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Sana - Songs Compilation

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Total Posts
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Topic Starter
Knotts
This beatmap was submitted using in-game submission on Tuesday, January 13, 2015 at 9:43:25 PM

Artist: Sana
Title: Songs Compilation
Tags: HoneyWorks Hanatan ラズベリーモンスタ 告白ライバル宣言 未来図 金曜日のおはよう 告白予行練習 病名恋ワズライ ヤキモチの答え イノコリ先生 テレカクシ思春期
BPM: 192
Filesize: 12203kb
Play Time: 07:37
Difficulties Available:
  1. InSana (4.89 stars, 1710 notes)
Download: Sana - Songs Compilation
Information: Scores/Beatmap Listing
---------------
Thanks to Chia for making the mp3!

Songs
01. ラズベリーモンスタ
02. 告白ライバル宣言
03. 未来図
04. 金曜日のおはよう
05. 告白予行練習
06. 病名恋ワズライ
07. ヤキモチの答え
08. イノコリ先生
09. テレカクシ思春期

Temporary difficulty name to please lord Naitoshi.


BG stolen from Lach until I find a new one
Gaia
lol
Ozato Fumika
please teach me how to map
hehe
yes.
Voxnola
captin1
1. fine
2. +4
3. -10
4. fine
5. -6
6. +10
7. fine
8. -4
9. -6

fun fact: in case you were wondering, the order of difficulty of the songs goes 8, 4, 2, 7, 6, 3, 9, 5, 1
pretty nice order, hardest at the start, middle and end
Winnie
Good stuff I'll leave this here for potential future mod ;)
Sgord1
Hi! M4m...
I'm a noob mapper and modder and have a noob english
General
HP-1
Hitsouns are too loud. Make them ~10% less loud in this map this would be perfect
DIff
00:11:433 (1,2) - Stack them into one it looks better i think.
00:27:683 (1,2,3) - Very confusing moment. Space them closer. Space between 2-3 and 3-4 is almost the same but the player has to click 2 times more often on 2-3 than on 3-4
00:04:401 (3,4) - same
00:15:183 (1,2) - same
00:30:183 (1,2,3) - same
00:55:183 (1,2,3,4) - same
01:01:433 (1,2,3,4) - Do it like this or this 01:10:183 (1,2,3,4) -
01:52:233 (5,6) - I could not read this moment put 6 a bit closer
02:09:486 (10,1) - new combo?!
02:10:919 (1,2) - make it closer. Unreadable moment
02:15:806 (8,1) - new combo?!
02:19:009 (1,2) - make it closer. Unreadable moment
02:26:256 (4,5,6) - Mb it's ok for experienced players but I was confused of these 3 notes stuck together
02:52:280 (4,5) - Put 5 between 4 and 1 or stuck end of the slider with 5 and 1
02:59:780 (8,1) - new combo?!
03:06:280 (4,5,6,7,8,1) - Make the same hitsounds. After playing this I could not understand the rhythm
03:11:680 (1,2,3) - Confusing moment. Space them closer.
03:39:080 (1) - New combo?!
03:44:905 (1) - Finish sounds better imo
03:45:715 (1,2,3,4,5) - Here should be ~20-40% hitsound volume
03:47:337 (6,7,1) - add new combo on 6
04:10:634 (1) - This slider does not follow the music imho. Replace it with a note on big white tick
05:33:007 (2,3) - space between them is too big
05:33:747 (4) - In this moment I could not understand whether the map folllows the song's rhythm or song's lyrics
05:37:266 (1,2,3,4,5) - omg too loud claps and these samples... Replace claps with other samples or make them less loud
05:43:840 (3) - In moments such as this pls replace clap with smth else
06:57:958 (11) - New combo?!
07:20:634 (1,2) - Same combo?!

Let me remind you the link to my map t/280319

Hope your map will be ranked. Good luck!!
Owntrolf
00:07:683 (1) - Maybe rotate it a bit so that going from 1 to 2 doesnt feel that awkward
00:33:933 (1,2,3,4) - Maybe move some notes over to make the background singers of "VMC" to fit better
00:53:308 (3,4,5,6) - Might be hard to read
01:57:142 (1,2) - The low DS doesnt really represent these 2 notes well with the loud guitar
01:57:506 (3,4) - Going from 3 to 4 doesnt feel comfortable
02:31:059 - I think you should connect the stream from here because you can hear them just say something at around the blue tick
02:31:818 (9) - The stream might end here?
03:45:715 (1,2,3,4,5,6) - Maybe change to something like slider -> circle -> Slider -> circle etc
03:53:823 (1) - Not sure if ok but it goes really close to the hp bar
04:00:472 - Maybe include a note here for "ho"
04:50:000 - Are there any plans to map this area because it seems really weird to have a long pause and then more beats and then end
07:03:163 (1,2,3) - Maybe try using 1/16 sliders(I think im going crazy)
07:21:693 (2) - just a triple repeat seems weird in the middle of nowhere
Topic Starter
Knotts

physx1 wrote:

Hi! M4m...
I'm a noob mapper and modder and have a noob english
General
HP-1 HP is fine at 6, 5 is probably too low.
Hitsouns are too loud. Make them ~10% less loud in this map this would be perfect Doesn't really seem like an issue to me, but if other people agree I'll change it.
DIff
00:11:433 (1,2) - Stack them into one it looks better i think. Did this on purpose
00:27:683 (1,2,3) - Very confusing moment. Space them closer. Space between 2-3 and 3-4 is almost the same but the player has to click 2 times more often on 2-3 than on 3-4 Plays fine
00:04:401 (3,4) - same ^
00:15:183 (1,2) - same ^
00:30:183 (1,2,3) - same ^
00:55:183 (1,2,3,4) - same ^
01:01:433 (1,2,3,4) - Do it like this or this 01:10:183 (1,2,3,4) -
01:52:233 (5,6) - I could not read this moment put 6 a bit closer Looks simple to me
02:09:486 (10,1) - new combo?! Why would I put a NC there? It makes sense to have only a NC on the circle before the spinner.
02:10:919 (1,2) - make it closer. Unreadable moment Perfectly readable
02:15:806 (8,1) - new combo?! Used to make the stream more readable
02:19:009 (1,2) - make it closer. Unreadable moment Still looks pretty easy to read for me and other play testers.
02:26:256 (4,5,6) - Mb it's ok for experienced players but I was confused of these 3 notes stuck together it's basically just a triplet
02:52:280 (4,5) - Put 5 between 4 and 1 or stuck end of the slider with 5 and 1 This isn't necessary
02:59:780 (8,1) - new combo?! It's for emphasis
03:06:280 (4,5,6,7,8,1) - Make the same hitsounds. After playing this I could not understand the rhythm Gave (6) a whistle instead of clap
03:11:680 (1,2,3) - Confusing moment. Space them closer. Not necessary
03:39:080 (1) - New combo?! Same reason as last time
03:44:905 (1) - Finish sounds better imo Added a finish but also kept the whistle
03:45:715 (1,2,3,4,5) - Here should be ~20-40% hitsound volume Lowered to 50%
03:47:337 (6,7,1) - add new combo on 6 I guess it would look neater but it doesn't emphasize anything to be worth breaking my pattern for.
04:10:634 (1) - This slider does not follow the music imho. Replace it with a note on big white tick I don't see how it doesn't follow the music
05:33:007 (2,3) - space between them is too big woops
05:33:747 (4) - In this moment I could not understand whether the map folllows the song's rhythm or song's lyrics rhythm
05:37:266 (1,2,3,4,5) - omg too loud claps and these samples... Replace claps with other samples or make them less loud Sounds fine to me
05:43:840 (3) - In moments such as this pls replace clap with smth else Maybe... not too sure yet
06:57:958 (11) - New combo?! Not too sure what you'r telling me to do. Putting a NC on (11) wouldn't make sense imo
07:20:634 (1,2) - Same combo?! I guess I can change this one

Let me remind you the link to my map t/280319

Hope your map will be ranked. Good luck!!
Thanks for the mod. I'll have to get to your map tomorrow because I'm overloaded on hw tonight, sorry :( .
Topic Starter
Knotts

Owntrolf wrote:

00:07:683 (1) - Maybe rotate it a bit so that going from 1 to 2 doesnt feel that awkward Doesn't feel awkward to me
00:33:933 (1,2,3,4) - Maybe move some notes over to make the background singers of "VMC" to fit better Tried that on my other map of Raspberry Monster, I like this way better.
00:53:308 (3,4,5,6) - Might be hard to read There's a 1/1 pause between them so it shouldn't be hard. I made it look a little neater though.
01:57:142 (1,2) - The low DS doesnt really represent these 2 notes well with the loud guitar Looks like a jump to me
01:57:506 (3,4) - Going from 3 to 4 doesnt feel comfortable Why not? It's a straight line.
02:31:059 - I think you should connect the stream from here because you can hear them just say something at around the blue tick I'd rather just emphasize the music instead of the vocals for streams.
02:31:818 (9) - The stream might end here? I still hear stuff beyond that note
03:45:715 (1,2,3,4,5,6) - Maybe change to something like slider -> circle -> Slider -> circle etc I like the way it already is
03:53:823 (1) - Not sure if ok but it goes really close to the hp bar I lowered it down a little
04:00:472 - Maybe include a note here for "ho" Sure
04:50:000 - Are there any plans to map this area because it seems really weird to have a long pause and then more beats and then end There's nothing really to map here. Trying to follow the vocals would just be awkward.
07:03:163 (1,2,3) - Maybe try using 1/16 sliders(I think im going crazy) I think I'm just gonna stick with simple circles here
07:21:693 (2) - just a triple repeat seems weird in the middle of nowhere Well it follows the music
Thanks for the mod. I'll get to your mod tomorrow with the other M4M I have due. The song your mapping looks really fun.
Milan-
ww m4m > https://osu.ppy.sh/s/207561 pls;w,

[General]
  1. Sana <3
  2. ur preview point isn't snapped!
  3. od 7? wut use 8 pls. (i can score a B and i suck xd) altho the map has some weird spacing sometimes.. dunno, but 7 is too low imo hehe
[Sanaomgsocute]
  • Hitsounds
  1. 00:01:590 - 15% volumen?;w; use atleast 25% better
  2. 00:01:590 (3,4) - i'd use drum sampleset aswell as u did with 00:00:340 (1,2) - cuz they are the same sound except this 00:02:215 (5) - . Also, this note 00:02:527 (6) - doesnt have any sound, it's just vocal, so i'd leave the whistle out uh
  3. 00:03:620 (5) - maybe use drum sampleset or whistle drum with lower volumen, cuz it's basically the same sound as 00:02:215 (5) - . Same for similar spots, specially 00:06:276 (6) -
  4. 00:07:370 (1) - missing whisle on head(and clap i guess like u did on 00:07:214 (5) - )
  5. 00:07:683 (1) - add whistle on repeat. I think it's needed to keep the 111 thing
  6. 00:12:683 - from here to around 00:21:590 - should be claps on almost every white tick imo >.< the music is quite intense and it fits nicely. For example, 00:13:464 (4) - i'd replace the whistle for clap on head; 00:14:090 (1) - same; etc etc
  7. 00:15:495 (2) - i think a finish on tail fits nice, cuz u can heard a big bumm there that is different from the rest of the claps. Same goes to 00:18:151 (3) - and 00:20:651 (2) - head
  8. 00:22:683 (4) - missing whistle as u added to 00:22:526 (3) - . Also u could change to drumsampleset on (3). (although, drum-clap sound a lot better for both notes imo)
  9. 00:22:839 (1) - missing whistlle. it's the same sound as 00:23:151 (2,3,4) -
  10. 00:28:464 (4) - add whistle on head
  11. 00:30:026 (6) - change clap for finish? sounds good uh
  12. 00:33:933 (1) - finish on head pls
  13. 00:34:792 (6) - i dont think this note need hitsound at all >.>
  14. 00:39:715 (4,5,6) - u should keep constancy with 00:29:714 (4,5,6) -
  15. 00:52:839 (1,2,3) - finishes sound better than clap+whistles imo uh
  16. 00:55:651 (3) - Finish fits nicely too uh
  17. 00:55:964 (4) - Whistle? u can heard the drum here
  18. 00:57:214 (4) - ^ on head and tail
  19. 00:57:527 (5) - missing clap
  20. 00:59:558 (3) - Finish pls
  21. 00:59:714 (4,5,6,7) - these should be clap instead of whistles i think. see what u did here > 00:44:401 (2,3,4,5,6,7,8,9,10) - .
  22. 01:00:651 (3) - finish on head would be cool, as i did before. There are a few others uh, 01:05:651 (3) - 01:10:651 (3) -
  23. 01:05:026 (8) - missing clap(?
  24. 01:09:558 (1,2,3) - this triple fits more with only whistles imo, instead of that clap on (2)
  25. 01:10:967 (4) - whistle on head
  26. 01:12:995 (2) - change claps for whistles pls
  27. 01:13:620 (6) - whistle on repeat
  28. 01:14:715 (5) - whistle on tail and head?, there's a light drum i think
  29. 01:24:090 (1,2,3) - finishes instead of those clap fit better imo. Also keep constancy
  30. 01:24:871 (4,5,6) - uhm drum finishes instead? cuz 00:34:714 (5,6,7,8) - and similars
    --------------
    (continue here)
  31. 01:33:869 (1) - ; 01:38:960 (4) - head; 01:41:687 (3) - tail; 01:47:687 (4) - ; 01:50:415 (3) - tail ; missing whistle?
  32. 01:35:324 (1,4,1,5) - uh there's no cymbal on those.. They dont need finishes, otherwise u'd need to add for ex. 01:33:869 (1) - etc uh. Same about 01:44:778 (4) -
  33. 01:49:233 (4,5) - change those claps for whistles? sounds a bit overhitsounded imo. Also, it refers from 01:37:506 (5,6,7,8,9) - anyways
  34. 01:55:687 (1,2) - u have used a lot of finishes on doubtful places, so why dont use them here too? sounds cool. 01:57:142 (1,2) - same
    -----------------
  35. 02:15:301 (3) - add clap? it's the same sound that 02:13:952 (2) - head for instance
  36. 02:20:020 (4) - missing clap
  37. 02:26:340 (5,6,7) - these sound better with claps instead of whistles imo. And 02:26:677 (9) - without hitsound at all
  38. 02:38:728 (4) - clap on tail
    -----------------
  39. 02:50:680 (6) - drum clap instead? so it makes a cool sound with 02:50:880 (7,8) - these finishes. Like u did here 02:53:480 (3,4) -
  40. 03:07:080 (1) - whistle on tail(?
  41. 03:17:680 (3) - clap on tail ;o ; 03:35:080 (5,6,7) - u can heard the triple clap here..; 03:37:880 (2) - clap
  42. 03:30:880 (7,8) - change to drum finish, cuz u did that on 03:27:680 (5) - 03:29:280 (5) - . and etc
  43. aadasd 03:26:280 - this section has a bunch of inconsistencies and i think u missed a bunch of claps><
    ---------------
  44. 03:50:094 - i really think u overused finishes here >< for ex u dont need these: 03:52:688 (1) - 03:56:418 (1) - uh maybe tha's about it xd
  45. 04:09:229 (5) - drum whistle fit this one imo uh
    -----------------
  46. 04:28:813 - here u also used unnecesaries finisheses i'd say, most of time whistles fit better. for example, already said 04:28:813 (1) - , 04:30:313 (1) - 04:33:313 (1) -
  47. 04:36:125 (1) - swap hitsounds(? head should be clap and tail Finish i think.
  48. 04:36:500 (2,4) - maybe add clap to these? Mostly (2)
    -----------------
  49. 05:07:737 (1) - add finish on head?uh, 05:17:842 (1) - same. 05:21:632 (1) - this one obligatory lol
    ----------------
  50. 05:31:340 - u could use default hitsounds on this section and add some defaul soft whistles, otherwise it lacks of hitsounds and stuff.
  51. 05:40:229 (1) - uhm add finish i guess as u added on 05:37:266 (1) -
  52. 05:44:303 (4) - change whistle for clap on head
  53. 05:44:673 (1) - finish fits better imo. sames goes for 05:50:599 (1) - 05:56:525 (1) - 05:58:007 (1) - 06:02:451 (1) - . well basically every stanza xd
    --------------
  54. 06:27:869 (6) - i dont think u longer need finish for this
  55. 06:28:928 (3) - finish on head
  56. 06:30:340 (4) - add clap?
  57. 07:13:222 (5) - change clap for whistle. i believe it also applies to 07:18:163 (2) -

    Gameplay
  58. 00:11:433 (1,2,3) - This is just troll >.>
  59. 00:15:183 (1,2) - i'd recrease the spacing to make it more readable. Otherwise it looks like a 1/2 jump, take for example what u did here 00:16:433 (2,3) -
  60. 00:15:808 (3,1) - I'd heavely suggest to NOT use offbeat slider for this part. It's quite obvious that the music on this section is always on the white ticks, and using offbeat here is just misleading imo ...
  61. 00:24:714 (1) - Altho i find this slow down quite missleading. I'd suggest to use a bit higher sv, ex 0.6 or 0.65. Unless u wanna troll people. Same about 00:07:370 (1) - ,etc, altho it's more readable.
  62. 00:46:668 (2) - Overmap, delete it imo.. If u wanted to give vocals emphasis or something i think there are plenty of others spots where should be triples as well uh.
  63. 00:54:715 - "Natsumee rinn monsterr"..i still remember this hehe
  64. 00:58:776 (8) - Repeat lands on nothing.. u should just use a 1/2 slider instead
  65. 00:59:089 (1,2,3,4) - It's weird that the distance between 1 2 and 3 (3/4 gap) is shorter than 3 and 4 (1/2 gap) hehe...
  66. 01:00:495 (2) - ctrl+g ? same goes to 01:05:495 (2) -
  67. 01:04:949 - I think there's a note missing here ;w;
  68. 01:08:855 - Overmap too uh
  69. 01:10:027 (4) - This note is ok i guess, but this part would feel much better without it imo ><
  70. 01:17:683 (1,2) - wou dat spacing
    --------------
    (continue here)
  71. 01:46:596 (7) - what about turning the tail like -55°? so 01:46:596 (7,1) - has better flow and is less confusing> http://puu.sh/ex5yl/236039e7ec.jpg
  72. 01:54:960 (5) - maybe ctrl+j ? so it continue the oval flow. http://puu.sh/ex5SN/997dfd571d.jpg
  73. 02:00:233 (2,3,4) - This spacing is quite hard too read i would say.. because u use a slower SV here. better use around 1.9ds or just increase the sv for here imo. (I'd also reduce a bit this big nonsense jump 02:00:778 (4,5) - but whatever i guess..)
    ---------
  74. 02:14:290 (3,4,1,2) - plz
  75. 02:24:402 (1,2) - weeasdasd u make people play around approach circles lol. Well u do this kind of thing on the whole map and i dont thing u gonna change them so ill not mention these anymore xd
  76. 02:31:228 (2,10) - basically these 2 notes arent neccesary imo >.>
  77. 02:31:902 (10,1,1) - this is basically a 100 warranted most of time. u could change the rhythm easily, i have no idea how tho.. anyways this is easier i think> http://puu.sh/exa1D/c5de8686c2.jpg
  78. 02:34:851 (2) - not sure, but shouldnt it ends on 1/4 instead of 1/3?. 1/3 sounds too off imo
  79. 02:40:919 (3,4,5,6) - can u recheck spacing here plz(?. Right now there's no way to know that (6) is on 1/3 lol
    -----------------
  80. 03:19:680 (8,1) - wooo it'd be nice if they are closer >.> u mapped this song in very paceful way, so this thing is awkward to play imo
  81. 03:28:880 (3,4,5,1) - this part should be a stream (unless u didnt on purpuse) cuz u can heard clearly the drums on the blue ticks. uh 03:29:380 - this also should be clickable i think, well etc
    ---------------
  82. 03:49:769 - maybe add a speed up slider here? would feel nice :3 (like the ranked version huehue)
  83. 03:58:202 (3,4) - these 2 sliders feel much better as circles imo. Cuz the vocals and instruments arent syncronized like most of the song><
  84. 04:01:769 (1,2,3) - hahaha altho i find it fun and stuff, maybe be better not to stack 2 and 3 tails in order to make the pattern more readable (and people dont kill u). Or atleast add a nc..
  85. 04:09:553 (1,2,3,1) - it's weird that u use the same spacing for different rhythms hue..
    --------------------
  86. 04:24:688 (2) - change it to 2 circles? feels much better than 4 sliders in a row here
  87. 04:30:969 (6) - overmap(? ><
  88. 04:22:813 (1,2) - change into a slider? since (2)isn't a strong beat (and nor nearly hearable) it can be a bit confusing to start the single tapping from here
    ------------------
  89. 05:24:474 (2,3,4,5,6,1) - i'd use stream here for the piano as u did already. Uh anyways, 05:25:263 (1) - move it to x421 y325 so 05:24:474 (2,4,6,1) - makes a beautiful arc lol
    ----------------
  90. 05:33:007 (2,3) - wee.. u use extended sliders a lot, but here it doesnt really fit >< cuz the constant 1/4 sounds on the background, so i'd suggest to end it at 05:33:192 - to fit the vocals and not mix up with the music.
  91. 05:42:451 (4) - use double 1/4 instead? cuz the drum at 05:42:729 - ur ignoring is needed i think ><
  92. 06:05:414 (1) - just use 1/1 slider better. u use a lot of extended sliders anyways...
    -----------------
  93. 06:14:281 (1,2,3,1) - this plays pretty bad imo. u make people thing that 06:16:046 (1) - is 1/3 apart lol. i'd use antijump like u did here 06:12:869 (1,2) - , it's easier to know on this way i think. sames with 06:17:105 (1,2) - to keep this part a bit more constant and easier to read hue
  94. 06:34:752 (1) - use a slower sv for this, fit nicely ><
  95. 07:20:634 (1,1) - would be cool if u stack these:3 . feels bad to move the cursor to keep the same rhythm uh

    Comboing(? (NC things)
  96. 00:01:590 (3) - maybe add nc here
  97. 00:06:433 (1,3) - try swapping these?. Same goes for 00:11:433 (1,3) - ,also this pattern would be somehow a bit more playable..
  98. 00:16:120 (1,3) - swap NC plz
  99. 00:21:589 (3,1,1) - woo such rainbow. Anyways, u should atleast swap 00:21:433 (1,3) -
  100. 00:36:433 (1,2) - swap nc?wuwu
  101. 00:38:933 (1,2) - ^
  102. 00:50:183 (1,2) - ^
  103. 01:03:933 (1,2) - ^
  104. 01:09:323 (1,1) - cancel those nc, cuz 00:59:089 (1,2,3) -
  105. 01:13:933 (1,3) - swap?
  106. 01:18:777 (1,2) - ^
    --------------
    (continue here)
  107. 02:15:806 (8,1) - swap nc? it's kinda weird that a NC starts on a blue tick >.>
    -----------------
  108. 03:12:980 (1) - this isn't necessary at all, the patern is readable enough uh
    ------------------
  109. 03:49:445 (1) - ^
    -----------------
  110. 05:11:369 (1,3) - swap nc
    ----------------
  111. 05:35:784 (4) - nc for constancy
My english is pretty broken, poke me if u want somethingasdf

uh im tired, it's late.. ill finish someday this week! (most likely tomorrow heh)woo i finally finished it lol. GL <3

btw, im still learning to mod hitsounds plz no blame;w;
FaiVillager
Sorry for late from my queue cause I'm dealing with my final..
Huh...
The network broke down when I post my mod ><
Just take:
Nice map but some arrangement is not so good for me.
Some DS is too small compare to the others.(3/4 notes)
Hitsound needs mod, check a hitsound mod queue
(For example:
better not to change hitsound in a stream each cicle,
better suit the BGM's accient,and so on)
It's my mistake I didn't check my network..
NO KUDOS.
Faan
m4m go crazyyyy
my map first one in my signature (if you modded it before it has been changed a lot so maybe it's worth a remoddish thing)

00:08:151 (2,3,4) - this can be super confusing, though intentionally I still suggest moving (3) to the end of (2) to create less confusion
00:20:651 (2) - rotate anti-clockwise 2 degrees for naziblanket
00:20:964 (3,4,1) - maybe just me, but I don't really like the flow here
00:25:105 - maybe a note here
00:47:995 (2,3,4) - maybe this can be idk evenly spread out though that would make 2-3, 3-4 confusing. idonno just a random thought cause this is looking a little ugly for me
01:53:869 (4,5,1,2,3,4) - chould be better if copypasted, symmetry game strong
01:57:142 (1,3) - naziblanket?
02:14:795 (1,2) - ^
02:15:469 (4,5,6,7,8,1,2,3,4,5) - I approve :D
02:22:379 (3,4,5) - 5 potentially looks slightly closer to 3 than 4, but idk
02:41:172 (4) - might be somwhat confusing but maybe it is fine
04:02:418 (3) - for uper super stacking move 3 to 152,88
04:05:337 (8,1) - some thoughts, putting 8 in the middle of 1 would look kwl. 273,101 is an example you can consider
05:09:316 (2,3) - naziblanket? *Faan runs
05:36:340 (5) - would be better if extended 1/2
06:01:710 (4,5) - sound on 5 is kinda light, maybe slider
06:22:222 (4) - for perfect uber stack, 367,179
06:30:428 (5) - remove clap at the start and you can consider putting it on the end instead
07:32:457 (5) - clap

sorry for noob mod ;w;
Topic Starter
Knotts
rippp i didn't want to m4m this map. I havent even applied the other mod
ac8129464363
i can see that this map is dead but i would just like to point out that the sound at 04:09:877 (2) - is fucked up and snapped incorrectly as a result
Topic Starter
Knotts

deetz wrote:

i can see that this map is dead but i would just like to point out that the sound at 04:09:877 (2) - is fucked up and snapped incorrectly as a result
Nice catch i think? but I doubt I'm ever going to revive this.
BanchoBot
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