803 (1) - if u nc'd on this tho it'd be fine
23:52 Gaia: BUT
23:52 guineaQ: now it shouldn't be trolling
23:52 Gaia: that also breaks ur nc pattern
23:52 Gaia: so thats also no bueno
23:52 Gaia: just fix ur pattern god
23:52 guineaQ: well
23:52 guineaQ: 01:12:362 (1,2) -
23:52 guineaQ: this was ctrl+g'd
23:53 guineaQ: originally
23:53 Gaia: 00:37:729 (3,4) - might be kinda misleading too
23:53 Gaia: well eh
23:53 Gaia: gotta
23:53 Gaia: sleep
23:53 Gaia: fuq
23:53 Gaia: test tmr firsthing morning aaaaaaaaaaaaaaaaaaaaaaaa
23:53 Gaia: kill me
Owntrolf
Dammit those combo colors :d
The brown looks similar to the orange also that blue out of all the colors, lets have 3 shades of warm colors with the random cool color :<
I wish you mapped the ending of "yakusoku ne~~~~~"

Maybe set combo colors to something like this
Combo1 : 222,154,154
Combo2 : 160,117,219
Combo3 : 227,202,153
Combo4 : 182,220,228

Easy

00:07:950 - should probably have a note
00:11:479 - ^
00:12:362 (1,2,1) - Its a bit weird since you start doing that since the time between notes is kind of awkward
00:22:950 (1,2) - Maybe switch the combo to something like this 00:37:068 (1) - Maybe change into a repeat
00:43:244 (4) - Might want to change it to something else since the slider end makes it feel weak
00:57:803 (2,4,2,4) - It might get a bit confusing since you use the same spot multiple times
01:13:244 (4) - Feels weird because of the repeat
nazimod feel free to ignore
00:22:950 (1,2) - sliders borders almost touching
00:42:362 (3,4) - Why is the second slider slightly curved when the one before it isn't when its not a blanket either
01:08:832 (3,5,1) - 1 isnt the same distance away from 3 compared to how 5 is

Normal

00:18:318 (4) - Maybe change to somethingl like this 00:24:494 (4) - I dont think you need the repeat here, just change it into a 1/2 or 2 circles
00:27:141 (2,3,4) - Awkward pause when they arent stopping to breathe
00:31:773 (4) - Shift 1 to the left and add a repeat 1/2 slider here 00:32:876
00:33:538 (1,2,3,4,5) - ASDF I still think this feels weird because kicknote in a normal and im not sure what you're trying to map the drums or vocal
00:39:935 (5) - Shift 1 to the right
00:54:715 (1) - Maybe change to something like this01:13:023 (4,5,1,2,3) - A bit iffy here because the 4 feels a bit weird for being long
Nazimod
00:05:303 (1,4) - Not stacked right
00:31:332 (3,5) - ^
01:00:009 (1,4) - ^
01:05:082 (4,7) - ^
01:07:729 (2,5) - ^

Hard

*I think the +0.25x sv is a bit much at 00:56:479 to the rest of the song

00:07:729 (2,3,1) - Maybe change into something like this 00:28:906 (2,3,1) - Similar thing here 00:36:847 (4,1) - Its probably ok to use a triplet here
00:54:715 (1) - You could change the slider end to be another slider

Insane

00:08:391 (5,6) - Maybe shift these 1 left
00:22:068 (5,6) - The overlap makes it hard to see without a semi transparent skin
00:24:715 (1) - Maybe shift to the red tick because it feels really weird to play since the slider starts in the middle of a word
00:31:553 (8,1,2,3) - Switch the poistions so that it looks like this *sounds better* 00:35:082 (4,1,2) - Similar thing here switch positions that the sliders start before the circle
00:44:788 (2,3,1,2,3,4) - You could change it to something like this *you could change the triplets for a slider or something else* 00:46:112 (2,4,5) - The overlap is too stronk
00:49:421 (1,2) - ^
00:51:185 (1,2) - ^
00:11:038 (2,3) - Maybe add a note inbetween
01:12:362 (1,2,3) - ASDF ANTIJUMP :d
Topic Starter
guineaQ

Owntrolf wrote:

Dammit those combo colors :d
The brown looks similar to the orange also that blue out of all the colors, lets have 3 shades of warm colors with the random cool color :<
I wish you mapped the ending of "yakusoku ne~~~~~"

Maybe set combo colors to something like this
Combo1 : 222,154,154
Combo2 : 160,117,219
Combo3 : 227,202,153
Combo4 : 182,220,228

00:07:950 - should probably have a note I like the rhythmical pause here.
00:11:479 - ^ ^^
00:12:362 (1,2,1) - Its a bit weird since you start doing that since the time between notes is kind of awkward but there aren't really any significant sound to map out in the big white ticks :<
00:22:950 (1,2) - Maybe switch the combo to something like this Didn't do it exactly like that but i realized the second slider was being inconsistent with the instrument it was being mapped to, so i changed that
00:37:068 (1) - Maybe change into a repeat hmm the instrument that im mapping to here doesnt have anything at 00:38:391 - , so no :>
00:43:244 (4) - Might want to change it to something else since the slider end makes it feel weak 00:40:597 (1,4) - symmetry though
00:57:803 (2,4,2,4) - It might get a bit confusing since you use the same spot multiple times exactly because i use same spot over and over it is more predictable?
01:13:244 (4) - Feels weird because of the repeat no not really, there major vocals at each node, so it shouldn't be awkward
nazimod feel free to ignore
00:22:950 (1,2) - sliders borders almost touching changed that pattern
00:42:362 (3,4) - Why is the second slider slightly curved when the one before it isn't when its not a blanket either symmetry
01:08:832 (3,5,1) - 1 isnt the same distance away from 3 compared to how 5 is fixed

Normal

00:18:318 (4) - Maybe change to somethingl like this hm, im not mapping out every individual piano strokes in this part, only at the strongest parts of two instruments overlap. So no :>00:24:494 (4) - I dont think you need the repeat here, just change it into a 1/2 or 2 circles the thing is that i wanted to put 1/1 slider here, but because of the strong piano at 00:24:715 - , i made it into reverse slider so the hitsound will cover that part.
00:27:141 (2,3,4) - Awkward pause when they arent stopping to breathe changed a bit, a lot of people were complaining about this part and i didnt have better solution until now
00:31:773 (4) - Shift 1 to the left and add a repeat 1/2 slider here 00:32:876 I'm intentionally leaving out the 1/2 vocal right before the downbeats to lower the note density. Or else this normal would basically have same note density as a hard diff.
00:33:538 (1,2,3,4,5) - ASDF I still think this feels weird because kicknote in a normal and im not sure what you're trying to map the drums or vocal hmhm, uh, i was mapping to the percussions primarily 00:26:479 - to 00:33:097 - , now on this part, it is shifting from that to vocals. You can tell since 00:40:597 - to 00:53:612 - is mapped primarily to vocals
00:39:935 (5) - Shift 1 to the right nuuu, there is a kick and a clap at those points which i will not miss out on :< and there is nothing major on 00:39:715 - for it to have clickable hitobject :<
00:54:715 (1) - Maybe change to something like this this part is mapped out as 2/1 slider on all diffs and the strongest points of the vocals are mapped out already with 2/101:13:023 (4,5,1,2,3) - A bit iffy here because the 4 feels a bit weird for being long no it doesn't, the slider beginning and end capture the vocals, and the slider tick captures the slight shift in vocal just fine
Nazimod
00:05:303 (1,4) - Not stacked right pfft 1 pixel
00:31:332 (3,5) - ^ seriously you are complaining about 1 pixel difference when they are 2 seconds apart
01:00:009 (1,4) - ^ asdfasdfasd 1 pixel
01:05:082 (4,7) - ^ yeah fixed and the surrounding DS
01:07:729 (2,5) - ^ done

Hard

*I think the +0.25x sv is a bit much at 00:56:479 to the rest of the song its ok

00:07:729 (2,3,1) - Maybe change into something like this EXTENDED SLIDERS EWW00:28:906 (2,3,1) - Similar thing here there is a 'swing' like feeling in the vocals here so i used reverse slider00:36:847 (4,1) - Its probably ok to use a triplet here changed pattern
00:54:715 (1) - You could change the slider end to be another slider same reason as normal

Insane

00:08:391 (5,6) - Maybe shift these 1 left ?? no
00:22:068 (5,6) - The overlap makes it hard to see without a semi transparent skin I didn't really like this placement imo, changed
00:24:715 (1) - Maybe shift to the red tick because it feels really weird to play since the slider starts in the middle of a word there is a legible syllable there without rhyme (ki -> ta)
00:31:553 (8,1,2,3) - Switch the poistions so that it looks like this *sounds better* imo its okay as it is 00:35:082 (4,1,2) - Similar thing here switch positions that the sliders start before the circle ^^
00:44:788 (2,3,1,2,3,4) - You could change it to something like this *you could change the triplets for a slider or something else* ?? not entirely sure what you want me to do here and no to that pattern suggestion below, misses few hitsounds00:46:112 (2,4,5) - The overlap is too stronk its okay brah -_-
00:49:421 (1,2) - ^ i changed this one to stack it with 00:48:318 (2) -
00:51:185 (1,2) - ^ -_-
00:11:038 (2,3) - Maybe add a note inbetween no triples here
01:12:362 (1,2,3) - ASDF ANTIJUMP :d yis screw players

I'll give more thought about 00:31:553 (8,1,2,3) - and 00:35:082 (4,1,2) -
Winnie
Here as requested from modding queue. I hope this will help out a lot

[Easy]

00:20:303 (1) - Can be Distance Snapped a little further to the right
00:25:376 (2) - This slider could possibly start at 00:25:376 and end 00:26:038; I want to hear feedback of why that is, because it can work in 3 different scenarios that I found
00:39:715 (3) - Can be DS a little closer and better blanket
00:40:597 (1) - I feel the claps should start after this slider. The two previous clap before it threw me off and didn't sound as great. My preference would to either change those samplesets into auto with clap or remove them entirely too sound better.
01:05:744 (4) - Can be DS a little up
01:20:082 - Another possible slider can be there ending at the next white tick. but your way works too. Hitsounds are good and the volume isn't too loud so it's an ok from me.

[Normal]

00:22:950 (4) - I don't believe a NC should start here because it follows the same rhythm as before and because the speed doesn't change in between them. I believe the NC should start here 00:23:391 (2) and end here 00:26:038 (6) for the next note to be a NC
00:39:273 (4,5) - Same reasoning on easy but you can always keep them since it's your own musical prowess
00:40:597 (1,2,3) - I see the illuminati got to you :)
Seems fine to me

[Hard]

00:29:568 - Note can be placed here to follow consistency with the other patterns
00:43:023 (2) - Moving this to x:392 y:232 and then moving the tail up a little bit creates a better blanket
00:56:259 (1) - This note can be a NC by itself to follow off with a different tone in the vocal and then transition into kiai
Sounds and feels gud

Overall felt smooth and great. Hitsounds were in order but some suggesstions I mentioned. This will totally help me to follow vocals on spots without instrumental, so that helped me out a lot. Overall this mapset is good and I would love to see more Sora no Method in the future. Thanks for requesting; if there is any problems with the mod ask me or I will go and check it out once you have everything and talk to you then. :)
Topic Starter
guineaQ
I will answer this in depth after i finish my schedule today. c:
I'll answer w/e I can with few minutes I have

Kocari wrote:

Here as requested from modding queue. I hope this will help out a lot

[Easy]

00:20:303 (1) - Can be Distance Snapped a little further to the right I would like to keep it to the center c:
00:25:376 (2) - This slider could possibly start at 00:25:376 and end 00:26:038; I want to hear feedback of why that is, because it can work in 3 different scenarios that I found Actually, the slider was actually like that until somebody in the previous mod pointed out the awkwardness in 3/2 break, but the primary reason why i changed was that the previous slider missed the big piano at 00:25:597 - , which the previous slider in the same new combo captured all of.
00:39:715 (3) - Can be DS a little closer and better blanket It looks fine to me as it is Q-Q
00:40:597 (1) - I feel the claps should start after this slider. The two previous clap before it threw me off and didn't sound as great. My preference would to either change those samplesets into auto with clap or remove them entirely too sound better. It is probably because I missed the clap on the slider tick there, I don't really want to add slider tick hitsounding into this, but I understood your concern.
01:05:744 (4) - Can be DS a little up ah, this is DS just playing tricks with you, the 01:05:303 (3,4) - is actually a copy paste of 01:03:538 (1,2) - so they should be exactly the same.
01:20:082 - Another possible slider can be there ending at the next white tick. but your way works too. Hitsounds are good and the volume isn't too loud so it's an ok from me. I intentionally left this part unmapped for all difficulties. Imho I think its nice to have some rhythmical pause right at the end.

[Normal]

00:22:950 (4) - I don't believe a NC should start here because it follows the same rhythm as before and because the speed doesn't change in between them. I believe the NC should start here 00:23:391 (2) and end here 00:26:038 (6) for the next note to be a NC Ehhhh yes but I don't want to mess up my consistent NCing, if people point this out again I'll do it
00:39:273 (4,5) - Same reasoning on easy but you can always keep them since it's your own musical prowess This time it isn't awkward since there is continuous clap to keep the flow of this hitsound going.
00:40:597 (1,2,3) - I see the illuminati got to you :) Triangles are love bae
Seems fine to me

[Hard]

00:29:568 - Note can be placed here to follow consistency with the other patterns <.< >.> o-o (=w=)7 00:29:568 (3) - ?? isn't this note cut out for the job? D:
00:43:023 (2) - Moving this to x:392 y:232 and then moving the tail up a little bit creates a better blanket fixed blanket, but i left the current position as it is, I want to keep the slider end of (1) still pointing directly into (2).
00:56:259 (1) - This note can be a NC by itself to follow off with a different tone in the vocal and then transition into kiai It doesn't really matter in the big scope of things :> and I REALLY like to keep my NCs consistent unless the vocal is weird like at 01:01:553 (5,6) -
Sounds and feels gud

Overall felt smooth and great. Hitsounds were in order but some suggesstions I mentioned. This will totally help me to follow vocals on spots without instrumental, so that helped me out a lot. Overall this mapset is good and I would love to see more Sora no Method in the future. Thanks for requesting; if there is any problems with the mod ask me or I will go and check it out once you have everything and talk to you then. :)
Thanks for putting time and effort into this mod, although I rejected like everything orz
Ozato Fumika
잉↘→마↗ 츠↘타↗에타이 메로디~~
Topic Starter
guineaQ

No Dap wrote:

잉↘→마↗ 츠↘타↗에타이 메로디~~
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