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Larval Stage Planning - Stargazer (TV Size)

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Topic Starter
guineaQ

Axarious wrote:

[General]
打打打打打打打打打打打打打打打打
[Normal]
  1. 00:02:435 (2,4) - Why is there no stack if blanketed with the same slider?
  2. 00:03:318 (4) - Why does the tail have a lift, what's its purpose?
  3. 00:06:626 (3) - Curve this a little bit so it doesn't overlap with the tail of (1).
  4. 00:09:935 (3) - Move to x:257 y:167.
  5. 00:11:259 (6) - Move to x:248 y:82.
  6. 00:12:803 (2) - Move to x:257 y:167.
  7. 00:14:568 (4,5) - Move the red anchor of slider (4) left to x:169 and have two white bend points instead of one to create the slider blanket.
  8. 00:19:421 (1) - Move to x:126 y:117.
  9. 00:29:568 (6) - Move to x:218 y:92.
  10. 00:42:362 (2) - Move to x:202 y:314.
  11. 00:44:126 (1) - Move to y:245.
  12. 00:49:200 (3,4) - Curve (4) more to align with the approach circle.
  13. 00:51:185 (1,2) - Prioritize blanket from (1) over the distance snap here.
  14. 00:57:141 (2) - Move to x:278 y:213.
  15. 01:06:847 (7) - Move to y:182.
  16. 01:07:068 (1) - Move to x:204 y:97.
  17. 01:13:023 (4,5) - WHAT IS THAT
  18. 01:15:450 (3,4) - WHAT IS THIS
you modded the outdated normal diff D:

[Hard]
  1. 00:02:435 (2) - Move to x:215 y:183? k
  2. 00:11:038 (1,2,3) - Fix. done
  3. 00:13:244 (3) - Rotate -2 degrees around selection center. done
  4. 00:18:318 (1,2) - Copy paste. Why are these freehanded? k
  5. 00:19:421 (1) - Rotate 2 degrees around selection center. manually fixed
  6. 00:29:568 (3) - Move to x:360 y:7. done
  7. 00:31:553 (5) - Rotate 1 degree around selection center. k
  8. 00:34:862 (4) - Move to x:273. moved to 271 instead
  9. 00:36:185 (2) - Move to x:386 y:284. done
  10. 00:37:068 (1,1) - If these two are ctrl H, 00:36:847 (4) - 00:38:612 (2) - then these two should have should be reflections too. With that in mind, move 00:38:612 (2) - to x:362 y:281 and reblanket. oops
  11. 01:04:862 (4) - Move to y:125. ye
  12. 01:05:965 (2) - Move to x:231 y:268. righto
[Insane]
  1. 00:15:009 (3) - Move to y:154. right
  2. 00:36:185 (3) - Move to x:462 y:128. k
  3. 00:57:582 (4,5,6) - Why not an equilateral triangle? :c on purpose m8
  4. 01:12:362 (1) - Why a note here? strong bass o_o
FrzR
I'll mod this map after the Normal diff is modded to avoid conflicts. =w=)b

EDIT: Just PM me. Might forget ><
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Didn't find any timing problems, all diffs seem pretty good ^^
[Easy]
  1. 00:08:391 (3) - why not start the NC on this note?
  2. 00:12:362 (1) - slider is too big, vocals start mid slider fix below vvvv !!
  3. 00:12:362 - single note here, or slider with 00:11:921 (3)
  4. 00:12:803 - start the slider here instead
  5. 01:10:376 (1) - this is really asking to blanket with 01:11:479 (2), if you could change the slider shape into something else so it doesn't look so out of place.. !!
  6. 01:11:921 (3) - rotate by 6º anti-clockwise
  7. 01:15:891 (2) - move to x:363 y:242
[Normal]
  1. 00:02:656 (3) - maybe a bit too close to 00:02:435 (2) , I'd move it to x:202 y:256 and move 00:01:774 (1) accordingly so they get the same spacing. (yes tiny thing xd)
  2. 00:04:862 (6) - note's position is weird, suggested position for 00:04:200 (5,6) :
  3. 00:11:259 (4) - rotate clockwise (~20º) !!
  4. 01:06:185 (6) - NC?
  5. 01:13:023 (4) - a NC here instead of 01:14:126 (1) to fit vocals
  6. 01:15:671 (3) - then a NC here if you changed my last point
[Hard]
  1. 00:04:200 (2) - weird slider, isn't aligned with anything, maybe change into a wider one, blanketing 00:04:862 (3,4) ? !!
  2. 00:56:259 (2) - why not start NC here?
  3. 01:01:994 (1) - NC should go after this slider
  4. 01:05:523 (1) - ^^^^
  5. 01:21:185 - finishing with a note with the spinner right after would be nice
[Insane]
  1. 00:08:391 (5,6,7) - add some hitsound feedback, this triple feels really silent !!
  2. 00:09:715 (3) - I'd change this slider into 2 jumping notes, just an opinion
  3. 00:22:950 (1) - NC should be on the note after this one
  4. 00:52:509 (5) - move to x:504 y:213
  5. 00:53:612 (4) - blanket with 00:52:729 (1) or the slider tip
  6. 01:08:943 (7) - ctrl + h and ctrl + j and move to x:126 y:195, it feels a lot more natural and doesn't change from the previous sliders
  7. 01:18:318 (2,3,4,5,6) - the stream should be further from the slider, it's more fun to play, currently it's too close, probably just for the blanket which isn't really needed here !!
  8. 01:19:641 (1,2) - they should be more apart from each other and from the last notes, for a harder end, it's an insane after all ^^
I hope this helps somehow, gl! :D
FrzR
EDIT: Whoops, a conflicting mod while I was modding lol. Welp, just see if which is better. =w=)


Hi, from your PM Mod Request. owo)b



Easy

  1. 00:14:568 (2,2) - Slider has stacked. Might want to move 00:16:773 (2).
  2. 00:16:332 (1,3) - I'm not sure about stacks on Easy, but will do fine.
  3. 00:20:303 (1,1) - Slider stack here too. I'd suggest flipping 00:22:950 (1) horizontally and moving it to the right side of circles 00:22:068 (2,3).
  4. You could also try to blanket 00:22:509 (3) with 00:22:950 (1).
  5. 00:51:185 (1,2) - Fix slider stack please. Looks confusing. ;w;)
  6. 01:01:332 (3,5) - Stacks

    Sorry for my anti-stack mod. That's what got my guest diff on Mira's map got disqualified before my remap ><.

Normal

  1. Didn't find any problems with it. Just lacks a bit of symmetry. Make the map look more appealing. :)

Hard

  1. Why not CS 4 instead? .-.
  2. 00:34:200 (2,3,4,5) - Looks pretty confusing. Try a different pattern.
  3. Minor problems. I'm not sure about jumps on Hards though. :|

Insane

  1. 00:36:847 (6,1) - I suggest this to be a return slider instead. Because slider break prone. ;w;)
  2. 00:42:141 - Can you add a note here? Just to keep it flowing.

Conclusion

I hope my mod helps. Sorry if it's not a lot.

*throws star
Topic Starter
guineaQ

Milhofo wrote:

Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Didn't find any timing problems, all diffs seem pretty good ^^
[Easy]
  1. 00:08:391 (3) - why not start the NC on this note? I'm using new combo on every two big white ticks, to make everything consistent ^_^
  2. 00:12:362 (1) - slider is too big, vocals start mid slider fix below vvvv !! Actually, sliders this big are ok in easy difficulties, real newbies already have problems trying to KEEP UP with sliders, and having a slider that's almost a measure long isn't really an issue either, about ignoring the vocals, this whole diff ignores the vocals 90% of the time, the vocals have rhythm of consistent 1/2s, so it's not really an option to folow them as primary rhythm.
  3. 00:12:362 - single note here, or slider with 00:11:921 (3)
  4. 00:12:803 - start the slider here instead
  5. 01:10:376 (1) - this is really asking to blanket with 01:11:479 (2), if you could change the slider shape into something else so it doesn't look so out of place.. !! I'm going for heavy symmetry style on this difficulty, and this slider blankets something already :S this slider also flows reasonably into the next circle smoothly, so no need to blanket again ^_^
  6. 01:11:921 (3) - rotate by 6º anti-clockwise done!
  7. 01:15:891 (2) - move to x:363 y:242 this ruins the distance snap which i will avoid at all costs, and actually, the 01:17:656 (1) - goes out of screen, so ill readjust this pattern ^_^
[Normal]
  1. 00:02:656 (3) - maybe a bit too close to 00:02:435 (2) , I'd move it to x:202 y:256 and move 00:01:774 (1) accordingly so they get the same spacing. (yes tiny thing xd) just needed to readjust 2 only :S
  2. 00:04:862 (6) - note's position is weird, suggested position for 00:04:200 (5,6) : Ah, I did this on purpose so that the slider end's lead directly into the next hit objects for clarity, since the notes are pretty damn close to each other, I didn't want any potential for misreads.
  3. 00:11:259 (4) - rotate clockwise (~20º) !! I do get what you want me to do here, but this will ruin my DS and if you look around carefully, 00:10:376 (3,4,2) - makes a square :D
  4. 01:06:185 (6) - NC? NCing every two measure here, sorry :<
  5. 01:13:023 (4) - a NC here instead of 01:14:126 (1) to fit vocals ^^
  6. 01:15:671 (3) - then a NC here if you changed my last point ^^
[Hard]
  1. 00:04:200 (2) - weird slider, isn't aligned with anything, maybe change into a wider one, blanketing 00:04:862 (3,4) ? The slider beginning, slider end and end of slider 1 makes a triangle ^_^ also the music pitch noticeably goes through the "up and down" so I thought it would be neat to make it like this :D!!
  2. 00:56:259 (2) - why not start NC here? I'm NCing every downbeat >w<
  3. 01:01:994 (1) - NC should go after this slider Oops, changed for consistency with insane
  4. 01:05:523 (1) - ^^^^ ^^
  5. 01:21:185 - finishing with a note with the spinner right after would be nice Oh my god why didn't I think of that
[Insane]
  1. 00:08:391 (5,6,7) - add some hitsound feedback, this triple feels really silent !! added a kick at blue tick circle
  2. 00:09:715 (3) - I'd change this slider into 2 jumping notes, just an opinion oh yeah
  3. 00:22:950 (1) - NC should be on the note after this one remember, NC on every downbeat~
  4. 00:52:509 (5) - move to x:504 y:213 moved to x:483, y:244 instead to decrease spacing
  5. 00:53:612 (4) - blanket with 00:52:729 (1) or the slider tip err I made the slider end of this overlap with the red hardpoint of the slider 00:52:729 (1) - .
  6. 01:08:943 (7) - ctrl + h and ctrl + j and move to x:126 y:195, it feels a lot more natural and doesn't change from the previous sliders oh wow I'm a baka and angered consistency sama
  7. 01:18:318 (2,3,4,5,6) - the stream should be further from the slider, it's more fun to play, currently it's too close, probably just for the blanket which isn't really needed here !! I thought it was neat to decrease the spacing right after the end of chorus :<
  8. 01:19:641 (1,2) - they should be more apart from each other and from the last notes, for a harder end, it's an insane after all ^^ same reason as above, I feel no need to artificially increase the difficulty when the music is telling me to decrease it ^^
I hope this helps somehow, gl! :D
Thank you for the mod! I can tell you actually took your time on this :D
If you don't fully understand my reason for response, pm me in game and I'll explain.

Fr33z3R wrote:

EDIT: Whoops, a conflicting mod while I was modding lol. Welp, just see if which is better. =w=)
Hi, from your PM Mod Request. owo)b



Easy

  1. 00:14:568 (2,2) - Slider has stacked. Might want to move 00:16:773 (2). fixed
  2. 00:16:332 (1,3) - I'm not sure about stacks on Easy, but will do fine. I rearranged this pattern, so it shouldn't stack
  3. 00:20:303 (1,1) - Slider stack here too. I'd suggest flipping 00:22:950 (1) horizontally and moving it to the right side of circles 00:22:068 (2,3).
  4. You could also try to blanket 00:22:509 (3) with 00:22:950 (1). I unstacked the the slider end since that would be the one causing problems.
  5. 00:51:185 (1,2) - Fix slider stack please. Looks confusing. ;w;) ok i guess it would to newbies, but I don't have any additional ideas :<
  6. 01:01:332 (3,5) - Stacks RIP symmetry

    Sorry for my anti-stack mode. That's what got my guest diff on Mira's map got disqualified before my remap ><.

Normal

  1. Didn't find any problems with it. Just lacks a bit of symmetry. Make the map look more appealing. :)

Hard

  1. Why not CS 4 instead? .-. I always use 2.7 -> 3.0 -> 3.7 -> 4.0 CS in my diff spread :< (this easy is just exception)
  2. 00:34:200 (2,3,4,5) - Looks pretty confusing. Try a different pattern. imo the slider beginning of 5 should be visible by the time you hit (3)
  3. Minor problems. I'm not sure about jumps on Hards though. :| jumps primarily focused around kiai times are ok i think

Insane

  1. 00:36:847 (6,1) - I suggest this to be a return slider instead. Because slider break prone. ;w;) I'm evil piece of custard so I'll keep it (and seriously, its 136 bpm, ppl should be able to get this)
  2. 00:42:141 - Can you add a note here? Just to keep it flowing. done

Conclusion

I hope my mod helps. Sorry if it's not a lot.
Thank you for modding!

*throws star let me kiss you
Suimya
Hey guineaQ, found this on #modreqs <3

General:
  1. How about removing the countdown, the widescreen and Letterbox since you really didn't use them on your map o.o
  2. Where is the video? I really think you should add it ><

Easy:
  1. 00:01:774 (1) - how about removing the whistle here, i don't really think it fits enough here o.o
  2. 00:05:303 (1) - ^
  3. 00:06:185 (2) - I highly suggest you to remove the additions normal on slider's repeat, since a soft whistle would fits much better then the addititons normal imo
  4. 00:08:832 (1) - switch the whistle on slider's head with a finish instead, it kinda fits much better here
  5. 00:12:362 (1) - ^
  6. 00:20:303 (1) - how about sticking this slider perfectly above this slider's head 00:22:950 (1) -
  7. 00:25:376 (2) - how about adding a whistle to the slider's head, it's kinda sounds much better, since there is a piano sound here
  8. 00:38:612 (2) - a clap on slider's tail would go great here, since i can clearly hear a clap sound here
  9. 00:39:715 (3) - I think a clap would fit great on slider's head and tail, it would follow the sound of the clap in the music perfectly :3
  10. 00:40:597 - why did you lower the volume here, don't really make any sense at all, since the music didn't really get lower here, i highly suggest you about rising the volume here a bit. So it'll fit with the music
  11. 00:46:773 (5,1) - I really think you should remove the normal sampleset on (5)'s slider's tail and add a soft finish instead, and add a finish on (1) as well and you should remove the normal additions here, it'll will follow the finish sound in the music
  12. 00:51:185 (1) - I think you should remove the normal addition here and add a soft finish instead, it'll fit much better o.o
  13. 00:56:479 (1,3) - how about making those two slider's a bit curved, right now they look a bit boring imo. Like this
  14. 01:17:656 (1) - how about remove the normal sampleset on slider's tail, and add a soft clap instead. it'll fit this part better imo


Normal:
  1. 00:01:774 (1) - same as i said about this in easy diff
  2. 00:06:847 (4) - maybe you need to stick this perfectly under 00:05:303 (1) - slider's tail, it's looking kinda weird right now
  3. 00:25:376 (1) - how about removing this useless nc, i don't think you really need it here. So i highly suggest you to remove it
  4. 00:39:935 (5) - how about adding a normal addition whistle on slider's tail here, I think you missed it, since it's kinda fitting with music here
  5. 00:40:597 - same problem as easy here
  6. 00:47:215 (6,1) - same thing i said about it in easy diff
  7. 01:17:656 (1) - ^


Hard:
  1. 00:02:435 (2) - I really think a whistle would fit here, since i can clearly hear a piano sound here
  2. 00:11:921 (4) - I highly suggest you to remove the whistles on the blue ticks, since right now it's kinda sounds too much ><
  3. 00:19:421 (1) - maybe remove this useless nc? i don't really think you need it here
  4. 00:35:082 (5) - how about sticking this slider's head perfectly under 00:34:200 (2) - slider's tail, it's kinda looking bad right now
  5. 00:40:597 - the same thing i said about this on easy and normal diff
  6. 00:47:215 (3,1) - ^
  7. 01:08:943 (2) - I really don't think this note is following anything in the music, so i highly suggest you to remove it
  8. 01:14:568 (1) - how about sticking this note perfectly under 01:13:685 (4) - this note
  9. 01:16:663 (4) - same as i said here 01:08:943 (2) -
  10. 01:19:200 (2) - same thing i said about this in easy and normal
  11. 01:21:185 (3) - maybe stick this under 01:19:200 (2) - since it seems random placed imo


Insane:
  1. 00:02:435 (3) - add a whistle on slider's head, it'll follow the sound of the piano in the music
  2. 00:27:803 (4,5) - how about making a ctrl+g to these notes? it'll give it some flow and make great jump for it
  3. 00:30:671 (4,6) - I highly suggest you to remove this whistle, since i really think it's too much
  4. 00:31:773 (1,2,3) - ^ but on slider's tails
  5. 00:32:656 (3) - how about giving this slider ctrl+g so it'll give it nice jumping flow for this jump
  6. 00:40:597 - same thing i said about this on easy, normal and hard
  7. 00:43:023 (2,3,4) - how about sticking these perfectly under 00:42:141 (5) - note
  8. 01:10:597 (1) - maybe remove this useless nc, since i don't really think it's following anything in the music. And I think you don't really need this 3 combos
  9. 01:13:906 (5) - how about ctlr+g for this slider it'll give it some flow and it'll be more fun to play it :3
  10. 01:19:200 (8) - same as i said about it on easy and normal diffs

That's all i can find here. I really think this map needs too much work on hitsounds parts, since you kinda missed some places for finishes and stuff

But beside that I really enjoy it. Good luck on ranking it :3
Topic Starter
guineaQ

Sekai-nyan wrote:

Hey guineaQ, found this on #modreqs <3

General:
  1. How about removing the countdown, the widescreen and Letterbox since you really didn't use them on your map o.o Oh wow I forgot
  2. Where is the video? I really think you should add it >< better steal it from Fycho

Easy:
  1. 00:01:774 (1) - how about removing the whistle here, i don't really think it fits enough here o.o done
  2. 00:05:303 (1) - ^ done
  3. 00:06:185 (2) - I highly suggest you to remove the additions normal on slider's repeat, since a soft whistle would fits much better then the addititons normal imo alright
  4. 00:08:832 (1) - switch the whistle on slider's head with a finish instead, it kinda fits much better here what was I thinking
  5. 00:12:362 (1) - ^ shoot me
  6. 00:20:303 (1) - how about sticking this slider perfectly above this slider's head 00:22:950 (1) - oops
  7. 00:25:376 (2) - how about adding a whistle to the slider's head, it's kinda sounds much better, since there is a piano sound here done
  8. 00:38:612 (2) - a clap on slider's tail would go great here, since i can clearly hear a clap sound here done
  9. 00:39:715 (3) - I think a clap would fit great on slider's head and tail, it would follow the sound of the clap in the music perfectly :3 I did it for tail not head, don't really think it sounds nice to have very loud clap sound every white tick >w<
  10. 00:40:597 - why did you lower the volume here, don't really make any sense at all, since the music didn't really get lower here, i highly suggest you about rising the volume here a bit. So it'll fit with the music ??? I thought I fixed that maybe not. raised to 50%
  11. 00:46:773 (5,1) - I really think you should remove the normal sampleset on (5)'s slider's tail and add a soft finish instead, and add a finish on (1) as well and you should remove the normal additions here, it'll will follow the finish sound in the music yeh sounds better
  12. 00:51:185 (1) - I think you should remove the normal addition here and add a soft finish instead, it'll fit much better o.o I'm bad with hitsounds :<
  13. 00:56:479 (1,3) - how about making those two slider's a bit curved, right now they look a bit boring imo. Like this added my own touch to it, yes they looked boring
  14. 01:17:656 (1) - how about remove the normal sampleset on slider's tail, and add a soft clap instead. it'll fit this part better imo done
I'll apply all hitsound mods to other diffs for consistency hopefully i dont mess up while doing so


Normal:
  1. 00:01:774 (1) - same as i said about this in easy diff all hitsound mods applied unless mentioned otherwise
  2. 00:06:847 (4) - maybe you need to stick this perfectly under 00:05:303 (1) - slider's tail, it's looking kinda weird right now should be better now
  3. 00:25:376 (1) - how about removing this useless nc, i don't think you really need it here. So i highly suggest you to remove it I don't know why I did that XD
  4. 00:39:935 (5) - how about adding a normal addition whistle on slider's tail here, I think you missed it, since it's kinda fitting with music here you suggested to put a clap instead for the same spot in the easy, and looking back at it, I think clap sounds better :3
  5. 00:40:597 - same problem as easy here
  6. 00:47:215 (6,1) - same thing i said about it in easy diff
  7. 01:17:656 (1) - ^


Hard:
  1. 00:02:435 (2) - I really think a whistle would fit here, since i can clearly hear a piano sound here
  2. 00:11:921 (4) - I highly suggest you to remove the whistles on the blue ticks, since right now it's kinda sounds too much ><
  3. 00:19:421 (1) - maybe remove this useless nc? i don't really think you need it here b-but I kept consistently NCing every downbeat :<
  4. 00:35:082 (5) - how about sticking this slider's head perfectly under 00:34:200 (2) - slider's tail, it's kinda looking bad right now done
  5. 00:40:597 - the same thing i said about this on easy and normal diff
  6. 00:47:215 (3,1) - ^
  7. 01:08:943 (2) - I really don't think this note is following anything in the music, so i highly suggest you to remove it ok
  8. 01:14:568 (1) - how about sticking this note perfectly under 01:13:685 (4) - this note done
  9. 01:16:663 (4) - same as i said here 01:08:943 (2) - there are kick hat 1/4 there :>
  10. 01:19:200 (2) - same thing i said about this in easy and normal
  11. 01:21:185 (3) - maybe stick this under 01:19:200 (2) - since it seems random placed imo it WAS randomly placed >.<


Insane:
  1. 00:02:435 (3) - add a whistle on slider's head, it'll follow the sound of the piano in the music yes
  2. 00:27:803 (4,5) - how about making a ctrl+g to these notes? it'll give it some flow and make great jump for it hurray for jumps
  3. 00:30:671 (4,6) - I highly suggest you to remove this whistle, since i really think it's too much oki
  4. 00:31:773 (1,2,3) - ^ but on slider's tails oki
  5. 00:32:656 (3) - how about giving this slider ctrl+g so it'll give it nice jumping flow for this jump I think I'll keep this one since I don't really want 3.0x+ jumps in a verse :< (besides the flow after are a concern as well
  6. 00:40:597 - same thing i said about this on easy, normal and hard
  7. 00:43:023 (2,3,4) - how about sticking these perfectly under 00:42:141 (5) - note done
  8. 01:10:597 (1) - maybe remove this useless nc, since i don't really think it's following anything in the music. And I think you don't really need this 3 combos I think I'll just keep it like this for now, if it does needs to be fixed, its only one button press so, i like my NC every downbeat
  9. 01:13:906 (5) - how about ctlr+g for this slider it'll give it some flow and it'll be more fun to play it :3 win
  10. 01:19:200 (8) - same as i said about it on easy and normal diffs yess

That's all i can find here. I really think this map needs too much work on hitsounds parts, since you kinda missed some places for finishes and stuff
Thank you so much for this hitsound mod!

But beside that I really enjoy it. Good luck on ranking it :3
BBB
Via pm

Normal and insane fine

Easy
whoa i dont remember doing a collab diff for this
Some of your symmetry is good, but some of it is too simple and gets boring
for example, 00:09:715 (2) - the player waits almost 2 seconds for the next pattern to appear and then boom, it's the same as before except facing the other way, please change this slider
00:26:479 (1) - these are alllllll in the center of the map... First you have one slider on the right, then back to the middle,then one slider on the left, then back to the middle, then one slider to the left again, then back to the middle, then one to the riight again then back to the middle, then finally break symmetry... even though these sliders are different shapes in different places the player is still doing the same thing 3 times in a row over the course of almost 15 seconds... remap this part
00:47:656 (1) - you already used this pattern at 00:33:538 (1) -
01:03:538 (1) - here's an example of where it is ok, you have 2 circles between these and they are far away from each other even though they are symmetrical, this is a good pattern

Basically if I had to sum it all up I'm looking here almost the entire map

they're very nice but I can only stare at them for so long, please let me look somewhere else

Hard
00:34:200 (2) - This pattern is too dense, it isn't fun to play
00:41:259 (2) - this is a smooth part of the song so don't break flow here, move 2 down and make it flow into 3, then into the next pattern

You can also put a circle in to flow into the next pattern
01:10:376 (6) - very awkward, put 6 where 01:09:273 (3) - was and reposition 01:10:597 (1) -
01:21:185 (3) - off center, the one in Insane is too
kingokinko
#ModReqs

[Insane]
- Everything seems fine with me.

[Hard]

00:07:729 (2) - This slider goes very far to the edge, would change that.

00:08:832 (1) - ^

00:54:715 (1) - I would change the form of it.



Everything else is fine.

[Normal]

00:27:803 (3) - In Normal difficulty; I would'nt move a hit-circle so far away from his 'brother'

Everything else good.

[Easy]
-Seems to be alright


A bit short mod, have'nt found anything else, Good luck! 8-) :)
Topic Starter
guineaQ

binaryfruit wrote:

Via pm

Normal and insane fine

Easy
whoa i dont remember doing a collab diff for this
Some of your symmetry is good, but some of it is too simple and gets boring
for example, 00:09:715 (2) - the player waits almost 2 seconds for the next pattern to appear and then boom, it's the same as before except facing the other way, please change this slider it's 800 ms to be exact, and remember, this is an easy difficulty that newbies would be playing, for them they can barely keep up with the slider at times. I chose symmetry style because it makes patterns VERY predictable for newer players.
00:26:479 (1) - these are alllllll in the center of the map... First you have one slider on the right, then back to the middle,then one slider on the left, then back to the middle, then one slider to the left again, then back to the middle, then one to the riight again then back to the middle, then finally break symmetry... even though these sliders are different shapes in different places the player is still doing the same thing 3 times in a row over the course of almost 15 seconds... remap this part as I said, its heavy symmetry style, and also new players won't even have the nerve to think about these kind of things when they are playing it.
00:47:656 (1) - you already used this pattern at 00:33:538 (1) - changed
01:03:538 (1) - here's an example of where it is ok, you have 2 circles between these and they are far away from each other even though they are symmetrical, this is a good pattern

Basically if I had to sum it all up I'm looking here almost the entire map


uh sooo m8 any specific suggestions? you know the biggest part of modding is giving solutions to the problem as well u kno or point out the problem specifically enough that allows the mapper to narrow down what solutions he can choose from like what you said on 00:47:656 (1) -
they're very nice but I can only stare at them for so long, please let me look somewhere else yada

Hard
00:34:200 (2) - This pattern is too dense, it isn't fun to play well everybody hates this pattern damn
00:41:259 (2) - this is a smooth part of the song so don't break flow here, move 2 down and make it flow into 3, then into the next pattern actually i just made the slider curve the other way

You can also put a circle in to flow into the next pattern
01:10:376 (6) - very awkward, put 6 where 01:09:273 (3) - was and reposition 01:10:597 (1) - it would be if i didn't have 00:34:200 (2,3,4,5) - , this is why i want to keep that so that players know these kind of patterns can potentially pop up again.
01:21:185 (3) - off center, the one in Insane is too its on purpose
Pls don't kill me in PM

kingokinko wrote:

#ModReqs

[Insane]
- Everything seems fine with me.

[Hard]

00:07:729 (2) - This slider goes very far to the edge, would change that. Now that part is like the part where HP bar and the scoreboard doesnt reach, that's why it's fine.

00:08:832 (1) - ^ same reason as above

00:54:715 (1) - I would change the form of it.


The other suggestion looks too plain for me, so I'll pass for now and if i change it like that RIP DS

Everything else is fine.

[Normal]

00:27:803 (3) - In Normal difficulty; I would'nt move a hit-circle so far away from his 'brother' someone else also pointed out in short IRC mod, I don't have any good alternatives at the moment, but its there because of distance snap for now.

Everything else good.

[Easy]
-Seems to be alright

A bit short mod, have'nt found anything else, Good luck! 8-) :) B)
Gaia
irc modded
23:28 Gaia: 00:44:126 (1,2) - curve this the other way
23:28 Gaia: kds plz
23:28 Gaia: 00:51:185 (1,2) - blanket
23:28 guineaQ: post on forums
23:28 guineaQ: oh wow
23:28 guineaQ: where did that
23:28 guineaQ: come from
23:29 Gaia: 01:10:156 - u hear the finish here
23:29 Gaia: 01:17:656 (1) - man just centre this
23:29 Gaia: like fuk
23:30 guineaQ: la8r
23:30 guineaQ: im gonna go eat and do shiet
23:30 Gaia: http://puu.sh/dy7uK/6756f97c35.jpg
23:30 Gaia: lmao
23:30 guineaQ: lo
23:30 Gaia: conclusion
23:30 guineaQ: YOU CAN TELL SOMEBODY WAS RUSHING THIS
23:31 Gaia: remap everything with ar 6.9
23:31 guineaQ: uwot
23:31 guineaQ: mom approved this
23:31 Gaia: unstack all the stacks
23:31 Gaia: move them 3 squares up
23:31 Gaia: 2 squares up
23:31 Gaia: then 5 squares down
23:32 Gaia: and change all the claps to whistles
23:32 Gaia: and then to a drum finish
23:32 Gaia: then to a clap
23:32 guineaQ: best mod 2014
23:32 Gaia: and actually
23:32 Gaia: 00:54:715 (1) -
23:32 Gaia: please copy and past this
23:33 Gaia: remove at 00:54:715 (1) -
23:33 guineaQ: everywhere
23:33 Gaia: and add it at 00:54:715 -
23:33 Gaia: dont forget to ctrl+> 4 times!
23:34 Gaia: and for all the nc's
23:34 Gaia: remove all of them
23:34 Gaia: and add them on where you have a (1) right now
23:34 Gaia: also add "Gaia is the best" in the tags
23:35 guineaQ: [http://puu.sh/dy7I6/45e47151df.png hm]
23:35 Gaia: alright so just rework everything with what i pointed out here
23:35 Gaia: because right now it's not really up to standards
23:35 Gaia: good luck with the map and kds please!


continuation cuz he wanted me to post this :>
23:38 Gaia: p/3578115 ty
23:39 guineaQ: k
23:39 Gaia: yes
23:41 Gaia: holy crap man this looks ugly 00:18:318 (4) -
23:41 Gaia: u dont need so many ticks either just need 2
23:41 Gaia: http://puu.sh/dy7ZH/04b2fdf39d.jpg
23:42 guineaQ: i liek 4 ticks
23:43 Gaia: and tbh 00:26:479 (1,2,3) - this kinda stacking in ez is confusing
23:43 Gaia: cuz low ar they cant read it
23:43 Gaia: 00:33:538 (1) - dunno if its rankable
23:43 Gaia: might not be
23:43 Gaia: 00:38:612 (2,3) - blanket
23:43 Gaia: 00:39:715 (3,1) - ^
23:43 guineaQ: about the stacking
23:44 Gaia: 00:52:729 (2) - why
23:44 guineaQ: the player can see
23:44 guineaQ: and wot
23:44 guineaQ: becus i can
23:44 guineaQ: and holy shit those blankets
23:45 Gaia: man stop using 1/2s in easy
23:45 Gaia: i mean if its a 1/2 slider its fine
23:45 Gaia: but if its like
23:45 Gaia: two notes with a 1/2 break inbetween that is not ok
23:45 guineaQ: its 136 bpm
23:46 guineaQ: and normal is littered with patterns with a 1/2 break
23:46 guineaQ: i would find it more problematic to have a easy without patterns with 1/2 break and suddenly normal with 1/2 break everywhere
23:47 Gaia: spread problem
23:47 Gaia: -3-
23:47 Gaia: 00:06:847 (4,5) - blanket
23:47 Gaia: fuq
23:47 guineaQ: ~3~
23:47 guineaQ: my roommate is still sleeping
23:47 guineaQ: sigh
23:47 Gaia: wtf
23:48 Gaia: no stack 1/2 patterns in normal
23:48 Gaia: reprot
23:49 guineaQ: reprot
23:49 guineaQ: for crime against newbies
23:49 Gaia: im not even supposed to be modding right now
23:49 Gaia: i have a test tmr
23:49 Gaia: so uh
23:50 guineaQ: put the rest of this on the irc mod thingy u posted
23:50 guineaQ: to make it a bit more "justified"
23:50 Gaia: something i noticed in insane idk if u do it in otherplaces
23:50 Gaia: 01:11:921 (2,3,1,2,3) - spacing
23:50 Gaia: uh sure
23:50 Gaia: lmao
23:50 Gaia: y u do dis
23:51 guineaQ: wut about dat spacing
23:51 Gaia: 01:12:362 (1,2,3) - are the same spacing and combo
23:51 Gaia: but different rhythms
23:51 guineaQ: oh yea
23:51 guineaQ: changed NC
23:51 guineaQ: quickfix
23:51 Gaia: 01:12:803 (1) - if u nc'd on this tho it'd be fine
23:52 Gaia: BUT
23:52 guineaQ: now it shouldn't be trolling
23:52 Gaia: that also breaks ur nc pattern
23:52 Gaia: so thats also no bueno
23:52 Gaia: just fix ur pattern god
23:52 guineaQ: well
23:52 guineaQ: 01:12:362 (1,2) -
23:52 guineaQ: this was ctrl+g'd
23:53 guineaQ: originally
23:53 Gaia: 00:37:729 (3,4) - might be kinda misleading too
23:53 Gaia: well eh
23:53 Gaia: gotta
23:53 Gaia: sleep
23:53 Gaia: fuq
23:53 Gaia: test tmr firsthing morning aaaaaaaaaaaaaaaaaaaaaaaa
23:53 Gaia: kill me
Owntrolf
Dammit those combo colors :d
The brown looks similar to the orange also that blue out of all the colors, lets have 3 shades of warm colors with the random cool color :<
I wish you mapped the ending of "yakusoku ne~~~~~"

Maybe set combo colors to something like this
Combo1 : 222,154,154
Combo2 : 160,117,219
Combo3 : 227,202,153
Combo4 : 182,220,228

Easy

00:07:950 - should probably have a note
00:11:479 - ^
00:12:362 (1,2,1) - Its a bit weird since you start doing that since the time between notes is kind of awkward
00:22:950 (1,2) - Maybe switch the combo to something like this 00:37:068 (1) - Maybe change into a repeat
00:43:244 (4) - Might want to change it to something else since the slider end makes it feel weak
00:57:803 (2,4,2,4) - It might get a bit confusing since you use the same spot multiple times
01:13:244 (4) - Feels weird because of the repeat
nazimod feel free to ignore
00:22:950 (1,2) - sliders borders almost touching
00:42:362 (3,4) - Why is the second slider slightly curved when the one before it isn't when its not a blanket either
01:08:832 (3,5,1) - 1 isnt the same distance away from 3 compared to how 5 is

Normal

00:18:318 (4) - Maybe change to somethingl like this 00:24:494 (4) - I dont think you need the repeat here, just change it into a 1/2 or 2 circles
00:27:141 (2,3,4) - Awkward pause when they arent stopping to breathe
00:31:773 (4) - Shift 1 to the left and add a repeat 1/2 slider here 00:32:876
00:33:538 (1,2,3,4,5) - ASDF I still think this feels weird because kicknote in a normal and im not sure what you're trying to map the drums or vocal
00:39:935 (5) - Shift 1 to the right
00:54:715 (1) - Maybe change to something like this01:13:023 (4,5,1,2,3) - A bit iffy here because the 4 feels a bit weird for being long
Nazimod
00:05:303 (1,4) - Not stacked right
00:31:332 (3,5) - ^
01:00:009 (1,4) - ^
01:05:082 (4,7) - ^
01:07:729 (2,5) - ^

Hard

*I think the +0.25x sv is a bit much at 00:56:479 to the rest of the song

00:07:729 (2,3,1) - Maybe change into something like this 00:28:906 (2,3,1) - Similar thing here 00:36:847 (4,1) - Its probably ok to use a triplet here
00:54:715 (1) - You could change the slider end to be another slider

Insane

00:08:391 (5,6) - Maybe shift these 1 left
00:22:068 (5,6) - The overlap makes it hard to see without a semi transparent skin
00:24:715 (1) - Maybe shift to the red tick because it feels really weird to play since the slider starts in the middle of a word
00:31:553 (8,1,2,3) - Switch the poistions so that it looks like this *sounds better* 00:35:082 (4,1,2) - Similar thing here switch positions that the sliders start before the circle
00:44:788 (2,3,1,2,3,4) - You could change it to something like this *you could change the triplets for a slider or something else* 00:46:112 (2,4,5) - The overlap is too stronk
00:49:421 (1,2) - ^
00:51:185 (1,2) - ^
00:11:038 (2,3) - Maybe add a note inbetween
01:12:362 (1,2,3) - ASDF ANTIJUMP :d
Topic Starter
guineaQ

Owntrolf wrote:

Dammit those combo colors :d
The brown looks similar to the orange also that blue out of all the colors, lets have 3 shades of warm colors with the random cool color :<
I wish you mapped the ending of "yakusoku ne~~~~~"

Maybe set combo colors to something like this
Combo1 : 222,154,154
Combo2 : 160,117,219
Combo3 : 227,202,153
Combo4 : 182,220,228

00:07:950 - should probably have a note I like the rhythmical pause here.
00:11:479 - ^ ^^
00:12:362 (1,2,1) - Its a bit weird since you start doing that since the time between notes is kind of awkward but there aren't really any significant sound to map out in the big white ticks :<
00:22:950 (1,2) - Maybe switch the combo to something like this Didn't do it exactly like that but i realized the second slider was being inconsistent with the instrument it was being mapped to, so i changed that
00:37:068 (1) - Maybe change into a repeat hmm the instrument that im mapping to here doesnt have anything at 00:38:391 - , so no :>
00:43:244 (4) - Might want to change it to something else since the slider end makes it feel weak 00:40:597 (1,4) - symmetry though
00:57:803 (2,4,2,4) - It might get a bit confusing since you use the same spot multiple times exactly because i use same spot over and over it is more predictable?
01:13:244 (4) - Feels weird because of the repeat no not really, there major vocals at each node, so it shouldn't be awkward
nazimod feel free to ignore
00:22:950 (1,2) - sliders borders almost touching changed that pattern
00:42:362 (3,4) - Why is the second slider slightly curved when the one before it isn't when its not a blanket either symmetry
01:08:832 (3,5,1) - 1 isnt the same distance away from 3 compared to how 5 is fixed

Normal

00:18:318 (4) - Maybe change to somethingl like this hm, im not mapping out every individual piano strokes in this part, only at the strongest parts of two instruments overlap. So no :>00:24:494 (4) - I dont think you need the repeat here, just change it into a 1/2 or 2 circles the thing is that i wanted to put 1/1 slider here, but because of the strong piano at 00:24:715 - , i made it into reverse slider so the hitsound will cover that part.
00:27:141 (2,3,4) - Awkward pause when they arent stopping to breathe changed a bit, a lot of people were complaining about this part and i didnt have better solution until now
00:31:773 (4) - Shift 1 to the left and add a repeat 1/2 slider here 00:32:876 I'm intentionally leaving out the 1/2 vocal right before the downbeats to lower the note density. Or else this normal would basically have same note density as a hard diff.
00:33:538 (1,2,3,4,5) - ASDF I still think this feels weird because kicknote in a normal and im not sure what you're trying to map the drums or vocal hmhm, uh, i was mapping to the percussions primarily 00:26:479 - to 00:33:097 - , now on this part, it is shifting from that to vocals. You can tell since 00:40:597 - to 00:53:612 - is mapped primarily to vocals
00:39:935 (5) - Shift 1 to the right nuuu, there is a kick and a clap at those points which i will not miss out on :< and there is nothing major on 00:39:715 - for it to have clickable hitobject :<
00:54:715 (1) - Maybe change to something like this this part is mapped out as 2/1 slider on all diffs and the strongest points of the vocals are mapped out already with 2/101:13:023 (4,5,1,2,3) - A bit iffy here because the 4 feels a bit weird for being long no it doesn't, the slider beginning and end capture the vocals, and the slider tick captures the slight shift in vocal just fine
Nazimod
00:05:303 (1,4) - Not stacked right pfft 1 pixel
00:31:332 (3,5) - ^ seriously you are complaining about 1 pixel difference when they are 2 seconds apart
01:00:009 (1,4) - ^ asdfasdfasd 1 pixel
01:05:082 (4,7) - ^ yeah fixed and the surrounding DS
01:07:729 (2,5) - ^ done

Hard

*I think the +0.25x sv is a bit much at 00:56:479 to the rest of the song its ok

00:07:729 (2,3,1) - Maybe change into something like this EXTENDED SLIDERS EWW00:28:906 (2,3,1) - Similar thing here there is a 'swing' like feeling in the vocals here so i used reverse slider00:36:847 (4,1) - Its probably ok to use a triplet here changed pattern
00:54:715 (1) - You could change the slider end to be another slider same reason as normal

Insane

00:08:391 (5,6) - Maybe shift these 1 left ?? no
00:22:068 (5,6) - The overlap makes it hard to see without a semi transparent skin I didn't really like this placement imo, changed
00:24:715 (1) - Maybe shift to the red tick because it feels really weird to play since the slider starts in the middle of a word there is a legible syllable there without rhyme (ki -> ta)
00:31:553 (8,1,2,3) - Switch the poistions so that it looks like this *sounds better* imo its okay as it is 00:35:082 (4,1,2) - Similar thing here switch positions that the sliders start before the circle ^^
00:44:788 (2,3,1,2,3,4) - You could change it to something like this *you could change the triplets for a slider or something else* ?? not entirely sure what you want me to do here and no to that pattern suggestion below, misses few hitsounds00:46:112 (2,4,5) - The overlap is too stronk its okay brah -_-
00:49:421 (1,2) - ^ i changed this one to stack it with 00:48:318 (2) -
00:51:185 (1,2) - ^ -_-
00:11:038 (2,3) - Maybe add a note inbetween no triples here
01:12:362 (1,2,3) - ASDF ANTIJUMP :d yis screw players

I'll give more thought about 00:31:553 (8,1,2,3) - and 00:35:082 (4,1,2) -
Winnie
Here as requested from modding queue. I hope this will help out a lot

[Easy]

00:20:303 (1) - Can be Distance Snapped a little further to the right
00:25:376 (2) - This slider could possibly start at 00:25:376 and end 00:26:038; I want to hear feedback of why that is, because it can work in 3 different scenarios that I found
00:39:715 (3) - Can be DS a little closer and better blanket
00:40:597 (1) - I feel the claps should start after this slider. The two previous clap before it threw me off and didn't sound as great. My preference would to either change those samplesets into auto with clap or remove them entirely too sound better.
01:05:744 (4) - Can be DS a little up
01:20:082 - Another possible slider can be there ending at the next white tick. but your way works too. Hitsounds are good and the volume isn't too loud so it's an ok from me.

[Normal]

00:22:950 (4) - I don't believe a NC should start here because it follows the same rhythm as before and because the speed doesn't change in between them. I believe the NC should start here 00:23:391 (2) and end here 00:26:038 (6) for the next note to be a NC
00:39:273 (4,5) - Same reasoning on easy but you can always keep them since it's your own musical prowess
00:40:597 (1,2,3) - I see the illuminati got to you :)
Seems fine to me

[Hard]

00:29:568 - Note can be placed here to follow consistency with the other patterns
00:43:023 (2) - Moving this to x:392 y:232 and then moving the tail up a little bit creates a better blanket
00:56:259 (1) - This note can be a NC by itself to follow off with a different tone in the vocal and then transition into kiai
Sounds and feels gud

Overall felt smooth and great. Hitsounds were in order but some suggesstions I mentioned. This will totally help me to follow vocals on spots without instrumental, so that helped me out a lot. Overall this mapset is good and I would love to see more Sora no Method in the future. Thanks for requesting; if there is any problems with the mod ask me or I will go and check it out once you have everything and talk to you then. :)
Topic Starter
guineaQ
I will answer this in depth after i finish my schedule today. c:
I'll answer w/e I can with few minutes I have

Kocari wrote:

Here as requested from modding queue. I hope this will help out a lot

[Easy]

00:20:303 (1) - Can be Distance Snapped a little further to the right I would like to keep it to the center c:
00:25:376 (2) - This slider could possibly start at 00:25:376 and end 00:26:038; I want to hear feedback of why that is, because it can work in 3 different scenarios that I found Actually, the slider was actually like that until somebody in the previous mod pointed out the awkwardness in 3/2 break, but the primary reason why i changed was that the previous slider missed the big piano at 00:25:597 - , which the previous slider in the same new combo captured all of.
00:39:715 (3) - Can be DS a little closer and better blanket It looks fine to me as it is Q-Q
00:40:597 (1) - I feel the claps should start after this slider. The two previous clap before it threw me off and didn't sound as great. My preference would to either change those samplesets into auto with clap or remove them entirely too sound better. It is probably because I missed the clap on the slider tick there, I don't really want to add slider tick hitsounding into this, but I understood your concern.
01:05:744 (4) - Can be DS a little up ah, this is DS just playing tricks with you, the 01:05:303 (3,4) - is actually a copy paste of 01:03:538 (1,2) - so they should be exactly the same.
01:20:082 - Another possible slider can be there ending at the next white tick. but your way works too. Hitsounds are good and the volume isn't too loud so it's an ok from me. I intentionally left this part unmapped for all difficulties. Imho I think its nice to have some rhythmical pause right at the end.

[Normal]

00:22:950 (4) - I don't believe a NC should start here because it follows the same rhythm as before and because the speed doesn't change in between them. I believe the NC should start here 00:23:391 (2) and end here 00:26:038 (6) for the next note to be a NC Ehhhh yes but I don't want to mess up my consistent NCing, if people point this out again I'll do it
00:39:273 (4,5) - Same reasoning on easy but you can always keep them since it's your own musical prowess This time it isn't awkward since there is continuous clap to keep the flow of this hitsound going.
00:40:597 (1,2,3) - I see the illuminati got to you :) Triangles are love bae
Seems fine to me

[Hard]

00:29:568 - Note can be placed here to follow consistency with the other patterns <.< >.> o-o (=w=)7 00:29:568 (3) - ?? isn't this note cut out for the job? D:
00:43:023 (2) - Moving this to x:392 y:232 and then moving the tail up a little bit creates a better blanket fixed blanket, but i left the current position as it is, I want to keep the slider end of (1) still pointing directly into (2).
00:56:259 (1) - This note can be a NC by itself to follow off with a different tone in the vocal and then transition into kiai It doesn't really matter in the big scope of things :> and I REALLY like to keep my NCs consistent unless the vocal is weird like at 01:01:553 (5,6) -
Sounds and feels gud

Overall felt smooth and great. Hitsounds were in order but some suggesstions I mentioned. This will totally help me to follow vocals on spots without instrumental, so that helped me out a lot. Overall this mapset is good and I would love to see more Sora no Method in the future. Thanks for requesting; if there is any problems with the mod ask me or I will go and check it out once you have everything and talk to you then. :)
Thanks for putting time and effort into this mod, although I rejected like everything orz
Ozato Fumika
잉↘→마↗ 츠↘타↗에타이 메로디~~
Topic Starter
guineaQ

No Dap wrote:

잉↘→마↗ 츠↘타↗에타이 메로디~~
Want 2 Buy Avon
moo-chan forced me Requested to mod by my yellow friend

[Easy]
  1. 00:22:950 (1) - Move this to x=256 y=202 for perfect stacku
  2. 00:51:185 (1,2) - This looks inappropriate Why you overlap
[Normal]
  1. I got nothing
[Hard]
  1. 00:33:318 (4,1) - I hate overlaps stop
  2. stop being so good at mapping please
[Insane]
  1. 00:11:700 (4) - Move to x=217 y=141 for perfect stack
  2. 00:30:009 (1,2,3,4,5,6,7,8) - why make these jumps when they don't really have pitch changes
  3. 00:47:656 (1,3) - you and your overlaps ><
  4. 00:51:847 (2) - Move to x=380 y=88 for perfect stack
  5. 01:06:626 (5) - Move to x=310 y=145 cause I said to (the stacks annoy me if they're off lol)
  6. 01:19:862 (2,3) - Map between these for note density pls
  7. More 1/8 slider jumps please


All I got man
Topic Starter
guineaQ

Xellie wrote:

moo-chan forced me Requested to mod by my yellow friend

[Easy]
  1. 00:22:950 (1) - Move this to x=256 y=202 for perfect stacku dayum son
  2. 00:51:185 (1,2) - This looks inappropriate Why you overlap FINE YOU GUYS WIN
[Normal]
  1. I got nothing
[Hard]
  1. 00:33:318 (4,1) - I hate overlaps stop b-but its overlapping exactly at the center :<
  2. stop being so good at mapping please nu
[Insane]
  1. 00:11:700 (4) - Move to x=217 y=141 for perfect stack aww i missed that again
  2. 00:30:009 (1,2,3,4,5,6,7,8) - why make these jumps when they don't really have pitch changes piano
  3. 00:47:656 (1,3) - you and your overlaps >< I keep forgetting to change this, done
  4. 00:51:847 (2) - Move to x=380 y=88 for perfect stack i thought it was perfect since it was snapped to that slider end, but oh well
  5. 01:06:626 (5) - Move to x=310 y=145 cause I said to (the stacks annoy me if they're off lol) fixed
  6. 01:19:862 (2,3) - Map between these for note density pls fal;wjgasglajg everybody wants me to map out the end, I want to keep it as it is to follow the pause in instruments
  7. More 1/8 slider jumps please


All I got man
<3
Sonnyc
[Easy]
00:30:891 (2,3) - (2)랑 (3)의 리버스 부분은 노말-휘슬 소리여야 더 안정감 있을듯요.
00:33:538 (1,3) - 이지 난이도에서 이런 괴랄한 모양은 피해주세요. http://puu.sh/dFVlf/6b99e96760.jpg 이정도만 하셔도 원하는 느낌 충분히 나올겁니다.
01:10:376 (1) - 머리에 클랩 소리(여기서는 노말 샘플셋)가 어울리지 않는듯 합니다. 차라리 피니시를 넣어주시죠?

[Normal]
01:13:906 (5,1) - http://puu.sh/dFVEE/72aea31f03.jpg 이런 리듬 처리가 더 자연스러울듯 합니다.

[Hard]
01:09:935 (5,6,1) - 흐름이 좀 애매한데 (1)을 ctrl+G하거나 (6)의 위치를 재조정하는 식으로 수정 고려바랍니다.

[Insane]
00:05:082 (6) - 개인적으로 (5)와의 간격이 가까운 것이 음악상 부자연스럽다고 여겨졌습니다.
01:12:362 (1,2) - 콤보 설정을 뒤바꿔서 (4,1)로 만드는 것이 간격 알아보기 훨씬 편합니다.
Topic Starter
guineaQ

Sonnyc wrote:

[Easy]
00:30:891 (2,3) - (2)랑 (3)의 리버스 부분은 노말-휘슬 소리여야 더 안정감 있을듯요. 오오오오 oooo
00:33:538 (1,3) - 이지 난이도에서 이런 괴랄한 모양은 피해주세요. http://puu.sh/dFVlf/6b99e96760.jpg 이정도만 하셔도 원하는 느낌 충분히 나올겁니다.옙 yep
01:10:376 (1) - 머리에 클랩 소리(여기서는 노말 샘플셋)가 어울리지 않는듯 합니다. 차라리 피니시를 넣어주시죠? 굿 gud

[Normal]
01:13:906 (5,1) - http://puu.sh/dFVEE/72aea31f03.jpg 이런 리듬 처리가 더 자연스러울듯 합니다. 이득 profit

[Hard]
01:09:935 (5,6,1) - 흐름이 좀 애매한데 (1)을 ctrl+G하거나 (6)의 위치를 재조정하는 식으로 수정 고려바랍니다.6을 ctrl+g 했습니다. ctrl+g'd slider 6

[Insane]
00:05:082 (6) - 개인적으로 (5)와의 간격이 가까운 것이 음악상 부자연스럽다고 여겨졌습니다. 핵이득 PROFIT
01:12:362 (1,2) - 콤보 설정을 뒤바꿔서 (4,1)로 만드는 것이 간격 알아보기 훨씬 편합니다. 뉴콤 바꾸기 싫었는데 결국 해야 할듯 changed
모딩 감사
[ Scarlet Red ]
Hey, new modder here don't expect much. Trying to get an M4M working on your thread :)

Timing

One thing to note about your timing, you have a lot of different volumes. Maybe change that to a steady one or it gets a bit weird.

Insane

00:36:847 (6) - 01:01:884 (6) - 01:05:413 (7) - 01:08:943 (7) - Are mapped kind of strangely. If I were you I'd try to find an alternative way of mapping this (kind of felt weird for me to play)

01:10:597 (1) - Not really important but that kind of looks strange. Maybe fix up the path on that slider?

01:11:921 (2,3,4) - These three notes should maybe be put into just the female's vocal line. Instead of three, put two aligning with this. Feels strange to play and doesn't make a whole lot of sense

Hard

00:34:200 (2,3,4,5) - A bit strange to read if you don't mind fixing that up.

00:46:332 (1,2,3) - In my opinion these notes are also a bit weird to play and should be fixed. More specifically, the slider is what bothers me.

01:13:906 (5) - 01:15:671 (1) - I personally really dislike this type of slider that is a sharp turn. I suggest change it up, but that is just me.


Normal

00:11:259 (4,1) - In between these two notes try to add a little eighth note slider back and forth that goes with the music. In my opinion it can fit really well.

01:21:185 (1) - Just before this spinner maybe add a note in the center.

I can't mod easy well, and there wasn't really anything I could find. I hope you at least found some suggestions in here that are useful (sorry I'm not very good at this) and maybe you'd mod my map... :)

Map: https://osu.ppy.sh/s/245402
Topic Starter
guineaQ

reyder wrote:

Hey, new modder here don't expect much. Trying to get an M4M working on your thread :) aha
Everybody needs to start from somewhere

Timing

One thing to note about your timing, you have a lot of different volumes. Maybe change that to a steady one or it gets a bit weird.
Steady one he said


It is very stable compared to this one lol

Insane

00:36:847 (6) - 01:01:884 (6) - 01:05:413 (7) - 01:08:943 (7) - Are mapped kind of strangely. If I were you I'd try to find an alternative way of mapping this (kind of felt weird for me to play) They are quite common these days, besides I find using doublets after a slider to be more evil than these 1/4 sliders due to how people plays 1/4 sliders like as if they are a single circle really.

01:10:597 (1) - Not really important but that kind of looks strange. Maybe fix up the path on that slider? If you didn't notice the slider red joint is overlapping 01:09:715 (3) - B)

01:11:921 (2,3,4) - These three notes should maybe be put into just the female's vocal line. Instead of three, put two aligning with this. Feels strange to play and doesn't make a whole lot of sense I was following the percussion here :< also you have to realize there are some vocal vibration here, so having these hitobjects are not non-sensical since they are all mapped to certain sounds

Hard

00:34:200 (2,3,4,5) - A bit strange to read if you don't mind fixing that up. It's readable, by the time you finish pressing 3, 5 is visible

00:46:332 (1,2,3) - In my opinion these notes are also a bit weird to play and should be fixed. More specifically, the slider is what bothers me. I used this kind of "returning" sliders since the vocals do have a swinging feeling into them

01:13:906 (5) - 01:15:671 (1) - I personally really dislike this type of slider that is a sharp turn. I suggest change it up, but that is just me. They don't play badly though


Normal

00:11:259 (4,1) - In between these two notes try to add a little eighth note slider back and forth that goes with the music. In my opinion it can fit really well. Can new players play them? I don't think so, and piano roll here is actually 1/4 (Don't use 1/4s in normal just for future reference)

01:21:185 (1) - Just before this spinner maybe add a note in the center. I don't think I want to have mere 1/4 gap between a spinner and a note in a normal difficulty...

I can't mod easy well, and there wasn't really anything I could find. I hope you at least found some suggestions in here that are useful (sorry I'm not very good at this) and maybe you'd mod my map... :)

Map: https://osu.ppy.sh/s/245402
Kibbleru
should make it more like fycho's version

kds pls
Ozato Fumika
lmfao

Garven
Merry Christmas!

Okay, that's enough festivities.
Shohei Ohtani
oh
BeatofIke
._.
Ozato Fumika
lmfao again
Gaia
best christmas present 2014
xxdeathx
??
Topic Starter
guineaQ
My first icon ever is a nuke <3
Sonnyc
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
BeatofIke
Star~owo
Topic Starter
guineaQ

BeatofIke wrote:

Star~owo
<3
Moecho
Hi, from my modding queue!

[General]
  1. Why is there a nuke icon on the thread owo
[Easy]
  1. 00:08:832 (1,2) - This distance here is not equal rest, (0.90x and rest is 1.00x).
  2. Hitsound the sliderticks using "xx-slidertickxx.wav" on these places 00:06:626 -, 00:10:156 -, 00:41:038 -, 00:43:685 -, 00:51:626 -, 01:12:362 -, 01:14:126 -.
  3. 00:11:921 (3) - feels wierd without clap here.
[Normal]
  1. 00:06:847 (4,5) - Blanket these properly, it doesn't look well.
  2. Hitsound on sliderticks that are appropriate, same way as in Easy.
  3. 00:10:376 (3) - This shape doesn't look well.
  4. 00:48:538 (2,3) - I think this is not blanket'd properly.
  5. 00:45:450 (2,3,4,5,6) - This may be a creative pattern, but it's used in wrong difficulty. Players who are at that level could be extremely confused by this stacking, due to it's low OD and no NC. So please change pattern.
  6. 00:51:626 (2,3) - You could improve this blanket if you move first anchor on 00:52:729 (3) to (139,162).
  7. 00:53:612 (4,1,1) - This distance is questionable, might be fine since there is NC but does beginners really understand that?
  8. 01:01:112 (3,6) - This overlap looks ugly. Try to rotate this triangle pattern a bit anti-clockwise.
  9. 01:07:729 (2,5) - Questionable stacking.
  10. 01:14:788 (3,5) - Questionable stacking.
[Hard]
  1. 00:06:847 (5) - NC here instead of 00:07:509 (1).
  2. 00:10:376 (4) - NC here instead of 00:11:038 (2). It's logical if you listen to the piano.
  3. 00:26:479 (1,2,3) - Blanket distance looks wierd here and 00:27:362 (3) doesn't have a proper blanket.
  4. 00:28:023 (5) - NC here instead of 00:28:023 (1), since the word starts at 00:28:023.
  5. 00:31:553 (5) - Same as above.
  6. 00:35:082 (5) - Same as above, and it's easier to read this stacking with NC.
  7. 00:38:171 (1) - No NC here, 00:38:612 (2) - but NC here, and remove NC on 00:39:273 (1).
  8. 00:38:171 (1,2) - Fix blanket.
  9. 00:42:362 (1,2,1) - This blanket looks a bit awkward as it's not properly made.
  10. 00:45:671 (4) - NC, word starts here.
  11. 00:49:200 (3) - Same as above.
  12. 00:52:729 (4) - Same as above.
  13. 00:58:023 (5) - "Dy" in melody starts here so, NC.
  14. 01:00:671 (3,4) - Blanket.
  15. 01:01:553 (5) - NC and remove NC on 01:02:435 (1).
  16. 01:03:538 (1,3) - This overlap looks a bit ugly, maybe move them a part so they dont' overlap each other.
  17. 01:05:082 (5) - NC and remove NC on 01:05:965 (1).
  18. 01:09:273 (3,5) - Blanket properly.
  19. 01:12:141 (5) - NC and remove NC on 01:12:803 (1).
  20. 01:13:685 (5,2,3) - Blanket properly.
  21. 01:13:906 (6) - NC and remove NC on 01:14:568 (1).
  22. 01:21:185 (3) - You can NC this one, could look wierd with a followpoint from 01:19:862 (2) with such distance.
[Insane]
  1. 00:30:671 (4,5,6,7) - Feels like too much whistle here.
  2. 00:37:288 (2,3) - Questionable distance for AR8.
  3. 00:41:259 (2,5) - Not stacked properly.
  4. 00:50:082 (2,1) - Won't really be visible but still good if you could blanket this better.
  5. 00:46:663 (3) - Unnecessary note without very good support from the music.
  6. 00:52:729 (1,4) - Doesn't look that good.
  7. 01:01:553 (5) - NC here and remove NC 01:02:215 (1).
  8. 01:10:597 (1) - Ugly shape.
  9. 01:17:656 (1,2) - Distance is questionable.
  10. 01:21:185 (3) - Could have NC here, gives HP and stuff so you don't run out of HP on spinner when playing HR.
Good luck! :3
HelloSCV
ticket

[General]
  1. 리드인이 좀 애매한 것 같은데... 이건 뱃이 언급하시면 고치시고 아니면 놔두시면 될듯
[Easy]
  1. 01:21:185 - 노말과 같은의견
  2. 01:09:715 (5,1) - 이지에서 1/2박자는 그다지 추천되는 사항은 아니에요, 01:10:597 - 여기에 1/1슬라이더를 넣으시는게 나을듯
[Normal]
  1. 01:10:377 (7) - 여기에 노트를 넣는 것 보다는 01:10:597 - 여기에 노트를 배치하시는게 더 나아보여요, 현재 상태론 너무 빈 듯한 느낌이 들어요
  2. 01:21:185 - 여기에 노트가 들어가있지 않은게 매우 아쉬운데 노트를 넣으시고 스피너는 01:21:406 - 이쪽으로 옮기시는게 어떨까요? 물론 스피너 길이도 조절 해주셔야겠죠?
[Hard]
  1. 01:16:553 (3) - 인세인과 같은의견
  2. 01:10:597 (1) - 다른 대부분의 파트는 전부 흐름에 맞게 매핑 잘 하셨는데 유독 여기만 흐름이 좀 엉키는것 같아요, 물론 제가 흐름덕후라서 이런 의견을 내놓는거지만 여기도 패턴을 좀 바꾸시는게 어떨까요?

    뭔가 히트사운드들이 제 자리에 모두 딱딱 배치 되어있지않은 느낌인데 (00:01:774 (1) - , 00:03:097 - , 00:06:185 - , 00:06:406 - ) 혹시 이런 것들이 일부러 그러신거라면 딱히 상관은 없겠지만, 만약 실수가 있었다면 제가 좀 도와드릴 순 있어요 (하드뿐만 아니라 다른 난이도도). 그리고 개인적으로 키아이 파트를 제외한 부분에서는 점프가 없다는게 좀 아쉽네요. 좀 깐깐한 뱃이오면 문제 삼을 수도 있구요
[Insane]
  1. 00:09:715 (3) - 여기 휘슬 넣는거 빼먹으신듯
  2. 00:30:891 (5) - 여긴 일부러 additions 조절 안하신건진 몰라도 노말로 쓰시는게 일관성면에서도 그렇고 더 나은 것 같아요
  3. 00:31:332 (7,8) - 제 생각에는 이전과 다음 오브젝트와의 흐름을 따져보면 현재 위치를 서로 바꿔야한다고 생각해요. 다른 느낌을 주려고 일부러 이렇게 놔두신거라면 지금도 괜찮네요
  4. 00:46:332 (2) - 일관성을 위해 뒤쪽에도 노말 sampleset
  5. 00:52:509 (5,1) - 이 두 오브젝트 사이엔 점프가 더 어울리지 않을까요? 보컬도 그렇고 배경음도 그렇고 점프가 더 어울리는 느낌이네요
    이런식


    하지만 이 경우에는 00:54:715 (1) - 이 슬라이더의 위치가 애매해져서 슬라이더 모양을 바꾸시는게 더 좋을 것 같아요



    이 경우는 딱히 조절할 필요는 없지만 좀 덜 강조된다고 해야하나, 이 방법은 확실히 편하긴 해요
  6. 00:56:479 (1) - 역시나 일관성을 위해 노말 addtions 쓰시고 휘슬
  7. 01:16:553 (3) - 피니시 일부러 안 넣으신건가요? 01:13:906 (4) - 이런곳에는 다 넣으셨는데 여기만 안 넣으셨더라구요. 넣으시는게 어떨까요?
  8. 01:18:318 (2) - 이건 극히 제 취향이긴 한데 ㅋㅋㅋㅋ. 일단 여기에도 살짝 디스탠스를 넓히시는게 좀 더 좋아보여요.
아 역시 모딩은 한국어로 해야 편하지 요즘엔 뉴크로 농담을 하네 ㄷㄷ 역시 가븐. 굿럭!
Topic Starter
guineaQ

Moecho wrote:

Hi, from my modding queue!

[General]
  1. Why is there a nuke icon on the thread owo Merry Christmas from Garven lol
[Easy]
  1. 00:08:832 (1,2) - This distance here is not equal rest, (0.90x and rest is 1.00x). Yes, thats true, but this was done for the aesthetics cases, besides, 0.1x isn't much change when it comes to actual gameplay at this moment since players will just look at the symmetry
  2. Hitsound the sliderticks using "xx-slidertickxx.wav" on these places 00:06:626 -, 00:10:156 -, 00:41:038 -, 00:43:685 -, 00:51:626 -, 01:12:362 -, 01:14:126 -. Slidertick hitsounding is awkward since they give loud audio feedback when there is no hitobject
  3. 00:11:921 (3) - feels wierd without clap here.eh it works without but it works with too as well I guess I checked again but I don't think it really fits
[Normal]
  1. 00:06:847 (4,5) - Blanket these properly, it doesn't look well. RIP
  2. Hitsound on sliderticks that are appropriate, same way as in Easy. Same reason, having audio feedback when there isn't any kind of solid object being played is very awkward.
  3. 00:10:376 (3) - This shape doesn't look well. Hm I guess less compact shape would work better
  4. 00:48:538 (2,3) - I think this is not blanket'd properly. yeah its not
  5. 00:45:450 (2,3,4,5,6) - This may be a creative pattern, but it's used in wrong difficulty. Players who are at that level could be extremely confused by this stacking, due to it's low OD and no NC. So please change pattern. I'll have to agree and reduce stacking by 1
  6. 00:51:626 (2,3) - You could improve this blanket if you move first anchor on 00:52:729 (3) to (139,162). This one is fine
  7. 00:53:612 (4,1,1) - This distance is questionable, might be fine since there is NC but does beginners really understand that? If it was easy it would have been questionable but this is normal so I'm hoping people can read this (and even if the players panic the note won't give a miss but wiggle instead (you know when you press a note REALLY early it doesn't even register))
  8. 01:01:112 (3,6) - This overlap looks ugly. Try to rotate this triangle pattern a bit anti-clockwise. its not even visible in gameplay ;w;
  9. 01:07:729 (2,5) - Questionable stacking. one white tick shouldn't be a problem, besides I introduced stacks already so it isn't a "surprise"
  10. 01:14:788 (3,5) - Questionable stacking. ^^
[Hard]
  1. 00:06:847 (5) - NC here instead of 00:07:509 (1). Jesus Christ ppl hate how I NC ok fine you guys win
  2. 00:10:376 (4) - NC here instead of 00:11:038 (2). It's logical if you listen to the piano. done
  3. 00:26:479 (1,2,3) - Blanket distance looks wierd here and 00:27:362 (3) doesn't have a proper blanket. should be better now i think
  4. 00:28:023 (5) - NC here instead of 00:28:023 (1), since the word starts at 00:28:023. I fixed all the NC's
  5. 00:31:553 (5) - Same as above.
  6. 00:35:082 (5) - Same as above, and it's easier to read this stacking with NC.
  7. 00:38:171 (1) - No NC here, 00:38:612 (2) - but NC here, and remove NC on 00:39:273 (1).
  8. 00:38:171 (1,2) - Fix blanket. fixed
  9. 00:42:362 (1,2,1) - This blanket looks a bit awkward as it's not properly made.
  10. 00:45:671 (4) - NC, word starts here.
  11. 00:49:200 (3) - Same as above.
  12. 00:52:729 (4) - Same as above.
  13. 00:58:023 (5) - "Dy" in melody starts here so, NC.
  14. 01:00:671 (3,4) - Blanket. just few pixels but rearranged
  15. 01:01:553 (5) - NC and remove NC on 01:02:435 (1).
  16. 01:03:538 (1,3) - This overlap looks a bit ugly, maybe move them a part so they dont' overlap each other. Or stack properly :S
  17. 01:05:082 (5) - NC and remove NC on 01:05:965 (1).
  18. 01:09:273 (3,5) - Blanket properly. idk but i think i got it
  19. 01:12:141 (5) - NC and remove NC on 01:12:803 (1).
  20. 01:13:685 (5,2,3) - Blanket properly. no problem with first one but i tried to make second curve smoother
  21. 01:13:906 (6) - NC and remove NC on 01:14:568 (1).
  22. 01:21:185 (3) - You can NC this one, could look wierd with a followpoint from 01:19:862 (2) with such distance.
[Insane]
  1. 00:30:671 (4,5,6,7) - Feels like too much whistle here. There is piano
  2. 00:37:288 (2,3) - Questionable distance for AR8. Changed a bit for different reason
  3. 00:41:259 (2,5) - Not stacked properly. Oh yeah this one is done on purpose because stacking it would make weird distance But I rearranged the pattern anyways
  4. 00:50:082 (2,1) - Won't really be visible but still good if you could blanket this better. lol k
  5. 00:46:663 (3) - Unnecessary note without very good support from the music. LOL you probably can't hear it but THERE is a very small hihat sound there
  6. 00:52:729 (1,4) - Doesn't look that good. it supposed to overlap the slider end of 4 with its red tick joint AND 00:50:082 (2) -
  7. 01:01:553 (5) - NC here and remove NC 01:02:215 (1). fixed NCs again
  8. 01:10:597 (1) - Ugly shape. again red tick joint overlap with 01:09:715 (5) - , I polished the shape a bit
  9. 01:17:656 (1,2) - Distance is questionable. I tried ctrl+g and I think it works :o
  10. 01:21:185 (3) - Could have NC here, gives HP and stuff so you don't run out of HP on spinner when playing HR. Did it for sake of consistency with hard
Good luck! :3
Tyvm
Topic Starter
guineaQ

HelloSCV wrote:

ticket

[General]
  1. 리드인이 좀 애매한 것 같은데... 이건 뱃이 언급하시면 고치시고 아니면 놔두시면 될듯 ㅇㅇ
[Easy]
  1. 01:21:185 - 노말과 같은의견 솔직히 이지나 노말에서 이렇게 해도 되는지 몰라서 그냥 이렇게 했는데 이제 충분히 사람들이 지적했으니 해도 괜찮겠지ㅋ
  2. 01:09:715 (5,1) - 이지에서 1/2박자는 그다지 추천되는 사항은 아니에요, 01:10:597 - 여기에 1/1슬라이더를 넣으시는게 나을듯 여기는 진짜 마땅한 리듬을 못 찾아서 일단 1/2박자를 썼고 거기다가 노말이 1/2박자 떡칠이 되어있어서 난이도를 개연성있게 하려고 일단 1,2개 넣었어요. 뱃이 다른 방식을 추천한다면 그걸 쓸거임 ㅇㅇ
[Normal]
  1. 01:10:377 (7) - 여기에 노트를 넣는 것 보다는 01:10:597 - 여기에 노트를 배치하시는게 더 나아보여요, 현재 상태론 너무 빈 듯한 느낌이 들어요 수정정
  2. 01:21:185 - 여기에 노트가 들어가있지 않은게 매우 아쉬운데 노트를 넣으시고 스피너는 01:21:406 - 이쪽으로 옮기시는게 어떨까요? 물론 스피너 길이도 조절 해주셔야겠죠? 이지에서 했으니 노말에도 당연히 해야겠져
[Hard]
  1. 01:16:553 (3) - 인세인과 같은의견
  2. 01:10:597 (1) - 다른 대부분의 파트는 전부 흐름에 맞게 매핑 잘 하셨는데 유독 여기만 흐름이 좀 엉키는것 같아요, 물론 제가 흐름덕후라서 이런 의견을 내놓는거지만 여기도 패턴을 좀 바꾸시는게 어떨까요? 많이 뜯어 고침

    뭔가 히트사운드들이 제 자리에 모두 딱딱 배치 되어있지않은 느낌인데 (00:01:774 (1) - , 00:03:097 - , 00:06:185 - , 00:06:406 - ) 혹시 이런 것들이 일부러 그러신거라면 딱히 상관은 없겠지만, 만약 실수가 있었다면 제가 좀 도와드릴 순 있어요 (하드뿐만 아니라 다른 난이도도). 그리고 개인적으로 키아이 파트를 제외한 부분에서는 점프가 없다는게 좀 아쉽네요. 좀 깐깐한 뱃이오면 문제 삼을 수도 있구요 힛사 복사기를 써서 ㄷㄷ 그리고 저는 원래 하드 난이도에서조차 점프를 잘 쓰지 않는 편입니다. (제 첫 랭된 하드 겟난 보시면 저는 점프보단 슬라가속으로 난이도를 높이는 편을 좋아해서 점프쓰면 담요덕후질을 못하니
[Insane]
  1. 00:09:715 (3) - 여기 휘슬 넣는거 빼먹으신듯 꾸엑
  2. 00:30:891 (5) - 여긴 일부러 additions 조절 안하신건진 몰라도 노말로 쓰시는게 일관성면에서도 그렇고 더 나은 것 같아요
  3. 00:31:332 (7,8) - 제 생각에는 이전과 다음 오브젝트와의 흐름을 따져보면 현재 위치를 서로 바꿔야한다고 생각해요. 다른 느낌을 주려고 일부러 이렇게 놔두신거라면 지금도 괜찮네요 일부러 이렇게 한거임 ㅇㅇ
  4. 00:46:332 (2) - 일관성을 위해 뒤쪽에도 노말 sampleset 으앜
  5. 00:52:509 (5,1) - 이 두 오브젝트 사이엔 점프가 더 어울리지 않을까요? 보컬도 그렇고 배경음도 그렇고 점프가 더 어울리는 느낌이네요 이레버시블이 저에게 빙의 했습니다
    이런식


    하지만 이 경우에는 00:54:715 (1) - 이 슬라이더의 위치가 애매해져서 슬라이더 모양을 바꾸시는게 더 좋을 것 같아요 안 바꾸고도 고침



    이 경우는 딱히 조절할 필요는 없지만 좀 덜 강조된다고 해야하나, 이 방법은 확실히 편하긴 해요
  6. 00:56:479 (1) - 역시나 일관성을 위해 노말 addtions 쓰시고 휘슬 으아아아아
  7. 01:16:553 (3) - 피니시 일부러 안 넣으신건가요? 01:13:906 (4) - 이런곳에는 다 넣으셨는데 여기만 안 넣으셨더라구요. 넣으시는게 어떨까요? 제가 바보라서
  8. 01:18:318 (2) - 이건 극히 제 취향이긴 한데 ㅋㅋㅋㅋ. 일단 여기에도 살짝 디스탠스를 넓히시는게 좀 더 좋아보여요. 여기는 승리의 ctrl+g로 때움 님이 한게 더 나아보이네여 그리고 저 슬라 7 넣어봤는데 맘에 들어서 저렇게 함ㅋ
아 역시 모딩은 한국어로 해야 편하지 요즘엔 뉴크로 농담을 하네 ㄷㄷ 역시 가븐. 굿럭!
모딩 ㄳㄳ (아놔 영어 번역 쓰기 귀찮다)
El SolarBeam
as requested by Shurelia, and thanks I enjoy the question lol

[General]

Just wanna clarify, do you use both normal samples and soft samples? I can only see that only S:C1 is being used (or maybe it's a bug on my side). Anyway just delete samples that you don't use if there's any of them


[Easy]

  1. 00:12:362 (1,2,1,2) - Here, I think you're way too focusing on a mere simple blanket. Actually you can use the (1) for a better good-looking pattern, for example
  2. 00:22:950 (1) - Um well, it looks and plays better if you just wave it normally on the x-axis, try it
  3. Then the current way you put 00:25:597 (2) - makes the movement from 00:22:950 (1) - quite sharp, so maybe try this one? (doesn't overlap in actual spacing)
  4. 00:51:185 (1) - I'm sure you can wave it better
  5. 00:52:729 (2,1) - There's an inconsistency on the DS, try to get rid of this
  6. 00:54:273 Unused uninherited timing point
  7. 01:21:406 (1) - You sure the spinner doesn't end at 01:30:009 ? I think the sound dim at that point (and the rest of the diffs as well)

[Normal]

  1. 00:03:318 (4) - I don't know why you took so much effort in doing such blanket. Frankly speaking, you just make the slider asymetrical and a bit uncomfortable to look at. Try this one
  2. 00:06:847 (4) - Here, would be better if you wave it
  3. 00:10:376 (3) - You can just remove the 4th anchor point, no?
  4. 00:33:538 (1) - Try to curve it more so that it would have similar curve with 00:31:773 (4) -
  5. 01:14:788 (3) - Pull the 2nd anchor down instead of pull it up, here's what I mean
Hm, how should I put it, actually if you use SV 1.20 instead of 1.00 the spread of SV would be perfect and you don't have to use DS that big. But well, I'm sure fixing it would be troublesome so let's just let that slip

[Hard]

  1. 00:07:729 (3,1) - Not really sure about this slider since it almost hits my HP bar
  2. 00:10:376 (1) - Try wave slider instead
  3. 00:20:744 (2) - Try 2 circles instead, since the strong beat on 00:20:965 would be emphasized better by circle instead of slider tail
  4. 00:50:523 (3) - Here as well, the strong beat can be emphasized better with circles instead of slider
  5. 00:54:715 (1) - I hardly see any meaning of this shape but well, it's up to you
  6. 01:10:376 (6) - The way you put it stacking with the slider tail makes the flow feels a bit awkward. Try to stack it with 01:11:259 (2) - on the head, it would make a nice, consistent circular flow

[Insane]

  1. 00:06:847 (6,1) - This antijump makes it awkward to play, so I'd recommend to ctrl+G the circles on 00:07:288 (1,2,3) - to increase the spacing
  2. 00:16:332 (1) - Try to move it more to the left so it would provide nice circular drop-off flow with the previous slider
  3. 00:44:126 (1) - Move to x:376|y:256 since the way you stack 00:43:685 (6,7) - make it uncomfortable to catch larger spacing, so it would be nice if there's a little DS transition here
  4. 00:50:303 (3,4) - ctrl+G? emphasize the music better I suppose
  5. 00:51:847 (2,3) - ctrl+G as well? The music still sounds dynamic so I don't see any reason to make an antijump out of it
  6. 01:02:435 (4) - Change this into 2 circles? First for consistency with the other section like 01:05:965 (4,5) - and 01:09:494 (4,5) - , the second is since starting slider on the red tick feels awkward
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